Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 68 | 19% |
| M4A4 | 41 | 24% |
| M4A1-S | 18 | 33% |
| MP9 | 16 | 88% |
| Glock-18 | 12 | 33% |
| FAMAS | 7 | 14% |
| MAC-10 | 6 | 50% |
| USP-S | 6 | 0% |
| Desert Eagle | 5 | 40% |
| Tec-9 | 3 | 33% |
| Galil AR | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/102 | 23 1:45 | 2 kills (MP9 ×2), all headshots, in 4.7 s CT | 2.8 |
| 43/102 | 15 1:41 | 2 kills (M4A1-S ×2), in 7.5 s CT | 1.1 |
| 55/102 | 5 1:24 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 57/102 | 17 1:27 | 1 kill (AK-47), a wallbang CT | 0.6 |
| 60/102 | 10 0:36 | 1 kill (Galil) T | 0.5 |
| 64/102 | 2 1:31 | 1 kill (MAC-10), 1 headshot T | 0.4 |
| 65/102 | 16 1:40 | 1 kill (AK-47) CT | 0.4 |
| 74/102 | 3 1:08 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 85/102 | 20 1:14 | 2 kills (M4A4 ×2), in 42.9 s CT | -0.2 |
Flashes
9 flashes: 4 good, 0 weak, 3 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | good | blinded Agnostic 3.5 s (0.8 s white), mylaeee 3.3 s (0.7 s white), по-английски или в афк 3.3 s (0.7 s white) STFT.- peeked по-английски или в афк 0.7 s after the pop - early - the enemy was already recovering; got hit first |
| 1 1:46 | good | blinded по-английски или в афк 3.3 s (0.7 s white) |
| 2 1:20 | wasted | barely blinded CLAN&OWNER 1.2 s (0.1 s white); blinded themselves 2.4 s on the move through Catwalk - safe |
| 3 1:48 | good | blinded Agnostic 3.8 s (1.1 s white) |
| 3 1:41 | misled a peek | barely blinded по-английски или в афк 2.1 s (0.2 s white) the enemy was barely blinded, and NyvestReys peeked по-английски или в афк 0.1 s after the pop; got hit first |
| 4 1:42 | hurt the team | no enemy blinded for long; blinded NyvestReys 3.2 s on the move through Top Mid - took damage 0.2 s after the pop; blinded sadneess + 4.5 s on the move through Top Mid - safe |
| 6 1:37 | wasted | barely blinded Agnostic 0.7 s (0.1 s white) |
| 17 1:33 | good | blinded Agnostic 4.2 s (1.4 s white) |
| 21 1:33 | wasted | no enemy blinded for long |
Throws
39 grenades: 36 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:21 | exposed | a flash at Catwalk - seen by 1 enemy for 0.5 s, the nearest 1056 units away |
| 3 1:43 | punished | hit by по-английски или в афк 0.6 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 735 units away |
| 17 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1034 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:14 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died | ||
| 15 1:36 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 19 0:16 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died | ||
| 22 1:39 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | STFT.- was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:21 | hold | held with sadneess +, 211 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after sadneess +) |
| 6 1:32 | trade | sadneess + was killed 303 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:46 | trade | Создатель хайпа was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:38 | hold | held with NyvestReys, 572 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after NyvestReys) |
| 10 1:33 | line of fire | stood in STFT.-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | NyvestReys was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:21 | hold | held with sadneess +, 514 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after sadneess +) |
| 13 1:20 | trade | sadneess + was killed 657 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:42 | hold | held with NyvestReys, 723 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before NyvestReys) |
| 15 1:37 | trade | NyvestReys was killed 911 units away: you traded in 3,812 ms (pros: 625 ms) |
| 15 1:36 | hold | held with sadneess +, 785 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before sadneess +) |
| 17 1:35 | trade | STFT.- was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 0:54 | hold | held with STFT.-, 733 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 0:54 | trade | STFT.- was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:50 | trade | STFT.- was killed 440 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:40 | hold | held with STFT.-, 448 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 328 ms before STFT.-) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit them | Glock-18 | 281 ms | – | 4.2° | ||
| 1 1:37 | killed by them | USP-S | 2016 ms | 2344 ms | 0.6° | ||
| 2 1:31 | killed them | MAC-10 | 234 ms | 453 ms | 2.0° | ||
| 2 1:31 | hit by them | MP9 | 344 ms | – | 1.7° | ||
| 2 1:10 | hit them | MAC-10 | 438 ms | – | 3.7° | ||
| 2 1:10 | killed by them | AK-47 | 750 ms | 750 ms | 4.0° | ||
| 3 1:42 | hit by them | M4A4 | 312 ms | – | 1.6° | ||
| 3 1:40 | hit them | AK-47 | 500 ms | – | 2.5° | ||
| 3 1:10 | hit them | AK-47 | 391 ms | – | 1.3° | ||
| 3 1:08 | killed them | AK-47 | 609 ms | 609 ms | 0.3° | ||
| 3 1:03 | killed by them | Desert Eagle | 2578 ms | 3953 ms | 2.5° | ||
| 3 1:03 | hit them | AK-47 | 750 ms | – | 45.8° | ||
| 4 1:31 | killed by them | M4A4 | 406 ms | 672 ms | 2.9° | ||
| 4 1:31 | hit them | AK-47 | 453 ms | – | 5.1° | ||
| 5 1:25 | hit by them | M4A4 | 641 ms | – | 4.1° | ||
| 5 1:25 | killed them | AK-47 | 750 ms | 1047 ms | 19.9° | ||
| 5 1:03 | killed by them | FAMAS | 469 ms | 656 ms | 9.4° | ||
| 6 1:32 | hit them | AK-47 | 438 ms | – | 0.7° | ||
| 6 1:31 | killed by them | M4A4 | 141 ms | 312 ms | 1.0° | ||
| 7 1:37 | killed by them | M4A1-S | 672 ms | 1266 ms | 10.9° | ||
| 7 1:37 | hit them | Tec-9 | 1109 ms | – | 17.2° | ||
| 8 1:14 | killed by them | M4A1-S | 453 ms | 453 ms | 0.5° | ||
| 9 1:36 | killed by them | M4A1-S | 312 ms | 609 ms | 0.5° | ||
| 10 0:36 | killed them | Galil AR | 375 ms | 547 ms | 10.2° | ||
| 10 0:36 | hit by them | M4A4 | 531 ms | – | 12.8° | ||
| 11 1:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:30 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:40 | killed by them | Glock-18 | 859 ms | 859 ms | 52.4° | ||
| 14 1:41 | hit by them | AK-47 | 453 ms | – | 0.3° | ||
| 14 1:41 | hit them | Desert Eagle | 641 ms | – | 3.6° | ||
| 14 1:31 | hit them | Desert Eagle | 562 ms | – | 1.1° | ||
| 15 1:41 | killed them | M4A1-S | 891 ms | 1188 ms | 8.7° | ||
| 15 1:35 | killed them | M4A1-S | 266 ms | 1562 ms | 3.6° | ||
| 15 1:34 | hit by them | AK-47 | 94 ms | – | 3.4° | ||
| 16 1:41 | hit by them | AK-47 | 797 ms | – | 8.3° | ||
| 16 1:40 | killed them | AK-47 | 1297 ms | 1406 ms | 4.8° | ||
| 17 1:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:13 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:03 | hit them | M4A4 | 641 ms | – | 0.4° | ||
| 18 1:03 | killed by them | Galil AR | 750 ms | 1031 ms | 0.1° | ||
| 19 0:16 | killed by them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 20 1:40 | hit them | M4A4 | 922 ms | – | 1.3° | ||
| 20 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:22 | hit by them | AK-47 | 359 ms | – | 2.1° | ||
| 20 1:15 | killed them | M4A4 | 578 ms | 859 ms | 2.7° | ||
| 20 1:15 | hit by them | AK-47 | 703 ms | – | 1.6° | ||
| 20 0:32 | killed them | M4A4 | 578 ms | 750 ms | 16.2° | ||
| 21 1:26 | hit by them | SSG 08 | 203 ms | – | 1.0° | ||
| 21 1:20 | killed by them | Glock-18 | 391 ms | 875 ms | 1.3° | ||
| 21 1:20 | hit them | AK-47 | 438 ms | – | 5.2° | ||
| 22 1:40 | hit by them | SSG 08 | 438 ms | – | 3.4° | ||
| 22 1:39 | hit them | FAMAS | 484 ms | – | 7.4° | ||
| 22 1:39 | killed by them | SSG 08 | 406 ms | 406 ms | 1.7° | ||
| 23 1:46 | killed them | MP9 | 984 ms | 1531 ms | 39.3° | ||
| 23 1:41 | killed them | MP9 | 203 ms | 625 ms | 2.9° | ||
| 23 1:40 | killed by them | AK-47 | 188 ms | 688 ms | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 592 | fine - pros would have fired it too | 4/12 | cut short (a death, a reload) | 46% / 46% | |
| 2 1:31 | MAC-10 | 397 | fine - pros would have fired it too | 2/10 | killed them | 62% / 66% | |
| 2 1:10 | MAC-10 | 1824 | fine - pros would have fired it too | 1/2 | 39% / 44% | ||
| 3 1:41 | AK-47 | 752 | fired while moving (123 u/s), too fast to be accurate - stop first | 3/20 | 8 bullets after pros would have stopped | 14% / 63% | |
| 3 1:10 | AK-47 | 945 | fine - pros would have fired it too | 1/7 | 45% / 45% | ||
| 3 1:09 | AK-47 | 1014 | fine - pros would have fired it too | 1/7 | killed them | 51% / 51% | |
| 3 1:04 | AK-47 | 1650 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | 0% / 56% | ||
| 3 1:04 | AK-47 | 706 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 3 1:03 | AK-47 | 687 | fine - pros would have fired it too | 2/13 | cut short (a death, a reload) | 73% / 73% | |
| 4 1:31 | AK-47 | 338 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 7% / 47% | |
| 5 1:25 | AK-47 | 695 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 56% | |
| 5 1:25 | AK-47 | 661 | fine - pros would have fired it too | 3/8 | killed them | 45% / 46% | |
| 6 1:32 | AK-47 | 918 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/9 | 16% / 58% | ||
| 7 1:37 | Tec-9 | 692 | too soon: your crosshair was still moving onto them, about 2 player widths (66 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 7 1:37 | Tec-9 | 671 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 53% / 53% | |
| 10 0:36 | Galil AR | 253 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/9 | killed them | 28% / 51% | |
| 13 1:32 | USP-S | 1340 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 13 1:29 | USP-S | 1335 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 48% | |
| 13 1:29 | USP-S | 1310 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 13 bomb 0:40 | USP-S | 687 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 13 bomb 0:40 | USP-S | 692 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 49% | |
| 14 1:46 | Desert Eagle | 882 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | 1% / 47% | ||
| 14 1:41 | Desert Eagle | 1243 | fine - pros would have fired it too | 1/2 | 49% / 49% | ||
| 14 1:31 | Desert Eagle | 1459 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 61% / 61% | |
| 15 1:41 | M4A1-S | 886 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 2/11 | killed them | 2% / 59% | |
| 15 1:35 | M4A1-S | 650 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 5/20 | killed them | 2% / 63% | |
| 16 1:40 | AK-47 | 500 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/10 | killed them | 38% / 71% | |
| 18 1:04 | M4A4 | 922 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 14% / 52% | |
| 20 1:40 | M4A4 | 803 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 54% | |
| 20 1:40 | M4A4 | 794 | fine - pros would have fired it too | 0/13 | 4 bullets after pros would have stopped | 40% / 52% | |
| 20 1:26 | M4A4 | 1108 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 1/7 | 2% / 61% | ||
| 20 1:15 | M4A4 | 837 | fired while moving (159 u/s), too fast to be accurate - stop first | 4/16 | killed them | 1% / 49% | |
| 20 0:32 | M4A4 | 386 | too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target | 3/12 | killed them | 2% / 49% | |
| 21 1:26 | AK-47 | 2066 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/5 | 4 bullets after pros would have stopped | 1% / 43% | |
| 21 1:25 | AK-47 | 2065 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | 4% / 50% | ||
| 21 1:24 | AK-47 | 1500 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | 1% / 54% | ||
| 21 1:20 | AK-47 | 500 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 20% / 59% | |
| 22 1:46 | FAMAS | 1696 | fine - pros would have fired it too | 0/2 | 54% / 59% | ||
| 22 1:39 | FAMAS | 814 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 64% / 64% | |
| 23 1:46 | MP9 | 613 | fine - pros would have fired it too | 8/12 | killed them | 71% / 71% | |
| 23 1:41 | MP9 | 427 | fine - pros would have fired it too | 6/15 | killed them | 61% / 66% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
