Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 32% |
| FAMAS | 23 | 35% |
| Glock-18 | 9 | 22% |
| AWP | 9 | 67% |
| USP-S | 9 | 0% |
| Desert Eagle | 7 | 71% |
| Galil AR | 5 | 60% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/102 | 16 1:42 | 3 kills (FAMAS ×3), all headshots, in 3.9 s CT | 7.3 |
| 7/102 | 24 1:43 | 3 kills (AWP ×3), in 100.9 s CT | 5.7 |
| 14/102 | 5 1:49 | 3 kills (AWP ×3), 1 headshot, in 74.5 s T | 3.8 |
| 19/102 | 12 0:51 | 2 kills (AK-47 ×2), all headshots, in 6.8 s T | 2.9 |
| 24/102 | 14 1:32 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 26/102 | 23 1:36 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 49/102 | 2 bomb 0:28 | 1 kill (Galil), 1 headshot T | 0.9 |
| 62/102 | 4 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 22.4 s T | 0.5 |
| 72/102 | 7 1:24 | 1 kill (AWP) T | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:27 | 1v1 after the plant T · 3 HP · Under A | won - killed them · saw each other |
| 11 1:16 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 12 1:00 | 1v3 before the plant T · 80 HP · Pit | lost - saved, the time ran out · saw each other |
| 13 bomb 0:40 | 1v4 after the plant CT · 100 HP · Under A | lost - died in the first fight · saw them first |
Flashes
12 flashes: 2 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:28 | wasted | barely blinded Han 0.8 s (0.1 s white) |
| 3 1:48 | good | blinded Agnostic 4.0 s (1.2 s white) |
| 4 1:47 | wasted | no enemy blinded for long |
| 5 1:45 | weak | barely blinded mylaeee 3.0 s (0.5 s white) |
| 6 1:39 | wasted | no enemy blinded for long |
| 11 1:34 | wasted | barely blinded Agnostic 0.8 s (0.1 s white) |
| 12 1:49 | wasted | no enemy blinded for long |
| 15 1:33 | misled a peek | barely blinded Agnostic 1.9 s (0.2 s white), CLAN&OWNER 1.6 s (0.1 s white); blinded Мики 2.8 s holding Bombsite B - safe the enemy was barely blinded, and sadneess + peeked CLAN&OWNER 0.5 s after the pop; hit them first |
| 18 1:07 | wasted | no enemy blinded for long |
| 19 1:48 | wasted | no enemy blinded for long; blinded sadneess + 1.8 s on the move through Long A - safe |
| 19 1:42 | wasted | no enemy blinded for long |
| 20 1:09 | good | blinded mylaeee 4.4 s (1.6 s white) |
Throws
47 grenades: 40 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:15 | punished | killed by по-английски или в афк 1.1 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 1475 units away, thrown in the open |
| 5 1:52 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2115 units away; a running throw |
| 5 bomb 0:39 | punished | hit by mylaeee 1.6 s after throwing a smoke at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 11 1:24 | exposed | an HE at Middle - seen by 1 enemy for 0.6 s, the nearest 914 units away |
| 11 1:21 | exposed | a smoke at Middle - seen by 1 enemy for 0.2 s, the nearest 1098 units away |
| 15 1:34 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1972 units away; a running throw |
| 22 1:18 | exposed | a molotov at Mid Doors - seen by 1 enemy for 1.0 s, the nearest 1476 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:45 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:21 | A Ramp | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 12 0:52 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them |
Fakes
You faked 2 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 12 0:08 | Fake plant let go after 0.03 s · 1 v 1, alone · the nearest CT 816 units away | no plant |
| 12 0:02 | Fake plant let go after 0.09 s · 1 v 1, alone · the nearest CT 465 units away | no plant |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 26 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:10 | trade | Мики was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:29 | trade | sadneess + was killed 900 units away: you traded in 844 ms (pros: 2,031 ms) |
| 5 1:40 | trade | sadneess + was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:27 | trade | NyvestReys was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:32 | trade | sadneess + was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:31 | trade | Мики was killed 279 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:46 | trade | Создатель хайпа was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | trade | Мики was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:36 | trade | NyvestReys was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:14 | hold | held with Мики, 729 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:14 | trade | Мики was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:32 | trade | Мики was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:31 | trade | sadneess + was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | trade | NyvestReys was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:16 | trade | Создатель хайпа was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | trade | Создатель хайпа was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | in their way | stood between Мики and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:32 | in their way | stood between Мики and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 13 1:32 | line of fire | stood in Мики's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | NyvestReys was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:20 | trade | sadneess + was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:40 | trade | Мики was killed 293 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:39 | line of fire | stood in Мики's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:32 | trade | sadneess + was killed 175 units away: you traded in 78 ms (pros: 625 ms) |
| 14 1:30 | trade | Мики was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:26 | hold | held with NyvestReys, 412 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:25 | trade | Создатель хайпа was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:45 | trade | NyvestReys was killed 710 units away: you traded in 3,219 ms (pros: 2,031 ms) |
| 19 1:39 | hold | held with Создатель хайпа, 966 units and 84° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:14 | line of fire | stood in Мики's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 22 1:40 | hold | held with Мики, 448 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms after Мики) |
| 22 1:39 | trade | Мики was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:13 | trade | Создатель хайпа was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:11 | trade | sadneess + was killed 550 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:39 | trade | Мики was killed 547 units away: you traded in 2,922 ms (pros: 2,031 ms) |
| 24 bomb 0:23 | line of fire | stood in Мики's line of fire while they fought, for 1,250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | 531 ms | – | 3.9° | ||
| 1 1:46 | hit them | Glock-18 | 1344 ms | – | 55.4° | ||
| 1 1:44 | killed by them | USP-S | 344 ms | 1547 ms | 5.0° | ||
| 1 1:44 | hit by them | P2000 | 359 ms | – | 1.9° | ||
| 1 1:44 | hit them | Glock-18 | 828 ms | – | 1.2° | ||
| 2 bomb 0:28 | killed them | Galil AR | 703 ms | 875 ms | 0.6° | ||
| 3 0:59 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:59 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:41 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | hit by them | M4A4 | 656 ms | – | 3.7° | ||
| 4 1:20 | killed them | AK-47 | 1047 ms | 2016 ms | 0.4° | ||
| 4 1:15 | killed by them | MP9 | 375 ms | 1906 ms | 3.6° | ||
| 5 1:49 | killed them | AWP | 578 ms | 578 ms | 0.8° | ||
| 5 1:36 | killed them | AWP | 359 ms | 359 ms | 0.6° | ||
| 5 1:12 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | hit by them | M4A4 | 94 ms | – | 0.9° | ||
| 5 bomb 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:18 | killed them | AWP | 859 ms | 859 ms | 12.3° | ||
| 6 1:29 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:24 | killed them | AWP | 391 ms | 391 ms | 2.4° | ||
| 7 1:07 | killed by them | AWP | 1156 ms | 1156 ms | 46.0° | ||
| 8 0:53 | hit them | Desert Eagle | 438 ms | – | 0.6° | ||
| 8 0:50 | hit them | Desert Eagle | 391 ms | – | 0.4° | ||
| 8 0:45 | killed by them | M4A4 | 203 ms | 391 ms | 3.0° | ||
| 9 1:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:46 | hit by them | M4A4 | 47 ms | – | 0.9° | ||
| 9 1:44 | killed by them | M4A4 | 328 ms | 328 ms | 5.1° | ||
| 10 1:04 | hit by them | M4A4 | 469 ms | – | 8.6° | ||
| 10 0:50 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | killed by them | Desert Eagle | 344 ms | 344 ms | 2.2° | ||
| 12 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:51 | killed them | AK-47 | 766 ms | 859 ms | 2.3° | ||
| 12 0:44 | hit by them | M4A4 | 219 ms | – | 6.7° | ||
| 12 0:44 | killed them | AK-47 | 406 ms | 406 ms | 5.0° | ||
| 13 bomb 0:37 | killed by them | Glock-18 | 469 ms | 969 ms | 21.4° | ||
| 14 1:32 | killed them | Desert Eagle | 172 ms | 172 ms | 2.5° | ||
| 14 1:26 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:42 | killed them | FAMAS | 234 ms | 234 ms | 1.1° | ||
| 16 1:40 | hit by them | Galil AR | 469 ms | – | 3.4° | ||
| 16 1:39 | killed them | FAMAS | 1266 ms | 1750 ms | 1.0° | ||
| 16 1:38 | killed them | FAMAS | 609 ms | 875 ms | 8.6° | ||
| 17 1:35 | hit them | FAMAS | 438 ms | – | 2.9° | ||
| 17 1:35 | killed by them | Desert Eagle | 594 ms | 594 ms | 0.7° | ||
| 18 1:13 | hit by them | AK-47 | 203 ms | – | 0.4° | ||
| 18 1:12 | hit them | FAMAS | 688 ms | – | 1.1° | ||
| 19 0:52 | killed by them | Desert Eagle | 344 ms | 344 ms | 0.6° | ||
| 20 1:00 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:54 | killed by them | Desert Eagle | 78 ms | 78 ms | 1.9° | ||
| 21 1:50 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:13 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:43 | hit them | Desert Eagle | 297 ms | – | 0.9° | ||
| 23 1:36 | hit by them | AK-47 | 312 ms | – | 10.4° | ||
| 23 1:36 | killed them | Desert Eagle | 328 ms | 328 ms | 1.6° | ||
| 23 1:27 | killed by them | AWP | 312 ms | 312 ms | 4.9° | ||
| 24 1:43 | killed them | AWP | 422 ms | 422 ms | 5.0° | ||
| 24 1:15 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:33 | killed them | AWP | 703 ms | 703 ms | 2.3° | ||
| 24 bomb 0:31 | killed them | AWP | 391 ms | 391 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 980 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | 18% / 48% | ||
| 1 1:44 | Glock-18 | 829 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 47% / 55% | |
| 2 bomb 0:28 | Galil AR | 1028 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/6 | killed them | 6% / 47% | |
| 4 1:41 | AK-47 | 1000 | fine - pros would have fired it too | 2/8 | killed them | 58% / 58% | |
| 4 1:26 | AK-47 | 1750 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/5 | 2 bullets after pros would have stopped | 20% / 68% | |
| 4 1:20 | AK-47 | 1233 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 47% | |
| 4 1:20 | AK-47 | 1224 | fine - pros would have fired it too | 1/5 | 33% / 45% | ||
| 4 1:19 | AK-47 | 1224 | fine - pros would have fired it too | 2/4 | killed them | 47% / 48% | |
| 5 1:49 | AWP | 2881 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 5 1:36 | AWP | 2051 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 5 1:11 | AWP | 1544 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 23% / 68% | ||
| 5 bomb 0:18 | AWP | 598 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 6 1:31 | AWP | 916 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 76% / 76% | |
| 7 1:33 | AWP | 745 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | 5% / 78% | ||
| 8 0:53 | Desert Eagle | 1469 | fine - pros would have fired it too | 1/1 | 58% / 58% | ||
| 8 0:50 | Desert Eagle | 1456 | fine - pros would have fired it too | 1/1 | 71% / 71% | ||
| 8 0:45 | Desert Eagle | 943 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 36% | |
| 10 0:50 | Desert Eagle | 945 | fine - pros would have fired it too | 0/1 | 19% / 40% | ||
| 12 1:01 | AK-47 | 2396 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 54% / 54% | |
| 12 1:00 | AK-47 | 2407 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 8% / 59% | |
| 12 0:57 | AK-47 | 2471 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 12 0:53 | AK-47 | 2463 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 43% / 47% | |
| 12 0:51 | AK-47 | 2472 | fine - pros would have fired it too | 2/3 | killed them; 2 bullets after pros would have stopped | 48% / 49% | |
| 12 0:44 | AK-47 | 358 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/7 | killed them | 15% / 58% | |
| 13 1:37 | USP-S | 766 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | 26% / 43% | ||
| 13 bomb 0:37 | USP-S | 445 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 45% | |
| 14 1:32 | Desert Eagle | 696 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 16 1:42 | FAMAS | 713 | fine - pros would have fired it too | 1/4 | killed them | 51% / 55% | |
| 16 1:40 | FAMAS | 948 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 49% | |
| 16 1:40 | FAMAS | 948 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 16 1:39 | FAMAS | 948 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 16 1:39 | FAMAS | 948 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 16 1:38 | FAMAS | 614 | fine - pros would have fired it too | 3/8 | killed them | 39% / 53% | |
| 17 1:35 | FAMAS | 401 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 67% / 67% | |
| 18 1:12 | FAMAS | 1284 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 23 1:43 | Desert Eagle | 1185 | fine - pros would have fired it too | 2/2 | 44% / 44% | ||
| 23 1:36 | Desert Eagle | 716 | fine - pros would have fired it too | 1/1 | killed them | 43% / 63% | |
| 24 1:43 | AWP | 2042 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 24 bomb 0:33 | AWP | 339 | fine - pros would have fired it too | 2/2 | killed them | 67% / 67% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
