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Dust II, lost 11-13 · Wed 21 Oct, 19:58

mylaeeeMaster Guardian I

The match

Aim

469 msTTD828 msTTK3.9°Crosshair↓27%1st bullet31%Spray17%Head40%Counter-strafe

Scoreboard

68ADR58%KAST

Positioning

Shots

16/29Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3033%
Glock-182536%
AK-472218%
M4A1-S1436%
USP-S757%
M4A470%
MP9667%
FAMAS633%
MAC-1060%
Desert Eagle560%
AWP450%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
27/1025 1:03 2 kills (FAMAS, AK-47), 1 through smoke, 1 headshot, in 19.8 s CT2.5
29/10220 0:54 1 kill (Deagle), 1 headshot T2.4
30/10211 1:22 1 kill (Deagle), 1 headshot CT2.4
58/1021 1:43 3 kills (Glock ×2, USP-S), 2 headshots, in 56.1 s CT0.6
61/10218 1:03 1 kill (Galil), 1 headshot T0.5
70/1026 1:01 1 kill (M4A1-S) CT0.3
77/1028 0:42 1 kill (AWP) CT0.0
83/10212 1:04 1 kill (AK-47) CT-0.2
95/10214 1:32 1 kill (Galil) T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:51 1v3 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
5 1:05 1v3 before the plant CT · 100 HP · Long Doorslost - died later, after 2 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:31 weakbarely blinded STFT.- 1.6 s (0.1 s white), sadneess + 1.6 s (0.1 s white)
8 1:42 goodblinded sadneess + 4.2 s (1.4 s white); blinded themselves 3.8 s on the move through Long A - safe
9 1:38 goodblinded Мики 3.3 s (0.7 s white), NyvestReys 3.0 s (0.5 s white)
10 1:28 wastedbarely blinded Мики 1.5 s (0.1 s white)
12 1:35 wastedbarely blinded Создатель хайпа 0.9 s (0.1 s white)
14 1:46 blinded an enemy, but hurt the team tooblinded Мики 3.8 s (1.1 s white); blinded Agnostic 2.9 s on the move through Long Doors - an enemy could see them
14 1:35 misled a peekbarely blinded sadneess + 0.7 s (0.1 s white), Мики 0.6 s (0.1 s white), NyvestReys 0.6 s (0.0 s white); blinded Han 4.0 s holding Long A - safe; blinded CLAN&OWNER 3.3 s holding Side - safe; blinded Agnostic 3.6 s holding Long A - safe the enemy was barely blinded, and mylaeee peeked sadneess + 2.3 s after the pop; hit them first
15 1:45 wastedbarely blinded NyvestReys 0.7 s (0.1 s white)
17 0:52 wastedno enemy blinded for long
18 1:45 goodblinded Мики 3.5 s (0.8 s white); blinded по-английски или в афк 2.8 s on the move through Outside Long - safe
18 1:36 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 30 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 957 units away; a running throw
1 1:40 exposedan HE at Long Doors - seen by 1 enemy for 0.2 s, the nearest 634 units away
8 0:48 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 2145 units away; a running throw
24 1:43 punishedkilled by STFT.- with a flash in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2040 units away

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 23 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 15 fast peeks (13%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:22 Создатель хайпаLower Tunnelpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
14 1:33 STFT.-Long Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with по-английски или в афк, 119 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before по-английски или в афк)
6 1:04 holdheld with Han, 301 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Han)
8 1:12 holdheld with CLAN&OWNER, 325 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:04 holdheld with CLAN&OWNER, 324 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before CLAN&OWNER)
8 0:46 tradeCLAN&OWNER was killed 342 units away: not traded within 5 s (pros: 1,641 ms)
9 1:33 holdheld with CLAN&OWNER, 189 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:31 tradeCLAN&OWNER was killed 106 units away: not traded within 5 s (pros: 969 ms)
10 0:49 tradeAgnostic was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 holdheld with по-английски или в афк, 759 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after по-английски или в афк)
16 1:42 holdheld with Agnostic, 417 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic)
16 1:42 tradeAgnostic was killed 385 units away: not traded within 5 s (pros: 625 ms)
16 1:40 tradeCLAN&OWNER was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
20 1:16 tradeAgnostic was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
20 1:14 tradeпо-английски или в афк was killed 597 units away: not traded within 5 s (pros: 2,031 ms)
21 1:45 tradeHan was killed 301 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 STFT.-killed themUSP-S344 ms1547 ms5.0°
1 1:44 STFT.-hit by themGlock-18828 ms–1.2°
1 bomb 0:37 Создатель хайпаkilled themGlock-18797 ms1906 ms8.6°
1 bomb 0:36 Создатель хайпаhit by themGlock-18906 ms–39.9°
1 bomb 0:14 NyvestReyskilled themGlock-18672 ms1125 ms3.9°
2 1:21 Создатель хайпаkilled by themAK-47547 ms1047 ms23.6°
2 1:21 Создатель хайпаhit themMP9734 ms–7.0°
2 1:21 sadneess +hit by themAK-47422 ms–1.7°
3 bomb 0:38 Создатель хайпаkilled by themAK-47281 ms891 ms2.8°
3 bomb 0:38 Создатель хайпаhit themDesert Eagle609 ms–10.4°
4 bomb 0:33 sadneess +killed by themAK-47812 ms1016 ms24.7°
5 1:03 Микиkilled themFAMAS469 ms656 ms9.4°
5 bomb 0:38 STFT.-hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:27 NyvestReyshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:27 NyvestReyskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:18 STFT.-killed by themAWP859 ms859 ms12.3°
6 1:04 NyvestReyshit themM4A4625 ms–3.9°
6 1:01 NyvestReyskilled themM4A1-S328 ms328 ms1.1°
8 0:53 STFT.-hit by themDesert Eagle438 ms–0.6°
8 0:50 STFT.-hit by themDesert Eagle391 ms–0.4°
8 0:49 NyvestReyshit by themDesert Eagle203 ms–0.5°
8 0:42 sadneess +killed themAWP469 ms469 ms0.7°
8 0:24 Создатель хайпаhit themAWP234 ms–1.2°
8 0:24 Создатель хайпаkilled by themSSG 08297 ms297 ms1.5°
9 1:30 NyvestReyshit themM4A4250 ms–4.1°
9 1:29 NyvestReyskilled by themDesert Eagle719 ms719 ms0.8°
10 0:36 Микиkilled by themGalil AR375 ms547 ms10.2°
10 0:36 Микиhit themM4A4531 ms–12.8°
11 1:22 NyvestReyskilled themDesert Eagle219 ms219 ms0.8°
12 1:04 NyvestReyskilled themAK-47875 ms1172 ms51.2°
12 1:03 Создатель хайпаkilled by themAWP344 ms344 ms2.0°
13 1:42 Создатель хайпаhit themGlock-18328 ms–1.1°
13 1:41 Создатель хайпаkilled by themUSP-S750 ms750 ms1.5°
14 1:33 sadneess +killed themGalil AR375 ms828 ms3.9°
14 1:32 STFT.-killed by themDesert Eagle172 ms172 ms2.5°
15 1:43 NyvestReyskilled by themM4A1-S266 ms906 ms1.1°
16 1:40 STFT.-hit themGalil AR469 ms–3.4°
16 1:39 STFT.-killed by themFAMAS1266 ms1750 ms1.0°
17 bomb 0:03 Создатель хайпаkilled by themAWP547 ms547 ms2.1°
18 1:03 Микиhit by themM4A4641 ms–0.4°
18 1:03 Микиkilled themGalil AR750 ms1031 ms0.1°
18 0:51 sadneess +killed by themM4A1-S750 ms953 ms0.6°
19 0:30 NyvestReyskilled by themAK-47422 ms719 ms0.5°
20 1:00 STFT.-hit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
20 0:54 STFT.-killed themDesert Eagle78 ms78 ms1.9°
20 0:32 Микиkilled by themM4A4578 ms750 ms16.2°
21 1:47 sadneess +hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:46 NyvestReyshit themAWP297 ms–4.7°
22 1:46 NyvestReyskilled by themAWP312 ms312 ms1.2°
23 1:46 Микиkilled by themMP9984 ms1531 ms39.3°
24 1:43 STFT.-killed by themAWP422 ms422 ms5.0°

Shots

You fired 16 of your 29 first shots too soon: 13 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 STFT.-USP-S699fine - pros would have fired it too4/8killed them52% / 54%
1 bomb 0:37 Создатель хайпаGlock-181114fired while moving (227 u/s), too fast to be accurate - stop first5/9killed them22% / 43%
1 bomb 0:19 NyvestReysGlock-181133fired while moving (200 u/s), too fast to be accurate - stop first0/519% / 36%
1 bomb 0:17 sadneess +Glock-18367fine - pros would have fired it too0/469% / 69%
1 bomb 0:14 NyvestReysGlock-18261fine - pros would have fired it too3/6killed them35% / 49%
2 1:21 Создатель хайпаMP9196fine - pros would have fired it too4/6cut short (a death, a reload)32% / 48%
3 bomb 0:38 Создатель хайпаDesert Eagle347aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)15% / 42%
4 bomb 0:33 sadneess +M4A1-S1083fired while moving (80 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 53%
4 bomb 0:33 sadneess +M4A1-S1065fine - pros would have fired it too0/2cut short (a death, a reload)59% / 59%
5 1:03 МикиFAMAS325aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/11killed them19% / 68%
6 1:04 NyvestReysM4A1-S927fired while moving (135 u/s), too fast to be accurate - stop first1/63% / 52%
6 1:01 NyvestReysM4A1-S921fine - pros would have fired it too1/5killed them31% / 47%
8 1:04 sadneess +AWP2067fine - pros would have fired it too0/191% / 91%
8 0:53 STFT.-AWP1469fine - pros would have fired it too0/180% / 80%
8 0:24 Создатель хайпаAWP1757fine - pros would have fired it too1/1cut short (a death, a reload)80% / 80%
9 1:30 NyvestReysM4A1-S364fired while moving (134 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)22% / 62%
10 0:36 МикиM4A1-S262fired while moving (119 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)16% / 53%
11 1:22 NyvestReysDesert Eagle1444fine - pros would have fired it too1/1killed them53% / 53%
12 1:05 NyvestReysAK-47194aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first4/10killed them7% / 62%
13 1:45 NyvestReysGlock-181100fired while moving (204 u/s), too fast to be accurate - stop first0/335% / 44%
13 1:42 Создатель хайпаGlock-18953fired while moving (240 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)44% / 48%
14 1:33 sadneess +Galil AR541fired while moving (129 u/s), too fast to be accurate - stop first4/8killed them9% / 58%
15 1:43 NyvestReysMAC-10679fine - pros would have fired it too0/6cut short (a death, a reload)62% / 66%
16 1:40 STFT.-Galil AR948fired while moving (127 u/s), too fast to be accurate - stop first3/16cut short (a death, a reload); 1 bullet after pros would have stopped15% / 51%
18 1:03 МикиGalil AR891fired while moving (108 u/s), too fast to be accurate - stop first3/11killed them1% / 48%
18 0:51 sadneess +M4A4602fired while moving (101 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)8% / 59%
20 0:54 STFT.-Desert Eagle557fine - pros would have fired it too1/1killed them70% / 70%
22 1:46 NyvestReysAWP1020fine - pros would have fired it too1/1cut short (a death, a reload)42% / 63%
23 1:47 МикиAK-47657fired while moving (163 u/s), too fast to be accurate - stop first0/15cut short (a death, a reload); 4 bullets after pros would have stopped8% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.