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Dust II, won 13-11 · Wed 21 Oct, 19:58

МикиGold Nova Master

The match

Aim

562 msTTD859 msTTK3.7°Crosshair↓22%1st bullet33%Spray13%Head39%Counter-strafe

Scoreboard

67ADR54%KAST

Positioning

Shots

24/41Rushed↓8/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476819%
M4A44124%
M4A1-S1833%
MP91688%
Glock-181233%
FAMAS714%
MAC-10650%
USP-S60%
Desert Eagle540%
Tec-9333%
Galil AR367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/10223 1:45 2 kills (MP9 ×2), all headshots, in 4.7 s CT2.8
43/10215 1:41 2 kills (M4A1-S ×2), in 7.5 s CT1.1
55/1025 1:24 1 kill (AK-47), 1 headshot T0.6
57/10217 1:27 1 kill (AK-47), a wallbang CT0.6
60/10210 0:36 1 kill (Galil) T0.5
64/1022 1:31 1 kill (MAC-10), 1 headshot T0.4
65/10216 1:40 1 kill (AK-47) CT0.4
74/1023 1:08 1 kill (AK-47), 1 headshot T0.0
85/10220 1:14 2 kills (M4A4 ×2), in 42.9 s CT-0.2

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 0 weak, 3 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 goodblinded Agnostic 3.5 s (0.8 s white), mylaeee 3.3 s (0.7 s white), по-английски или в афк 3.3 s (0.7 s white) STFT.- peeked по-английски или в афк 0.7 s after the pop - early - the enemy was already recovering; got hit first
1 1:46 goodblinded по-английски или в афк 3.3 s (0.7 s white)
2 1:20 wastedbarely blinded CLAN&OWNER 1.2 s (0.1 s white); blinded themselves 2.4 s on the move through Catwalk - safe
3 1:48 goodblinded Agnostic 3.8 s (1.1 s white)
3 1:41 misled a peekbarely blinded по-английски или в афк 2.1 s (0.2 s white) the enemy was barely blinded, and NyvestReys peeked по-английски или в афк 0.1 s after the pop; got hit first
4 1:42 hurt the teamno enemy blinded for long; blinded NyvestReys 3.2 s on the move through Top Mid - took damage 0.2 s after the pop; blinded sadneess + 4.5 s on the move through Top Mid - safe
6 1:37 wastedbarely blinded Agnostic 0.7 s (0.1 s white)
17 1:33 goodblinded Agnostic 4.2 s (1.4 s white)
21 1:33 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 36 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:21 exposeda flash at Catwalk - seen by 1 enemy for 0.5 s, the nearest 1056 units away
3 1:43 punishedhit by по-английски или в афк 0.6 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 735 units away
17 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1034 units away; a running throw

Positioning

In 4 of your 33 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 9 of your 26 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:14 по-английски или в афкTop Midcover not used: 96 units away, they'd have seen only your headdied
15 1:36 AgnosticBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
19 0:16 AgnosticBombsite Bcover not used: 128 units away, they'd have seen only your headdied
22 1:39 по-английски или в афкMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeSTFT.- was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
2 1:21 holdheld with sadneess +, 211 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after sadneess +)
6 1:32 tradesadneess + was killed 303 units away: not traded within 5 s (pros: 625 ms)
7 1:46 tradeСоздатель хайпа was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
7 1:38 holdheld with NyvestReys, 572 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after NyvestReys)
10 1:33 line of firestood in STFT.-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:31 tradeNyvestReys was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
13 1:21 holdheld with sadneess +, 514 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after sadneess +)
13 1:20 tradesadneess + was killed 657 units away: not traded within 5 s (pros: 625 ms)
15 1:42 holdheld with NyvestReys, 723 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before NyvestReys)
15 1:37 tradeNyvestReys was killed 911 units away: you traded in 3,812 ms (pros: 625 ms)
15 1:36 holdheld with sadneess +, 785 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before sadneess +)
17 1:35 tradeSTFT.- was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
20 0:54 holdheld with STFT.-, 733 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 0:54 tradeSTFT.- was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
21 1:50 tradeSTFT.- was killed 440 units away: not traded within 5 s (pros: 1,641 ms)
22 1:40 holdheld with STFT.-, 448 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before STFT.-)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 по-английски или в афкhit themGlock-18281 ms–4.2°
1 1:37 по-английски или в афкkilled by themUSP-S2016 ms2344 ms0.6°
2 1:31 Agnostickilled themMAC-10234 ms453 ms2.0°
2 1:31 Agnostichit by themMP9344 ms–1.7°
2 1:10 CLAN&OWNERhit themMAC-10438 ms–3.7°
2 1:10 CLAN&OWNERkilled by themAK-47750 ms750 ms4.0°
3 1:42 по-английски или в афкhit by themM4A4312 ms–1.6°
3 1:40 по-английски или в афкhit themAK-47500 ms–2.5°
3 1:10 Hanhit themAK-47391 ms–1.3°
3 1:08 Hankilled themAK-47609 ms609 ms0.3°
3 1:03 Agnostickilled by themDesert Eagle2578 ms3953 ms2.5°
3 1:03 Agnostichit themAK-47750 ms–45.8°
4 1:31 Agnostickilled by themM4A4406 ms672 ms2.9°
4 1:31 Agnostichit themAK-47453 ms–5.1°
5 1:25 по-английски или в афкhit by themM4A4641 ms–4.1°
5 1:25 по-английски или в афкkilled themAK-47750 ms1047 ms19.9°
5 1:03 mylaeeekilled by themFAMAS469 ms656 ms9.4°
6 1:32 Agnostichit themAK-47438 ms–0.7°
6 1:31 Agnostickilled by themM4A4141 ms312 ms1.0°
7 1:37 по-английски или в афкkilled by themM4A1-S672 ms1266 ms10.9°
7 1:37 по-английски или в афкhit themTec-91109 ms–17.2°
8 1:14 по-английски или в афкkilled by themM4A1-S453 ms453 ms0.5°
9 1:36 CLAN&OWNERkilled by themM4A1-S312 ms609 ms0.5°
10 0:36 mylaeeekilled themGalil AR375 ms547 ms10.2°
10 0:36 mylaeeehit by themM4A4531 ms–12.8°
11 1:32 Hanhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:32 Hankilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:30 по-английски или в афкhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:40 Hankilled by themGlock-18859 ms859 ms52.4°
14 1:41 Agnostichit by themAK-47453 ms–0.3°
14 1:41 Agnostichit themDesert Eagle641 ms–3.6°
14 1:31 Agnostichit themDesert Eagle562 ms–1.1°
15 1:41 Hankilled themM4A1-S891 ms1188 ms8.7°
15 1:35 Agnostickilled themM4A1-S266 ms1562 ms3.6°
15 1:34 Agnostichit by themAK-4794 ms–3.4°
16 1:41 CLAN&OWNERhit by themAK-47797 ms–8.3°
16 1:40 CLAN&OWNERkilled themAK-471297 ms1406 ms4.8°
17 1:27 CLAN&OWNERkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:13 по-английски или в афкkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:13 по-английски или в афкhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:03 mylaeeehit themM4A4641 ms–0.4°
18 1:03 mylaeeekilled by themGalil AR750 ms1031 ms0.1°
19 0:16 Agnostickilled by themAK-47391 ms391 ms0.7°
20 1:40 Agnostichit themM4A4922 ms–1.3°
20 1:26 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:22 по-английски или в афкhit by themAK-47359 ms–2.1°
20 1:15 по-английски или в афкkilled themM4A4578 ms859 ms2.7°
20 1:15 по-английски или в афкhit by themAK-47703 ms–1.6°
20 0:32 mylaeeekilled themM4A4578 ms750 ms16.2°
21 1:26 CLAN&OWNERhit by themSSG 08203 ms–1.0°
21 1:20 CLAN&OWNERkilled by themGlock-18391 ms875 ms1.3°
21 1:20 CLAN&OWNERhit themAK-47438 ms–5.2°
22 1:40 Hanhit by themSSG 08438 ms–3.4°
22 1:39 Hanhit themFAMAS484 ms–7.4°
22 1:39 по-английски или в афкkilled by themSSG 08406 ms406 ms1.7°
23 1:46 mylaeeekilled themMP9984 ms1531 ms39.3°
23 1:41 по-английски или в афкkilled themMP9203 ms625 ms2.9°
23 1:40 Agnostickilled by themAK-47188 ms688 ms1.9°

Shots

You fired 24 of your 41 first shots too soon: 18 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 16 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 по-английски или в афкGlock-18592fine - pros would have fired it too4/12cut short (a death, a reload)46% / 46%
2 1:31 AgnosticMAC-10397fine - pros would have fired it too2/10killed them62% / 66%
2 1:10 CLAN&OWNERMAC-101824fine - pros would have fired it too1/239% / 44%
3 1:41 по-английски или в афкAK-47752fired while moving (123 u/s), too fast to be accurate - stop first3/208 bullets after pros would have stopped14% / 63%
3 1:10 HanAK-47945fine - pros would have fired it too1/745% / 45%
3 1:09 HanAK-471014fine - pros would have fired it too1/7killed them51% / 51%
3 1:04 CLAN&OWNERAK-471650fired while moving (75 u/s), too fast to be accurate - stop first0/10% / 56%
3 1:04 AgnosticAK-47706fired while moving (108 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
3 1:03 AgnosticAK-47687fine - pros would have fired it too2/13cut short (a death, a reload)73% / 73%
4 1:31 AgnosticAK-47338fired while moving (110 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)7% / 47%
5 1:25 по-английски или в афкAK-47695fired while moving (197 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 56%
5 1:25 по-английски или в афкAK-47661fine - pros would have fired it too3/8killed them45% / 46%
6 1:32 AgnosticAK-47918fired while moving (112 u/s), too fast to be accurate - stop first3/916% / 58%
7 1:37 по-английски или в афкTec-9692too soon: your crosshair was still moving onto them, about 2 player widths (66 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
7 1:37 по-английски или в афкTec-9671fine - pros would have fired it too1/2cut short (a death, a reload)53% / 53%
10 0:36 mylaeeeGalil AR253fired while moving (136 u/s), too fast to be accurate - stop first2/9killed them28% / 51%
13 1:32 HanUSP-S1340fired while moving (219 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
13 1:29 AgnosticUSP-S1335fired while moving (115 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 48%
13 1:29 AgnosticUSP-S1310fired while moving (162 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
13 bomb 0:40 HanUSP-S687fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
13 bomb 0:40 HanUSP-S692fine - pros would have fired it too0/1cut short (a death, a reload)49% / 49%
14 1:46 AgnosticDesert Eagle882fired while moving (89 u/s), too fast to be accurate - stop first0/21% / 47%
14 1:41 AgnosticDesert Eagle1243fine - pros would have fired it too1/249% / 49%
14 1:31 AgnosticDesert Eagle1459fine - pros would have fired it too1/2cut short (a death, a reload)61% / 61%
15 1:41 HanM4A1-S886aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first2/11killed them2% / 59%
15 1:35 AgnosticM4A1-S650aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first5/20killed them2% / 63%
16 1:40 CLAN&OWNERAK-47500fired while moving (90 u/s), too fast to be accurate - stop first2/10killed them38% / 71%
18 1:04 mylaeeeM4A4922fired while moving (117 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)14% / 52%
20 1:40 AgnosticM4A4803fired while moving (113 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 54%
20 1:40 AgnosticM4A4794fine - pros would have fired it too0/134 bullets after pros would have stopped40% / 52%
20 1:26 AgnosticM4A41108aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first1/72% / 61%
20 1:15 по-английски или в афкM4A4837fired while moving (159 u/s), too fast to be accurate - stop first4/16killed them1% / 49%
20 0:32 mylaeeeM4A4386too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target3/12killed them2% / 49%
21 1:26 AgnosticAK-472066aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/54 bullets after pros would have stopped1% / 43%
21 1:25 AgnosticAK-472065fired while moving (134 u/s), too fast to be accurate - stop first0/14% / 50%
21 1:24 CLAN&OWNERAK-471500fired while moving (103 u/s), too fast to be accurate - stop first0/21% / 54%
21 1:20 CLAN&OWNERAK-47500fired while moving (195 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)20% / 59%
22 1:46 по-английски или в афкFAMAS1696fine - pros would have fired it too0/254% / 59%
22 1:39 HanFAMAS814fine - pros would have fired it too1/5cut short (a death, a reload)64% / 64%
23 1:46 mylaeeeMP9613fine - pros would have fired it too8/12killed them71% / 71%
23 1:41 по-английски или в афкMP9427fine - pros would have fired it too6/15killed them61% / 66%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.