Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 87 | 42% |
| AK-47 | 64 | 30% |
| Desert Eagle | 15 | 20% |
| USP-S | 9 | 33% |
| Glock-18 | 9 | 33% |
| MP9 | 2 | 50% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/102 | 4 1:31 | 3 kills (M4A4 ×3), 2 headshots, in 3.8 s CT | 6.8 |
| 6/102 | 19 0:52 | 3 kills (AK-47 ×2, Deagle), all headshots, in 36 s T | 6.1 |
| 13/102 | 6 1:32 | 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT | 3.8 |
| 20/102 | 8 0:45 | 3 kills (M4A4 ×3), 1 headshot, in 42.9 s CT | 2.9 |
| 31/102 | 21 1:36 | 2 kills (AWP ×2), in 27.4 s T | 2.3 |
| 36/102 | 9 1:44 | 3 kills (M4A4 ×3), in 55.3 s CT | 1.7 |
| 51/102 | 16 1:45 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 52/102 | 3 1:02 | 1 kill (Deagle) CT | 0.7 |
| 56/102 | 13 bomb 0:36 | 1 kill (Glock), 1 headshot T | 0.6 |
| 59/102 | 5 1:40 | 1 kill (M4A4) CT | 0.5 |
| 69/102 | 15 1:37 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 84/102 | 23 1:39 | 1 kill (AK-47) T | -0.2 |
| 89/102 | 22 bomb 0:11 | 1 kill (AK-47) T | -0.6 |
| 100/102 | 1 bomb 0:17 | 1 kill (USP-S), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 24 bomb 0:33 | 1v3 after the plant T · 16 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
11 flashes: 2 good, 0 weak, 6 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long; blinded Han 1.4 s on the move through Long A - safe; blinded themselves 3.8 s on the move through Long A - safe |
| 5 1:41 | blinded an enemy, but hurt the team too | blinded NyvestReys 3.7 s (1.0 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight |
| 8 0:13 | wasted | no enemy blinded for long |
| 10 0:50 | good | blinded STFT.- 5.0 s (2.2 s white) |
| 12 0:45 | misled a peek | barely blinded STFT.- 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked STFT.- 0.8 s after the pop; hit them first |
| 17 1:05 | wasted | no enemy blinded for long |
| 18 0:57 | wasted | no enemy blinded for long |
| 20 1:31 | wasted | barely blinded Мики 0.7 s (0.1 s white) |
| 22 0:51 | wasted | no enemy blinded for long |
| 23 1:46 | blinded an enemy, but hurt the team too | blinded STFT.- 3.8 s (1.1 s white); blinded mylaeee 2.9 s holding Long Doors - an enemy could see them |
| 24 1:30 | good | blinded Мики 3.3 s (0.7 s white) |
Throws
35 grenades: 32 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:39 | exposed | an HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1202 units away; a running throw |
| 9 1:27 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1209 units away, thrown in the open; a running throw |
| 12 0:47 | exposed | a flash at Under A - seen by 1 enemy for 0.1 s, the nearest 1541 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:39 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:21 | trade | по-английски или в афк was killed 712 units away: you traded in 4,047 ms (pros: 2,031 ms) |
| 3 1:11 | hold | held with Han, 741 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:08 | trade | Han was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:49 | trade | CLAN&OWNER was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:32 | hold | held with по-английски или в афк, 583 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before по-английски или в афк) |
| 7 1:24 | trade | по-английски или в афк was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:47 | hold | held with CLAN&OWNER, 792 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after CLAN&OWNER) |
| 8 0:46 | trade | CLAN&OWNER was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:24 | trade | mylaeee was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:51 | trade | Han was killed 909 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | peek together | peeked the same enemy as mylaeee, 922 ms before them - early - you went first, alone |
| 13 1:46 | peek together | peeked the same enemy as Han, 531 ms after them - late - your team-mate went first, as bait |
| 13 1:33 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:33 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:27 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:37 | in their way | stood between CLAN&OWNER and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:32 | trade | mylaeee was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | mylaeee was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:41 | trade | Han was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:42 | hold | held with mylaeee, 417 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after mylaeee) |
| 16 1:42 | hold | held with Han, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Han) |
| 17 1:27 | trade | CLAN&OWNER was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:14 | trade | CLAN&OWNER was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:46 | trade | CLAN&OWNER was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | trade | Han was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | по-английски или в афк was killed 241 units away: you traded in 4,031 ms (pros: 969 ms) |
| 23 1:45 | trade | mylaeee was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:41 | hold | held with по-английски или в афк, 165 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after по-английски или в афк) |
| 23 1:41 | trade | по-английски или в афк was killed 167 units away: you traded in 1,594 ms (pros: 969 ms) |
| 24 1:12 | trade | Han was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:25 | trade | CLAN&OWNER was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 bomb 0:33 | hold | held with по-английски или в афк, 424 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before по-английски или в афк) |
| 24 bomb 0:33 | trade | по-английски или в афк was killed 562 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | hit by them | Glock-18 | 891 ms | – | 51.1° | ||
| 1 bomb 0:17 | killed them | USP-S | 734 ms | 734 ms | 1.3° | ||
| 1 bomb 0:16 | hit them | P2000 | 562 ms | – | 20.5° | ||
| 2 1:31 | killed by them | MAC-10 | 234 ms | 453 ms | 2.0° | ||
| 2 1:31 | hit them | MP9 | 344 ms | – | 1.7° | ||
| 3 1:03 | killed them | Desert Eagle | 2578 ms | 3953 ms | 2.5° | ||
| 3 1:03 | hit by them | AK-47 | 750 ms | – | 45.8° | ||
| 3 0:51 | killed by them | AK-47 | 672 ms | 766 ms | 1.0° | ||
| 4 1:31 | killed them | M4A4 | 406 ms | 672 ms | 2.9° | ||
| 4 1:31 | hit by them | AK-47 | 453 ms | – | 5.1° | ||
| 4 1:29 | killed them | M4A4 | 438 ms | 625 ms | 0.7° | ||
| 4 1:27 | killed them | M4A4 | 531 ms | 719 ms | 1.8° | ||
| 4 1:20 | hit them | M4A4 | 656 ms | – | 3.7° | ||
| 4 1:20 | killed by them | AK-47 | 1047 ms | 2016 ms | 0.4° | ||
| 5 1:40 | killed them | M4A4 | 703 ms | 1250 ms | 12.7° | ||
| 5 1:40 | hit by them | AK-47 | 875 ms | – | 0.9° | ||
| 5 1:12 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | hit them | M4A4 | 94 ms | – | 0.9° | ||
| 6 1:33 | killed them | M4A4 | 375 ms | 1484 ms | 3.1° | ||
| 6 1:32 | hit by them | AK-47 | 562 ms | – | 51.9° | ||
| 6 1:32 | hit by them | AK-47 | 438 ms | – | 0.7° | ||
| 6 1:31 | killed them | M4A4 | 141 ms | 312 ms | 1.0° | ||
| 7 1:22 | killed by them | AK-47 | 609 ms | 609 ms | 19.8° | ||
| 8 0:45 | killed them | M4A4 | 203 ms | 391 ms | 3.0° | ||
| 8 0:45 | hit by them | Desert Eagle | 734 ms | – | 2.0° | ||
| 8 0:45 | killed them | M4A4 | 359 ms | 453 ms | 4.5° | ||
| 8 0:02 | killed them | M4A4 | 328 ms | 328 ms | 1.2° | ||
| 9 1:44 | killed them | M4A4 | 328 ms | 328 ms | 5.1° | ||
| 9 1:42 | hit them | M4A4 | 312 ms | – | 2.9° | ||
| 9 1:33 | hit by them | AK-47 | 1156 ms | – | 0.2° | ||
| 9 1:17 | killed them | M4A4 | 344 ms | 438 ms | 1.5° | ||
| 9 0:49 | hit by them | AK-47 | 859 ms | – | 1.0° | ||
| 9 0:49 | killed them | M4A4 | 1000 ms | 1000 ms | 6.6° | ||
| 10 1:04 | hit by them | Galil AR | 156 ms | – | 0.5° | ||
| 10 1:04 | hit them | M4A4 | 469 ms | – | 8.6° | ||
| 10 0:49 | killed by them | Galil AR | 406 ms | 406 ms | 0.3° | ||
| 12 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:16 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:44 | hit them | M4A4 | 219 ms | – | 6.7° | ||
| 12 0:44 | killed by them | AK-47 | 406 ms | 406 ms | 5.0° | ||
| 13 1:46 | hit them | Glock-18 | 500 ms | – | 2.4° | ||
| 13 bomb 0:37 | killed them | Glock-18 | 469 ms | 969 ms | 21.4° | ||
| 14 1:41 | hit them | AK-47 | 453 ms | – | 0.3° | ||
| 14 1:41 | hit by them | Desert Eagle | 641 ms | – | 3.6° | ||
| 14 1:37 | hit them | AK-47 | 766 ms | – | 3.2° | ||
| 14 1:31 | hit by them | Desert Eagle | 562 ms | – | 1.1° | ||
| 15 1:37 | killed them | AK-47 | 812 ms | 812 ms | 4.5° | ||
| 15 1:35 | killed by them | M4A1-S | 266 ms | 1562 ms | 3.6° | ||
| 15 1:34 | hit them | AK-47 | 94 ms | – | 3.4° | ||
| 16 1:45 | hit by them | M4A4 | 531 ms | – | 2.1° | ||
| 16 1:45 | killed them | AK-47 | 641 ms | 734 ms | 2.2° | ||
| 16 1:42 | killed by them | FAMAS | 234 ms | 234 ms | 1.1° | ||
| 17 1:37 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:12 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:22 | killed by them | AWP | 297 ms | 297 ms | 1.7° | ||
| 19 0:52 | killed them | Desert Eagle | 344 ms | 344 ms | 0.6° | ||
| 19 0:39 | killed them | AK-47 | 359 ms | 562 ms | 13.5° | ||
| 19 0:39 | hit by them | AK-47 | 531 ms | – | 0.7° | ||
| 19 0:16 | killed them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 19 round over | hit them | AK-47 | 812 ms | – | 2.1° | ||
| 19 round over | killed by them | Five-SeveN | 1047 ms | 2047 ms | 0.4° | ||
| 20 1:40 | hit by them | M4A4 | 922 ms | – | 1.3° | ||
| 20 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | killed by them | AWP | 141 ms | 141 ms | 1.5° | ||
| 21 1:36 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | hit by them | AK-47 | 328 ms | – | 2.2° | ||
| 21 1:09 | killed them | AWP | 344 ms | 344 ms | 9.3° | ||
| 22 bomb 0:11 | hit by them | P2000 | 609 ms | – | 3.0° | ||
| 22 bomb 0:11 | killed them | AK-47 | 688 ms | 688 ms | 21.6° | ||
| 23 1:40 | killed them | AK-47 | 188 ms | 688 ms | 1.9° | ||
| 23 1:36 | hit them | AK-47 | 312 ms | – | 10.4° | ||
| 23 1:36 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.6° | ||
| 24 1:15 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:31 | killed by them | AWP | 391 ms | 391 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | USP-S | 649 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 66% | |
| 1 bomb 0:18 | USP-S | 690 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/4 | killed them | 9% / 48% | |
| 1 bomb 0:16 | USP-S | 474 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 1% / 56% | |
| 2 1:31 | MP9 | 397 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 71% / 71% | |
| 3 1:05 | Desert Eagle | 727 | fine - pros would have fired it too | 1/4 | 35% / 60% | ||
| 3 1:02 | Desert Eagle | 679 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 3 0:51 | AK-47 | 1363 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 49% | |
| 3 0:51 | AK-47 | 1363 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 45% | |
| 4 1:31 | M4A4 | 352 | fine - pros would have fired it too | 4/9 | killed them | 40% / 50% | |
| 4 1:29 | M4A4 | 378 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/8 | killed them | 13% / 47% | |
| 4 1:27 | M4A4 | 330 | fired while moving (217 u/s), too fast to be accurate - stop first | 3/10 | killed them | 33% / 60% | |
| 4 1:20 | M4A4 | 1234 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/11 | 3 bullets after pros would have stopped | 4% / 47% | |
| 4 1:19 | M4A4 | 1224 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 21% / 46% | |
| 5 1:41 | M4A4 | 1124 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 50% | |
| 5 1:40 | M4A4 | 1124 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | killed them | 12% / 45% | |
| 5 1:11 | M4A4 | 1544 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 44% | |
| 5 1:11 | M4A4 | 1545 | fine - pros would have fired it too | 0/2 | 27% / 50% | ||
| 5 1:09 | M4A4 | 1514 | fine - pros would have fired it too | 1/3 | 69% / 69% | ||
| 6 1:33 | M4A4 | 1191 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 58% | |
| 6 1:33 | M4A4 | 1210 | fine - pros would have fired it too | 2/5 | 42% / 51% | ||
| 6 1:32 | M4A4 | 1222 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 6 1:31 | M4A4 | 910 | fine - pros would have fired it too | 2/6 | killed them | 47% / 47% | |
| 7 1:22 | M4A4 | 807 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 12% / 52% | |
| 8 0:45 | M4A4 | 943 | fine - pros would have fired it too | 4/7 | killed them | 38% / 47% | |
| 8 0:02 | M4A4 | 724 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/5 | killed them | 15% / 61% | |
| 9 1:44 | M4A4 | 1319 | fine - pros would have fired it too | 1/5 | killed them | 37% / 49% | |
| 9 1:42 | M4A4 | 1302 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/5 | 9% / 60% | ||
| 9 1:35 | M4A4 | 1272 | fine - pros would have fired it too | 0/2 | 36% / 56% | ||
| 9 1:34 | M4A4 | 1278 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/7 | 2 bullets after pros would have stopped | 2% / 56% | |
| 9 1:33 | M4A4 | 1279 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 46% | |
| 9 1:17 | M4A4 | 1225 | fine - pros would have fired it too | 2/5 | killed them | 61% / 61% | |
| 9 0:50 | M4A4 | 2090 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 5% / 45% | |
| 9 0:49 | M4A4 | 2091 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 47% / 47% | |
| 10 1:04 | M4A4 | 958 | fine - pros would have fired it too | 1/5 | 61% / 61% | ||
| 12 0:44 | M4A4 | 358 | fired while moving (151 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 30% / 54% | |
| 13 1:46 | Glock-18 | 835 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/7 | 11% / 46% | ||
| 13 bomb 0:37 | Glock-18 | 440 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/3 | killed them | 25% / 49% | |
| 14 1:46 | AK-47 | 853 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/9 | 8% / 54% | ||
| 14 1:41 | AK-47 | 1243 | fine - pros would have fired it too | 2/5 | 29% / 48% | ||
| 14 1:31 | AK-47 | 1458 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 54% | |
| 15 1:38 | AK-47 | 927 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/9 | killed them | 21% / 50% | |
| 16 1:45 | AK-47 | 884 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/6 | killed them | 7% / 47% | |
| 17 1:10 | Desert Eagle | 1224 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 28% / 54% | ||
| 17 0:57 | Desert Eagle | 680 | fine - pros would have fired it too | 0/2 | 48% / 48% | ||
| 19 0:52 | Desert Eagle | 1474 | fine - pros would have fired it too | 1/1 | killed them | 42% / 42% | |
| 19 0:39 | AK-47 | 434 | fine - pros would have fired it too | 3/6 | killed them | 41% / 47% | |
| 19 0:17 | AK-47 | 1275 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 49% | |
| 19 0:16 | AK-47 | 1276 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 19 0:16 | AK-47 | 1276 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 19 round over | AK-47 | 1002 | fine - pros would have fired it too | 3/15 | cut short (a death, a reload); 5 bullets after pros would have stopped | 38% / 48% | |
| 20 1:40 | Desert Eagle | 837 | fine - pros would have fired it too | 0/4 | 22% / 39% | ||
| 20 1:29 | Desert Eagle | 1151 | fine - pros would have fired it too | 0/1 | 24% / 39% | ||
| 20 1:26 | Desert Eagle | 1106 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | 14% / 62% | ||
| 21 1:25 | AWP | 2065 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 34% / 71% | ||
| 21 1:09 | AWP | 994 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 22 bomb 0:11 | AK-47 | 188 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/9 | killed them | 5% / 55% | |
| 23 1:40 | AK-47 | 328 | fired while moving (187 u/s), too fast to be accurate - stop first | 4/10 | killed them | 23% / 50% | |
| 23 1:36 | AK-47 | 716 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 20% / 62% | |
| 24 bomb 0:31 | AK-47 | 1007 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 45% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
