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Dust II, lost 2-13 · Sat 10 Oct, 22:20

ThomasTheTrainMaster Guardian I

The match

Aim

578 msTTD726 msTTK1.6°Crosshair↓42%1st bullet25%Spray26%Head94%Counter-strafe

Scoreboard

77ADR67%KAST

Positioning

Shots

10/33Rushed↓6/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43244%
AK-47195%
Galil AR1338%
Desert Eagle1050%
Glock-18633%
M4A1-S425%
FAMAS367%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/7214 1:42 2 kills (Deagle ×2), all headshots, in 13.6 s T5.5
18/726 1:08 2 kills (M4A4 ×2), 1 headshot, in 10.4 s CT1.5
39/729 1:10 1 kill (AK-47), 1 headshot CT0.7
49/724 1:29 1 kill (FAMAS) CT0.4
59/727 1:14 1 kill (M4A4) CT-0.3
65/7215 1:32 1 kill (Galil) T-0.7
67/7213 1:25 1 kill (Glock) T-1.0
68/7212 1:23 1 kill (M4A4) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:25 1v4 before the plant CT · 100 HP · Short Stairslost - died later, after 1 kill · first fight won, saw each other
9 1:09 1v3 before the plant CT · 75 HP · Long Alost - died later · saw each other
15 1:31 1v4 before the plant T · 51 HP · T Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:38 wastedno enemy blinded for long
5 1:47 misled a peekbarely blinded mc_conor 0.7 s (0.1 s white); blinded M1racle 4.0 s on the move through Long A - safe the enemy was barely blinded, and ThomasTheTrain peeked mc_conor 0.6 s after the pop; got hit first
5 1:34 wastedbarely blinded Agnostic 0.8 s (0.1 s white)
6 1:30 goodblinded Agnostic 4.1 s (1.4 s white)
6 1:14 wastedno enemy blinded for long; blinded themselves 1.1 s holding Under A - safe
7 1:36 wastedno enemy blinded for long; blinded M1racle 2.5 s holding Long A - safe
9 1:19 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe
9 bomb 0:35 wastedno enemy blinded for long; blinded themselves 2.1 s on the move through Long A - safe
10 1:47 weakbarely blinded Fire 2.6 s (0.3 s white), ЛЮДИ-ПЕШКИ 0.7 s (0.1 s white)
10 1:14 wastedno enemy blinded for long
14 1:50 goodblinded ログドッグ 3.1 s (0.6 s white); blinded M1racle 2.9 s on the move through Outside Long - safe
14 1:49 wastedno enemy blinded for long; blinded theholymacaroni 3.3 s on the move through Long Doors - safe

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 2 of your 21 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:33 ЛЮДИ-ПЕШКИA Rampstanding: crouched, they'd have seen only your headdied
6 0:59 ЛЮДИ-ПЕШКИA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headkilled them
10 0:58 FireBombsite Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:43 tradeM1racle was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
7 1:25 tradeM1racle was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
9 1:09 tradeM1racle was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeDustEagle was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
14 1:44 tradetheholymacaroni was killed 354 units away: you traded in 2,562 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 ЛЮДИ-ПЕШКИhit by themGlock-18594 ms–2.1°
1 1:33 Firehit by themTec-9906 ms–8.7°
1 1:32 mc_conorkilled by themGlock-181469 ms1469 ms10.8°
2 1:40 ЛЮДИ-ПЕШКИhit themDesert Eagle219 ms–0.8°
2 1:40 ЛЮДИ-ПЕШКИkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:36 ログドッグhit themDesert Eagle547 ms–0.2°
3 1:35 ログドッグkilled by themAK-472141 ms3281 ms0.6°
4 1:29 ЛЮДИ-ПЕШКИkilled themFAMAS250 ms438 ms1.5°
5 1:46 mc_conorhit by themAK-47859 ms–0.8°
5 1:21 ЛЮДИ-ПЕШКИkilled by themAK-47453 ms453 ms0.9°
6 1:08 ログドッグkilled themM4A4250 ms438 ms1.5°
6 1:08 ログドッグhit by themAK-47406 ms–1.0°
6 0:59 ЛЮДИ-ПЕШКИkilled themM4A4609 ms2109 ms0.7°
6 0:56 Agnostichit themM4A41188 ms–12.1°
6 0:56 Agnostickilled by themAK-471234 ms1438 ms6.4°
7 1:14 ログドッグhit by themAK-47672 ms–29.5°
7 1:14 ログドッグkilled themM4A4844 ms844 ms33.7°
7 1:10 Firekilled by themAWP328 ms328 ms1.9°
9 1:17 ЛЮДИ-ПЕШКИhit by themAK-47703 ms–1.2°
9 1:10 ログドッグkilled themAK-471094 ms1094 ms13.3°
9 1:06 ЛЮДИ-ПЕШКИhit by themAK-47453 ms–1.0°
9 bomb 0:34 ЛЮДИ-ПЕШКИkilled by themAK-47578 ms672 ms0.4°
10 0:57 Firehit themM4A4828 ms–10.9°
10 0:57 Firekilled by themAWP1000 ms1000 ms32.1°
11 1:24 ЛЮДИ-ПЕШКИkilled by themAK-47516 ms516 ms0.8°
12 1:23 ログドッグkilled themM4A4422 ms422 ms3.6°
12 1:21 mc_conorhit themM4A4391 ms–0.8°
12 1:21 mc_conorkilled by themAK-47469 ms766 ms0.6°
13 1:26 Agnostickilled themGlock-18438 ms1297 ms6.7°
13 1:25 Agnostichit by themP2000953 ms–1.3°
13 1:20 ЛЮДИ-ПЕШКИkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:42 ログドッグkilled themDesert Eagle344 ms344 ms0.3°
14 1:28 ЛЮДИ-ПЕШКИkilled themDesert Eagle609 ms609 ms0.9°
14 1:26 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 Agnostichit themDesert Eagle703 ms–1.6°
15 1:33 Agnostichit by themM4A4578 ms–2.2°
15 1:32 Agnostickilled themGalil AR1047 ms1688 ms2.3°
15 1:31 mc_conorkilled by themM4A1-S641 ms1203 ms1.2°

Shots

You fired 10 of your 33 first shots too soon: 8 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 FireUSP-S1010too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
1 1:33 FireUSP-S1010aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 38%
3 1:36 ログドッグDesert Eagle1411fine - pros would have fired it too1/258% / 58%
3 1:35 ログドッグDesert Eagle1412fine - pros would have fired it too0/3cut short (a death, a reload)50% / 50%
4 1:29 ЛЮДИ-ПЕШКИFAMAS351fired while moving (76 u/s), too fast to be accurate - stop first2/7killed them46% / 58%
5 1:46 mc_conorAK-47839aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/59% / 59%
6 1:08 ログドッグM4A4752fine - pros would have fired it too2/4killed them43% / 51%
6 0:59 ЛЮДИ-ПЕШКИM4A4879fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
6 0:58 ЛЮДИ-ПЕШКИM4A4869aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 54%
6 0:57 ЛЮДИ-ПЕШКИM4A4874fine - pros would have fired it too2/4killed them53% / 53%
6 0:56 AgnosticM4A41023fine - pros would have fired it too2/3cut short (a death, a reload)57% / 57%
7 1:14 ログドッグM4A4318fine - pros would have fired it too1/7killed them33% / 49%
9 1:17 ЛЮДИ-ПЕШКИAK-472027fine - pros would have fired it too0/127% / 43%
9 1:17 ЛЮДИ-ПЕШКИAK-472027aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/117% / 52%
9 1:16 ЛЮДИ-ПЕШКИAK-472027fine - pros would have fired it too0/155% / 55%
9 1:16 ЛЮДИ-ПЕШКИAK-472027fine - pros would have fired it too0/142% / 43%
9 1:16 ЛЮДИ-ПЕШКИAK-472027fine - pros would have fired it too0/54 bullets after pros would have stopped69% / 69%
9 1:10 ЛЮДИ-ПЕШКИAK-472009fine - pros would have fired it too0/133% / 50%
9 1:10 ログドッグAK-471218fine - pros would have fired it too1/4killed them74% / 74%
10 0:57 FireM4A1-S904fine - pros would have fired it too1/4cut short (a death, a reload)38% / 52%
12 1:26 ログドッグM4A41058fired while moving (123 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
12 1:26 ログドッグM4A4961aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/415% / 57%
12 1:23 ログドッグM4A41090fine - pros would have fired it too1/5killed them63% / 63%
12 1:21 mc_conorM4A4825fine - pros would have fired it too3/5cut short (a death, a reload)40% / 51%
13 1:26 AgnosticGlock-18999fine - pros would have fired it too2/7killed them44% / 44%
13 1:18 ЛЮДИ-ПЕШКИGlock-18637aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)6% / 48%
14 1:42 ログドッグDesert Eagle867fine - pros would have fired it too1/1killed them50% / 50%
14 1:29 ЛЮДИ-ПЕШКИDesert Eagle1650fine - pros would have fired it too0/127% / 31%
14 1:28 ЛЮДИ-ПЕШКИDesert Eagle1649fine - pros would have fired it too1/1killed them46% / 46%
14 1:25 AgnosticDesert Eagle1942fine - pros would have fired it too1/1cut short (a death, a reload)31% / 31%
15 1:32 AgnosticGalil AR871fine - pros would have fired it too5/14killed them72% / 72%
15 1:30 mc_conorGalil AR1333too soon: your crosshair was still moving onto them, about 2.5 player widths (85 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
15 1:30 mc_conorGalil AR1332fine - pros would have fired it too0/2cut short (a death, a reload)58% / 58%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.