Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 33% |
| USP-S | 28 | 21% |
| M4A1-S | 19 | 37% |
| AWP | 10 | 50% |
| MAC-10 | 6 | 33% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/115 | 19 1:20 | 2 kills (AWP ×2), a wallbang, in 19.6 s CT | 3.7 |
| 39/115 | 4 1:41 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 42/115 | 15 1:47 | 1 kill (Scout), 1 while flashed, 1 headshot CT | 1.0 |
| 46/115 | 17 1:19 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 51/115 | 12 1:28 | 2 kills (AK-47 ×2), 1 through smoke, in 11.2 s T | 1.0 |
| 63/115 | 7 1:46 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 75/115 | 9 1:40 | 1 kill (AK-47) T | 0.2 |
| 89/115 | 8 1:38 | 1 kill (AK-47) T | -0.2 |
| 93/115 | 3 1:22 | 1 kill (MAC-10), 1 headshot T | -0.4 |
| 95/115 | 11 bomb 0:18 | 1 kill (AK-47) T | -0.4 |
| 107/115 | 13 bomb 0:07 | 2 kills (USP-S ×2), in 13.5 s CT | -1.3 |
| 115/115 | 18 bomb 0:20 | 1 kill (USP-S), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:33 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 12 1:19 | 1v2 before the plant T · 36 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 13 bomb 0:20 | 1v5 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · saw them first |
| 14 bomb 0:33 | 1v4 after the plant CT · 39 HP · CT Spawn | lost - saved, the bomb went off |
| 23 bomb 0:20 | 1v5 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
13 flashes: 4 good, 2 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Outside Long - safe; blinded †AdWocHeL† 1.8 s on the move through Outside Long - safe |
| 5 1:36 | good | blinded Ciro 3.7 s (1.0 s white); blinded PhAnToM 1.1 s on the move through Long Doors - safe |
| 6 1:46 | wasted | barely blinded Just Playin Games 1.3 s (0.1 s white) |
| 8 1:45 | wasted | no enemy blinded for long |
| 9 1:33 | wasted | no enemy blinded for long |
| 11 1:48 | weak | barely blinded Just Playin Games 2.7 s (0.4 s white); blinded themselves 2.6 s holding Outside Long - safe; blinded †AdWocHeL† 1.2 s on the move through Outside Long - safe |
| 11 1:46 | weak | barely blinded Just Playin Games 2.7 s (0.3 s white); blinded PhAnToM 2.7 s on the move through Long Doors - safe |
| 16 1:36 | good | blinded Dodanna 4.0 s (1.3 s white), AriaN 3.5 s (0.9 s white) |
| 17 1:36 | good | blinded Dodanna 4.2 s (1.4 s white), AriaN 3.5 s (0.8 s white); blinded themselves 3.8 s holding Short Stairs - safe |
| 17 1:14 | good | blinded Gon 4.7 s (1.9 s white) |
| 20 1:23 | wasted | no enemy blinded for long; blinded themselves 1.8 s holding CT Spawn - safe |
| 21 bomb 0:30 | wasted | no enemy blinded for long |
| 22 1:40 | wasted | no enemy blinded for long |
Throws
44 grenades: 40 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside Long (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:36 | exposed | a smoke at Outside Long - seen by 1 enemy for 0.1 s, the nearest 688 units away; a running throw |
| 5 1:37 | punished | hit by Gon 0.9 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 890 units away, thrown in the open; a jump throw |
| 9 1:34 | punished | killed by Dodanna 0.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 528 units away, thrown in the open |
| 17 1:37 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1087 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:23 | hold | held with PhAnToM, 264 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before PhAnToM) |
| 2 1:46 | trade | Agnostic was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:38 | trade | †AdWocHeL† was killed 483 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:22 | trade | Agnostic was killed 196 units away: you traded in 641 ms (pros: 625 ms) |
| 3 1:19 | hold | held with AnToN, 968 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after AnToN) |
| 7 1:42 | trade | Agnostic was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:22 | trade | PhAnToM was killed 146 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:41 | trade | PhAnToM was killed 157 units away: you traded in 2,922 ms (pros: 625 ms) |
| 12 1:29 | hold | held with †AdWocHeL†, 89 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after †AdWocHeL†) |
| 12 1:29 | hold | held with PhAnToM, 713 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after PhAnToM) |
| 12 1:28 | hold | held with PhAnToM, 730 units and 54° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:19 | trade | †AdWocHeL† was killed 191 units away: you traded in 2,203 ms (pros: 969 ms) |
| 14 1:29 | trade | Agnostic was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:36 | trade | PhAnToM was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:33 | trade | AnToN was killed 119 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:43 | trade | Agnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:30 | trade | PhAnToM was killed 955 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | †AdWocHeL† was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:27 | trade | †AdWocHeL† was killed 761 units away: you traded in 3,109 ms (pros: 2,031 ms) |
| 19 bomb 0:22 | line of fire | stood in PhAnToM's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:29 | trade | PhAnToM was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:20 | hold | held with Agnostic, 632 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Agnostic) |
| 20 1:14 | trade | Agnostic was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:21 | trade | †AdWocHeL† was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:39 | trade | †AdWocHeL† was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 bomb 0:21 | trade | Agnostic was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:20 | trade | PhAnToM was killed 278 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed by them | P2000 | 938 ms | 938 ms | 8.2° | ||
| 2 1:22 | killed by them | USP-S | 703 ms | 2047 ms | 5.3° | ||
| 2 1:21 | hit them | AK-47 | 1453 ms | – | 0.5° | ||
| 3 1:22 | killed them | MAC-10 | 188 ms | 969 ms | 2.0° | ||
| 3 1:22 | hit by them | M4A4 | 219 ms | – | 3.0° | ||
| 4 1:41 | killed them | AK-47 | 297 ms | 391 ms | 4.8° | ||
| 4 1:32 | killed by them | M4A1-S | 234 ms | 328 ms | 1.7° | ||
| 5 1:36 | hit by them | MP7 | 906 ms | – | 13.8° | ||
| 6 1:20 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:47 | killed them | AK-47 | 359 ms | 750 ms | 1.5° | ||
| 7 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:20 | hit them | AK-47 | 125 ms | – | 1.1° | ||
| 7 1:20 | killed by them | M4A1-S | 172 ms | 328 ms | 0.6° | ||
| 8 1:39 | hit by them | M4A4 | 266 ms | – | 3.1° | ||
| 8 1:38 | killed them | AK-47 | 500 ms | 500 ms | 8.3° | ||
| 8 bomb 0:39 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:41 | hit by them | MP7 | 297 ms | – | 8.9° | ||
| 9 1:40 | killed them | AK-47 | 672 ms | 859 ms | 32.4° | ||
| 9 1:34 | killed by them | M4A1-S | 734 ms | 734 ms | 1.2° | ||
| 10 bomb 0:28 | killed by them | MP7 | 219 ms | 1266 ms | 1.1° | ||
| 10 bomb 0:27 | hit them | M4A4 | 1172 ms | – | 3.7° | ||
| 11 bomb 0:18 | killed them | AK-47 | 672 ms | 672 ms | 1.3° | ||
| 12 1:44 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:28 | killed them | AK-47 | 391 ms | 594 ms | 1.3° | ||
| 12 1:17 | killed them | AK-47 | 969 ms | 1141 ms | 14.9° | ||
| 12 1:17 | killed by them | CZ75-Auto | 906 ms | 906 ms | 1.7° | ||
| 13 bomb 0:08 | killed them | USP-S | 4094 ms | 4469 ms | 48.1° | ||
| 13 bomb 0:00 | hit by them | Glock-18 | 328 ms | – | 4.9° | ||
| 13 round over | hit by them | Glock-18 | 344 ms | – | 3.0° | ||
| 13 round over | hit them | P2000 | 359 ms | – | 12.8° | ||
| 13 round over | killed them | USP-S | 1953 ms | 1953 ms | 46.3° | ||
| 14 1:37 | hit by them | MP7 | 391 ms | – | 6.3° | ||
| 15 1:47 | killed them | SSG 08 | 219 ms | 219 ms | 0.6° | ||
| 15 1:10 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | hit by them | MP7 | 422 ms | – | 4.2° | ||
| 16 1:23 | killed by them | MP7 | 500 ms | 1047 ms | 3.9° | ||
| 17 1:19 | killed them | AWP | 359 ms | 359 ms | 0.6° | ||
| 17 1:09 | hit by them | AK-47 | 16 ms | – | 0.6° | ||
| 17 0:54 | hit by them | AK-47 | 500 ms | – | 3.6° | ||
| 17 0:48 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:25 | hit them | AWP | 688 ms | – | 5.4° | ||
| 18 bomb 0:21 | hit by them | AK-47 | 891 ms | – | 30.5° | ||
| 18 bomb 0:21 | killed them | USP-S | 1078 ms | 1625 ms | 2.3° | ||
| 19 1:20 | killed them | AWP | 94 ms | 94 ms | 1.4° | ||
| 19 bomb 0:24 | killed them | AWP | 1344 ms | 1344 ms | 5.0° | ||
| 20 1:50 | hit by them | SSG 08 | 297 ms | – | 1.3° | ||
| 20 1:19 | hit them | AWP | 438 ms | – | 2.9° | ||
| 20 0:38 | killed by them | AK-47 | 1359 ms | 1547 ms | 11.0° | ||
| 21 1:31 | hit by them | SSG 08 | 609 ms | – | 1.8° | ||
| 21 bomb 0:17 | killed by them | AK-47 | 484 ms | 484 ms | 9.5° | ||
| 22 1:39 | hit them | M4A4 | 438 ms | – | 7.2° | ||
| 22 1:39 | hit by them | AK-47 | 594 ms | – | 0.8° | ||
| 22 1:39 | hit by them | AK-47 | 578 ms | – | 1.6° | ||
| 22 bomb 0:32 | hit them | M4A4 | 219 ms | – | 1.8° | ||
| 22 bomb 0:32 | killed by them | AK-47 | 391 ms | 484 ms | 2.8° | ||
| 23 bomb 0:09 | killed by them | AK-47 | 719 ms | 1016 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:23 | AK-47 | 879 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 63% | |
| 2 1:22 | AK-47 | 838 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/8 | 14% / 51% | ||
| 2 1:21 | AK-47 | 837 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 31% / 46% | |
| 3 1:23 | MAC-10 | 777 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 51% | |
| 4 1:41 | AK-47 | 888 | fine - pros would have fired it too | 2/4 | killed them | 54% / 54% | |
| 7 1:47 | AK-47 | 986 | fine - pros would have fired it too | 3/10 | killed them | 41% / 51% | |
| 7 1:20 | AK-47 | 741 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 16% / 53% | |
| 8 1:39 | AK-47 | 978 | fine - pros would have fired it too | 1/7 | killed them | 34% / 45% | |
| 10 bomb 0:28 | M4A1-S | 412 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload) | 1% / 53% | |
| 11 bomb 0:19 | AK-47 | 372 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/7 | killed them | 8% / 55% | |
| 12 1:28 | AK-47 | 786 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/8 | killed them | 11% / 57% | |
| 12 1:18 | AK-47 | 439 | fired while moving (30 u/s), too fast to be accurate - stop first | 2/8 | killed them | 28% / 60% | |
| 13 bomb 0:08 | USP-S | 603 | fine - pros would have fired it too | 2/5 | killed them | 30% / 41% | |
| 13 bomb 0:00 | USP-S | 434 | fine - pros would have fired it too | 0/3 | 43% / 43% | ||
| 13 round over | USP-S | 127 | fired while moving (51 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 10% / 44% | |
| 13 round over | USP-S | 201 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/7 | killed them | 7% / 56% | |
| 16 1:24 | USP-S | 387 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 42% / 47% | |
| 17 1:40 | AWP | 1150 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/1 | 2% / 80% | ||
| 17 1:19 | AWP | 651 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 17 0:54 | AWP | 873 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 18% / 71% | ||
| 17 0:48 | AWP | 855 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 64% | |
| 18 bomb 0:21 | USP-S | 408 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/8 | killed them | 20% / 53% | |
| 19 1:20 | AWP | 1338 | fine - pros would have fired it too | 1/1 | killed them | 44% / 73% | |
| 19 bomb 0:24 | AWP | 1091 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 20 1:50 | AWP | 2873 | fine - pros would have fired it too | 0/1 | 28% / 56% | ||
| 20 1:45 | AWP | 2525 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 30% / 65% | ||
| 20 1:19 | AWP | 1606 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 60% | |
| 22 1:39 | M4A1-S | 1243 | fine - pros would have fired it too | 3/5 | 75% / 75% | ||
| 22 bomb 0:32 | M4A1-S | 587 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 75% / 75% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
