Competitive · Sat 10 Oct, 22:20 · 15 rounds, 18 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 23 | 7 | 6 | +16 | 152 | 70% | 93% | 3-1 | 96 | 10 | – | 500 ms | 594 ms | 1.4° | 41% | 33% | 34% | 83% | 27 | 0% 0/31 | 0 | 0 | 0 | 22% | 6% 1/16 | 0/1 | 47% 16/34 | 3 | 13 | 12% 1/8 | 9% | 31% pro 53% | |||
![]() | 13 | 9 | 2 | +4 | 77 | 31% | 73% | 2-2 | 71 | 2 | – | 547 ms | 1039 ms | 3.7° | 36% | 41% | 10% | 56% | 17 | 4% 1/22 | 0 | 0 | 1 | 33% | 12% 1/8 | 0/1 | 42% 14/33 | 10 | 4 | 76% 13/17 | 0% | 41% pro 59% | |||
![]() | 11 | 4 | 3 | +7 | 80 | 46% | 87% | 1-2 | 162 | 1 | 0/1 | 594 ms | 1203 ms | 3.5° | 24% | 50% | 13% | 59% | 15 | 6% 1/18 | 0 | 0 | 1 | 7% | 0% 0/12 | 0/0 | 44% 10/23 | 5 | 5 | 80% 8/10 | 0% | 35% pro 54% | |||
![]() | 11 | 11 | 7 | +0 | 83 | 54% | 73% | 0-3 | 11 | 6 | 0/1 | 539 ms | 1274 ms | 5.5° | 31% | 23% | 15% | 62% | 20 | 4% 1/27 | 0 | 0 | 1 | 0% | 0% 0/18 | 0/0 | 48% 13/27 | 10 | 3 | 30% 3/10 | 1% | 32% pro 55% | |||
| 10 | 5 | 3 | +5 | 76 | 20% | 93% | 1-0 | 7 | 0 | – | 500 ms | 422 ms | 2.1° | 52% | – | 14% | 84% | 15 | 5% 1/19 | 0 | 0 | 1 | 6% | 0% 0/10 | 0/1 | 38% 6/16 | 3 | 3 | – | 0% | 47% pro 64% | ||||
| Started as CTs · 2 | Started as CTs · 2 | Started as CTs · 2 | Started as CTs · 2 | ||||||||||||||||||||||||||||||||
![]() | 10 | 13 | 1 | -3 | 77 | 40% | 67% | 0-1 | 0 | 6 | 0/3 | 578 ms | 726 ms | 1.6° | 42% | 25% | 26% | 94% | 16 | 12% 3/26 | 1 | 1 | 2 | 10% | 0% 0/15 | 0/2 | 30% 10/33 | 2 | 8 | 38% 6/16 | 7% | 38% pro 52% | |||
| 8 | 13 | 3 | -5 | 67 | 38% | 53% | 3-3 | 55 | 8 | 0/2 | 484 ms | 718 ms | 1.8° | 15% | 40% | 25% | 70% | 15 | 13% 3/23 | 2 | 0 | 1 | 25% | 7% 1/15 | 0% 0/5 | 57% 12/21 | 5 | 7 | 50% 4/8 | 14% | 33% pro 54% | ||||
![]() | 8 | 14 | 4 | -6 | 81 | 25% | 60% | 3-0 | 17 | 0 | 0/2 | 562 ms | 797 ms | 4.5° | 27% | 39% | 9% | 64% | 17 | 0% 0/21 | 0 | 0 | 0 | 39% | 0% 0/9 | 0% 0/5 | 52% 12/23 | 8 | 4 | 67% 4/6 | 0% | 30% pro 51% | |||
![]() | 7 | 13 | 1 | -6 | 70 | 86% | 53% | 1-1 | 4 | 7 | 0/2 | 453 ms | 484 ms | 5.3° | 50% | 40% | 20% | 69% | 16 | 17% 4/24 | 1 | 1 | 3 | 17% | 17% 1/6 | 0/4 | 53% 9/17 | 5 | 4 | 67% 4/6 | 0% | 36% pro 58% | |||
![]() | 3 | 15 | 0 | -12 | 12 | 33% | 20% | 1-2 | 0 | 0 | 0/4 | 531 ms | 312 ms | 5.8° | 20% | 0% | 33% | 73% | 4 | 19% 4/21 | 2 | 1 | 1 | 0% | 0% 0/6 | 0/3 | 67% 10/15 | 3 | 7 | 17% 1/6 | 0% | 23% pro 50% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 9 1:24 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 43 s T | 9.1 | |
| 2 | 6 1:40 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 53.7 s T | 9.0 | |
| 3 | 11 1:46 | 3 kills (AK-47 ×3), all headshots, in 22 s T | 5.9 | |
| 4 | 15 1:47 | 3 kills (AK-47 ×3), 1 headshot, in 7.3 s CT | 5.7 | |
| 5 | 14 1:42 | 2 kills (Deagle ×2), all headshots, in 13.6 s T | 5.5 | |
| 6 | 1 1:27 | 3 kills (Glock ×3), all headshots, in 5.2 s T | 5.2 | |
| 7 | 3 1:34 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 34.3 s T | 4.8 | |
| 8 | 5 1:38 | 2 kills (AK-47 ×2), a wallbang, in 17.6 s T | 3.7 | |
| 9 | 12 1:23 | 2 kills (AWP ×2), 1 through smoke, in 35.4 s T | 3.6 | |
| 10 | 8 1:11 | 2 kills (FAMAS ×2), 1 headshot, in 3.9 s CT | 3.0 | |
| 11 | 7 1:32 | 2 kills (AK-47 ×2), all headshots, in 4 s T | 2.8 | |
| 12 | 13 1:37 | 2 kills (USP-S ×2), all headshots, in 1.1 s CT | 2.7 |
Every moment (72)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 7 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 13.5 s T | 2.2 | |
| 14 | 4 1:28 | 2 kills (MAG-7, M4A1-S), all headshots, in 22.1 s CT | 2.1 | |
| 15 | 13 1:18 | 2 kills (USP-S ×2), all headshots, in 14.9 s CT | 1.9 | |
| 16 | 5 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 32.1 s T | 1.9 | |
| 17 | 8 1:19 | 2 kills (M4A1-S ×2), in 12.2 s CT | 1.7 | |
| 18 | 6 1:08 | 2 kills (M4A4 ×2), 1 headshot, in 10.4 s CT | 1.5 | |
| 19 | 4 1:46 | 2 kills (FAMAS, AK-47), 1 while flashed, 1 headshot, in 20.8 s CT | 1.4 | |
| 20 | 3 bomb 0:29 | 1 kill (M4A1-S), a wallbang CT | 1.3 | |
| 21 | 6 1:42 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.3 | |
| 22 | 10 1:04 | 2 kills (M4A1-S ×2), 1 headshot, in 8.5 s CT | 1.3 | |
| 23 | 2 1:41 | 2 kills (MAC-10 ×2), 1 headshot, in 13.3 s T | 1.1 | |
| 24 | 2 1:44 | 1 kill (Nova), 1 headshot CT | 1.0 | |
| 25 | 2 1:38 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 26 | 5 1:43 | 1 kill (M4A1-S) CT | 1.0 | |
| 27 | 6 1:30 | 1 kill (AWP) T | 1.0 | |
| 28 | 9 1:45 | 1 kill (AK-47) CT | 1.0 | |
| 29 | 11 bomb 0:35 | 1 kill (AK-47) T | 1.0 | |
| 30 | 14 1:19 | 1 kill (Scout) CT | 1.0 | |
| 31 | 15 1:31 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 32 | 12 1:39 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 33 | 12 1:21 | 1 kill (AK-47) T | 0.9 | |
| 34 | 9 1:09 | 1 kill (AWP), 1 headshot T | 0.7 | |
| 35 | 3 1:43 | 1 kill (M4A4) CT | 0.7 | |
| 36 | 3 1:43 | 1 kill (MAC-10) T | 0.7 | |
| 37 | 7 1:40 | 1 kill (M4A1-S) CT | 0.7 | |
| 38 | 8 1:31 | 1 kill (FAMAS) CT | 0.7 | |
| 39 | 9 1:10 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 40 | 10 1:14 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 41 | 10 1:02 | 1 kill (AK-47) T | 0.7 | |
| 42 | 10 0:20 | 1 kill (M4A4) CT | 0.7 | |
| 43 | 14 1:34 | 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 22.5 s CT | 0.7 | |
| 44 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 45 | 4 1:40 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 46 | 12 1:42 | 1 kill (AWP) T | 0.6 | |
| 47 | 13 1:29 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 48 | 7 1:10 | 1 kill (AWP) T | 0.5 | |
| 49 | 4 1:29 | 1 kill (FAMAS) CT | 0.4 | |
| 50 | 11 1:45 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 51 | 3 bomb 0:35 | 1 kill (AK-47) T | 0.3 | |
| 52 | 9 1:42 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 53 | 12 1:27 | 1 kill (FAMAS), 1 headshot CT | 0.1 | |
| 54 | 4 1:45 | 1 kill (M4A1-S) T | 0.0 | |
| 55 | 10 0:57 | 1 kill (AWP) T | -0.0 | |
| 56 | 14 1:25 | 1 kill (M4A4) CT | -0.1 | |
| 57 | 1 1:32 | 2 kills (Glock ×2), all headshots, in 9.8 s T | -0.1 | |
| 58 | 14 1:44 | 1 kill (MP7) CT | -0.1 | |
| 59 | 7 1:14 | 1 kill (M4A4) CT | -0.3 | |
| 60 | 5 1:21 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 61 | 10 0:28 | 1 kill (AK-47) T | -0.4 | |
| 62 | 15 1:30 | 1 kill (M4A1-S) CT | -0.5 | |
| 63 | 8 1:08 | 1 kill (AK-47) T | -0.6 | |
| 64 | 12 1:29 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 65 | 15 1:32 | 1 kill (Galil) T | -0.7 | |
| 66 | 2 1:38 | 2 kills (AK-47 ×2), in 20.7 s T | -0.9 | |
| 67 | 13 1:25 | 1 kill (Glock) T | -1.0 | |
| 68 | 12 1:23 | 1 kill (M4A4) CT | -1.5 | |
| 69 | 1 bomb 0:38 | 1 kill (USP-S) CT | -1.7 | |
| 70 | 11 bomb 0:36 | 1 kill (M4A4) CT | -1.8 | |
| 71 | 13 1:37 | 1 kill (Glock), 1 headshot T | -1.9 | |
| 72 | 13 1:40 | 1 kill (Dualies) CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:38 | 1v3 after the plant CT · 84 HP · Long A | lost - died in the first fight · saw each other | |
| 2 1:27 | 1v4 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 3 bomb 0:35 | 1v4 after the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · saw each other | |
| 4 1:25 | 1v3 before the plant T · 86 HP · Outside Tunnel | lost - died in the first fight · saw each other | |
| 5 1:21 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other | |
| 6 0:50 | 1v2 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 7 1:25 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 1:07 | 1v4 before the plant T · 5 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 9 1:09 | 1v3 before the plant CT · 75 HP · Long A | lost - died later · saw each other | |
| 10 0:28 | 1v3 before the plant CT · 63 HP · Under A | lost - died later, after 1 kill · saw each other | |
| 11 1:24 | 1v5 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:21 | 1v2 before the plant CT · 100 HP · Lower Tunnel | lost - died later · saw each other | |
| 13 1:18 | 1v2 before the plant T · 100 HP · Extended A | lost - died in the first fight · saw each other | |
| 14 1:19 | 1v3 before the plant T · 95 HP · Catwalk | lost - died later · saw each other | |
| 15 1:31 | 1v4 before the plant T · 51 HP · T Spawn | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:45 | misled a peek | barely blinded ログドッグ 1.5 s (0.1 s white); blinded themselves 1.0 s holding Tunnel Stairs - safe the enemy was barely blinded, and theholymacaroni peeked ログドッグ 0.4 s after the pop; got hit first | |
| 5 1:47 | misled a peek | barely blinded mc_conor 0.7 s (0.1 s white); blinded M1racle 4.0 s on the move through Long A - safe the enemy was barely blinded, and ThomasTheTrain peeked mc_conor 0.6 s after the pop; got hit first | |
| 5 1:46 | blinded an enemy, but hurt the team too | blinded M1racle 3.5 s (0.8 s white); blinded mc_conor 2.5 s holding Long Doors - an enemy could see them mc_conor peeked M1racle 1.9 s after the pop - too early - the enemy had recovered; got hit first | |
| 9 1:47 | misled a peek | barely blinded M1racle 2.7 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked M1racle 0.9 s after the pop; got hit first | |
| 12 1:46 | misled a peek | barely blinded ログドッグ 2.0 s (0.2 s white), ЛЮДИ-ПЕШКИ 0.6 s (0.0 s white) the enemy was barely blinded, and DustEagle peeked ログドッグ 3.0 s after the pop; hit them first | |
| 13 1:47 | hurt the team | no enemy blinded for long; blinded themselves 5.0 s on the move through Long Doors - took damage 1.1 s after the pop | |
| 14 1:47 | blinded an enemy, but hurt the team too | blinded ログドッグ 3.7 s (1.0 s white); blinded ThomasTheTrain 4.8 s on the move through Long Doors - took damage 1.2 s after the pop; blinded themselves 5.1 s on the move through Long Doors - took damage 0.6 s after the pop; blinded M1racle 4.7 s on the move through Long Doors - took damage 1.2 s after the pop | |
| 14 1:38 | misled a peek | barely blinded mc_conor 0.9 s (0.1 s white); blinded themselves 3.3 s on the move through Upper Tunnel - safe the enemy was barely blinded, and DustEagle peeked mc_conor 1.7 s after the pop; got hit first | |
| 15 1:45 | hurt the team | no enemy blinded for long; blinded ЛЮДИ-ПЕШКИ 1.6 s on the move through Top Mid - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:33 | punished | hit by theholymacaroni 1.6 s after throwing a molotov at Outside Tunnel, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 858 units away; a running throw | |
| 5 1:40 | punished | killed by Agnostic 1.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 595 units away; a running throw | |
| 6 0:59 | punished | hit by ThomasTheTrain 0.0 s after throwing a smoke at Extended A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 876 units away, thrown in the open | |
| 9 1:11 | punished | hit by M1racle 1.8 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 603 units away; a running throw | |
| 10 bomb 0:40 | punished | hit by DustEagle 1.6 s after throwing an HE at B Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1073 units away | |
| 12 1:31 | punished | hit by ЛЮДИ-ПЕШКИ 1.6 s after throwing a smoke at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 326 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



