ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-10 · Tue 06 Oct, 16:44

CiroGold Nova III

The match

Aim

469 msTTD640 msTTK3.0°Crosshair↓30%1st bullet41%Spray23%Head67%Counter-strafe

Scoreboard

91ADR61%KAST

Positioning

Shots

25/48Rushed↓5/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476545%
Glock-182627%
M4A1-S1937%
Desert Eagle1833%
M4A41729%
Galil AR128%
USP-S633%
MP730%
MAC-1020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11520 1:14 4 kills (AK-47 ×4), 1 through smoke, 2 headshots, in 48.9 s T10.2
6/1152 1:39 2 kills (Deagle ×2), 1 headshot, in 5.5 s CT5.1
9/11516 1:30 2 kills (AK-47 ×2), all headshots, in 1.1 s T3.7
20/1156 1:32 1 kill (M4A4), a wallbang CT2.7
50/11523 bomb 0:28 1 kill (AK-47), 1 headshot T1.0
56/1151 1:26 1 kill (USP-S), 1 headshot CT0.7
58/1158 bomb 0:29 1 kill (M4A1-S), 1 headshot CT0.7
64/11522 bomb 0:34 1 kill (AK-47), 1 headshot T0.6
71/11521 1:30 2 kills (AK-47 ×2), 1 headshot, in 36.6 s T0.3
87/11512 1:19 1 kill (Deagle), 1 headshot CT-0.2
99/1159 1:16 1 kill (M4A1-S) CT-0.7
114/11513 1:41 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:14 1v1 before the plant CT · 91 HP · CT Spawnlost - died later · saw them first
5 bomb 0:22 1v5 after the plant CT · 100 HP · Outside Longlost - died in the first fight · saw each other
20 1:13 1v3 before the plant T · 56 HP · Catwalkwon - killed all 3 · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 7 good, 3 weak, 5 wasted, 5 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 weakbarely blinded PhAnToM 2.2 s (0.2 s white)
8 1:46 wastedno enemy blinded for long
11 1:46 goodblinded †AdWocHeL† 3.2 s (0.7 s white)
12 1:45 goodblinded PhAnToM 3.9 s (1.1 s white)
14 1:47 goodblinded †AdWocHeL† 3.6 s (0.9 s white) Just Playin Games peeked †AdWocHeL† 0.7 s before the pop - too late - the flash popped after they showed; got hit first
14 1:45 goodblinded †AdWocHeL† 3.2 s (0.6 s white) Dodanna peeked †AdWocHeL† 0.1 s before the pop - late - it popped just after they showed; hit them first
15 1:47 goodblinded deadlayn67 3.6 s (0.9 s white), Agnostic 3.3 s (0.7 s white) Just Playin Games peeked deadlayn67 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
15 1:45 goodblinded Agnostic 3.4 s (0.7 s white) Gon peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; got hit first
16 1:46 goodblinded AnToN 4.7 s (1.9 s white)
16 1:37 wastedno enemy blinded for long
17 1:31 wastedno enemy blinded for long; blinded AriaN 1.9 s holding Catwalk - safe; blinded themselves 5.2 s holding Catwalk - safe
18 1:31 hurt the teambarely blinded †AdWocHeL† 1.0 s (0.1 s white); blinded Dodanna 4.5 s holding Hole - died 0.1 s after the pop
19 1:45 misled a peekbarely blinded PhAnToM 1.1 s (0.1 s white) the enemy was barely blinded, and Dodanna peeked PhAnToM 1.9 s after the pop; hit them first
20 1:20 blinded an enemy, but hurt the team tooblinded Agnostic 4.8 s (1.9 s white); blinded Just Playin Games 3.6 s on the move through Top Mid - took damage 0.2 s after the pop; blinded Dodanna 3.2 s holding Catwalk - safe
20 1:16 misled a peekbarely blinded Agnostic 1.9 s (0.2 s white) the enemy was barely blinded, and Ciro peeked Agnostic 1.5 s after the pop; got hit first
21 1:32 wastedno enemy blinded for long
22 1:46 weakbarely blinded deadlayn67 2.5 s (0.3 s white)
22 1:44 wastedno enemy blinded for long
23 1:40 misled a peekbarely blinded †AdWocHeL† 2.5 s (0.3 s white) the enemy was barely blinded, and AriaN peeked †AdWocHeL† 0.3 s after the pop; hit them first
23 1:37 weakbarely blinded †AdWocHeL† 2.5 s (0.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
58 grenades: 48 thrown safely, 6 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:47 punishedhit by †AdWocHeL† 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1062 units away, thrown in the open; a running throw
7 1:47 punishedkilled by deadlayn67 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 931 units away, thrown in the open; a running throw
10 1:18 punishedkilled by PhAnToM 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 804 units away; a jump throw
14 1:25 exposeda smoke at Long A - seen by 2 enemies for 1.8 s, the nearest 1528 units away, thrown in the open; a jump throw
15 1:10 exposeda molotov at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 503 units away
17 1:38 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1685 units away, thrown in the open; a jump throw
17 1:32 punishedkilled by Agnostic with a flash in hand at Catwalk - out of the enemy's view (through a smoke or a wall)
20 1:17 exposeda flash at Catwalk - seen by 1 enemy for 0.4 s, the nearest 461 units away
20 1:01 exposeda smoke at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1556 units away
21 1:34 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 192 units away

Positioning

In 5 of your 39 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 6 of your 34 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:40 PhAnToMCatwalkcover not used: 16 units away, they'd have seen only your headkilled them
3 1:12 PhAnToMExtended Acover not used: 16 units away, they'd have seen only your headdied
11 1:27 †AdWocHeL†Bombsite Acover not used: 16 units away, they'd have seen only your headlived
12 1:22 †AdWocHeL†Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 1:15 AnToNCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 20 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeDodanna was killed 928 units away: you traded in 4,234 ms (pros: 2,031 ms)
2 1:41 holdheld with AriaN, 611 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before AriaN)
2 1:41 tradeAriaN was killed 606 units away: you traded in 2,094 ms (pros: 625 ms)
3 1:22 tradeJust Playin Games was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
3 1:12 holdheld with Dodanna, 931 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Dodanna)
4 1:47 holdheld with Dodanna, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Dodanna)
4 1:46 tradeDodanna was killed 61 units away: not traded within 5 s (pros: 625 ms)
5 bomb 0:39 tradeGon was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
6 1:44 tradeDodanna was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 holdheld with Gon, 194 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after Gon)
8 bomb 0:31 tradeDodanna was killed 376 units away: you traded in 2,031 ms (pros: 1,641 ms)
8 bomb 0:30 tradeAriaN was killed 211 units away: you traded in 406 ms (pros: 625 ms)
9 1:21 tradeAriaN was killed 1604 units away: you traded in 4,609 ms (pros: 2,609 ms)
12 1:28 tradeGon was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
12 1:24 tradeDodanna was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeGon was killed 251 units away: not traded within 5 s (pros: 1,641 ms)
15 1:43 tradeAriaN was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
16 1:31 tradeJust Playin Games was killed 426 units away: you traded in 1,609 ms (pros: 1,641 ms)
18 1:42 tradeGon was killed 227 units away: not traded within 5 s (pros: 969 ms)
19 1:38 line of firestood in Dodanna's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
19 1:20 tradeJust Playin Games was killed 372 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:35 holdheld with Dodanna, 231 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Dodanna)
19 bomb 0:33 tradeDodanna was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
20 1:25 tradeAriaN was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
20 1:21 holdheld with Just Playin Games, 709 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:18 tradeJust Playin Games was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
20 1:13 tradeDodanna was killed 257 units away: you traded in 3,016 ms (pros: 625 ms)
21 bomb 0:18 holdheld with Dodanna, 1001 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Dodanna)
22 bomb 0:29 holdheld with Dodanna, 612 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Dodanna)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 †AdWocHeL†hit by themGlock-18297 ms–0.6°
1 1:26 AnToNkilled themUSP-S562 ms562 ms8.6°
1 bomb 0:29 PhAnToMhit themP2000828 ms–2.3°
1 bomb 0:29 PhAnToMkilled by themGlock-18875 ms1984 ms1.9°
2 1:40 PhAnToMkilled themDesert Eagle312 ms1281 ms2.9°
2 1:34 AnToNkilled themDesert Eagle344 ms656 ms2.7°
3 1:31 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 AnToNhit by themSSG 08406 ms–1.1°
3 1:11 PhAnToMkilled by themMP7547 ms547 ms0.3°
4 1:46 †AdWocHeL†hit by themM4A4688 ms–1.2°
4 1:44 †AdWocHeL†hit themM4A4734 ms–2.2°
4 1:44 †AdWocHeL†killed by themM4A1-S828 ms828 ms2.8°
5 bomb 0:19 PhAnToMkilled by themAK-471109 ms1516 ms11.3°
6 1:40 Agnostichit themM4A4469 ms–1.8°
6 1:33 AnToNkilled themM4A4375 ms547 ms1.1°
6 1:29 Agnostichit themM4A4312 ms–1.9°
6 1:29 Agnostickilled by themAK-47484 ms484 ms3.7°
7 1:47 deadlayn67killed by themAK-47359 ms750 ms1.5°
8 bomb 0:29 Agnostichit by themAK-47188 ms–11.3°
8 bomb 0:29 Agnostickilled themM4A1-S297 ms484 ms0.5°
8 bomb 0:25 AnToNhit themM4A4547 ms–2.0°
8 round over AnToNkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:16 †AdWocHeL†killed themM4A1-S531 ms625 ms4.0°
9 1:16 †AdWocHeL†hit by themAK-47578 ms–4.0°
10 1:21 †AdWocHeL†hit themAK-47422 ms–2.6°
10 1:17 PhAnToMkilled by themAK-47672 ms672 ms1.3°
11 1:26 †AdWocHeL†hit by themAK-47797 ms–21.4°
11 1:26 †AdWocHeL†hit themAK-471297 ms–2.8°
11 1:25 PhAnToMhit themAK-47422 ms–3.0°
11 1:24 PhAnToMkilled by themAK-47766 ms766 ms3.2°
12 1:44 deadlayn67hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 deadlayn67hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:22 †AdWocHeL†hit themDesert Eagle422 ms–3.7°
12 1:19 †AdWocHeL†killed themDesert Eagle422 ms422 ms3.9°
12 1:17 deadlayn67killed by themAK-47969 ms1141 ms14.9°
13 1:43 †AdWocHeL†killed themGlock-181125 ms3250 ms46.9°
13 1:43 †AdWocHeL†hit by themP20001312 ms–4.6°
13 bomb 0:00 deadlayn67hit themGlock-18328 ms–4.9°
13 round over deadlayn67hit themGlock-18344 ms–3.0°
13 round over deadlayn67hit by themP2000359 ms–12.8°
13 round over deadlayn67killed by themUSP-S1953 ms1953 ms46.3°
15 1:41 Agnostichit by themM4A4297 ms–1.0°
15 1:08 †AdWocHeL†hit themGalil AR688 ms–4.4°
15 1:07 †AdWocHeL†killed by themDesert Eagle1531 ms1531 ms5.2°
16 1:30 PhAnToMkilled themAK-47297 ms297 ms3.8°
16 1:29 †AdWocHeL†killed themAK-47625 ms828 ms7.4°
17 1:32 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:25 AnToNkilled by themUSP-S562 ms1484 ms2.1°
19 bomb 0:32 AnToNkilled by themUSP-S531 ms531 ms3.2°
20 1:14 AnToNhit by themP2000859 ms–3.8°
20 1:14 Agnostichit by themM4A4438 ms–1.4°
20 1:14 Agnostickilled themAK-47453 ms453 ms1.7°
20 1:11 AnToNkilled themAK-47547 ms1234 ms1.3°
20 0:38 deadlayn67killed themAK-471359 ms1547 ms11.0°
20 0:25 †AdWocHeL†killed themAK-47359 ms859 ms9.1°
21 1:30 AnToNhit by themP2000797 ms–47.6°
21 1:30 AnToNkilled themAK-47469 ms672 ms51.3°
21 bomb 0:17 deadlayn67killed themAK-47484 ms484 ms9.5°
22 bomb 0:34 PhAnToMhit by themM4A41656 ms–51.1°
22 bomb 0:34 PhAnToMkilled themAK-473094 ms3094 ms7.8°
22 bomb 0:29 Agnostichit themAK-47516 ms–0.7°
23 bomb 0:29 AnToNkilled themAK-47281 ms484 ms7.3°

Shots

You fired 25 of your 48 first shots too soon: 13 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 †AdWocHeL†USP-S1212fine - pros would have fired it too0/3cut short (a death, a reload)46% / 46%
1 1:26 AnToNUSP-S1297fine - pros would have fired it too1/1killed them26% / 38%
1 bomb 0:30 PhAnToMUSP-S629fine - pros would have fired it too1/453% / 53%
2 1:40 PhAnToMDesert Eagle1050aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/4killed them17% / 60%
2 1:34 AnToNDesert Eagle380aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/2killed them29% / 68%
3 1:29 AgnosticDesert Eagle1190fine - pros would have fired it too0/140% / 53%
3 1:23 AgnosticDesert Eagle878fine - pros would have fired it too0/224% / 38%
3 1:11 PhAnToMDesert Eagle1007fired while moving (105 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)24% / 49%
4 1:44 †AdWocHeL†M4A4793fired while moving (180 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)3% / 50%
5 bomb 0:19 PhAnToMMP7195aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/3cut short (a death, a reload)2% / 54%
6 1:40 AgnosticM4A41150aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/622% / 45%
6 1:33 AnToNM4A41340fired while moving (104 u/s), too fast to be accurate - stop first2/4killed them22% / 65%
6 1:29 AgnosticM4A41102fine - pros would have fired it too1/2cut short (a death, a reload)55% / 55%
8 bomb 0:30 AgnosticM4A1-S811aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/215% / 46%
8 bomb 0:29 AgnosticM4A1-S829fired while moving (121 u/s), too fast to be accurate - stop first2/5killed them18% / 48%
8 bomb 0:25 AnToNM4A1-S1771aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/52 bullets after pros would have stopped20% / 48%
8 bomb 0:25 AnToNM4A1-S1767fine - pros would have fired it too1/73 bullets after pros would have stopped35% / 49%
9 1:17 †AdWocHeL†M4A1-S433fired while moving (84 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 50%
9 1:16 †AdWocHeL†M4A1-S423fired while moving (132 u/s), too fast to be accurate - stop first2/7killed them6% / 61%
10 1:21 †AdWocHeL†AK-47919fired while moving (103 u/s), too fast to be accurate - stop first3/929% / 72%
11 1:27 †AdWocHeL†AK-471107aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/410% / 51%
11 1:26 †AdWocHeL†AK-471088fine - pros would have fired it too1/644% / 45%
11 1:25 PhAnToMAK-47349fired while moving (85 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)8% / 61%
12 1:22 †AdWocHeL†Desert Eagle355fine - pros would have fired it too1/371% / 71%
12 1:20 †AdWocHeL†Desert Eagle461fine - pros would have fired it too1/3killed them49% / 51%
13 1:44 †AdWocHeL†Glock-18896fired while moving (231 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
13 1:43 †AdWocHeL†Glock-18777fired while moving (240 u/s), too fast to be accurate - stop first5/16killed them12% / 41%
13 1:39 AgnosticGlock-18976fine - pros would have fired it too0/123% / 44%
13 1:35 AgnosticGlock-18729fine - pros would have fired it too0/240% / 48%
13 bomb 0:00 deadlayn67Glock-18445fine - pros would have fired it too1/638% / 42%
13 round over deadlayn67Glock-18129fine - pros would have fired it too1/4cut short (a death, a reload)47% / 47%
15 1:08 †AdWocHeL†Galil AR597aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/12cut short (a death, a reload)8% / 48%
16 1:30 PhAnToMAK-47492fine - pros would have fired it too1/4killed them69% / 69%
16 1:29 †AdWocHeL†AK-47519aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/10killed them18% / 49%
18 bomb 0:24 AnToNAK-47392fired while moving (116 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 47%
19 1:32 PhAnToMDesert Eagle1469fine - pros would have fired it too0/156% / 56%
19 bomb 0:33 AnToNDesert Eagle1081fine - pros would have fired it too0/256% / 59%
20 1:14 AgnosticAK-47542fine - pros would have fired it too1/6killed them35% / 49%
20 1:11 AnToNAK-471138fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 54%
20 1:10 AnToNAK-471131fine - pros would have fired it too3/5killed them64% / 64%
20 0:39 deadlayn67AK-471367aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 58%
20 0:38 deadlayn67AK-471384fine - pros would have fired it too2/6killed them40% / 58%
20 0:25 †AdWocHeL†AK-47262aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/10killed them31% / 64%
21 1:30 AnToNAK-47161fired while moving (44 u/s), too fast to be accurate - stop first3/6killed them46% / 58%
21 bomb 0:18 deadlayn67AK-47196aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/6killed them27% / 58%
22 bomb 0:34 PhAnToMAK-47718fine - pros would have fired it too1/6killed them25% / 46%
22 bomb 0:29 AgnosticAK-471046aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 58%
23 bomb 0:29 AnToNAK-47476fine - pros would have fired it too3/6killed them44% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.