Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 35 | 20% |
| Glock-18 | 25 | 20% |
| AK-47 | 14 | 50% |
| USP-S | 7 | 43% |
| AWP | 5 | 40% |
| M4A1-S | 4 | 0% |
| SSG 08 | 2 | 50% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/102 | 13 1:40 | 3 kills (Glock ×3), a wallbang, 2 headshots, in 21.4 s T | 4.9 |
| 17/102 | 7 1:07 | 2 kills (AWP ×2), in 2.8 s CT | 3.1 |
| 18/102 | 6 1:29 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 22/102 | 11 1:32 | 1 kill (AWP), 1 through smoke CT | 2.6 |
| 33/102 | 17 1:02 | 2 kills (AK-47 ×2), all headshots, in 23.4 s T | 2.1 |
| 40/102 | 14 1:25 | 2 kills (MAC-10, Glock), in 2.8 s T | 1.3 |
| 81/102 | 23 1:40 | 1 kill (AK-47), 1 headshot T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 0:27 | 1v3 before the plant T · 100 HP · T Spawn | lost - saved, the time ran out |
Flashes
10 flashes: 0 good, 2 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:36 | weak | barely blinded sadneess + 1.9 s (0.2 s white), NyvestReys 1.0 s (0.1 s white) |
| 8 0:44 | wasted | no enemy blinded for long |
| 9 1:35 | hurt the team | no enemy blinded for long; blinded themselves 4.0 s holding Mid Doors - an enemy could see them |
| 10 1:36 | wasted | no enemy blinded for long |
| 13 1:50 | wasted | no enemy blinded for long; blinded по-английски или в афк 3.3 s on the move through T Spawn - safe; blinded themselves 1.9 s on the move through Outside Long - safe; blinded CLAN&OWNER 3.7 s on the move through Outside Long - safe; blinded mylaeee 4.5 s on the move through Outside Long - safe |
| 14 1:47 | wasted | no enemy blinded for long |
| 15 1:43 | blinded an enemy, but hurt the team too | blinded NyvestReys 3.3 s (0.7 s white); blinded mylaeee 1.4 s holding Bombsite B - an enemy could see them mylaeee peeked NyvestReys 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
| 18 0:51 | weak | barely blinded NyvestReys 1.8 s (0.1 s white); blinded Agnostic 2.9 s holding Top Mid - safe |
| 18 0:46 | wasted | barely blinded Создатель хайпа 0.6 s (0.0 s white); blinded Agnostic 2.8 s on the move through Top Mid - safe |
| 21 1:46 | misled a peek | barely blinded sadneess + 0.6 s (0.1 s white); blinded themselves 1.0 s on the move through Long Doors - safe; blinded mylaeee 1.0 s on the move through Long Doors - safe the enemy was barely blinded, and Han peeked sadneess + 0.7 s after the pop; got hit first |
Throws
19 grenades: 16 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:38 | exposed | a flash at Middle - seen by 1 enemy for 0.8 s, the nearest 856 units away; a running throw |
| 9 1:37 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2132 units away |
| 13 1:36 | exposed | a smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 1082 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:05 | T Spawn | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 12 0:52 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 13 1:21 | Extended A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 15 1:42 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 22 1:40 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:10 | trade | CLAN&OWNER was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:04 | hold | held with mylaeee, 301 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before mylaeee) |
| 9 1:47 | hold | held with по-английски или в афк, 920 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:44 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:41 | trade | mylaeee was killed 41 units away: you traded in 734 ms (pros: 625 ms) |
| 14 1:32 | trade | mylaeee was killed 236 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:42 | trade | mylaeee was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:42 | hold | held with Agnostic, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Agnostic) |
| 16 1:42 | trade | Agnostic was killed 64 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:40 | trade | CLAN&OWNER was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:39 | trade | mylaeee was killed 332 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:14 | trade | CLAN&OWNER was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:46 | trade | mylaeee was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | P2000 | 1875 ms | – | 6.4° | ||
| 1 1:34 | hit them | P2000 | 406 ms | – | 2.2° | ||
| 1 1:34 | hit by them | Glock-18 | 2703 ms | – | 18.5° | ||
| 1 1:34 | killed by them | Glock-18 | 1172 ms | 1172 ms | 3.3° | ||
| 2 1:24 | killed by them | AK-47 | 78 ms | 281 ms | 2.7° | ||
| 3 1:10 | hit by them | AK-47 | 391 ms | – | 1.3° | ||
| 3 1:08 | killed by them | AK-47 | 609 ms | 609 ms | 0.3° | ||
| 4 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:36 | killed by them | AWP | 359 ms | 359 ms | 0.6° | ||
| 6 1:29 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:07 | killed them | AWP | 1156 ms | 1156 ms | 46.0° | ||
| 7 1:05 | hit by them | AK-47 | 578 ms | – | 2.2° | ||
| 7 1:05 | killed them | AWP | 734 ms | 734 ms | 0.4° | ||
| 8 0:57 | hit by them | SSG 08 | 312 ms | – | 0.5° | ||
| 10 0:49 | killed by them | Desert Eagle | 406 ms | 406 ms | 0.3° | ||
| 11 1:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:51 | killed by them | AK-47 | 766 ms | 859 ms | 2.3° | ||
| 13 1:46 | hit them | Glock-18 | 469 ms | – | 4.4° | ||
| 13 1:46 | hit them | Glock-18 | 391 ms | – | 4.0° | ||
| 13 1:40 | killed them | Glock-18 | 1062 ms | 1062 ms | 1.7° | ||
| 13 1:28 | hit by them | P2000 | 703 ms | – | 0.5° | ||
| 13 1:25 | hit them | Glock-18 | 672 ms | – | 0.4° | ||
| 13 1:20 | killed them | Glock-18 | 1016 ms | 1016 ms | 3.1° | ||
| 13 bomb 0:40 | killed them | Glock-18 | 859 ms | 859 ms | 52.4° | ||
| 14 1:26 | hit them | MAC-10 | 688 ms | – | 12.9° | ||
| 14 1:25 | killed them | MAC-10 | 1094 ms | 1250 ms | 5.9° | ||
| 14 1:22 | killed them | Glock-18 | 422 ms | 422 ms | 1.4° | ||
| 15 1:41 | killed by them | M4A1-S | 891 ms | 1188 ms | 8.7° | ||
| 15 1:41 | hit by them | M4A4 | 594 ms | – | 10.0° | ||
| 16 1:38 | killed by them | FAMAS | 609 ms | 875 ms | 8.6° | ||
| 17 1:02 | killed them | AK-47 | 984 ms | 984 ms | 2.7° | ||
| 17 0:39 | hit by them | AK-47 | 344 ms | – | 1.2° | ||
| 17 0:39 | killed them | AK-47 | 1094 ms | 1094 ms | 2.2° | ||
| 18 1:13 | hit them | AK-47 | 203 ms | – | 0.4° | ||
| 18 1:12 | hit by them | FAMAS | 688 ms | – | 1.1° | ||
| 18 0:42 | killed by them | M4A1-S | 266 ms | 266 ms | 0.7° | ||
| 19 1:39 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:45 | killed by them | M4A1-S | 328 ms | 422 ms | 2.6° | ||
| 22 1:40 | hit them | SSG 08 | 438 ms | – | 3.4° | ||
| 22 1:39 | hit by them | FAMAS | 484 ms | – | 7.4° | ||
| 22 1:36 | hit by them | M4A4 | 906 ms | – | 4.6° | ||
| 23 1:41 | killed them | AK-47 | 891 ms | 1547 ms | 3.6° | ||
| 23 1:39 | killed by them | M4A1-S | 312 ms | 906 ms | 3.6° | ||
| 23 1:39 | hit them | AK-47 | 609 ms | – | 4.7° | ||
| 24 1:26 | hit by them | M4A4 | 562 ms | – | 0.7° | ||
| 24 1:26 | hit them | M4A4 | 609 ms | – | 1.4° | ||
| 24 1:12 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 854 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 46% / 49% | |
| 2 1:26 | Desert Eagle | 984 | fine - pros would have fired it too | 0/1 | 26% / 36% | ||
| 3 1:10 | M4A1-S | 949 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 47% | |
| 3 1:09 | M4A1-S | 1013 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 46% | |
| 7 1:07 | AWP | 508 | fine - pros would have fired it too | 2/2 | killed them | 69% / 69% | |
| 12 1:01 | AWP | 2396 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 5% / 58% | ||
| 12 0:57 | AWP | 2471 | fine - pros would have fired it too | 0/1 | 35% / 57% | ||
| 12 0:51 | AWP | 2472 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 11% / 63% | |
| 13 1:46 | Glock-18 | 1033 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/8 | 12% / 39% | ||
| 13 1:41 | Glock-18 | 1036 | fine - pros would have fired it too | 1/5 | killed them | 27% / 36% | |
| 13 1:33 | Glock-18 | 851 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 41% | |
| 13 1:32 | Glock-18 | 869 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 43% | |
| 13 1:28 | Glock-18 | 914 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/4 | 3% / 53% | ||
| 13 1:21 | Glock-18 | 797 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/3 | killed them | 17% / 41% | |
| 13 bomb 0:40 | Glock-18 | 693 | fired while moving (177 u/s), too fast to be accurate - stop first | 1/3 | killed them | 38% / 49% | |
| 14 1:26 | MAC-10 | 820 | fired while moving (180 u/s), too fast to be accurate - stop first | 7/30 | cut short (a death, a reload); 1 bullet after pros would have stopped | 1% / 60% | |
| 14 1:22 | Glock-18 | 899 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 1/3 | killed them | 15% / 50% | |
| 15 1:41 | MAC-10 | 837 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 2% / 51% | |
| 16 1:38 | AK-47 | 615 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 0/4 | cut short (a death, a reload) | 7% / 48% | |
| 17 1:02 | AK-47 | 1934 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 17 0:39 | AK-47 | 1947 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 18 1:13 | AK-47 | 1285 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 51% | |
| 18 1:12 | AK-47 | 1284 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 18 1:12 | AK-47 | 1283 | fine - pros would have fired it too | 0/1 | 42% / 47% | ||
| 23 1:41 | AK-47 | 1124 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 55% | |
| 23 1:40 | AK-47 | 1139 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 49% | |
| 23 1:39 | AK-47 | 702 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 51% | |
| 23 1:39 | AK-47 | 702 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.