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Dust II, lost 10-13 · Tue 06 Oct, 16:44

deadlayn67Master Guardian I

The match

Aim

438 msTTD750 msTTK2.9°Crosshair↓30%1st bullet37%Spray16%Head77%Counter-strafe

Scoreboard

67ADR70%KAST

Positioning

Shots

13/29Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475733%
USP-S2821%
M4A1-S1937%
AWP1050%
MAC-10633%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11519 1:20 2 kills (AWP ×2), a wallbang, in 19.6 s CT3.7
39/1154 1:41 1 kill (AK-47), 1 headshot T1.0
42/11515 1:47 1 kill (Scout), 1 while flashed, 1 headshot CT1.0
46/11517 1:19 1 kill (AWP), 1 headshot CT1.0
51/11512 1:28 2 kills (AK-47 ×2), 1 through smoke, in 11.2 s T1.0
63/1157 1:46 1 kill (AK-47), 1 headshot T0.6
75/1159 1:40 1 kill (AK-47) T0.2
89/1158 1:38 1 kill (AK-47) T-0.2
93/1153 1:22 1 kill (MAC-10), 1 headshot T-0.4
95/11511 bomb 0:18 1 kill (AK-47) T-0.4
107/11513 bomb 0:07 2 kills (USP-S ×2), in 13.5 s CT-1.3
115/11518 bomb 0:20 1 kill (USP-S), 1 headshot CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:33 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
12 1:19 1v2 before the plant T · 36 HP · Middlelost - died later, after 1 kill · first fight won, saw each other
13 bomb 0:20 1v5 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · saw them first
14 bomb 0:33 1v4 after the plant CT · 39 HP · CT Spawnlost - saved, the bomb went off
23 bomb 0:20 1v5 after the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 4 good, 2 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Outside Long - safe; blinded †AdWocHeL† 1.8 s on the move through Outside Long - safe
5 1:36 goodblinded Ciro 3.7 s (1.0 s white); blinded PhAnToM 1.1 s on the move through Long Doors - safe
6 1:46 wastedbarely blinded Just Playin Games 1.3 s (0.1 s white)
8 1:45 wastedno enemy blinded for long
9 1:33 wastedno enemy blinded for long
11 1:48 weakbarely blinded Just Playin Games 2.7 s (0.4 s white); blinded themselves 2.6 s holding Outside Long - safe; blinded †AdWocHeL† 1.2 s on the move through Outside Long - safe
11 1:46 weakbarely blinded Just Playin Games 2.7 s (0.3 s white); blinded PhAnToM 2.7 s on the move through Long Doors - safe
16 1:36 goodblinded Dodanna 4.0 s (1.3 s white), AriaN 3.5 s (0.9 s white)
17 1:36 goodblinded Dodanna 4.2 s (1.4 s white), AriaN 3.5 s (0.8 s white); blinded themselves 3.8 s holding Short Stairs - safe
17 1:14 goodblinded Gon 4.7 s (1.9 s white)
20 1:23 wastedno enemy blinded for long; blinded themselves 1.8 s holding CT Spawn - safe
21 bomb 0:30 wastedno enemy blinded for long
22 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
44 grenades: 40 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside Long (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:36 exposeda smoke at Outside Long - seen by 1 enemy for 0.1 s, the nearest 688 units away; a running throw
5 1:37 punishedhit by Gon 0.9 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 890 units away, thrown in the open; a jump throw
9 1:34 punishedkilled by Dodanna 0.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 528 units away, thrown in the open
17 1:37 exposeda flash at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1087 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:23 holdheld with PhAnToM, 264 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before PhAnToM)
2 1:46 tradeAgnostic was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
2 1:38 trade†AdWocHeL† was killed 483 units away: not traded within 5 s (pros: 625 ms)
3 1:22 tradeAgnostic was killed 196 units away: you traded in 641 ms (pros: 625 ms)
3 1:19 holdheld with AnToN, 968 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after AnToN)
7 1:42 tradeAgnostic was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
7 1:22 tradePhAnToM was killed 146 units away: not traded within 5 s (pros: 625 ms)
8 1:41 tradePhAnToM was killed 157 units away: you traded in 2,922 ms (pros: 625 ms)
12 1:29 holdheld with †AdWocHeL†, 89 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after †AdWocHeL†)
12 1:29 holdheld with PhAnToM, 713 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after PhAnToM)
12 1:28 holdheld with PhAnToM, 730 units and 54° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:19 trade†AdWocHeL† was killed 191 units away: you traded in 2,203 ms (pros: 969 ms)
14 1:29 tradeAgnostic was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:36 tradePhAnToM was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:33 tradeAnToN was killed 119 units away: not traded within 5 s (pros: 969 ms)
16 1:43 tradeAgnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
16 1:30 tradePhAnToM was killed 955 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 trade†AdWocHeL† was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:27 trade†AdWocHeL† was killed 761 units away: you traded in 3,109 ms (pros: 2,031 ms)
19 bomb 0:22 line of firestood in PhAnToM's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:29 tradePhAnToM was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
20 1:20 holdheld with Agnostic, 632 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Agnostic)
20 1:14 tradeAgnostic was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
21 1:21 trade†AdWocHeL† was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
23 1:39 trade†AdWocHeL† was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
23 bomb 0:21 tradeAgnostic was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:20 tradePhAnToM was killed 278 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 AriaNkilled by themP2000938 ms938 ms8.2°
2 1:22 Dodannakilled by themUSP-S703 ms2047 ms5.3°
2 1:21 Dodannahit themAK-471453 ms–0.5°
3 1:22 Just Playin Gameskilled themMAC-10188 ms969 ms2.0°
3 1:22 Just Playin Gameshit by themM4A4219 ms–3.0°
4 1:41 Just Playin Gameskilled themAK-47297 ms391 ms4.8°
4 1:32 AriaNkilled by themM4A1-S234 ms328 ms1.7°
5 1:36 Gonhit by themMP7906 ms–13.8°
6 1:20 AriaNkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:47 Cirokilled themAK-47359 ms750 ms1.5°
7 1:24 Gonhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:20 Just Playin Gameshit themAK-47125 ms–1.1°
7 1:20 Just Playin Gameskilled by themM4A1-S172 ms328 ms0.6°
8 1:39 Just Playin Gameshit by themM4A4266 ms–3.1°
8 1:38 Just Playin Gameskilled themAK-47500 ms500 ms8.3°
8 bomb 0:39 AriaNkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:41 Gonhit by themMP7297 ms–8.9°
9 1:40 Gonkilled themAK-47672 ms859 ms32.4°
9 1:34 Dodannakilled by themM4A1-S734 ms734 ms1.2°
10 bomb 0:28 Gonkilled by themMP7219 ms1266 ms1.1°
10 bomb 0:27 Gonhit themM4A41172 ms–3.7°
11 bomb 0:18 Gonkilled themAK-47672 ms672 ms1.3°
12 1:44 Cirohit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 Cirohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:28 Gonkilled themAK-47391 ms594 ms1.3°
12 1:17 Cirokilled themAK-47969 ms1141 ms14.9°
12 1:17 Just Playin Gameskilled by themCZ75-Auto906 ms906 ms1.7°
13 bomb 0:08 Just Playin Gameskilled themUSP-S4094 ms4469 ms48.1°
13 bomb 0:00 Cirohit by themGlock-18328 ms–4.9°
13 round over Cirohit by themGlock-18344 ms–3.0°
13 round over Cirohit themP2000359 ms–12.8°
13 round over Cirokilled themUSP-S1953 ms1953 ms46.3°
14 1:37 Gonhit by themMP7391 ms–6.3°
15 1:47 Just Playin Gameskilled themSSG 08219 ms219 ms0.6°
15 1:10 Dodannahit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 Gonhit by themMP7422 ms–4.2°
16 1:23 Gonkilled by themMP7500 ms1047 ms3.9°
17 1:19 AriaNkilled themAWP359 ms359 ms0.6°
17 1:09 Dodannahit by themAK-4716 ms–0.6°
17 0:54 Dodannahit by themAK-47500 ms–3.6°
17 0:48 Dodannahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:25 Just Playin Gameshit themAWP688 ms–5.4°
18 bomb 0:21 Just Playin Gameshit by themAK-47891 ms–30.5°
18 bomb 0:21 Just Playin Gameskilled themUSP-S1078 ms1625 ms2.3°
19 1:20 Just Playin Gameskilled themAWP94 ms94 ms1.4°
19 bomb 0:24 Gonkilled themAWP1344 ms1344 ms5.0°
20 1:50 Just Playin Gameshit by themSSG 08297 ms–1.3°
20 1:19 Just Playin Gameshit themAWP438 ms–2.9°
20 0:38 Cirokilled by themAK-471359 ms1547 ms11.0°
21 1:31 Just Playin Gameshit by themSSG 08609 ms–1.8°
21 bomb 0:17 Cirokilled by themAK-47484 ms484 ms9.5°
22 1:39 Just Playin Gameshit themM4A4438 ms–7.2°
22 1:39 Just Playin Gameshit by themAK-47594 ms–0.8°
22 1:39 Dodannahit by themAK-47578 ms–1.6°
22 bomb 0:32 Gonhit themM4A4219 ms–1.8°
22 bomb 0:32 Gonkilled by themAK-47391 ms484 ms2.8°
23 bomb 0:09 AriaNkilled by themAK-47719 ms1016 ms1.4°

Shots

You fired 13 of your 29 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:23 DodannaAK-47879aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 63%
2 1:22 DodannaAK-47838aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/814% / 51%
2 1:21 DodannaAK-47837fine - pros would have fired it too2/3cut short (a death, a reload)31% / 46%
3 1:23 Just Playin GamesMAC-10777fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 51%
4 1:41 Just Playin GamesAK-47888fine - pros would have fired it too2/4killed them54% / 54%
7 1:47 CiroAK-47986fine - pros would have fired it too3/10killed them41% / 51%
7 1:20 Just Playin GamesAK-47741fired while moving (103 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)16% / 53%
8 1:39 Just Playin GamesAK-47978fine - pros would have fired it too1/7killed them34% / 45%
10 bomb 0:28 GonM4A1-S412fired while moving (143 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)1% / 53%
11 bomb 0:19 GonAK-47372fired while moving (154 u/s), too fast to be accurate - stop first1/7killed them8% / 55%
12 1:28 GonAK-47786aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/8killed them11% / 57%
12 1:18 CiroAK-47439fired while moving (30 u/s), too fast to be accurate - stop first2/8killed them28% / 60%
13 bomb 0:08 Just Playin GamesUSP-S603fine - pros would have fired it too2/5killed them30% / 41%
13 bomb 0:00 CiroUSP-S434fine - pros would have fired it too0/343% / 43%
13 round over CiroUSP-S127fired while moving (51 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)10% / 44%
13 round over CiroUSP-S201aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/7killed them7% / 56%
16 1:24 GonUSP-S387fine - pros would have fired it too0/5cut short (a death, a reload)42% / 47%
17 1:40 AriaNAWP1150aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/12% / 80%
17 1:19 AriaNAWP651fine - pros would have fired it too1/1killed them75% / 75%
17 0:54 DodannaAWP873aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/118% / 71%
17 0:48 DodannaAWP855fine - pros would have fired it too0/1cut short (a death, a reload)55% / 64%
18 bomb 0:21 Just Playin GamesUSP-S408fired while moving (240 u/s), too fast to be accurate - stop first2/8killed them20% / 53%
19 1:20 Just Playin GamesAWP1338fine - pros would have fired it too1/1killed them44% / 73%
19 bomb 0:24 GonAWP1091fine - pros would have fired it too1/1killed them84% / 84%
20 1:50 Just Playin GamesAWP2873fine - pros would have fired it too0/128% / 56%
20 1:45 Just Playin GamesAWP2525aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/130% / 65%
20 1:19 Just Playin GamesAWP1606fine - pros would have fired it too1/1cut short (a death, a reload)53% / 60%
22 1:39 Just Playin GamesM4A1-S1243fine - pros would have fired it too3/575% / 75%
22 bomb 0:32 GonM4A1-S587fine - pros would have fired it too3/3cut short (a death, a reload)75% / 75%

Positioning

In none of your 36 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 29 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.