Competitive · Tue 06 Oct, 16:44 · 23 rounds, 31 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | ||||||||||||||||||||||||||||||||
![]() | 19 | 19 | 8 | +0 | 111 | 68% | 74% | 7-3 | 260 | 4 | 0/1 | 430 ms | 445 ms | 4.4° | 35% | 26% | 29% | 54% | 32 | 12% 5/40 | 1 | 1 | 3 | 6% | 0% 0/21 | 0/2 | 56% 30/54 | 24 | 6 | 42% 11/26 | 0% | 35% pro 58% | |||
![]() | 18 | 18 | 6 | +0 | 87 | 39% | 74% | 3-2 | 0 | 1 | 0/2 | 609 ms | 609 ms | 2.2° | 26% | 36% | 15% | 78% | 29 | 7% 3/41 | 2 | 0 | 1 | 32% | 0% 0/25 | 0/4 | 39% 19/49 | 7 | 12 | 65% 15/23 | 1% | 36% pro 55% | |||
| 17 | 14 | 3 | +3 | 72 | 53% | 74% | 1-2 | 46 | 10 | 1/2 | 672 ms | 672 ms | 2.7° | 43% | 40% | 18% | 54% | 21 | 12% 4/32 | 0 | 0 | 4 | 33% | 11% 1/9 | 0/4 | 56% 23/41 | 12 | 11 | 29% 5/17 | 0% | 38% pro 60% | ||||
![]() | 15 | 14 | 3 | +1 | 67 | 40% | 70% | 2-0 | 146 | 13 | 0/5 | 438 ms | 750 ms | 2.9° | 30% | 37% | 16% | 77% | 23 | 0% 0/36 | 0 | 0 | 0 | 28% | 0% 0/16 | 0/3 | 45% 13/29 | 6 | 7 | 22% 2/9 | 0% | 34% pro 59% | |||
![]() | 14 | 15 | 3 | -1 | 65 | 57% | 65% | 2-1 | 137 | 4 | 0/4 | 562 ms | 992 ms | 3.2° | 31% | 21% | 23% | 54% | 25 | 3% 1/31 | 0 | 0 | 1 | 23% | 0% 0/18 | 0/3 | 67% 20/30 | 13 | 7 | 73% 8/11 | 4% | 30% pro 51% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 21 | 18 | 6 | +3 | 81 | 52% | 65% | 3-5 | 7 | 15 | 1/2 | 438 ms | 766 ms | 2.7° | 35% | 30% | 26% | 76% | 23 | 8% 3/37 | 0 | 0 | 3 | 35% | 0% 0/16 | 0/4 | 45% 18/40 | 7 | 11 | 36% 5/14 | 0% | 36% pro 56% | |||
![]() | 18 | 15 | 5 | +3 | 91 | 67% | 61% | 0-2 | 101 | 15 | 1/3 | 469 ms | 640 ms | 3.0° | 30% | 41% | 23% | 67% | 31 | 13% 5/39 | 2 | 0 | 3 | 18% | 7% 1/14 | 0% 0/8 | 52% 25/48 | 12 | 13 | 24% 5/21 | 4% | 29% pro 53% | |||
![]() | 16 | 16 | 7 | +0 | 85 | 56% | 65% | 2-3 | 390 | 6 | 0/3 | 500 ms | 1000 ms | 2.8° | 22% | 31% | 20% | 37% | 29 | 3% 1/39 | 0 | 0 | 1 | 29% | 0% 0/20 | 0% 0/9 | 68% 32/47 | 25 | 7 | 24% 5/21 | 1% | 30% pro 51% | |||
![]() | 15 | 14 | 3 | +1 | 72 | 27% | 65% | 2-2 | 83 | 3 | 1/4 | 391 ms | 938 ms | 4.2° | 21% | 38% | 12% | 28% | 25 | 6% 2/34 | 1 | 0 | 1 | 16% | 6% 1/18 | 0% 0/9 | 76% 26/34 | 20 | 6 | 9% 1/11 | 8% | 26% pro 55% | |||
![]() | 9 | 20 | 9 | -11 | 69 | 56% | 70% | 1-3 | 4 | 0 | 1/2 | 390 ms | 719 ms | 3.0° | 40% | 17% | 22% | 49% | 26 | 5% 2/37 | 2 | 0 | 0 | 4% | 0% 0/13 | 0% 0/15 | 58% 15/26 | 10 | 5 | 27% 3/11 | 19% | 29% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 20 1:14 | 4 kills (AK-47 ×4), 1 through smoke, 2 headshots, in 48.9 s T | 10.2 | |
| 2 | 9 1:31 | 3 kills (M4A1-S ×2, P2000), 1 headshot, in 4.2 s CT | 7.7 | |
| 3 | 4 1:46 | 3 kills (M4A1-S ×2, M4A4), a wallbang, 2 headshots, in 25.8 s T | 6.7 | |
| 4 | 6 1:20 | 3 kills (Scout, Five-SeveN, AWP), a wallbang, a no-scope, 1 headshot, in 24.7 s CT | 6.6 | |
| 5 | 22 bomb 0:28 | 3 kills (AK-47 ×3), 2 headshots, in 4 s T | 6.1 | |
| 6 | 2 1:39 | 2 kills (Deagle ×2), 1 headshot, in 5.5 s CT | 5.1 | |
| 7 | 23 1:39 | 3 kills (AK-47 ×2, Zeus), 1 headshot, in 39.6 s T | 4.3 | |
| 8 | 18 1:42 | 2 kills (AWP, Deagle), 1 headshot, in 10.9 s CT | 4.1 | |
| 9 | 16 1:30 | 2 kills (AK-47 ×2), all headshots, in 1.1 s T | 3.7 | |
| 10 | 19 1:20 | 2 kills (AWP ×2), a wallbang, in 19.6 s CT | 3.7 | |
| 11 | 7 1:09 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 38.1 s T | 3.6 | |
| 12 | 7 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 2.2 s CT | 3.6 |
Every moment (115)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 10 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 1.4 s T | 3.4 | |
| 14 | 17 1:31 | 2 kills (M4A1-S ×2), a wallbang, in 52.4 s CT | 3.3 | |
| 15 | 11 1:44 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 3.2 | |
| 16 | 3 1:11 | 2 kills (MP7 ×2), 1 headshot, in 3.4 s T | 3.1 | |
| 17 | 21 bomb 0:40 | 3 kills (M4A4 ×2, USP-S), all headshots, in 24.8 s CT | 3.1 | |
| 18 | 23 bomb 0:20 | 1 kill (AK-47), 1 through smoke T | 3.0 | |
| 19 | 4 1:32 | 1 kill (M4A1-S), 1 through smoke CT | 2.8 | |
| 20 | 6 1:32 | 1 kill (M4A4), a wallbang CT | 2.7 | |
| 21 | 6 1:34 | 1 kill (MP7), 1 through smoke, 1 headshot CT | 2.6 | |
| 22 | 3 1:45 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 23 | 14 1:47 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 24 | 6 1:44 | 2 kills (AK-47 ×2), all headshots, in 15 s T | 2.5 | |
| 25 | 5 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T | 2.3 | |
| 26 | 8 round over | 1 kill (Scout), 1 through smoke T | 2.2 | |
| 27 | 16 1:23 | 2 kills (MP7 ×2), in 9.4 s T | 1.9 | |
| 28 | 8 1:41 | 1 kill (M4A1-S), 1 through smoke CT | 1.8 | |
| 29 | 15 1:43 | 2 kills (Scout, Deagle), 1 headshot, in 35.3 s CT | 1.8 | |
| 30 | 8 bomb 0:31 | 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T | 1.8 | |
| 31 | 11 1:42 | 2 kills (M4A4 ×2), in 32 s CT | 1.5 | |
| 32 | 21 1:32 | 2 kills (AK-47 ×2), all headshots, in 10.1 s T | 1.5 | |
| 33 | 6 1:24 | 2 kills (AK-47 ×2), all headshots, in 25.1 s T | 1.5 | |
| 34 | 1 1:14 | 2 kills (Glock ×2), all headshots, in 19.6 s T | 1.3 | |
| 35 | 20 1:18 | 2 kills (USP-S ×2), 1 headshot, in 5.2 s CT | 1.3 | |
| 36 | 1 1:22 | 2 kills (P2000 ×2), all headshots, in 7.7 s CT | 1.1 | |
| 37 | 5 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T | 1.0 | |
| 38 | 3 1:35 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 39 | 4 1:41 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 40 | 10 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 41 | 10 1:32 | 1 kill (AK-47) CT | 1.0 | |
| 42 | 15 1:47 | 1 kill (Scout), 1 while flashed, 1 headshot CT | 1.0 | |
| 43 | 15 1:43 | 1 kill (M4A4) CT | 1.0 | |
| 44 | 17 1:32 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 45 | 17 1:25 | 1 kill (AWP) T | 1.0 | |
| 46 | 17 1:19 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 47 | 20 1:37 | 1 kill (AWP) CT | 1.0 | |
| 48 | 20 1:29 | 1 kill (Scout) T | 1.0 | |
| 49 | 20 1:25 | 1 kill (M4A4) CT | 1.0 | |
| 50 | 23 bomb 0:28 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 51 | 12 1:28 | 2 kills (AK-47 ×2), 1 through smoke, in 11.2 s T | 1.0 | |
| 52 | 4 1:45 | 1 kill (MP7), 1 headshot T | 0.9 | |
| 53 | 2 1:46 | 1 kill (MP7) CT | 0.8 | |
| 54 | 10 1:17 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 55 | 11 1:39 | 1 kill (AK-47) T | 0.8 | |
| 56 | 1 1:26 | 1 kill (USP-S), 1 headshot CT | 0.7 | |
| 57 | 12 1:24 | 1 kill (AWP) T | 0.7 | |
| 58 | 8 bomb 0:29 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 59 | 14 bomb 0:36 | 1 kill (MP7) T | 0.7 | |
| 60 | 18 bomb 0:34 | 1 kill (M4A4) CT | 0.7 | |
| 61 | 15 1:05 | 1 kill (MP9) CT | 0.7 | |
| 62 | 1 1:38 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 63 | 7 1:46 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 64 | 22 bomb 0:34 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 65 | 7 1:18 | 1 kill (AK-47) T | 0.5 | |
| 66 | 10 1:36 | 1 kill (Scout) CT | 0.5 | |
| 67 | 16 1:43 | 1 kill (AK-47) T | 0.5 | |
| 68 | 22 1:33 | 1 kill (MP9) CT | 0.5 | |
| 69 | 19 bomb 0:33 | 2 kills (AK-47 ×2), in 4.5 s CT | 0.4 | |
| 70 | 8 bomb 0:39 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 71 | 21 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 36.6 s T | 0.3 | |
| 72 | 9 1:21 | 1 kill (AK-47) T | 0.3 | |
| 73 | 22 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 74 | 2 1:38 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 75 | 9 1:40 | 1 kill (AK-47) T | 0.2 | |
| 76 | 10 bomb 0:27 | 1 kill (MP7) CT | 0.2 | |
| 77 | 14 1:44 | 1 kill (MAC-10) T | 0.2 | |
| 78 | 19 bomb 0:32 | 1 kill (USP-S) CT | 0.2 | |
| 79 | 7 1:09 | 1 kill (AWP) CT | 0.2 | |
| 80 | 12 1:42 | 2 kills (MP9, AK-47), 1 headshot, in 15.5 s CT | 0.1 | |
| 81 | 17 0:44 | 1 kill (AK-47) T | 0.1 | |
| 82 | 18 1:35 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 83 | 12 1:17 | 1 kill (CZ75), 1 headshot CT | -0.0 | |
| 84 | 9 1:34 | 1 kill (M4A1-S), 1 headshot CT | -0.1 | |
| 85 | 18 bomb 0:38 | 1 kill (AK-47) T | -0.2 | |
| 86 | 18 bomb 0:24 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 87 | 12 1:19 | 1 kill (Deagle), 1 headshot CT | -0.2 | |
| 88 | 1 1:41 | 2 kills (Glock, USP-S), all headshots, in 10.4 s T | -0.2 | |
| 89 | 8 1:38 | 1 kill (AK-47) T | -0.2 | |
| 90 | 22 bomb 0:29 | 1 kill (AK-47) CT | -0.3 | |
| 91 | 21 bomb 0:14 | 1 kill (MP7), 1 headshot T | -0.3 | |
| 92 | 7 0:22 | 1 kill (AK-47) CT | -0.3 | |
| 93 | 3 1:22 | 1 kill (MAC-10), 1 headshot T | -0.4 | |
| 94 | 7 1:42 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 95 | 11 bomb 0:18 | 1 kill (AK-47) T | -0.4 | |
| 96 | 9 1:45 | 1 kill (MAC-10) T | -0.4 | |
| 97 | 11 1:24 | 1 kill (AK-47) T | -0.4 | |
| 98 | 2 1:21 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 99 | 9 1:16 | 1 kill (M4A1-S) CT | -0.7 | |
| 100 | 19 1:36 | 2 kills (MP7 ×2), 1 headshot, in 32.3 s T | -0.9 | |
| 101 | 2 1:41 | 1 kill (MAC-10), 1 headshot T | -0.9 | |
| 102 | 16 1:31 | 1 kill (MAC-10) CT | -1.0 | |
| 103 | 3 1:22 | 1 kill (M4A1-S), 1 headshot CT | -1.1 | |
| 104 | 13 1:42 | 2 kills (Glock, USP-S), all headshots, in 31 s T | -1.1 | |
| 105 | 14 bomb 0:33 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 106 | 12 1:42 | 1 kill (MP7) CT | -1.2 | |
| 107 | 13 bomb 0:07 | 2 kills (USP-S ×2), in 13.5 s CT | -1.3 | |
| 108 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 109 | 5 bomb 0:22 | 1 kill (M4A4), 1 headshot T | -1.4 | |
| 110 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 111 | 17 0:53 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 112 | 8 bomb 0:32 | 1 kill (MP9), 1 headshot CT | -1.7 | |
| 113 | 12 1:44 | 1 kill (MAC-10), 1 headshot T | -1.8 | |
| 114 | 13 1:41 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 115 | 18 bomb 0:20 | 1 kill (USP-S), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:14 | 1v2 before the plant T · 100 HP · B Doors | won - killed both · first fight won, saw each other | |
| 1 1:14 | 1v1 before the plant CT · 91 HP · CT Spawn | lost - died later · saw them first | |
| 2 1:33 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 3 1:11 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · they saw them first | |
| 4 1:41 | 1v5 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · saw each other | |
| 5 bomb 0:22 | 1v5 after the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 6 1:14 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · saw each other | |
| 6 0:59 | 1v1 before the plant CT · 100 HP · Lower Tunnel | won - killed them · first fight won, saw each other | |
| 7 1:09 | 1v2 before the plant T · 38 HP · Catwalk | lost - died later, after 1 kill · they saw them first | |
| 7 0:31 | 1v1 before the plant CT · 46 HP · Long Doors | won - killed them · first fight won, saw each other | |
| 8 bomb 0:29 | 1v2 after the plant T · 100 HP · Under A | lost - saved, they defused it · saw them first | |
| 9 1:26 | 1v3 before the plant T · 100 HP · A Ramp | lost - died later, after 1 kill · saw each other | |
| 10 1:17 | 1v3 before the plant CT · 100 HP · Long Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 11 1:24 | 1v4 before the plant CT · 72 HP · Lower Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 12 1:19 | 1v2 before the plant T · 36 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:17 | 1v1 before the plant CT · 100 HP · Top Mid | won - killed them · first fight won, saw them first | |
| 13 bomb 0:20 | 1v5 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · saw them first | |
| 14 bomb 0:33 | 1v4 after the plant CT · 39 HP · CT Spawn | lost - saved, the bomb went off | |
| 15 1:07 | 1v5 before the plant T · 66 HP · Bombsite B | lost - died in the first fight · they saw them first | |
| 16 1:23 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 17 0:53 | 1v4 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, they saw them first | |
| 18 bomb 0:24 | 1v3 after the plant T · 49 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 19 bomb 0:28 | 1v4 after the plant T · 18 HP · Long Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 20 1:13 | 1v3 before the plant T · 56 HP · Catwalk | won - killed all 3 · first fight won, they saw them first | |
| 20 0:38 | 1v1 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · they saw them first | |
| 21 bomb 0:17 | 1v3 after the plant CT · 7 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 22 bomb 0:25 | 1v3 after the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 23 bomb 0:20 | 1v5 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 9 1:47 | blinded an enemy, but hurt the team too | blinded Just Playin Games 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Long Doors - an enemy could see them | |
| 9 1:30 | hurt the team | no enemy blinded for long; blinded †AdWocHeL† 3.0 s on the move through A Ramp - an enemy could see them; blinded Agnostic 4.8 s on the move through Long A - died 1.7 s after the pop | |
| 12 1:44 | misled a peek | barely blinded Agnostic 0.9 s (0.1 s white) the enemy was barely blinded, and Dodanna peeked Agnostic 1.4 s after the pop; hit them first | |
| 12 1:29 | misled a peek | barely blinded PhAnToM 2.0 s (0.2 s white) the enemy was barely blinded, and Gon peeked PhAnToM 0.2 s after the pop; got hit first | |
| 14 bomb 0:35 | blinded an enemy, but hurt the team too | blinded AnToN 4.4 s (1.7 s white); blinded themselves 1.0 s on the move through Under A - ran into a fight; blinded Dodanna 4.3 s on the move through Under A - safe | |
| 18 1:43 | misled a peek | barely blinded †AdWocHeL† 1.0 s (0.1 s white), PhAnToM 0.8 s (0.1 s white) the enemy was barely blinded, and Gon peeked †AdWocHeL† 1.2 s after the pop; got hit first | |
| 18 1:41 | hurt the team | no enemy blinded for long; blinded Dodanna 1.8 s on the move through Bombsite B - an enemy could see them; blinded themselves 4.1 s on the move through Upper Tunnel - safe; blinded Ciro 4.2 s holding Upper Tunnel - safe; blinded Gon 1.7 s holding Bombsite B - safe; blinded Just Playin Games 1.7 s on the move through Bombsite B - safe | |
| 18 1:31 | hurt the team | barely blinded †AdWocHeL† 1.0 s (0.1 s white); blinded Dodanna 4.5 s holding Hole - died 0.1 s after the pop | |
| 19 1:45 | misled a peek | barely blinded PhAnToM 1.1 s (0.1 s white) the enemy was barely blinded, and Dodanna peeked PhAnToM 1.9 s after the pop; hit them first | |
| 19 1:43 | blinded an enemy, but hurt the team too | blinded Just Playin Games 4.4 s (1.6 s white), Dodanna 4.4 s (1.6 s white); blinded Agnostic 3.8 s on the move through Long A - an enemy could see them Agnostic peeked Dodanna 2.5 s after the pop - too early - the enemy had recovered; hit them first | |
| 20 1:20 | blinded an enemy, but hurt the team too | blinded Agnostic 4.8 s (1.9 s white); blinded Just Playin Games 3.6 s on the move through Top Mid - took damage 0.2 s after the pop; blinded Dodanna 3.2 s holding Catwalk - safe | |
| 20 1:16 | misled a peek | barely blinded Agnostic 1.9 s (0.2 s white) the enemy was barely blinded, and Ciro peeked Agnostic 1.5 s after the pop; got hit first | |
| 22 bomb 0:31 | misled a peek | barely blinded Dodanna 0.7 s (0.1 s white); blinded themselves 3.1 s on the move through Short Stairs - safe the enemy was barely blinded, and Agnostic peeked Dodanna 1.7 s after the pop; got hit first | |
| 23 1:40 | misled a peek | barely blinded †AdWocHeL† 2.5 s (0.3 s white) the enemy was barely blinded, and AriaN peeked †AdWocHeL† 0.3 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:46 | punished | hit by Agnostic 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 866 units away, thrown in the open; a running throw | |
| 4 1:47 | punished | hit by †AdWocHeL† 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1062 units away, thrown in the open; a running throw | |
| 5 1:37 | punished | hit by Gon 0.9 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 890 units away, thrown in the open; a jump throw | |
| 7 1:47 | punished | killed by deadlayn67 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 931 units away, thrown in the open; a running throw | |
| 9 1:34 | punished | killed by Dodanna 0.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 528 units away, thrown in the open | |
| 9 1:31 | punished | hit by AriaN 1.6 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1283 units away; a running throw | |
| 10 1:27 | punished | killed by †AdWocHeL† 0.8 s after throwing a molotov at B Doors, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 911 units away; a running throw | |
| 10 1:18 | punished | killed by PhAnToM 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 804 units away; a jump throw | |
| 17 1:32 | punished | killed by Agnostic with a flash in hand at Catwalk - out of the enemy's view (through a smoke or a wall) | |
| 19 1:45 | punished | hit by Dodanna 1.8 s after throwing a flash at Long A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 1080 units away; a running throw | |
| 19 1:37 | punished | killed by Gon 1.4 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 644 units away | |
| 21 1:34 | punished | hit by AriaN 1.9 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 106 units away | |
| 22 1:33 | punished | killed by Agnostic with a smoke in hand at Top Mid - seen by 1 enemy for 0.6 s, the nearest 896 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





