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Dust II, lost 11-13 · Wed 21 Oct, 19:58

Han

The match

Aim

711 msTTD1039 msTTK3.2°Crosshair↓44%1st bullet23%Spray18%Head82%Counter-strafe

Scoreboard

50ADR54%KAST

Positioning

Shots

15/28Rushed↓9/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103520%
Glock-182520%
AK-471450%
USP-S743%
AWP540%
M4A1-S40%
SSG 08250%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/10213 1:40 3 kills (Glock ×3), a wallbang, 2 headshots, in 21.4 s T4.9
17/1027 1:07 2 kills (AWP ×2), in 2.8 s CT3.1
18/1026 1:29 1 kill (AWP), 1 through smoke CT3.0
22/10211 1:32 1 kill (AWP), 1 through smoke CT2.6
33/10217 1:02 2 kills (AK-47 ×2), all headshots, in 23.4 s T2.1
40/10214 1:25 2 kills (MAC-10, Glock), in 2.8 s T1.3
81/10223 1:40 1 kill (AK-47), 1 headshot T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 0:27 1v3 before the plant T · 100 HP · T Spawnlost - saved, the time ran out

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 0 good, 2 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:36 weakbarely blinded sadneess + 1.9 s (0.2 s white), NyvestReys 1.0 s (0.1 s white)
8 0:44 wastedno enemy blinded for long
9 1:35 hurt the teamno enemy blinded for long; blinded themselves 4.0 s holding Mid Doors - an enemy could see them
10 1:36 wastedno enemy blinded for long
13 1:50 wastedno enemy blinded for long; blinded по-английски или в афк 3.3 s on the move through T Spawn - safe; blinded themselves 1.9 s on the move through Outside Long - safe; blinded CLAN&OWNER 3.7 s on the move through Outside Long - safe; blinded mylaeee 4.5 s on the move through Outside Long - safe
14 1:47 wastedno enemy blinded for long
15 1:43 blinded an enemy, but hurt the team tooblinded NyvestReys 3.3 s (0.7 s white); blinded mylaeee 1.4 s holding Bombsite B - an enemy could see them mylaeee peeked NyvestReys 0.5 s before the pop - too late - the flash popped after they showed; got hit first
18 0:51 weakbarely blinded NyvestReys 1.8 s (0.1 s white); blinded Agnostic 2.9 s holding Top Mid - safe
18 0:46 wastedbarely blinded Создатель хайпа 0.6 s (0.0 s white); blinded Agnostic 2.8 s on the move through Top Mid - safe
21 1:46 misled a peekbarely blinded sadneess + 0.6 s (0.1 s white); blinded themselves 1.0 s on the move through Long Doors - safe; blinded mylaeee 1.0 s on the move through Long Doors - safe the enemy was barely blinded, and Han peeked sadneess + 0.7 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 16 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:38 exposeda flash at Middle - seen by 1 enemy for 0.8 s, the nearest 856 units away; a running throw
9 1:37 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2132 units away
13 1:36 exposeda smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 1082 units away; a running throw

Positioning

In 5 of your 30 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 22 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:05 sadneess +T Spawncover not used: 16 units away, they'd have seen only your headkilled them
12 0:52 STFT.-Bombsite Acover not used: 128 units away, they'd have seen only your headdied
13 1:21 sadneess +Extended Acover not used: 96 units away, they'd have seen only your headkilled them
15 1:42 МикиBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
22 1:40 МикиTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:10 tradeCLAN&OWNER was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
6 1:04 holdheld with mylaeee, 301 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before mylaeee)
9 1:47 holdheld with по-английски или в афк, 920 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:44 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:41 trademylaeee was killed 41 units away: you traded in 734 ms (pros: 625 ms)
14 1:32 trademylaeee was killed 236 units away: not traded within 5 s (pros: 969 ms)
15 1:42 trademylaeee was killed 388 units away: not traded within 5 s (pros: 1,641 ms)
16 1:42 holdheld with Agnostic, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Agnostic)
16 1:42 tradeAgnostic was killed 64 units away: not traded within 5 s (pros: 625 ms)
16 1:40 tradeCLAN&OWNER was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
16 1:39 trademylaeee was killed 332 units away: not traded within 5 s (pros: 625 ms)
18 1:14 tradeCLAN&OWNER was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
22 1:46 trademylaeee was killed 588 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 sadneess +hit themP20001875 ms–6.4°
1 1:34 NyvestReyshit themP2000406 ms–2.2°
1 1:34 sadneess +hit by themGlock-182703 ms–18.5°
1 1:34 NyvestReyskilled by themGlock-181172 ms1172 ms3.3°
2 1:24 NyvestReyskilled by themAK-4778 ms281 ms2.7°
3 1:10 Микиhit by themAK-47391 ms–1.3°
3 1:08 Микиkilled by themAK-47609 ms609 ms0.3°
4 1:41 STFT.-killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:36 STFT.-killed by themAWP359 ms359 ms0.6°
6 1:29 STFT.-killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:07 STFT.-killed themAWP1156 ms1156 ms46.0°
7 1:05 sadneess +hit by themAK-47578 ms–2.2°
7 1:05 sadneess +killed themAWP734 ms734 ms0.4°
8 0:57 Создатель хайпаhit by themSSG 08312 ms–0.5°
10 0:49 sadneess +killed by themDesert Eagle406 ms406 ms0.3°
11 1:32 Микиhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:32 Микиkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:51 STFT.-killed by themAK-47766 ms859 ms2.3°
13 1:46 NyvestReyshit themGlock-18469 ms–4.4°
13 1:46 Создатель хайпаhit themGlock-18391 ms–4.0°
13 1:40 Создатель хайпаkilled themGlock-181062 ms1062 ms1.7°
13 1:28 sadneess +hit by themP2000703 ms–0.5°
13 1:25 sadneess +hit themGlock-18672 ms–0.4°
13 1:20 sadneess +killed themGlock-181016 ms1016 ms3.1°
13 bomb 0:40 Микиkilled themGlock-18859 ms859 ms52.4°
14 1:26 NyvestReyshit themMAC-10688 ms–12.9°
14 1:25 Создатель хайпаkilled themMAC-101094 ms1250 ms5.9°
14 1:22 NyvestReyskilled themGlock-18422 ms422 ms1.4°
15 1:41 Микиkilled by themM4A1-S891 ms1188 ms8.7°
15 1:41 NyvestReyshit by themM4A4594 ms–10.0°
16 1:38 STFT.-killed by themFAMAS609 ms875 ms8.6°
17 1:02 sadneess +killed themAK-47984 ms984 ms2.7°
17 0:39 NyvestReyshit by themAK-47344 ms–1.2°
17 0:39 NyvestReyskilled themAK-471094 ms1094 ms2.2°
18 1:13 STFT.-hit themAK-47203 ms–0.4°
18 1:12 STFT.-hit by themFAMAS688 ms–1.1°
18 0:42 NyvestReyskilled by themM4A1-S266 ms266 ms0.7°
19 1:39 Создатель хайпаhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:38 Создатель хайпаhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:45 sadneess +killed by themM4A1-S328 ms422 ms2.6°
22 1:40 Микиhit themSSG 08438 ms–3.4°
22 1:39 Микиhit by themFAMAS484 ms–7.4°
22 1:36 Создатель хайпаhit by themM4A4906 ms–4.6°
23 1:41 NyvestReyskilled themAK-47891 ms1547 ms3.6°
23 1:39 Создатель хайпаkilled by themM4A1-S312 ms906 ms3.6°
23 1:39 Создатель хайпаhit themAK-47609 ms–4.7°
24 1:26 NyvestReyshit by themM4A4562 ms–0.7°
24 1:26 NyvestReyshit themM4A4609 ms–1.4°
24 1:12 NyvestReyskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 15 of your 28 first shots too soon: 10 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 sadneess +USP-S854fine - pros would have fired it too3/7cut short (a death, a reload)46% / 49%
2 1:26 NyvestReysDesert Eagle984fine - pros would have fired it too0/126% / 36%
3 1:10 МикиM4A1-S949aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 47%
3 1:09 МикиM4A1-S1013fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 46%
7 1:07 STFT.-AWP508fine - pros would have fired it too2/2killed them69% / 69%
12 1:01 STFT.-AWP2396aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/15% / 58%
12 0:57 STFT.-AWP2471fine - pros would have fired it too0/135% / 57%
12 0:51 STFT.-AWP2472too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)11% / 63%
13 1:46 NyvestReysGlock-181033aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/812% / 39%
13 1:41 Создатель хайпаGlock-181036fine - pros would have fired it too1/5killed them27% / 36%
13 1:33 STFT.-Glock-18851fired while moving (240 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 41%
13 1:32 STFT.-Glock-18869fired while moving (240 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 43%
13 1:28 sadneess +Glock-18914aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/43% / 53%
13 1:21 sadneess +Glock-18797aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/3killed them17% / 41%
13 bomb 0:40 МикиGlock-18693fired while moving (177 u/s), too fast to be accurate - stop first1/3killed them38% / 49%
14 1:26 NyvestReysMAC-10820fired while moving (180 u/s), too fast to be accurate - stop first7/30cut short (a death, a reload); 1 bullet after pros would have stopped1% / 60%
14 1:22 NyvestReysGlock-18899too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target1/3killed them15% / 50%
15 1:41 NyvestReysMAC-10837fired while moving (234 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)2% / 51%
16 1:38 STFT.-AK-47615too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target0/4cut short (a death, a reload)7% / 48%
17 1:02 sadneess +AK-471934fine - pros would have fired it too1/1killed them68% / 68%
17 0:39 NyvestReysAK-471947fine - pros would have fired it too1/1killed them67% / 67%
18 1:13 STFT.-AK-471285fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 51%
18 1:12 STFT.-AK-471284fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
18 1:12 STFT.-AK-471283fine - pros would have fired it too0/142% / 47%
23 1:41 NyvestReysAK-471124aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 55%
23 1:40 NyvestReysAK-471139fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 49%
23 1:39 Создатель хайпаAK-47702aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 51%
23 1:39 Создатель хайпаAK-47702fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.