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Dust II, won 13-10 · Tue 06 Oct, 16:44

DodannaSilver Elite Master

The match

Aim

500 msTTD1000 msTTK2.8°Crosshair↓22%1st bullet31%Spray20%Head37%Counter-strafe

Scoreboard

85ADR65%KAST

Positioning

Shots

32/47Rushed↓5/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476531%
MAC-103424%
USP-S2335%
Glock-182223%
M4A1-S1921%
MP91560%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11522 bomb 0:28 3 kills (AK-47 ×3), 2 headshots, in 4 s T6.1
18/11523 bomb 0:20 1 kill (AK-47), 1 through smoke T3.0
41/11510 1:32 1 kill (AK-47) CT1.0
67/11516 1:43 1 kill (AK-47) T0.5
77/11514 1:44 1 kill (MAC-10) T0.2
80/11512 1:42 2 kills (MP9, AK-47), 1 headshot, in 15.5 s CT0.1
81/11517 0:44 1 kill (AK-47) T0.1
84/1159 1:34 1 kill (M4A1-S), 1 headshot CT-0.1
94/1157 1:42 1 kill (M4A1-S), 1 headshot CT-0.4
98/1152 1:21 1 kill (USP-S), 1 headshot CT-0.6
108/1151 1:43 1 kill (USP-S), 1 headshot CT-1.4
110/11513 1:35 1 kill (Glock), 1 headshot T-1.4
112/1158 bomb 0:32 1 kill (MP9), 1 headshot CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:11 1v4 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · they saw them first
15 1:07 1v5 before the plant T · 66 HP · Bombsite Blost - died in the first fight · they saw them first
17 0:53 1v4 before the plant T · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:49 wastedno enemy blinded for long; blinded themselves 2.9 s on the move through Long A - safe
8 1:24 goodblinded deadlayn67 3.3 s (0.7 s white)
9 1:19 wastedno enemy blinded for long
12 1:44 misled a peekbarely blinded Agnostic 0.9 s (0.1 s white) the enemy was barely blinded, and Dodanna peeked Agnostic 1.4 s after the pop; hit them first
15 1:32 weakbarely blinded Agnostic 2.7 s (0.3 s white); blinded Ciro 1.9 s on the move through T Spawn - safe
17 1:46 goodblinded †AdWocHeL† 3.4 s (0.8 s white), PhAnToM 3.1 s (0.5 s white)
20 1:51 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 29 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:48 exposedan HE at Long A - seen by 1 enemy for 1.0 s, the nearest 971 units away; a jump throw
10 1:35 exposedan HE at Hole - seen by 1 enemy for 0.1 s, the nearest 1229 units away; a jump throw
10 1:27 punishedkilled by †AdWocHeL† 0.8 s after throwing a molotov at B Doors, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 911 units away; a running throw
12 1:29 exposeda decoy at Lower Tunnel - seen by 1 enemy for 1.1 s, the nearest 441 units away; a running throw
18 1:41 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1285 units away; a running throw

Positioning

In 1 of your 39 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 34 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
22 bomb 0:26 †AdWocHeL†Long Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 in their waystood between Ciro and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:12 holdheld with Ciro, 931 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Ciro)
3 1:11 tradeCiro was killed 962 units away: not traded within 5 s (pros: 625 ms)
4 1:47 holdheld with Ciro, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Ciro)
4 1:47 line of firestood in Ciro's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
4 1:47 in their waystood between Ciro and an enemy they could see, for 375 ms (pros: 125 ms at a time)
5 1:31 tradeAriaN was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
7 1:46 tradeCiro was killed 171 units away: not traded within 5 s (pros: 625 ms)
9 1:40 tradeGon was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 tradeJust Playin Games was killed 439 units away: not traded within 5 s (pros: 625 ms)
12 1:28 tradeGon was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
14 1:47 tradeJust Playin Games was killed 147 units away: you traded in 3,172 ms (pros: 969 ms)
15 1:47 tradeJust Playin Games was killed 718 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeGon was killed 229 units away: not traded within 5 s (pros: 969 ms)
15 1:43 tradeAriaN was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
15 1:07 tradeCiro was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
17 1:32 tradeCiro was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeGon was killed 176 units away: not traded within 5 s (pros: 969 ms)
19 1:20 tradeJust Playin Games was killed 212 units away: not traded within 5 s (pros: 969 ms)
19 bomb 0:35 holdheld with Ciro, 231 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Ciro)
20 1:18 tradeJust Playin Games was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:18 holdheld with Ciro, 1001 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Ciro)
22 1:40 holdheld with Just Playin Games, 420 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Just Playin Games)
22 bomb 0:29 holdheld with Ciro, 612 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Ciro)
22 bomb 0:29 tradeJust Playin Games was killed 1559 units away: you traded in 4,062 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 †AdWocHeL†hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:43 †AdWocHeL†killed themUSP-S500 ms500 ms2.0°
1 1:31 AnToNhit themP2000453 ms–1.9°
1 1:31 AnToNkilled by themUSP-S812 ms1016 ms1.5°
2 1:22 deadlayn67killed themUSP-S703 ms2047 ms5.3°
2 1:21 deadlayn67hit by themAK-471453 ms–0.5°
3 1:12 AnToNhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:10 PhAnToMkilled by themMP71844 ms3875 ms8.9°
3 1:09 †AdWocHeL†hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:47 †AdWocHeL†killed by themM4A1-S0 ms312 ms0.5°
5 1:30 Agnostickilled by themAK-471125 ms2000 ms11.1°
6 1:44 Agnostichit themMP9328 ms–19.0°
6 1:44 Agnostickilled by themAK-47375 ms375 ms15.9°
7 1:43 Agnostickilled themM4A1-S688 ms1594 ms3.4°
7 1:43 Agnostichit by themAK-47938 ms–20.8°
7 1:18 †AdWocHeL†killed by themAK-4747 ms531 ms0.6°
7 1:18 †AdWocHeL†hit themM4A4188 ms–0.6°
8 bomb 0:33 †AdWocHeL†killed themMP9312 ms734 ms1.5°
8 bomb 0:32 †AdWocHeL†hit by themTec-9719 ms–1.6°
8 bomb 0:31 Agnostickilled by themAK-47312 ms312 ms8.7°
9 1:34 deadlayn67killed themM4A1-S734 ms734 ms1.2°
10 1:32 Agnostickilled themAK-47828 ms922 ms16.2°
10 1:30 †AdWocHeL†hit by themDesert Eagle312 ms–2.0°
10 1:28 †AdWocHeL†killed by themAK-47297 ms2062 ms2.2°
11 1:44 Agnostickilled by themAK-47312 ms406 ms0.7°
11 1:44 Agnostichit themMP9406 ms–1.0°
12 1:42 Agnostickilled themMP9516 ms719 ms2.2°
12 1:42 Agnostichit by themAK-47547 ms–3.9°
12 1:27 PhAnToMkilled themAK-47844 ms844 ms7.8°
12 1:24 †AdWocHeL†killed by themAWP328 ms328 ms1.6°
13 1:37 Agnostickilled themGlock-18406 ms1906 ms2.9°
13 1:36 Agnostichit by themP2000828 ms–0.5°
14 1:44 †AdWocHeL†killed themMAC-10375 ms828 ms1.1°
14 bomb 0:40 AnToNhit themMAC-101219 ms–6.2°
14 bomb 0:40 AnToNhit by themP20001500 ms–8.5°
15 1:40 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:39 Agnostichit themMAC-1047 ms–1.8°
15 1:10 deadlayn67hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:05 PhAnToMkilled by themMP9797 ms1281 ms2.0°
16 1:43 Agnostichit by themAK-47453 ms–8.5°
16 1:43 Agnostickilled themAK-47609 ms1000 ms3.0°
17 1:09 deadlayn67hit themAK-4716 ms–0.6°
17 0:54 deadlayn67hit themAK-47500 ms–3.6°
17 0:48 deadlayn67hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:45 †AdWocHeL†killed themAK-47391 ms1094 ms6.7°
17 0:39 PhAnToMkilled by themM4A1-S422 ms969 ms2.1°
18 1:33 †AdWocHeL†hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:31 †AdWocHeL†killed by themDesert Eagle359 ms609 ms5.3°
18 1:31 †AdWocHeL†hit themAK-47484 ms–12.0°
19 1:43 PhAnToMhit themGlock-18453 ms–0.2°
19 1:40 Agnostichit by themAK-47438 ms–2.3°
19 1:40 Agnostichit themGlock-18797 ms–3.4°
19 1:32 †AdWocHeL†hit by themM4A41281 ms–1.1°
19 1:31 †AdWocHeL†hit themGlock-181406 ms–12.3°
19 bomb 0:33 †AdWocHeL†killed by themAK-47469 ms562 ms44.5°
20 1:14 AnToNkilled by themUSP-S391 ms1719 ms3.2°
21 bomb 0:19 Agnostichit themMAC-10203 ms–0.5°
21 bomb 0:19 Agnostichit by themM4A4531 ms–5.7°
21 bomb 0:15 Agnostickilled by themUSP-S219 ms219 ms1.7°
22 1:39 deadlayn67hit themAK-47578 ms–1.6°
22 bomb 0:28 Agnostickilled themAK-471328 ms1328 ms8.2°
22 bomb 0:25 †AdWocHeL†killed themAK-471453 ms1453 ms0.9°
22 bomb 0:24 AnToNkilled themAK-471641 ms2125 ms2.8°
23 bomb 0:21 PhAnToMkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 32 of your 47 first shots too soon: 25 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 †AdWocHeL†USP-S1207fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 42%
1 1:46 †AdWocHeL†USP-S1208aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/213% / 37%
1 1:46 †AdWocHeL†USP-S1209aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/22% / 37%
1 1:44 †AdWocHeL†USP-S1120fired while moving (164 u/s), too fast to be accurate - stop first1/2killed them4% / 37%
1 1:31 AnToNUSP-S1336fine - pros would have fired it too1/2cut short (a death, a reload)42% / 42%
2 1:22 deadlayn67USP-S861fired while moving (238 u/s), too fast to be accurate - stop first6/10killed them36% / 40%
4 1:47 †AdWocHeL†Desert Eagle1019fine - pros would have fired it too0/1cut short (a death, a reload)18% / 36%
5 1:30 AgnosticUSP-S884fired while moving (99 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)6% / 52%
6 1:44 AgnosticMP9206fired while moving (125 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)53% / 60%
7 1:43 AgnosticM4A1-S795fired while moving (149 u/s), too fast to be accurate - stop first2/15killed them20% / 53%
7 1:18 †AdWocHeL†M4A1-S1298fine - pros would have fired it too1/3cut short (a death, a reload)72% / 72%
8 bomb 0:33 †AdWocHeL†MP9490fired while moving (240 u/s), too fast to be accurate - stop first4/12killed them48% / 55%
9 1:34 deadlayn67M4A1-S543fine - pros would have fired it too1/5killed them54% / 54%
10 1:32 AgnosticAK-471202fine - pros would have fired it too2/4killed them42% / 48%
11 1:44 AgnosticMP9428fired while moving (187 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)47% / 59%
12 1:42 AgnosticMP9424too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target4/12killed them25% / 56%
12 1:27 PhAnToMAK-47457fired while moving (126 u/s), too fast to be accurate - stop first1/9killed them9% / 49%
13 1:40 AgnosticGlock-181030fired while moving (230 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
13 1:40 AgnosticGlock-18890fired while moving (240 u/s), too fast to be accurate - stop first0/41% / 40%
13 1:37 AgnosticGlock-18743fine - pros would have fired it too2/8killed them56% / 56%
14 1:44 †AdWocHeL†MAC-10789fired while moving (240 u/s), too fast to be accurate - stop first3/12killed them25% / 53%
14 1:35 AgnosticMAC-101161fired while moving (145 u/s), too fast to be accurate - stop first0/55% / 55%
14 bomb 0:40 AnToNMAC-101309fired while moving (196 u/s), too fast to be accurate - stop first1/54% / 62%
14 bomb 0:40 AnToNMAC-101284fired while moving (119 u/s), too fast to be accurate - stop first1/535% / 53%
14 bomb 0:39 AnToNMAC-101286fine - pros would have fired it too0/1cut short (a death, a reload)26% / 47%
15 1:40 AgnosticMAC-101157fired while moving (122 u/s), too fast to be accurate - stop first1/61% / 46%
16 1:43 AgnosticAK-47716fired while moving (205 u/s), too fast to be accurate - stop first4/10killed them3% / 50%
16 1:41 deadlayn67AK-471171fired while moving (181 u/s), too fast to be accurate - stop first0/32% / 48%
17 1:09 deadlayn67AK-471016fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
17 0:54 deadlayn67AK-47867fired while moving (87 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 55%
17 0:45 †AdWocHeL†AK-47333fired while moving (209 u/s), too fast to be accurate - stop first4/11killed them26% / 56%
18 1:31 †AdWocHeL†AK-47213fine - pros would have fired it too1/3cut short (a death, a reload)35% / 52%
19 1:43 PhAnToMGlock-181120fired while moving (240 u/s), too fast to be accurate - stop first1/430% / 44%
19 1:40 AgnosticGlock-181381aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/419% / 40%
19 1:32 †AdWocHeL†Glock-181780fired while moving (240 u/s), too fast to be accurate - stop first2/647% / 52%
19 bomb 0:33 †AdWocHeL†Glock-18383aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)23% / 53%
20 1:14 AnToNAK-47781fired while moving (76 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)1% / 46%
21 bomb 0:22 AgnosticMAC-101332fired while moving (94 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped71% / 76%
21 bomb 0:19 AgnosticMAC-10960fired while moving (230 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)56% / 66%
22 1:39 deadlayn67AK-47853fired while moving (172 u/s), too fast to be accurate - stop first1/510% / 47%
22 bomb 0:28 AgnosticAK-471381aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/327% / 54%
22 bomb 0:28 AgnosticAK-471380fine - pros would have fired it too1/3killed them61% / 61%
22 bomb 0:26 †AdWocHeL†AK-471222fine - pros would have fired it too0/479% / 79%
22 bomb 0:25 †AdWocHeL†AK-471199fine - pros would have fired it too0/346% / 51%
22 bomb 0:25 †AdWocHeL†AK-471199aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3killed them27% / 52%
22 bomb 0:24 AnToNAK-471397fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 44%
22 bomb 0:24 AnToNAK-471398fine - pros would have fired it too1/3killed them29% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.