Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 17 | 35% |
| FAMAS | 14 | 29% |
| M4A1-S | 6 | 67% |
| AK-47 | 6 | 17% |
| USP-S | 5 | 40% |
| M4A4 | 3 | 67% |
| Nova | 2 | 100% |
| MAG-7 | 2 | 100% |
| Desert Eagle | 2 | 50% |
| SSG 08 | 1 | 100% |
| AWP | 1 | 100% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/72 | 4 1:28 | 2 kills (MAG-7, M4A1-S), all headshots, in 22.1 s CT | 2.1 |
| 22/72 | 10 1:04 | 2 kills (M4A1-S ×2), 1 headshot, in 8.5 s CT | 1.3 |
| 24/72 | 2 1:44 | 1 kill (Nova), 1 headshot CT | 1.0 |
| 44/72 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 47/72 | 13 1:29 | 1 kill (Glock), 1 headshot T | 0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:21 | 1v2 before the plant CT · 100 HP · Lower Tunnel | lost - died later · saw each other |
| 13 1:18 | 1v2 before the plant T · 100 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
11 flashes: 3 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:45 | misled a peek | barely blinded ログドッグ 1.5 s (0.1 s white); blinded themselves 1.0 s holding Tunnel Stairs - safe the enemy was barely blinded, and theholymacaroni peeked ログドッグ 0.4 s after the pop; got hit first |
| 3 1:45 | wasted | no enemy blinded for long |
| 3 1:27 | good | blinded mc_conor 4.3 s (1.5 s white), ログドッグ 3.4 s (0.8 s white) DustEagle peeked ログドッグ 2.5 s after the pop - too early - the enemy had recovered; got hit first |
| 5 1:32 | good | blinded ログドッグ 3.6 s (0.9 s white), ЛЮДИ-ПЕШКИ 3.3 s (0.7 s white) |
| 6 1:41 | wasted | no enemy blinded for long |
| 8 1:23 | wasted | no enemy blinded for long |
| 10 1:10 | weak | barely blinded ЛЮДИ-ПЕШКИ 1.8 s (0.1 s white), Fire 0.8 s (0.1 s white) |
| 11 1:40 | good | blinded ЛЮДИ-ПЕШКИ 4.2 s (1.4 s white) |
| 12 1:51 | wasted | no enemy blinded for long; blinded M1racle 3.3 s on the move through Mid Doors - safe |
| 13 1:47 | wasted | no enemy blinded for long |
| 14 1:47 | blinded an enemy, but hurt the team too | blinded ログドッグ 3.7 s (1.0 s white); blinded ThomasTheTrain 4.8 s on the move through Long Doors - took damage 1.2 s after the pop; blinded themselves 5.1 s on the move through Long Doors - took damage 0.6 s after the pop; blinded M1racle 4.7 s on the move through Long Doors - took damage 1.2 s after the pop |
Throws
35 grenades: 30 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:33 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1566 units away |
| 6 1:46 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1054 units away, thrown in the open; a running throw |
| 10 1:12 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1116 units away; a jump throw |
| 12 1:53 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2625 units away; a jump throw |
| 12 bomb 0:23 | exposed | a smoke at Extended A - seen by 1 enemy for 0.4 s, the nearest 686 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:39 | Short Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died | ||
| 3 bomb 0:37 | Under A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:06 | Middle | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 15 1:33 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:34 | trade | ThomasTheTrain was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:24 | trade | DustEagle was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:37 | trade | DustEagle was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:21 | trade | ThomasTheTrain was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:05 | line of fire | stood in DustEagle's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:04 | line of fire | stood in DustEagle's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 10 0:57 | trade | ThomasTheTrain was killed 537 units away: you traded in 1,578 ms (pros: 625 ms) |
| 11 1:46 | trade | xTwiZe was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:23 | trade | xTwiZe was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:37 | trade | M1racle was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | xTwiZe was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | USP-S | 344 ms | 578 ms | 4.7° | ||
| 1 bomb 0:38 | killed by them | Glock-18 | 1406 ms | 1688 ms | 3.6° | ||
| 2 1:44 | hit by them | MP7 | 328 ms | – | 4.3° | ||
| 2 1:44 | killed them | Nova | 500 ms | 500 ms | 4.1° | ||
| 2 1:41 | killed by them | MAC-10 | 516 ms | 656 ms | 4.1° | ||
| 2 1:41 | hit them | Nova | 531 ms | – | 6.0° | ||
| 3 bomb 0:36 | hit them | FAMAS | 875 ms | – | 16.4° | ||
| 3 bomb 0:35 | killed by them | AK-47 | 1250 ms | 1359 ms | 14.4° | ||
| 4 1:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | hit them | MAG-7 | 609 ms | – | 9.5° | ||
| 4 1:28 | killed them | MAG-7 | 391 ms | 391 ms | 6.2° | ||
| 4 1:06 | killed them | M4A1-S | 375 ms | 484 ms | 1.2° | ||
| 5 1:22 | killed by them | AK-47 | 344 ms | 1422 ms | 2.9° | ||
| 5 1:22 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:44 | hit them | SSG 08 | 422 ms | – | 2.6° | ||
| 6 1:30 | killed by them | AWP | 328 ms | 328 ms | 1.3° | ||
| 7 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:39 | killed by them | AK-47 | 547 ms | 859 ms | 15.7° | ||
| 8 1:27 | hit them | Desert Eagle | 578 ms | – | 0.3° | ||
| 9 1:42 | killed by them | AK-47 | 484 ms | 1078 ms | 8.6° | ||
| 9 1:42 | hit them | AK-47 | 453 ms | – | 13.1° | ||
| 10 1:04 | hit by them | AK-47 | 609 ms | – | 1.4° | ||
| 10 1:04 | killed them | M4A1-S | 219 ms | 219 ms | 1.4° | ||
| 10 0:55 | killed them | M4A1-S | 844 ms | 844 ms | 41.9° | ||
| 10 0:31 | hit by them | AK-47 | 1250 ms | – | 1.8° | ||
| 10 0:30 | hit them | AWP | 0 ms | – | 0.8° | ||
| 10 0:28 | killed by them | AK-47 | 531 ms | 531 ms | 6.8° | ||
| 11 1:27 | killed by them | AK-47 | 344 ms | 531 ms | 9.5° | ||
| 12 1:22 | hit them | M4A4 | 453 ms | – | 1.6° | ||
| 12 bomb 0:20 | killed by them | AWP | 250 ms | 250 ms | 1.9° | ||
| 13 1:29 | killed them | Glock-18 | 359 ms | 359 ms | 9.9° | ||
| 13 1:03 | killed by them | USP-S | 78 ms | 78 ms | 0.6° | ||
| 14 1:45 | killed by them | MP7 | 422 ms | 1453 ms | 3.5° | ||
| 15 1:32 | hit them | MAC-10 | 766 ms | – | 10.5° | ||
| 15 1:32 | killed by them | M4A1-S | 1531 ms | 1859 ms | 36.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | USP-S | 302 | fine - pros would have fired it too | 2/3 | killed them | 44% / 52% | |
| 1 bomb 0:39 | USP-S | 695 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 56% | |
| 1 bomb 0:38 | USP-S | 699 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 42% | |
| 1 bomb 0:38 | USP-S | 696 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 55% | |
| 3 bomb 0:36 | FAMAS | 412 | fired while moving (89 u/s), too fast to be accurate - stop first | 4/11 | cut short (a death, a reload) | 14% / 47% | |
| 4 1:06 | M4A1-S | 1363 | fine - pros would have fired it too | 2/3 | killed them | 72% / 72% | |
| 8 1:27 | Desert Eagle | 1428 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 9 1:42 | AK-47 | 336 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 63% / 63% | |
| 10 1:04 | M4A1-S | 834 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 10 0:55 | M4A1-S | 758 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/4 | killed them | 20% / 58% | |
| 10 0:30 | AWP | 1236 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 83% / 83% | |
| 11 1:27 | FAMAS | 480 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 59% | |
| 12 1:22 | M4A4 | 1059 | fine - pros would have fired it too | 2/4 | 64% / 64% | ||
| 12 bomb 0:20 | AK-47 | 442 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 50% | |
| 13 1:29 | Glock-18 | 223 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 14 1:45 | Desert Eagle | 860 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 50% | |
| 15 1:33 | MAC-10 | 644 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 6/17 | cut short (a death, a reload) | 16% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
