Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 75 | 32% |
| M4A4 | 21 | 38% |
| MAC-10 | 15 | 33% |
| USP-S | 10 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/72 | 6 1:40 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 53.7 s T | 9.0 |
| 8/72 | 5 1:38 | 2 kills (AK-47 ×2), a wallbang, in 17.6 s T | 3.7 |
| 12/72 | 13 1:37 | 2 kills (USP-S ×2), all headshots, in 1.1 s CT | 2.7 |
| 50/72 | 11 1:45 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 56/72 | 14 1:25 | 1 kill (M4A4) CT | -0.1 |
| 63/72 | 8 1:08 | 1 kill (AK-47) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:07 | 1v4 before the plant T · 5 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
5 flashes: 4 good, 0 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded M1racle 3.5 s (0.9 s white); blinded Fire 3.1 s holding Outside Long - safe; blinded themselves 2.9 s holding Outside Long - safe; blinded ЛЮДИ-ПЕШКИ 3.1 s on the move through Outside Long - safe |
| 4 1:25 | good | blinded DustEagle 5.0 s (2.2 s white) |
| 5 1:47 | good | blinded ThomasTheTrain 3.6 s (0.9 s white), M1racle 3.3 s (0.7 s white) mc_conor peeked ThomasTheTrain 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 6 1:47 | good | blinded theholymacaroni 3.6 s (0.9 s white) |
| 15 1:45 | hurt the team | no enemy blinded for long; blinded ЛЮДИ-ПЕШКИ 1.6 s on the move through Top Mid - an enemy could see them |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:08 | A Ramp | cover not used: 64 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 5 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:46 | trade | ログドッグ was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:43 | trade | mc_conor was killed 512 units away: you traded in 4,688 ms (pros: 2,031 ms) |
| 6 1:42 | trade | mc_conor was killed 584 units away: you traded in 2,656 ms (pros: 2,031 ms) |
| 6 1:08 | trade | ログドッグ was killed 219 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:57 | trade | ЛЮДИ-ПЕШКИ was killed 224 units away: you traded in 1,109 ms (pros: 625 ms) |
| 8 1:19 | trade | mc_conor was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:11 | trade | ログドッグ was killed 275 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:06 | hold | held with ЛЮДИ-ПЕШКИ, 851 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:05 | hold | held with ЛЮДИ-ПЕШКИ, 866 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:04 | trade | ЛЮДИ-ПЕШКИ was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | trade | Fire was killed 328 units away: you traded in 672 ms (pros: 625 ms) |
| 14 1:28 | trade | ЛЮДИ-ПЕШКИ was killed 508 units away: you traded in 3,516 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | USP-S | 344 ms | 578 ms | 4.7° | ||
| 2 1:21 | hit by them | P2000 | 750 ms | – | 4.2° | ||
| 2 1:21 | hit them | MAC-10 | 891 ms | – | 18.4° | ||
| 3 1:43 | hit them | MAC-10 | 953 ms | – | 20.5° | ||
| 3 1:43 | killed by them | M4A4 | 1078 ms | 1172 ms | 8.6° | ||
| 4 1:25 | killed by them | AK-47 | 94 ms | 297 ms | 1.8° | ||
| 5 1:39 | killed them | AK-47 | 500 ms | 1000 ms | 6.9° | ||
| 5 1:22 | killed them | AK-47 | 344 ms | 1422 ms | 2.9° | ||
| 5 1:22 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | hit them | AK-47 | 938 ms | – | 6.9° | ||
| 6 1:40 | killed them | AK-47 | 109 ms | 203 ms | 1.7° | ||
| 6 0:56 | hit by them | M4A4 | 1188 ms | – | 12.1° | ||
| 6 0:56 | killed them | AK-47 | 1234 ms | 1438 ms | 6.4° | ||
| 6 0:50 | killed them | AK-47 | 188 ms | 188 ms | 3.1° | ||
| 6 0:46 | killed them | AK-47 | 156 ms | 156 ms | 2.1° | ||
| 7 1:41 | killed by them | M4A1-S | 719 ms | 1422 ms | 3.8° | ||
| 7 1:40 | hit them | AK-47 | 969 ms | – | 1.1° | ||
| 8 1:27 | hit by them | Desert Eagle | 578 ms | – | 0.3° | ||
| 8 1:11 | hit by them | FAMAS | 547 ms | – | 0.9° | ||
| 8 1:09 | hit them | AK-47 | 328 ms | – | 4.8° | ||
| 8 1:09 | killed them | AK-47 | 375 ms | 1375 ms | 10.6° | ||
| 8 1:07 | killed by them | M4A1-S | 594 ms | 891 ms | 1.9° | ||
| 9 1:45 | killed by them | AK-47 | 406 ms | 703 ms | 6.9° | ||
| 9 1:45 | hit them | AK-47 | 672 ms | – | 6.2° | ||
| 10 0:21 | killed by them | M4A4 | 297 ms | 922 ms | 2.8° | ||
| 10 0:21 | hit them | AK-47 | 391 ms | – | 6.7° | ||
| 11 1:46 | hit by them | MP7 | 359 ms | – | 1.4° | ||
| 11 1:46 | killed them | AK-47 | 500 ms | 1203 ms | 2.5° | ||
| 11 bomb 0:36 | killed by them | M4A4 | 391 ms | 391 ms | 0.9° | ||
| 12 1:39 | killed by them | M4A4 | 219 ms | 312 ms | 1.4° | ||
| 13 1:37 | killed them | USP-S | 1344 ms | 1344 ms | 3.0° | ||
| 13 1:36 | killed them | USP-S | 1172 ms | 1578 ms | 7.5° | ||
| 13 1:26 | killed by them | Glock-18 | 438 ms | 1297 ms | 6.7° | ||
| 13 1:25 | hit them | P2000 | 953 ms | – | 1.3° | ||
| 14 1:26 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | hit by them | Desert Eagle | 703 ms | – | 1.6° | ||
| 15 1:40 | hit them | M4A4 | 219 ms | – | 14.4° | ||
| 15 1:33 | hit them | M4A4 | 578 ms | – | 2.2° | ||
| 15 1:32 | killed by them | Galil AR | 1047 ms | 1688 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:21 | MAC-10 | 1031 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/14 | 1 bullet after pros would have stopped | 11% / 53% | |
| 3 1:43 | MAC-10 | 1037 | fired while moving (148 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 53% / 63% | |
| 5 1:39 | AK-47 | 600 | fired while moving (179 u/s), too fast to be accurate - stop first | 3/11 | killed them | 5% / 61% | |
| 5 1:22 | AK-47 | 1414 | fine - pros would have fired it too | 2/4 | 75% / 75% | ||
| 5 1:07 | AK-47 | 1242 | fine - pros would have fired it too | 1/4 | 68% / 68% | ||
| 5 1:06 | AK-47 | 1192 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/6 | 8% / 54% | ||
| 6 1:40 | AK-47 | 674 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/6 | killed them | 14% / 52% | |
| 6 0:57 | AK-47 | 1004 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 57% | |
| 6 0:56 | AK-47 | 1023 | fine - pros would have fired it too | 3/6 | killed them | 55% / 55% | |
| 6 0:50 | AK-47 | 250 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 6 0:46 | AK-47 | 472 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 7 1:41 | AK-47 | 1193 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 3% / 53% | |
| 8 1:27 | AK-47 | 1428 | fine - pros would have fired it too | 0/3 | 27% / 46% | ||
| 8 1:26 | AK-47 | 1428 | fine - pros would have fired it too | 0/1 | 25% / 45% | ||
| 8 1:09 | AK-47 | 420 | fired while moving (187 u/s), too fast to be accurate - stop first | 6/17 | killed them | 27% / 61% | |
| 8 1:07 | AK-47 | 867 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 24% / 46% | |
| 9 1:45 | AK-47 | 809 | fired while moving (161 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 5% / 50% | |
| 10 0:21 | AK-47 | 758 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 6% / 51% | |
| 11 1:46 | AK-47 | 350 | fine - pros would have fired it too | 3/12 | killed them | 44% / 49% | |
| 13 1:37 | USP-S | 639 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 45% | |
| 13 1:37 | USP-S | 639 | fine - pros would have fired it too | 1/2 | killed them | 25% / 38% | |
| 13 1:36 | USP-S | 640 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/4 | killed them | 13% / 49% | |
| 13 1:26 | USP-S | 999 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 13 1:25 | USP-S | 999 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 30% / 38% | |
| 14 1:25 | M4A4 | 1942 | fine - pros would have fired it too | 3/3 | killed them | 25% / 46% | |
| 15 1:40 | M4A4 | 190 | fine - pros would have fired it too | 2/6 | 78% / 78% | ||
| 15 1:33 | M4A4 | 889 | fired while moving (200 u/s), too fast to be accurate - stop first | 2/14 | cut short (a death, a reload) | 21% / 63% |
Throws
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
