Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 87 | 39% |
| Glock-18 | 15 | 47% |
| M4A1-S | 7 | 0% |
| USP-S | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/72 | 9 1:24 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 43 s T | 9.1 |
| 3/72 | 11 1:46 | 3 kills (AK-47 ×3), all headshots, in 22 s T | 5.9 |
| 4/72 | 15 1:47 | 3 kills (AK-47 ×3), 1 headshot, in 7.3 s CT | 5.7 |
| 6/72 | 1 1:27 | 3 kills (Glock ×3), all headshots, in 5.2 s T | 5.2 |
| 11/72 | 7 1:32 | 2 kills (AK-47 ×2), all headshots, in 4 s T | 2.8 |
| 15/72 | 13 1:18 | 2 kills (USP-S ×2), all headshots, in 14.9 s CT | 1.9 |
| 40/72 | 10 1:14 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 45/72 | 4 1:40 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 51/72 | 3 bomb 0:35 | 1 kill (AK-47) T | 0.3 |
| 60/72 | 5 1:21 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 64/72 | 12 1:29 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 66/72 | 2 1:38 | 2 kills (AK-47 ×2), in 20.7 s T | -0.9 |
Flashes
17 flashes: 5 good, 3 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:49 | good | blinded M1racle 4.3 s (1.5 s white) |
| 2 1:42 | wasted | no enemy blinded for long |
| 3 1:47 | good | blinded M1racle 3.8 s (1.1 s white); blinded themselves 3.0 s on the move through Outside Long - safe mc_conor peeked M1racle 2.7 s after the pop - too early - the enemy had recovered; hit them first |
| 3 1:46 | weak | barely blinded M1racle 2.2 s (0.2 s white); blinded Fire 1.4 s on the move through Outside Long - safe; blinded mc_conor 1.7 s on the move through Long Doors - safe |
| 4 1:41 | good | blinded xTwiZe 5.2 s (2.4 s white) |
| 5 1:47 | weak | barely blinded M1racle 3.0 s (0.5 s white), ThomasTheTrain 0.7 s (0.1 s white) |
| 5 1:46 | blinded an enemy, but hurt the team too | blinded M1racle 3.5 s (0.8 s white); blinded mc_conor 2.5 s holding Long Doors - an enemy could see them mc_conor peeked M1racle 1.9 s after the pop - too early - the enemy had recovered; got hit first |
| 6 1:29 | wasted | barely blinded M1racle 0.9 s (0.1 s white); blinded Agnostic 3.2 s on the move through Top Mid - safe; blinded ログドッグ 3.8 s on the move through Top Mid - safe |
| 7 1:45 | wasted | no enemy blinded for long |
| 9 1:47 | misled a peek | barely blinded M1racle 2.7 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked M1racle 0.9 s after the pop; got hit first |
| 9 1:45 | weak | barely blinded ThomasTheTrain 1.9 s (0.2 s white), M1racle 1.6 s (0.1 s white) |
| 10 1:45 | wasted | no enemy blinded for long |
| 10 1:36 | wasted | no enemy blinded for long |
| 11 1:48 | wasted | no enemy blinded for long |
| 11 1:29 | good | blinded theholymacaroni 4.9 s (2.1 s white) |
| 12 1:46 | good | blinded DustEagle 3.6 s (0.9 s white) ログドッグ peeked DustEagle 2.9 s after the pop - too early - the enemy had recovered; got hit first |
| 14 1:35 | wasted | barely blinded ThomasTheTrain 0.8 s (0.1 s white) |
Throws
37 grenades: 31 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (4 of 15 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:44 | exposed | a flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1241 units away; a running throw |
| 3 1:27 | exposed | a smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 363 units away |
| 5 1:35 | exposed | a smoke at Top Mid - seen by 2 enemies for 1.8 s, the nearest 1131 units away, thrown in the open |
| 6 1:51 | exposed | a smoke at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1737 units away |
| 6 0:59 | punished | hit by ThomasTheTrain 0.0 s after throwing a smoke at Extended A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 876 units away, thrown in the open |
| 10 1:52 | exposed | a molotov at Top Mid - seen by 3 enemies for 0.4 s, the nearest 1848 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:43 | trade | Agnostic was killed 209 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:24 | line of fire | stood in ログドッグ's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:08 | trade | ログドッグ was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:59 | peek together | peeked the same enemy as Agnostic, 328 ms before them - early - you went first, alone |
| 9 1:45 | trade | Agnostic was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:10 | trade | ログドッグ was killed 772 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Glock-18 | 594 ms | – | 2.1° | ||
| 1 1:28 | killed them | Glock-18 | 1125 ms | 1391 ms | 2.7° | ||
| 1 1:26 | killed them | Glock-18 | 1109 ms | 1359 ms | 1.6° | ||
| 1 bomb 0:38 | killed them | Glock-18 | 1406 ms | 1688 ms | 3.6° | ||
| 2 1:40 | hit by them | Desert Eagle | 219 ms | – | 0.8° | ||
| 2 1:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:36 | hit by them | FAMAS | 875 ms | – | 16.4° | ||
| 3 bomb 0:35 | killed them | AK-47 | 1250 ms | 1359 ms | 14.4° | ||
| 3 bomb 0:29 | hit them | AK-47 | 953 ms | – | 1.0° | ||
| 3 bomb 0:29 | killed by them | M4A1-S | 1016 ms | 1016 ms | 20.5° | ||
| 4 1:40 | killed them | AK-47 | 484 ms | 484 ms | 5.2° | ||
| 4 1:29 | killed by them | FAMAS | 250 ms | 438 ms | 1.5° | ||
| 5 1:21 | killed them | AK-47 | 453 ms | 453 ms | 0.9° | ||
| 6 0:59 | killed by them | M4A4 | 609 ms | 2109 ms | 0.7° | ||
| 7 1:32 | killed them | AK-47 | 500 ms | 500 ms | 4.7° | ||
| 7 1:28 | killed them | AK-47 | 578 ms | 578 ms | 0.4° | ||
| 8 1:31 | killed by them | FAMAS | 219 ms | 297 ms | 4.2° | ||
| 9 1:25 | killed them | AK-47 | 234 ms | 938 ms | 0.9° | ||
| 9 1:24 | hit by them | AK-47 | 281 ms | – | 1.2° | ||
| 9 1:22 | killed them | AK-47 | 344 ms | 344 ms | 4.0° | ||
| 9 1:17 | hit them | AK-47 | 703 ms | – | 1.2° | ||
| 9 1:06 | hit them | AK-47 | 453 ms | – | 1.0° | ||
| 9 bomb 0:34 | killed them | AK-47 | 578 ms | 672 ms | 0.4° | ||
| 10 1:14 | killed them | AK-47 | 328 ms | 328 ms | 2.3° | ||
| 10 1:06 | hit by them | M4A4 | 62 ms | – | 1.0° | ||
| 10 1:05 | hit them | AK-47 | 297 ms | – | 1.6° | ||
| 10 1:04 | hit them | AK-47 | 609 ms | – | 1.4° | ||
| 10 1:04 | killed by them | M4A1-S | 219 ms | 219 ms | 1.4° | ||
| 11 1:46 | killed them | AK-47 | 406 ms | 609 ms | 1.0° | ||
| 11 1:27 | killed them | AK-47 | 344 ms | 531 ms | 9.5° | ||
| 11 1:24 | killed them | AK-47 | 516 ms | 516 ms | 0.8° | ||
| 12 1:30 | killed them | AK-47 | 0 ms | 797 ms | 0.9° | ||
| 12 1:30 | hit by them | AK-47 | 391 ms | – | 4.5° | ||
| 12 1:27 | killed by them | FAMAS | 312 ms | 312 ms | 7.5° | ||
| 13 1:20 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:03 | killed them | USP-S | 78 ms | 78 ms | 0.6° | ||
| 14 1:28 | killed by them | Desert Eagle | 609 ms | 609 ms | 0.9° | ||
| 15 1:47 | killed them | AK-47 | 172 ms | 172 ms | 1.3° | ||
| 15 1:47 | hit them | AK-47 | 672 ms | – | 2.4° | ||
| 15 1:44 | killed them | AK-47 | 375 ms | 781 ms | 0.6° | ||
| 15 1:40 | killed them | AK-47 | 1031 ms | 1234 ms | 10.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 1139 | fine - pros would have fired it too | 1/3 | 45% / 45% | ||
| 1 1:28 | Glock-18 | 682 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/6 | killed them | 10% / 42% | |
| 1 1:26 | Glock-18 | 866 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 2/7 | killed them | 2% / 40% | |
| 1 bomb 0:38 | Glock-18 | 698 | fine - pros would have fired it too | 2/3 | killed them | 35% / 49% | |
| 3 bomb 0:36 | AK-47 | 388 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/11 | killed them | 31% / 58% | |
| 3 bomb 0:29 | AK-47 | 908 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 3% / 55% | |
| 4 1:40 | AK-47 | 998 | fine - pros would have fired it too | 1/6 | killed them | 30% / 53% | |
| 4 1:29 | AK-47 | 343 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 7% / 47% | |
| 5 1:21 | AK-47 | 1129 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 7 1:34 | AK-47 | 807 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/2 | 4% / 56% | ||
| 7 1:33 | AK-47 | 887 | aim far off: your crosshair was about 15.5 player widths (492 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 7 1:32 | AK-47 | 717 | fine - pros would have fired it too | 1/5 | killed them | 32% / 56% | |
| 7 1:28 | AK-47 | 906 | fine - pros would have fired it too | 1/5 | killed them | 36% / 47% | |
| 9 1:22 | AK-47 | 560 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | killed them | 17% / 48% | |
| 9 1:17 | AK-47 | 2026 | fine - pros would have fired it too | 1/5 | 4 bullets after pros would have stopped | 55% / 55% | |
| 9 1:16 | AK-47 | 2027 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload); 5 bullets after pros would have stopped | 44% / 44% | |
| 9 1:06 | AK-47 | 2115 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | 3 bullets after pros would have stopped | 25% / 58% | |
| 9 bomb 0:34 | AK-47 | 695 | fine - pros would have fired it too | 2/8 | killed them | 57% / 57% | |
| 10 1:14 | AK-47 | 602 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 10 1:05 | AK-47 | 1220 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 6% / 51% | ||
| 10 1:04 | AK-47 | 809 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 35% / 52% | |
| 11 1:46 | AK-47 | 1064 | fine - pros would have fired it too | 2/6 | killed them | 44% / 50% | |
| 11 1:27 | AK-47 | 490 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/7 | killed them | 16% / 59% | |
| 11 1:24 | AK-47 | 1328 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/5 | killed them | 16% / 58% | |
| 12 1:30 | AK-47 | 332 | fine - pros would have fired it too | 3/13 | killed them | 68% / 68% | |
| 12 1:27 | AK-47 | 36 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 62% | |
| 13 1:18 | USP-S | 640 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | killed them | 19% / 54% | |
| 13 1:03 | USP-S | 1029 | fine - pros would have fired it too | 1/1 | killed them | 36% / 45% | |
| 14 1:30 | M4A1-S | 1650 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 9% / 45% | |
| 14 1:28 | M4A1-S | 1649 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% | |
| 15 1:47 | AK-47 | 546 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/8 | killed them | 40% / 71% | |
| 15 1:46 | AK-47 | 724 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/5 | 13% / 56% | ||
| 15 1:44 | AK-47 | 738 | fine - pros would have fired it too | 3/9 | killed them | 26% / 46% | |
| 15 1:40 | AK-47 | 624 | fine - pros would have fired it too | 2/8 | killed them | 37% / 52% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
