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Dust II, lost 2-13 · Sat 10 Oct, 22:20

DustEagle

The match

Aim

484 msTTD718 msTTK1.8°Crosshair↓15%1st bullet40%Spray25%Head70%Counter-strafe

Scoreboard

67ADR53%KAST

Positioning

Shots

12/21Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42544%
FAMAS2045%
AK-471136%
Glock-18729%
M4A1-S540%
USP-S40%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/728 1:11 2 kills (FAMAS ×2), 1 headshot, in 3.9 s CT3.0
19/724 1:46 2 kills (FAMAS, AK-47), 1 while flashed, 1 headshot, in 20.8 s CT1.4
21/726 1:42 1 kill (M4A1-S), 1 through smoke, 1 headshot CT1.3
35/723 1:43 1 kill (M4A4) CT0.7
42/7210 0:20 1 kill (M4A4) CT0.7
70/7211 bomb 0:36 1 kill (M4A4) CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:28 1v3 before the plant CT · 63 HP · Under Alost - died later, after 1 kill · saw each other
11 1:24 1v5 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 2 weak, 2 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:30 goodblinded mc_conor 4.9 s (2.1 s white); blinded ThomasTheTrain 4.3 s holding A Ramp - safe; blinded xTwiZe 4.1 s on the move through CT Spawn - safe
3 1:47 weakbarely blinded Agnostic 2.8 s (0.4 s white), ログドッグ 1.7 s (0.1 s white)
6 1:47 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long
10 1:20 goodblinded ЛЮДИ-ПЕШКИ 4.7 s (1.9 s white)
12 1:46 misled a peekbarely blinded ログドッグ 2.0 s (0.2 s white), ЛЮДИ-ПЕШКИ 0.6 s (0.0 s white) the enemy was barely blinded, and DustEagle peeked ログドッグ 3.0 s after the pop; hit them first
13 1:49 goodblinded Agnostic 3.3 s (0.7 s white); blinded theholymacaroni 2.0 s on the move through Outside Long - safe; blinded xTwiZe 1.4 s on the move through Outside Long - safe
13 1:47 hurt the teamno enemy blinded for long; blinded themselves 5.0 s on the move through Long Doors - took damage 1.1 s after the pop
14 1:38 misled a peekbarely blinded mc_conor 0.9 s (0.1 s white); blinded themselves 3.3 s on the move through Upper Tunnel - safe the enemy was barely blinded, and DustEagle peeked mc_conor 1.7 s after the pop; got hit first
15 1:47 weakbarely blinded ЛЮДИ-ПЕШКИ 2.0 s (0.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:49 exposeda flash at Middle - seen by 1 enemy for 0.1 s, the nearest 1736 units away; a jump throw
15 1:49 exposeda flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 595 units away; a running throw

Positioning

In 3 of your 23 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 16 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:38 ログドッグCatwalkcover not used: 64 units away, they'd have seen only your headdied
8 1:11 ログドッグMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 bomb 0:36 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:34 tradeThomasTheTrain was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
6 1:50 line of firestood in M1racle's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:38 tradetheholymacaroni was killed 893 units away: not traded within 5 s (pros: 2,031 ms)
10 1:14 tradexTwiZe was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
10 1:06 peek togetherpeeked the same enemy as theholymacaroni, 781 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 ЛЮДИ-ПЕШКИkilled by themGlock-181125 ms1391 ms2.7°
2 1:38 Firekilled by themSSG 08500 ms500 ms1.3°
3 1:43 Agnostichit by themMAC-10953 ms–20.5°
3 1:43 Agnostickilled themM4A41078 ms1172 ms8.6°
3 1:24 ログドッグkilled by themAK-47734 ms734 ms2.4°
4 1:46 ログドッグhit by themAK-47375 ms–0.2°
4 1:46 ログドッグkilled themFAMAS578 ms750 ms3.5°
4 1:25 Agnostickilled themAK-4794 ms297 ms1.8°
5 1:37 ログドッグkilled by themAK-47484 ms1016 ms2.7°
6 1:43 mc_conorkilled themM4A1-S531 ms734 ms0.9°
6 1:42 mc_conorhit by themAK-47719 ms–2.3°
6 1:40 Agnostickilled by themAK-47109 ms203 ms1.7°
7 1:32 ЛЮДИ-ПЕШКИkilled by themAK-47500 ms500 ms4.7°
8 1:11 Agnostichit themFAMAS547 ms–0.9°
8 1:11 ログドッグkilled themFAMAS484 ms578 ms13.4°
8 1:09 Agnostichit by themAK-47328 ms–4.8°
8 1:07 Firekilled themFAMAS625 ms703 ms14.3°
9 1:25 ЛЮДИ-ПЕШКИkilled by themAK-47234 ms938 ms0.9°
9 1:24 ЛЮДИ-ПЕШКИhit themAK-47281 ms–1.2°
10 1:06 ЛЮДИ-ПЕШКИhit themM4A462 ms–1.0°
10 1:05 ЛЮДИ-ПЕШКИhit by themAK-47297 ms–1.6°
10 0:21 Agnostickilled themM4A4297 ms922 ms2.8°
10 0:21 Agnostichit by themAK-47391 ms–6.7°
10 bomb 0:39 ログドッグhit themM4A4578 ms–5.6°
11 bomb 0:36 Agnostickilled themM4A4391 ms391 ms0.9°
11 bomb 0:35 ログドッグkilled by themAK-47641 ms1031 ms2.1°
12 1:42 ログドッグhit themFAMAS375 ms–1.3°
12 1:42 ログドッグkilled by themAWP406 ms406 ms3.7°
13 1:46 Firehit by themDual Berettas531 ms–6.5°
13 1:41 Firehit themGlock-18469 ms–1.3°
13 1:40 Firekilled by themDual Berettas109 ms109 ms2.1°
14 1:36 mc_conorkilled by themMP9703 ms2219 ms14.0°
14 1:35 mc_conorhit themGlock-18656 ms–55.9°
15 1:47 ЛЮДИ-ПЕШКИkilled by themAK-47172 ms172 ms1.3°

Shots

You fired 12 of your 21 first shots too soon: 7 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 ЛЮДИ-ПЕШКИUSP-S698aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)16% / 39%
2 1:38 FireUSP-S1200fired while moving (99 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)34% / 37%
3 1:43 AgnosticM4A41036aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
3 1:43 AgnosticM4A41038fine - pros would have fired it too2/6killed them67% / 67%
4 1:46 ログドッグFAMAS952fine - pros would have fired it too2/9killed them70% / 70%
4 1:25 AgnosticAK-47394fine - pros would have fired it too3/13killed them64% / 64%
5 1:37 ЛЮДИ-ПЕШКИAK-471143aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/414% / 61%
6 1:43 mc_conorM4A1-S1224fine - pros would have fired it too2/9killed them42% / 50%
8 1:12 AgnosticFAMAS548fired while moving (76 u/s), too fast to be accurate - stop first4/1527% / 52%
8 1:07 FireFAMAS893fine - pros would have fired it too2/4killed them76% / 76%
9 1:24 ЛЮДИ-ПЕШКИAK-47553fine - pros would have fired it too1/3cut short (a death, a reload)46% / 47%
10 1:06 ЛЮДИ-ПЕШКИM4A41220fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
10 1:05 ЛЮДИ-ПЕШКИM4A41220fine - pros would have fired it too4/1912 bullets after pros would have stopped38% / 46%
10 0:21 AgnosticM4A4762aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 54%
10 0:21 AgnosticM4A4756fine - pros would have fired it too5/12killed them65% / 65%
10 bomb 0:39 ログドッグM4A41083fired while moving (167 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)6% / 55%
11 bomb 0:36 AgnosticM4A4723fired while moving (120 u/s), too fast to be accurate - stop first1/6killed them19% / 54%
12 1:43 ログドッグFAMAS939fired while moving (98 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)24% / 55%
13 1:45 FireGlock-18627aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/73% / 39%
13 1:42 FireGlock-18651aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 48%
14 1:35 mc_conorGlock-18156aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first1/6cut short (a death, a reload)1% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.