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Dust II, won 13-11 · Wed 21 Oct, 19:58

sadneess +Gold Nova Master

The match

Aim

594 msTTD766 msTTK2.2°Crosshair↓29%1st bullet51%Spray17%Head80%Counter-strafe

Scoreboard

91ADR58%KAST

Positioning

Shots

23/59Rushed↓12/32Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478431%
M4A1-S4151%
Glock-181833%
Desert Eagle1118%
USP-S1154%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1024 bomb 0:34 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 4.3 s T9.8
23/10210 0:49 1 kill (Deagle), 1 headshot T2.5
28/10221 1:45 2 kills (M4A1-S ×2), in 4.6 s CT2.4
35/1023 0:57 2 kills (AK-47 ×2), in 5.9 s T1.8
45/10218 1:14 2 kills (M4A1-S ×2), all headshots, in 23.4 s CT1.0
63/10215 1:31 2 kills (M4A1-S ×2), 1 headshot, in 36.9 s CT0.4
73/1027 1:22 1 kill (AK-47), 1 headshot T0.1
86/10216 1:12 1 kill (M4A1-S), 1 headshot CT-0.4
88/1021 bomb 0:21 1 kill (Glock) T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:14 1v3 before the plant T · 32 HP · Bombsite Awon - killed all 3 · first fight won, saw each other
7 1:07 1v3 before the plant T · 5 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:47 goodblinded mylaeee 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 25 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:45 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1802 units away

Positioning

In 2 of your 48 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 17 of your 35 duels (49%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 0:52 AgnosticBombsite Acover not used: 96 units away, they'd have seen only your headkilled them
8 0:46 AgnosticPitcover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 3 of your 10 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeSTFT.- was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 tradeМики was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
2 1:21 holdheld with Мики, 211 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before Мики)
2 1:21 holdheld with Создатель хайпа, 726 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Создатель хайпа)
4 1:19 line of firestood in STFT.-'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
4 1:16 holdheld with STFT.-, 355 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:14 tradeSTFT.- was killed 213 units away: not traded within 5 s (pros: 969 ms)
5 1:41 holdheld with NyvestReys, 207 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before NyvestReys)
7 1:46 tradeСоздатель хайпа was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 tradeМики was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 tradeNyvestReys was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
8 0:46 peek togetherpeeked the same enemy as STFT.-, 328 ms before them - early - you went first, alone
8 0:46 peek togetherpeeked the same enemy as Создатель хайпа, 62 ms before them - a double peek
8 0:46 peek togetherpeeked the same enemy as NyvestReys, 375 ms before them - early - you went first, alone
8 0:45 tradeSTFT.- was killed 609 units away: not traded within 5 s (pros: 625 ms)
8 0:45 tradeNyvestReys was killed 403 units away: not traded within 5 s (pros: 625 ms)
9 1:44 tradeSTFT.- was killed 98 units away: not traded within 5 s (pros: 969 ms)
9 1:33 peek togetherpeeked the same enemy as Создатель хайпа, 234 ms after them - a double peek
9 1:30 holdheld with NyvestReys, 978 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after NyvestReys)
11 1:32 tradeМики was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
13 1:31 tradeNyvestReys was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
13 1:21 holdheld with Мики, 514 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Мики)
15 1:36 holdheld with Мики, 785 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Мики)
18 1:15 holdheld with NyvestReys, 249 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after NyvestReys)
19 1:47 holdheld with NyvestReys, 256 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before NyvestReys)
19 0:52 tradeSTFT.- was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 holdheld with Создатель хайпа, 149 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Создатель хайпа)
21 1:43 holdheld with Создатель хайпа, 118 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Создатель хайпа)
21 1:42 tradeСоздатель хайпа was killed 102 units away: you traded in 2,000 ms (pros: 625 ms)
22 1:13 tradeСоздатель хайпа was killed 339 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Hanhit by themP20001875 ms–6.4°
1 1:34 Hanhit themGlock-182703 ms–18.5°
1 bomb 0:22 по-английски или в афкkilled themGlock-18719 ms1016 ms1.2°
1 bomb 0:19 Agnostichit themGlock-18891 ms–51.1°
1 bomb 0:17 Agnostickilled by themUSP-S734 ms734 ms1.3°
2 1:21 mylaeeehit themAK-47422 ms–1.7°
2 bomb 0:29 CLAN&OWNERkilled by themAK-47391 ms750 ms0.8°
3 0:58 CLAN&OWNERkilled themAK-47547 ms2078 ms2.1°
3 0:51 Agnostickilled themAK-47672 ms766 ms1.0°
4 1:24 CLAN&OWNERhit by themSSG 08547 ms–0.4°
4 bomb 0:34 CLAN&OWNERkilled themAK-47266 ms266 ms8.6°
4 bomb 0:33 mylaeeekilled themAK-47812 ms1016 ms24.7°
4 bomb 0:30 по-английски или в афкkilled themAK-47547 ms859 ms22.2°
5 1:40 Agnostickilled by themM4A4703 ms1250 ms12.7°
5 1:40 Agnostichit themAK-47875 ms–0.9°
6 1:33 Agnostickilled by themM4A4375 ms1484 ms3.1°
6 1:32 Agnostichit themAK-47562 ms–51.9°
7 1:45 CLAN&OWNERhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 по-английски или в афкhit by themP20001516 ms–2.9°
7 1:22 Agnostickilled themAK-47609 ms609 ms19.8°
7 1:21 CLAN&OWNERhit themAK-471109 ms–6.4°
7 1:05 Hanhit themAK-47578 ms–2.2°
7 1:05 Hankilled by themAWP734 ms734 ms0.4°
8 0:45 Agnostichit themDesert Eagle734 ms–2.0°
8 0:42 mylaeeekilled by themAWP469 ms469 ms0.7°
9 1:42 Agnostichit by themM4A4312 ms–2.9°
9 1:33 CLAN&OWNERhit by themM4A4219 ms–0.7°
9 1:33 Agnostichit themAK-471156 ms–0.2°
9 1:17 Agnostickilled by themM4A4344 ms438 ms1.5°
10 0:49 Hankilled themDesert Eagle406 ms406 ms0.3°
10 0:39 CLAN&OWNERhit by themM4A4562 ms–15.4°
10 0:36 CLAN&OWNERkilled by themM4A1-S359 ms656 ms2.6°
11 1:32 CLAN&OWNERkilled by themDesert Eagle875 ms1594 ms4.4°
12 1:47 CLAN&OWNERkilled by themM4A1-S344 ms719 ms0.7°
13 1:28 Hanhit themP2000703 ms–0.5°
13 1:25 Hanhit by themGlock-18672 ms–0.4°
13 1:21 по-английски или в афкhit themP2000594 ms–4.3°
13 1:20 Hankilled by themGlock-181016 ms1016 ms3.1°
14 1:33 mylaeeekilled by themGalil AR375 ms828 ms3.9°
15 1:31 CLAN&OWNERkilled themM4A1-S828 ms1219 ms22.8°
15 0:54 по-английски или в афкkilled themM4A1-S453 ms453 ms1.2°
16 1:12 по-английски или в афкhit by themGlock-18281 ms–6.0°
16 1:12 по-английски или в афкkilled themM4A1-S391 ms391 ms4.6°
17 1:02 Hankilled by themAK-47984 ms984 ms2.7°
18 1:14 CLAN&OWNERkilled themM4A1-S422 ms922 ms0.8°
18 1:14 CLAN&OWNERhit by themAK-47562 ms–6.1°
18 0:51 mylaeeekilled themM4A1-S750 ms953 ms0.6°
18 0:16 по-английски или в афкhit themM4A4703 ms–6.9°
18 0:12 по-английски или в афкhit themM4A4906 ms–3.1°
19 1:46 CLAN&OWNERhit themAK-47469 ms–0.7°
19 0:39 Agnostickilled by themAK-47359 ms562 ms13.5°
19 0:39 Agnostichit themAK-47531 ms–0.7°
20 1:39 CLAN&OWNERhit themM4A4312 ms–2.8°
20 1:39 CLAN&OWNERkilled by themDesert Eagle359 ms359 ms14.0°
21 1:47 mylaeeehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:45 Hankilled themM4A1-S328 ms422 ms2.6°
21 1:41 по-английски или в афкkilled themM4A1-S234 ms531 ms0.7°
21 1:36 Agnostickilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:11 CLAN&OWNERkilled by themAWP234 ms234 ms1.8°
23 1:08 CLAN&OWNERkilled by themAWP219 ms219 ms12.6°
24 1:38 CLAN&OWNERkilled by themAK-47500 ms500 ms3.8°

Shots

You fired 23 of your 59 first shots too soon: 16 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 12 of 32 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 HanGlock-18866fine - pros would have fired it too0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 1:35 HanGlock-18854fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 49%
1 1:34 HanGlock-18852fine - pros would have fired it too1/563% / 66%
1 bomb 0:22 по-английски или в афкGlock-18599aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/4killed them27% / 51%
1 bomb 0:19 AgnosticGlock-18665fired while moving (110 u/s), too fast to be accurate - stop first1/442% / 46%
1 bomb 0:18 AgnosticGlock-18691fine - pros would have fired it too2/3cut short (a death, a reload)54% / 54%
2 1:21 mylaeeeAK-47968fine - pros would have fired it too2/733% / 52%
2 bomb 0:29 CLAN&OWNERAK-471460fine - pros would have fired it too0/256% / 56%
3 0:58 CLAN&OWNERAK-47953fine - pros would have fired it too2/964% / 64%
3 0:57 CLAN&OWNERAK-47953fine - pros would have fired it too2/7killed them56% / 56%
3 0:51 AgnosticAK-471364aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 60%
3 0:51 AgnosticAK-471363fine - pros would have fired it too2/5killed them61% / 61%
4 1:19 AgnosticAK-47932fine - pros would have fired it too0/442% / 46%
4 bomb 0:34 CLAN&OWNERAK-47225fine - pros would have fired it too1/3killed them53% / 53%
4 bomb 0:33 mylaeeeAK-471088fired while moving (143 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 49%
4 bomb 0:33 mylaeeeAK-471066fine - pros would have fired it too3/5killed them28% / 48%
4 bomb 0:31 по-английски или в афкAK-47563fired while moving (86 u/s), too fast to be accurate - stop first4/10killed them1% / 63%
5 1:41 AgnosticAK-471126aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 58%
5 1:40 AgnosticAK-471124fine - pros would have fired it too3/5cut short (a death, a reload)51% / 51%
6 1:33 AgnosticAK-471219aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
6 1:32 AgnosticAK-471222fine - pros would have fired it too1/1cut short (a death, a reload)75% / 75%
7 1:33 по-английски или в афкAK-471247aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 61%
7 1:33 по-английски или в афкAK-471234aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/316% / 61%
7 1:23 AgnosticAK-47806aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 51%
7 1:22 AgnosticAK-47809fine - pros would have fired it too1/4killed them66% / 66%
7 1:22 CLAN&OWNERAK-471120fine - pros would have fired it too1/538% / 59%
7 1:05 HanAK-471375fine - pros would have fired it too1/3cut short (a death, a reload)28% / 50%
8 1:11 CLAN&OWNERDesert Eagle1776aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/11% / 37%
8 0:58 mylaeeeDesert Eagle2356fine - pros would have fired it too0/150% / 50%
8 0:47 mylaeeeDesert Eagle2152aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/112% / 51%
8 0:45 AgnosticDesert Eagle1527fine - pros would have fired it too2/233% / 33%
9 1:45 по-английски или в афкAK-471262fired while moving (40 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 55%
9 1:33 AgnosticAK-471278fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
9 1:33 AgnosticAK-471279fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 45%
9 1:29 mylaeeeAK-471345fine - pros would have fired it too0/61 bullet after pros would have stopped43% / 45%
9 1:17 AgnosticAK-471225fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%
10 0:49 HanDesert Eagle1932fine - pros would have fired it too1/1killed them48% / 48%
10 0:40 CLAN&OWNERDesert Eagle589aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/217% / 59%
10 0:36 CLAN&OWNERDesert Eagle578fired while moving (85 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 60%
11 1:43 по-английски или в афкAK-471189aim far off: your crosshair was about 7 player widths (230 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
11 1:43 по-английски или в афкAK-471146fine - pros would have fired it too0/82 bullets after pros would have stopped55% / 55%
13 1:28 HanUSP-S904fine - pros would have fired it too1/360% / 60%
13 1:25 HanUSP-S953fine - pros would have fired it too0/329% / 36%
13 1:21 по-английски или в афкUSP-S536fine - pros would have fired it too5/6cut short (a death, a reload)64% / 64%
14 1:33 mylaeeeDesert Eagle531aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)5% / 43%
15 1:32 CLAN&OWNERM4A1-S663aim far off: your crosshair was about a player's width (33 units) off their body - get on target first5/12killed them9% / 46%
15 0:54 по-английски или в афкM4A1-S1306fine - pros would have fired it too1/2killed them45% / 54%
16 1:12 по-английски или в афкM4A1-S454fired while moving (84 u/s), too fast to be accurate - stop first1/6killed them53% / 69%
18 1:14 CLAN&OWNERM4A1-S989fine - pros would have fired it too3/10killed them57% / 57%
18 0:51 mylaeeeM4A1-S596fired while moving (88 u/s), too fast to be accurate - stop first2/9killed them28% / 49%
18 0:16 по-английски или в афкM4A1-S1294aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/36% / 55%
18 0:12 по-английски или в афкM4A1-S1170fine - pros would have fired it too2/8cut short (a death, a reload); 2 bullets after pros would have stopped36% / 59%
19 1:46 CLAN&OWNERAK-47988fine - pros would have fired it too2/947% / 56%
19 0:39 AgnosticAK-47431fine - pros would have fired it too1/3cut short (a death, a reload)37% / 47%
20 1:39 CLAN&OWNERM4A1-S411fine - pros would have fired it too1/1cut short (a death, a reload)41% / 53%
21 1:45 HanM4A1-S947fine - pros would have fired it too2/6killed them61% / 61%
21 1:41 по-английски или в афкM4A1-S943fine - pros would have fired it too4/7killed them31% / 52%
23 1:10 CLAN&OWNERDesert Eagle165aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/46% / 74%
24 1:38 HanM4A1-S1061aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)16% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.