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Dust II, won 13-2 · Sat 10 Oct, 22:20

ログドッグGold Nova Master

The match

Aim

547 msTTD1039 msTTK3.7°Crosshair↓36%1st bullet41%Spray10%Head56%Counter-strafe

Scoreboard

77ADR73%KAST

Positioning

Shots

14/33Rushed↓13/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476843%
MP71250%
M4A1-S560%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/723 1:34 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 34.3 s T4.8
13/727 1:38 2 kills (AK-47 ×2), 1 headshot, in 13.5 s T2.2
16/725 1:37 2 kills (AK-47 ×2), 1 headshot, in 32.1 s T1.9
29/7211 bomb 0:35 1 kill (AK-47) T1.0
31/7215 1:31 1 kill (M4A1-S), 1 headshot CT1.0
46/7212 1:42 1 kill (AWP) T0.6
58/7214 1:44 1 kill (MP7) CT-0.1
61/7210 0:28 1 kill (AK-47) T-0.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:48 goodblinded xTwiZe 3.2 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
3 grenades: 2 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 bomb 0:40 punishedhit by DustEagle 1.6 s after throwing an HE at B Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1073 units away

Positioning

In 1 of your 22 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 15 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:25 DustEagleA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:43 tradeAgnostic was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:39 in their waystood between ЛЮДИ-ПЕШКИ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 bomb 0:29 tradeЛЮДИ-ПЕШКИ was killed 928 units away: you traded in 4,516 ms (pros: 625 ms)
8 1:31 tradeЛЮДИ-ПЕШКИ was killed 264 units away: not traded within 5 s (pros: 1,641 ms)
8 1:19 trademc_conor was killed 159 units away: not traded within 5 s (pros: 969 ms)
8 1:12 peek togetherpeeked the same enemy as Agnostic, 516 ms after them - late - your team-mate went first, as bait
10 0:20 tradeAgnostic was killed 725 units away: not traded within 5 s (pros: 625 ms)
11 bomb 0:36 tradeAgnostic was killed 1135 units away: you traded in 938 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:44 theholymacaronihit themMP7328 ms–4.3°
2 1:44 theholymacaronikilled by themNova500 ms500 ms4.1°
3 1:36 ThomasTheTrainhit by themDesert Eagle547 ms–0.2°
3 1:35 ThomasTheTrainkilled themAK-472141 ms3281 ms0.6°
3 1:24 DustEaglekilled themAK-47734 ms734 ms2.4°
3 bomb 0:25 xTwiZekilled themAK-47656 ms1656 ms5.6°
4 1:46 DustEaglehit themAK-47375 ms–0.2°
4 1:46 DustEaglekilled by themFAMAS578 ms750 ms3.5°
5 1:37 DustEaglekilled themAK-47484 ms1016 ms2.7°
5 bomb 0:40 xTwiZekilled themAK-47609 ms1047 ms3.8°
6 1:08 ThomasTheTrainkilled by themM4A4250 ms438 ms1.5°
6 1:08 ThomasTheTrainhit themAK-47406 ms–1.0°
7 1:39 theholymacaronikilled themAK-47547 ms859 ms15.7°
7 1:26 M1raclekilled themAK-47453 ms1203 ms3.9°
7 1:25 M1raclehit by themM4A4562 ms–13.4°
7 1:14 ThomasTheTrainhit themAK-47672 ms–29.5°
7 1:14 ThomasTheTrainkilled by themM4A4844 ms844 ms33.7°
8 1:11 DustEaglekilled by themFAMAS484 ms578 ms13.4°
9 1:10 ThomasTheTrainkilled by themAK-471094 ms1094 ms13.3°
10 0:31 theholymacaronihit themAK-471250 ms–1.8°
10 0:30 theholymacaronihit by themAWP0 ms–0.8°
10 0:28 theholymacaronikilled themAK-47531 ms531 ms6.8°
10 bomb 0:39 DustEaglehit by themM4A4578 ms–5.6°
11 bomb 0:35 DustEaglekilled themAK-47641 ms1031 ms2.1°
12 1:42 DustEaglehit by themFAMAS375 ms–1.3°
12 1:42 DustEaglekilled themAWP406 ms406 ms3.7°
12 1:23 ThomasTheTrainkilled by themM4A4422 ms422 ms3.6°
13 1:29 theholymacaronikilled by themGlock-18359 ms359 ms9.9°
14 1:45 theholymacaronikilled themMP7422 ms1453 ms3.5°
14 1:42 ThomasTheTrainkilled by themDesert Eagle344 ms344 ms0.3°
15 1:32 theholymacaronihit by themMAC-10766 ms–10.5°
15 1:32 theholymacaronikilled themM4A1-S1531 ms1859 ms36.9°

Shots

You fired 14 of your 33 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:44 theholymacaroniMP7450fine - pros would have fired it too1/2cut short (a death, a reload)52% / 53%
3 1:36 ThomasTheTrainAK-471413fired while moving (81 u/s), too fast to be accurate - stop first0/22% / 44%
3 1:36 ThomasTheTrainAK-471409fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
3 1:35 ThomasTheTrainAK-471411fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
3 1:34 ThomasTheTrainAK-471412fired while moving (112 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 54%
3 1:34 ThomasTheTrainAK-471412fine - pros would have fired it too1/1killed them61% / 61%
3 1:24 DustEagleAK-47898aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3killed them14% / 54%
3 bomb 0:25 xTwiZeAK-471074fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
3 bomb 0:24 xTwiZeAK-471101fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
3 bomb 0:24 xTwiZeAK-471104fine - pros would have fired it too1/2killed them64% / 64%
4 1:46 DustEagleAK-47952aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 64%
5 1:37 DustEagleAK-47960aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 46%
5 1:37 DustEagleAK-47975fine - pros would have fired it too2/2killed them57% / 57%
5 1:05 xTwiZeAK-47833fired while moving (95 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 72%
5 bomb 0:40 xTwiZeAK-47831fine - pros would have fired it too1/3killed them44% / 51%
6 1:08 ThomasTheTrainAK-47752fired while moving (107 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)16% / 50%
7 1:39 theholymacaroniAK-47353fired while moving (86 u/s), too fast to be accurate - stop first3/6killed them39% / 62%
7 1:26 M1racleAK-47888fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
7 1:25 M1racleAK-47887fine - pros would have fired it too2/5killed them33% / 52%
7 1:14 ThomasTheTrainAK-47329fired while moving (107 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)19% / 55%
8 1:11 DustEagleAK-47254fired while moving (98 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)22% / 56%
9 1:10 ThomasTheTrainAK-471220fired while moving (112 u/s), too fast to be accurate - stop first0/329% / 76%
9 1:10 ThomasTheTrainAK-471218aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)17% / 50%
10 0:31 theholymacaroniAK-471299fine - pros would have fired it too0/342% / 52%
10 0:31 theholymacaroniAK-471233fine - pros would have fired it too1/551% / 52%
10 0:29 theholymacaroniAK-471213fine - pros would have fired it too1/5killed them54% / 56%
11 1:45 M1racleAK-47534fired while moving (112 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 55%
11 bomb 0:35 DustEagleAK-47445fine - pros would have fired it too4/7killed them62% / 62%
14 1:45 theholymacaroniMP7864fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 58%
14 1:45 theholymacaroniMP7860fired while moving (181 u/s), too fast to be accurate - stop first2/6killed them11% / 53%
15 1:32 theholymacaroniM4A1-S583fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight78% / 78%
15 1:32 theholymacaroniM4A1-S583fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
15 1:31 theholymacaroniM4A1-S583fine - pros would have fired it too1/2killed them63% / 63%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.