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Dust II, won 13-2 · Sat 10 Oct, 22:20

AgnosticGold Nova Master

The match

Aim

539 msTTD1274 msTTK5.5°Crosshair↓31%1st bullet23%Spray15%Head62%Counter-strafe

Scoreboard

83ADR73%KAST

Positioning

Shots

13/27Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477532%
M4A42138%
MAC-101533%
USP-S1050%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/726 1:40 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 53.7 s T9.0
8/725 1:38 2 kills (AK-47 ×2), a wallbang, in 17.6 s T3.7
12/7213 1:37 2 kills (USP-S ×2), all headshots, in 1.1 s CT2.7
50/7211 1:45 1 kill (AK-47), 1 headshot T0.4
56/7214 1:25 1 kill (M4A4) CT-0.1
63/728 1:08 1 kill (AK-47) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:07 1v4 before the plant T · 5 HP · Lower Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 4 good, 0 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded M1racle 3.5 s (0.9 s white); blinded Fire 3.1 s holding Outside Long - safe; blinded themselves 2.9 s holding Outside Long - safe; blinded ЛЮДИ-ПЕШКИ 3.1 s on the move through Outside Long - safe
4 1:25 goodblinded DustEagle 5.0 s (2.2 s white)
5 1:47 goodblinded ThomasTheTrain 3.6 s (0.9 s white), M1racle 3.3 s (0.7 s white) mc_conor peeked ThomasTheTrain 0.1 s before the pop - late - it popped just after they showed; hit them first
6 1:47 goodblinded theholymacaroni 3.6 s (0.9 s white)
15 1:45 hurt the teamno enemy blinded for long; blinded ЛЮДИ-ПЕШКИ 1.6 s on the move through Top Mid - an enemy could see them

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 21 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:08 xTwiZeA Rampcover not used: 64 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 5 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:46 tradeログドッグ was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
5 1:43 trademc_conor was killed 512 units away: you traded in 4,688 ms (pros: 2,031 ms)
6 1:42 trademc_conor was killed 584 units away: you traded in 2,656 ms (pros: 2,031 ms)
6 1:08 tradeログドッグ was killed 219 units away: not traded within 5 s (pros: 969 ms)
6 0:57 tradeЛЮДИ-ПЕШКИ was killed 224 units away: you traded in 1,109 ms (pros: 625 ms)
8 1:19 trademc_conor was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
8 1:11 tradeログドッグ was killed 275 units away: not traded within 5 s (pros: 625 ms)
10 1:06 holdheld with ЛЮДИ-ПЕШКИ, 851 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:05 holdheld with ЛЮДИ-ПЕШКИ, 866 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:04 tradeЛЮДИ-ПЕШКИ was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 tradeFire was killed 328 units away: you traded in 672 ms (pros: 625 ms)
14 1:28 tradeЛЮДИ-ПЕШКИ was killed 508 units away: you traded in 3,516 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 theholymacaronikilled by themUSP-S344 ms578 ms4.7°
2 1:21 xTwiZehit by themP2000750 ms–4.2°
2 1:21 xTwiZehit themMAC-10891 ms–18.4°
3 1:43 DustEaglehit themMAC-10953 ms–20.5°
3 1:43 DustEaglekilled by themM4A41078 ms1172 ms8.6°
4 1:25 DustEaglekilled by themAK-4794 ms297 ms1.8°
5 1:39 M1raclekilled themAK-47500 ms1000 ms6.9°
5 1:22 theholymacaronikilled themAK-47344 ms1422 ms2.9°
5 1:22 theholymacaronihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 xTwiZehit themAK-47938 ms–6.9°
6 1:40 DustEaglekilled themAK-47109 ms203 ms1.7°
6 0:56 ThomasTheTrainhit by themM4A41188 ms–12.1°
6 0:56 ThomasTheTrainkilled themAK-471234 ms1438 ms6.4°
6 0:50 M1raclekilled themAK-47188 ms188 ms3.1°
6 0:46 xTwiZekilled themAK-47156 ms156 ms2.1°
7 1:41 M1raclekilled by themM4A1-S719 ms1422 ms3.8°
7 1:40 M1raclehit themAK-47969 ms–1.1°
8 1:27 theholymacaronihit by themDesert Eagle578 ms–0.3°
8 1:11 DustEaglehit by themFAMAS547 ms–0.9°
8 1:09 DustEaglehit themAK-47328 ms–4.8°
8 1:09 xTwiZekilled themAK-47375 ms1375 ms10.6°
8 1:07 M1raclekilled by themM4A1-S594 ms891 ms1.9°
9 1:45 M1raclekilled by themAK-47406 ms703 ms6.9°
9 1:45 M1raclehit themAK-47672 ms–6.2°
10 0:21 DustEaglekilled by themM4A4297 ms922 ms2.8°
10 0:21 DustEaglehit themAK-47391 ms–6.7°
11 1:46 M1raclehit by themMP7359 ms–1.4°
11 1:46 M1raclekilled themAK-47500 ms1203 ms2.5°
11 bomb 0:36 DustEaglekilled by themM4A4391 ms391 ms0.9°
12 1:39 M1raclekilled by themM4A4219 ms312 ms1.4°
13 1:37 M1raclekilled themUSP-S1344 ms1344 ms3.0°
13 1:36 xTwiZekilled themUSP-S1172 ms1578 ms7.5°
13 1:26 ThomasTheTrainkilled by themGlock-18438 ms1297 ms6.7°
13 1:25 ThomasTheTrainhit themP2000953 ms–1.3°
14 1:26 ThomasTheTrainkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 ThomasTheTrainhit by themDesert Eagle703 ms–1.6°
15 1:40 xTwiZehit themM4A4219 ms–14.4°
15 1:33 ThomasTheTrainhit themM4A4578 ms–2.2°
15 1:32 ThomasTheTrainkilled by themGalil AR1047 ms1688 ms2.3°

Shots

You fired 13 of your 27 first shots too soon: 10 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:21 xTwiZeMAC-101031fired while moving (158 u/s), too fast to be accurate - stop first2/141 bullet after pros would have stopped11% / 53%
3 1:43 DustEagleMAC-101037fired while moving (148 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)53% / 63%
5 1:39 M1racleAK-47600fired while moving (179 u/s), too fast to be accurate - stop first3/11killed them5% / 61%
5 1:22 theholymacaroniAK-471414fine - pros would have fired it too2/475% / 75%
5 1:07 xTwiZeAK-471242fine - pros would have fired it too1/468% / 68%
5 1:06 xTwiZeAK-471192fired while moving (125 u/s), too fast to be accurate - stop first0/68% / 54%
6 1:40 DustEagleAK-47674fired while moving (82 u/s), too fast to be accurate - stop first2/6killed them14% / 52%
6 0:57 ThomasTheTrainAK-471004aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 57%
6 0:56 ThomasTheTrainAK-471023fine - pros would have fired it too3/6killed them55% / 55%
6 0:50 M1racleAK-47250fine - pros would have fired it too1/4killed them65% / 65%
6 0:46 xTwiZeAK-47472fine - pros would have fired it too1/4killed them65% / 65%
7 1:41 M1racleAK-471193aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/8cut short (a death, a reload)3% / 53%
8 1:27 theholymacaroniAK-471428fine - pros would have fired it too0/327% / 46%
8 1:26 theholymacaroniAK-471428fine - pros would have fired it too0/125% / 45%
8 1:09 xTwiZeAK-47420fired while moving (187 u/s), too fast to be accurate - stop first6/17killed them27% / 61%
8 1:07 M1racleAK-47867fine - pros would have fired it too0/1cut short (a death, a reload)24% / 46%
9 1:45 M1racleAK-47809fired while moving (161 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)5% / 50%
10 0:21 DustEagleAK-47758fired while moving (131 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)6% / 51%
11 1:46 M1racleAK-47350fine - pros would have fired it too3/12killed them44% / 49%
13 1:37 M1racleUSP-S639fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 45%
13 1:37 M1racleUSP-S639fine - pros would have fired it too1/2killed them25% / 38%
13 1:36 xTwiZeUSP-S640aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/4killed them13% / 49%
13 1:26 ThomasTheTrainUSP-S999fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
13 1:25 ThomasTheTrainUSP-S999fired while moving (145 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)30% / 38%
14 1:25 ThomasTheTrainM4A41942fine - pros would have fired it too3/3killed them25% / 46%
15 1:40 xTwiZeM4A4190fine - pros would have fired it too2/678% / 78%
15 1:33 ThomasTheTrainM4A4889fired while moving (200 u/s), too fast to be accurate - stop first2/14cut short (a death, a reload)21% / 63%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.