Competitive · Wed 21 Oct, 19:58 · 24 rounds, 40 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 20 | 15 | 5 | +5 | 84 | 50% | 75% | 3-4 | 71 | 4 | 1/4 | 438 ms | 500 ms | 1.2° | 40% | 36% | 33% | 86% | 23 | 8% 3/37 | 1 | 0 | 2 | 31% | 20% 3/15 | 8% 1/13 | 28% 11/39 | 4 | 7 | 26% 5/19 | 5% | 44% pro 58% | |||
![]() | 18 | 13 | 2 | +5 | 65 | 22% | 75% | 1-1 | 46 | 0 | 1/3 | 359 ms | 476 ms | 1.9° | 46% | 38% | 16% | 83% | 23 | 3% 1/37 | 0 | 0 | 1 | 33% | 20% 2/10 | 0% 0/6 | 50% 14/28 | 6 | 8 | 0% 0/7 | 0% | 41% pro 62% | |||
![]() | 15 | 19 | 7 | -4 | 91 | 53% | 58% | 1-3 | 50 | 1 | 1/2 | 594 ms | 766 ms | 2.2° | 29% | 51% | 17% | 80% | 31 | 4% 2/48 | 0 | 0 | 2 | 49% | 0% 0/18 | 0% 0/8 | 39% 23/59 | 7 | 16 | 38% 12/32 | 4% | 35% pro 54% | |||
![]() | 15 | 20 | 4 | -5 | 71 | 47% | 71% | 3-2 | 101 | 1 | 1/6 | 390 ms | 578 ms | 1.2° | 26% | 32% | 24% | 71% | 26 | 9% 4/43 | 1 | 0 | 3 | 23% | 11% 2/18 | 0/4 | 54% 20/37 | 11 | 9 | 0% 0/14 | 8% | 36% pro 57% | |||
![]() | 12 | 19 | 6 | -7 | 67 | 42% | 54% | 2-2 | 42 | 12 | – | 562 ms | 859 ms | 3.7° | 22% | 33% | 13% | 39% | 25 | 12% 4/33 | 1 | 0 | 3 | 35% | 0% 0/20 | 0% 0/6 | 58% 24/41 | 18 | 6 | 38% 8/21 | 7% | 27% pro 55% | |||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
![]() | 24 | 14 | 6 | +10 | 104 | 46% | 75% | 3-1 | 8 | 8 | 0/1 | 398 ms | 672 ms | 3.0° | 28% | 33% | 21% | 72% | 36 | 2% 1/47 | 1 | 0 | 0 | 24% | 0% 0/23 | 0% 0/9 | 52% 31/59 | 16 | 15 | 30% 8/27 | 6% | 30% pro 53% | |||
![]() | 22 | 17 | 5 | +5 | 109 | 46% | 62% | 3-3 | 70 | 18 | 1/4 | 367 ms | 625 ms | 2.1° | 44% | 46% | 23% | 63% | 24 | 7% 3/42 | 0 | 0 | 3 | 52% | 10% 1/10 | 0% 0/11 | 43% 16/37 | 13 | 3 | 17% 2/12 | 0% | 36% pro 59% | |||
| 14 | 17 | 3 | -3 | 71 | 50% | 67% | 3-0 | 33 | 11 | 0/4 | 468 ms | 688 ms | 2.0° | 32% | 31% | 17% | 48% | 24 | 5% 2/37 | 2 | 0 | 1 | 33% | 0% 0/26 | 0% 0/7 | 56% 19/34 | 13 | 6 | 37% 7/19 | 8% | 34% pro 53% | ||||
| 13 | 15 | 2 | -2 | 50 | 38% | 54% | 1-1 | 70 | 6 | 0/1 | 711 ms | 1039 ms | 3.2° | 44% | 23% | 18% | 82% | 20 | 17% 5/30 | 2 | 0 | 3 | 14% | 0% 0/15 | 0% 0/6 | 54% 15/28 | 5 | 10 | 60% 9/15 | 3% | 29% pro 52% | ||||
![]() | 12 | 20 | 6 | -8 | 68 | 50% | 58% | 2-5 | 64 | 14 | 0/2 | 469 ms | 828 ms | 3.9° | 27% | 31% | 17% | 40% | 20 | 6% 2/35 | 2 | 0 | 0 | 39% | 13% 2/15 | 0% 0/8 | 55% 16/29 | 13 | 3 | 14% 1/7 | 5% | 35% pro 58% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 11 1:31 | 3 kills (Deagle ×3), 1 through smoke, 2 headshots, in 16 s CT | 13.6 | |
| 2 | 4 bomb 0:34 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 4.3 s T | 9.8 | |
| 3 | 16 1:42 | 3 kills (FAMAS ×3), all headshots, in 3.9 s CT | 7.3 | |
| 4 | 4 1:31 | 3 kills (M4A4 ×3), 2 headshots, in 3.8 s CT | 6.8 | |
| 5 | 9 1:31 | 2 kills (Deagle ×2), 1 headshot, in 1.3 s T | 6.5 | |
| 6 | 19 0:52 | 3 kills (AK-47 ×2, Deagle), all headshots, in 36 s T | 6.1 | |
| 7 | 24 1:43 | 3 kills (AWP ×3), in 100.9 s CT | 5.7 | |
| 8 | 7 1:46 | 3 kills (M4A1-S ×3), 2 headshots, in 9.9 s CT | 5.1 | |
| 9 | 13 1:40 | 3 kills (Glock ×3), a wallbang, 2 headshots, in 21.4 s T | 4.9 | |
| 10 | 24 1:12 | 1 kill (M4A1-S), 1 through smoke, a wallbang, 1 headshot CT | 4.7 | |
| 11 | 9 1:36 | 2 kills (M4A1-S ×2), a wallbang, in 3.5 s CT | 4.6 | |
| 12 | 8 0:46 | 3 kills (Scout ×3), in 22.3 s T | 4.5 |
Every moment (102)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 6 1:32 | 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT | 3.8 | |
| 14 | 5 1:49 | 3 kills (AWP ×3), 1 headshot, in 74.5 s T | 3.8 | |
| 15 | 2 1:21 | 3 kills (AK-47 ×2, MP9), 2 headshots, in 25 s CT | 3.7 | |
| 16 | 24 1:38 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 68.6 s T | 3.4 | |
| 17 | 7 1:07 | 2 kills (AWP ×2), in 2.8 s CT | 3.1 | |
| 18 | 6 1:29 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 19 | 12 0:51 | 2 kills (AK-47 ×2), all headshots, in 6.8 s T | 2.9 | |
| 20 | 8 0:45 | 3 kills (M4A4 ×3), 1 headshot, in 42.9 s CT | 2.9 | |
| 21 | 23 1:45 | 2 kills (MP9 ×2), all headshots, in 4.7 s CT | 2.8 | |
| 22 | 11 1:32 | 1 kill (AWP), 1 through smoke CT | 2.6 | |
| 23 | 10 0:49 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 24 | 14 1:32 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 25 | 17 1:13 | 1 kill (AK-47), 1 through smoke T | 2.5 | |
| 26 | 23 1:36 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 27 | 5 1:03 | 2 kills (FAMAS, AK-47), 1 through smoke, 1 headshot, in 19.8 s CT | 2.5 | |
| 28 | 21 1:45 | 2 kills (M4A1-S ×2), in 4.6 s CT | 2.4 | |
| 29 | 20 0:54 | 1 kill (Deagle), 1 headshot T | 2.4 | |
| 30 | 11 1:22 | 1 kill (Deagle), 1 headshot CT | 2.4 | |
| 31 | 21 1:36 | 2 kills (AWP ×2), in 27.4 s T | 2.3 | |
| 32 | 20 1:39 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 33 | 17 1:02 | 2 kills (AK-47 ×2), all headshots, in 23.4 s T | 2.1 | |
| 34 | 24 0:25 | 1 kill (AWP), 1 through smoke CT | 1.9 | |
| 35 | 3 0:57 | 2 kills (AK-47 ×2), in 5.9 s T | 1.8 | |
| 36 | 9 1:44 | 3 kills (M4A4 ×3), in 55.3 s CT | 1.7 | |
| 37 | 17 1:35 | 1 kill (Deagle), 1 headshot T | 1.7 | |
| 38 | 10 0:49 | 2 kills (Galil ×2), 1 headshot, in 14.2 s T | 1.6 | |
| 39 | 22 1:39 | 2 kills (Scout ×2), all headshots, in 26.2 s T | 1.4 | |
| 40 | 14 1:25 | 2 kills (MAC-10, Glock), in 2.8 s T | 1.3 | |
| 41 | 12 1:47 | 2 kills (M4A1-S ×2), 1 headshot, in 47.1 s CT | 1.2 | |
| 42 | 21 1:50 | 2 kills (Scout, Glock), a wallbang, 1 headshot, in 31.2 s T | 1.1 | |
| 43 | 15 1:41 | 2 kills (M4A1-S ×2), in 7.5 s CT | 1.1 | |
| 44 | 22 1:11 | 2 kills (AWP ×2), in 58.1 s T | 1.1 | |
| 45 | 18 1:14 | 2 kills (M4A1-S ×2), all headshots, in 23.4 s CT | 1.0 | |
| 46 | 17 bomb 0:03 | 1 kill (AWP) CT | 1.0 | |
| 47 | 18 0:22 | 1 kill (AWP) CT | 1.0 | |
| 48 | 22 1:46 | 1 kill (AWP) CT | 1.0 | |
| 49 | 2 bomb 0:28 | 1 kill (Galil), 1 headshot T | 0.9 | |
| 50 | 23 1:39 | 2 kills (M4A1-S, AWP), in 41.7 s CT | 0.9 | |
| 51 | 16 1:45 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 52 | 3 1:02 | 1 kill (Deagle) CT | 0.7 | |
| 53 | 4 1:14 | 1 kill (MP9) CT | 0.7 | |
| 54 | 5 1:44 | 1 kill (M4A1-S) CT | 0.6 | |
| 55 | 5 1:24 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 56 | 13 bomb 0:36 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 57 | 17 1:27 | 1 kill (AK-47), a wallbang CT | 0.6 | |
| 58 | 1 1:43 | 3 kills (Glock ×2, USP-S), 2 headshots, in 56.1 s CT | 0.6 | |
| 59 | 5 1:40 | 1 kill (M4A4) CT | 0.5 | |
| 60 | 10 0:36 | 1 kill (Galil) T | 0.5 | |
| 61 | 18 1:03 | 1 kill (Galil), 1 headshot T | 0.5 | |
| 62 | 4 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 22.4 s T | 0.5 | |
| 63 | 15 1:31 | 2 kills (M4A1-S ×2), 1 headshot, in 36.9 s CT | 0.4 | |
| 64 | 2 1:31 | 1 kill (MAC-10), 1 headshot T | 0.4 | |
| 65 | 16 1:40 | 1 kill (AK-47) CT | 0.4 | |
| 66 | 23 1:27 | 2 kills (AWP ×2), a no-scope, in 19.2 s T | 0.4 | |
| 67 | 18 0:42 | 2 kills (M4A1-S, AK-47), 1 headshot, in 36.1 s CT | 0.3 | |
| 68 | 2 1:21 | 2 kills (AK-47 ×2), all headshots, in 20.9 s T | 0.3 | |
| 69 | 15 1:37 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 70 | 6 1:01 | 1 kill (M4A1-S) CT | 0.3 | |
| 71 | 14 1:24 | 1 kill (Galil), 1 through smoke T | 0.3 | |
| 72 | 7 1:24 | 1 kill (AWP) T | 0.1 | |
| 73 | 7 1:22 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 74 | 3 1:08 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 75 | 6 1:25 | 1 kill (M4A1-S) CT | 0.0 | |
| 76 | 6 1:10 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 77 | 8 0:42 | 1 kill (AWP) CT | 0.0 | |
| 78 | 12 1:03 | 1 kill (AWP) T | 0.0 | |
| 79 | 15 1:42 | 1 kill (M4A1-S), 1 while flashed CT | 0.0 | |
| 80 | 21 1:42 | 1 kill (AWP) T | 0.0 | |
| 81 | 23 1:40 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 82 | 8 1:14 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 83 | 12 1:04 | 1 kill (AK-47) CT | -0.2 | |
| 84 | 23 1:39 | 1 kill (AK-47) T | -0.2 | |
| 85 | 20 1:14 | 2 kills (M4A4 ×2), in 42.9 s CT | -0.2 | |
| 86 | 16 1:12 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 87 | 19 round over | 1 kill (Five-SeveN), 1 headshot CT | -0.5 | |
| 88 | 1 bomb 0:21 | 1 kill (Glock) T | -0.5 | |
| 89 | 22 bomb 0:11 | 1 kill (AK-47) T | -0.6 | |
| 90 | 11 1:18 | 1 kill (M4A1-S) T | -1.1 | |
| 91 | 1 1:34 | 2 kills (Glock, USP-S), 1 headshot, in 29 s T | -1.1 | |
| 92 | 20 1:16 | 2 kills (AWP ×2), in 48.9 s CT | -1.1 | |
| 93 | 3 1:38 | 2 kills (AK-47 ×2), in 55.4 s T | -1.1 | |
| 94 | 3 1:41 | 1 kill (M4A1-S), 1 headshot CT | -1.4 | |
| 95 | 14 1:32 | 1 kill (Galil) T | -1.5 | |
| 96 | 19 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 76.1 s CT | -1.6 | |
| 97 | 2 1:24 | 1 kill (AK-47) T | -1.9 | |
| 98 | 1 1:37 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 99 | 13 1:31 | 1 kill (Glock) T | -2.1 | |
| 100 | 1 bomb 0:17 | 1 kill (USP-S), 1 headshot CT | -2.2 | |
| 101 | 10 0:35 | 1 kill (M4A1-S) CT | -2.2 | |
| 102 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:17 | 1v2 after the plant T · 66 HP · Bombsite B | won - the bomb went off · first fight lost, saw each other | |
| 2 bomb 0:33 | 1v3 after the plant CT · 92 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 0:51 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 4 1:14 | 1v3 before the plant T · 32 HP · Bombsite A | won - killed all 3 · first fight won, saw each other | |
| 4 bomb 0:33 | 1v1 after the plant CT · 79 HP · Long A | lost - died in the first fight · saw each other | |
| 5 1:05 | 1v3 before the plant CT · 100 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw them first | |
| 5 bomb 0:27 | 1v1 after the plant T · 3 HP · Under A | won - killed them · saw each other | |
| 6 1:25 | 1v5 before the plant T · 100 HP · T Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 1:07 | 1v3 before the plant T · 5 HP · Outside Long | lost - died in the first fight · saw each other | |
| 8 0:42 | 1v4 before the plant T · 100 HP · Long Doors | lost - died with two or more on them at once, after 2 kills · first fight won, saw each other | |
| 9 1:17 | 1v3 before the plant T · 10 HP · Long Doors | lost - died in the first fight · saw each other | |
| 10 0:36 | 1v5 before the plant CT · 29 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 1:16 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 12 1:00 | 1v3 before the plant T · 80 HP · Pit | lost - saved, the time ran out · saw each other | |
| 12 0:44 | 1v1 before the plant CT · 100 HP · Middle | won - ran the clock out · saw each other | |
| 13 bomb 0:40 | 1v4 after the plant CT · 100 HP · Under A | lost - died in the first fight · saw them first | |
| 14 1:24 | 1v4 before the plant CT · 2 HP · Extended A | lost - died in the first fight · saw each other | |
| 15 1:31 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 16 1:38 | 1v4 before the plant T · 100 HP · T Spawn | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 17 0:39 | 1v4 before the plant CT · 100 HP · Extended A | lost - saved, the bomb went off · first fight won, saw them first | |
| 18 0:22 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later · saw each other | |
| 20 0:27 | 1v3 before the plant T · 100 HP · T Spawn | lost - saved, the time ran out | |
| 21 1:19 | 1v3 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other | |
| 22 bomb 0:13 | 1v3 after the plant CT · 24 HP · Extended A | lost - died in the first fight · saw them first | |
| 23 1:36 | 1v3 before the plant T · 33 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 23 1:08 | 1v1 before the plant CT · 73 HP · Extended A | won - killed them · first fight won, saw each other | |
| 24 bomb 0:33 | 1v3 after the plant T · 16 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:41 | misled a peek | barely blinded по-английски или в афк 2.1 s (0.2 s white) the enemy was barely blinded, and NyvestReys peeked по-английски или в афк 0.1 s after the pop; got hit first | |
| 4 1:42 | hurt the team | no enemy blinded for long; blinded NyvestReys 3.2 s on the move through Top Mid - took damage 0.2 s after the pop; blinded sadneess + 4.5 s on the move through Top Mid - safe | |
| 5 1:41 | blinded an enemy, but hurt the team too | blinded NyvestReys 3.7 s (1.0 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight | |
| 7 1:50 | hurt the team | no enemy blinded for long; blinded по-английски или в афк 4.2 s on the move through Mid Doors - took damage 1.3 s after the pop | |
| 9 1:35 | hurt the team | no enemy blinded for long; blinded themselves 4.0 s holding Mid Doors - an enemy could see them | |
| 10 0:53 | hurt the team | no enemy blinded for long; blinded CLAN&OWNER 2.4 s holding Mid Doors - an enemy could see them | |
| 12 1:06 | hurt the team | barely blinded NyvestReys 1.4 s (0.1 s white); blinded mylaeee 1.7 s holding Bombsite B - an enemy could see them; blinded themselves 1.5 s on the move through Mid Doors - safe | |
| 12 0:45 | misled a peek | barely blinded STFT.- 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked STFT.- 0.8 s after the pop; hit them first | |
| 14 1:46 | hurt the team | barely blinded Мики 2.2 s (0.2 s white); blinded Agnostic 3.0 s on the move through Long Doors - an enemy could see them | |
| 14 1:46 | blinded an enemy, but hurt the team too | blinded Мики 3.8 s (1.1 s white); blinded Agnostic 2.9 s on the move through Long Doors - an enemy could see them | |
| 14 1:35 | misled a peek | barely blinded sadneess + 0.7 s (0.1 s white), Мики 0.6 s (0.1 s white), NyvestReys 0.6 s (0.0 s white); blinded Han 4.0 s holding Long A - safe; blinded CLAN&OWNER 3.3 s holding Side - safe; blinded Agnostic 3.6 s holding Long A - safe the enemy was barely blinded, and mylaeee peeked sadneess + 2.3 s after the pop; hit them first | |
| 15 1:43 | blinded an enemy, but hurt the team too | blinded NyvestReys 3.3 s (0.7 s white); blinded mylaeee 1.4 s holding Bombsite B - an enemy could see them mylaeee peeked NyvestReys 0.5 s before the pop - too late - the flash popped after they showed; got hit first | |
| 15 1:33 | misled a peek | barely blinded Agnostic 1.9 s (0.2 s white), CLAN&OWNER 1.6 s (0.1 s white); blinded Мики 2.8 s holding Bombsite B - safe the enemy was barely blinded, and sadneess + peeked CLAN&OWNER 0.5 s after the pop; hit them first | |
| 21 1:46 | misled a peek | barely blinded sadneess + 0.6 s (0.1 s white); blinded themselves 1.0 s on the move through Long Doors - safe; blinded mylaeee 1.0 s on the move through Long Doors - safe the enemy was barely blinded, and Han peeked sadneess + 0.7 s after the pop; got hit first | |
| 21 1:45 | hurt the team | no enemy blinded for long; blinded Создатель хайпа 1.8 s on the move through Long A - an enemy could see them | |
| 23 1:46 | blinded an enemy, but hurt the team too | blinded STFT.- 3.8 s (1.1 s white); blinded mylaeee 2.9 s holding Long Doors - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:43 | punished | hit by по-английски или в афк 0.6 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 735 units away | |
| 3 1:38 | punished | killed by Создатель хайпа with a flash in hand at Catwalk - seen by 1 enemy for 0.4 s, the nearest 539 units away | |
| 4 1:15 | punished | killed by по-английски или в афк 1.1 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 1475 units away, thrown in the open | |
| 5 bomb 0:39 | punished | hit by mylaeee 1.6 s after throwing a smoke at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 7 1:23 | punished | hit by sadneess + 1.1 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1120 units away, thrown in the open; a running throw | |
| 23 0:58 | punished | killed by Создатель хайпа 1.1 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 507 units away | |
| 24 1:43 | punished | killed by STFT.- with a flash in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2040 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 12 0:08 | Fake plant let go after 0.03 s · 1 v 1, alone · the nearest CT 816 units away | no plant | |
| 12 0:02 | Fake plant let go after 0.09 s · 1 v 1, alone · the nearest CT 465 units away | no plant |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.


