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Dust II, lost 10-13 · Tue 06 Oct, 16:44

†AdWocHeL†Gold Nova Master

The match

Aim

609 msTTD609 msTTK2.2°Crosshair↓26%1st bullet36%Spray15%Head78%Counter-strafe

Scoreboard

87ADR74%KAST

Positioning

Shots

19/49Rushed↓15/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475542%
M4A42928%
Desert Eagle1242%
USP-S1040%
MP970%
Glock-18617%
AWP633%
SSG 08617%
M4A1-S5100%
Tec-9333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1154 1:46 3 kills (M4A1-S ×2, M4A4), a wallbang, 2 headshots, in 25.8 s T6.7
8/11518 1:42 2 kills (AWP, Deagle), 1 headshot, in 10.9 s CT4.1
13/11510 1:28 2 kills (AK-47 ×2), 1 headshot, in 1.4 s T3.4
23/11514 1:47 1 kill (Deagle), 1 headshot CT2.5
29/11515 1:43 2 kills (Scout, Deagle), 1 headshot, in 35.3 s CT1.8
55/11511 1:39 1 kill (AK-47) T0.8
57/11512 1:24 1 kill (AWP) T0.7
65/1157 1:18 1 kill (AK-47) T0.5
69/11519 bomb 0:33 2 kills (AK-47 ×2), in 4.5 s CT0.4
72/1159 1:21 1 kill (AK-47) T0.3
90/11522 bomb 0:29 1 kill (AK-47) CT-0.3
109/1155 bomb 0:22 1 kill (M4A4), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:26 1v3 before the plant T · 100 HP · A Ramplost - died later, after 1 kill · saw each other
20 0:38 1v1 before the plant CT · 100 HP · Bombsite Blost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long
6 1:48 wastedno enemy blinded for long
10 bomb 0:01 wastedno enemy blinded for long
11 1:48 goodblinded Just Playin Games 3.8 s (1.1 s white); blinded deadlayn67 2.4 s on the move through Outside Long - safe; blinded themselves 1.0 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 6 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:36 exposeda molotov at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 427 units away
10 bomb 0:03 exposeda flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1704 units away; a running throw

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 34 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 25 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:39 Just Playin GamesLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 bomb 0:35 DodannaUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
21 1:22 AriaNCT Spawncover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradeAgnostic was killed 682 units away: not traded within 5 s (pros: 2,031 ms)
7 1:22 tradePhAnToM was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
7 1:20 tradedeadlayn67 was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:39 tradedeadlayn67 was killed 39 units away: not traded within 5 s (pros: 969 ms)
8 bomb 0:33 holdheld with Agnostic, 892 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before Agnostic)
9 1:31 tradePhAnToM was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
9 1:29 tradeAgnostic was killed 414 units away: not traded within 5 s (pros: 625 ms)
9 1:26 tradeAnToN was killed 897 units away: not traded within 5 s (pros: 625 ms)
10 1:36 tradeAnToN was killed 550 units away: not traded within 5 s (pros: 2,031 ms)
10 1:32 tradeAgnostic was killed 133 units away: not traded within 5 s (pros: 969 ms)
12 1:29 holdheld with deadlayn67, 89 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before deadlayn67)
12 1:28 holdheld with PhAnToM, 740 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:27 tradePhAnToM was killed 711 units away: you traded in 2,328 ms (pros: 2,031 ms)
16 1:30 tradePhAnToM was killed 128 units away: not traded within 5 s (pros: 969 ms)
18 1:35 tradePhAnToM was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
22 bomb 0:26 peek togetherpeeked the same enemy as AnToN, 438 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Dodannahit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:44 Cirohit themGlock-18297 ms–0.6°
1 1:43 Dodannakilled by themUSP-S500 ms500 ms2.0°
2 1:38 Just Playin Gameskilled by themUSP-S1109 ms1109 ms3.5°
3 1:09 Dodannahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 Dodannakilled themM4A1-S0 ms312 ms0.5°
4 1:46 Cirohit themM4A4688 ms–1.2°
4 1:44 Cirohit by themM4A4734 ms–2.2°
4 1:44 Cirokilled themM4A1-S828 ms828 ms2.8°
4 1:23 AriaNhit themM4A4609 ms–0.8°
4 1:20 AriaNkilled themM4A4672 ms672 ms2.7°
5 bomb 0:23 Just Playin Gameshit by themP20001328 ms–10.9°
5 bomb 0:22 Just Playin Gameskilled themM4A42922 ms2922 ms4.2°
6 1:35 Gonkilled by themMP7531 ms1391 ms1.3°
6 1:35 Gonhit themM4A4859 ms–10.3°
7 1:18 Dodannakilled themAK-4747 ms531 ms0.6°
7 1:18 Dodannahit by themM4A4188 ms–0.6°
7 1:09 AriaNkilled by themAWP766 ms766 ms2.7°
8 1:52 Just Playin Gameshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:33 Dodannakilled by themMP9312 ms734 ms1.5°
8 bomb 0:32 Dodannahit themTec-9719 ms–1.6°
9 1:24 AriaNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:21 AriaNhit by themM4A4344 ms–3.5°
9 1:21 AriaNkilled themAK-47609 ms609 ms0.4°
9 1:16 Cirokilled by themM4A1-S531 ms625 ms4.0°
9 1:16 Cirohit themAK-47578 ms–4.0°
10 1:30 Dodannahit themDesert Eagle312 ms–2.0°
10 1:28 Dodannakilled themAK-47297 ms2062 ms2.2°
10 1:28 Just Playin Gameskilled themAK-47609 ms703 ms4.7°
10 1:21 Cirohit by themAK-47422 ms–2.6°
11 1:39 Just Playin Gameskilled themAK-47312 ms516 ms2.0°
11 1:39 Just Playin Gameshit by themNegev469 ms–3.1°
11 1:26 Cirohit themAK-47797 ms–21.4°
11 1:26 Cirohit by themAK-471297 ms–2.8°
11 bomb 0:19 Gonhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:24 Dodannakilled themAWP328 ms328 ms1.6°
12 1:22 Cirohit by themDesert Eagle422 ms–3.7°
12 1:19 Cirokilled by themDesert Eagle422 ms422 ms3.9°
13 1:43 Cirokilled by themGlock-181125 ms3250 ms46.9°
13 1:43 Cirohit themP20001312 ms–4.6°
14 1:47 Just Playin Gameskilled themDesert Eagle328 ms328 ms1.4°
14 1:44 Dodannakilled by themMAC-10375 ms828 ms1.1°
15 1:43 AriaNkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:08 Cirohit by themGalil AR688 ms–4.4°
15 1:07 Cirokilled themDesert Eagle1531 ms1531 ms5.2°
16 1:29 Cirokilled by themAK-47625 ms828 ms7.4°
17 0:45 Dodannakilled by themAK-47391 ms1094 ms6.7°
18 1:42 Gonkilled themAWP344 ms344 ms1.6°
18 1:33 Dodannahit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:31 Dodannakilled themDesert Eagle359 ms609 ms5.3°
18 1:31 Dodannahit by themAK-47484 ms–12.0°
18 1:31 Just Playin Gameshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:38 AriaNkilled by themAK-47641 ms641 ms2.0°
19 1:32 Dodannahit themM4A41281 ms–1.1°
19 1:31 Dodannahit by themGlock-181406 ms–12.3°
19 bomb 0:33 Dodannakilled themAK-47469 ms562 ms44.5°
19 bomb 0:30 AriaNhit by themGalil AR438 ms–1.0°
19 bomb 0:29 AriaNkilled themAK-47984 ms1672 ms2.7°
19 bomb 0:27 Gonkilled by themMP7828 ms828 ms2.3°
20 0:25 Cirokilled by themAK-47359 ms859 ms9.1°
21 1:21 AriaNkilled by themAK-47359 ms359 ms1.5°
22 1:39 AriaNhit themMP9859 ms–3.6°
22 1:36 AriaNhit by themAK-47781 ms–2.9°
22 bomb 0:29 Just Playin Gameshit by themAK-47266 ms–3.0°
22 bomb 0:29 Just Playin Gameskilled themAK-47438 ms438 ms5.7°
22 bomb 0:25 Dodannakilled by themAK-471453 ms1453 ms0.9°
23 1:49 Just Playin Gameshit by themSSG 08422 ms–1.0°
23 1:39 Gonhit themSSG 08281 ms–0.6°
23 1:39 AriaNkilled by themAK-47562 ms672 ms10.3°

Shots

You fired 19 of your 49 first shots too soon: 12 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 15 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 DodannaGlock-181207fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 45%
1 1:45 DodannaGlock-181209fine - pros would have fired it too0/124% / 44%
1 1:44 CiroGlock-181231fired while moving (125 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)16% / 49%
2 1:38 Just Playin GamesDesert Eagle202fine - pros would have fired it too0/1cut short (a death, a reload)38% / 48%
3 1:45 AriaNDesert Eagle785fine - pros would have fired it too0/1cut short (a death, a reload)22% / 39%
3 1:12 DodannaDesert Eagle1179fine - pros would have fired it too0/270% / 70%
4 1:47 CiroM4A1-S1069fine - pros would have fired it too5/850% / 50%
4 1:44 CiroM4A1-S739fine - pros would have fired it too1/5killed them55% / 55%
4 1:23 AriaNM4A4834fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
4 1:21 AriaNM4A4797fine - pros would have fired it too1/4killed them71% / 71%
5 bomb 0:24 Just Playin GamesM4A41025aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 52%
5 bomb 0:24 Just Playin GamesM4A41027fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 47%
5 bomb 0:23 Just Playin GamesM4A41028fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 48%
5 bomb 0:23 Just Playin GamesM4A41028fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 51%
5 bomb 0:23 Just Playin GamesM4A41028fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 46%
5 bomb 0:23 Just Playin GamesM4A41027fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
5 bomb 0:22 Just Playin GamesM4A41028aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/9killed them19% / 48%
6 1:35 GonM4A41130fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
6 1:34 GonM4A41132aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3cut short (a death, a reload)20% / 53%
7 1:18 DodannaAK-471299fine - pros would have fired it too2/6killed them64% / 64%
8 bomb 0:34 DodannaAWP509aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 77%
8 bomb 0:33 DodannaTec-9485aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/3cut short (a death, a reload)15% / 57%
9 1:21 AriaNAK-471004aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/7killed them15% / 47%
9 1:16 CiroAK-47422fired while moving (142 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)5% / 55%
10 1:30 DodannaDesert Eagle1281fine - pros would have fired it too1/126% / 44%
10 1:28 DodannaAK-471152fine - pros would have fired it too3/934% / 52%
10 1:27 DodannaAK-47952aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/8killed them19% / 52%
11 1:39 Just Playin GamesAK-471106fine - pros would have fired it too3/5killed them66% / 66%
11 1:27 CiroAK-471094fired while moving (115 u/s), too fast to be accurate - stop first3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 68%
12 1:24 DodannaAWP644fine - pros would have fired it too1/3killed them75% / 76%
13 1:44 CiroUSP-S822aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
13 1:42 CiroUSP-S678fine - pros would have fired it too3/6cut short (a death, a reload)45% / 45%
14 1:47 Just Playin GamesDesert Eagle1181fine - pros would have fired it too1/1killed them41% / 41%
14 1:44 DodannaDesert Eagle789fired while moving (98 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 59%
15 1:07 CiroDesert Eagle623fine - pros would have fired it too1/2killed them65% / 65%
16 1:29 CiroDesert Eagle516fine - pros would have fired it too0/1cut short (a death, a reload)27% / 41%
18 1:42 GonAWP1470aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1killed them34% / 79%
18 1:31 DodannaDesert Eagle216fine - pros would have fired it too2/3killed them48% / 56%
19 1:32 DodannaM4A41780fine - pros would have fired it too0/160% / 60%
19 1:32 DodannaM4A41775aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/214% / 60%
19 1:32 DodannaM4A41780aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 60%
19 bomb 0:33 DodannaAK-47383fine - pros would have fired it too2/6killed them30% / 52%
19 bomb 0:30 AriaNAK-47862fine - pros would have fired it too4/14killed them47% / 47%
21 1:21 AriaNDesert Eagle1459fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
22 1:39 AriaNMP91060fired while moving (240 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 45%
22 1:37 AriaNMP9955fired while moving (228 u/s), too fast to be accurate - stop first0/218% / 46%
22 1:36 AriaNMP9902fired while moving (187 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 49%
22 bomb 0:29 Just Playin GamesAK-47176fine - pros would have fired it too1/6killed them46% / 48%
22 bomb 0:25 DodannaAK-471199aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/7cut short (a death, a reload); 1 bullet after pros would have stopped13% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.