Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 68 | 43% |
| MP7 | 12 | 50% |
| M4A1-S | 5 | 60% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/72 | 3 1:34 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 34.3 s T | 4.8 |
| 13/72 | 7 1:38 | 2 kills (AK-47 ×2), 1 headshot, in 13.5 s T | 2.2 |
| 16/72 | 5 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 32.1 s T | 1.9 |
| 29/72 | 11 bomb 0:35 | 1 kill (AK-47) T | 1.0 |
| 31/72 | 15 1:31 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 46/72 | 12 1:42 | 1 kill (AWP) T | 0.6 |
| 58/72 | 14 1:44 | 1 kill (MP7) CT | -0.1 |
| 61/72 | 10 0:28 | 1 kill (AK-47) T | -0.4 |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:48 | good | blinded xTwiZe 3.2 s (0.6 s white) |
Throws
3 grenades: 2 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 bomb 0:40 | punished | hit by DustEagle 1.6 s after throwing an HE at B Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1073 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:25 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:43 | trade | Agnostic was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:39 | in their way | stood between ЛЮДИ-ПЕШКИ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 bomb 0:29 | trade | ЛЮДИ-ПЕШКИ was killed 928 units away: you traded in 4,516 ms (pros: 625 ms) |
| 8 1:31 | trade | ЛЮДИ-ПЕШКИ was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:19 | trade | mc_conor was killed 159 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:12 | peek together | peeked the same enemy as Agnostic, 516 ms after them - late - your team-mate went first, as bait |
| 10 0:20 | trade | Agnostic was killed 725 units away: not traded within 5 s (pros: 625 ms) |
| 11 bomb 0:36 | trade | Agnostic was killed 1135 units away: you traded in 938 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:44 | hit them | MP7 | 328 ms | – | 4.3° | ||
| 2 1:44 | killed by them | Nova | 500 ms | 500 ms | 4.1° | ||
| 3 1:36 | hit by them | Desert Eagle | 547 ms | – | 0.2° | ||
| 3 1:35 | killed them | AK-47 | 2141 ms | 3281 ms | 0.6° | ||
| 3 1:24 | killed them | AK-47 | 734 ms | 734 ms | 2.4° | ||
| 3 bomb 0:25 | killed them | AK-47 | 656 ms | 1656 ms | 5.6° | ||
| 4 1:46 | hit them | AK-47 | 375 ms | – | 0.2° | ||
| 4 1:46 | killed by them | FAMAS | 578 ms | 750 ms | 3.5° | ||
| 5 1:37 | killed them | AK-47 | 484 ms | 1016 ms | 2.7° | ||
| 5 bomb 0:40 | killed them | AK-47 | 609 ms | 1047 ms | 3.8° | ||
| 6 1:08 | killed by them | M4A4 | 250 ms | 438 ms | 1.5° | ||
| 6 1:08 | hit them | AK-47 | 406 ms | – | 1.0° | ||
| 7 1:39 | killed them | AK-47 | 547 ms | 859 ms | 15.7° | ||
| 7 1:26 | killed them | AK-47 | 453 ms | 1203 ms | 3.9° | ||
| 7 1:25 | hit by them | M4A4 | 562 ms | – | 13.4° | ||
| 7 1:14 | hit them | AK-47 | 672 ms | – | 29.5° | ||
| 7 1:14 | killed by them | M4A4 | 844 ms | 844 ms | 33.7° | ||
| 8 1:11 | killed by them | FAMAS | 484 ms | 578 ms | 13.4° | ||
| 9 1:10 | killed by them | AK-47 | 1094 ms | 1094 ms | 13.3° | ||
| 10 0:31 | hit them | AK-47 | 1250 ms | – | 1.8° | ||
| 10 0:30 | hit by them | AWP | 0 ms | – | 0.8° | ||
| 10 0:28 | killed them | AK-47 | 531 ms | 531 ms | 6.8° | ||
| 10 bomb 0:39 | hit by them | M4A4 | 578 ms | – | 5.6° | ||
| 11 bomb 0:35 | killed them | AK-47 | 641 ms | 1031 ms | 2.1° | ||
| 12 1:42 | hit by them | FAMAS | 375 ms | – | 1.3° | ||
| 12 1:42 | killed them | AWP | 406 ms | 406 ms | 3.7° | ||
| 12 1:23 | killed by them | M4A4 | 422 ms | 422 ms | 3.6° | ||
| 13 1:29 | killed by them | Glock-18 | 359 ms | 359 ms | 9.9° | ||
| 14 1:45 | killed them | MP7 | 422 ms | 1453 ms | 3.5° | ||
| 14 1:42 | killed by them | Desert Eagle | 344 ms | 344 ms | 0.3° | ||
| 15 1:32 | hit by them | MAC-10 | 766 ms | – | 10.5° | ||
| 15 1:32 | killed them | M4A1-S | 1531 ms | 1859 ms | 36.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:44 | MP7 | 450 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 52% / 53% | |
| 3 1:36 | AK-47 | 1413 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | 2% / 44% | ||
| 3 1:36 | AK-47 | 1409 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 3 1:35 | AK-47 | 1411 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 3 1:34 | AK-47 | 1412 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 54% | |
| 3 1:34 | AK-47 | 1412 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 3 1:24 | AK-47 | 898 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | killed them | 14% / 54% | |
| 3 bomb 0:25 | AK-47 | 1074 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 3 bomb 0:24 | AK-47 | 1101 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 3 bomb 0:24 | AK-47 | 1104 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 4 1:46 | AK-47 | 952 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 64% | |
| 5 1:37 | AK-47 | 960 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 46% | |
| 5 1:37 | AK-47 | 975 | fine - pros would have fired it too | 2/2 | killed them | 57% / 57% | |
| 5 1:05 | AK-47 | 833 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 72% | |
| 5 bomb 0:40 | AK-47 | 831 | fine - pros would have fired it too | 1/3 | killed them | 44% / 51% | |
| 6 1:08 | AK-47 | 752 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 16% / 50% | |
| 7 1:39 | AK-47 | 353 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/6 | killed them | 39% / 62% | |
| 7 1:26 | AK-47 | 888 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 7 1:25 | AK-47 | 887 | fine - pros would have fired it too | 2/5 | killed them | 33% / 52% | |
| 7 1:14 | AK-47 | 329 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 19% / 55% | |
| 8 1:11 | AK-47 | 254 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 22% / 56% | |
| 9 1:10 | AK-47 | 1220 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | 29% / 76% | ||
| 9 1:10 | AK-47 | 1218 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 50% | |
| 10 0:31 | AK-47 | 1299 | fine - pros would have fired it too | 0/3 | 42% / 52% | ||
| 10 0:31 | AK-47 | 1233 | fine - pros would have fired it too | 1/5 | 51% / 52% | ||
| 10 0:29 | AK-47 | 1213 | fine - pros would have fired it too | 1/5 | killed them | 54% / 56% | |
| 11 1:45 | AK-47 | 534 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 55% | |
| 11 bomb 0:35 | AK-47 | 445 | fine - pros would have fired it too | 4/7 | killed them | 62% / 62% | |
| 14 1:45 | MP7 | 864 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 58% | |
| 14 1:45 | MP7 | 860 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 53% | |
| 15 1:32 | M4A1-S | 583 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 78% / 78% | |
| 15 1:32 | M4A1-S | 583 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 15 1:31 | M4A1-S | 583 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
