Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 55 | 42% |
| M4A4 | 29 | 28% |
| Desert Eagle | 12 | 42% |
| USP-S | 10 | 40% |
| MP9 | 7 | 0% |
| Glock-18 | 6 | 17% |
| AWP | 6 | 33% |
| SSG 08 | 6 | 17% |
| M4A1-S | 5 | 100% |
| Tec-9 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/115 | 4 1:46 | 3 kills (M4A1-S ×2, M4A4), a wallbang, 2 headshots, in 25.8 s T | 6.7 |
| 8/115 | 18 1:42 | 2 kills (AWP, Deagle), 1 headshot, in 10.9 s CT | 4.1 |
| 13/115 | 10 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 1.4 s T | 3.4 |
| 23/115 | 14 1:47 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 29/115 | 15 1:43 | 2 kills (Scout, Deagle), 1 headshot, in 35.3 s CT | 1.8 |
| 55/115 | 11 1:39 | 1 kill (AK-47) T | 0.8 |
| 57/115 | 12 1:24 | 1 kill (AWP) T | 0.7 |
| 65/115 | 7 1:18 | 1 kill (AK-47) T | 0.5 |
| 69/115 | 19 bomb 0:33 | 2 kills (AK-47 ×2), in 4.5 s CT | 0.4 |
| 72/115 | 9 1:21 | 1 kill (AK-47) T | 0.3 |
| 90/115 | 22 bomb 0:29 | 1 kill (AK-47) CT | -0.3 |
| 109/115 | 5 bomb 0:22 | 1 kill (M4A4), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:26 | 1v3 before the plant T · 100 HP · A Ramp | lost - died later, after 1 kill · saw each other |
| 20 0:38 | 1v1 before the plant CT · 100 HP · Bombsite B | lost - died in the first fight · they saw them first |
Flashes
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | wasted | no enemy blinded for long |
| 6 1:48 | wasted | no enemy blinded for long |
| 10 bomb 0:01 | wasted | no enemy blinded for long |
| 11 1:48 | good | blinded Just Playin Games 3.8 s (1.1 s white); blinded deadlayn67 2.4 s on the move through Outside Long - safe; blinded themselves 1.0 s on the move through Outside Long - safe |
Throws
8 grenades: 6 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:36 | exposed | a molotov at Bombsite B - seen by 1 enemy for 1.0 s, the nearest 427 units away |
| 10 bomb 0:03 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1704 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:39 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 bomb 0:35 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 21 1:22 | CT Spawn | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | Agnostic was killed 682 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:22 | trade | PhAnToM was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:20 | trade | deadlayn67 was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:39 | trade | deadlayn67 was killed 39 units away: not traded within 5 s (pros: 969 ms) |
| 8 bomb 0:33 | hold | held with Agnostic, 892 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before Agnostic) |
| 9 1:31 | trade | PhAnToM was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:29 | trade | Agnostic was killed 414 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:26 | trade | AnToN was killed 897 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:36 | trade | AnToN was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:32 | trade | Agnostic was killed 133 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:29 | hold | held with deadlayn67, 89 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before deadlayn67) |
| 12 1:28 | hold | held with PhAnToM, 740 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:27 | trade | PhAnToM was killed 711 units away: you traded in 2,328 ms (pros: 2,031 ms) |
| 16 1:30 | trade | PhAnToM was killed 128 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:35 | trade | PhAnToM was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 22 bomb 0:26 | peek together | peeked the same enemy as AnToN, 438 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:44 | hit them | Glock-18 | 297 ms | – | 0.6° | ||
| 1 1:43 | killed by them | USP-S | 500 ms | 500 ms | 2.0° | ||
| 2 1:38 | killed by them | USP-S | 1109 ms | 1109 ms | 3.5° | ||
| 3 1:09 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | killed them | M4A1-S | 0 ms | 312 ms | 0.5° | ||
| 4 1:46 | hit them | M4A4 | 688 ms | – | 1.2° | ||
| 4 1:44 | hit by them | M4A4 | 734 ms | – | 2.2° | ||
| 4 1:44 | killed them | M4A1-S | 828 ms | 828 ms | 2.8° | ||
| 4 1:23 | hit them | M4A4 | 609 ms | – | 0.8° | ||
| 4 1:20 | killed them | M4A4 | 672 ms | 672 ms | 2.7° | ||
| 5 bomb 0:23 | hit by them | P2000 | 1328 ms | – | 10.9° | ||
| 5 bomb 0:22 | killed them | M4A4 | 2922 ms | 2922 ms | 4.2° | ||
| 6 1:35 | killed by them | MP7 | 531 ms | 1391 ms | 1.3° | ||
| 6 1:35 | hit them | M4A4 | 859 ms | – | 10.3° | ||
| 7 1:18 | killed them | AK-47 | 47 ms | 531 ms | 0.6° | ||
| 7 1:18 | hit by them | M4A4 | 188 ms | – | 0.6° | ||
| 7 1:09 | killed by them | AWP | 766 ms | 766 ms | 2.7° | ||
| 8 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:33 | killed by them | MP9 | 312 ms | 734 ms | 1.5° | ||
| 8 bomb 0:32 | hit them | Tec-9 | 719 ms | – | 1.6° | ||
| 9 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:21 | hit by them | M4A4 | 344 ms | – | 3.5° | ||
| 9 1:21 | killed them | AK-47 | 609 ms | 609 ms | 0.4° | ||
| 9 1:16 | killed by them | M4A1-S | 531 ms | 625 ms | 4.0° | ||
| 9 1:16 | hit them | AK-47 | 578 ms | – | 4.0° | ||
| 10 1:30 | hit them | Desert Eagle | 312 ms | – | 2.0° | ||
| 10 1:28 | killed them | AK-47 | 297 ms | 2062 ms | 2.2° | ||
| 10 1:28 | killed them | AK-47 | 609 ms | 703 ms | 4.7° | ||
| 10 1:21 | hit by them | AK-47 | 422 ms | – | 2.6° | ||
| 11 1:39 | killed them | AK-47 | 312 ms | 516 ms | 2.0° | ||
| 11 1:39 | hit by them | Negev | 469 ms | – | 3.1° | ||
| 11 1:26 | hit them | AK-47 | 797 ms | – | 21.4° | ||
| 11 1:26 | hit by them | AK-47 | 1297 ms | – | 2.8° | ||
| 11 bomb 0:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:24 | killed them | AWP | 328 ms | 328 ms | 1.6° | ||
| 12 1:22 | hit by them | Desert Eagle | 422 ms | – | 3.7° | ||
| 12 1:19 | killed by them | Desert Eagle | 422 ms | 422 ms | 3.9° | ||
| 13 1:43 | killed by them | Glock-18 | 1125 ms | 3250 ms | 46.9° | ||
| 13 1:43 | hit them | P2000 | 1312 ms | – | 4.6° | ||
| 14 1:47 | killed them | Desert Eagle | 328 ms | 328 ms | 1.4° | ||
| 14 1:44 | killed by them | MAC-10 | 375 ms | 828 ms | 1.1° | ||
| 15 1:43 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:08 | hit by them | Galil AR | 688 ms | – | 4.4° | ||
| 15 1:07 | killed them | Desert Eagle | 1531 ms | 1531 ms | 5.2° | ||
| 16 1:29 | killed by them | AK-47 | 625 ms | 828 ms | 7.4° | ||
| 17 0:45 | killed by them | AK-47 | 391 ms | 1094 ms | 6.7° | ||
| 18 1:42 | killed them | AWP | 344 ms | 344 ms | 1.6° | ||
| 18 1:33 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:31 | killed them | Desert Eagle | 359 ms | 609 ms | 5.3° | ||
| 18 1:31 | hit by them | AK-47 | 484 ms | – | 12.0° | ||
| 18 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:38 | killed by them | AK-47 | 641 ms | 641 ms | 2.0° | ||
| 19 1:32 | hit them | M4A4 | 1281 ms | – | 1.1° | ||
| 19 1:31 | hit by them | Glock-18 | 1406 ms | – | 12.3° | ||
| 19 bomb 0:33 | killed them | AK-47 | 469 ms | 562 ms | 44.5° | ||
| 19 bomb 0:30 | hit by them | Galil AR | 438 ms | – | 1.0° | ||
| 19 bomb 0:29 | killed them | AK-47 | 984 ms | 1672 ms | 2.7° | ||
| 19 bomb 0:27 | killed by them | MP7 | 828 ms | 828 ms | 2.3° | ||
| 20 0:25 | killed by them | AK-47 | 359 ms | 859 ms | 9.1° | ||
| 21 1:21 | killed by them | AK-47 | 359 ms | 359 ms | 1.5° | ||
| 22 1:39 | hit them | MP9 | 859 ms | – | 3.6° | ||
| 22 1:36 | hit by them | AK-47 | 781 ms | – | 2.9° | ||
| 22 bomb 0:29 | hit by them | AK-47 | 266 ms | – | 3.0° | ||
| 22 bomb 0:29 | killed them | AK-47 | 438 ms | 438 ms | 5.7° | ||
| 22 bomb 0:25 | killed by them | AK-47 | 1453 ms | 1453 ms | 0.9° | ||
| 23 1:49 | hit by them | SSG 08 | 422 ms | – | 1.0° | ||
| 23 1:39 | hit them | SSG 08 | 281 ms | – | 0.6° | ||
| 23 1:39 | killed by them | AK-47 | 562 ms | 672 ms | 10.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1207 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 45% | |
| 1 1:45 | Glock-18 | 1209 | fine - pros would have fired it too | 0/1 | 24% / 44% | ||
| 1 1:44 | Glock-18 | 1231 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 16% / 49% | |
| 2 1:38 | Desert Eagle | 202 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 48% | |
| 3 1:45 | Desert Eagle | 785 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 22% / 39% | |
| 3 1:12 | Desert Eagle | 1179 | fine - pros would have fired it too | 0/2 | 70% / 70% | ||
| 4 1:47 | M4A1-S | 1069 | fine - pros would have fired it too | 5/8 | 50% / 50% | ||
| 4 1:44 | M4A1-S | 739 | fine - pros would have fired it too | 1/5 | killed them | 55% / 55% | |
| 4 1:23 | M4A4 | 834 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 4 1:21 | M4A4 | 797 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 5 bomb 0:24 | M4A4 | 1025 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 52% | |
| 5 bomb 0:24 | M4A4 | 1027 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 47% | |
| 5 bomb 0:23 | M4A4 | 1028 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 48% | |
| 5 bomb 0:23 | M4A4 | 1028 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 51% | |
| 5 bomb 0:23 | M4A4 | 1028 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 46% | |
| 5 bomb 0:23 | M4A4 | 1027 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 5 bomb 0:22 | M4A4 | 1028 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/9 | killed them | 19% / 48% | |
| 6 1:35 | M4A4 | 1130 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 6 1:34 | M4A4 | 1132 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 20% / 53% | |
| 7 1:18 | AK-47 | 1299 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 8 bomb 0:34 | AWP | 509 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 77% | |
| 8 bomb 0:33 | Tec-9 | 485 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 57% | |
| 9 1:21 | AK-47 | 1004 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/7 | killed them | 15% / 47% | |
| 9 1:16 | AK-47 | 422 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 5% / 55% | |
| 10 1:30 | Desert Eagle | 1281 | fine - pros would have fired it too | 1/1 | 26% / 44% | ||
| 10 1:28 | AK-47 | 1152 | fine - pros would have fired it too | 3/9 | 34% / 52% | ||
| 10 1:27 | AK-47 | 952 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/8 | killed them | 19% / 52% | |
| 11 1:39 | AK-47 | 1106 | fine - pros would have fired it too | 3/5 | killed them | 66% / 66% | |
| 11 1:27 | AK-47 | 1094 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 68% | |
| 12 1:24 | AWP | 644 | fine - pros would have fired it too | 1/3 | killed them | 75% / 76% | |
| 13 1:44 | USP-S | 822 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 13 1:42 | USP-S | 678 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 45% / 45% | |
| 14 1:47 | Desert Eagle | 1181 | fine - pros would have fired it too | 1/1 | killed them | 41% / 41% | |
| 14 1:44 | Desert Eagle | 789 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 59% | |
| 15 1:07 | Desert Eagle | 623 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 16 1:29 | Desert Eagle | 516 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 41% | |
| 18 1:42 | AWP | 1470 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | killed them | 34% / 79% | |
| 18 1:31 | Desert Eagle | 216 | fine - pros would have fired it too | 2/3 | killed them | 48% / 56% | |
| 19 1:32 | M4A4 | 1780 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 19 1:32 | M4A4 | 1775 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 14% / 60% | ||
| 19 1:32 | M4A4 | 1780 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 60% | |
| 19 bomb 0:33 | AK-47 | 383 | fine - pros would have fired it too | 2/6 | killed them | 30% / 52% | |
| 19 bomb 0:30 | AK-47 | 862 | fine - pros would have fired it too | 4/14 | killed them | 47% / 47% | |
| 21 1:21 | Desert Eagle | 1459 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 22 1:39 | MP9 | 1060 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 45% | |
| 22 1:37 | MP9 | 955 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/2 | 18% / 46% | ||
| 22 1:36 | MP9 | 902 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 49% | |
| 22 bomb 0:29 | AK-47 | 176 | fine - pros would have fired it too | 1/6 | killed them | 46% / 48% | |
| 22 bomb 0:25 | AK-47 | 1199 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/7 | cut short (a death, a reload); 1 bullet after pros would have stopped | 13% / 45% |
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
