Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 32 | 44% |
| AK-47 | 19 | 5% |
| Galil AR | 13 | 38% |
| Desert Eagle | 10 | 50% |
| Glock-18 | 6 | 33% |
| M4A1-S | 4 | 25% |
| FAMAS | 3 | 67% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/72 | 14 1:42 | 2 kills (Deagle ×2), all headshots, in 13.6 s T | 5.5 |
| 18/72 | 6 1:08 | 2 kills (M4A4 ×2), 1 headshot, in 10.4 s CT | 1.5 |
| 39/72 | 9 1:10 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 49/72 | 4 1:29 | 1 kill (FAMAS) CT | 0.4 |
| 59/72 | 7 1:14 | 1 kill (M4A4) CT | -0.3 |
| 65/72 | 15 1:32 | 1 kill (Galil) T | -0.7 |
| 67/72 | 13 1:25 | 1 kill (Glock) T | -1.0 |
| 68/72 | 12 1:23 | 1 kill (M4A4) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:25 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other |
| 9 1:09 | 1v3 before the plant CT · 75 HP · Long A | lost - died later · saw each other |
| 15 1:31 | 1v4 before the plant T · 51 HP · T Spawn | lost - died in the first fight · saw each other |
Flashes
12 flashes: 2 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:38 | wasted | no enemy blinded for long |
| 5 1:47 | misled a peek | barely blinded mc_conor 0.7 s (0.1 s white); blinded M1racle 4.0 s on the move through Long A - safe the enemy was barely blinded, and ThomasTheTrain peeked mc_conor 0.6 s after the pop; got hit first |
| 5 1:34 | wasted | barely blinded Agnostic 0.8 s (0.1 s white) |
| 6 1:30 | good | blinded Agnostic 4.1 s (1.4 s white) |
| 6 1:14 | wasted | no enemy blinded for long; blinded themselves 1.1 s holding Under A - safe |
| 7 1:36 | wasted | no enemy blinded for long; blinded M1racle 2.5 s holding Long A - safe |
| 9 1:19 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe |
| 9 bomb 0:35 | wasted | no enemy blinded for long; blinded themselves 2.1 s on the move through Long A - safe |
| 10 1:47 | weak | barely blinded Fire 2.6 s (0.3 s white), ЛЮДИ-ПЕШКИ 0.7 s (0.1 s white) |
| 10 1:14 | wasted | no enemy blinded for long |
| 14 1:50 | good | blinded ログドッグ 3.1 s (0.6 s white); blinded M1racle 2.9 s on the move through Outside Long - safe |
| 14 1:49 | wasted | no enemy blinded for long; blinded theholymacaroni 3.3 s on the move through Long Doors - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:33 | A Ramp | standing: crouched, they'd have seen only your head | died | ||
| 6 0:59 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 0:58 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:43 | trade | M1racle was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:25 | trade | M1racle was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:09 | trade | M1racle was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | DustEagle was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:44 | trade | theholymacaroni was killed 354 units away: you traded in 2,562 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit by them | Glock-18 | 594 ms | – | 2.1° | ||
| 1 1:33 | hit by them | Tec-9 | 906 ms | – | 8.7° | ||
| 1 1:32 | killed by them | Glock-18 | 1469 ms | 1469 ms | 10.8° | ||
| 2 1:40 | hit them | Desert Eagle | 219 ms | – | 0.8° | ||
| 2 1:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:36 | hit them | Desert Eagle | 547 ms | – | 0.2° | ||
| 3 1:35 | killed by them | AK-47 | 2141 ms | 3281 ms | 0.6° | ||
| 4 1:29 | killed them | FAMAS | 250 ms | 438 ms | 1.5° | ||
| 5 1:46 | hit by them | AK-47 | 859 ms | – | 0.8° | ||
| 5 1:21 | killed by them | AK-47 | 453 ms | 453 ms | 0.9° | ||
| 6 1:08 | killed them | M4A4 | 250 ms | 438 ms | 1.5° | ||
| 6 1:08 | hit by them | AK-47 | 406 ms | – | 1.0° | ||
| 6 0:59 | killed them | M4A4 | 609 ms | 2109 ms | 0.7° | ||
| 6 0:56 | hit them | M4A4 | 1188 ms | – | 12.1° | ||
| 6 0:56 | killed by them | AK-47 | 1234 ms | 1438 ms | 6.4° | ||
| 7 1:14 | hit by them | AK-47 | 672 ms | – | 29.5° | ||
| 7 1:14 | killed them | M4A4 | 844 ms | 844 ms | 33.7° | ||
| 7 1:10 | killed by them | AWP | 328 ms | 328 ms | 1.9° | ||
| 9 1:17 | hit by them | AK-47 | 703 ms | – | 1.2° | ||
| 9 1:10 | killed them | AK-47 | 1094 ms | 1094 ms | 13.3° | ||
| 9 1:06 | hit by them | AK-47 | 453 ms | – | 1.0° | ||
| 9 bomb 0:34 | killed by them | AK-47 | 578 ms | 672 ms | 0.4° | ||
| 10 0:57 | hit them | M4A4 | 828 ms | – | 10.9° | ||
| 10 0:57 | killed by them | AWP | 1000 ms | 1000 ms | 32.1° | ||
| 11 1:24 | killed by them | AK-47 | 516 ms | 516 ms | 0.8° | ||
| 12 1:23 | killed them | M4A4 | 422 ms | 422 ms | 3.6° | ||
| 12 1:21 | hit them | M4A4 | 391 ms | – | 0.8° | ||
| 12 1:21 | killed by them | AK-47 | 469 ms | 766 ms | 0.6° | ||
| 13 1:26 | killed them | Glock-18 | 438 ms | 1297 ms | 6.7° | ||
| 13 1:25 | hit by them | P2000 | 953 ms | – | 1.3° | ||
| 13 1:20 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:42 | killed them | Desert Eagle | 344 ms | 344 ms | 0.3° | ||
| 14 1:28 | killed them | Desert Eagle | 609 ms | 609 ms | 0.9° | ||
| 14 1:26 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | hit them | Desert Eagle | 703 ms | – | 1.6° | ||
| 15 1:33 | hit by them | M4A4 | 578 ms | – | 2.2° | ||
| 15 1:32 | killed them | Galil AR | 1047 ms | 1688 ms | 2.3° | ||
| 15 1:31 | killed by them | M4A1-S | 641 ms | 1203 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 1010 | too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 1 1:33 | USP-S | 1010 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 38% | |
| 3 1:36 | Desert Eagle | 1411 | fine - pros would have fired it too | 1/2 | 58% / 58% | ||
| 3 1:35 | Desert Eagle | 1412 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 50% / 50% | |
| 4 1:29 | FAMAS | 351 | fired while moving (76 u/s), too fast to be accurate - stop first | 2/7 | killed them | 46% / 58% | |
| 5 1:46 | AK-47 | 839 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 9% / 59% | ||
| 6 1:08 | M4A4 | 752 | fine - pros would have fired it too | 2/4 | killed them | 43% / 51% | |
| 6 0:59 | M4A4 | 879 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 6 0:58 | M4A4 | 869 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 54% | |
| 6 0:57 | M4A4 | 874 | fine - pros would have fired it too | 2/4 | killed them | 53% / 53% | |
| 6 0:56 | M4A4 | 1023 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 57% / 57% | |
| 7 1:14 | M4A4 | 318 | fine - pros would have fired it too | 1/7 | killed them | 33% / 49% | |
| 9 1:17 | AK-47 | 2027 | fine - pros would have fired it too | 0/1 | 27% / 43% | ||
| 9 1:17 | AK-47 | 2027 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 17% / 52% | ||
| 9 1:16 | AK-47 | 2027 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 9 1:16 | AK-47 | 2027 | fine - pros would have fired it too | 0/1 | 42% / 43% | ||
| 9 1:16 | AK-47 | 2027 | fine - pros would have fired it too | 0/5 | 4 bullets after pros would have stopped | 69% / 69% | |
| 9 1:10 | AK-47 | 2009 | fine - pros would have fired it too | 0/1 | 33% / 50% | ||
| 9 1:10 | AK-47 | 1218 | fine - pros would have fired it too | 1/4 | killed them | 74% / 74% | |
| 10 0:57 | M4A1-S | 904 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 38% / 52% | |
| 12 1:26 | M4A4 | 1058 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 12 1:26 | M4A4 | 961 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | 15% / 57% | ||
| 12 1:23 | M4A4 | 1090 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 12 1:21 | M4A4 | 825 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 40% / 51% | |
| 13 1:26 | Glock-18 | 999 | fine - pros would have fired it too | 2/7 | killed them | 44% / 44% | |
| 13 1:18 | Glock-18 | 637 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 48% | |
| 14 1:42 | Desert Eagle | 867 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 14 1:29 | Desert Eagle | 1650 | fine - pros would have fired it too | 0/1 | 27% / 31% | ||
| 14 1:28 | Desert Eagle | 1649 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 14 1:25 | Desert Eagle | 1942 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 31% / 31% | |
| 15 1:32 | Galil AR | 871 | fine - pros would have fired it too | 5/14 | killed them | 72% / 72% | |
| 15 1:30 | Galil AR | 1333 | too soon: your crosshair was still moving onto them, about 2.5 player widths (85 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 15 1:30 | Galil AR | 1332 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 58% / 58% |
Throws
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
