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Dust II, lost 11-13 · Wed 21 Oct, 19:58

по-английски или в афк

The match

Aim

468 msTTD688 msTTK2.0°Crosshair↓32%1st bullet31%Spray17%Head48%Counter-strafe

Scoreboard

71ADR67%KAST

Positioning

Shots

19/34Rushed↓7/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S7731%
USP-S2726%
MP91932%
AK-471030%
Glock-18729%
SSG 082100%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1027 1:46 3 kills (M4A1-S ×3), 2 headshots, in 9.9 s CT5.1
25/10217 1:13 1 kill (AK-47), 1 through smoke T2.5
39/10222 1:39 2 kills (Scout ×2), all headshots, in 26.2 s T1.4
53/1024 1:14 1 kill (MP9) CT0.7
54/1025 1:44 1 kill (M4A1-S) CT0.6
75/1026 1:25 1 kill (M4A1-S) CT0.0
80/10221 1:42 1 kill (AWP) T0.0
82/1028 1:14 1 kill (M4A1-S), 1 headshot CT-0.2
94/1023 1:41 1 kill (M4A1-S), 1 headshot CT-1.4
98/1021 1:37 1 kill (USP-S), 1 headshot CT-2.0
99/10213 1:31 1 kill (Glock) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:33 1v1 after the plant CT · 79 HP · Long Alost - died in the first fight · saw each other
15 1:31 1v4 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
16 1:38 1v4 before the plant T · 100 HP · T Spawnlost - died with two or more on them at once · first fight lost, they saw them first
18 0:22 1v4 before the plant T · 100 HP · T Spawnlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 6 good, 0 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:36 goodblinded Создатель хайпа 4.0 s (1.2 s white); blinded themselves 1.0 s holding Catwalk - safe
4 1:46 wastedno enemy blinded for long
6 1:46 goodblinded Создатель хайпа 5.1 s (2.3 s white), sadneess + 4.7 s (1.9 s white)
7 1:47 goodblinded NyvestReys 5.1 s (2.3 s white), Создатель хайпа 3.4 s (0.8 s white)
7 1:27 wastedbarely blinded sadneess + 0.7 s (0.1 s white)
8 1:46 wastedno enemy blinded for long
10 0:53 hurt the teamno enemy blinded for long; blinded CLAN&OWNER 2.4 s holding Mid Doors - an enemy could see them
17 1:45 wastedbarely blinded sadneess + 0.7 s (0.1 s white)
17 1:39 goodblinded sadneess + 4.3 s (1.6 s white), Создатель хайпа 4.0 s (1.2 s white)
19 0:58 goodblinded NyvestReys 4.2 s (1.4 s white)
20 1:51 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through Outside Long - safe
22 1:21 goodblinded Создатель хайпа 5.0 s (2.2 s white)
22 bomb 0:22 wastedno enemy blinded for long
23 1:48 wastedbarely blinded STFT.- 0.6 s (0.0 s white)
24 1:49 wastedno enemy blinded for long
24 1:39 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 28 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:38 punishedkilled by Создатель хайпа with a flash in hand at Catwalk - seen by 1 enemy for 0.4 s, the nearest 539 units away
6 1:48 exposeda flash at Middle - seen by 1 enemy for 0.5 s, the nearest 1419 units away; a running throw
9 1:51 exposeda smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1442 units away, thrown in the open; a running throw
22 1:44 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1612 units away

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 24 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 26 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:22 sadneess +Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
8 1:03 Создатель хайпаTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with mylaeee, 119 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after mylaeee)
2 1:21 trademylaeee was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
4 1:19 tradeAgnostic was killed 1356 units away: you traded in 4,906 ms (pros: 2,609 ms)
4 bomb 0:35 holdheld with CLAN&OWNER, 922 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms before CLAN&OWNER)
4 bomb 0:34 tradeCLAN&OWNER was killed 927 units away: not traded within 5 s (pros: 625 ms)
4 bomb 0:33 trademylaeee was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
5 1:49 tradeCLAN&OWNER was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
6 1:32 holdheld with Agnostic, 583 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after Agnostic)
8 0:53 holdheld with mylaeee, 1015 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:46 tradeCLAN&OWNER was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
8 0:40 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:22 holdheld with mylaeee, 759 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before mylaeee)
13 1:22 line of firestood in Han's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:21 line of firestood in Han's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:20 in their waystood between Han and an enemy they could see, for 188 ms (pros: 125 ms at a time)
20 1:23 peek togetherpeeked the same enemy as CLAN&OWNER, 1,016 ms after them - late - your team-mate went first, as bait
20 1:19 line of firestood in CLAN&OWNER's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:16 tradeAgnostic was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 tradeHan was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
22 1:36 tradeHan was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
23 1:45 trademylaeee was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
23 1:41 holdheld with Agnostic, 165 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Agnostic)
24 1:43 trademylaeee was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
24 0:25 tradeCLAN&OWNER was killed 133 units away: not traded within 5 s (pros: 625 ms)
24 bomb 0:33 holdheld with Agnostic, 424 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Agnostic)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 STFT.-hit themP2000531 ms–3.9°
1 1:46 STFT.-hit by themGlock-181344 ms–55.4°
1 1:44 STFT.-hit themP2000359 ms–1.9°
1 1:39 Микиhit by themGlock-18281 ms–4.2°
1 1:37 Микиkilled themUSP-S2016 ms2344 ms0.6°
1 bomb 0:22 sadneess +killed by themGlock-18719 ms1016 ms1.2°
1 bomb 0:22 NyvestReyshit by themP2000344 ms–4.5°
2 bomb 0:33 Создатель хайпаkilled by themAK-47359 ms656 ms2.2°
3 1:42 Микиhit themM4A4312 ms–1.6°
3 1:41 NyvestReyskilled themM4A1-S188 ms281 ms3.2°
3 1:40 Микиhit by themAK-47500 ms–2.5°
3 1:38 Создатель хайпаkilled by themAK-47328 ms328 ms3.5°
4 1:15 STFT.-killed themMP9375 ms1906 ms3.6°
4 bomb 0:30 sadneess +killed by themAK-47547 ms859 ms22.2°
5 1:44 Создатель хайпаkilled themM4A1-S500 ms1094 ms1.4°
5 1:25 Микиhit themM4A4641 ms–4.1°
5 1:25 Микиkilled by themAK-47750 ms1047 ms19.9°
6 1:25 Создатель хайпаkilled themM4A1-S484 ms688 ms1.4°
7 1:46 Создатель хайпаkilled themM4A1-S562 ms672 ms11.1°
7 1:38 NyvestReyskilled themM4A1-S266 ms1750 ms3.8°
7 1:37 Микиkilled themM4A1-S672 ms1266 ms10.9°
7 1:37 Микиhit by themTec-91109 ms–17.2°
7 1:32 sadneess +hit themP20001516 ms–2.9°
7 1:24 STFT.-killed by themAWP391 ms391 ms2.4°
8 1:14 Микиkilled themM4A1-S453 ms453 ms0.5°
8 1:03 Создатель хайпаhit by themSSG 08469 ms–1.5°
8 0:35 Создатель хайпаkilled by themSSG 08359 ms359 ms1.8°
9 1:47 STFT.-hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:46 STFT.-hit themM4A447 ms–0.9°
11 1:42 NyvestReyshit themP2000500 ms–2.7°
11 1:18 Создатель хайпаkilled by themM4A1-S875 ms969 ms3.0°
13 1:33 NyvestReyshit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 NyvestReyskilled themGlock-18453 ms453 ms1.5°
13 1:30 Микиhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:21 sadneess +hit by themP2000594 ms–4.3°
15 0:54 sadneess +killed by themM4A1-S453 ms453 ms1.2°
16 1:12 sadneess +hit themGlock-18281 ms–6.0°
16 1:12 sadneess +killed by themM4A1-S391 ms391 ms4.6°
17 1:13 Микиkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:13 Микиhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 0:16 sadneess +hit by themM4A4703 ms–6.9°
18 0:12 sadneess +hit by themM4A4906 ms–3.1°
18 0:06 NyvestReyskilled by themAK-47672 ms672 ms2.2°
20 1:22 Микиhit themAK-47359 ms–2.1°
20 1:15 Микиkilled by themM4A4578 ms859 ms2.7°
20 1:15 Микиhit themAK-47703 ms–1.6°
21 1:42 Создатель хайпаkilled themAWP312 ms312 ms1.8°
21 1:41 sadneess +killed by themM4A1-S234 ms531 ms0.7°
22 1:39 Микиkilled themSSG 08406 ms406 ms1.7°
22 1:13 Создатель хайпаhit by themM4A4250 ms–0.4°
22 1:13 Создатель хайпаkilled themSSG 08766 ms766 ms3.4°
23 1:41 Микиkilled by themMP9203 ms625 ms2.9°
24 0:22 Создатель хайпаhit themM4A4969 ms–0.3°
24 bomb 0:33 STFT.-killed by themAWP703 ms703 ms2.3°

Shots

You fired 19 of your 34 first shots too soon: 13 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 STFT.-USP-S1025fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 43%
1 1:44 STFT.-USP-S810fine - pros would have fired it too1/7cut short (a death, a reload)51% / 51%
1 1:39 МикиUSP-S582aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/12killed them9% / 41%
3 1:42 МикиM4A1-S805fired while moving (154 u/s), too fast to be accurate - stop first1/915% / 46%
4 1:15 STFT.-MP91522fine - pros would have fired it too2/461% / 61%
4 1:15 STFT.-MP91499fine - pros would have fired it too0/354% / 54%
4 1:14 STFT.-MP91484fine - pros would have fired it too4/5killed them61% / 61%
4 bomb 0:34 sadneess +MP91132fine - pros would have fired it too0/345% / 49%
4 bomb 0:31 sadneess +MP9560fired while moving (88 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)34% / 48%
5 1:44 Создатель хайпаM4A1-S332fired while moving (217 u/s), too fast to be accurate - stop first4/12killed them13% / 54%
5 1:25 МикиM4A1-S698fired while moving (171 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)10% / 52%
6 1:31 STFT.-M4A1-S916aim far off: your crosshair was about 6 player widths (187 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
6 1:30 STFT.-M4A1-S950fine - pros would have fired it too0/235% / 54%
6 1:25 Создатель хайпаM4A1-S837fired while moving (89 u/s), too fast to be accurate - stop first3/5killed them46% / 72%
7 1:46 Создатель хайпаM4A1-S576fired while moving (214 u/s), too fast to be accurate - stop first2/6killed them8% / 48%
7 1:37 МикиM4A1-S679fired while moving (104 u/s), too fast to be accurate - stop first5/12killed them23% / 53%
7 1:33 sadneess +USP-S1244fired while moving (240 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 34%
7 1:33 sadneess +USP-S1234fired while moving (178 u/s), too fast to be accurate - stop first1/333% / 38%
8 1:14 МикиM4A1-S797fine - pros would have fired it too1/4killed them67% / 67%
9 1:46 STFT.-M4A1-S1347fine - pros would have fired it too3/361% / 61%
9 1:45 sadneess +M4A1-S1263aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first0/11cut short (a death, a reload); 6 bullets after pros would have stopped2% / 60%
11 1:43 sadneess +USP-S1151fired while moving (133 u/s), too fast to be accurate - stop first1/465% / 69%
13 1:37 STFT.-Glock-18749aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/39% / 51%
13 1:34 NyvestReysGlock-181068aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/35% / 37%
13 1:31 NyvestReysGlock-18907fine - pros would have fired it too1/3killed them53% / 55%
13 1:29 МикиGlock-181387fired while moving (234 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 34%
16 1:12 sadneess +Glock-18458fine - pros would have fired it too1/1cut short (a death, a reload)42% / 43%
19 1:20 STFT.-AK-471156aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/320% / 56%
20 1:22 МикиAK-471219fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
20 1:15 МикиAK-47845fired while moving (91 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)29% / 68%
21 1:42 Создатель хайпаAWP946fine - pros would have fired it too1/1killed them54% / 74%
24 0:23 Создатель хайпаM4A1-S1061fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
24 0:22 Создатель хайпаM4A1-S1060fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 46%
24 0:22 Создатель хайпаM4A1-S1067fired while moving (138 u/s), too fast to be accurate - stop first0/313% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.