Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 77 | 31% |
| USP-S | 27 | 26% |
| MP9 | 19 | 32% |
| AK-47 | 10 | 30% |
| Glock-18 | 7 | 29% |
| SSG 08 | 2 | 100% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/102 | 7 1:46 | 3 kills (M4A1-S ×3), 2 headshots, in 9.9 s CT | 5.1 |
| 25/102 | 17 1:13 | 1 kill (AK-47), 1 through smoke T | 2.5 |
| 39/102 | 22 1:39 | 2 kills (Scout ×2), all headshots, in 26.2 s T | 1.4 |
| 53/102 | 4 1:14 | 1 kill (MP9) CT | 0.7 |
| 54/102 | 5 1:44 | 1 kill (M4A1-S) CT | 0.6 |
| 75/102 | 6 1:25 | 1 kill (M4A1-S) CT | 0.0 |
| 80/102 | 21 1:42 | 1 kill (AWP) T | 0.0 |
| 82/102 | 8 1:14 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 94/102 | 3 1:41 | 1 kill (M4A1-S), 1 headshot CT | -1.4 |
| 98/102 | 1 1:37 | 1 kill (USP-S), 1 headshot CT | -2.0 |
| 99/102 | 13 1:31 | 1 kill (Glock) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:33 | 1v1 after the plant CT · 79 HP · Long A | lost - died in the first fight · saw each other |
| 15 1:31 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 16 1:38 | 1v4 before the plant T · 100 HP · T Spawn | lost - died with two or more on them at once · first fight lost, they saw them first |
| 18 0:22 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later · saw each other |
Flashes
16 flashes: 6 good, 0 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:36 | good | blinded Создатель хайпа 4.0 s (1.2 s white); blinded themselves 1.0 s holding Catwalk - safe |
| 4 1:46 | wasted | no enemy blinded for long |
| 6 1:46 | good | blinded Создатель хайпа 5.1 s (2.3 s white), sadneess + 4.7 s (1.9 s white) |
| 7 1:47 | good | blinded NyvestReys 5.1 s (2.3 s white), Создатель хайпа 3.4 s (0.8 s white) |
| 7 1:27 | wasted | barely blinded sadneess + 0.7 s (0.1 s white) |
| 8 1:46 | wasted | no enemy blinded for long |
| 10 0:53 | hurt the team | no enemy blinded for long; blinded CLAN&OWNER 2.4 s holding Mid Doors - an enemy could see them |
| 17 1:45 | wasted | barely blinded sadneess + 0.7 s (0.1 s white) |
| 17 1:39 | good | blinded sadneess + 4.3 s (1.6 s white), Создатель хайпа 4.0 s (1.2 s white) |
| 19 0:58 | good | blinded NyvestReys 4.2 s (1.4 s white) |
| 20 1:51 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through Outside Long - safe |
| 22 1:21 | good | blinded Создатель хайпа 5.0 s (2.2 s white) |
| 22 bomb 0:22 | wasted | no enemy blinded for long |
| 23 1:48 | wasted | barely blinded STFT.- 0.6 s (0.0 s white) |
| 24 1:49 | wasted | no enemy blinded for long |
| 24 1:39 | wasted | no enemy blinded for long |
Throws
32 grenades: 28 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:38 | punished | killed by Создатель хайпа with a flash in hand at Catwalk - seen by 1 enemy for 0.4 s, the nearest 539 units away |
| 6 1:48 | exposed | a flash at Middle - seen by 1 enemy for 0.5 s, the nearest 1419 units away; a running throw |
| 9 1:51 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1442 units away, thrown in the open; a running throw |
| 22 1:44 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1612 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:22 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 8 1:03 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with mylaeee, 119 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after mylaeee) |
| 2 1:21 | trade | mylaeee was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:19 | trade | Agnostic was killed 1356 units away: you traded in 4,906 ms (pros: 2,609 ms) |
| 4 bomb 0:35 | hold | held with CLAN&OWNER, 922 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms before CLAN&OWNER) |
| 4 bomb 0:34 | trade | CLAN&OWNER was killed 927 units away: not traded within 5 s (pros: 625 ms) |
| 4 bomb 0:33 | trade | mylaeee was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:49 | trade | CLAN&OWNER was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:32 | hold | held with Agnostic, 583 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after Agnostic) |
| 8 0:53 | hold | held with mylaeee, 1015 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:46 | trade | CLAN&OWNER was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:40 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:22 | hold | held with mylaeee, 759 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before mylaeee) |
| 13 1:22 | line of fire | stood in Han's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:21 | line of fire | stood in Han's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:20 | in their way | stood between Han and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 20 1:23 | peek together | peeked the same enemy as CLAN&OWNER, 1,016 ms after them - late - your team-mate went first, as bait |
| 20 1:19 | line of fire | stood in CLAN&OWNER's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 1:16 | trade | Agnostic was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | trade | Han was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:36 | trade | Han was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:45 | trade | mylaeee was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:41 | hold | held with Agnostic, 165 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Agnostic) |
| 24 1:43 | trade | mylaeee was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 0:25 | trade | CLAN&OWNER was killed 133 units away: not traded within 5 s (pros: 625 ms) |
| 24 bomb 0:33 | hold | held with Agnostic, 424 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after Agnostic) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | P2000 | 531 ms | – | 3.9° | ||
| 1 1:46 | hit by them | Glock-18 | 1344 ms | – | 55.4° | ||
| 1 1:44 | hit them | P2000 | 359 ms | – | 1.9° | ||
| 1 1:39 | hit by them | Glock-18 | 281 ms | – | 4.2° | ||
| 1 1:37 | killed them | USP-S | 2016 ms | 2344 ms | 0.6° | ||
| 1 bomb 0:22 | killed by them | Glock-18 | 719 ms | 1016 ms | 1.2° | ||
| 1 bomb 0:22 | hit by them | P2000 | 344 ms | – | 4.5° | ||
| 2 bomb 0:33 | killed by them | AK-47 | 359 ms | 656 ms | 2.2° | ||
| 3 1:42 | hit them | M4A4 | 312 ms | – | 1.6° | ||
| 3 1:41 | killed them | M4A1-S | 188 ms | 281 ms | 3.2° | ||
| 3 1:40 | hit by them | AK-47 | 500 ms | – | 2.5° | ||
| 3 1:38 | killed by them | AK-47 | 328 ms | 328 ms | 3.5° | ||
| 4 1:15 | killed them | MP9 | 375 ms | 1906 ms | 3.6° | ||
| 4 bomb 0:30 | killed by them | AK-47 | 547 ms | 859 ms | 22.2° | ||
| 5 1:44 | killed them | M4A1-S | 500 ms | 1094 ms | 1.4° | ||
| 5 1:25 | hit them | M4A4 | 641 ms | – | 4.1° | ||
| 5 1:25 | killed by them | AK-47 | 750 ms | 1047 ms | 19.9° | ||
| 6 1:25 | killed them | M4A1-S | 484 ms | 688 ms | 1.4° | ||
| 7 1:46 | killed them | M4A1-S | 562 ms | 672 ms | 11.1° | ||
| 7 1:38 | killed them | M4A1-S | 266 ms | 1750 ms | 3.8° | ||
| 7 1:37 | killed them | M4A1-S | 672 ms | 1266 ms | 10.9° | ||
| 7 1:37 | hit by them | Tec-9 | 1109 ms | – | 17.2° | ||
| 7 1:32 | hit them | P2000 | 1516 ms | – | 2.9° | ||
| 7 1:24 | killed by them | AWP | 391 ms | 391 ms | 2.4° | ||
| 8 1:14 | killed them | M4A1-S | 453 ms | 453 ms | 0.5° | ||
| 8 1:03 | hit by them | SSG 08 | 469 ms | – | 1.5° | ||
| 8 0:35 | killed by them | SSG 08 | 359 ms | 359 ms | 1.8° | ||
| 9 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:46 | hit them | M4A4 | 47 ms | – | 0.9° | ||
| 11 1:42 | hit them | P2000 | 500 ms | – | 2.7° | ||
| 11 1:18 | killed by them | M4A1-S | 875 ms | 969 ms | 3.0° | ||
| 13 1:33 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | killed them | Glock-18 | 453 ms | 453 ms | 1.5° | ||
| 13 1:30 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:21 | hit by them | P2000 | 594 ms | – | 4.3° | ||
| 15 0:54 | killed by them | M4A1-S | 453 ms | 453 ms | 1.2° | ||
| 16 1:12 | hit them | Glock-18 | 281 ms | – | 6.0° | ||
| 16 1:12 | killed by them | M4A1-S | 391 ms | 391 ms | 4.6° | ||
| 17 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:13 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:16 | hit by them | M4A4 | 703 ms | – | 6.9° | ||
| 18 0:12 | hit by them | M4A4 | 906 ms | – | 3.1° | ||
| 18 0:06 | killed by them | AK-47 | 672 ms | 672 ms | 2.2° | ||
| 20 1:22 | hit them | AK-47 | 359 ms | – | 2.1° | ||
| 20 1:15 | killed by them | M4A4 | 578 ms | 859 ms | 2.7° | ||
| 20 1:15 | hit them | AK-47 | 703 ms | – | 1.6° | ||
| 21 1:42 | killed them | AWP | 312 ms | 312 ms | 1.8° | ||
| 21 1:41 | killed by them | M4A1-S | 234 ms | 531 ms | 0.7° | ||
| 22 1:39 | killed them | SSG 08 | 406 ms | 406 ms | 1.7° | ||
| 22 1:13 | hit by them | M4A4 | 250 ms | – | 0.4° | ||
| 22 1:13 | killed them | SSG 08 | 766 ms | 766 ms | 3.4° | ||
| 23 1:41 | killed by them | MP9 | 203 ms | 625 ms | 2.9° | ||
| 24 0:22 | hit them | M4A4 | 969 ms | – | 0.3° | ||
| 24 bomb 0:33 | killed by them | AWP | 703 ms | 703 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1025 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 43% | |
| 1 1:44 | USP-S | 810 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 51% / 51% | |
| 1 1:39 | USP-S | 582 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/12 | killed them | 9% / 41% | |
| 3 1:42 | M4A1-S | 805 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/9 | 15% / 46% | ||
| 4 1:15 | MP9 | 1522 | fine - pros would have fired it too | 2/4 | 61% / 61% | ||
| 4 1:15 | MP9 | 1499 | fine - pros would have fired it too | 0/3 | 54% / 54% | ||
| 4 1:14 | MP9 | 1484 | fine - pros would have fired it too | 4/5 | killed them | 61% / 61% | |
| 4 bomb 0:34 | MP9 | 1132 | fine - pros would have fired it too | 0/3 | 45% / 49% | ||
| 4 bomb 0:31 | MP9 | 560 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 34% / 48% | |
| 5 1:44 | M4A1-S | 332 | fired while moving (217 u/s), too fast to be accurate - stop first | 4/12 | killed them | 13% / 54% | |
| 5 1:25 | M4A1-S | 698 | fired while moving (171 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 10% / 52% | |
| 6 1:31 | M4A1-S | 916 | aim far off: your crosshair was about 6 player widths (187 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 6 1:30 | M4A1-S | 950 | fine - pros would have fired it too | 0/2 | 35% / 54% | ||
| 6 1:25 | M4A1-S | 837 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/5 | killed them | 46% / 72% | |
| 7 1:46 | M4A1-S | 576 | fired while moving (214 u/s), too fast to be accurate - stop first | 2/6 | killed them | 8% / 48% | |
| 7 1:37 | M4A1-S | 679 | fired while moving (104 u/s), too fast to be accurate - stop first | 5/12 | killed them | 23% / 53% | |
| 7 1:33 | USP-S | 1244 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 34% | |
| 7 1:33 | USP-S | 1234 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/3 | 33% / 38% | ||
| 8 1:14 | M4A1-S | 797 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 9 1:46 | M4A1-S | 1347 | fine - pros would have fired it too | 3/3 | 61% / 61% | ||
| 9 1:45 | M4A1-S | 1263 | aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first | 0/11 | cut short (a death, a reload); 6 bullets after pros would have stopped | 2% / 60% | |
| 11 1:43 | USP-S | 1151 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/4 | 65% / 69% | ||
| 13 1:37 | Glock-18 | 749 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | 9% / 51% | ||
| 13 1:34 | Glock-18 | 1068 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | 5% / 37% | ||
| 13 1:31 | Glock-18 | 907 | fine - pros would have fired it too | 1/3 | killed them | 53% / 55% | |
| 13 1:29 | Glock-18 | 1387 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 34% | |
| 16 1:12 | Glock-18 | 458 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 42% / 43% | |
| 19 1:20 | AK-47 | 1156 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 20% / 56% | ||
| 20 1:22 | AK-47 | 1219 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 20 1:15 | AK-47 | 845 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 29% / 68% | |
| 21 1:42 | AWP | 946 | fine - pros would have fired it too | 1/1 | killed them | 54% / 74% | |
| 24 0:23 | M4A1-S | 1061 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 24 0:22 | M4A1-S | 1060 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 46% | |
| 24 0:22 | M4A1-S | 1067 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/3 | 13% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.