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Dust II, lost 11-13 · Wed 21 Oct, 19:58

CLAN&OWNERMaster Guardian I

The match

Aim

367 msTTD625 msTTK2.1°Crosshair↓44%1st bullet46%Spray23%Head63%Counter-strafe

Scoreboard

109ADR62%KAST

Positioning

Shots

16/37Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473324%
M4A1-S3259%
Desert Eagle978%
AWP850%
Glock-18633%
MP95100%
SSG 08450%
CZ75-Auto30%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10211 1:31 3 kills (Deagle ×3), 1 through smoke, 2 headshots, in 16 s CT13.6
11/1029 1:36 2 kills (M4A1-S ×2), a wallbang, in 3.5 s CT4.6
15/1022 1:21 3 kills (AK-47 ×2, MP9), 2 headshots, in 25 s CT3.7
16/10224 1:38 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 68.6 s T3.4
32/10220 1:39 1 kill (Deagle), 1 headshot T2.1
37/10217 1:35 1 kill (Deagle), 1 headshot T1.7
41/10212 1:47 2 kills (M4A1-S ×2), 1 headshot, in 47.1 s CT1.2
42/10221 1:50 2 kills (Scout, Glock), a wallbang, 1 headshot, in 31.2 s T1.1
44/10222 1:11 2 kills (AWP ×2), in 58.1 s T1.1
66/10223 1:27 2 kills (AWP ×2), a no-scope, in 19.2 s T0.4
71/10214 1:24 1 kill (Galil), 1 through smoke T0.3
101/10210 0:35 1 kill (M4A1-S) CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:33 1v3 after the plant CT · 92 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
10 0:36 1v5 before the plant CT · 29 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
12 0:44 1v1 before the plant CT · 100 HP · Middlewon - ran the clock out · saw each other
23 1:36 1v3 before the plant T · 33 HP · Long Doorslost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 9 good, 1 weak, 5 wasted, 3 that hurt your team. A team-mate peeked behind 4 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:19 goodblinded STFT.- 4.7 s (1.9 s white), sadneess + 4.0 s (1.2 s white)
4 1:27 goodblinded Создатель хайпа 3.7 s (1.0 s white), NyvestReys 3.6 s (0.9 s white) Agnostic peeked Создатель хайпа 0.2 s before the pop - late - it popped just after they showed; hit them first
6 1:43 goodblinded sadneess + 3.5 s (0.8 s white)
7 1:50 hurt the teamno enemy blinded for long; blinded по-английски или в афк 4.2 s on the move through Mid Doors - took damage 1.3 s after the pop
8 1:19 wastedno enemy blinded for long
9 1:43 goodblinded sadneess + 4.0 s (1.3 s white) Agnostic peeked sadneess + 0.5 s after the pop - early - the enemy was already recovering; hit them first
10 1:33 wastedbarely blinded STFT.- 1.0 s (0.1 s white)
11 1:25 wastedbarely blinded STFT.- 0.8 s (0.1 s white)
12 1:06 hurt the teambarely blinded NyvestReys 1.4 s (0.1 s white); blinded mylaeee 1.7 s holding Bombsite B - an enemy could see them; blinded themselves 1.5 s on the move through Mid Doors - safe
14 1:47 goodblinded Мики 4.0 s (1.2 s white)
14 1:46 hurt the teambarely blinded Мики 2.2 s (0.2 s white); blinded Agnostic 3.0 s on the move through Long Doors - an enemy could see them
15 1:44 goodblinded NyvestReys 3.1 s (0.6 s white)
15 1:42 goodblinded NyvestReys 3.2 s (0.6 s white) Han peeked NyvestReys 0.6 s after the pop - early - the enemy was already recovering; got hit first
16 1:47 weakbarely blinded Мики 2.4 s (0.3 s white)
20 1:33 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - safe
22 1:43 wastedbarely blinded NyvestReys 0.7 s (0.1 s white)
22 1:18 goodblinded STFT.- 3.9 s (1.2 s white); blinded themselves 2.8 s on the move through Top Mid - safe
23 1:39 goodblinded STFT.- 3.7 s (1.0 s white) Agnostic peeked STFT.- 2.2 s after the pop - too early - the enemy had recovered; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 33 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:23 punishedhit by sadneess + 1.1 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1120 units away, thrown in the open; a running throw
10 1:35 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2483 units away; a jump throw
12 1:50 exposeda molotov at Middle - seen by 1 enemy for 0.4 s, the nearest 1605 units away; a running throw
14 1:32 exposedan HE at Long A - seen by 2 enemies for 0.5 s, the nearest 1098 units away; a running throw
23 0:58 punishedkilled by Создатель хайпа 1.1 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 507 units away

Positioning

In 3 of your 42 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 31 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:30 sadneess +Long Acover not used: 48 units away, they'd have seen only your headkilled them
3 0:59 sadneess +A Rampcover not used: 48 units away, they'd have seen only your headdied
10 0:40 sadneess +Bombsite Bcover not used: 64 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:24 tradeHan was killed 1524 units away: you traded in 2,516 ms (pros: 2,609 ms)
4 bomb 0:35 holdheld with по-английски или в афк, 922 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 406 ms after по-английски или в афк)
4 bomb 0:35 in their waystood between по-английски или в афк and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:24 tradeпо-английски или в афк was killed 705 units away: not traded within 5 s (pros: 625 ms)
7 1:23 peek togetherpeeked the same enemy as Agnostic, 312 ms after them - late - your team-mate went first, as bait
7 1:22 tradeAgnostic was killed 420 units away: not traded within 5 s (pros: 625 ms)
8 1:04 holdheld with mylaeee, 324 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after mylaeee)
8 0:47 holdheld with Agnostic, 792 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before Agnostic)
10 1:43 line of firestood in по-английски или в афк's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
10 1:39 line of firestood in по-английски или в афк's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:38 line of firestood in по-английски или в афк's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
10 1:37 line of firestood in по-английски или в афк's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:18 tradeпо-английски или в афк was killed 1068 units away: you traded in 1,422 ms (pros: 2,609 ms)
12 1:03 trademylaeee was killed 1054 units away: you traded in 2,969 ms (pros: 2,609 ms)
13 1:37 in their waystood between Han and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:32 trademylaeee was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
15 1:33 tradeAgnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 tradeAgnostic was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
17 1:34 line of firestood in по-английски или в афк's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:27 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:26 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:16 tradeAgnostic was killed 262 units away: not traded within 5 s (pros: 1,641 ms)
20 1:14 tradeпо-английски или в афк was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
21 1:26 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
21 1:23 line of firestood in mylaeee's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 1:36 tradeHan was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
23 1:45 trademylaeee was killed 319 units away: not traded within 5 s (pros: 1,641 ms)
23 1:36 tradeAgnostic was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
24 1:12 tradeHan was killed 318 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:31 NyvestReyskilled by themUSP-S375 ms375 ms1.4°
2 1:21 NyvestReyskilled themMP9359 ms641 ms0.8°
2 1:10 Микиhit by themMAC-10438 ms–3.7°
2 1:10 Микиkilled themAK-47750 ms750 ms4.0°
2 bomb 0:29 sadneess +killed themAK-47391 ms750 ms0.8°
2 bomb 0:28 STFT.-killed by themGalil AR703 ms875 ms0.6°
3 0:59 STFT.-hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 0:59 STFT.-hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 0:58 sadneess +killed by themAK-47547 ms2078 ms2.1°
4 1:42 NyvestReyshit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:24 sadneess +hit themSSG 08547 ms–0.4°
4 bomb 0:34 sadneess +killed by themAK-47266 ms266 ms8.6°
5 1:49 STFT.-killed by themAWP578 ms578 ms0.8°
6 1:10 NyvestReyskilled by themAK-47500 ms500 ms7.3°
7 1:45 sadneess +hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:21 sadneess +hit by themAK-471109 ms–6.4°
8 1:11 NyvestReyshit by themDesert Eagle203 ms–0.3°
8 1:04 NyvestReyshit by themDesert Eagle78 ms–0.6°
8 0:46 Создатель хайпаkilled by themSSG 08188 ms188 ms0.7°
9 1:36 Микиkilled themM4A1-S312 ms609 ms0.5°
9 1:33 Создатель хайпаkilled themM4A1-S359 ms859 ms2.0°
9 1:33 sadneess +hit themM4A4219 ms–0.7°
9 1:31 NyvestReyskilled by themDesert Eagle516 ms1141 ms5.1°
10 1:23 NyvestReyshit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:50 STFT.-hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:39 sadneess +hit themM4A4562 ms–15.4°
10 0:36 sadneess +killed themM4A1-S359 ms656 ms2.6°
10 0:35 NyvestReyskilled by themGalil AR297 ms375 ms0.2°
11 1:32 sadneess +killed themDesert Eagle875 ms1594 ms4.4°
11 1:16 Создатель хайпаkilled themDesert Eagle375 ms375 ms0.7°
11 1:15 STFT.-killed themDesert Eagle344 ms344 ms2.2°
12 1:47 sadneess +killed themM4A1-S344 ms719 ms0.7°
12 1:01 Создатель хайпаkilled themM4A1-S453 ms1062 ms3.2°
14 1:26 STFT.-hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 STFT.-killed themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 sadneess +killed by themM4A1-S828 ms1219 ms22.8°
16 1:41 Микиhit themAK-47797 ms–8.3°
16 1:40 Микиkilled by themAK-471297 ms1406 ms4.8°
17 1:35 STFT.-hit by themFAMAS438 ms–2.9°
17 1:35 STFT.-killed themDesert Eagle594 ms594 ms0.7°
17 1:27 Микиkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:14 sadneess +killed by themM4A1-S422 ms922 ms0.8°
18 1:14 sadneess +hit themAK-47562 ms–6.1°
19 1:46 sadneess +hit by themAK-47469 ms–0.7°
19 1:46 NyvestReyskilled by themAK-47547 ms656 ms2.2°
20 1:39 sadneess +hit by themM4A4312 ms–2.8°
20 1:39 sadneess +killed themDesert Eagle359 ms359 ms14.0°
20 0:27 Создатель хайпаkilled by themAWP953 ms953 ms0.8°
21 1:50 STFT.-killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:26 Микиhit themSSG 08203 ms–1.0°
21 1:20 Микиkilled themGlock-18391 ms875 ms1.3°
21 1:20 Микиhit by themAK-47438 ms–5.2°
22 1:11 sadneess +killed themAWP234 ms234 ms1.8°
22 bomb 0:13 STFT.-killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:43 STFT.-hit by themDesert Eagle297 ms–0.9°
23 1:27 STFT.-killed themAWP312 ms312 ms4.9°
23 1:08 sadneess +killed themAWP219 ms219 ms12.6°
23 0:57 Создатель хайпаkilled by themAWP47 ms47 ms2.5°
24 1:38 sadneess +killed themAK-47500 ms500 ms3.8°
24 0:29 NyvestReyshit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 0:29 NyvestReyskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 0:25 Создатель хайпаkilled by themAWP406 ms406 ms1.9°

Shots

You fired 16 of your 37 first shots too soon: 13 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:32 NyvestReysUSP-S577fine - pros would have fired it too0/1cut short (a death, a reload)47% / 49%
2 1:21 NyvestReysMP9540fine - pros would have fired it too5/8killed them41% / 61%
2 1:10 МикиAK-471823fine - pros would have fired it too0/159% / 59%
2 1:10 МикиAK-471820fine - pros would have fired it too1/1killed them35% / 59%
2 bomb 0:29 sadneess +AK-471459fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
2 bomb 0:29 sadneess +AK-471460fine - pros would have fired it too1/2killed them53% / 53%
6 1:10 NyvestReysAK-47537fired while moving (107 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)9% / 47%
8 1:04 NyvestReysAWP1094fine - pros would have fired it too0/151% / 71%
9 1:37 МикиM4A1-S741fine - pros would have fired it too2/10killed them69% / 69%
9 1:33 Создатель хайпаM4A1-S580fine - pros would have fired it too6/8killed them72% / 72%
9 1:31 NyvestReysM4A1-S499fine - pros would have fired it too0/2cut short (a death, a reload)49% / 50%
10 0:40 sadneess +M4A1-S589fired while moving (152 u/s), too fast to be accurate - stop first2/93% / 47%
10 0:36 sadneess +M4A1-S568fired while moving (143 u/s), too fast to be accurate - stop first3/5killed them10% / 58%
11 1:32 sadneess +Desert Eagle906fine - pros would have fired it too3/3killed them50% / 52%
11 1:16 Создатель хайпаDesert Eagle1021fine - pros would have fired it too1/1killed them51% / 58%
11 1:15 STFT.-Desert Eagle626fired while moving (156 u/s), too fast to be accurate - stop first1/1killed them30% / 63%
12 1:47 sadneess +M4A1-S1606fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 56%
12 1:47 sadneess +M4A1-S1601fired while moving (76 u/s), too fast to be accurate - stop first1/2killed them7% / 54%
12 1:01 Создатель хайпаM4A1-S1112fired while moving (96 u/s), too fast to be accurate - stop first5/13killed them18% / 68%
12 0:24 STFT.-AWP1216aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/14% / 76%
13 1:37 STFT.-Glock-18591fired while moving (213 u/s), too fast to be accurate - stop first0/223% / 50%
16 1:41 МикиAK-47529fired while moving (102 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)0% / 55%
17 1:35 STFT.-Desert Eagle404fine - pros would have fired it too1/3killed them23% / 43%
18 1:14 sadneess +AK-47989fired while moving (78 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)16% / 50%
19 1:46 sadneess +CZ75-Auto988fired while moving (202 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 37%
20 1:39 sadneess +Desert Eagle408fine - pros would have fired it too1/2killed them44% / 44%
20 1:26 МикиDesert Eagle914fine - pros would have fired it too0/166% / 66%
21 1:20 МикиGlock-18525aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/9killed them11% / 55%
22 1:11 sadneess +AWP1126fine - pros would have fired it too1/1killed them51% / 71%
23 1:43 STFT.-AWP1185fine - pros would have fired it too0/174% / 74%
23 1:27 STFT.-AWP730fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them53% / 74%
23 1:22 Создатель хайпаAWP1271fired while moving (45 u/s), too fast to be accurate - stop first0/114% / 66%
23 1:08 sadneess +AWP273fired while moving (98 u/s), too fast to be accurate - stop first1/1killed them27% / 75%
24 1:38 sadneess +AK-47871fine - pros would have fired it too1/1killed them56% / 56%
24 0:36 NyvestReysAK-471303aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/114% / 58%
24 0:34 NyvestReysAK-471377fine - pros would have fired it too0/169% / 69%
24 0:25 Создатель хайпаAK-471247fine - pros would have fired it too0/2cut short (a death, a reload)36% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.