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Dust II, lost 10-13 · Tue 06 Oct, 16:44

AnToNGold Nova III

The match

Aim

562 msTTD992 msTTK3.2°Crosshair↓31%1st bullet21%Spray23%Head54%Counter-strafe

Scoreboard

65ADR65%KAST

Positioning

Shots

20/30Rushed↓8/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-108419%
USP-S6242%
SSG 081060%
Glock-18650%
MP910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/1157 1:09 2 kills (Scout ×2), a wallbang, 1 headshot, in 38.1 s T3.6
26/1158 round over 1 kill (Scout), 1 through smoke T2.2
35/11520 1:18 2 kills (USP-S ×2), 1 headshot, in 5.2 s CT1.3
38/1153 1:35 1 kill (Scout), 1 headshot T1.0
78/11519 bomb 0:32 1 kill (USP-S) CT0.2
86/11518 bomb 0:24 1 kill (USP-S), 1 headshot CT-0.2
88/1151 1:41 2 kills (Glock, USP-S), all headshots, in 10.4 s T-0.2
96/1159 1:45 1 kill (MAC-10) T-0.4
111/11517 0:53 1 kill (USP-S), 1 headshot CT-1.4
113/11512 1:44 1 kill (MAC-10), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:09 1v2 before the plant T · 38 HP · Catwalklost - died later, after 1 kill · they saw them first
8 bomb 0:29 1v2 after the plant T · 100 HP · Under Alost - saved, they defused it · saw them first
16 1:23 1v4 before the plant CT · 100 HP · Bombsite Blost - died in the first fight · saw each other
22 bomb 0:25 1v3 after the plant CT · 100 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:45 goodblinded AriaN 3.7 s (1.0 s white)
5 1:40 wastedno enemy blinded for long; blinded PhAnToM 1.7 s on the move through Long Doors - safe; blinded †AdWocHeL† 1.6 s on the move through Long Doors - safe
7 1:47 weakbarely blinded Dodanna 2.6 s (0.3 s white), Ciro 2.6 s (0.3 s white)
9 1:47 blinded an enemy, but hurt the team tooblinded Just Playin Games 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Long Doors - an enemy could see them
9 1:30 hurt the teamno enemy blinded for long; blinded †AdWocHeL† 3.0 s on the move through A Ramp - an enemy could see them; blinded Agnostic 4.8 s on the move through Long A - died 1.7 s after the pop
18 1:42 wastedno enemy blinded for long; blinded PhAnToM 1.1 s on the move through Mid Doors - safe; blinded deadlayn67 3.8 s holding Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 29 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:46 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 478 units away, thrown in the open; a running throw
3 1:15 exposeda smoke at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1588 units away; a running throw
9 1:49 exposeda flash at Long Doors - seen by 1 enemy for 0.5 s, the nearest 720 units away; a running throw
19 bomb 0:35 exposeda molotov at Short Stairs - seen by 1 enemy for 0.5 s, the nearest 1064 units away; a running throw

Positioning

In 1 of your 31 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 26 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:35 GonT Spawncover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:39 tradePhAnToM was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
3 1:19 holdheld with deadlayn67, 968 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before deadlayn67)
4 1:32 tradedeadlayn67 was killed 219 units away: not traded within 5 s (pros: 969 ms)
7 1:42 tradeAgnostic was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
7 1:20 tradedeadlayn67 was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
9 1:31 tradePhAnToM was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
9 1:29 tradeAgnostic was killed 538 units away: not traded within 5 s (pros: 625 ms)
12 1:46 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:46 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:42 tradeAgnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:36 tradePhAnToM was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:24 line of firestood in PhAnToM's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 bomb 0:23 line of firestood in deadlayn67's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:33 holdheld with PhAnToM, 375 units and 122° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:32 tradePhAnToM was killed 412 units away: not traded within 5 s (pros: 1,641 ms)
22 bomb 0:25 trade†AdWocHeL† was killed 176 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Gonkilled themGlock-181000 ms1344 ms0.6°
1 1:31 Dodannahit by themP2000453 ms–1.9°
1 1:31 Dodannakilled themUSP-S812 ms1016 ms1.5°
1 1:26 Cirokilled by themUSP-S562 ms562 ms8.6°
2 1:34 Cirokilled by themDesert Eagle344 ms656 ms2.7°
3 1:35 Gonkilled themSSG 08484 ms484 ms1.0°
3 1:19 Cirohit themSSG 08406 ms–1.1°
3 1:12 Dodannahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 Cirokilled by themM4A4375 ms547 ms1.1°
7 1:11 Just Playin Gameshit themSSG 08391 ms–1.2°
7 1:09 Just Playin Gameskilled themSSG 08328 ms328 ms0.7°
7 0:31 AriaNkilled themSSG 0862 ms62 ms0.2°
7 0:25 Gonhit by themAK-47234 ms–2.5°
7 0:22 Gonkilled by themAK-47344 ms344 ms0.7°
8 bomb 0:28 Gonhit themSSG 08688 ms–0.8°
8 bomb 0:25 Cirohit by themM4A4547 ms–2.0°
8 round over Cirokilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:46 Just Playin Gameskilled themMAC-10656 ms1781 ms50.0°
9 1:45 Just Playin Gameshit by themM4A42188 ms–1.7°
9 1:28 AriaNhit themMAC-10312 ms–1.4°
9 1:28 AriaNkilled by themP2000719 ms2156 ms3.5°
10 1:39 Just Playin Gameshit by themSSG 0816 ms–1.0°
10 1:36 Just Playin Gameshit themMAC-10516 ms–4.1°
10 1:36 Just Playin Gameskilled by themSSG 08625 ms625 ms2.7°
11 1:42 Gonhit themMAC-101141 ms–11.7°
11 1:42 Gonkilled by themM4A4250 ms531 ms49.8°
12 1:46 AriaNhit by themDesert Eagle438 ms–5.9°
12 1:46 AriaNhit themMAC-10516 ms–18.7°
12 1:44 AriaNhit by themDesert Eagle281 ms–2.7°
12 1:44 AriaNkilled themMAC-10594 ms969 ms9.5°
12 1:42 Gonkilled by themMP7109 ms266 ms4.2°
13 1:43 AriaNhit themP200078 ms–14.8°
13 1:43 AriaNkilled by themGlock-18203 ms922 ms1.5°
14 bomb 0:40 Dodannahit by themMAC-101219 ms–6.2°
14 bomb 0:40 Dodannahit themP20001500 ms–8.5°
14 bomb 0:38 AriaNhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:34 AriaNkilled by themAK-471000 ms1859 ms2.2°
16 bomb 0:35 Gonkilled by themMP7781 ms1734 ms18.3°
16 bomb 0:34 Gonhit themP20001672 ms–5.7°
17 0:54 Gonkilled themUSP-S1406 ms2609 ms5.4°
18 bomb 0:25 Cirokilled themUSP-S562 ms1484 ms2.1°
19 bomb 0:32 Cirokilled themUSP-S531 ms531 ms3.2°
19 bomb 0:25 Gonhit by themMP7500 ms–0.8°
19 bomb 0:24 Gonhit themP20001484 ms–6.0°
20 1:18 Just Playin Gameskilled themUSP-S453 ms453 ms1.1°
20 1:14 Dodannakilled themUSP-S391 ms1719 ms3.2°
20 1:14 Cirohit themP2000859 ms–3.8°
20 1:11 Cirokilled by themAK-47547 ms1234 ms1.3°
21 1:52 Just Playin Gameshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:30 Cirohit themP2000797 ms–47.6°
21 1:30 Cirokilled by themAK-47469 ms672 ms51.3°
22 bomb 0:24 Dodannakilled by themAK-471641 ms2125 ms2.8°
23 bomb 0:29 Cirokilled by themAK-47281 ms484 ms7.3°

Shots

You fired 20 of your 30 first shots too soon: 13 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 GonGlock-18666fired while moving (160 u/s), too fast to be accurate - stop first3/8killed them2% / 47%
1 1:31 DodannaUSP-S1330fired while moving (92 u/s), too fast to be accurate - stop first2/3killed them24% / 35%
2 1:41 AriaNMAC-10424fired while moving (240 u/s), too fast to be accurate - stop first0/862% / 68%
2 1:34 CiroMAC-10386fired while moving (229 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)2% / 47%
9 1:46 Just Playin GamesMAC-10638fired while moving (240 u/s), too fast to be accurate - stop first7/28killed them74% / 80%
9 1:28 AriaNMAC-10905fired while moving (226 u/s), too fast to be accurate - stop first3/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 57%
9 1:27 AriaNMAC-10864fine - pros would have fired it too0/12cut short (a death, a reload); 4 bullets after pros would have stopped41% / 48%
10 1:37 Just Playin GamesMAC-10775fired while moving (101 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)35% / 46%
11 1:43 GonMAC-10503fired while moving (218 u/s), too fast to be accurate - stop first2/16cut short (a death, a reload)18% / 53%
12 1:46 AriaNMAC-10463fine - pros would have fired it too2/1158% / 62%
12 1:44 AriaNMAC-10268too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target2/15killed them5% / 57%
13 1:43 AriaNUSP-S213aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/7cut short (a death, a reload)23% / 47%
14 1:24 CiroUSP-S1554fired while moving (189 u/s), too fast to be accurate - stop first0/28% / 38%
14 1:24 DodannaUSP-S1344fired while moving (240 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 37%
14 bomb 0:39 DodannaUSP-S1286fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 46%
14 bomb 0:39 DodannaUSP-S1286fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 53%
14 bomb 0:38 DodannaUSP-S1292aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 55%
14 bomb 0:38 DodannaUSP-S1295aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/2cut short (a death, a reload)3% / 55%
16 bomb 0:35 GonUSP-S1074fine - pros would have fired it too1/4cut short (a death, a reload)25% / 41%
17 0:55 GonUSP-S214fine - pros would have fired it too3/9killed them55% / 63%
18 bomb 0:25 CiroUSP-S420fine - pros would have fired it too3/6killed them60% / 61%
19 bomb 0:33 CiroUSP-S1063fired while moving (237 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 45%
19 bomb 0:32 CiroUSP-S1038fired while moving (239 u/s), too fast to be accurate - stop first1/2killed them57% / 61%
19 bomb 0:25 GonUSP-S986fired while moving (119 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)9% / 50%
20 1:18 Just Playin GamesUSP-S999fine - pros would have fired it too1/2killed them46% / 46%
20 1:14 DodannaUSP-S766fine - pros would have fired it too5/8killed them54% / 54%
21 1:30 CiroUSP-S179aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/5cut short (a death, a reload)16% / 41%
22 bomb 0:25 DodannaUSP-S1374fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 43%
22 bomb 0:24 DodannaUSP-S1390aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
23 bomb 0:28 CiroMP9461too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)19% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.