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Dust II, won 13-2 · Sat 10 Oct, 22:20

Fire

The match

Aim

500 msTTD422 msTTK2.1°Crosshair↓52%1st bullet–Spray14%Head84%Counter-strafe

Scoreboard

76ADR93%KAST

Positioning

Shots

6/16Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Dual Berettas1346%
Tec-9922%
AWP956%
SSG 08667%
M4A1-S667%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/7212 1:23 2 kills (AWP ×2), 1 through smoke, in 35.4 s T3.6
25/722 1:38 1 kill (Scout), 1 headshot T1.0
27/726 1:30 1 kill (AWP) T1.0
30/7214 1:19 1 kill (Scout) CT1.0
34/729 1:09 1 kill (AWP), 1 headshot T0.7
48/727 1:10 1 kill (AWP) T0.5
54/724 1:45 1 kill (M4A1-S) T0.0
55/7210 0:57 1 kill (AWP) T-0.0
72/7213 1:40 1 kill (Dualies) CT-2.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long; blinded themselves 3.3 s holding Outside Long - safe; blinded Agnostic 3.5 s holding Outside Long - safe; blinded mc_conor 1.7 s on the move through Long Doors - safe; blinded ЛЮДИ-ПЕШКИ 3.3 s on the move through Outside Long - safe
3 1:45 wastedno enemy blinded for long; blinded themselves 2.1 s on the move through Outside Long - safe; blinded Agnostic 3.5 s on the move through Outside Long - safe; blinded ログドッグ 1.7 s on the move through Long Doors - safe; blinded ЛЮДИ-ПЕШКИ 1.4 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:11 punishedhit by M1racle 1.8 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 603 units away; a running throw

Positioning

In 1 of your 19 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 16 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:39 M1racleBombsite Acover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 2 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:43 tradeAgnostic was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
4 1:29 tradeЛЮДИ-ПЕШКИ was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
7 1:14 tradeログドッグ was killed 1320 units away: you traded in 3,969 ms (pros: 2,609 ms)
9 1:10 tradeログドッグ was killed 277 units away: not traded within 5 s (pros: 1,641 ms)
10 1:06 holdheld with ЛЮДИ-ПЕШКИ, 971 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:05 holdheld with ЛЮДИ-ПЕШКИ, 996 units and 82° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:27 tradeЛЮДИ-ПЕШКИ was killed 422 units away: you traded in 3,672 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 ThomasTheTrainhit themTec-9906 ms–8.7°
1 1:27 M1raclehit themTec-9672 ms–11.5°
1 1:26 M1raclehit by themP20001609 ms–18.9°
1 bomb 0:38 M1raclekilled by themUSP-S875 ms875 ms9.8°
2 1:38 DustEaglekilled themSSG 08500 ms500 ms1.3°
4 1:45 M1raclekilled themM4A1-S516 ms812 ms7.6°
4 1:45 M1raclehit by themFive-SeveN656 ms–19.0°
4 1:28 theholymacaronikilled by themMAG-7391 ms391 ms6.2°
6 1:44 theholymacaronihit by themSSG 08422 ms–2.6°
6 1:30 theholymacaronikilled themAWP328 ms328 ms1.3°
7 1:50 theholymacaronihit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:10 ThomasTheTrainkilled themAWP328 ms328 ms1.9°
8 1:07 DustEaglekilled by themFAMAS625 ms703 ms14.3°
9 1:09 M1raclehit by themAK-47766 ms–11.6°
9 1:09 M1raclekilled themAWP1406 ms1406 ms18.3°
10 0:57 ThomasTheTrainhit by themM4A4828 ms–10.9°
10 0:57 ThomasTheTrainkilled themAWP1000 ms1000 ms32.1°
10 0:55 theholymacaronikilled by themM4A1-S844 ms844 ms41.9°
12 1:23 xTwiZekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:22 theholymacaronihit by themM4A4453 ms–1.6°
12 bomb 0:20 theholymacaronikilled themAWP250 ms250 ms1.9°
13 1:46 DustEaglehit themDual Berettas531 ms–6.5°
13 1:41 DustEaglehit by themGlock-18469 ms–1.3°
13 1:40 DustEaglekilled themDual Berettas109 ms109 ms2.1°
13 1:38 M1raclehit themDual Berettas312 ms–2.0°
13 1:37 M1raclekilled by themGlock-18797 ms797 ms6.7°
14 1:21 xTwiZehit themSSG 08266 ms–1.6°
14 1:19 xTwiZekilled themSSG 08422 ms422 ms1.3°
14 1:14 M1raclehit by themTec-91094 ms–2.8°
14 1:13 M1raclehit themSSG 081031 ms–54.6°

Shots

You fired 6 of your 16 first shots too soon: 3 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 64%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 ThomasTheTrainTec-91010fine - pros would have fired it too1/4cut short (a death, a reload)38% / 42%
1 1:27 M1racleTec-91321aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/514% / 51%
1 bomb 0:38 M1racleTec-91231aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)14% / 51%
4 1:45 M1racleM4A1-S287fired while moving (168 u/s), too fast to be accurate - stop first4/8killed them45% / 64%
4 1:28 theholymacaroniM4A1-S195fired while moving (225 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)7% / 58%
6 1:44 theholymacaroniAWP1086fine - pros would have fired it too0/176% / 76%
6 1:30 theholymacaroniAWP1189fine - pros would have fired it too1/1killed them73% / 73%
7 1:10 ThomasTheTrainAWP1321fine - pros would have fired it too1/1killed them47% / 71%
8 1:10 xTwiZeAWP1252fine - pros would have fired it too0/2cut short (a death, a reload)45% / 71%
9 1:09 M1racleAWP617fine - pros would have fired it too1/1killed them75% / 75%
10 0:57 ThomasTheTrainAWP900fine - pros would have fired it too1/1killed them83% / 83%
12 bomb 0:23 theholymacaroniAWP679fine - pros would have fired it too1/2killed them64% / 78%
13 1:46 DustEagleDual Berettas647fired while moving (234 u/s), too fast to be accurate - stop first3/711% / 54%
13 1:42 DustEagleDual Berettas654fine - pros would have fired it too0/564% / 64%
13 1:40 DustEagleDual Berettas659fine - pros would have fired it too1/2killed them63% / 63%
13 1:38 M1racleDual Berettas312aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/4cut short (a death, a reload)30% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.