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Dust II, won 13-2 · Sat 10 Oct, 22:20

mc_conorMaster Guardian I

The match

Aim

594 msTTD1203 msTTK3.5°Crosshair↓24%1st bullet50%Spray13%Head59%Counter-strafe

Scoreboard

80ADR87%KAST

Positioning

Shots

10/23Rushed↓8/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103253%
AK-472955%
MP91724%
Glock-18520%
M4A1-S560%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/722 1:41 2 kills (MAC-10 ×2), 1 headshot, in 13.3 s T1.1
33/7212 1:21 1 kill (AK-47) T0.9
36/723 1:43 1 kill (MAC-10) T0.7
41/7210 1:02 1 kill (AK-47) T0.7
43/7214 1:34 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 22.5 s CT0.7
52/729 1:42 1 kill (AK-47), 1 headshot T0.2
57/721 1:32 2 kills (Glock ×2), all headshots, in 9.8 s T-0.1
62/7215 1:30 1 kill (M4A1-S) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:25 1v3 before the plant T · 86 HP · Outside Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:29 wastedno enemy blinded for long
7 1:47 wastedno enemy blinded for long
8 1:20 goodblinded DustEagle 4.6 s (1.8 s white)
9 1:34 wastedno enemy blinded for long
10 1:47 wastedbarely blinded M1racle 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 23 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:47 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 626 units away; a running throw
4 1:33 punishedhit by theholymacaroni 1.6 s after throwing a molotov at Outside Tunnel, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 858 units away; a running throw
6 1:47 exposedan HE at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1056 units away; a running throw

Positioning

In 1 of your 18 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 14 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:31 ThomasTheTrainOutside Longcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds (1 time longer than pros stand there). You traded 4 of the 5 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 in their waystood between ЛЮДИ-ПЕШКИ and an enemy they could see, for 688 ms (pros: 125 ms at a time)
1 1:33 line of firestood in ЛЮДИ-ПЕШКИ's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
1 bomb 0:39 peek togetherpeeked the same enemy as Fire, 297 ms before them - early - you went first, alone
1 bomb 0:38 tradeFire was killed 331 units away: you traded in 609 ms (pros: 625 ms)
2 1:44 tradeログドッグ was killed 500 units away: you traded in 3,797 ms (pros: 2,031 ms)
8 1:31 tradeЛЮДИ-ПЕШКИ was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
12 1:23 tradeログドッグ was killed 638 units away: you traded in 1,625 ms (pros: 2,031 ms)
15 1:32 tradeAgnostic was killed 571 units away: you traded in 1,578 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 ThomasTheTrainkilled themGlock-181469 ms1469 ms10.8°
1 bomb 0:38 M1raclekilled themGlock-181891 ms1891 ms3.5°
2 1:41 theholymacaronikilled themMAC-10516 ms656 ms4.1°
2 1:41 theholymacaronihit by themNova531 ms–6.0°
2 1:28 M1raclehit by themFive-SeveN453 ms–3.4°
2 1:27 M1raclekilled themMAC-10578 ms875 ms1.5°
3 1:44 M1raclekilled themMAC-10250 ms1875 ms3.5°
3 bomb 0:27 xTwiZehit themMAC-10547 ms–15.3°
4 1:39 theholymacaronihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 theholymacaronihit by themMAG-7609 ms–9.5°
4 1:06 theholymacaronikilled by themM4A1-S375 ms484 ms1.2°
5 1:46 ThomasTheTrainhit themAK-47859 ms–0.8°
5 1:43 M1raclekilled by themM4A1-S344 ms641 ms1.6°
5 1:43 M1raclehit themAK-47594 ms–3.1°
6 1:43 DustEaglekilled by themM4A1-S531 ms734 ms0.9°
6 1:42 DustEaglehit themAK-47719 ms–2.3°
8 1:19 M1raclekilled by themM4A1-S500 ms797 ms5.8°
9 1:42 theholymacaronikilled themAK-47484 ms1078 ms8.6°
9 1:42 theholymacaronihit by themAK-47453 ms–13.1°
10 1:03 M1raclehit by themM4A4484 ms–1.0°
10 1:02 M1raclekilled themAK-47969 ms1359 ms4.6°
12 1:21 ThomasTheTrainhit by themM4A4391 ms–0.8°
12 1:21 ThomasTheTrainkilled themAK-47469 ms766 ms0.6°
14 1:36 DustEaglekilled themMP9703 ms2219 ms14.0°
14 1:35 DustEaglehit by themGlock-18656 ms–55.9°
14 1:12 M1raclekilled themMP9516 ms516 ms1.4°
15 1:31 ThomasTheTrainkilled themM4A1-S641 ms1203 ms1.2°

Shots

You fired 10 of your 23 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 ThomasTheTrainGlock-181095fired while moving (217 u/s), too fast to be accurate - stop first1/4killed them15% / 44%
1 bomb 0:39 M1racleGlock-181001aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 50%
1 bomb 0:38 M1racleGlock-18994aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 41%
1 bomb 0:38 M1racleGlock-18993fine - pros would have fired it too1/1killed them29% / 46%
2 1:41 theholymacaroniMAC-10351aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first3/19killed them2% / 62%
2 1:27 M1racleMAC-10420fine - pros would have fired it too4/11killed them66% / 66%
3 1:44 M1racleMAC-10928fired while moving (233 u/s), too fast to be accurate - stop first3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 65%
3 1:44 M1racleMAC-10917fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 46%
3 1:43 M1racleMAC-10953fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 46%
3 1:43 M1racleMAC-10986fine - pros would have fired it too2/3killed them63% / 63%
3 bomb 0:27 xTwiZeMAC-10984fired while moving (98 u/s), too fast to be accurate - stop first1/539% / 61%
5 1:46 ThomasTheTrainAK-47828fine - pros would have fired it too4/1135% / 58%
5 1:43 M1racleAK-47833fine - pros would have fired it too1/2cut short (a death, a reload)26% / 46%
6 1:43 DustEagleAK-471221fine - pros would have fired it too1/4cut short (a death, a reload)27% / 46%
9 1:42 theholymacaroniAK-47337fired while moving (86 u/s), too fast to be accurate - stop first3/12killed them57% / 76%
10 1:03 M1racleAK-47772fine - pros would have fired it too4/11killed them49% / 49%
12 1:21 ThomasTheTrainAK-47825fine - pros would have fired it too4/9killed them47% / 47%
14 1:36 DustEagleMP9127aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 57%
14 1:35 DustEagleMP9148fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 57%
14 1:35 DustEagleMP9166fine - pros would have fired it too3/14killed them32% / 55%
14 1:12 M1racleMP9610fired while moving (240 u/s), too fast to be accurate - stop first1/15killed them18% / 48%
15 1:31 ThomasTheTrainM4A1-S1356aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 52%
15 1:30 ThomasTheTrainM4A1-S1332fine - pros would have fired it too1/1killed them54% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.