Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 25 | 44% |
| FAMAS | 20 | 45% |
| AK-47 | 11 | 36% |
| Glock-18 | 7 | 29% |
| M4A1-S | 5 | 40% |
| USP-S | 4 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/72 | 8 1:11 | 2 kills (FAMAS ×2), 1 headshot, in 3.9 s CT | 3.0 |
| 19/72 | 4 1:46 | 2 kills (FAMAS, AK-47), 1 while flashed, 1 headshot, in 20.8 s CT | 1.4 |
| 21/72 | 6 1:42 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.3 |
| 35/72 | 3 1:43 | 1 kill (M4A4) CT | 0.7 |
| 42/72 | 10 0:20 | 1 kill (M4A4) CT | 0.7 |
| 70/72 | 11 bomb 0:36 | 1 kill (M4A4) CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:28 | 1v3 before the plant CT · 63 HP · Under A | lost - died later, after 1 kill · saw each other |
| 11 1:24 | 1v5 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
10 flashes: 3 good, 2 weak, 2 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:30 | good | blinded mc_conor 4.9 s (2.1 s white); blinded ThomasTheTrain 4.3 s holding A Ramp - safe; blinded xTwiZe 4.1 s on the move through CT Spawn - safe |
| 3 1:47 | weak | barely blinded Agnostic 2.8 s (0.4 s white), ログドッグ 1.7 s (0.1 s white) |
| 6 1:47 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long |
| 10 1:20 | good | blinded ЛЮДИ-ПЕШКИ 4.7 s (1.9 s white) |
| 12 1:46 | misled a peek | barely blinded ログドッグ 2.0 s (0.2 s white), ЛЮДИ-ПЕШКИ 0.6 s (0.0 s white) the enemy was barely blinded, and DustEagle peeked ログドッグ 3.0 s after the pop; hit them first |
| 13 1:49 | good | blinded Agnostic 3.3 s (0.7 s white); blinded theholymacaroni 2.0 s on the move through Outside Long - safe; blinded xTwiZe 1.4 s on the move through Outside Long - safe |
| 13 1:47 | hurt the team | no enemy blinded for long; blinded themselves 5.0 s on the move through Long Doors - took damage 1.1 s after the pop |
| 14 1:38 | misled a peek | barely blinded mc_conor 0.9 s (0.1 s white); blinded themselves 3.3 s on the move through Upper Tunnel - safe the enemy was barely blinded, and DustEagle peeked mc_conor 1.7 s after the pop; got hit first |
| 15 1:47 | weak | barely blinded ЛЮДИ-ПЕШКИ 2.0 s (0.2 s white) |
Throws
21 grenades: 19 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:49 | exposed | a flash at Middle - seen by 1 enemy for 0.1 s, the nearest 1736 units away; a jump throw |
| 15 1:49 | exposed | a flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 595 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:38 | Catwalk | cover not used: 64 units away, they'd have seen only your head | died | ||
| 8 1:11 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 bomb 0:36 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:34 | trade | ThomasTheTrain was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:50 | line of fire | stood in M1racle's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:38 | trade | theholymacaroni was killed 893 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:14 | trade | xTwiZe was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:06 | peek together | peeked the same enemy as theholymacaroni, 781 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed by them | Glock-18 | 1125 ms | 1391 ms | 2.7° | ||
| 2 1:38 | killed by them | SSG 08 | 500 ms | 500 ms | 1.3° | ||
| 3 1:43 | hit by them | MAC-10 | 953 ms | – | 20.5° | ||
| 3 1:43 | killed them | M4A4 | 1078 ms | 1172 ms | 8.6° | ||
| 3 1:24 | killed by them | AK-47 | 734 ms | 734 ms | 2.4° | ||
| 4 1:46 | hit by them | AK-47 | 375 ms | – | 0.2° | ||
| 4 1:46 | killed them | FAMAS | 578 ms | 750 ms | 3.5° | ||
| 4 1:25 | killed them | AK-47 | 94 ms | 297 ms | 1.8° | ||
| 5 1:37 | killed by them | AK-47 | 484 ms | 1016 ms | 2.7° | ||
| 6 1:43 | killed them | M4A1-S | 531 ms | 734 ms | 0.9° | ||
| 6 1:42 | hit by them | AK-47 | 719 ms | – | 2.3° | ||
| 6 1:40 | killed by them | AK-47 | 109 ms | 203 ms | 1.7° | ||
| 7 1:32 | killed by them | AK-47 | 500 ms | 500 ms | 4.7° | ||
| 8 1:11 | hit them | FAMAS | 547 ms | – | 0.9° | ||
| 8 1:11 | killed them | FAMAS | 484 ms | 578 ms | 13.4° | ||
| 8 1:09 | hit by them | AK-47 | 328 ms | – | 4.8° | ||
| 8 1:07 | killed them | FAMAS | 625 ms | 703 ms | 14.3° | ||
| 9 1:25 | killed by them | AK-47 | 234 ms | 938 ms | 0.9° | ||
| 9 1:24 | hit them | AK-47 | 281 ms | – | 1.2° | ||
| 10 1:06 | hit them | M4A4 | 62 ms | – | 1.0° | ||
| 10 1:05 | hit by them | AK-47 | 297 ms | – | 1.6° | ||
| 10 0:21 | killed them | M4A4 | 297 ms | 922 ms | 2.8° | ||
| 10 0:21 | hit by them | AK-47 | 391 ms | – | 6.7° | ||
| 10 bomb 0:39 | hit them | M4A4 | 578 ms | – | 5.6° | ||
| 11 bomb 0:36 | killed them | M4A4 | 391 ms | 391 ms | 0.9° | ||
| 11 bomb 0:35 | killed by them | AK-47 | 641 ms | 1031 ms | 2.1° | ||
| 12 1:42 | hit them | FAMAS | 375 ms | – | 1.3° | ||
| 12 1:42 | killed by them | AWP | 406 ms | 406 ms | 3.7° | ||
| 13 1:46 | hit by them | Dual Berettas | 531 ms | – | 6.5° | ||
| 13 1:41 | hit them | Glock-18 | 469 ms | – | 1.3° | ||
| 13 1:40 | killed by them | Dual Berettas | 109 ms | 109 ms | 2.1° | ||
| 14 1:36 | killed by them | MP9 | 703 ms | 2219 ms | 14.0° | ||
| 14 1:35 | hit them | Glock-18 | 656 ms | – | 55.9° | ||
| 15 1:47 | killed by them | AK-47 | 172 ms | 172 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | USP-S | 698 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 16% / 39% | |
| 2 1:38 | USP-S | 1200 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 34% / 37% | |
| 3 1:43 | M4A4 | 1036 | aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 3 1:43 | M4A4 | 1038 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 4 1:46 | FAMAS | 952 | fine - pros would have fired it too | 2/9 | killed them | 70% / 70% | |
| 4 1:25 | AK-47 | 394 | fine - pros would have fired it too | 3/13 | killed them | 64% / 64% | |
| 5 1:37 | AK-47 | 1143 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | 14% / 61% | ||
| 6 1:43 | M4A1-S | 1224 | fine - pros would have fired it too | 2/9 | killed them | 42% / 50% | |
| 8 1:12 | FAMAS | 548 | fired while moving (76 u/s), too fast to be accurate - stop first | 4/15 | 27% / 52% | ||
| 8 1:07 | FAMAS | 893 | fine - pros would have fired it too | 2/4 | killed them | 76% / 76% | |
| 9 1:24 | AK-47 | 553 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 46% / 47% | |
| 10 1:06 | M4A4 | 1220 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 10 1:05 | M4A4 | 1220 | fine - pros would have fired it too | 4/19 | 12 bullets after pros would have stopped | 38% / 46% | |
| 10 0:21 | M4A4 | 762 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 54% | |
| 10 0:21 | M4A4 | 756 | fine - pros would have fired it too | 5/12 | killed them | 65% / 65% | |
| 10 bomb 0:39 | M4A4 | 1083 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 6% / 55% | |
| 11 bomb 0:36 | M4A4 | 723 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/6 | killed them | 19% / 54% | |
| 12 1:43 | FAMAS | 939 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 24% / 55% | |
| 13 1:45 | Glock-18 | 627 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/7 | 3% / 39% | ||
| 13 1:42 | Glock-18 | 651 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 48% | |
| 14 1:35 | Glock-18 | 156 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 1% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.