Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 32 | 53% |
| AK-47 | 29 | 55% |
| MP9 | 17 | 24% |
| Glock-18 | 5 | 20% |
| M4A1-S | 5 | 60% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/72 | 2 1:41 | 2 kills (MAC-10 ×2), 1 headshot, in 13.3 s T | 1.1 |
| 33/72 | 12 1:21 | 1 kill (AK-47) T | 0.9 |
| 36/72 | 3 1:43 | 1 kill (MAC-10) T | 0.7 |
| 41/72 | 10 1:02 | 1 kill (AK-47) T | 0.7 |
| 43/72 | 14 1:34 | 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 22.5 s CT | 0.7 |
| 52/72 | 9 1:42 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 57/72 | 1 1:32 | 2 kills (Glock ×2), all headshots, in 9.8 s T | -0.1 |
| 62/72 | 15 1:30 | 1 kill (M4A1-S) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:25 | 1v3 before the plant T · 86 HP · Outside Tunnel | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:29 | wasted | no enemy blinded for long |
| 7 1:47 | wasted | no enemy blinded for long |
| 8 1:20 | good | blinded DustEagle 4.6 s (1.8 s white) |
| 9 1:34 | wasted | no enemy blinded for long |
| 10 1:47 | wasted | barely blinded M1racle 0.7 s (0.1 s white) |
Throws
26 grenades: 23 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:47 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 626 units away; a running throw |
| 4 1:33 | punished | hit by theholymacaroni 1.6 s after throwing a molotov at Outside Tunnel, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 858 units away; a running throw |
| 6 1:47 | exposed | an HE at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1056 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:31 | Outside Long | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds (1 time longer than pros stand there). You traded 4 of the 5 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | in their way | stood between ЛЮДИ-ПЕШКИ and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 1 1:33 | line of fire | stood in ЛЮДИ-ПЕШКИ's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 1 bomb 0:39 | peek together | peeked the same enemy as Fire, 297 ms before them - early - you went first, alone |
| 1 bomb 0:38 | trade | Fire was killed 331 units away: you traded in 609 ms (pros: 625 ms) |
| 2 1:44 | trade | ログドッグ was killed 500 units away: you traded in 3,797 ms (pros: 2,031 ms) |
| 8 1:31 | trade | ЛЮДИ-ПЕШКИ was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:23 | trade | ログドッグ was killed 638 units away: you traded in 1,625 ms (pros: 2,031 ms) |
| 15 1:32 | trade | Agnostic was killed 571 units away: you traded in 1,578 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed them | Glock-18 | 1469 ms | 1469 ms | 10.8° | ||
| 1 bomb 0:38 | killed them | Glock-18 | 1891 ms | 1891 ms | 3.5° | ||
| 2 1:41 | killed them | MAC-10 | 516 ms | 656 ms | 4.1° | ||
| 2 1:41 | hit by them | Nova | 531 ms | – | 6.0° | ||
| 2 1:28 | hit by them | Five-SeveN | 453 ms | – | 3.4° | ||
| 2 1:27 | killed them | MAC-10 | 578 ms | 875 ms | 1.5° | ||
| 3 1:44 | killed them | MAC-10 | 250 ms | 1875 ms | 3.5° | ||
| 3 bomb 0:27 | hit them | MAC-10 | 547 ms | – | 15.3° | ||
| 4 1:39 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | hit by them | MAG-7 | 609 ms | – | 9.5° | ||
| 4 1:06 | killed by them | M4A1-S | 375 ms | 484 ms | 1.2° | ||
| 5 1:46 | hit them | AK-47 | 859 ms | – | 0.8° | ||
| 5 1:43 | killed by them | M4A1-S | 344 ms | 641 ms | 1.6° | ||
| 5 1:43 | hit them | AK-47 | 594 ms | – | 3.1° | ||
| 6 1:43 | killed by them | M4A1-S | 531 ms | 734 ms | 0.9° | ||
| 6 1:42 | hit them | AK-47 | 719 ms | – | 2.3° | ||
| 8 1:19 | killed by them | M4A1-S | 500 ms | 797 ms | 5.8° | ||
| 9 1:42 | killed them | AK-47 | 484 ms | 1078 ms | 8.6° | ||
| 9 1:42 | hit by them | AK-47 | 453 ms | – | 13.1° | ||
| 10 1:03 | hit by them | M4A4 | 484 ms | – | 1.0° | ||
| 10 1:02 | killed them | AK-47 | 969 ms | 1359 ms | 4.6° | ||
| 12 1:21 | hit by them | M4A4 | 391 ms | – | 0.8° | ||
| 12 1:21 | killed them | AK-47 | 469 ms | 766 ms | 0.6° | ||
| 14 1:36 | killed them | MP9 | 703 ms | 2219 ms | 14.0° | ||
| 14 1:35 | hit by them | Glock-18 | 656 ms | – | 55.9° | ||
| 14 1:12 | killed them | MP9 | 516 ms | 516 ms | 1.4° | ||
| 15 1:31 | killed them | M4A1-S | 641 ms | 1203 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 1095 | fired while moving (217 u/s), too fast to be accurate - stop first | 1/4 | killed them | 15% / 44% | |
| 1 bomb 0:39 | Glock-18 | 1001 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 50% | |
| 1 bomb 0:38 | Glock-18 | 994 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 41% | |
| 1 bomb 0:38 | Glock-18 | 993 | fine - pros would have fired it too | 1/1 | killed them | 29% / 46% | |
| 2 1:41 | MAC-10 | 351 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 3/19 | killed them | 2% / 62% | |
| 2 1:27 | MAC-10 | 420 | fine - pros would have fired it too | 4/11 | killed them | 66% / 66% | |
| 3 1:44 | MAC-10 | 928 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 65% | |
| 3 1:44 | MAC-10 | 917 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 46% | |
| 3 1:43 | MAC-10 | 953 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 46% | |
| 3 1:43 | MAC-10 | 986 | fine - pros would have fired it too | 2/3 | killed them | 63% / 63% | |
| 3 bomb 0:27 | MAC-10 | 984 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/5 | 39% / 61% | ||
| 5 1:46 | AK-47 | 828 | fine - pros would have fired it too | 4/11 | 35% / 58% | ||
| 5 1:43 | AK-47 | 833 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 26% / 46% | |
| 6 1:43 | AK-47 | 1221 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 27% / 46% | |
| 9 1:42 | AK-47 | 337 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/12 | killed them | 57% / 76% | |
| 10 1:03 | AK-47 | 772 | fine - pros would have fired it too | 4/11 | killed them | 49% / 49% | |
| 12 1:21 | AK-47 | 825 | fine - pros would have fired it too | 4/9 | killed them | 47% / 47% | |
| 14 1:36 | MP9 | 127 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 57% | |
| 14 1:35 | MP9 | 148 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 57% | |
| 14 1:35 | MP9 | 166 | fine - pros would have fired it too | 3/14 | killed them | 32% / 55% | |
| 14 1:12 | MP9 | 610 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/15 | killed them | 18% / 48% | |
| 15 1:31 | M4A1-S | 1356 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 52% | |
| 15 1:30 | M4A1-S | 1332 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
