Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 33 | 24% |
| M4A1-S | 32 | 59% |
| Desert Eagle | 9 | 78% |
| AWP | 8 | 50% |
| Glock-18 | 6 | 33% |
| MP9 | 5 | 100% |
| SSG 08 | 4 | 50% |
| CZ75-Auto | 3 | 0% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/102 | 11 1:31 | 3 kills (Deagle ×3), 1 through smoke, 2 headshots, in 16 s CT | 13.6 |
| 11/102 | 9 1:36 | 2 kills (M4A1-S ×2), a wallbang, in 3.5 s CT | 4.6 |
| 15/102 | 2 1:21 | 3 kills (AK-47 ×2, MP9), 2 headshots, in 25 s CT | 3.7 |
| 16/102 | 24 1:38 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 68.6 s T | 3.4 |
| 32/102 | 20 1:39 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 37/102 | 17 1:35 | 1 kill (Deagle), 1 headshot T | 1.7 |
| 41/102 | 12 1:47 | 2 kills (M4A1-S ×2), 1 headshot, in 47.1 s CT | 1.2 |
| 42/102 | 21 1:50 | 2 kills (Scout, Glock), a wallbang, 1 headshot, in 31.2 s T | 1.1 |
| 44/102 | 22 1:11 | 2 kills (AWP ×2), in 58.1 s T | 1.1 |
| 66/102 | 23 1:27 | 2 kills (AWP ×2), a no-scope, in 19.2 s T | 0.4 |
| 71/102 | 14 1:24 | 1 kill (Galil), 1 through smoke T | 0.3 |
| 101/102 | 10 0:35 | 1 kill (M4A1-S) CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:33 | 1v3 after the plant CT · 92 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 10 0:36 | 1v5 before the plant CT · 29 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 12 0:44 | 1v1 before the plant CT · 100 HP · Middle | won - ran the clock out · saw each other |
| 23 1:36 | 1v3 before the plant T · 33 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
18 flashes: 9 good, 1 weak, 5 wasted, 3 that hurt your team. A team-mate peeked behind 4 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:19 | good | blinded STFT.- 4.7 s (1.9 s white), sadneess + 4.0 s (1.2 s white) |
| 4 1:27 | good | blinded Создатель хайпа 3.7 s (1.0 s white), NyvestReys 3.6 s (0.9 s white) Agnostic peeked Создатель хайпа 0.2 s before the pop - late - it popped just after they showed; hit them first |
| 6 1:43 | good | blinded sadneess + 3.5 s (0.8 s white) |
| 7 1:50 | hurt the team | no enemy blinded for long; blinded по-английски или в афк 4.2 s on the move through Mid Doors - took damage 1.3 s after the pop |
| 8 1:19 | wasted | no enemy blinded for long |
| 9 1:43 | good | blinded sadneess + 4.0 s (1.3 s white) Agnostic peeked sadneess + 0.5 s after the pop - early - the enemy was already recovering; hit them first |
| 10 1:33 | wasted | barely blinded STFT.- 1.0 s (0.1 s white) |
| 11 1:25 | wasted | barely blinded STFT.- 0.8 s (0.1 s white) |
| 12 1:06 | hurt the team | barely blinded NyvestReys 1.4 s (0.1 s white); blinded mylaeee 1.7 s holding Bombsite B - an enemy could see them; blinded themselves 1.5 s on the move through Mid Doors - safe |
| 14 1:47 | good | blinded Мики 4.0 s (1.2 s white) |
| 14 1:46 | hurt the team | barely blinded Мики 2.2 s (0.2 s white); blinded Agnostic 3.0 s on the move through Long Doors - an enemy could see them |
| 15 1:44 | good | blinded NyvestReys 3.1 s (0.6 s white) |
| 15 1:42 | good | blinded NyvestReys 3.2 s (0.6 s white) Han peeked NyvestReys 0.6 s after the pop - early - the enemy was already recovering; got hit first |
| 16 1:47 | weak | barely blinded Мики 2.4 s (0.3 s white) |
| 20 1:33 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - safe |
| 22 1:43 | wasted | barely blinded NyvestReys 0.7 s (0.1 s white) |
| 22 1:18 | good | blinded STFT.- 3.9 s (1.2 s white); blinded themselves 2.8 s on the move through Top Mid - safe |
| 23 1:39 | good | blinded STFT.- 3.7 s (1.0 s white) Agnostic peeked STFT.- 2.2 s after the pop - too early - the enemy had recovered; hit them first |
Throws
38 grenades: 33 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:23 | punished | hit by sadneess + 1.1 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1120 units away, thrown in the open; a running throw |
| 10 1:35 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2483 units away; a jump throw |
| 12 1:50 | exposed | a molotov at Middle - seen by 1 enemy for 0.4 s, the nearest 1605 units away; a running throw |
| 14 1:32 | exposed | an HE at Long A - seen by 2 enemies for 0.5 s, the nearest 1098 units away; a running throw |
| 23 0:58 | punished | killed by Создатель хайпа 1.1 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 507 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:30 | Long A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 3 0:59 | A Ramp | cover not used: 48 units away, they'd have seen only your head | died | ||
| 10 0:40 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:24 | trade | Han was killed 1524 units away: you traded in 2,516 ms (pros: 2,609 ms) |
| 4 bomb 0:35 | hold | held with по-английски или в афк, 922 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms after по-английски или в афк) |
| 4 bomb 0:35 | in their way | stood between по-английски или в афк and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:24 | trade | по-английски или в афк was killed 705 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:23 | peek together | peeked the same enemy as Agnostic, 312 ms after them - late - your team-mate went first, as bait |
| 7 1:22 | trade | Agnostic was killed 420 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:04 | hold | held with mylaeee, 324 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after mylaeee) |
| 8 0:47 | hold | held with Agnostic, 792 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before Agnostic) |
| 10 1:43 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 10 1:39 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:38 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 10 1:37 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:18 | trade | по-английски или в афк was killed 1068 units away: you traded in 1,422 ms (pros: 2,609 ms) |
| 12 1:03 | trade | mylaeee was killed 1054 units away: you traded in 2,969 ms (pros: 2,609 ms) |
| 13 1:37 | in their way | stood between Han and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:32 | trade | mylaeee was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:33 | trade | Agnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | trade | Agnostic was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:34 | line of fire | stood in по-английски или в афк's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:27 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:26 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 1:16 | trade | Agnostic was killed 262 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:14 | trade | по-английски или в афк was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:26 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 21 1:23 | line of fire | stood in mylaeee's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 1:36 | trade | Han was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:45 | trade | mylaeee was killed 319 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:36 | trade | Agnostic was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:12 | trade | Han was killed 318 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | killed by them | USP-S | 375 ms | 375 ms | 1.4° | ||
| 2 1:21 | killed them | MP9 | 359 ms | 641 ms | 0.8° | ||
| 2 1:10 | hit by them | MAC-10 | 438 ms | – | 3.7° | ||
| 2 1:10 | killed them | AK-47 | 750 ms | 750 ms | 4.0° | ||
| 2 bomb 0:29 | killed them | AK-47 | 391 ms | 750 ms | 0.8° | ||
| 2 bomb 0:28 | killed by them | Galil AR | 703 ms | 875 ms | 0.6° | ||
| 3 0:59 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:59 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:58 | killed by them | AK-47 | 547 ms | 2078 ms | 2.1° | ||
| 4 1:42 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:24 | hit them | SSG 08 | 547 ms | – | 0.4° | ||
| 4 bomb 0:34 | killed by them | AK-47 | 266 ms | 266 ms | 8.6° | ||
| 5 1:49 | killed by them | AWP | 578 ms | 578 ms | 0.8° | ||
| 6 1:10 | killed by them | AK-47 | 500 ms | 500 ms | 7.3° | ||
| 7 1:45 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:21 | hit by them | AK-47 | 1109 ms | – | 6.4° | ||
| 8 1:11 | hit by them | Desert Eagle | 203 ms | – | 0.3° | ||
| 8 1:04 | hit by them | Desert Eagle | 78 ms | – | 0.6° | ||
| 8 0:46 | killed by them | SSG 08 | 188 ms | 188 ms | 0.7° | ||
| 9 1:36 | killed them | M4A1-S | 312 ms | 609 ms | 0.5° | ||
| 9 1:33 | killed them | M4A1-S | 359 ms | 859 ms | 2.0° | ||
| 9 1:33 | hit them | M4A4 | 219 ms | – | 0.7° | ||
| 9 1:31 | killed by them | Desert Eagle | 516 ms | 1141 ms | 5.1° | ||
| 10 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:50 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:39 | hit them | M4A4 | 562 ms | – | 15.4° | ||
| 10 0:36 | killed them | M4A1-S | 359 ms | 656 ms | 2.6° | ||
| 10 0:35 | killed by them | Galil AR | 297 ms | 375 ms | 0.2° | ||
| 11 1:32 | killed them | Desert Eagle | 875 ms | 1594 ms | 4.4° | ||
| 11 1:16 | killed them | Desert Eagle | 375 ms | 375 ms | 0.7° | ||
| 11 1:15 | killed them | Desert Eagle | 344 ms | 344 ms | 2.2° | ||
| 12 1:47 | killed them | M4A1-S | 344 ms | 719 ms | 0.7° | ||
| 12 1:01 | killed them | M4A1-S | 453 ms | 1062 ms | 3.2° | ||
| 14 1:26 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | killed by them | M4A1-S | 828 ms | 1219 ms | 22.8° | ||
| 16 1:41 | hit them | AK-47 | 797 ms | – | 8.3° | ||
| 16 1:40 | killed by them | AK-47 | 1297 ms | 1406 ms | 4.8° | ||
| 17 1:35 | hit by them | FAMAS | 438 ms | – | 2.9° | ||
| 17 1:35 | killed them | Desert Eagle | 594 ms | 594 ms | 0.7° | ||
| 17 1:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:14 | killed by them | M4A1-S | 422 ms | 922 ms | 0.8° | ||
| 18 1:14 | hit them | AK-47 | 562 ms | – | 6.1° | ||
| 19 1:46 | hit by them | AK-47 | 469 ms | – | 0.7° | ||
| 19 1:46 | killed by them | AK-47 | 547 ms | 656 ms | 2.2° | ||
| 20 1:39 | hit by them | M4A4 | 312 ms | – | 2.8° | ||
| 20 1:39 | killed them | Desert Eagle | 359 ms | 359 ms | 14.0° | ||
| 20 0:27 | killed by them | AWP | 953 ms | 953 ms | 0.8° | ||
| 21 1:50 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:26 | hit them | SSG 08 | 203 ms | – | 1.0° | ||
| 21 1:20 | killed them | Glock-18 | 391 ms | 875 ms | 1.3° | ||
| 21 1:20 | hit by them | AK-47 | 438 ms | – | 5.2° | ||
| 22 1:11 | killed them | AWP | 234 ms | 234 ms | 1.8° | ||
| 22 bomb 0:13 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:43 | hit by them | Desert Eagle | 297 ms | – | 0.9° | ||
| 23 1:27 | killed them | AWP | 312 ms | 312 ms | 4.9° | ||
| 23 1:08 | killed them | AWP | 219 ms | 219 ms | 12.6° | ||
| 23 0:57 | killed by them | AWP | 47 ms | 47 ms | 2.5° | ||
| 24 1:38 | killed them | AK-47 | 500 ms | 500 ms | 3.8° | ||
| 24 0:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 0:25 | killed by them | AWP | 406 ms | 406 ms | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | USP-S | 577 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 49% | |
| 2 1:21 | MP9 | 540 | fine - pros would have fired it too | 5/8 | killed them | 41% / 61% | |
| 2 1:10 | AK-47 | 1823 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 2 1:10 | AK-47 | 1820 | fine - pros would have fired it too | 1/1 | killed them | 35% / 59% | |
| 2 bomb 0:29 | AK-47 | 1459 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 2 bomb 0:29 | AK-47 | 1460 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 6 1:10 | AK-47 | 537 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 9% / 47% | |
| 8 1:04 | AWP | 1094 | fine - pros would have fired it too | 0/1 | 51% / 71% | ||
| 9 1:37 | M4A1-S | 741 | fine - pros would have fired it too | 2/10 | killed them | 69% / 69% | |
| 9 1:33 | M4A1-S | 580 | fine - pros would have fired it too | 6/8 | killed them | 72% / 72% | |
| 9 1:31 | M4A1-S | 499 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 49% / 50% | |
| 10 0:40 | M4A1-S | 589 | fired while moving (152 u/s), too fast to be accurate - stop first | 2/9 | 3% / 47% | ||
| 10 0:36 | M4A1-S | 568 | fired while moving (143 u/s), too fast to be accurate - stop first | 3/5 | killed them | 10% / 58% | |
| 11 1:32 | Desert Eagle | 906 | fine - pros would have fired it too | 3/3 | killed them | 50% / 52% | |
| 11 1:16 | Desert Eagle | 1021 | fine - pros would have fired it too | 1/1 | killed them | 51% / 58% | |
| 11 1:15 | Desert Eagle | 626 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/1 | killed them | 30% / 63% | |
| 12 1:47 | M4A1-S | 1606 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 56% | |
| 12 1:47 | M4A1-S | 1601 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/2 | killed them | 7% / 54% | |
| 12 1:01 | M4A1-S | 1112 | fired while moving (96 u/s), too fast to be accurate - stop first | 5/13 | killed them | 18% / 68% | |
| 12 0:24 | AWP | 1216 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | 4% / 76% | ||
| 13 1:37 | Glock-18 | 591 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | 23% / 50% | ||
| 16 1:41 | AK-47 | 529 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 0% / 55% | |
| 17 1:35 | Desert Eagle | 404 | fine - pros would have fired it too | 1/3 | killed them | 23% / 43% | |
| 18 1:14 | AK-47 | 989 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 16% / 50% | |
| 19 1:46 | CZ75-Auto | 988 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 37% | |
| 20 1:39 | Desert Eagle | 408 | fine - pros would have fired it too | 1/2 | killed them | 44% / 44% | |
| 20 1:26 | Desert Eagle | 914 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 21 1:20 | Glock-18 | 525 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/9 | killed them | 11% / 55% | |
| 22 1:11 | AWP | 1126 | fine - pros would have fired it too | 1/1 | killed them | 51% / 71% | |
| 23 1:43 | AWP | 1185 | fine - pros would have fired it too | 0/1 | 74% / 74% | ||
| 23 1:27 | AWP | 730 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 53% / 74% | |
| 23 1:22 | AWP | 1271 | fired while moving (45 u/s), too fast to be accurate - stop first | 0/1 | 14% / 66% | ||
| 23 1:08 | AWP | 273 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/1 | killed them | 27% / 75% | |
| 24 1:38 | AK-47 | 871 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 24 0:36 | AK-47 | 1303 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 14% / 58% | ||
| 24 0:34 | AK-47 | 1377 | fine - pros would have fired it too | 0/1 | 69% / 69% | ||
| 24 0:25 | AK-47 | 1247 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 45% |
Fakes
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
