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Dust II, won 13-11 · Wed 21 Oct, 19:58

STFT.-Master Guardian II

The match

Aim

438 msTTD500 msTTK1.2°Crosshair↓40%1st bullet36%Spray33%Head86%Counter-strafe

Scoreboard

84ADR75%KAST

Positioning

Shots

11/39Rushed↓5/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472532%
FAMAS2335%
Glock-18922%
AWP967%
USP-S90%
Desert Eagle771%
Galil AR560%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10216 1:42 3 kills (FAMAS ×3), all headshots, in 3.9 s CT7.3
7/10224 1:43 3 kills (AWP ×3), in 100.9 s CT5.7
14/1025 1:49 3 kills (AWP ×3), 1 headshot, in 74.5 s T3.8
19/10212 0:51 2 kills (AK-47 ×2), all headshots, in 6.8 s T2.9
24/10214 1:32 1 kill (Deagle), 1 headshot CT2.5
26/10223 1:36 1 kill (Deagle), 1 headshot CT2.5
49/1022 bomb 0:28 1 kill (Galil), 1 headshot T0.9
62/1024 1:41 2 kills (AK-47 ×2), 1 headshot, in 22.4 s T0.5
72/1027 1:24 1 kill (AWP) T0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:27 1v1 after the plant T · 3 HP · Under Awon - killed them · saw each other
11 1:16 1v4 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
12 1:00 1v3 before the plant T · 80 HP · Pitlost - saved, the time ran out · saw each other
13 bomb 0:40 1v4 after the plant CT · 100 HP · Under Alost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:28 wastedbarely blinded Han 0.8 s (0.1 s white)
3 1:48 goodblinded Agnostic 4.0 s (1.2 s white)
4 1:47 wastedno enemy blinded for long
5 1:45 weakbarely blinded mylaeee 3.0 s (0.5 s white)
6 1:39 wastedno enemy blinded for long
11 1:34 wastedbarely blinded Agnostic 0.8 s (0.1 s white)
12 1:49 wastedno enemy blinded for long
15 1:33 misled a peekbarely blinded Agnostic 1.9 s (0.2 s white), CLAN&OWNER 1.6 s (0.1 s white); blinded Мики 2.8 s holding Bombsite B - safe the enemy was barely blinded, and sadneess + peeked CLAN&OWNER 0.5 s after the pop; hit them first
18 1:07 wastedno enemy blinded for long
19 1:48 wastedno enemy blinded for long; blinded sadneess + 1.8 s on the move through Long A - safe
19 1:42 wastedno enemy blinded for long
20 1:09 goodblinded mylaeee 4.4 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 40 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:15 punishedkilled by по-английски или в афк 1.1 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 1475 units away, thrown in the open
5 1:52 exposeda molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2115 units away; a running throw
5 bomb 0:39 punishedhit by mylaeee 1.6 s after throwing a smoke at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall)
11 1:24 exposedan HE at Middle - seen by 1 enemy for 0.6 s, the nearest 914 units away
11 1:21 exposeda smoke at Middle - seen by 1 enemy for 0.2 s, the nearest 1098 units away
15 1:34 exposeda flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1972 units away; a running throw
22 1:18 exposeda molotov at Mid Doors - seen by 1 enemy for 1.0 s, the nearest 1476 units away

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 29 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 15 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 13 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:45 mylaeeeLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
4 1:21 AgnosticA Rampcover not used: 32 units away, they'd have seen only your headkilled them
12 0:52 HanPitcover not used: 16 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
12 0:08 Fake plant let go after 0.03 s · 1 v 1, alone · the nearest CT 816 units awayno plant
12 0:02 Fake plant let go after 0.09 s · 1 v 1, alone · the nearest CT 465 units awayno plant

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 26 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:10 tradeМики was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:29 tradesadneess + was killed 900 units away: you traded in 844 ms (pros: 2,031 ms)
5 1:40 tradesadneess + was killed 525 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:27 tradeNyvestReys was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
6 1:32 tradesadneess + was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
6 1:31 tradeМики was killed 279 units away: not traded within 5 s (pros: 1,641 ms)
7 1:46 tradeСоздатель хайпа was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 tradeМики was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
7 1:36 tradeNyvestReys was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
8 1:14 holdheld with Мики, 729 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:14 tradeМики was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
11 1:32 tradeМики was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
11 1:31 tradesadneess + was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 tradeNyvestReys was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
11 1:16 tradeСоздатель хайпа was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 tradeСоздатель хайпа was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 in their waystood between Мики and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:32 in their waystood between Мики and an enemy they could see, for 500 ms (pros: 125 ms at a time)
13 1:32 line of firestood in Мики's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:31 tradeNyvestReys was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
13 1:20 tradesadneess + was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:40 tradeМики was killed 293 units away: not traded within 5 s (pros: 1,641 ms)
14 1:39 line of firestood in Мики's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:32 tradesadneess + was killed 175 units away: you traded in 78 ms (pros: 625 ms)
14 1:30 tradeМики was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
14 1:26 holdheld with NyvestReys, 412 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:25 tradeСоздатель хайпа was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
16 1:45 tradeNyvestReys was killed 710 units away: you traded in 3,219 ms (pros: 2,031 ms)
19 1:39 holdheld with Создатель хайпа, 966 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:14 line of firestood in Мики's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
22 1:40 holdheld with Мики, 448 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after Мики)
22 1:39 tradeМики was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
22 1:13 tradeСоздатель хайпа was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
22 1:11 tradesadneess + was killed 550 units away: not traded within 5 s (pros: 625 ms)
23 1:39 tradeМики was killed 547 units away: you traded in 2,922 ms (pros: 2,031 ms)
24 bomb 0:23 line of firestood in Мики's line of fire while they fought, for 1,250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 по-английски или в афкhit by themP2000531 ms–3.9°
1 1:46 по-английски или в афкhit themGlock-181344 ms–55.4°
1 1:44 mylaeeekilled by themUSP-S344 ms1547 ms5.0°
1 1:44 по-английски или в афкhit by themP2000359 ms–1.9°
1 1:44 mylaeeehit themGlock-18828 ms–1.2°
2 bomb 0:28 CLAN&OWNERkilled themGalil AR703 ms875 ms0.6°
3 0:59 CLAN&OWNERhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 0:59 CLAN&OWNERhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:41 Hankilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 Agnostichit by themM4A4656 ms–3.7°
4 1:20 Agnostickilled themAK-471047 ms2016 ms0.4°
4 1:15 по-английски или в афкkilled by themMP9375 ms1906 ms3.6°
5 1:49 CLAN&OWNERkilled themAWP578 ms578 ms0.8°
5 1:36 Hankilled themAWP359 ms359 ms0.6°
5 1:12 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 Agnostichit by themM4A494 ms–0.9°
5 bomb 0:38 mylaeeehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:18 mylaeeekilled themAWP859 ms859 ms12.3°
6 1:29 Hankilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:24 по-английски или в афкkilled themAWP391 ms391 ms2.4°
7 1:07 Hankilled by themAWP1156 ms1156 ms46.0°
8 0:53 mylaeeehit themDesert Eagle438 ms–0.6°
8 0:50 mylaeeehit themDesert Eagle391 ms–0.4°
8 0:45 Agnostickilled by themM4A4203 ms391 ms3.0°
9 1:47 по-английски или в афкhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:46 по-английски или в афкhit by themM4A447 ms–0.9°
9 1:44 Agnostickilled by themM4A4328 ms328 ms5.1°
10 1:04 Agnostichit by themM4A4469 ms–8.6°
10 0:50 CLAN&OWNERhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 CLAN&OWNERkilled by themDesert Eagle344 ms344 ms2.2°
12 1:18 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:16 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 0:51 Hankilled themAK-47766 ms859 ms2.3°
12 0:44 Agnostichit by themM4A4219 ms–6.7°
12 0:44 Agnostickilled themAK-47406 ms406 ms5.0°
13 bomb 0:37 Agnostickilled by themGlock-18469 ms969 ms21.4°
14 1:32 mylaeeekilled themDesert Eagle172 ms172 ms2.5°
14 1:26 CLAN&OWNERhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 CLAN&OWNERkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
16 1:42 Agnostickilled themFAMAS234 ms234 ms1.1°
16 1:40 mylaeeehit by themGalil AR469 ms–3.4°
16 1:39 mylaeeekilled themFAMAS1266 ms1750 ms1.0°
16 1:38 Hankilled themFAMAS609 ms875 ms8.6°
17 1:35 CLAN&OWNERhit themFAMAS438 ms–2.9°
17 1:35 CLAN&OWNERkilled by themDesert Eagle594 ms594 ms0.7°
18 1:13 Hanhit by themAK-47203 ms–0.4°
18 1:12 Hanhit themFAMAS688 ms–1.1°
19 0:52 Agnostickilled by themDesert Eagle344 ms344 ms0.6°
20 1:00 mylaeeehit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
20 0:54 mylaeeekilled by themDesert Eagle78 ms78 ms1.9°
21 1:50 CLAN&OWNERkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:13 CLAN&OWNERkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:43 CLAN&OWNERhit themDesert Eagle297 ms–0.9°
23 1:36 Agnostichit by themAK-47312 ms–10.4°
23 1:36 Agnostickilled themDesert Eagle328 ms328 ms1.6°
23 1:27 CLAN&OWNERkilled by themAWP312 ms312 ms4.9°
24 1:43 mylaeeekilled themAWP422 ms422 ms5.0°
24 1:15 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:33 по-английски или в афкkilled themAWP703 ms703 ms2.3°
24 bomb 0:31 Agnostickilled themAWP391 ms391 ms0.5°

Shots

You fired 11 of your 39 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 по-английски или в афкGlock-18980aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/318% / 48%
1 1:44 по-английски или в афкGlock-18829fine - pros would have fired it too1/7cut short (a death, a reload)47% / 55%
2 bomb 0:28 CLAN&OWNERGalil AR1028fired while moving (109 u/s), too fast to be accurate - stop first3/6killed them6% / 47%
4 1:41 HanAK-471000fine - pros would have fired it too2/8killed them58% / 58%
4 1:26 CLAN&OWNERAK-471750fired while moving (86 u/s), too fast to be accurate - stop first0/52 bullets after pros would have stopped20% / 68%
4 1:20 AgnosticAK-471233fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 47%
4 1:20 AgnosticAK-471224fine - pros would have fired it too1/533% / 45%
4 1:19 AgnosticAK-471224fine - pros would have fired it too2/4killed them47% / 48%
5 1:49 CLAN&OWNERAWP2881fine - pros would have fired it too1/1killed them78% / 78%
5 1:36 HanAWP2051fine - pros would have fired it too1/1killed them70% / 70%
5 1:11 AgnosticAWP1544aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/223% / 68%
5 bomb 0:18 mylaeeeAWP598fine - pros would have fired it too1/1killed them78% / 78%
6 1:31 по-английски или в афкAWP916fine - pros would have fired it too0/1cut short (a death, a reload)76% / 76%
7 1:33 по-английски или в афкAWP745aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/15% / 78%
8 0:53 mylaeeeDesert Eagle1469fine - pros would have fired it too1/158% / 58%
8 0:50 mylaeeeDesert Eagle1456fine - pros would have fired it too1/171% / 71%
8 0:45 AgnosticDesert Eagle943aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)16% / 36%
10 0:50 CLAN&OWNERDesert Eagle945fine - pros would have fired it too0/119% / 40%
12 1:01 HanAK-472396fine - pros would have fired it too0/21 bullet after pros would have stopped54% / 54%
12 1:00 HanAK-472407aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/21 bullet after pros would have stopped8% / 59%
12 0:57 HanAK-472471fine - pros would have fired it too0/155% / 55%
12 0:53 HanAK-472463fine - pros would have fired it too0/21 bullet after pros would have stopped43% / 47%
12 0:51 HanAK-472472fine - pros would have fired it too2/3killed them; 2 bullets after pros would have stopped48% / 49%
12 0:44 AgnosticAK-47358aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/7killed them15% / 58%
13 1:37 по-английски или в афкUSP-S766fired while moving (136 u/s), too fast to be accurate - stop first0/226% / 43%
13 bomb 0:37 AgnosticUSP-S445aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)8% / 45%
14 1:32 mylaeeeDesert Eagle696fine - pros would have fired it too1/1killed them56% / 56%
16 1:42 AgnosticFAMAS713fine - pros would have fired it too1/4killed them51% / 55%
16 1:40 mylaeeeFAMAS948fired while moving (98 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
16 1:40 mylaeeeFAMAS948fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
16 1:39 mylaeeeFAMAS948fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
16 1:39 mylaeeeFAMAS948fine - pros would have fired it too1/2killed them66% / 66%
16 1:38 HanFAMAS614fine - pros would have fired it too3/8killed them39% / 53%
17 1:35 CLAN&OWNERFAMAS401fine - pros would have fired it too1/3cut short (a death, a reload)67% / 67%
18 1:12 HanFAMAS1284fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
23 1:43 CLAN&OWNERDesert Eagle1185fine - pros would have fired it too2/244% / 44%
23 1:36 AgnosticDesert Eagle716fine - pros would have fired it too1/1killed them43% / 63%
24 1:43 mylaeeeAWP2042fine - pros would have fired it too1/1killed them69% / 69%
24 bomb 0:33 по-английски или в афкAWP339fine - pros would have fired it too2/2killed them67% / 67%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.