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Dust II, lost 11-13 · Wed 21 Oct, 19:58

AgnosticMaster Guardian I

The match

Aim

398 msTTD672 msTTK3.0°Crosshair↓28%1st bullet33%Spray21%Head72%Counter-strafe

Scoreboard

104ADR75%KAST

Positioning

Shots

31/59Rushed↓8/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A48742%
AK-476430%
Desert Eagle1520%
USP-S933%
Glock-18933%
MP9250%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1024 1:31 3 kills (M4A4 ×3), 2 headshots, in 3.8 s CT6.8
6/10219 0:52 3 kills (AK-47 ×2, Deagle), all headshots, in 36 s T6.1
13/1026 1:32 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT3.8
20/1028 0:45 3 kills (M4A4 ×3), 1 headshot, in 42.9 s CT2.9
31/10221 1:36 2 kills (AWP ×2), in 27.4 s T2.3
36/1029 1:44 3 kills (M4A4 ×3), in 55.3 s CT1.7
51/10216 1:45 1 kill (AK-47), 1 headshot T0.8
52/1023 1:02 1 kill (Deagle) CT0.7
56/10213 bomb 0:36 1 kill (Glock), 1 headshot T0.6
59/1025 1:40 1 kill (M4A4) CT0.5
69/10215 1:37 1 kill (AK-47), 1 headshot T0.3
84/10223 1:39 1 kill (AK-47) T-0.2
89/10222 bomb 0:11 1 kill (AK-47) T-0.6
100/1021 bomb 0:17 1 kill (USP-S), 1 headshot CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
24 bomb 0:33 1v3 after the plant T · 16 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 0 weak, 6 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long; blinded Han 1.4 s on the move through Long A - safe; blinded themselves 3.8 s on the move through Long A - safe
5 1:41 blinded an enemy, but hurt the team tooblinded NyvestReys 3.7 s (1.0 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight
8 0:13 wastedno enemy blinded for long
10 0:50 goodblinded STFT.- 5.0 s (2.2 s white)
12 0:45 misled a peekbarely blinded STFT.- 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked STFT.- 0.8 s after the pop; hit them first
17 1:05 wastedno enemy blinded for long
18 0:57 wastedno enemy blinded for long
20 1:31 wastedbarely blinded Мики 0.7 s (0.1 s white)
22 0:51 wastedno enemy blinded for long
23 1:46 blinded an enemy, but hurt the team tooblinded STFT.- 3.8 s (1.1 s white); blinded mylaeee 2.9 s holding Long Doors - an enemy could see them
24 1:30 goodblinded Мики 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 32 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:39 exposedan HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1202 units away; a running throw
9 1:27 exposeda molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1209 units away, thrown in the open; a running throw
12 0:47 exposeda flash at Under A - seen by 1 enemy for 0.1 s, the nearest 1541 units away

Positioning

In 1 of your 47 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 37 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:39 NyvestReysBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:21 tradeпо-английски или в афк was killed 712 units away: you traded in 4,047 ms (pros: 2,031 ms)
3 1:11 holdheld with Han, 741 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:08 tradeHan was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
5 1:49 tradeCLAN&OWNER was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
6 1:32 holdheld with по-английски или в афк, 583 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before по-английски или в афк)
7 1:24 tradeпо-английски или в афк was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
8 0:47 holdheld with CLAN&OWNER, 792 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after CLAN&OWNER)
8 0:46 tradeCLAN&OWNER was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
8 0:24 trademylaeee was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
12 0:51 tradeHan was killed 909 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 peek togetherpeeked the same enemy as mylaeee, 922 ms before them - early - you went first, alone
13 1:46 peek togetherpeeked the same enemy as Han, 531 ms after them - late - your team-mate went first, as bait
13 1:33 line of firestood in по-английски или в афк's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:33 line of firestood in по-английски или в афк's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:27 line of firestood in по-английски или в афк's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:37 in their waystood between CLAN&OWNER and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:32 trademylaeee was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 trademylaeee was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
15 1:41 tradeHan was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
16 1:42 holdheld with mylaeee, 417 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after mylaeee)
16 1:42 holdheld with Han, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Han)
17 1:27 tradeCLAN&OWNER was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
18 1:14 tradeCLAN&OWNER was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
19 1:46 tradeCLAN&OWNER was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 tradeHan was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradeпо-английски или в афк was killed 241 units away: you traded in 4,031 ms (pros: 969 ms)
23 1:45 trademylaeee was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
23 1:41 holdheld with по-английски или в афк, 165 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after по-английски или в афк)
23 1:41 tradeпо-английски или в афк was killed 167 units away: you traded in 1,594 ms (pros: 969 ms)
24 1:12 tradeHan was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
24 0:25 tradeCLAN&OWNER was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
24 bomb 0:33 holdheld with по-английски или в афк, 424 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before по-английски или в афк)
24 bomb 0:33 tradeпо-английски или в афк was killed 562 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:19 sadneess +hit by themGlock-18891 ms–51.1°
1 bomb 0:17 sadneess +killed themUSP-S734 ms734 ms1.3°
1 bomb 0:16 NyvestReyshit themP2000562 ms–20.5°
2 1:31 Микиkilled by themMAC-10234 ms453 ms2.0°
2 1:31 Микиhit themMP9344 ms–1.7°
3 1:03 Микиkilled themDesert Eagle2578 ms3953 ms2.5°
3 1:03 Микиhit by themAK-47750 ms–45.8°
3 0:51 sadneess +killed by themAK-47672 ms766 ms1.0°
4 1:31 Микиkilled themM4A4406 ms672 ms2.9°
4 1:31 Микиhit by themAK-47453 ms–5.1°
4 1:29 NyvestReyskilled themM4A4438 ms625 ms0.7°
4 1:27 Создатель хайпаkilled themM4A4531 ms719 ms1.8°
4 1:20 STFT.-hit themM4A4656 ms–3.7°
4 1:20 STFT.-killed by themAK-471047 ms2016 ms0.4°
5 1:40 sadneess +killed themM4A4703 ms1250 ms12.7°
5 1:40 sadneess +hit by themAK-47875 ms–0.9°
5 1:12 STFT.-hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 STFT.-hit themM4A494 ms–0.9°
6 1:33 sadneess +killed themM4A4375 ms1484 ms3.1°
6 1:32 sadneess +hit by themAK-47562 ms–51.9°
6 1:32 Микиhit by themAK-47438 ms–0.7°
6 1:31 Микиkilled themM4A4141 ms312 ms1.0°
7 1:22 sadneess +killed by themAK-47609 ms609 ms19.8°
8 0:45 STFT.-killed themM4A4203 ms391 ms3.0°
8 0:45 sadneess +hit by themDesert Eagle734 ms–2.0°
8 0:45 NyvestReyskilled themM4A4359 ms453 ms4.5°
8 0:02 Создатель хайпаkilled themM4A4328 ms328 ms1.2°
9 1:44 STFT.-killed themM4A4328 ms328 ms5.1°
9 1:42 sadneess +hit themM4A4312 ms–2.9°
9 1:33 sadneess +hit by themAK-471156 ms–0.2°
9 1:17 sadneess +killed themM4A4344 ms438 ms1.5°
9 0:49 NyvestReyshit by themAK-47859 ms–1.0°
9 0:49 NyvestReyskilled themM4A41000 ms1000 ms6.6°
10 1:04 NyvestReyshit by themGalil AR156 ms–0.5°
10 1:04 STFT.-hit themM4A4469 ms–8.6°
10 0:49 NyvestReyskilled by themGalil AR406 ms406 ms0.3°
12 1:18 STFT.-hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:16 STFT.-hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 0:44 STFT.-hit themM4A4219 ms–6.7°
12 0:44 STFT.-killed by themAK-47406 ms406 ms5.0°
13 1:46 NyvestReyshit themGlock-18500 ms–2.4°
13 bomb 0:37 STFT.-killed themGlock-18469 ms969 ms21.4°
14 1:41 Микиhit themAK-47453 ms–0.3°
14 1:41 Микиhit by themDesert Eagle641 ms–3.6°
14 1:37 Создатель хайпаhit themAK-47766 ms–3.2°
14 1:31 Микиhit by themDesert Eagle562 ms–1.1°
15 1:37 NyvestReyskilled themAK-47812 ms812 ms4.5°
15 1:35 Микиkilled by themM4A1-S266 ms1562 ms3.6°
15 1:34 Микиhit themAK-4794 ms–3.4°
16 1:45 NyvestReyshit by themM4A4531 ms–2.1°
16 1:45 NyvestReyskilled themAK-47641 ms734 ms2.2°
16 1:42 STFT.-killed by themFAMAS234 ms234 ms1.1°
17 1:37 NyvestReyshit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 1:12 NyvestReyshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 0:22 Создатель хайпаkilled by themAWP297 ms297 ms1.7°
19 0:52 STFT.-killed themDesert Eagle344 ms344 ms0.6°
19 0:39 sadneess +killed themAK-47359 ms562 ms13.5°
19 0:39 sadneess +hit by themAK-47531 ms–0.7°
19 0:16 Микиkilled themAK-47391 ms391 ms0.7°
19 round over Создатель хайпаhit themAK-47812 ms–2.1°
19 round over Создатель хайпаkilled by themFive-SeveN1047 ms2047 ms0.4°
20 1:40 Микиhit by themM4A4922 ms–1.3°
20 1:26 Микиhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 Создатель хайпаkilled by themAWP141 ms141 ms1.5°
21 1:36 sadneess +killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 NyvestReyshit by themAK-47328 ms–2.2°
21 1:09 NyvestReyskilled themAWP344 ms344 ms9.3°
22 bomb 0:11 NyvestReyshit by themP2000609 ms–3.0°
22 bomb 0:11 NyvestReyskilled themAK-47688 ms688 ms21.6°
23 1:40 Микиkilled themAK-47188 ms688 ms1.9°
23 1:36 STFT.-hit themAK-47312 ms–10.4°
23 1:36 STFT.-killed by themDesert Eagle328 ms328 ms1.6°
24 1:15 STFT.-hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:31 STFT.-killed by themAWP391 ms391 ms0.5°

Shots

You fired 31 of your 59 first shots too soon: 16 while moving, 15 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:19 sadneess +USP-S649fired while moving (122 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 66%
1 bomb 0:18 sadneess +USP-S690fired while moving (141 u/s), too fast to be accurate - stop first1/4killed them9% / 48%
1 bomb 0:16 NyvestReysUSP-S474aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first2/5cut short (a death, a reload)1% / 56%
2 1:31 МикиMP9397fine - pros would have fired it too1/2cut short (a death, a reload)71% / 71%
3 1:05 МикиDesert Eagle727fine - pros would have fired it too1/435% / 60%
3 1:02 МикиDesert Eagle679fine - pros would have fired it too1/2killed them67% / 67%
3 0:51 sadneess +AK-471363fired while moving (87 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 49%
3 0:51 sadneess +AK-471363fine - pros would have fired it too0/1cut short (a death, a reload)28% / 45%
4 1:31 МикиM4A4352fine - pros would have fired it too4/9killed them40% / 50%
4 1:29 NyvestReysM4A4378fired while moving (115 u/s), too fast to be accurate - stop first3/8killed them13% / 47%
4 1:27 Создатель хайпаM4A4330fired while moving (217 u/s), too fast to be accurate - stop first3/10killed them33% / 60%
4 1:20 STFT.-M4A41234fired while moving (104 u/s), too fast to be accurate - stop first1/113 bullets after pros would have stopped4% / 47%
4 1:19 STFT.-M4A41224aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)21% / 46%
5 1:41 sadneess +M4A41124fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 50%
5 1:40 sadneess +M4A41124aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/5killed them12% / 45%
5 1:11 STFT.-M4A41544fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 44%
5 1:11 STFT.-M4A41545fine - pros would have fired it too0/227% / 50%
5 1:09 STFT.-M4A41514fine - pros would have fired it too1/369% / 69%
6 1:33 sadneess +M4A41191aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 58%
6 1:33 sadneess +M4A41210fine - pros would have fired it too2/542% / 51%
6 1:32 sadneess +M4A41222fine - pros would have fired it too1/4killed them58% / 58%
6 1:31 МикиM4A4910fine - pros would have fired it too2/6killed them47% / 47%
7 1:22 sadneess +M4A4807aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/3cut short (a death, a reload)12% / 52%
8 0:45 STFT.-M4A4943fine - pros would have fired it too4/7killed them38% / 47%
8 0:02 Создатель хайпаM4A4724fired while moving (152 u/s), too fast to be accurate - stop first1/5killed them15% / 61%
9 1:44 STFT.-M4A41319fine - pros would have fired it too1/5killed them37% / 49%
9 1:42 sadneess +M4A41302aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/59% / 60%
9 1:35 sadneess +M4A41272fine - pros would have fired it too0/236% / 56%
9 1:34 sadneess +M4A41278aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/72 bullets after pros would have stopped2% / 56%
9 1:33 sadneess +M4A41279aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)10% / 46%
9 1:17 sadneess +M4A41225fine - pros would have fired it too2/5killed them61% / 61%
9 0:50 NyvestReysM4A42090aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/21 bullet after pros would have stopped5% / 45%
9 0:49 NyvestReysM4A42091fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped47% / 47%
10 1:04 STFT.-M4A4958fine - pros would have fired it too1/561% / 61%
12 0:44 STFT.-M4A4358fired while moving (151 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)30% / 54%
13 1:46 Создатель хайпаGlock-18835aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/711% / 46%
13 bomb 0:37 STFT.-Glock-18440aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/3killed them25% / 49%
14 1:46 МикиAK-47853fired while moving (147 u/s), too fast to be accurate - stop first0/98% / 54%
14 1:41 МикиAK-471243fine - pros would have fired it too2/529% / 48%
14 1:31 МикиAK-471458fired while moving (120 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 54%
15 1:38 NyvestReysAK-47927aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/9killed them21% / 50%
16 1:45 NyvestReysAK-47884fired while moving (109 u/s), too fast to be accurate - stop first2/6killed them7% / 47%
17 1:10 Создатель хайпаDesert Eagle1224aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/128% / 54%
17 0:57 Создатель хайпаDesert Eagle680fine - pros would have fired it too0/248% / 48%
19 0:52 STFT.-Desert Eagle1474fine - pros would have fired it too1/1killed them42% / 42%
19 0:39 sadneess +AK-47434fine - pros would have fired it too3/6killed them41% / 47%
19 0:17 МикиAK-471275fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 49%
19 0:16 МикиAK-471276fired while moving (101 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
19 0:16 МикиAK-471276fine - pros would have fired it too1/2killed them70% / 70%
19 round over Создатель хайпаAK-471002fine - pros would have fired it too3/15cut short (a death, a reload); 5 bullets after pros would have stopped38% / 48%
20 1:40 МикиDesert Eagle837fine - pros would have fired it too0/422% / 39%
20 1:29 МикиDesert Eagle1151fine - pros would have fired it too0/124% / 39%
20 1:26 МикиDesert Eagle1106fired while moving (230 u/s), too fast to be accurate - stop first0/114% / 62%
21 1:25 МикиAWP2065aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/134% / 71%
21 1:09 NyvestReysAWP994fine - pros would have fired it too1/1killed them81% / 81%
22 bomb 0:11 NyvestReysAK-47188aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/9killed them5% / 55%
23 1:40 МикиAK-47328fired while moving (187 u/s), too fast to be accurate - stop first4/10killed them23% / 50%
23 1:36 STFT.-AK-47716fired while moving (184 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)20% / 62%
24 bomb 0:31 STFT.-AK-471007fired while moving (122 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.