Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 30 | 33% |
| Glock-18 | 25 | 36% |
| AK-47 | 22 | 18% |
| M4A1-S | 14 | 36% |
| USP-S | 7 | 57% |
| M4A4 | 7 | 0% |
| MP9 | 6 | 67% |
| FAMAS | 6 | 33% |
| MAC-10 | 6 | 0% |
| Desert Eagle | 5 | 60% |
| AWP | 4 | 50% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 27/102 | 5 1:03 | 2 kills (FAMAS, AK-47), 1 through smoke, 1 headshot, in 19.8 s CT | 2.5 |
| 29/102 | 20 0:54 | 1 kill (Deagle), 1 headshot T | 2.4 |
| 30/102 | 11 1:22 | 1 kill (Deagle), 1 headshot CT | 2.4 |
| 58/102 | 1 1:43 | 3 kills (Glock ×2, USP-S), 2 headshots, in 56.1 s CT | 0.6 |
| 61/102 | 18 1:03 | 1 kill (Galil), 1 headshot T | 0.5 |
| 70/102 | 6 1:01 | 1 kill (M4A1-S) CT | 0.3 |
| 77/102 | 8 0:42 | 1 kill (AWP) CT | 0.0 |
| 83/102 | 12 1:04 | 1 kill (AK-47) CT | -0.2 |
| 95/102 | 14 1:32 | 1 kill (Galil) T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:51 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 5 1:05 | 1v3 before the plant CT · 100 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw them first |
Flashes
11 flashes: 3 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:31 | weak | barely blinded STFT.- 1.6 s (0.1 s white), sadneess + 1.6 s (0.1 s white) |
| 8 1:42 | good | blinded sadneess + 4.2 s (1.4 s white); blinded themselves 3.8 s on the move through Long A - safe |
| 9 1:38 | good | blinded Мики 3.3 s (0.7 s white), NyvestReys 3.0 s (0.5 s white) |
| 10 1:28 | wasted | barely blinded Мики 1.5 s (0.1 s white) |
| 12 1:35 | wasted | barely blinded Создатель хайпа 0.9 s (0.1 s white) |
| 14 1:46 | blinded an enemy, but hurt the team too | blinded Мики 3.8 s (1.1 s white); blinded Agnostic 2.9 s on the move through Long Doors - an enemy could see them |
| 14 1:35 | misled a peek | barely blinded sadneess + 0.7 s (0.1 s white), Мики 0.6 s (0.1 s white), NyvestReys 0.6 s (0.0 s white); blinded Han 4.0 s holding Long A - safe; blinded CLAN&OWNER 3.3 s holding Side - safe; blinded Agnostic 3.6 s holding Long A - safe the enemy was barely blinded, and mylaeee peeked sadneess + 2.3 s after the pop; hit them first |
| 15 1:45 | wasted | barely blinded NyvestReys 0.7 s (0.1 s white) |
| 17 0:52 | wasted | no enemy blinded for long |
| 18 1:45 | good | blinded Мики 3.5 s (0.8 s white); blinded по-английски или в афк 2.8 s on the move through Outside Long - safe |
| 18 1:36 | wasted | no enemy blinded for long |
Throws
34 grenades: 30 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 957 units away; a running throw |
| 1 1:40 | exposed | an HE at Long Doors - seen by 1 enemy for 0.2 s, the nearest 634 units away |
| 8 0:48 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 2145 units away; a running throw |
| 24 1:43 | punished | killed by STFT.- with a flash in hand at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2040 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:22 | Lower Tunnel | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:33 | Long A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with по-английски или в афк, 119 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before по-английски или в афк) |
| 6 1:04 | hold | held with Han, 301 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Han) |
| 8 1:12 | hold | held with CLAN&OWNER, 325 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:04 | hold | held with CLAN&OWNER, 324 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before CLAN&OWNER) |
| 8 0:46 | trade | CLAN&OWNER was killed 342 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:33 | hold | held with CLAN&OWNER, 189 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:31 | trade | CLAN&OWNER was killed 106 units away: not traded within 5 s (pros: 969 ms) |
| 10 0:49 | trade | Agnostic was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | hold | held with по-английски или в афк, 759 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after по-английски или в афк) |
| 16 1:42 | hold | held with Agnostic, 417 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic) |
| 16 1:42 | trade | Agnostic was killed 385 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:40 | trade | CLAN&OWNER was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:16 | trade | Agnostic was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:14 | trade | по-английски или в афк was killed 597 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:45 | trade | Han was killed 301 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | USP-S | 344 ms | 1547 ms | 5.0° | ||
| 1 1:44 | hit by them | Glock-18 | 828 ms | – | 1.2° | ||
| 1 bomb 0:37 | killed them | Glock-18 | 797 ms | 1906 ms | 8.6° | ||
| 1 bomb 0:36 | hit by them | Glock-18 | 906 ms | – | 39.9° | ||
| 1 bomb 0:14 | killed them | Glock-18 | 672 ms | 1125 ms | 3.9° | ||
| 2 1:21 | killed by them | AK-47 | 547 ms | 1047 ms | 23.6° | ||
| 2 1:21 | hit them | MP9 | 734 ms | – | 7.0° | ||
| 2 1:21 | hit by them | AK-47 | 422 ms | – | 1.7° | ||
| 3 bomb 0:38 | killed by them | AK-47 | 281 ms | 891 ms | 2.8° | ||
| 3 bomb 0:38 | hit them | Desert Eagle | 609 ms | – | 10.4° | ||
| 4 bomb 0:33 | killed by them | AK-47 | 812 ms | 1016 ms | 24.7° | ||
| 5 1:03 | killed them | FAMAS | 469 ms | 656 ms | 9.4° | ||
| 5 bomb 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:18 | killed by them | AWP | 859 ms | 859 ms | 12.3° | ||
| 6 1:04 | hit them | M4A4 | 625 ms | – | 3.9° | ||
| 6 1:01 | killed them | M4A1-S | 328 ms | 328 ms | 1.1° | ||
| 8 0:53 | hit by them | Desert Eagle | 438 ms | – | 0.6° | ||
| 8 0:50 | hit by them | Desert Eagle | 391 ms | – | 0.4° | ||
| 8 0:49 | hit by them | Desert Eagle | 203 ms | – | 0.5° | ||
| 8 0:42 | killed them | AWP | 469 ms | 469 ms | 0.7° | ||
| 8 0:24 | hit them | AWP | 234 ms | – | 1.2° | ||
| 8 0:24 | killed by them | SSG 08 | 297 ms | 297 ms | 1.5° | ||
| 9 1:30 | hit them | M4A4 | 250 ms | – | 4.1° | ||
| 9 1:29 | killed by them | Desert Eagle | 719 ms | 719 ms | 0.8° | ||
| 10 0:36 | killed by them | Galil AR | 375 ms | 547 ms | 10.2° | ||
| 10 0:36 | hit them | M4A4 | 531 ms | – | 12.8° | ||
| 11 1:22 | killed them | Desert Eagle | 219 ms | 219 ms | 0.8° | ||
| 12 1:04 | killed them | AK-47 | 875 ms | 1172 ms | 51.2° | ||
| 12 1:03 | killed by them | AWP | 344 ms | 344 ms | 2.0° | ||
| 13 1:42 | hit them | Glock-18 | 328 ms | – | 1.1° | ||
| 13 1:41 | killed by them | USP-S | 750 ms | 750 ms | 1.5° | ||
| 14 1:33 | killed them | Galil AR | 375 ms | 828 ms | 3.9° | ||
| 14 1:32 | killed by them | Desert Eagle | 172 ms | 172 ms | 2.5° | ||
| 15 1:43 | killed by them | M4A1-S | 266 ms | 906 ms | 1.1° | ||
| 16 1:40 | hit them | Galil AR | 469 ms | – | 3.4° | ||
| 16 1:39 | killed by them | FAMAS | 1266 ms | 1750 ms | 1.0° | ||
| 17 bomb 0:03 | killed by them | AWP | 547 ms | 547 ms | 2.1° | ||
| 18 1:03 | hit by them | M4A4 | 641 ms | – | 0.4° | ||
| 18 1:03 | killed them | Galil AR | 750 ms | 1031 ms | 0.1° | ||
| 18 0:51 | killed by them | M4A1-S | 750 ms | 953 ms | 0.6° | ||
| 19 0:30 | killed by them | AK-47 | 422 ms | 719 ms | 0.5° | ||
| 20 1:00 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:54 | killed them | Desert Eagle | 78 ms | 78 ms | 1.9° | ||
| 20 0:32 | killed by them | M4A4 | 578 ms | 750 ms | 16.2° | ||
| 21 1:47 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:46 | hit them | AWP | 297 ms | – | 4.7° | ||
| 22 1:46 | killed by them | AWP | 312 ms | 312 ms | 1.2° | ||
| 23 1:46 | killed by them | MP9 | 984 ms | 1531 ms | 39.3° | ||
| 24 1:43 | killed by them | AWP | 422 ms | 422 ms | 5.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 699 | fine - pros would have fired it too | 4/8 | killed them | 52% / 54% | |
| 1 bomb 0:37 | Glock-18 | 1114 | fired while moving (227 u/s), too fast to be accurate - stop first | 5/9 | killed them | 22% / 43% | |
| 1 bomb 0:19 | Glock-18 | 1133 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/5 | 19% / 36% | ||
| 1 bomb 0:17 | Glock-18 | 367 | fine - pros would have fired it too | 0/4 | 69% / 69% | ||
| 1 bomb 0:14 | Glock-18 | 261 | fine - pros would have fired it too | 3/6 | killed them | 35% / 49% | |
| 2 1:21 | MP9 | 196 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 32% / 48% | |
| 3 bomb 0:38 | Desert Eagle | 347 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 42% | |
| 4 bomb 0:33 | M4A1-S | 1083 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 53% | |
| 4 bomb 0:33 | M4A1-S | 1065 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 59% / 59% | |
| 5 1:03 | FAMAS | 325 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/11 | killed them | 19% / 68% | |
| 6 1:04 | M4A1-S | 927 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/6 | 3% / 52% | ||
| 6 1:01 | M4A1-S | 921 | fine - pros would have fired it too | 1/5 | killed them | 31% / 47% | |
| 8 1:04 | AWP | 2067 | fine - pros would have fired it too | 0/1 | 91% / 91% | ||
| 8 0:53 | AWP | 1469 | fine - pros would have fired it too | 0/1 | 80% / 80% | ||
| 8 0:24 | AWP | 1757 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 80% / 80% | |
| 9 1:30 | M4A1-S | 364 | fired while moving (134 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 22% / 62% | |
| 10 0:36 | M4A1-S | 262 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 16% / 53% | |
| 11 1:22 | Desert Eagle | 1444 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 12 1:05 | AK-47 | 194 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 4/10 | killed them | 7% / 62% | |
| 13 1:45 | Glock-18 | 1100 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/3 | 35% / 44% | ||
| 13 1:42 | Glock-18 | 953 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 44% / 48% | |
| 14 1:33 | Galil AR | 541 | fired while moving (129 u/s), too fast to be accurate - stop first | 4/8 | killed them | 9% / 58% | |
| 15 1:43 | MAC-10 | 679 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 62% / 66% | |
| 16 1:40 | Galil AR | 948 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/16 | cut short (a death, a reload); 1 bullet after pros would have stopped | 15% / 51% | |
| 18 1:03 | Galil AR | 891 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/11 | killed them | 1% / 48% | |
| 18 0:51 | M4A4 | 602 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 8% / 59% | |
| 20 0:54 | Desert Eagle | 557 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 22 1:46 | AWP | 1020 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 42% / 63% | |
| 23 1:47 | AK-47 | 657 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/15 | cut short (a death, a reload); 4 bullets after pros would have stopped | 8% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
