Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 27 | 33% |
| M4A1-S | 27 | 33% |
| AWP | 13 | 54% |
| SSG 08 | 8 | 62% |
| USP-S | 6 | 17% |
| Five-SeveN | 6 | 67% |
| Glock-18 | 3 | 33% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/102 | 8 0:46 | 3 kills (Scout ×3), in 22.3 s T | 4.5 |
| 34/102 | 24 0:25 | 1 kill (AWP), 1 through smoke CT | 1.9 |
| 46/102 | 17 bomb 0:03 | 1 kill (AWP) CT | 1.0 |
| 47/102 | 18 0:22 | 1 kill (AWP) CT | 1.0 |
| 50/102 | 23 1:39 | 2 kills (M4A1-S, AWP), in 41.7 s CT | 0.9 |
| 68/102 | 2 1:21 | 2 kills (AK-47 ×2), all headshots, in 20.9 s T | 0.3 |
| 78/102 | 12 1:03 | 1 kill (AWP) T | 0.0 |
| 87/102 | 19 round over | 1 kill (Five-SeveN), 1 headshot CT | -0.5 |
| 90/102 | 11 1:18 | 1 kill (M4A1-S) T | -1.1 |
| 92/102 | 20 1:16 | 2 kills (AWP ×2), in 48.9 s CT | -1.1 |
| 93/102 | 3 1:38 | 2 kills (AK-47 ×2), in 55.4 s T | -1.1 |
| 102/102 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:42 | 1v4 before the plant T · 100 HP · Long Doors | lost - died with two or more on them at once, after 2 kills · first fight won, saw each other |
| 17 0:39 | 1v4 before the plant CT · 100 HP · Extended A | lost - saved, the bomb went off · first fight won, saw them first |
| 23 1:08 | 1v1 before the plant CT · 73 HP · Extended A | won - killed them · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 23 1:14 | wasted | no enemy blinded for long |
Throws
24 grenades: 23 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:52 | exposed | a smoke at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1710 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 0:28 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 0 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:36 | line of fire | stood in sadneess +'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:21 | hold | held with sadneess +, 726 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before sadneess +) |
| 3 1:41 | trade | NyvestReys was killed 279 units away: you traded in 2,812 ms (pros: 1,641 ms) |
| 4 1:31 | trade | Мики was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:29 | trade | NyvestReys was killed 250 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:32 | trade | sadneess + was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:31 | trade | Мики was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:29 | trade | STFT.- was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:14 | trade | Мики was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:47 | peek together | peeked the same enemy as sadneess +, 438 ms after them - late - your team-mate went first, as bait |
| 8 0:46 | line of fire | stood in sadneess +'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 0:45 | trade | STFT.- was killed 320 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:45 | trade | NyvestReys was killed 127 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:42 | trade | sadneess + was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:44 | trade | STFT.- was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | Мики was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:02 | line of fire | stood in NyvestReys's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:22 | trade | NyvestReys was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:04 | trade | NyvestReys was killed 669 units away: you traded in 1,062 ms (pros: 2,031 ms) |
| 13 1:47 | in their way | stood between NyvestReys and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:46 | hold | held with NyvestReys, 282 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after NyvestReys) |
| 14 1:30 | trade | Мики was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:26 | hold | held with NyvestReys, 196 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before NyvestReys) |
| 14 1:26 | in their way | stood between NyvestReys and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 17 1:13 | trade | Мики was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:39 | trade | NyvestReys was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:39 | hold | held with sadneess +, 347 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:39 | trade | sadneess + was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:40 | hold | held with sadneess +, 694 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:39 | trade | sadneess + was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | hold | held with sadneess +, 149 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after sadneess +) |
| 21 1:43 | hold | held with sadneess +, 118 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before sadneess +) |
| 22 1:39 | trade | Мики was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:40 | trade | NyvestReys was killed 410 units away: you traded in 1,672 ms (pros: 1,641 ms) |
| 24 1:27 | hold | held with NyvestReys, 794 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 24 0:29 | trade | NyvestReys was killed 622 units away: you traded in 3,875 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed by them | Glock-18 | 797 ms | 1906 ms | 8.6° | ||
| 1 bomb 0:36 | hit them | Glock-18 | 906 ms | – | 39.9° | ||
| 2 1:21 | killed them | AK-47 | 547 ms | 1047 ms | 23.6° | ||
| 2 1:21 | hit by them | MP9 | 734 ms | – | 7.0° | ||
| 2 bomb 0:33 | killed them | AK-47 | 359 ms | 656 ms | 2.2° | ||
| 3 1:38 | killed them | AK-47 | 328 ms | 328 ms | 3.5° | ||
| 3 bomb 0:38 | killed them | AK-47 | 281 ms | 891 ms | 2.8° | ||
| 3 bomb 0:38 | hit by them | Desert Eagle | 609 ms | – | 10.4° | ||
| 4 1:27 | killed by them | M4A4 | 531 ms | 719 ms | 1.8° | ||
| 5 1:44 | killed by them | M4A1-S | 500 ms | 1094 ms | 1.4° | ||
| 6 1:25 | killed by them | M4A1-S | 484 ms | 688 ms | 1.4° | ||
| 7 1:46 | killed by them | M4A1-S | 562 ms | 672 ms | 11.1° | ||
| 8 1:03 | hit them | SSG 08 | 469 ms | – | 1.5° | ||
| 8 0:57 | hit them | SSG 08 | 312 ms | – | 0.5° | ||
| 8 0:46 | killed them | SSG 08 | 188 ms | 188 ms | 0.7° | ||
| 8 0:35 | killed them | SSG 08 | 359 ms | 359 ms | 1.8° | ||
| 8 0:24 | hit by them | AWP | 234 ms | – | 1.2° | ||
| 8 0:24 | killed them | SSG 08 | 297 ms | 297 ms | 1.5° | ||
| 8 0:02 | killed by them | M4A4 | 328 ms | 328 ms | 1.2° | ||
| 9 1:33 | killed by them | M4A1-S | 359 ms | 859 ms | 2.0° | ||
| 11 1:18 | killed them | M4A1-S | 875 ms | 969 ms | 3.0° | ||
| 11 1:16 | killed by them | Desert Eagle | 375 ms | 375 ms | 0.7° | ||
| 12 1:03 | killed them | AWP | 344 ms | 344 ms | 2.0° | ||
| 12 1:01 | killed by them | M4A1-S | 453 ms | 1062 ms | 3.2° | ||
| 13 1:46 | hit by them | Glock-18 | 391 ms | – | 4.0° | ||
| 13 1:42 | hit by them | Glock-18 | 328 ms | – | 1.1° | ||
| 13 1:41 | killed them | USP-S | 750 ms | 750 ms | 1.5° | ||
| 13 1:40 | killed by them | Glock-18 | 1062 ms | 1062 ms | 1.7° | ||
| 14 1:37 | hit by them | AK-47 | 766 ms | – | 3.2° | ||
| 14 1:25 | killed by them | MAC-10 | 1094 ms | 1250 ms | 5.9° | ||
| 17 bomb 0:03 | killed them | AWP | 547 ms | 547 ms | 2.1° | ||
| 18 0:22 | killed them | AWP | 297 ms | 297 ms | 1.7° | ||
| 19 1:39 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 round over | hit by them | AK-47 | 812 ms | – | 2.1° | ||
| 19 round over | killed them | Five-SeveN | 1047 ms | 2047 ms | 0.4° | ||
| 20 1:16 | killed them | AWP | 141 ms | 141 ms | 1.5° | ||
| 20 0:27 | killed them | AWP | 953 ms | 953 ms | 0.8° | ||
| 21 1:42 | killed by them | AWP | 312 ms | 312 ms | 1.8° | ||
| 22 1:36 | hit them | M4A4 | 906 ms | – | 4.6° | ||
| 22 1:13 | hit them | M4A4 | 250 ms | – | 0.4° | ||
| 22 1:13 | killed by them | SSG 08 | 766 ms | 766 ms | 3.4° | ||
| 23 1:39 | killed them | M4A1-S | 312 ms | 906 ms | 3.6° | ||
| 23 1:39 | hit by them | AK-47 | 609 ms | – | 4.7° | ||
| 23 0:57 | killed them | AWP | 47 ms | 47 ms | 2.5° | ||
| 24 0:25 | killed them | AWP | 406 ms | 406 ms | 1.9° | ||
| 24 0:22 | hit by them | M4A4 | 969 ms | – | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | Glock-18 | 1084 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 1% / 42% | |
| 2 1:21 | AK-47 | 219 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/10 | killed them | 41% / 60% | |
| 2 bomb 0:33 | AK-47 | 939 | fine - pros would have fired it too | 3/7 | killed them | 54% / 54% | |
| 3 1:38 | AK-47 | 589 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | killed them | 31% / 56% | |
| 3 bomb 0:38 | AK-47 | 351 | fine - pros would have fired it too | 3/10 | killed them | 55% / 63% | |
| 4 1:27 | AK-47 | 312 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 52% | |
| 5 1:44 | AWP | 316 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 75% | |
| 6 1:25 | Desert Eagle | 837 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 48% | |
| 7 1:47 | AK-47 | 589 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 2% / 58% | |
| 11 1:18 | M4A1-S | 235 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/12 | killed them | 10% / 54% | |
| 12 1:03 | AWP | 440 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/2 | killed them | 57% / 82% | |
| 13 1:46 | USP-S | 838 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/2 | 1% / 38% | ||
| 17 1:10 | AWP | 1218 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 15% / 83% | ||
| 17 0:57 | AWP | 680 | fine - pros would have fired it too | 0/1 | 69% / 70% | ||
| 17 bomb 0:03 | AWP | 1026 | fine - pros would have fired it too | 1/1 | killed them | 60% / 73% | |
| 18 0:22 | AWP | 1220 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 19 round over | Five-SeveN | 991 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/7 | killed them | 34% / 42% | |
| 20 1:16 | AWP | 1122 | fine - pros would have fired it too | 1/1 | killed them | 70% / 76% | |
| 20 0:27 | AWP | 1256 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 21 1:47 | AWP | 933 | fine - pros would have fired it too | 0/2 | 54% / 71% | ||
| 22 1:37 | M4A1-S | 1222 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 20% / 46% | |
| 22 1:14 | M4A1-S | 2008 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 47% / 47% | |
| 22 1:13 | M4A1-S | 2119 | fine - pros would have fired it too | 2/2 | 60% / 60% | ||
| 22 1:13 | M4A1-S | 2118 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 45% | |
| 23 1:39 | M4A1-S | 700 | fine - pros would have fired it too | 4/10 | killed them | 61% / 61% | |
| 23 1:22 | AWP | 1271 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 35% / 67% | ||
| 23 0:57 | AWP | 503 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 24 0:25 | AWP | 1247 | fine - pros would have fired it too | 1/1 | killed them | 61% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
