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Dust II, lost 2-13 · Sat 10 Oct, 22:20

theholymacaroniGold Nova Master

The match

Aim

453 msTTD484 msTTK5.3°Crosshair↓50%1st bullet40%Spray20%Head69%Counter-strafe

Scoreboard

70ADR53%KAST

Positioning

Shots

9/17Rushed↓4/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-101735%
FAMAS1429%
M4A1-S667%
AK-47617%
USP-S540%
M4A4367%
Nova2100%
MAG-72100%
Desert Eagle250%
SSG 081100%
AWP1100%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/724 1:28 2 kills (MAG-7, M4A1-S), all headshots, in 22.1 s CT2.1
22/7210 1:04 2 kills (M4A1-S ×2), 1 headshot, in 8.5 s CT1.3
24/722 1:44 1 kill (Nova), 1 headshot CT1.0
44/721 1:30 1 kill (USP-S), 1 headshot CT0.6
47/7213 1:29 1 kill (Glock), 1 headshot T0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:21 1v2 before the plant CT · 100 HP · Lower Tunnellost - died later · saw each other
13 1:18 1v2 before the plant T · 100 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:45 misled a peekbarely blinded ログドッグ 1.5 s (0.1 s white); blinded themselves 1.0 s holding Tunnel Stairs - safe the enemy was barely blinded, and theholymacaroni peeked ログドッグ 0.4 s after the pop; got hit first
3 1:45 wastedno enemy blinded for long
3 1:27 goodblinded mc_conor 4.3 s (1.5 s white), ログドッグ 3.4 s (0.8 s white) DustEagle peeked ログドッグ 2.5 s after the pop - too early - the enemy had recovered; got hit first
5 1:32 goodblinded ログドッグ 3.6 s (0.9 s white), ЛЮДИ-ПЕШКИ 3.3 s (0.7 s white)
6 1:41 wastedno enemy blinded for long
8 1:23 wastedno enemy blinded for long
10 1:10 weakbarely blinded ЛЮДИ-ПЕШКИ 1.8 s (0.1 s white), Fire 0.8 s (0.1 s white)
11 1:40 goodblinded ЛЮДИ-ПЕШКИ 4.2 s (1.4 s white)
12 1:51 wastedno enemy blinded for long; blinded M1racle 3.3 s on the move through Mid Doors - safe
13 1:47 wastedno enemy blinded for long
14 1:47 blinded an enemy, but hurt the team tooblinded ログドッグ 3.7 s (1.0 s white); blinded ThomasTheTrain 4.8 s on the move through Long Doors - took damage 1.2 s after the pop; blinded themselves 5.1 s on the move through Long Doors - took damage 0.6 s after the pop; blinded M1racle 4.7 s on the move through Long Doors - took damage 1.2 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 30 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:33 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1566 units away
6 1:46 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1054 units away, thrown in the open; a running throw
10 1:12 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1116 units away; a jump throw
12 1:53 exposeda flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2625 units away; a jump throw
12 bomb 0:23 exposeda smoke at Extended A - seen by 1 enemy for 0.4 s, the nearest 686 units away, thrown in the open

Positioning

In 4 of your 24 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 3 of your 18 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 6 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:39 ЛЮДИ-ПЕШКИShort Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied
3 bomb 0:37 ЛЮДИ-ПЕШКИUnder Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
4 1:06 mc_conorMiddlecover not used: 64 units away, they'd have seen only your headkilled them
15 1:33 ログドッグTunnel Stairscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:34 tradeThomasTheTrain was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
3 1:24 tradeDustEagle was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
5 1:37 tradeDustEagle was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
5 1:21 tradeThomasTheTrain was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
10 1:05 line of firestood in DustEagle's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:04 line of firestood in DustEagle's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
10 0:57 tradeThomasTheTrain was killed 537 units away: you traded in 1,578 ms (pros: 625 ms)
11 1:46 tradexTwiZe was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 tradexTwiZe was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
13 1:37 tradeM1racle was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradexTwiZe was killed 871 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Agnostickilled themUSP-S344 ms578 ms4.7°
1 bomb 0:38 ЛЮДИ-ПЕШКИkilled by themGlock-181406 ms1688 ms3.6°
2 1:44 ログドッグhit by themMP7328 ms–4.3°
2 1:44 ログドッグkilled themNova500 ms500 ms4.1°
2 1:41 mc_conorkilled by themMAC-10516 ms656 ms4.1°
2 1:41 mc_conorhit themNova531 ms–6.0°
3 bomb 0:36 ЛЮДИ-ПЕШКИhit themFAMAS875 ms–16.4°
3 bomb 0:35 ЛЮДИ-ПЕШКИkilled by themAK-471250 ms1359 ms14.4°
4 1:39 mc_conorhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 mc_conorhit themMAG-7609 ms–9.5°
4 1:28 Firekilled themMAG-7391 ms391 ms6.2°
4 1:06 mc_conorkilled themM4A1-S375 ms484 ms1.2°
5 1:22 Agnostickilled by themAK-47344 ms1422 ms2.9°
5 1:22 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:44 Firehit themSSG 08422 ms–2.6°
6 1:30 Firekilled by themAWP328 ms328 ms1.3°
7 1:50 Firehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:39 ログドッグkilled by themAK-47547 ms859 ms15.7°
8 1:27 Agnostichit themDesert Eagle578 ms–0.3°
9 1:42 mc_conorkilled by themAK-47484 ms1078 ms8.6°
9 1:42 mc_conorhit themAK-47453 ms–13.1°
10 1:04 ЛЮДИ-ПЕШКИhit by themAK-47609 ms–1.4°
10 1:04 ЛЮДИ-ПЕШКИkilled themM4A1-S219 ms219 ms1.4°
10 0:55 Firekilled themM4A1-S844 ms844 ms41.9°
10 0:31 ログドッグhit by themAK-471250 ms–1.8°
10 0:30 ログドッグhit themAWP0 ms–0.8°
10 0:28 ログドッグkilled by themAK-47531 ms531 ms6.8°
11 1:27 ЛЮДИ-ПЕШКИkilled by themAK-47344 ms531 ms9.5°
12 1:22 Firehit themM4A4453 ms–1.6°
12 bomb 0:20 Firekilled by themAWP250 ms250 ms1.9°
13 1:29 ログドッグkilled themGlock-18359 ms359 ms9.9°
13 1:03 ЛЮДИ-ПЕШКИkilled by themUSP-S78 ms78 ms0.6°
14 1:45 ログドッグkilled by themMP7422 ms1453 ms3.5°
15 1:32 ログドッグhit themMAC-10766 ms–10.5°
15 1:32 ログドッグkilled by themM4A1-S1531 ms1859 ms36.9°

Shots

You fired 9 of your 17 first shots too soon: 5 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 AgnosticUSP-S302fine - pros would have fired it too2/3killed them44% / 52%
1 bomb 0:39 ЛЮДИ-ПЕШКИUSP-S695aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 56%
1 bomb 0:38 ЛЮДИ-ПЕШКИUSP-S699aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 42%
1 bomb 0:38 ЛЮДИ-ПЕШКИUSP-S696aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 55%
3 bomb 0:36 ЛЮДИ-ПЕШКИFAMAS412fired while moving (89 u/s), too fast to be accurate - stop first4/11cut short (a death, a reload)14% / 47%
4 1:06 mc_conorM4A1-S1363fine - pros would have fired it too2/3killed them72% / 72%
8 1:27 AgnosticDesert Eagle1428fine - pros would have fired it too1/149% / 49%
9 1:42 mc_conorAK-47336fine - pros would have fired it too1/5cut short (a death, a reload)63% / 63%
10 1:04 ЛЮДИ-ПЕШКИM4A1-S834fine - pros would have fired it too1/4killed them73% / 73%
10 0:55 FireM4A1-S758fired while moving (116 u/s), too fast to be accurate - stop first1/4killed them20% / 58%
10 0:30 ログドッグAWP1236fine - pros would have fired it too1/1cut short (a death, a reload)83% / 83%
11 1:27 ЛЮДИ-ПЕШКИFAMAS480fired while moving (105 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 59%
12 1:22 FireM4A41059fine - pros would have fired it too2/464% / 64%
12 bomb 0:20 FireAK-47442fired while moving (200 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 50%
13 1:29 ログドッグGlock-18223fine - pros would have fired it too1/2killed them62% / 62%
14 1:45 ログドッグDesert Eagle860fired while moving (105 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 50%
15 1:33 ログドッグMAC-10644aim far off: your crosshair was about a player's width (27 units) off their body - get on target first6/17cut short (a death, a reload)16% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.