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Dust II, won 13-2 · Sat 10 Oct, 22:20

ЛЮДИ-ПЕШКИMaster Guardian II

The match

Aim

500 msTTD594 msTTK1.4°Crosshair↓41%1st bullet33%Spray34%Head83%Counter-strafe

Scoreboard

152ADR93%KAST

Positioning

Shots

16/34Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478739%
Glock-181547%
M4A1-S70%
USP-S475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/729 1:24 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 43 s T9.1
3/7211 1:46 3 kills (AK-47 ×3), all headshots, in 22 s T5.9
4/7215 1:47 3 kills (AK-47 ×3), 1 headshot, in 7.3 s CT5.7
6/721 1:27 3 kills (Glock ×3), all headshots, in 5.2 s T5.2
11/727 1:32 2 kills (AK-47 ×2), all headshots, in 4 s T2.8
15/7213 1:18 2 kills (USP-S ×2), all headshots, in 14.9 s CT1.9
40/7210 1:14 1 kill (AK-47), 1 headshot T0.7
45/724 1:40 1 kill (AK-47), 1 headshot T0.6
51/723 bomb 0:35 1 kill (AK-47) T0.3
60/725 1:21 1 kill (AK-47), 1 headshot T-0.4
64/7212 1:29 1 kill (AK-47), 1 headshot T-0.7
66/722 1:38 2 kills (AK-47 ×2), in 20.7 s T-0.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 5 good, 3 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:49 goodblinded M1racle 4.3 s (1.5 s white)
2 1:42 wastedno enemy blinded for long
3 1:47 goodblinded M1racle 3.8 s (1.1 s white); blinded themselves 3.0 s on the move through Outside Long - safe mc_conor peeked M1racle 2.7 s after the pop - too early - the enemy had recovered; hit them first
3 1:46 weakbarely blinded M1racle 2.2 s (0.2 s white); blinded Fire 1.4 s on the move through Outside Long - safe; blinded mc_conor 1.7 s on the move through Long Doors - safe
4 1:41 goodblinded xTwiZe 5.2 s (2.4 s white)
5 1:47 weakbarely blinded M1racle 3.0 s (0.5 s white), ThomasTheTrain 0.7 s (0.1 s white)
5 1:46 blinded an enemy, but hurt the team tooblinded M1racle 3.5 s (0.8 s white); blinded mc_conor 2.5 s holding Long Doors - an enemy could see them mc_conor peeked M1racle 1.9 s after the pop - too early - the enemy had recovered; got hit first
6 1:29 wastedbarely blinded M1racle 0.9 s (0.1 s white); blinded Agnostic 3.2 s on the move through Top Mid - safe; blinded ログドッグ 3.8 s on the move through Top Mid - safe
7 1:45 wastedno enemy blinded for long
9 1:47 misled a peekbarely blinded M1racle 2.7 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked M1racle 0.9 s after the pop; got hit first
9 1:45 weakbarely blinded ThomasTheTrain 1.9 s (0.2 s white), M1racle 1.6 s (0.1 s white)
10 1:45 wastedno enemy blinded for long
10 1:36 wastedno enemy blinded for long
11 1:48 wastedno enemy blinded for long
11 1:29 goodblinded theholymacaroni 4.9 s (2.1 s white)
12 1:46 goodblinded DustEagle 3.6 s (0.9 s white) ログドッグ peeked DustEagle 2.9 s after the pop - too early - the enemy had recovered; got hit first
14 1:35 wastedbarely blinded ThomasTheTrain 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 31 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (4 of 15 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:44 exposeda flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1241 units away; a running throw
3 1:27 exposeda smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 363 units away
5 1:35 exposeda smoke at Top Mid - seen by 2 enemies for 1.8 s, the nearest 1131 units away, thrown in the open
6 1:51 exposeda smoke at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1737 units away
6 0:59 punishedhit by ThomasTheTrain 0.0 s after throwing a smoke at Extended A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 876 units away, thrown in the open
10 1:52 exposeda molotov at Top Mid - seen by 3 enemies for 0.4 s, the nearest 1848 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:43 tradeAgnostic was killed 209 units away: not traded within 5 s (pros: 625 ms)
3 1:24 line of firestood in ログドッグ's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:08 tradeログドッグ was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
6 0:59 peek togetherpeeked the same enemy as Agnostic, 328 ms before them - early - you went first, alone
9 1:45 tradeAgnostic was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
9 1:10 tradeログドッグ was killed 772 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 ThomasTheTrainhit themGlock-18594 ms–2.1°
1 1:28 DustEaglekilled themGlock-181125 ms1391 ms2.7°
1 1:26 xTwiZekilled themGlock-181109 ms1359 ms1.6°
1 bomb 0:38 theholymacaronikilled themGlock-181406 ms1688 ms3.6°
2 1:40 ThomasTheTrainhit by themDesert Eagle219 ms–0.8°
2 1:40 ThomasTheTrainkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:18 xTwiZekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:36 theholymacaronihit by themFAMAS875 ms–16.4°
3 bomb 0:35 theholymacaronikilled themAK-471250 ms1359 ms14.4°
3 bomb 0:29 xTwiZehit themAK-47953 ms–1.0°
3 bomb 0:29 xTwiZekilled by themM4A1-S1016 ms1016 ms20.5°
4 1:40 xTwiZekilled themAK-47484 ms484 ms5.2°
4 1:29 ThomasTheTrainkilled by themFAMAS250 ms438 ms1.5°
5 1:21 ThomasTheTrainkilled themAK-47453 ms453 ms0.9°
6 0:59 ThomasTheTrainkilled by themM4A4609 ms2109 ms0.7°
7 1:32 DustEaglekilled themAK-47500 ms500 ms4.7°
7 1:28 xTwiZekilled themAK-47578 ms578 ms0.4°
8 1:31 xTwiZekilled by themFAMAS219 ms297 ms4.2°
9 1:25 DustEaglekilled themAK-47234 ms938 ms0.9°
9 1:24 DustEaglehit by themAK-47281 ms–1.2°
9 1:22 xTwiZekilled themAK-47344 ms344 ms4.0°
9 1:17 ThomasTheTrainhit themAK-47703 ms–1.2°
9 1:06 ThomasTheTrainhit themAK-47453 ms–1.0°
9 bomb 0:34 ThomasTheTrainkilled themAK-47578 ms672 ms0.4°
10 1:14 xTwiZekilled themAK-47328 ms328 ms2.3°
10 1:06 DustEaglehit by themM4A462 ms–1.0°
10 1:05 DustEaglehit themAK-47297 ms–1.6°
10 1:04 theholymacaronihit themAK-47609 ms–1.4°
10 1:04 theholymacaronikilled by themM4A1-S219 ms219 ms1.4°
11 1:46 xTwiZekilled themAK-47406 ms609 ms1.0°
11 1:27 theholymacaronikilled themAK-47344 ms531 ms9.5°
11 1:24 ThomasTheTrainkilled themAK-47516 ms516 ms0.8°
12 1:30 M1raclekilled themAK-470 ms797 ms0.9°
12 1:30 M1raclehit by themAK-47391 ms–4.5°
12 1:27 xTwiZekilled by themFAMAS312 ms312 ms7.5°
13 1:20 ThomasTheTrainkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:03 theholymacaronikilled themUSP-S78 ms78 ms0.6°
14 1:28 ThomasTheTrainkilled by themDesert Eagle609 ms609 ms0.9°
15 1:47 DustEaglekilled themAK-47172 ms172 ms1.3°
15 1:47 M1raclehit themAK-47672 ms–2.4°
15 1:44 M1raclekilled themAK-47375 ms781 ms0.6°
15 1:40 xTwiZekilled themAK-471031 ms1234 ms10.8°

Shots

You fired 16 of your 34 first shots too soon: 13 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 ThomasTheTrainGlock-181139fine - pros would have fired it too1/345% / 45%
1 1:28 DustEagleGlock-18682aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/6killed them10% / 42%
1 1:26 xTwiZeGlock-18866aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first2/7killed them2% / 40%
1 bomb 0:38 theholymacaroniGlock-18698fine - pros would have fired it too2/3killed them35% / 49%
3 bomb 0:36 theholymacaroniAK-47388fired while moving (112 u/s), too fast to be accurate - stop first2/11killed them31% / 58%
3 bomb 0:29 xTwiZeAK-47908fired while moving (98 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)3% / 55%
4 1:40 xTwiZeAK-47998fine - pros would have fired it too1/6killed them30% / 53%
4 1:29 ThomasTheTrainAK-47343too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)7% / 47%
5 1:21 ThomasTheTrainAK-471129fine - pros would have fired it too1/4killed them54% / 54%
7 1:34 DustEagleAK-47807aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/24% / 56%
7 1:33 xTwiZeAK-47887aim far off: your crosshair was about 15.5 player widths (492 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
7 1:32 DustEagleAK-47717fine - pros would have fired it too1/5killed them32% / 56%
7 1:28 xTwiZeAK-47906fine - pros would have fired it too1/5killed them36% / 47%
9 1:22 xTwiZeAK-47560aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them17% / 48%
9 1:17 ThomasTheTrainAK-472026fine - pros would have fired it too1/54 bullets after pros would have stopped55% / 55%
9 1:16 ThomasTheTrainAK-472027fine - pros would have fired it too0/6cut short (a death, a reload); 5 bullets after pros would have stopped44% / 44%
9 1:06 ThomasTheTrainAK-472115aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/53 bullets after pros would have stopped25% / 58%
9 bomb 0:34 ThomasTheTrainAK-47695fine - pros would have fired it too2/8killed them57% / 57%
10 1:14 xTwiZeAK-47602fine - pros would have fired it too1/5killed them67% / 67%
10 1:05 DustEagleAK-471220aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/56% / 51%
10 1:04 theholymacaroniAK-47809fine - pros would have fired it too3/6cut short (a death, a reload)35% / 52%
11 1:46 xTwiZeAK-471064fine - pros would have fired it too2/6killed them44% / 50%
11 1:27 theholymacaroniAK-47490aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/7killed them16% / 59%
11 1:24 ThomasTheTrainAK-471328aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/5killed them16% / 58%
12 1:30 M1racleAK-47332fine - pros would have fired it too3/13killed them68% / 68%
12 1:27 xTwiZeAK-4736fine - pros would have fired it too0/1cut short (a death, a reload)62% / 62%
13 1:18 ThomasTheTrainUSP-S640aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4killed them19% / 54%
13 1:03 theholymacaroniUSP-S1029fine - pros would have fired it too1/1killed them36% / 45%
14 1:30 ThomasTheTrainM4A1-S1650aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/41 bullet after pros would have stopped9% / 45%
14 1:28 ThomasTheTrainM4A1-S1649fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%
15 1:47 DustEagleAK-47546fired while moving (81 u/s), too fast to be accurate - stop first1/8killed them40% / 71%
15 1:46 M1racleAK-47724aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/513% / 56%
15 1:44 M1racleAK-47738fine - pros would have fired it too3/9killed them26% / 46%
15 1:40 xTwiZeAK-47624fine - pros would have fired it too2/8killed them37% / 52%

Positioning

In none of your 31 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 27 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.