Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Dual Berettas | 13 | 46% |
| Tec-9 | 9 | 22% |
| AWP | 9 | 56% |
| SSG 08 | 6 | 67% |
| M4A1-S | 6 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/72 | 12 1:23 | 2 kills (AWP ×2), 1 through smoke, in 35.4 s T | 3.6 |
| 25/72 | 2 1:38 | 1 kill (Scout), 1 headshot T | 1.0 |
| 27/72 | 6 1:30 | 1 kill (AWP) T | 1.0 |
| 30/72 | 14 1:19 | 1 kill (Scout) CT | 1.0 |
| 34/72 | 9 1:09 | 1 kill (AWP), 1 headshot T | 0.7 |
| 48/72 | 7 1:10 | 1 kill (AWP) T | 0.5 |
| 54/72 | 4 1:45 | 1 kill (M4A1-S) T | 0.0 |
| 55/72 | 10 0:57 | 1 kill (AWP) T | -0.0 |
| 72/72 | 13 1:40 | 1 kill (Dualies) CT | -2.4 |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long; blinded themselves 3.3 s holding Outside Long - safe; blinded Agnostic 3.5 s holding Outside Long - safe; blinded mc_conor 1.7 s on the move through Long Doors - safe; blinded ЛЮДИ-ПЕШКИ 3.3 s on the move through Outside Long - safe |
| 3 1:45 | wasted | no enemy blinded for long; blinded themselves 2.1 s on the move through Outside Long - safe; blinded Agnostic 3.5 s on the move through Outside Long - safe; blinded ログドッグ 1.7 s on the move through Long Doors - safe; blinded ЛЮДИ-ПЕШКИ 1.4 s on the move through Outside Long - safe |
Throws
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:11 | punished | hit by M1racle 1.8 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 603 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:39 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 2 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:43 | trade | Agnostic was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:29 | trade | ЛЮДИ-ПЕШКИ was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:14 | trade | ログドッグ was killed 1320 units away: you traded in 3,969 ms (pros: 2,609 ms) |
| 9 1:10 | trade | ログドッグ was killed 277 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:06 | hold | held with ЛЮДИ-ПЕШКИ, 971 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:05 | hold | held with ЛЮДИ-ПЕШКИ, 996 units and 82° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:27 | trade | ЛЮДИ-ПЕШКИ was killed 422 units away: you traded in 3,672 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Tec-9 | 906 ms | – | 8.7° | ||
| 1 1:27 | hit them | Tec-9 | 672 ms | – | 11.5° | ||
| 1 1:26 | hit by them | P2000 | 1609 ms | – | 18.9° | ||
| 1 bomb 0:38 | killed by them | USP-S | 875 ms | 875 ms | 9.8° | ||
| 2 1:38 | killed them | SSG 08 | 500 ms | 500 ms | 1.3° | ||
| 4 1:45 | killed them | M4A1-S | 516 ms | 812 ms | 7.6° | ||
| 4 1:45 | hit by them | Five-SeveN | 656 ms | – | 19.0° | ||
| 4 1:28 | killed by them | MAG-7 | 391 ms | 391 ms | 6.2° | ||
| 6 1:44 | hit by them | SSG 08 | 422 ms | – | 2.6° | ||
| 6 1:30 | killed them | AWP | 328 ms | 328 ms | 1.3° | ||
| 7 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:10 | killed them | AWP | 328 ms | 328 ms | 1.9° | ||
| 8 1:07 | killed by them | FAMAS | 625 ms | 703 ms | 14.3° | ||
| 9 1:09 | hit by them | AK-47 | 766 ms | – | 11.6° | ||
| 9 1:09 | killed them | AWP | 1406 ms | 1406 ms | 18.3° | ||
| 10 0:57 | hit by them | M4A4 | 828 ms | – | 10.9° | ||
| 10 0:57 | killed them | AWP | 1000 ms | 1000 ms | 32.1° | ||
| 10 0:55 | killed by them | M4A1-S | 844 ms | 844 ms | 41.9° | ||
| 12 1:23 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:22 | hit by them | M4A4 | 453 ms | – | 1.6° | ||
| 12 bomb 0:20 | killed them | AWP | 250 ms | 250 ms | 1.9° | ||
| 13 1:46 | hit them | Dual Berettas | 531 ms | – | 6.5° | ||
| 13 1:41 | hit by them | Glock-18 | 469 ms | – | 1.3° | ||
| 13 1:40 | killed them | Dual Berettas | 109 ms | 109 ms | 2.1° | ||
| 13 1:38 | hit them | Dual Berettas | 312 ms | – | 2.0° | ||
| 13 1:37 | killed by them | Glock-18 | 797 ms | 797 ms | 6.7° | ||
| 14 1:21 | hit them | SSG 08 | 266 ms | – | 1.6° | ||
| 14 1:19 | killed them | SSG 08 | 422 ms | 422 ms | 1.3° | ||
| 14 1:14 | hit by them | Tec-9 | 1094 ms | – | 2.8° | ||
| 14 1:13 | hit them | SSG 08 | 1031 ms | – | 54.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Tec-9 | 1010 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 38% / 42% | |
| 1 1:27 | Tec-9 | 1321 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | 14% / 51% | ||
| 1 bomb 0:38 | Tec-9 | 1231 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 51% | |
| 4 1:45 | M4A1-S | 287 | fired while moving (168 u/s), too fast to be accurate - stop first | 4/8 | killed them | 45% / 64% | |
| 4 1:28 | M4A1-S | 195 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 7% / 58% | |
| 6 1:44 | AWP | 1086 | fine - pros would have fired it too | 0/1 | 76% / 76% | ||
| 6 1:30 | AWP | 1189 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 7 1:10 | AWP | 1321 | fine - pros would have fired it too | 1/1 | killed them | 47% / 71% | |
| 8 1:10 | AWP | 1252 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 71% | |
| 9 1:09 | AWP | 617 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 10 0:57 | AWP | 900 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 12 bomb 0:23 | AWP | 679 | fine - pros would have fired it too | 1/2 | killed them | 64% / 78% | |
| 13 1:46 | Dual Berettas | 647 | fired while moving (234 u/s), too fast to be accurate - stop first | 3/7 | 11% / 54% | ||
| 13 1:42 | Dual Berettas | 654 | fine - pros would have fired it too | 0/5 | 64% / 64% | ||
| 13 1:40 | Dual Berettas | 659 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 13 1:38 | Dual Berettas | 312 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 30% / 58% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.