Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 33 | 48% |
| AK-47 | 30 | 27% |
| Tec-9 | 16 | 19% |
| M4A4 | 13 | 46% |
| MP7 | 12 | 42% |
| USP-S | 6 | 33% |
| Five-SeveN | 5 | 40% |
| Glock-18 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/72 | 8 1:19 | 2 kills (M4A1-S ×2), in 12.2 s CT | 1.7 |
| 26/72 | 5 1:43 | 1 kill (M4A1-S) CT | 1.0 |
| 28/72 | 9 1:45 | 1 kill (AK-47) CT | 1.0 |
| 32/72 | 12 1:39 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 37/72 | 7 1:40 | 1 kill (M4A1-S) CT | 0.7 |
| 69/72 | 1 bomb 0:38 | 1 kill (USP-S) CT | -1.7 |
| 71/72 | 13 1:37 | 1 kill (Glock), 1 headshot T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:38 | 1v3 after the plant CT · 84 HP · Long A | lost - died in the first fight · saw each other |
| 14 1:19 | 1v3 before the plant T · 95 HP · Catwalk | lost - died later · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long |
| 5 1:48 | wasted | no enemy blinded for long; blinded themselves 1.5 s on the move through Long A - safe |
Throws
12 grenades: 10 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:40 | punished | killed by Agnostic 1.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 595 units away; a running throw |
| 12 1:31 | punished | hit by ЛЮДИ-ПЕШКИ 1.6 s after throwing a smoke at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 326 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | DustEagle was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:25 | trade | xTwiZe was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | trade | theholymacaroni was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | trade | ThomasTheTrain was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:08 | trade | xTwiZe was killed 627 units away: you traded in 1,422 ms (pros: 2,031 ms) |
| 9 1:24 | trade | DustEagle was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:46 | trade | xTwiZe was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:40 | trade | DustEagle was killed 611 units away: you traded in 2,906 ms (pros: 2,031 ms) |
| 14 1:19 | trade | xTwiZe was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:47 | trade | DustEagle was killed 286 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit by them | Tec-9 | 672 ms | – | 11.5° | ||
| 1 1:26 | hit them | P2000 | 1609 ms | – | 18.9° | ||
| 1 bomb 0:38 | killed them | USP-S | 875 ms | 875 ms | 9.8° | ||
| 1 bomb 0:38 | killed by them | Glock-18 | 1891 ms | 1891 ms | 3.5° | ||
| 2 1:28 | hit them | Five-SeveN | 453 ms | – | 3.4° | ||
| 2 1:27 | killed by them | MAC-10 | 578 ms | 875 ms | 1.5° | ||
| 3 1:44 | killed by them | MAC-10 | 250 ms | 1875 ms | 3.5° | ||
| 4 1:45 | killed by them | M4A1-S | 516 ms | 812 ms | 7.6° | ||
| 4 1:45 | hit them | Five-SeveN | 656 ms | – | 19.0° | ||
| 5 1:43 | killed them | M4A1-S | 344 ms | 641 ms | 1.6° | ||
| 5 1:43 | hit by them | AK-47 | 594 ms | – | 3.1° | ||
| 5 1:39 | killed by them | AK-47 | 500 ms | 1000 ms | 6.9° | ||
| 6 0:50 | killed by them | AK-47 | 188 ms | 188 ms | 3.1° | ||
| 7 1:41 | killed them | M4A1-S | 719 ms | 1422 ms | 3.8° | ||
| 7 1:40 | hit by them | AK-47 | 969 ms | – | 1.1° | ||
| 7 1:26 | killed by them | AK-47 | 453 ms | 1203 ms | 3.9° | ||
| 7 1:25 | hit them | M4A4 | 562 ms | – | 13.4° | ||
| 8 1:19 | killed them | M4A1-S | 500 ms | 797 ms | 5.8° | ||
| 8 1:07 | killed them | M4A1-S | 594 ms | 891 ms | 1.9° | ||
| 9 1:45 | killed them | AK-47 | 406 ms | 703 ms | 6.9° | ||
| 9 1:45 | hit by them | AK-47 | 672 ms | – | 6.2° | ||
| 9 1:09 | hit them | AK-47 | 766 ms | – | 11.6° | ||
| 9 1:09 | killed by them | AWP | 1406 ms | 1406 ms | 18.3° | ||
| 10 1:03 | hit them | M4A4 | 484 ms | – | 1.0° | ||
| 10 1:02 | killed by them | AK-47 | 969 ms | 1359 ms | 4.6° | ||
| 11 1:46 | hit them | MP7 | 359 ms | – | 1.4° | ||
| 11 1:46 | killed by them | AK-47 | 500 ms | 1203 ms | 2.5° | ||
| 12 1:39 | killed them | M4A4 | 219 ms | 312 ms | 1.4° | ||
| 12 1:30 | killed by them | AK-47 | 0 ms | 797 ms | 0.9° | ||
| 12 1:30 | hit them | AK-47 | 391 ms | – | 4.5° | ||
| 13 1:38 | hit by them | Dual Berettas | 312 ms | – | 2.0° | ||
| 13 1:37 | killed them | Glock-18 | 797 ms | 797 ms | 6.7° | ||
| 13 1:37 | killed by them | USP-S | 1344 ms | 1344 ms | 3.0° | ||
| 14 1:14 | hit them | Tec-9 | 1094 ms | – | 2.8° | ||
| 14 1:13 | hit by them | SSG 08 | 1031 ms | – | 54.6° | ||
| 14 1:12 | killed by them | MP9 | 516 ms | 516 ms | 1.4° | ||
| 15 1:47 | hit by them | AK-47 | 672 ms | – | 2.4° | ||
| 15 1:44 | killed by them | AK-47 | 375 ms | 781 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 1325 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 44% | |
| 1 1:27 | USP-S | 1326 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 37% | |
| 1 1:26 | USP-S | 1327 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/1 | 30% / 50% | ||
| 1 bomb 0:39 | USP-S | 1020 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 1 bomb 0:39 | USP-S | 1002 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 42% | |
| 1 bomb 0:38 | USP-S | 1233 | fine - pros would have fired it too | 1/1 | killed them | 27% / 40% | |
| 2 1:28 | Five-SeveN | 431 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 24% / 50% | |
| 4 1:45 | Five-SeveN | 294 | fired while moving (231 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 11% / 44% | |
| 5 1:43 | M4A1-S | 837 | fine - pros would have fired it too | 4/7 | killed them | 57% / 57% | |
| 7 1:41 | M4A1-S | 1193 | fine - pros would have fired it too | 4/11 | killed them | 57% / 57% | |
| 7 1:26 | M4A1-S | 888 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 1% / 54% | |
| 8 1:19 | M4A1-S | 464 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 8 1:07 | M4A1-S | 869 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/9 | killed them | 5% / 49% | |
| 9 1:45 | AK-47 | 806 | fine - pros would have fired it too | 4/7 | killed them | 52% / 52% | |
| 9 1:10 | AK-47 | 611 | aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first | 2/12 | cut short (a death, a reload) | 2% / 59% | |
| 10 1:03 | M4A4 | 770 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/11 | cut short (a death, a reload) | 44% / 76% | |
| 11 1:46 | MP7 | 374 | fired while moving (114 u/s), too fast to be accurate - stop first | 5/12 | cut short (a death, a reload) | 29% / 50% | |
| 12 1:39 | M4A4 | 303 | fine - pros would have fired it too | 2/5 | killed them | 74% / 74% | |
| 12 1:30 | AK-47 | 326 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 10% / 49% | |
| 13 1:38 | Glock-18 | 312 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | killed them | 12% / 41% | |
| 13 1:37 | Glock-18 | 639 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 41% | |
| 14 1:30 | Tec-9 | 1826 | fine - pros would have fired it too | 0/3 | 37% / 45% | ||
| 14 1:15 | Tec-9 | 737 | fine - pros would have fired it too | 3/13 | cut short (a death, a reload) | 25% / 44% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
