Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 30% |
| USP-S | 21 | 14% |
| M4A1-S | 19 | 37% |
| Desert Eagle | 12 | 50% |
| Galil AR | 8 | 50% |
| Glock-18 | 5 | 20% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/102 | 9 1:31 | 2 kills (Deagle ×2), 1 headshot, in 1.3 s T | 6.5 |
| 10/102 | 24 1:12 | 1 kill (M4A1-S), 1 through smoke, a wallbang, 1 headshot CT | 4.7 |
| 38/102 | 10 0:49 | 2 kills (Galil ×2), 1 headshot, in 14.2 s T | 1.6 |
| 48/102 | 22 1:46 | 1 kill (AWP) CT | 1.0 |
| 67/102 | 18 0:42 | 2 kills (M4A1-S, AK-47), 1 headshot, in 36.1 s CT | 0.3 |
| 76/102 | 6 1:10 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 79/102 | 15 1:42 | 1 kill (M4A1-S), 1 while flashed CT | 0.0 |
| 91/102 | 1 1:34 | 2 kills (Glock, USP-S), 1 headshot, in 29 s T | -1.1 |
| 96/102 | 19 1:46 | 2 kills (AK-47 ×2), 1 headshot, in 76.1 s CT | -1.6 |
| 97/102 | 2 1:24 | 1 kill (AK-47) T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:17 | 1v2 after the plant T · 66 HP · Bombsite B | won - the bomb went off · first fight lost, saw each other |
| 6 1:25 | 1v5 before the plant T · 100 HP · T Spawn | lost - died later, after 1 kill · first fight won, saw each other |
| 9 1:17 | 1v3 before the plant T · 10 HP · Long Doors | lost - died in the first fight · saw each other |
| 14 1:24 | 1v4 before the plant CT · 2 HP · Extended A | lost - died in the first fight · saw each other |
| 21 1:19 | 1v3 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other |
| 22 bomb 0:13 | 1v3 after the plant CT · 24 HP · Extended A | lost - died in the first fight · saw them first |
Flashes
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:10 | wasted | no enemy blinded for long |
| 12 1:09 | good | blinded mylaeee 5.2 s (2.3 s white) |
| 20 0:51 | wasted | no enemy blinded for long |
| 21 1:48 | wasted | no enemy blinded for long |
| 21 1:45 | hurt the team | no enemy blinded for long; blinded Создатель хайпа 1.8 s on the move through Long A - an enemy could see them |
Throws
27 grenades: 22 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2111 units away; a running throw |
| 3 1:44 | exposed | an HE at Outside Long - seen by 1 enemy for 0.1 s, the nearest 935 units away |
| 6 1:47 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1401 units away; a running throw |
| 17 1:30 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 728 units away; a running throw |
| 19 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 786 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:35 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 1 bomb 0:15 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:42 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 23 1:42 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 2 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | STFT.- was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | trade | Мики was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:35 | in their way | stood between sadneess + and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 1 1:35 | line of fire | stood in sadneess +'s line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 1 bomb 0:17 | trade | sadneess + was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:31 | trade | Мики was killed 164 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:41 | hold | held with sadneess +, 207 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after sadneess +) |
| 5 1:40 | trade | sadneess + was killed 352 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:09 | line of fire | stood in STFT.-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:25 | trade | Создатель хайпа was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:46 | trade | Создатель хайпа was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:38 | hold | held with Мики, 572 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before Мики) |
| 7 1:36 | trade | Мики was killed 624 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:12 | peek together | peeked the same enemy as sadneess +, 578 ms before them - early - you went first, alone |
| 8 0:45 | trade | STFT.- was killed 221 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:44 | trade | STFT.- was killed 705 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | Мики was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:33 | trade | Создатель хайпа was killed 112 units away: you traded in 1,969 ms (pros: 969 ms) |
| 9 1:30 | hold | held with sadneess +, 978 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before sadneess +) |
| 10 0:35 | trade | sadneess + was killed 1265 units away: you traded in 625 ms (pros: 625 ms) |
| 11 1:33 | hold | held with sadneess +, 73 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:32 | trade | Мики was killed 224 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:31 | trade | sadneess + was killed 91 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:46 | hold | held with Создатель хайпа, 282 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Создатель хайпа) |
| 13 1:40 | trade | Создатель хайпа was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:30 | trade | Мики was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:26 | hold | held with Создатель хайпа, 196 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Создатель хайпа) |
| 14 1:25 | trade | Создатель хайпа was killed 53 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:24 | trade | STFT.- was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:42 | hold | held with Мики, 723 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Мики) |
| 17 1:02 | trade | sadneess + was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:15 | hold | held with sadneess +, 249 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before sadneess +) |
| 19 1:47 | hold | held with sadneess +, 256 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after sadneess +) |
| 21 1:19 | trade | Мики was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:13 | trade | STFT.- was killed 755 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | P2000 | 406 ms | – | 2.2° | ||
| 1 1:34 | killed them | Glock-18 | 1172 ms | 1172 ms | 3.3° | ||
| 1 bomb 0:31 | killed them | USP-S | 375 ms | 375 ms | 1.4° | ||
| 1 bomb 0:22 | hit them | P2000 | 344 ms | – | 4.5° | ||
| 1 bomb 0:16 | hit by them | P2000 | 562 ms | – | 20.5° | ||
| 1 bomb 0:14 | killed by them | Glock-18 | 672 ms | 1125 ms | 3.9° | ||
| 2 1:24 | killed them | AK-47 | 78 ms | 281 ms | 2.7° | ||
| 2 1:21 | killed by them | MP9 | 359 ms | 641 ms | 0.8° | ||
| 3 1:41 | killed by them | M4A1-S | 188 ms | 281 ms | 3.2° | ||
| 4 1:42 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:29 | killed by them | M4A4 | 438 ms | 625 ms | 0.7° | ||
| 5 bomb 0:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:10 | killed them | AK-47 | 500 ms | 500 ms | 7.3° | ||
| 6 1:04 | hit by them | M4A4 | 625 ms | – | 3.9° | ||
| 6 1:01 | killed by them | M4A1-S | 328 ms | 328 ms | 1.1° | ||
| 7 1:38 | killed by them | M4A1-S | 266 ms | 1750 ms | 3.8° | ||
| 8 1:11 | hit them | Desert Eagle | 203 ms | – | 0.3° | ||
| 8 1:04 | hit them | Desert Eagle | 78 ms | – | 0.6° | ||
| 8 0:49 | hit them | Desert Eagle | 203 ms | – | 0.5° | ||
| 8 0:45 | killed by them | M4A4 | 359 ms | 453 ms | 4.5° | ||
| 9 1:31 | killed them | Desert Eagle | 516 ms | 1141 ms | 5.1° | ||
| 9 1:30 | hit by them | M4A4 | 250 ms | – | 4.1° | ||
| 9 1:29 | killed them | Desert Eagle | 719 ms | 719 ms | 0.8° | ||
| 9 0:49 | hit them | AK-47 | 859 ms | – | 1.0° | ||
| 9 0:49 | killed by them | M4A4 | 1000 ms | 1000 ms | 6.6° | ||
| 10 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:04 | hit them | Galil AR | 156 ms | – | 0.5° | ||
| 10 0:49 | killed them | Galil AR | 406 ms | 406 ms | 0.3° | ||
| 10 0:35 | killed them | Galil AR | 297 ms | 375 ms | 0.2° | ||
| 11 1:42 | hit by them | P2000 | 500 ms | – | 2.7° | ||
| 11 1:22 | killed by them | Desert Eagle | 219 ms | 219 ms | 0.8° | ||
| 12 1:04 | killed by them | AK-47 | 875 ms | 1172 ms | 51.2° | ||
| 13 1:46 | hit by them | Glock-18 | 469 ms | – | 4.4° | ||
| 13 1:46 | hit by them | Glock-18 | 500 ms | – | 2.4° | ||
| 13 1:33 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | killed by them | Glock-18 | 453 ms | 453 ms | 1.5° | ||
| 14 1:26 | hit by them | MAC-10 | 688 ms | – | 12.9° | ||
| 14 1:22 | killed by them | Glock-18 | 422 ms | 422 ms | 1.4° | ||
| 15 1:43 | killed them | M4A1-S | 266 ms | 906 ms | 1.1° | ||
| 15 1:41 | hit them | M4A4 | 594 ms | – | 10.0° | ||
| 15 1:37 | killed by them | AK-47 | 812 ms | 812 ms | 4.5° | ||
| 16 1:45 | hit them | M4A4 | 531 ms | – | 2.1° | ||
| 16 1:45 | killed by them | AK-47 | 641 ms | 734 ms | 2.2° | ||
| 17 1:37 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:39 | hit them | AK-47 | 344 ms | – | 1.2° | ||
| 17 0:39 | killed by them | AK-47 | 1094 ms | 1094 ms | 2.2° | ||
| 18 1:12 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:42 | killed them | M4A1-S | 266 ms | 266 ms | 0.7° | ||
| 18 0:06 | killed them | AK-47 | 672 ms | 672 ms | 2.2° | ||
| 19 1:46 | killed them | AK-47 | 547 ms | 656 ms | 2.2° | ||
| 19 0:30 | killed them | AK-47 | 422 ms | 719 ms | 0.5° | ||
| 21 1:09 | hit them | AK-47 | 328 ms | – | 2.2° | ||
| 21 1:09 | killed by them | AWP | 344 ms | 344 ms | 9.3° | ||
| 22 1:46 | hit by them | AWP | 297 ms | – | 4.7° | ||
| 22 1:46 | killed them | AWP | 312 ms | 312 ms | 1.2° | ||
| 22 bomb 0:11 | hit them | P2000 | 609 ms | – | 3.0° | ||
| 22 bomb 0:11 | killed by them | AK-47 | 688 ms | 688 ms | 21.6° | ||
| 23 1:41 | killed by them | AK-47 | 891 ms | 1547 ms | 3.6° | ||
| 24 1:26 | hit them | M4A4 | 562 ms | – | 0.7° | ||
| 24 1:26 | hit by them | M4A4 | 609 ms | – | 1.4° | ||
| 24 1:12 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 721 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/6 | killed them | 12% / 39% | |
| 1 bomb 0:31 | USP-S | 566 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/2 | killed them | 51% / 57% | |
| 1 bomb 0:22 | USP-S | 1195 | fine - pros would have fired it too | 1/3 | 22% / 40% | ||
| 1 bomb 0:19 | USP-S | 1125 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/3 | 1% / 35% | ||
| 1 bomb 0:16 | USP-S | 473 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 36% / 48% | |
| 4 1:29 | AK-47 | 379 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 10% / 53% | |
| 6 1:10 | AK-47 | 557 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/5 | killed them | 10% / 47% | |
| 6 1:04 | AK-47 | 930 | aim far off: your crosshair was about 7.5 player widths (236 units) off their body - get on target first | 0/5 | 1% / 51% | ||
| 6 1:01 | AK-47 | 921 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 47% | |
| 8 1:11 | Desert Eagle | 1285 | fine - pros would have fired it too | 1/1 | 45% / 45% | ||
| 8 1:04 | Desert Eagle | 1094 | fine - pros would have fired it too | 1/1 | 58% / 58% | ||
| 9 1:32 | Desert Eagle | 497 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/4 | killed them | 14% / 44% | |
| 9 1:30 | Desert Eagle | 363 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 14% / 46% | |
| 9 0:50 | AK-47 | 2090 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload); 4 bullets after pros would have stopped | 64% / 64% | |
| 10 1:04 | Galil AR | 891 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/10 | 30% / 59% | ||
| 10 0:49 | Galil AR | 1510 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 10 0:35 | Galil AR | 906 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/7 | killed them | 21% / 53% | |
| 11 1:22 | AK-47 | 1444 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 10% / 49% | |
| 13 1:46 | USP-S | 1063 | fine - pros would have fired it too | 0/7 | 57% / 57% | ||
| 13 1:36 | USP-S | 1059 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 8% / 53% | ||
| 13 1:34 | USP-S | 1068 | fine - pros would have fired it too | 0/1 | 63% / 63% | ||
| 14 1:25 | Desert Eagle | 903 | fine - pros would have fired it too | 0/5 | 70% / 70% | ||
| 15 1:43 | M4A1-S | 733 | fine - pros would have fired it too | 2/9 | killed them | 64% / 64% | |
| 15 1:41 | M4A1-S | 839 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/9 | 56% / 82% | ||
| 16 1:45 | M4A1-S | 901 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 13% / 56% | |
| 17 0:39 | AK-47 | 1956 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload); 3 bullets after pros would have stopped | 20% / 63% | |
| 18 0:42 | M4A1-S | 1019 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 18 0:06 | AK-47 | 945 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/6 | killed them | 18% / 61% | |
| 19 1:46 | AK-47 | 763 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/7 | killed them | 7% / 52% | |
| 19 0:30 | AK-47 | 1077 | fine - pros would have fired it too | 3/8 | killed them | 34% / 53% | |
| 21 1:09 | AK-47 | 989 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 67% / 67% | |
| 22 1:46 | AWP | 1020 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 22 bomb 0:13 | AWP | 697 | fine - pros would have fired it too | 0/1 | 85% / 85% | ||
| 22 bomb 0:11 | USP-S | 198 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 33% / 48% | |
| 23 1:41 | AWP | 1111 | fired while moving (36 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 61% / 90% | |
| 24 1:26 | M4A1-S | 1094 | fine - pros would have fired it too | 1/2 | 55% / 56% | ||
| 24 0:36 | M4A1-S | 1306 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/2 | 12% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
