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Dust II, lost 2-13 · Sat 10 Oct, 22:20

M1racleMaster Guardian I

The match

Aim

Scoreboard

81ADR60%KAST

Positioning

Shots

12/23Rushed↓4/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3348%
AK-473027%
Tec-91619%
M4A41346%
MP71242%
USP-S633%
Five-SeveN540%
Glock-18425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/728 1:19 2 kills (M4A1-S ×2), in 12.2 s CT1.7
26/725 1:43 1 kill (M4A1-S) CT1.0
28/729 1:45 1 kill (AK-47) CT1.0
32/7212 1:39 1 kill (M4A4), 1 headshot CT0.9
37/727 1:40 1 kill (M4A1-S) CT0.7
69/721 bomb 0:38 1 kill (USP-S) CT-1.7
71/7213 1:37 1 kill (Glock), 1 headshot T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:38 1v3 after the plant CT · 84 HP · Long Alost - died in the first fight · saw each other
14 1:19 1v3 before the plant T · 95 HP · Catwalklost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long
5 1:48 wastedno enemy blinded for long; blinded themselves 1.5 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 10 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:40 punishedkilled by Agnostic 1.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 595 units away; a running throw
12 1:31 punishedhit by ЛЮДИ-ПЕШКИ 1.6 s after throwing a smoke at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 326 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 tradeDustEagle was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
1 1:25 tradexTwiZe was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 tradetheholymacaroni was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 tradeThomasTheTrain was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
8 1:08 tradexTwiZe was killed 627 units away: you traded in 1,422 ms (pros: 2,031 ms)
9 1:24 tradeDustEagle was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
11 1:46 tradexTwiZe was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
13 1:40 tradeDustEagle was killed 611 units away: you traded in 2,906 ms (pros: 2,031 ms)
14 1:19 tradexTwiZe was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
15 1:47 tradeDustEagle was killed 286 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 Firehit by themTec-9672 ms–11.5°
1 1:26 Firehit themP20001609 ms–18.9°
1 bomb 0:38 Firekilled themUSP-S875 ms875 ms9.8°
1 bomb 0:38 mc_conorkilled by themGlock-181891 ms1891 ms3.5°
2 1:28 mc_conorhit themFive-SeveN453 ms–3.4°
2 1:27 mc_conorkilled by themMAC-10578 ms875 ms1.5°
3 1:44 mc_conorkilled by themMAC-10250 ms1875 ms3.5°
4 1:45 Firekilled by themM4A1-S516 ms812 ms7.6°
4 1:45 Firehit themFive-SeveN656 ms–19.0°
5 1:43 mc_conorkilled themM4A1-S344 ms641 ms1.6°
5 1:43 mc_conorhit by themAK-47594 ms–3.1°
5 1:39 Agnostickilled by themAK-47500 ms1000 ms6.9°
6 0:50 Agnostickilled by themAK-47188 ms188 ms3.1°
7 1:41 Agnostickilled themM4A1-S719 ms1422 ms3.8°
7 1:40 Agnostichit by themAK-47969 ms–1.1°
7 1:26 ログドッグkilled by themAK-47453 ms1203 ms3.9°
7 1:25 ログドッグhit themM4A4562 ms–13.4°
8 1:19 mc_conorkilled themM4A1-S500 ms797 ms5.8°
8 1:07 Agnostickilled themM4A1-S594 ms891 ms1.9°
9 1:45 Agnostickilled themAK-47406 ms703 ms6.9°
9 1:45 Agnostichit by themAK-47672 ms–6.2°
9 1:09 Firehit themAK-47766 ms–11.6°
9 1:09 Firekilled by themAWP1406 ms1406 ms18.3°
10 1:03 mc_conorhit themM4A4484 ms–1.0°
10 1:02 mc_conorkilled by themAK-47969 ms1359 ms4.6°
11 1:46 Agnostichit themMP7359 ms–1.4°
11 1:46 Agnostickilled by themAK-47500 ms1203 ms2.5°
12 1:39 Agnostickilled themM4A4219 ms312 ms1.4°
12 1:30 ЛЮДИ-ПЕШКИkilled by themAK-470 ms797 ms0.9°
12 1:30 ЛЮДИ-ПЕШКИhit themAK-47391 ms–4.5°
13 1:38 Firehit by themDual Berettas312 ms–2.0°
13 1:37 Firekilled themGlock-18797 ms797 ms6.7°
13 1:37 Agnostickilled by themUSP-S1344 ms1344 ms3.0°
14 1:14 Firehit themTec-91094 ms–2.8°
14 1:13 Firehit by themSSG 081031 ms–54.6°
14 1:12 mc_conorkilled by themMP9516 ms516 ms1.4°
15 1:47 ЛЮДИ-ПЕШКИhit by themAK-47672 ms–2.4°
15 1:44 ЛЮДИ-ПЕШКИkilled by themAK-47375 ms781 ms0.6°

Shots

You fired 12 of your 23 first shots too soon: 8 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 FireUSP-S1325fired while moving (98 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 44%
1 1:27 FireUSP-S1326fired while moving (144 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 37%
1 1:26 FireUSP-S1327fired while moving (91 u/s), too fast to be accurate - stop first1/130% / 50%
1 bomb 0:39 mc_conorUSP-S1020fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
1 bomb 0:39 mc_conorUSP-S1002fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 42%
1 bomb 0:38 FireUSP-S1233fine - pros would have fired it too1/1killed them27% / 40%
2 1:28 mc_conorFive-SeveN431fired while moving (91 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)24% / 50%
4 1:45 FireFive-SeveN294fired while moving (231 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)11% / 44%
5 1:43 mc_conorM4A1-S837fine - pros would have fired it too4/7killed them57% / 57%
7 1:41 AgnosticM4A1-S1193fine - pros would have fired it too4/11killed them57% / 57%
7 1:26 ログドッグM4A1-S888aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first3/10cut short (a death, a reload)1% / 54%
8 1:19 mc_conorM4A1-S464fine - pros would have fired it too3/6killed them56% / 56%
8 1:07 AgnosticM4A1-S869fired while moving (98 u/s), too fast to be accurate - stop first2/9killed them5% / 49%
9 1:45 AgnosticAK-47806fine - pros would have fired it too4/7killed them52% / 52%
9 1:10 FireAK-47611aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first2/12cut short (a death, a reload)2% / 59%
10 1:03 mc_conorM4A4770fired while moving (92 u/s), too fast to be accurate - stop first4/11cut short (a death, a reload)44% / 76%
11 1:46 AgnosticMP7374fired while moving (114 u/s), too fast to be accurate - stop first5/12cut short (a death, a reload)29% / 50%
12 1:39 AgnosticM4A4303fine - pros would have fired it too2/5killed them74% / 74%
12 1:30 ЛЮДИ-ПЕШКИAK-47326aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/6cut short (a death, a reload)10% / 49%
13 1:38 FireGlock-18312aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3killed them12% / 41%
13 1:37 AgnosticGlock-18639fine - pros would have fired it too0/1cut short (a death, a reload)30% / 41%
14 1:30 FireTec-91826fine - pros would have fired it too0/337% / 45%
14 1:15 FireTec-9737fine - pros would have fired it too3/13cut short (a death, a reload)25% / 44%

Positioning

In none of your 21 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 18 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.