Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 84 | 19% |
| USP-S | 62 | 42% |
| SSG 08 | 10 | 60% |
| Glock-18 | 6 | 50% |
| MP9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/115 | 7 1:09 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 38.1 s T | 3.6 |
| 26/115 | 8 round over | 1 kill (Scout), 1 through smoke T | 2.2 |
| 35/115 | 20 1:18 | 2 kills (USP-S ×2), 1 headshot, in 5.2 s CT | 1.3 |
| 38/115 | 3 1:35 | 1 kill (Scout), 1 headshot T | 1.0 |
| 78/115 | 19 bomb 0:32 | 1 kill (USP-S) CT | 0.2 |
| 86/115 | 18 bomb 0:24 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 88/115 | 1 1:41 | 2 kills (Glock, USP-S), all headshots, in 10.4 s T | -0.2 |
| 96/115 | 9 1:45 | 1 kill (MAC-10) T | -0.4 |
| 111/115 | 17 0:53 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 113/115 | 12 1:44 | 1 kill (MAC-10), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:09 | 1v2 before the plant T · 38 HP · Catwalk | lost - died later, after 1 kill · they saw them first |
| 8 bomb 0:29 | 1v2 after the plant T · 100 HP · Under A | lost - saved, they defused it · saw them first |
| 16 1:23 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 22 bomb 0:25 | 1v3 after the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
6 flashes: 1 good, 1 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:45 | good | blinded AriaN 3.7 s (1.0 s white) |
| 5 1:40 | wasted | no enemy blinded for long; blinded PhAnToM 1.7 s on the move through Long Doors - safe; blinded †AdWocHeL† 1.6 s on the move through Long Doors - safe |
| 7 1:47 | weak | barely blinded Dodanna 2.6 s (0.3 s white), Ciro 2.6 s (0.3 s white) |
| 9 1:47 | blinded an enemy, but hurt the team too | blinded Just Playin Games 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Long Doors - an enemy could see them |
| 9 1:30 | hurt the team | no enemy blinded for long; blinded †AdWocHeL† 3.0 s on the move through A Ramp - an enemy could see them; blinded Agnostic 4.8 s on the move through Long A - died 1.7 s after the pop |
| 18 1:42 | wasted | no enemy blinded for long; blinded PhAnToM 1.1 s on the move through Mid Doors - safe; blinded deadlayn67 3.8 s holding Catwalk - safe |
Throws
33 grenades: 29 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:46 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 478 units away, thrown in the open; a running throw |
| 3 1:15 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1588 units away; a running throw |
| 9 1:49 | exposed | a flash at Long Doors - seen by 1 enemy for 0.5 s, the nearest 720 units away; a running throw |
| 19 bomb 0:35 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.5 s, the nearest 1064 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:35 | T Spawn | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:39 | trade | PhAnToM was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:19 | hold | held with deadlayn67, 968 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before deadlayn67) |
| 4 1:32 | trade | deadlayn67 was killed 219 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:42 | trade | Agnostic was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:20 | trade | deadlayn67 was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:31 | trade | PhAnToM was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:29 | trade | Agnostic was killed 538 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:46 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:46 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:42 | trade | Agnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:36 | trade | PhAnToM was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:24 | line of fire | stood in PhAnToM's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 bomb 0:23 | line of fire | stood in deadlayn67's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:33 | hold | held with PhAnToM, 375 units and 122° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:32 | trade | PhAnToM was killed 412 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 bomb 0:25 | trade | †AdWocHeL† was killed 176 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | Glock-18 | 1000 ms | 1344 ms | 0.6° | ||
| 1 1:31 | hit by them | P2000 | 453 ms | – | 1.9° | ||
| 1 1:31 | killed them | USP-S | 812 ms | 1016 ms | 1.5° | ||
| 1 1:26 | killed by them | USP-S | 562 ms | 562 ms | 8.6° | ||
| 2 1:34 | killed by them | Desert Eagle | 344 ms | 656 ms | 2.7° | ||
| 3 1:35 | killed them | SSG 08 | 484 ms | 484 ms | 1.0° | ||
| 3 1:19 | hit them | SSG 08 | 406 ms | – | 1.1° | ||
| 3 1:12 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | killed by them | M4A4 | 375 ms | 547 ms | 1.1° | ||
| 7 1:11 | hit them | SSG 08 | 391 ms | – | 1.2° | ||
| 7 1:09 | killed them | SSG 08 | 328 ms | 328 ms | 0.7° | ||
| 7 0:31 | killed them | SSG 08 | 62 ms | 62 ms | 0.2° | ||
| 7 0:25 | hit by them | AK-47 | 234 ms | – | 2.5° | ||
| 7 0:22 | killed by them | AK-47 | 344 ms | 344 ms | 0.7° | ||
| 8 bomb 0:28 | hit them | SSG 08 | 688 ms | – | 0.8° | ||
| 8 bomb 0:25 | hit by them | M4A4 | 547 ms | – | 2.0° | ||
| 8 round over | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:46 | killed them | MAC-10 | 656 ms | 1781 ms | 50.0° | ||
| 9 1:45 | hit by them | M4A4 | 2188 ms | – | 1.7° | ||
| 9 1:28 | hit them | MAC-10 | 312 ms | – | 1.4° | ||
| 9 1:28 | killed by them | P2000 | 719 ms | 2156 ms | 3.5° | ||
| 10 1:39 | hit by them | SSG 08 | 16 ms | – | 1.0° | ||
| 10 1:36 | hit them | MAC-10 | 516 ms | – | 4.1° | ||
| 10 1:36 | killed by them | SSG 08 | 625 ms | 625 ms | 2.7° | ||
| 11 1:42 | hit them | MAC-10 | 1141 ms | – | 11.7° | ||
| 11 1:42 | killed by them | M4A4 | 250 ms | 531 ms | 49.8° | ||
| 12 1:46 | hit by them | Desert Eagle | 438 ms | – | 5.9° | ||
| 12 1:46 | hit them | MAC-10 | 516 ms | – | 18.7° | ||
| 12 1:44 | hit by them | Desert Eagle | 281 ms | – | 2.7° | ||
| 12 1:44 | killed them | MAC-10 | 594 ms | 969 ms | 9.5° | ||
| 12 1:42 | killed by them | MP7 | 109 ms | 266 ms | 4.2° | ||
| 13 1:43 | hit them | P2000 | 78 ms | – | 14.8° | ||
| 13 1:43 | killed by them | Glock-18 | 203 ms | 922 ms | 1.5° | ||
| 14 bomb 0:40 | hit by them | MAC-10 | 1219 ms | – | 6.2° | ||
| 14 bomb 0:40 | hit them | P2000 | 1500 ms | – | 8.5° | ||
| 14 bomb 0:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:34 | killed by them | AK-47 | 1000 ms | 1859 ms | 2.2° | ||
| 16 bomb 0:35 | killed by them | MP7 | 781 ms | 1734 ms | 18.3° | ||
| 16 bomb 0:34 | hit them | P2000 | 1672 ms | – | 5.7° | ||
| 17 0:54 | killed them | USP-S | 1406 ms | 2609 ms | 5.4° | ||
| 18 bomb 0:25 | killed them | USP-S | 562 ms | 1484 ms | 2.1° | ||
| 19 bomb 0:32 | killed them | USP-S | 531 ms | 531 ms | 3.2° | ||
| 19 bomb 0:25 | hit by them | MP7 | 500 ms | – | 0.8° | ||
| 19 bomb 0:24 | hit them | P2000 | 1484 ms | – | 6.0° | ||
| 20 1:18 | killed them | USP-S | 453 ms | 453 ms | 1.1° | ||
| 20 1:14 | killed them | USP-S | 391 ms | 1719 ms | 3.2° | ||
| 20 1:14 | hit them | P2000 | 859 ms | – | 3.8° | ||
| 20 1:11 | killed by them | AK-47 | 547 ms | 1234 ms | 1.3° | ||
| 21 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:30 | hit them | P2000 | 797 ms | – | 47.6° | ||
| 21 1:30 | killed by them | AK-47 | 469 ms | 672 ms | 51.3° | ||
| 22 bomb 0:24 | killed by them | AK-47 | 1641 ms | 2125 ms | 2.8° | ||
| 23 bomb 0:29 | killed by them | AK-47 | 281 ms | 484 ms | 7.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 666 | fired while moving (160 u/s), too fast to be accurate - stop first | 3/8 | killed them | 2% / 47% | |
| 1 1:31 | USP-S | 1330 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/3 | killed them | 24% / 35% | |
| 2 1:41 | MAC-10 | 424 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/8 | 62% / 68% | ||
| 2 1:34 | MAC-10 | 386 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 2% / 47% | |
| 9 1:46 | MAC-10 | 638 | fired while moving (240 u/s), too fast to be accurate - stop first | 7/28 | killed them | 74% / 80% | |
| 9 1:28 | MAC-10 | 905 | fired while moving (226 u/s), too fast to be accurate - stop first | 3/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 57% | |
| 9 1:27 | MAC-10 | 864 | fine - pros would have fired it too | 0/12 | cut short (a death, a reload); 4 bullets after pros would have stopped | 41% / 48% | |
| 10 1:37 | MAC-10 | 775 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 35% / 46% | |
| 11 1:43 | MAC-10 | 503 | fired while moving (218 u/s), too fast to be accurate - stop first | 2/16 | cut short (a death, a reload) | 18% / 53% | |
| 12 1:46 | MAC-10 | 463 | fine - pros would have fired it too | 2/11 | 58% / 62% | ||
| 12 1:44 | MAC-10 | 268 | too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target | 2/15 | killed them | 5% / 57% | |
| 13 1:43 | USP-S | 213 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 23% / 47% | |
| 14 1:24 | USP-S | 1554 | fired while moving (189 u/s), too fast to be accurate - stop first | 0/2 | 8% / 38% | ||
| 14 1:24 | USP-S | 1344 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 37% | |
| 14 bomb 0:39 | USP-S | 1286 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 46% | |
| 14 bomb 0:39 | USP-S | 1286 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 53% | |
| 14 bomb 0:38 | USP-S | 1292 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 55% | |
| 14 bomb 0:38 | USP-S | 1295 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 55% | |
| 16 bomb 0:35 | USP-S | 1074 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 25% / 41% | |
| 17 0:55 | USP-S | 214 | fine - pros would have fired it too | 3/9 | killed them | 55% / 63% | |
| 18 bomb 0:25 | USP-S | 420 | fine - pros would have fired it too | 3/6 | killed them | 60% / 61% | |
| 19 bomb 0:33 | USP-S | 1063 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 45% | |
| 19 bomb 0:32 | USP-S | 1038 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/2 | killed them | 57% / 61% | |
| 19 bomb 0:25 | USP-S | 986 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 9% / 50% | |
| 20 1:18 | USP-S | 999 | fine - pros would have fired it too | 1/2 | killed them | 46% / 46% | |
| 20 1:14 | USP-S | 766 | fine - pros would have fired it too | 5/8 | killed them | 54% / 54% | |
| 21 1:30 | USP-S | 179 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/5 | cut short (a death, a reload) | 16% / 41% | |
| 22 bomb 0:25 | USP-S | 1374 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 22 bomb 0:24 | USP-S | 1390 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 23 bomb 0:28 | MP9 | 461 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 19% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
