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Dust II, won 13-11 · Wed 21 Oct, 19:58

NyvestReysGold Nova Master

The match

Aim

390 msTTD578 msTTK1.2°Crosshair↓26%1st bullet32%Spray24%Head71%Counter-strafe

Scoreboard

71ADR71%KAST

Positioning

Shots

20/37Rushed↓0/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474430%
USP-S2114%
M4A1-S1937%
Desert Eagle1250%
Galil AR850%
Glock-18520%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1029 1:31 2 kills (Deagle ×2), 1 headshot, in 1.3 s T6.5
10/10224 1:12 1 kill (M4A1-S), 1 through smoke, a wallbang, 1 headshot CT4.7
38/10210 0:49 2 kills (Galil ×2), 1 headshot, in 14.2 s T1.6
48/10222 1:46 1 kill (AWP) CT1.0
67/10218 0:42 2 kills (M4A1-S, AK-47), 1 headshot, in 36.1 s CT0.3
76/1026 1:10 1 kill (AK-47), 1 headshot T0.0
79/10215 1:42 1 kill (M4A1-S), 1 while flashed CT0.0
91/1021 1:34 2 kills (Glock, USP-S), 1 headshot, in 29 s T-1.1
96/10219 1:46 2 kills (AK-47 ×2), 1 headshot, in 76.1 s CT-1.6
97/1022 1:24 1 kill (AK-47) T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:17 1v2 after the plant T · 66 HP · Bombsite Bwon - the bomb went off · first fight lost, saw each other
6 1:25 1v5 before the plant T · 100 HP · T Spawnlost - died later, after 1 kill · first fight won, saw each other
9 1:17 1v3 before the plant T · 10 HP · Long Doorslost - died in the first fight · saw each other
14 1:24 1v4 before the plant CT · 2 HP · Extended Alost - died in the first fight · saw each other
21 1:19 1v3 before the plant CT · 100 HP · Extended Alost - died in the first fight · saw each other
22 bomb 0:13 1v3 after the plant CT · 24 HP · Extended Alost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:10 wastedno enemy blinded for long
12 1:09 goodblinded mylaeee 5.2 s (2.3 s white)
20 0:51 wastedno enemy blinded for long
21 1:48 wastedno enemy blinded for long
21 1:45 hurt the teamno enemy blinded for long; blinded Создатель хайпа 1.8 s on the move through Long A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 22 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:52 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2111 units away; a running throw
3 1:44 exposedan HE at Outside Long - seen by 1 enemy for 0.1 s, the nearest 935 units away
6 1:47 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1401 units away; a running throw
17 1:30 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 728 units away; a running throw
19 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 786 units away; a running throw

Positioning

In 4 of your 43 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 7 of your 31 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 18 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:35 HanTop Midcover not used: 64 units away, they'd have seen only your headkilled them
1 bomb 0:15 mylaeeeBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:42 HanBombsite Bcover not used: 32 units away, they'd have seen only your headlived
23 1:42 HanCatwalkcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 2 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeSTFT.- was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 tradeМики was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
1 1:35 in their waystood between sadneess + and an enemy they could see, for 500 ms (pros: 125 ms at a time)
1 1:35 line of firestood in sadneess +'s line of fire while they fought, for 562 ms (pros: 188 ms at a time)
1 bomb 0:17 tradesadneess + was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
4 1:31 tradeМики was killed 164 units away: not traded within 5 s (pros: 969 ms)
5 1:41 holdheld with sadneess +, 207 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after sadneess +)
5 1:40 tradesadneess + was killed 352 units away: not traded within 5 s (pros: 625 ms)
5 1:09 line of firestood in STFT.-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:25 tradeСоздатель хайпа was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
7 1:46 tradeСоздатель хайпа was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
7 1:38 holdheld with Мики, 572 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before Мики)
7 1:36 tradeМики was killed 624 units away: not traded within 5 s (pros: 625 ms)
8 1:12 peek togetherpeeked the same enemy as sadneess +, 578 ms before them - early - you went first, alone
8 0:45 tradeSTFT.- was killed 221 units away: not traded within 5 s (pros: 625 ms)
9 1:44 tradeSTFT.- was killed 705 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 tradeМики was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
9 1:33 tradeСоздатель хайпа was killed 112 units away: you traded in 1,969 ms (pros: 969 ms)
9 1:30 holdheld with sadneess +, 978 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before sadneess +)
10 0:35 tradesadneess + was killed 1265 units away: you traded in 625 ms (pros: 625 ms)
11 1:33 holdheld with sadneess +, 73 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:32 tradeМики was killed 224 units away: not traded within 5 s (pros: 969 ms)
11 1:31 tradesadneess + was killed 91 units away: not traded within 5 s (pros: 969 ms)
13 1:46 holdheld with Создатель хайпа, 282 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Создатель хайпа)
13 1:40 tradeСоздатель хайпа was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
14 1:30 tradeМики was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
14 1:26 holdheld with Создатель хайпа, 196 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Создатель хайпа)
14 1:25 tradeСоздатель хайпа was killed 53 units away: not traded within 5 s (pros: 625 ms)
14 1:24 tradeSTFT.- was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
15 1:42 holdheld with Мики, 723 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Мики)
17 1:02 tradesadneess + was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
18 1:15 holdheld with sadneess +, 249 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before sadneess +)
19 1:47 holdheld with sadneess +, 256 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after sadneess +)
21 1:19 tradeМики was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:13 tradeSTFT.- was killed 755 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Hanhit by themP2000406 ms–2.2°
1 1:34 Hankilled themGlock-181172 ms1172 ms3.3°
1 bomb 0:31 CLAN&OWNERkilled themUSP-S375 ms375 ms1.4°
1 bomb 0:22 по-английски или в афкhit themP2000344 ms–4.5°
1 bomb 0:16 Agnostichit by themP2000562 ms–20.5°
1 bomb 0:14 mylaeeekilled by themGlock-18672 ms1125 ms3.9°
2 1:24 Hankilled themAK-4778 ms281 ms2.7°
2 1:21 CLAN&OWNERkilled by themMP9359 ms641 ms0.8°
3 1:41 по-английски или в афкkilled by themM4A1-S188 ms281 ms3.2°
4 1:42 CLAN&OWNERhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:29 Agnostickilled by themM4A4438 ms625 ms0.7°
5 bomb 0:27 mylaeeehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:27 mylaeeekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:10 CLAN&OWNERkilled themAK-47500 ms500 ms7.3°
6 1:04 mylaeeehit by themM4A4625 ms–3.9°
6 1:01 mylaeeekilled by themM4A1-S328 ms328 ms1.1°
7 1:38 по-английски или в афкkilled by themM4A1-S266 ms1750 ms3.8°
8 1:11 CLAN&OWNERhit themDesert Eagle203 ms–0.3°
8 1:04 CLAN&OWNERhit themDesert Eagle78 ms–0.6°
8 0:49 mylaeeehit themDesert Eagle203 ms–0.5°
8 0:45 Agnostickilled by themM4A4359 ms453 ms4.5°
9 1:31 CLAN&OWNERkilled themDesert Eagle516 ms1141 ms5.1°
9 1:30 mylaeeehit by themM4A4250 ms–4.1°
9 1:29 mylaeeekilled themDesert Eagle719 ms719 ms0.8°
9 0:49 Agnostichit themAK-47859 ms–1.0°
9 0:49 Agnostickilled by themM4A41000 ms1000 ms6.6°
10 1:23 CLAN&OWNERhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:04 Agnostichit themGalil AR156 ms–0.5°
10 0:49 Agnostickilled themGalil AR406 ms406 ms0.3°
10 0:35 CLAN&OWNERkilled themGalil AR297 ms375 ms0.2°
11 1:42 по-английски или в афкhit by themP2000500 ms–2.7°
11 1:22 mylaeeekilled by themDesert Eagle219 ms219 ms0.8°
12 1:04 mylaeeekilled by themAK-47875 ms1172 ms51.2°
13 1:46 Hanhit by themGlock-18469 ms–4.4°
13 1:46 Agnostichit by themGlock-18500 ms–2.4°
13 1:33 по-английски или в афкhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 по-английски или в афкkilled by themGlock-18453 ms453 ms1.5°
14 1:26 Hanhit by themMAC-10688 ms–12.9°
14 1:22 Hankilled by themGlock-18422 ms422 ms1.4°
15 1:43 mylaeeekilled themM4A1-S266 ms906 ms1.1°
15 1:41 Hanhit themM4A4594 ms–10.0°
15 1:37 Agnostickilled by themAK-47812 ms812 ms4.5°
16 1:45 Agnostichit themM4A4531 ms–2.1°
16 1:45 Agnostickilled by themAK-47641 ms734 ms2.2°
17 1:37 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 0:39 Hanhit themAK-47344 ms–1.2°
17 0:39 Hankilled by themAK-471094 ms1094 ms2.2°
18 1:12 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 0:42 Hankilled themM4A1-S266 ms266 ms0.7°
18 0:06 по-английски или в афкkilled themAK-47672 ms672 ms2.2°
19 1:46 CLAN&OWNERkilled themAK-47547 ms656 ms2.2°
19 0:30 mylaeeekilled themAK-47422 ms719 ms0.5°
21 1:09 Agnostichit themAK-47328 ms–2.2°
21 1:09 Agnostickilled by themAWP344 ms344 ms9.3°
22 1:46 mylaeeehit by themAWP297 ms–4.7°
22 1:46 mylaeeekilled themAWP312 ms312 ms1.2°
22 bomb 0:11 Agnostichit themP2000609 ms–3.0°
22 bomb 0:11 Agnostickilled by themAK-47688 ms688 ms21.6°
23 1:41 Hankilled by themAK-47891 ms1547 ms3.6°
24 1:26 Hanhit themM4A4562 ms–0.7°
24 1:26 Hanhit by themM4A4609 ms–1.4°
24 1:12 Hankilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
24 0:29 CLAN&OWNERhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 0:29 CLAN&OWNERkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 20 of your 37 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 HanGlock-18721aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/6killed them12% / 39%
1 bomb 0:31 CLAN&OWNERUSP-S566fired while moving (113 u/s), too fast to be accurate - stop first1/2killed them51% / 57%
1 bomb 0:22 по-английски или в афкUSP-S1195fine - pros would have fired it too1/322% / 40%
1 bomb 0:19 mylaeeeUSP-S1125aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/31% / 35%
1 bomb 0:16 AgnosticUSP-S473fine - pros would have fired it too0/4cut short (a death, a reload)36% / 48%
4 1:29 AgnosticAK-47379aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/6cut short (a death, a reload)10% / 53%
6 1:10 CLAN&OWNERAK-47557fired while moving (105 u/s), too fast to be accurate - stop first1/5killed them10% / 47%
6 1:04 mylaeeeAK-47930aim far off: your crosshair was about 7.5 player widths (236 units) off their body - get on target first0/51% / 51%
6 1:01 mylaeeeAK-47921aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)7% / 47%
8 1:11 CLAN&OWNERDesert Eagle1285fine - pros would have fired it too1/145% / 45%
8 1:04 CLAN&OWNERDesert Eagle1094fine - pros would have fired it too1/158% / 58%
9 1:32 CLAN&OWNERDesert Eagle497aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/4killed them14% / 44%
9 1:30 mylaeeeDesert Eagle363aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them14% / 46%
9 0:50 AgnosticAK-472090fine - pros would have fired it too1/5cut short (a death, a reload); 4 bullets after pros would have stopped64% / 64%
10 1:04 AgnosticGalil AR891aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1030% / 59%
10 0:49 AgnosticGalil AR1510fine - pros would have fired it too1/1killed them53% / 53%
10 0:35 CLAN&OWNERGalil AR906fired while moving (96 u/s), too fast to be accurate - stop first2/7killed them21% / 53%
11 1:22 mylaeeeAK-471444fired while moving (105 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)10% / 49%
13 1:46 HanUSP-S1063fine - pros would have fired it too0/757% / 57%
13 1:36 по-английски или в афкUSP-S1059aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/28% / 53%
13 1:34 по-английски или в афкUSP-S1068fine - pros would have fired it too0/163% / 63%
14 1:25 HanDesert Eagle903fine - pros would have fired it too0/570% / 70%
15 1:43 mylaeeeM4A1-S733fine - pros would have fired it too2/9killed them64% / 64%
15 1:41 HanM4A1-S839fired while moving (117 u/s), too fast to be accurate - stop first2/956% / 82%
16 1:45 AgnosticM4A1-S901fired while moving (112 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)13% / 56%
17 0:39 HanAK-471956fired while moving (76 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload); 3 bullets after pros would have stopped20% / 63%
18 0:42 HanM4A1-S1019fine - pros would have fired it too1/5killed them69% / 69%
18 0:06 по-английски или в афкAK-47945fired while moving (107 u/s), too fast to be accurate - stop first1/6killed them18% / 61%
19 1:46 CLAN&OWNERAK-47763fired while moving (215 u/s), too fast to be accurate - stop first2/7killed them7% / 52%
19 0:30 mylaeeeAK-471077fine - pros would have fired it too3/8killed them34% / 53%
21 1:09 AgnosticAK-47989fine - pros would have fired it too1/2cut short (a death, a reload)67% / 67%
22 1:46 mylaeeeAWP1020fine - pros would have fired it too1/1killed them71% / 71%
22 bomb 0:13 CLAN&OWNERAWP697fine - pros would have fired it too0/185% / 85%
22 bomb 0:11 AgnosticUSP-S198fine - pros would have fired it too1/3cut short (a death, a reload)33% / 48%
23 1:41 HanAWP1111fired while moving (36 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)61% / 90%
24 1:26 HanM4A1-S1094fine - pros would have fired it too1/255% / 56%
24 0:36 CLAN&OWNERM4A1-S1306fired while moving (161 u/s), too fast to be accurate - stop first0/212% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.