Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 31% |
| MAC-10 | 34 | 24% |
| USP-S | 23 | 35% |
| Glock-18 | 22 | 23% |
| M4A1-S | 19 | 21% |
| MP9 | 15 | 60% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/115 | 22 bomb 0:28 | 3 kills (AK-47 ×3), 2 headshots, in 4 s T | 6.1 |
| 18/115 | 23 bomb 0:20 | 1 kill (AK-47), 1 through smoke T | 3.0 |
| 41/115 | 10 1:32 | 1 kill (AK-47) CT | 1.0 |
| 67/115 | 16 1:43 | 1 kill (AK-47) T | 0.5 |
| 77/115 | 14 1:44 | 1 kill (MAC-10) T | 0.2 |
| 80/115 | 12 1:42 | 2 kills (MP9, AK-47), 1 headshot, in 15.5 s CT | 0.1 |
| 81/115 | 17 0:44 | 1 kill (AK-47) T | 0.1 |
| 84/115 | 9 1:34 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
| 94/115 | 7 1:42 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 98/115 | 2 1:21 | 1 kill (USP-S), 1 headshot CT | -0.6 |
| 108/115 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 110/115 | 13 1:35 | 1 kill (Glock), 1 headshot T | -1.4 |
| 112/115 | 8 bomb 0:32 | 1 kill (MP9), 1 headshot CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:11 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · they saw them first |
| 15 1:07 | 1v5 before the plant T · 66 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 17 0:53 | 1v4 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, they saw them first |
Flashes
7 flashes: 2 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:49 | wasted | no enemy blinded for long; blinded themselves 2.9 s on the move through Long A - safe |
| 8 1:24 | good | blinded deadlayn67 3.3 s (0.7 s white) |
| 9 1:19 | wasted | no enemy blinded for long |
| 12 1:44 | misled a peek | barely blinded Agnostic 0.9 s (0.1 s white) the enemy was barely blinded, and Dodanna peeked Agnostic 1.4 s after the pop; hit them first |
| 15 1:32 | weak | barely blinded Agnostic 2.7 s (0.3 s white); blinded Ciro 1.9 s on the move through T Spawn - safe |
| 17 1:46 | good | blinded †AdWocHeL† 3.4 s (0.8 s white), PhAnToM 3.1 s (0.5 s white) |
| 20 1:51 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through T Spawn - safe |
Throws
34 grenades: 29 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:48 | exposed | an HE at Long A - seen by 1 enemy for 1.0 s, the nearest 971 units away; a jump throw |
| 10 1:35 | exposed | an HE at Hole - seen by 1 enemy for 0.1 s, the nearest 1229 units away; a jump throw |
| 10 1:27 | punished | killed by †AdWocHeL† 0.8 s after throwing a molotov at B Doors, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 911 units away; a running throw |
| 12 1:29 | exposed | a decoy at Lower Tunnel - seen by 1 enemy for 1.1 s, the nearest 441 units away; a running throw |
| 18 1:41 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1285 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 22 bomb 0:26 | Long A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | in their way | stood between Ciro and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:12 | hold | held with Ciro, 931 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Ciro) |
| 3 1:11 | trade | Ciro was killed 962 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:47 | hold | held with Ciro, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Ciro) |
| 4 1:47 | line of fire | stood in Ciro's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 4 1:47 | in their way | stood between Ciro and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 5 1:31 | trade | AriaN was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:46 | trade | Ciro was killed 171 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:40 | trade | Gon was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | trade | Just Playin Games was killed 439 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:28 | trade | Gon was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:47 | trade | Just Playin Games was killed 147 units away: you traded in 3,172 ms (pros: 969 ms) |
| 15 1:47 | trade | Just Playin Games was killed 718 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | Gon was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:43 | trade | AriaN was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:07 | trade | Ciro was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:32 | trade | Ciro was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | Gon was killed 176 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:20 | trade | Just Playin Games was killed 212 units away: not traded within 5 s (pros: 969 ms) |
| 19 bomb 0:35 | hold | held with Ciro, 231 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Ciro) |
| 20 1:18 | trade | Just Playin Games was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:18 | hold | held with Ciro, 1001 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Ciro) |
| 22 1:40 | hold | held with Just Playin Games, 420 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Just Playin Games) |
| 22 bomb 0:29 | hold | held with Ciro, 612 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Ciro) |
| 22 bomb 0:29 | trade | Just Playin Games was killed 1559 units away: you traded in 4,062 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:43 | killed them | USP-S | 500 ms | 500 ms | 2.0° | ||
| 1 1:31 | hit them | P2000 | 453 ms | – | 1.9° | ||
| 1 1:31 | killed by them | USP-S | 812 ms | 1016 ms | 1.5° | ||
| 2 1:22 | killed them | USP-S | 703 ms | 2047 ms | 5.3° | ||
| 2 1:21 | hit by them | AK-47 | 1453 ms | – | 0.5° | ||
| 3 1:12 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:10 | killed by them | MP7 | 1844 ms | 3875 ms | 8.9° | ||
| 3 1:09 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:47 | killed by them | M4A1-S | 0 ms | 312 ms | 0.5° | ||
| 5 1:30 | killed by them | AK-47 | 1125 ms | 2000 ms | 11.1° | ||
| 6 1:44 | hit them | MP9 | 328 ms | – | 19.0° | ||
| 6 1:44 | killed by them | AK-47 | 375 ms | 375 ms | 15.9° | ||
| 7 1:43 | killed them | M4A1-S | 688 ms | 1594 ms | 3.4° | ||
| 7 1:43 | hit by them | AK-47 | 938 ms | – | 20.8° | ||
| 7 1:18 | killed by them | AK-47 | 47 ms | 531 ms | 0.6° | ||
| 7 1:18 | hit them | M4A4 | 188 ms | – | 0.6° | ||
| 8 bomb 0:33 | killed them | MP9 | 312 ms | 734 ms | 1.5° | ||
| 8 bomb 0:32 | hit by them | Tec-9 | 719 ms | – | 1.6° | ||
| 8 bomb 0:31 | killed by them | AK-47 | 312 ms | 312 ms | 8.7° | ||
| 9 1:34 | killed them | M4A1-S | 734 ms | 734 ms | 1.2° | ||
| 10 1:32 | killed them | AK-47 | 828 ms | 922 ms | 16.2° | ||
| 10 1:30 | hit by them | Desert Eagle | 312 ms | – | 2.0° | ||
| 10 1:28 | killed by them | AK-47 | 297 ms | 2062 ms | 2.2° | ||
| 11 1:44 | killed by them | AK-47 | 312 ms | 406 ms | 0.7° | ||
| 11 1:44 | hit them | MP9 | 406 ms | – | 1.0° | ||
| 12 1:42 | killed them | MP9 | 516 ms | 719 ms | 2.2° | ||
| 12 1:42 | hit by them | AK-47 | 547 ms | – | 3.9° | ||
| 12 1:27 | killed them | AK-47 | 844 ms | 844 ms | 7.8° | ||
| 12 1:24 | killed by them | AWP | 328 ms | 328 ms | 1.6° | ||
| 13 1:37 | killed them | Glock-18 | 406 ms | 1906 ms | 2.9° | ||
| 13 1:36 | hit by them | P2000 | 828 ms | – | 0.5° | ||
| 14 1:44 | killed them | MAC-10 | 375 ms | 828 ms | 1.1° | ||
| 14 bomb 0:40 | hit them | MAC-10 | 1219 ms | – | 6.2° | ||
| 14 bomb 0:40 | hit by them | P2000 | 1500 ms | – | 8.5° | ||
| 15 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:39 | hit them | MAC-10 | 47 ms | – | 1.8° | ||
| 15 1:10 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:05 | killed by them | MP9 | 797 ms | 1281 ms | 2.0° | ||
| 16 1:43 | hit by them | AK-47 | 453 ms | – | 8.5° | ||
| 16 1:43 | killed them | AK-47 | 609 ms | 1000 ms | 3.0° | ||
| 17 1:09 | hit them | AK-47 | 16 ms | – | 0.6° | ||
| 17 0:54 | hit them | AK-47 | 500 ms | – | 3.6° | ||
| 17 0:48 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:45 | killed them | AK-47 | 391 ms | 1094 ms | 6.7° | ||
| 17 0:39 | killed by them | M4A1-S | 422 ms | 969 ms | 2.1° | ||
| 18 1:33 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:31 | killed by them | Desert Eagle | 359 ms | 609 ms | 5.3° | ||
| 18 1:31 | hit them | AK-47 | 484 ms | – | 12.0° | ||
| 19 1:43 | hit them | Glock-18 | 453 ms | – | 0.2° | ||
| 19 1:40 | hit by them | AK-47 | 438 ms | – | 2.3° | ||
| 19 1:40 | hit them | Glock-18 | 797 ms | – | 3.4° | ||
| 19 1:32 | hit by them | M4A4 | 1281 ms | – | 1.1° | ||
| 19 1:31 | hit them | Glock-18 | 1406 ms | – | 12.3° | ||
| 19 bomb 0:33 | killed by them | AK-47 | 469 ms | 562 ms | 44.5° | ||
| 20 1:14 | killed by them | USP-S | 391 ms | 1719 ms | 3.2° | ||
| 21 bomb 0:19 | hit them | MAC-10 | 203 ms | – | 0.5° | ||
| 21 bomb 0:19 | hit by them | M4A4 | 531 ms | – | 5.7° | ||
| 21 bomb 0:15 | killed by them | USP-S | 219 ms | 219 ms | 1.7° | ||
| 22 1:39 | hit them | AK-47 | 578 ms | – | 1.6° | ||
| 22 bomb 0:28 | killed them | AK-47 | 1328 ms | 1328 ms | 8.2° | ||
| 22 bomb 0:25 | killed them | AK-47 | 1453 ms | 1453 ms | 0.9° | ||
| 22 bomb 0:24 | killed them | AK-47 | 1641 ms | 2125 ms | 2.8° | ||
| 23 bomb 0:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1207 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 42% | |
| 1 1:46 | USP-S | 1208 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 13% / 37% | ||
| 1 1:46 | USP-S | 1209 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | 2% / 37% | ||
| 1 1:44 | USP-S | 1120 | fired while moving (164 u/s), too fast to be accurate - stop first | 1/2 | killed them | 4% / 37% | |
| 1 1:31 | USP-S | 1336 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 42% / 42% | |
| 2 1:22 | USP-S | 861 | fired while moving (238 u/s), too fast to be accurate - stop first | 6/10 | killed them | 36% / 40% | |
| 4 1:47 | Desert Eagle | 1019 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 18% / 36% | |
| 5 1:30 | USP-S | 884 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 6% / 52% | |
| 6 1:44 | MP9 | 206 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 53% / 60% | |
| 7 1:43 | M4A1-S | 795 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/15 | killed them | 20% / 53% | |
| 7 1:18 | M4A1-S | 1298 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 72% / 72% | |
| 8 bomb 0:33 | MP9 | 490 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/12 | killed them | 48% / 55% | |
| 9 1:34 | M4A1-S | 543 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 10 1:32 | AK-47 | 1202 | fine - pros would have fired it too | 2/4 | killed them | 42% / 48% | |
| 11 1:44 | MP9 | 428 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 47% / 59% | |
| 12 1:42 | MP9 | 424 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 4/12 | killed them | 25% / 56% | |
| 12 1:27 | AK-47 | 457 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/9 | killed them | 9% / 49% | |
| 13 1:40 | Glock-18 | 1030 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 13 1:40 | Glock-18 | 890 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | 1% / 40% | ||
| 13 1:37 | Glock-18 | 743 | fine - pros would have fired it too | 2/8 | killed them | 56% / 56% | |
| 14 1:44 | MAC-10 | 789 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/12 | killed them | 25% / 53% | |
| 14 1:35 | MAC-10 | 1161 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/5 | 5% / 55% | ||
| 14 bomb 0:40 | MAC-10 | 1309 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/5 | 4% / 62% | ||
| 14 bomb 0:40 | MAC-10 | 1284 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/5 | 35% / 53% | ||
| 14 bomb 0:39 | MAC-10 | 1286 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 47% | |
| 15 1:40 | MAC-10 | 1157 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/6 | 1% / 46% | ||
| 16 1:43 | AK-47 | 716 | fired while moving (205 u/s), too fast to be accurate - stop first | 4/10 | killed them | 3% / 50% | |
| 16 1:41 | AK-47 | 1171 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/3 | 2% / 48% | ||
| 17 1:09 | AK-47 | 1016 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 17 0:54 | AK-47 | 867 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 55% | |
| 17 0:45 | AK-47 | 333 | fired while moving (209 u/s), too fast to be accurate - stop first | 4/11 | killed them | 26% / 56% | |
| 18 1:31 | AK-47 | 213 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 35% / 52% | |
| 19 1:43 | Glock-18 | 1120 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/4 | 30% / 44% | ||
| 19 1:40 | Glock-18 | 1381 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/4 | 19% / 40% | ||
| 19 1:32 | Glock-18 | 1780 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/6 | 47% / 52% | ||
| 19 bomb 0:33 | Glock-18 | 383 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 53% | |
| 20 1:14 | AK-47 | 781 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 1% / 46% | |
| 21 bomb 0:22 | MAC-10 | 1332 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 71% / 76% | |
| 21 bomb 0:19 | MAC-10 | 960 | fired while moving (230 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 56% / 66% | |
| 22 1:39 | AK-47 | 853 | fired while moving (172 u/s), too fast to be accurate - stop first | 1/5 | 10% / 47% | ||
| 22 bomb 0:28 | AK-47 | 1381 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 27% / 54% | ||
| 22 bomb 0:28 | AK-47 | 1380 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 22 bomb 0:26 | AK-47 | 1222 | fine - pros would have fired it too | 0/4 | 79% / 79% | ||
| 22 bomb 0:25 | AK-47 | 1199 | fine - pros would have fired it too | 0/3 | 46% / 51% | ||
| 22 bomb 0:25 | AK-47 | 1199 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | killed them | 27% / 52% | |
| 22 bomb 0:24 | AK-47 | 1397 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 44% | |
| 22 bomb 0:24 | AK-47 | 1398 | fine - pros would have fired it too | 1/3 | killed them | 29% / 47% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
