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Dust II, lost 2-13 · Sat 10 Oct, 22:20

xTwiZeSilver I

The match

Aim

Scoreboard

12ADR20%KAST

Positioning

Shots

10/15Rushed↓1/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS2214%
M4A1-S195%
P20001414%
Glock-18100%
AK-4710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/723 bomb 0:29 1 kill (M4A1-S), a wallbang CT1.3
38/728 1:31 1 kill (FAMAS) CT0.7
53/7212 1:27 1 kill (FAMAS), 1 headshot CT0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:27 1v4 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other
3 bomb 0:35 1v4 after the plant CT · 100 HP · Short Stairslost - died later, after 1 kill · saw each other
5 1:21 1v4 before the plant CT · 100 HP · Mid Doorslost - died later · saw each other
6 0:50 1v2 before the plant CT · 100 HP · Middlelost - died in the first fight · saw each other

Positioning

In 4 of your 21 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 0 of your 13 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:30 ЛЮДИ-ПЕШКИExtended Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
3 bomb 0:26 ログドッグExtended Astanding: crouched, they'd have seen only your headdied
7 1:28 ЛЮДИ-ПЕШКИHolecover not used: 16 units away, they'd have seen only your headdied
8 1:10 AgnosticMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeDustEagle was killed 75 units away: not traded within 5 s (pros: 625 ms)
3 bomb 0:35 tradetheholymacaroni was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradeM1racle was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
5 1:37 tradeDustEagle was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
6 0:50 tradeM1racle was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 tradeDustEagle was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
9 1:24 tradeDustEagle was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
12 1:29 tradeM1racle was killed 605 units away: you traded in 2,141 ms (pros: 2,031 ms)
13 1:37 peek togetherpeeked the same enemy as M1racle, 844 ms after them - late - your team-mate went first, as bait
13 1:37 tradeM1racle was killed 40 units away: not traded within 5 s (pros: 625 ms)
15 1:47 tradeDustEagle was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
15 1:44 tradeM1racle was killed 364 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 ЛЮДИ-ПЕШКИkilled by themGlock-181109 ms1359 ms1.6°
2 1:21 Agnostichit themP2000750 ms–4.2°
2 1:21 Agnostichit by themMAC-10891 ms–18.4°
2 1:18 ЛЮДИ-ПЕШКИkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:29 ЛЮДИ-ПЕШКИhit by themAK-47953 ms–1.0°
3 bomb 0:29 ЛЮДИ-ПЕШКИkilled themM4A1-S1016 ms1016 ms20.5°
3 bomb 0:27 mc_conorhit by themMAC-10547 ms–15.3°
3 bomb 0:25 ログドッグkilled by themAK-47656 ms1656 ms5.6°
4 1:40 ЛЮДИ-ПЕШКИkilled by themAK-47484 ms484 ms5.2°
5 1:07 Agnostichit by themAK-47938 ms–6.9°
5 bomb 0:40 ログドッグkilled by themAK-47609 ms1047 ms3.8°
6 0:46 Agnostickilled by themAK-47156 ms156 ms2.1°
7 1:28 ЛЮДИ-ПЕШКИkilled by themAK-47578 ms578 ms0.4°
8 1:31 ЛЮДИ-ПЕШКИkilled themFAMAS219 ms297 ms4.2°
8 1:09 Agnostickilled by themAK-47375 ms1375 ms10.6°
9 1:22 ЛЮДИ-ПЕШКИkilled by themAK-47344 ms344 ms4.0°
10 1:14 ЛЮДИ-ПЕШКИkilled by themAK-47328 ms328 ms2.3°
11 1:46 ЛЮДИ-ПЕШКИkilled by themAK-47406 ms609 ms1.0°
12 1:27 ЛЮДИ-ПЕШКИkilled themFAMAS312 ms312 ms7.5°
12 1:23 Firekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:36 Agnostickilled by themUSP-S1172 ms1578 ms7.5°
14 1:21 Firehit by themSSG 08266 ms–1.6°
14 1:19 Firekilled by themSSG 08422 ms422 ms1.3°
15 1:40 ЛЮДИ-ПЕШКИkilled by themAK-471031 ms1234 ms10.8°
15 1:40 Agnostichit by themM4A4219 ms–14.4°

Shots

You fired 10 of your 15 first shots too soon: 7 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:21 AgnosticP20001035fine - pros would have fired it too2/851% / 53%
3 bomb 0:29 ЛЮДИ-ПЕШКИM4A1-S898fine - pros would have fired it too1/4killed them41% / 48%
3 bomb 0:27 mc_conorM4A1-S984fired while moving (99 u/s), too fast to be accurate - stop first0/31% / 55%
3 bomb 0:24 ログドッグM4A1-S1103aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/3cut short (a death, a reload)1% / 46%
4 1:42 AgnosticM4A1-S1190fired while moving (204 u/s), too fast to be accurate - stop first0/62% / 54%
5 bomb 0:40 ログドッグFAMAS834aim far off: your crosshair was about 9 player widths (293 units) off their body - get on target first0/2cut short (a death, a reload)1% / 46%
7 1:34 ЛЮДИ-ПЕШКИM4A1-S888aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/66% / 46%
7 1:28 ЛЮДИ-ПЕШКИM4A1-S902fine - pros would have fired it too0/1cut short (a death, a reload)47% / 48%
8 1:31 ЛЮДИ-ПЕШКИFAMAS206fine - pros would have fired it too2/7killed them55% / 55%
8 1:09 AgnosticFAMAS393aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first0/10cut short (a death, a reload)1% / 47%
12 1:27 ЛЮДИ-ПЕШКИFAMAS35fine - pros would have fired it too1/6killed them69% / 69%
13 1:37 AgnosticGlock-18637too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 45%
13 1:37 AgnosticGlock-18639fired while moving (214 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)39% / 43%
14 1:21 FireAK-47719aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/321% / 53%
15 1:40 ЛЮДИ-ПЕШКИGlock-18685aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/4cut short (a death, a reload)4% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.