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Dust II, won 13-11 · Wed 21 Oct, 19:58

Создатель хайпаMaster Guardian I

The match

Aim

359 msTTD476 msTTK1.9°Crosshair↓46%1st bullet38%Spray16%Head83%Counter-strafe

Scoreboard

65ADR75%KAST

Positioning

Shots

14/28Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472733%
M4A1-S2733%
AWP1354%
SSG 08862%
USP-S617%
Five-SeveN667%
Glock-18333%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/1028 0:46 3 kills (Scout ×3), in 22.3 s T4.5
34/10224 0:25 1 kill (AWP), 1 through smoke CT1.9
46/10217 bomb 0:03 1 kill (AWP) CT1.0
47/10218 0:22 1 kill (AWP) CT1.0
50/10223 1:39 2 kills (M4A1-S, AWP), in 41.7 s CT0.9
68/1022 1:21 2 kills (AK-47 ×2), all headshots, in 20.9 s T0.3
78/10212 1:03 1 kill (AWP) T0.0
87/10219 round over 1 kill (Five-SeveN), 1 headshot CT-0.5
90/10211 1:18 1 kill (M4A1-S) T-1.1
92/10220 1:16 2 kills (AWP ×2), in 48.9 s CT-1.1
93/1023 1:38 2 kills (AK-47 ×2), in 55.4 s T-1.1
102/10213 1:41 1 kill (USP-S), 1 headshot CT-3.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:42 1v4 before the plant T · 100 HP · Long Doorslost - died with two or more on them at once, after 2 kills · first fight won, saw each other
17 0:39 1v4 before the plant CT · 100 HP · Extended Alost - saved, the bomb went off · first fight won, saw them first
23 1:08 1v1 before the plant CT · 73 HP · Extended Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
23 1:14 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 23 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:52 exposeda smoke at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1710 units away

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 30 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 10 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 0:28 CLAN&OWNERTop Midcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 0 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:36 line of firestood in sadneess +'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:21 holdheld with sadneess +, 726 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before sadneess +)
3 1:41 tradeNyvestReys was killed 279 units away: you traded in 2,812 ms (pros: 1,641 ms)
4 1:31 tradeМики was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
4 1:29 tradeNyvestReys was killed 250 units away: not traded within 5 s (pros: 969 ms)
6 1:32 tradesadneess + was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
6 1:31 tradeМики was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
6 1:29 tradeSTFT.- was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
8 1:14 tradeМики was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
8 0:47 peek togetherpeeked the same enemy as sadneess +, 438 ms after them - late - your team-mate went first, as bait
8 0:46 line of firestood in sadneess +'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 0:45 tradeSTFT.- was killed 320 units away: not traded within 5 s (pros: 625 ms)
8 0:45 tradeNyvestReys was killed 127 units away: not traded within 5 s (pros: 625 ms)
8 0:42 tradesadneess + was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
9 1:44 tradeSTFT.- was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 tradeМики was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
10 1:02 line of firestood in NyvestReys's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:22 tradeNyvestReys was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
12 1:04 tradeNyvestReys was killed 669 units away: you traded in 1,062 ms (pros: 2,031 ms)
13 1:47 in their waystood between NyvestReys and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:46 holdheld with NyvestReys, 282 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after NyvestReys)
14 1:30 tradeМики was killed 161 units away: not traded within 5 s (pros: 969 ms)
14 1:26 holdheld with NyvestReys, 196 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before NyvestReys)
14 1:26 in their waystood between NyvestReys and an enemy they could see, for 500 ms (pros: 125 ms at a time)
17 1:13 tradeМики was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
17 0:39 tradeNyvestReys was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
19 0:39 holdheld with sadneess +, 347 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:39 tradesadneess + was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
20 1:40 holdheld with sadneess +, 694 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:39 tradesadneess + was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 holdheld with sadneess +, 149 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after sadneess +)
21 1:43 holdheld with sadneess +, 118 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before sadneess +)
22 1:39 tradeМики was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
23 1:40 tradeNyvestReys was killed 410 units away: you traded in 1,672 ms (pros: 1,641 ms)
24 1:27 holdheld with NyvestReys, 794 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
24 0:29 tradeNyvestReys was killed 622 units away: you traded in 3,875 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 mylaeeekilled by themGlock-18797 ms1906 ms8.6°
1 bomb 0:36 mylaeeehit themGlock-18906 ms–39.9°
2 1:21 mylaeeekilled themAK-47547 ms1047 ms23.6°
2 1:21 mylaeeehit by themMP9734 ms–7.0°
2 bomb 0:33 по-английски или в афкkilled themAK-47359 ms656 ms2.2°
3 1:38 по-английски или в афкkilled themAK-47328 ms328 ms3.5°
3 bomb 0:38 mylaeeekilled themAK-47281 ms891 ms2.8°
3 bomb 0:38 mylaeeehit by themDesert Eagle609 ms–10.4°
4 1:27 Agnostickilled by themM4A4531 ms719 ms1.8°
5 1:44 по-английски или в афкkilled by themM4A1-S500 ms1094 ms1.4°
6 1:25 по-английски или в афкkilled by themM4A1-S484 ms688 ms1.4°
7 1:46 по-английски или в афкkilled by themM4A1-S562 ms672 ms11.1°
8 1:03 по-английски или в афкhit themSSG 08469 ms–1.5°
8 0:57 Hanhit themSSG 08312 ms–0.5°
8 0:46 CLAN&OWNERkilled themSSG 08188 ms188 ms0.7°
8 0:35 по-английски или в афкkilled themSSG 08359 ms359 ms1.8°
8 0:24 mylaeeehit by themAWP234 ms–1.2°
8 0:24 mylaeeekilled themSSG 08297 ms297 ms1.5°
8 0:02 Agnostickilled by themM4A4328 ms328 ms1.2°
9 1:33 CLAN&OWNERkilled by themM4A1-S359 ms859 ms2.0°
11 1:18 по-английски или в афкkilled themM4A1-S875 ms969 ms3.0°
11 1:16 CLAN&OWNERkilled by themDesert Eagle375 ms375 ms0.7°
12 1:03 mylaeeekilled themAWP344 ms344 ms2.0°
12 1:01 CLAN&OWNERkilled by themM4A1-S453 ms1062 ms3.2°
13 1:46 Hanhit by themGlock-18391 ms–4.0°
13 1:42 mylaeeehit by themGlock-18328 ms–1.1°
13 1:41 mylaeeekilled themUSP-S750 ms750 ms1.5°
13 1:40 Hankilled by themGlock-181062 ms1062 ms1.7°
14 1:37 Agnostichit by themAK-47766 ms–3.2°
14 1:25 Hankilled by themMAC-101094 ms1250 ms5.9°
17 bomb 0:03 mylaeeekilled themAWP547 ms547 ms2.1°
18 0:22 Agnostickilled themAWP297 ms297 ms1.7°
19 1:39 Hanhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:38 Hanhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 round over Agnostichit by themAK-47812 ms–2.1°
19 round over Agnostickilled themFive-SeveN1047 ms2047 ms0.4°
20 1:16 Agnostickilled themAWP141 ms141 ms1.5°
20 0:27 CLAN&OWNERkilled themAWP953 ms953 ms0.8°
21 1:42 по-английски или в афкkilled by themAWP312 ms312 ms1.8°
22 1:36 Hanhit themM4A4906 ms–4.6°
22 1:13 по-английски или в афкhit themM4A4250 ms–0.4°
22 1:13 по-английски или в афкkilled by themSSG 08766 ms766 ms3.4°
23 1:39 Hankilled themM4A1-S312 ms906 ms3.6°
23 1:39 Hanhit by themAK-47609 ms–4.7°
23 0:57 CLAN&OWNERkilled themAWP47 ms47 ms2.5°
24 0:25 CLAN&OWNERkilled themAWP406 ms406 ms1.9°
24 0:22 по-английски или в афкhit by themM4A4969 ms–0.3°

Shots

You fired 14 of your 28 first shots too soon: 8 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 mylaeeeGlock-181084aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first1/3cut short (a death, a reload)1% / 42%
2 1:21 mylaeeeAK-47219fired while moving (101 u/s), too fast to be accurate - stop first2/10killed them41% / 60%
2 bomb 0:33 по-английски или в афкAK-47939fine - pros would have fired it too3/7killed them54% / 54%
3 1:38 по-английски или в афкAK-47589fired while moving (77 u/s), too fast to be accurate - stop first1/5killed them31% / 56%
3 bomb 0:38 mylaeeeAK-47351fine - pros would have fired it too3/10killed them55% / 63%
4 1:27 AgnosticAK-47312fired while moving (83 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 52%
5 1:44 по-английски или в афкAWP316fired while moving (104 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 75%
6 1:25 по-английски или в афкDesert Eagle837aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)12% / 48%
7 1:47 по-английски или в афкAK-47589aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/5cut short (a death, a reload)2% / 58%
11 1:18 по-английски или в афкM4A1-S235aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/12killed them10% / 54%
12 1:03 mylaeeeAWP440too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/2killed them57% / 82%
13 1:46 AgnosticUSP-S838fired while moving (130 u/s), too fast to be accurate - stop first0/21% / 38%
17 1:10 AgnosticAWP1218aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/115% / 83%
17 0:57 AgnosticAWP680fine - pros would have fired it too0/169% / 70%
17 bomb 0:03 mylaeeeAWP1026fine - pros would have fired it too1/1killed them60% / 73%
18 0:22 AgnosticAWP1220fine - pros would have fired it too1/1killed them87% / 87%
19 round over AgnosticFive-SeveN991fired while moving (111 u/s), too fast to be accurate - stop first4/7killed them34% / 42%
20 1:16 AgnosticAWP1122fine - pros would have fired it too1/1killed them70% / 76%
20 0:27 CLAN&OWNERAWP1256fine - pros would have fired it too1/1killed them81% / 81%
21 1:47 mylaeeeAWP933fine - pros would have fired it too0/254% / 71%
22 1:37 HanM4A1-S1222aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6cut short (a death, a reload)20% / 46%
22 1:14 по-английски или в афкM4A1-S2008fine - pros would have fired it too0/32 bullets after pros would have stopped47% / 47%
22 1:13 по-английски или в афкM4A1-S2119fine - pros would have fired it too2/260% / 60%
22 1:13 по-английски или в афкM4A1-S2118fine - pros would have fired it too0/1cut short (a death, a reload)39% / 45%
23 1:39 HanM4A1-S700fine - pros would have fired it too4/10killed them61% / 61%
23 1:22 CLAN&OWNERAWP1271aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/135% / 67%
23 0:57 CLAN&OWNERAWP503fine - pros would have fired it too1/1killed them75% / 75%
24 0:25 CLAN&OWNERAWP1247fine - pros would have fired it too1/1killed them61% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.