Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 84 | 31% |
| M4A1-S | 41 | 51% |
| Glock-18 | 18 | 33% |
| Desert Eagle | 11 | 18% |
| USP-S | 11 | 54% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/102 | 4 bomb 0:34 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 4.3 s T | 9.8 |
| 23/102 | 10 0:49 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 28/102 | 21 1:45 | 2 kills (M4A1-S ×2), in 4.6 s CT | 2.4 |
| 35/102 | 3 0:57 | 2 kills (AK-47 ×2), in 5.9 s T | 1.8 |
| 45/102 | 18 1:14 | 2 kills (M4A1-S ×2), all headshots, in 23.4 s CT | 1.0 |
| 63/102 | 15 1:31 | 2 kills (M4A1-S ×2), 1 headshot, in 36.9 s CT | 0.4 |
| 73/102 | 7 1:22 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 86/102 | 16 1:12 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 88/102 | 1 bomb 0:21 | 1 kill (Glock) T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:14 | 1v3 before the plant T · 32 HP · Bombsite A | won - killed all 3 · first fight won, saw each other |
| 7 1:07 | 1v3 before the plant T · 5 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:47 | good | blinded mylaeee 3.3 s (0.7 s white) |
Throws
26 grenades: 25 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:45 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1802 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 0:52 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 8 0:46 | Pit | cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 3 of your 10 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | STFT.- was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | trade | Мики was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:21 | hold | held with Мики, 211 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before Мики) |
| 2 1:21 | hold | held with Создатель хайпа, 726 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Создатель хайпа) |
| 4 1:19 | line of fire | stood in STFT.-'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 4 1:16 | hold | held with STFT.-, 355 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:14 | trade | STFT.- was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:41 | hold | held with NyvestReys, 207 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before NyvestReys) |
| 7 1:46 | trade | Создатель хайпа was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | trade | Мики was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | trade | NyvestReys was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:46 | peek together | peeked the same enemy as STFT.-, 328 ms before them - early - you went first, alone |
| 8 0:46 | peek together | peeked the same enemy as Создатель хайпа, 62 ms before them - a double peek |
| 8 0:46 | peek together | peeked the same enemy as NyvestReys, 375 ms before them - early - you went first, alone |
| 8 0:45 | trade | STFT.- was killed 609 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:45 | trade | NyvestReys was killed 403 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:44 | trade | STFT.- was killed 98 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:33 | peek together | peeked the same enemy as Создатель хайпа, 234 ms after them - a double peek |
| 9 1:30 | hold | held with NyvestReys, 978 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after NyvestReys) |
| 11 1:32 | trade | Мики was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:31 | trade | NyvestReys was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:21 | hold | held with Мики, 514 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Мики) |
| 15 1:36 | hold | held with Мики, 785 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Мики) |
| 18 1:15 | hold | held with NyvestReys, 249 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after NyvestReys) |
| 19 1:47 | hold | held with NyvestReys, 256 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before NyvestReys) |
| 19 0:52 | trade | STFT.- was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | hold | held with Создатель хайпа, 149 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Создатель хайпа) |
| 21 1:43 | hold | held with Создатель хайпа, 118 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Создатель хайпа) |
| 21 1:42 | trade | Создатель хайпа was killed 102 units away: you traded in 2,000 ms (pros: 625 ms) |
| 22 1:13 | trade | Создатель хайпа was killed 339 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | P2000 | 1875 ms | – | 6.4° | ||
| 1 1:34 | hit them | Glock-18 | 2703 ms | – | 18.5° | ||
| 1 bomb 0:22 | killed them | Glock-18 | 719 ms | 1016 ms | 1.2° | ||
| 1 bomb 0:19 | hit them | Glock-18 | 891 ms | – | 51.1° | ||
| 1 bomb 0:17 | killed by them | USP-S | 734 ms | 734 ms | 1.3° | ||
| 2 1:21 | hit them | AK-47 | 422 ms | – | 1.7° | ||
| 2 bomb 0:29 | killed by them | AK-47 | 391 ms | 750 ms | 0.8° | ||
| 3 0:58 | killed them | AK-47 | 547 ms | 2078 ms | 2.1° | ||
| 3 0:51 | killed them | AK-47 | 672 ms | 766 ms | 1.0° | ||
| 4 1:24 | hit by them | SSG 08 | 547 ms | – | 0.4° | ||
| 4 bomb 0:34 | killed them | AK-47 | 266 ms | 266 ms | 8.6° | ||
| 4 bomb 0:33 | killed them | AK-47 | 812 ms | 1016 ms | 24.7° | ||
| 4 bomb 0:30 | killed them | AK-47 | 547 ms | 859 ms | 22.2° | ||
| 5 1:40 | killed by them | M4A4 | 703 ms | 1250 ms | 12.7° | ||
| 5 1:40 | hit them | AK-47 | 875 ms | – | 0.9° | ||
| 6 1:33 | killed by them | M4A4 | 375 ms | 1484 ms | 3.1° | ||
| 6 1:32 | hit them | AK-47 | 562 ms | – | 51.9° | ||
| 7 1:45 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | hit by them | P2000 | 1516 ms | – | 2.9° | ||
| 7 1:22 | killed them | AK-47 | 609 ms | 609 ms | 19.8° | ||
| 7 1:21 | hit them | AK-47 | 1109 ms | – | 6.4° | ||
| 7 1:05 | hit them | AK-47 | 578 ms | – | 2.2° | ||
| 7 1:05 | killed by them | AWP | 734 ms | 734 ms | 0.4° | ||
| 8 0:45 | hit them | Desert Eagle | 734 ms | – | 2.0° | ||
| 8 0:42 | killed by them | AWP | 469 ms | 469 ms | 0.7° | ||
| 9 1:42 | hit by them | M4A4 | 312 ms | – | 2.9° | ||
| 9 1:33 | hit by them | M4A4 | 219 ms | – | 0.7° | ||
| 9 1:33 | hit them | AK-47 | 1156 ms | – | 0.2° | ||
| 9 1:17 | killed by them | M4A4 | 344 ms | 438 ms | 1.5° | ||
| 10 0:49 | killed them | Desert Eagle | 406 ms | 406 ms | 0.3° | ||
| 10 0:39 | hit by them | M4A4 | 562 ms | – | 15.4° | ||
| 10 0:36 | killed by them | M4A1-S | 359 ms | 656 ms | 2.6° | ||
| 11 1:32 | killed by them | Desert Eagle | 875 ms | 1594 ms | 4.4° | ||
| 12 1:47 | killed by them | M4A1-S | 344 ms | 719 ms | 0.7° | ||
| 13 1:28 | hit them | P2000 | 703 ms | – | 0.5° | ||
| 13 1:25 | hit by them | Glock-18 | 672 ms | – | 0.4° | ||
| 13 1:21 | hit them | P2000 | 594 ms | – | 4.3° | ||
| 13 1:20 | killed by them | Glock-18 | 1016 ms | 1016 ms | 3.1° | ||
| 14 1:33 | killed by them | Galil AR | 375 ms | 828 ms | 3.9° | ||
| 15 1:31 | killed them | M4A1-S | 828 ms | 1219 ms | 22.8° | ||
| 15 0:54 | killed them | M4A1-S | 453 ms | 453 ms | 1.2° | ||
| 16 1:12 | hit by them | Glock-18 | 281 ms | – | 6.0° | ||
| 16 1:12 | killed them | M4A1-S | 391 ms | 391 ms | 4.6° | ||
| 17 1:02 | killed by them | AK-47 | 984 ms | 984 ms | 2.7° | ||
| 18 1:14 | killed them | M4A1-S | 422 ms | 922 ms | 0.8° | ||
| 18 1:14 | hit by them | AK-47 | 562 ms | – | 6.1° | ||
| 18 0:51 | killed them | M4A1-S | 750 ms | 953 ms | 0.6° | ||
| 18 0:16 | hit them | M4A4 | 703 ms | – | 6.9° | ||
| 18 0:12 | hit them | M4A4 | 906 ms | – | 3.1° | ||
| 19 1:46 | hit them | AK-47 | 469 ms | – | 0.7° | ||
| 19 0:39 | killed by them | AK-47 | 359 ms | 562 ms | 13.5° | ||
| 19 0:39 | hit them | AK-47 | 531 ms | – | 0.7° | ||
| 20 1:39 | hit them | M4A4 | 312 ms | – | 2.8° | ||
| 20 1:39 | killed by them | Desert Eagle | 359 ms | 359 ms | 14.0° | ||
| 21 1:47 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:45 | killed them | M4A1-S | 328 ms | 422 ms | 2.6° | ||
| 21 1:41 | killed them | M4A1-S | 234 ms | 531 ms | 0.7° | ||
| 21 1:36 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:11 | killed by them | AWP | 234 ms | 234 ms | 1.8° | ||
| 23 1:08 | killed by them | AWP | 219 ms | 219 ms | 12.6° | ||
| 24 1:38 | killed by them | AK-47 | 500 ms | 500 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 866 | fine - pros would have fired it too | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 1:35 | Glock-18 | 854 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 49% | |
| 1 1:34 | Glock-18 | 852 | fine - pros would have fired it too | 1/5 | 63% / 66% | ||
| 1 bomb 0:22 | Glock-18 | 599 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/4 | killed them | 27% / 51% | |
| 1 bomb 0:19 | Glock-18 | 665 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/4 | 42% / 46% | ||
| 1 bomb 0:18 | Glock-18 | 691 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 54% / 54% | |
| 2 1:21 | AK-47 | 968 | fine - pros would have fired it too | 2/7 | 33% / 52% | ||
| 2 bomb 0:29 | AK-47 | 1460 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 3 0:58 | AK-47 | 953 | fine - pros would have fired it too | 2/9 | 64% / 64% | ||
| 3 0:57 | AK-47 | 953 | fine - pros would have fired it too | 2/7 | killed them | 56% / 56% | |
| 3 0:51 | AK-47 | 1364 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 60% | |
| 3 0:51 | AK-47 | 1363 | fine - pros would have fired it too | 2/5 | killed them | 61% / 61% | |
| 4 1:19 | AK-47 | 932 | fine - pros would have fired it too | 0/4 | 42% / 46% | ||
| 4 bomb 0:34 | AK-47 | 225 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 4 bomb 0:33 | AK-47 | 1088 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 49% | |
| 4 bomb 0:33 | AK-47 | 1066 | fine - pros would have fired it too | 3/5 | killed them | 28% / 48% | |
| 4 bomb 0:31 | AK-47 | 563 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/10 | killed them | 1% / 63% | |
| 5 1:41 | AK-47 | 1126 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 58% | |
| 5 1:40 | AK-47 | 1124 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 51% / 51% | |
| 6 1:33 | AK-47 | 1219 | aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 6 1:32 | AK-47 | 1222 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 75% / 75% | |
| 7 1:33 | AK-47 | 1247 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 61% | |
| 7 1:33 | AK-47 | 1234 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 16% / 61% | ||
| 7 1:23 | AK-47 | 806 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 51% | |
| 7 1:22 | AK-47 | 809 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 7 1:22 | AK-47 | 1120 | fine - pros would have fired it too | 1/5 | 38% / 59% | ||
| 7 1:05 | AK-47 | 1375 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 28% / 50% | |
| 8 1:11 | Desert Eagle | 1776 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/1 | 1% / 37% | ||
| 8 0:58 | Desert Eagle | 2356 | fine - pros would have fired it too | 0/1 | 50% / 50% | ||
| 8 0:47 | Desert Eagle | 2152 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 12% / 51% | ||
| 8 0:45 | Desert Eagle | 1527 | fine - pros would have fired it too | 2/2 | 33% / 33% | ||
| 9 1:45 | AK-47 | 1262 | fired while moving (40 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 55% | |
| 9 1:33 | AK-47 | 1278 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 9 1:33 | AK-47 | 1279 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 45% | |
| 9 1:29 | AK-47 | 1345 | fine - pros would have fired it too | 0/6 | 1 bullet after pros would have stopped | 43% / 45% | |
| 9 1:17 | AK-47 | 1225 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% | |
| 10 0:49 | Desert Eagle | 1932 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 10 0:40 | Desert Eagle | 589 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 17% / 59% | ||
| 10 0:36 | Desert Eagle | 578 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 60% | |
| 11 1:43 | AK-47 | 1189 | aim far off: your crosshair was about 7 player widths (230 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 11 1:43 | AK-47 | 1146 | fine - pros would have fired it too | 0/8 | 2 bullets after pros would have stopped | 55% / 55% | |
| 13 1:28 | USP-S | 904 | fine - pros would have fired it too | 1/3 | 60% / 60% | ||
| 13 1:25 | USP-S | 953 | fine - pros would have fired it too | 0/3 | 29% / 36% | ||
| 13 1:21 | USP-S | 536 | fine - pros would have fired it too | 5/6 | cut short (a death, a reload) | 64% / 64% | |
| 14 1:33 | Desert Eagle | 531 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 43% | |
| 15 1:32 | M4A1-S | 663 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 5/12 | killed them | 9% / 46% | |
| 15 0:54 | M4A1-S | 1306 | fine - pros would have fired it too | 1/2 | killed them | 45% / 54% | |
| 16 1:12 | M4A1-S | 454 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/6 | killed them | 53% / 69% | |
| 18 1:14 | M4A1-S | 989 | fine - pros would have fired it too | 3/10 | killed them | 57% / 57% | |
| 18 0:51 | M4A1-S | 596 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/9 | killed them | 28% / 49% | |
| 18 0:16 | M4A1-S | 1294 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/3 | 6% / 55% | ||
| 18 0:12 | M4A1-S | 1170 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload); 2 bullets after pros would have stopped | 36% / 59% | |
| 19 1:46 | AK-47 | 988 | fine - pros would have fired it too | 2/9 | 47% / 56% | ||
| 19 0:39 | AK-47 | 431 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 37% / 47% | |
| 20 1:39 | M4A1-S | 411 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 53% | |
| 21 1:45 | M4A1-S | 947 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 21 1:41 | M4A1-S | 943 | fine - pros would have fired it too | 4/7 | killed them | 31% / 52% | |
| 23 1:10 | Desert Eagle | 165 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/4 | 6% / 74% | ||
| 24 1:38 | M4A1-S | 1061 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 61% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
