Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 45% |
| Glock-18 | 26 | 27% |
| M4A1-S | 19 | 37% |
| Desert Eagle | 18 | 33% |
| M4A4 | 17 | 29% |
| Galil AR | 12 | 8% |
| USP-S | 6 | 33% |
| MP7 | 3 | 0% |
| MAC-10 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/115 | 20 1:14 | 4 kills (AK-47 ×4), 1 through smoke, 2 headshots, in 48.9 s T | 10.2 |
| 6/115 | 2 1:39 | 2 kills (Deagle ×2), 1 headshot, in 5.5 s CT | 5.1 |
| 9/115 | 16 1:30 | 2 kills (AK-47 ×2), all headshots, in 1.1 s T | 3.7 |
| 20/115 | 6 1:32 | 1 kill (M4A4), a wallbang CT | 2.7 |
| 50/115 | 23 bomb 0:28 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 56/115 | 1 1:26 | 1 kill (USP-S), 1 headshot CT | 0.7 |
| 58/115 | 8 bomb 0:29 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 64/115 | 22 bomb 0:34 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 71/115 | 21 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 36.6 s T | 0.3 |
| 87/115 | 12 1:19 | 1 kill (Deagle), 1 headshot CT | -0.2 |
| 99/115 | 9 1:16 | 1 kill (M4A1-S) CT | -0.7 |
| 114/115 | 13 1:41 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:14 | 1v1 before the plant CT · 91 HP · CT Spawn | lost - died later · saw them first |
| 5 bomb 0:22 | 1v5 after the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 20 1:13 | 1v3 before the plant T · 56 HP · Catwalk | won - killed all 3 · first fight won, they saw them first |
Flashes
20 flashes: 7 good, 3 weak, 5 wasted, 5 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | weak | barely blinded PhAnToM 2.2 s (0.2 s white) |
| 8 1:46 | wasted | no enemy blinded for long |
| 11 1:46 | good | blinded †AdWocHeL† 3.2 s (0.7 s white) |
| 12 1:45 | good | blinded PhAnToM 3.9 s (1.1 s white) |
| 14 1:47 | good | blinded †AdWocHeL† 3.6 s (0.9 s white) Just Playin Games peeked †AdWocHeL† 0.7 s before the pop - too late - the flash popped after they showed; got hit first |
| 14 1:45 | good | blinded †AdWocHeL† 3.2 s (0.6 s white) Dodanna peeked †AdWocHeL† 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 15 1:47 | good | blinded deadlayn67 3.6 s (0.9 s white), Agnostic 3.3 s (0.7 s white) Just Playin Games peeked deadlayn67 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 15 1:45 | good | blinded Agnostic 3.4 s (0.7 s white) Gon peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; got hit first |
| 16 1:46 | good | blinded AnToN 4.7 s (1.9 s white) |
| 16 1:37 | wasted | no enemy blinded for long |
| 17 1:31 | wasted | no enemy blinded for long; blinded AriaN 1.9 s holding Catwalk - safe; blinded themselves 5.2 s holding Catwalk - safe |
| 18 1:31 | hurt the team | barely blinded †AdWocHeL† 1.0 s (0.1 s white); blinded Dodanna 4.5 s holding Hole - died 0.1 s after the pop |
| 19 1:45 | misled a peek | barely blinded PhAnToM 1.1 s (0.1 s white) the enemy was barely blinded, and Dodanna peeked PhAnToM 1.9 s after the pop; hit them first |
| 20 1:20 | blinded an enemy, but hurt the team too | blinded Agnostic 4.8 s (1.9 s white); blinded Just Playin Games 3.6 s on the move through Top Mid - took damage 0.2 s after the pop; blinded Dodanna 3.2 s holding Catwalk - safe |
| 20 1:16 | misled a peek | barely blinded Agnostic 1.9 s (0.2 s white) the enemy was barely blinded, and Ciro peeked Agnostic 1.5 s after the pop; got hit first |
| 21 1:32 | wasted | no enemy blinded for long |
| 22 1:46 | weak | barely blinded deadlayn67 2.5 s (0.3 s white) |
| 22 1:44 | wasted | no enemy blinded for long |
| 23 1:40 | misled a peek | barely blinded †AdWocHeL† 2.5 s (0.3 s white) the enemy was barely blinded, and AriaN peeked †AdWocHeL† 0.3 s after the pop; hit them first |
| 23 1:37 | weak | barely blinded †AdWocHeL† 2.5 s (0.3 s white) |
Throws
58 grenades: 48 thrown safely, 6 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:47 | punished | hit by †AdWocHeL† 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1062 units away, thrown in the open; a running throw |
| 7 1:47 | punished | killed by deadlayn67 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 931 units away, thrown in the open; a running throw |
| 10 1:18 | punished | killed by PhAnToM 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 804 units away; a jump throw |
| 14 1:25 | exposed | a smoke at Long A - seen by 2 enemies for 1.8 s, the nearest 1528 units away, thrown in the open; a jump throw |
| 15 1:10 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.9 s, the nearest 503 units away |
| 17 1:38 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1685 units away, thrown in the open; a jump throw |
| 17 1:32 | punished | killed by Agnostic with a flash in hand at Catwalk - out of the enemy's view (through a smoke or a wall) |
| 20 1:17 | exposed | a flash at Catwalk - seen by 1 enemy for 0.4 s, the nearest 461 units away |
| 20 1:01 | exposed | a smoke at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1556 units away |
| 21 1:34 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 192 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:40 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 3 1:12 | Extended A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 11 1:27 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 12 1:22 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 1:15 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 20 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | Dodanna was killed 928 units away: you traded in 4,234 ms (pros: 2,031 ms) |
| 2 1:41 | hold | held with AriaN, 611 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before AriaN) |
| 2 1:41 | trade | AriaN was killed 606 units away: you traded in 2,094 ms (pros: 625 ms) |
| 3 1:22 | trade | Just Playin Games was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:12 | hold | held with Dodanna, 931 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Dodanna) |
| 4 1:47 | hold | held with Dodanna, 58 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Dodanna) |
| 4 1:46 | trade | Dodanna was killed 61 units away: not traded within 5 s (pros: 625 ms) |
| 5 bomb 0:39 | trade | Gon was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:44 | trade | Dodanna was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:40 | hold | held with Gon, 194 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after Gon) |
| 8 bomb 0:31 | trade | Dodanna was killed 376 units away: you traded in 2,031 ms (pros: 1,641 ms) |
| 8 bomb 0:30 | trade | AriaN was killed 211 units away: you traded in 406 ms (pros: 625 ms) |
| 9 1:21 | trade | AriaN was killed 1604 units away: you traded in 4,609 ms (pros: 2,609 ms) |
| 12 1:28 | trade | Gon was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:24 | trade | Dodanna was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | Gon was killed 251 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:43 | trade | AriaN was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:31 | trade | Just Playin Games was killed 426 units away: you traded in 1,609 ms (pros: 1,641 ms) |
| 18 1:42 | trade | Gon was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:38 | line of fire | stood in Dodanna's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 19 1:20 | trade | Just Playin Games was killed 372 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:35 | hold | held with Dodanna, 231 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Dodanna) |
| 19 bomb 0:33 | trade | Dodanna was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:25 | trade | AriaN was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:21 | hold | held with Just Playin Games, 709 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:18 | trade | Just Playin Games was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:13 | trade | Dodanna was killed 257 units away: you traded in 3,016 ms (pros: 625 ms) |
| 21 bomb 0:18 | hold | held with Dodanna, 1001 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Dodanna) |
| 22 bomb 0:29 | hold | held with Dodanna, 612 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Dodanna) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | Glock-18 | 297 ms | – | 0.6° | ||
| 1 1:26 | killed them | USP-S | 562 ms | 562 ms | 8.6° | ||
| 1 bomb 0:29 | hit them | P2000 | 828 ms | – | 2.3° | ||
| 1 bomb 0:29 | killed by them | Glock-18 | 875 ms | 1984 ms | 1.9° | ||
| 2 1:40 | killed them | Desert Eagle | 312 ms | 1281 ms | 2.9° | ||
| 2 1:34 | killed them | Desert Eagle | 344 ms | 656 ms | 2.7° | ||
| 3 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | hit by them | SSG 08 | 406 ms | – | 1.1° | ||
| 3 1:11 | killed by them | MP7 | 547 ms | 547 ms | 0.3° | ||
| 4 1:46 | hit by them | M4A4 | 688 ms | – | 1.2° | ||
| 4 1:44 | hit them | M4A4 | 734 ms | – | 2.2° | ||
| 4 1:44 | killed by them | M4A1-S | 828 ms | 828 ms | 2.8° | ||
| 5 bomb 0:19 | killed by them | AK-47 | 1109 ms | 1516 ms | 11.3° | ||
| 6 1:40 | hit them | M4A4 | 469 ms | – | 1.8° | ||
| 6 1:33 | killed them | M4A4 | 375 ms | 547 ms | 1.1° | ||
| 6 1:29 | hit them | M4A4 | 312 ms | – | 1.9° | ||
| 6 1:29 | killed by them | AK-47 | 484 ms | 484 ms | 3.7° | ||
| 7 1:47 | killed by them | AK-47 | 359 ms | 750 ms | 1.5° | ||
| 8 bomb 0:29 | hit by them | AK-47 | 188 ms | – | 11.3° | ||
| 8 bomb 0:29 | killed them | M4A1-S | 297 ms | 484 ms | 0.5° | ||
| 8 bomb 0:25 | hit them | M4A4 | 547 ms | – | 2.0° | ||
| 8 round over | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:16 | killed them | M4A1-S | 531 ms | 625 ms | 4.0° | ||
| 9 1:16 | hit by them | AK-47 | 578 ms | – | 4.0° | ||
| 10 1:21 | hit them | AK-47 | 422 ms | – | 2.6° | ||
| 10 1:17 | killed by them | AK-47 | 672 ms | 672 ms | 1.3° | ||
| 11 1:26 | hit by them | AK-47 | 797 ms | – | 21.4° | ||
| 11 1:26 | hit them | AK-47 | 1297 ms | – | 2.8° | ||
| 11 1:25 | hit them | AK-47 | 422 ms | – | 3.0° | ||
| 11 1:24 | killed by them | AK-47 | 766 ms | 766 ms | 3.2° | ||
| 12 1:44 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:22 | hit them | Desert Eagle | 422 ms | – | 3.7° | ||
| 12 1:19 | killed them | Desert Eagle | 422 ms | 422 ms | 3.9° | ||
| 12 1:17 | killed by them | AK-47 | 969 ms | 1141 ms | 14.9° | ||
| 13 1:43 | killed them | Glock-18 | 1125 ms | 3250 ms | 46.9° | ||
| 13 1:43 | hit by them | P2000 | 1312 ms | – | 4.6° | ||
| 13 bomb 0:00 | hit them | Glock-18 | 328 ms | – | 4.9° | ||
| 13 round over | hit them | Glock-18 | 344 ms | – | 3.0° | ||
| 13 round over | hit by them | P2000 | 359 ms | – | 12.8° | ||
| 13 round over | killed by them | USP-S | 1953 ms | 1953 ms | 46.3° | ||
| 15 1:41 | hit by them | M4A4 | 297 ms | – | 1.0° | ||
| 15 1:08 | hit them | Galil AR | 688 ms | – | 4.4° | ||
| 15 1:07 | killed by them | Desert Eagle | 1531 ms | 1531 ms | 5.2° | ||
| 16 1:30 | killed them | AK-47 | 297 ms | 297 ms | 3.8° | ||
| 16 1:29 | killed them | AK-47 | 625 ms | 828 ms | 7.4° | ||
| 17 1:32 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:25 | killed by them | USP-S | 562 ms | 1484 ms | 2.1° | ||
| 19 bomb 0:32 | killed by them | USP-S | 531 ms | 531 ms | 3.2° | ||
| 20 1:14 | hit by them | P2000 | 859 ms | – | 3.8° | ||
| 20 1:14 | hit by them | M4A4 | 438 ms | – | 1.4° | ||
| 20 1:14 | killed them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 20 1:11 | killed them | AK-47 | 547 ms | 1234 ms | 1.3° | ||
| 20 0:38 | killed them | AK-47 | 1359 ms | 1547 ms | 11.0° | ||
| 20 0:25 | killed them | AK-47 | 359 ms | 859 ms | 9.1° | ||
| 21 1:30 | hit by them | P2000 | 797 ms | – | 47.6° | ||
| 21 1:30 | killed them | AK-47 | 469 ms | 672 ms | 51.3° | ||
| 21 bomb 0:17 | killed them | AK-47 | 484 ms | 484 ms | 9.5° | ||
| 22 bomb 0:34 | hit by them | M4A4 | 1656 ms | – | 51.1° | ||
| 22 bomb 0:34 | killed them | AK-47 | 3094 ms | 3094 ms | 7.8° | ||
| 22 bomb 0:29 | hit them | AK-47 | 516 ms | – | 0.7° | ||
| 23 bomb 0:29 | killed them | AK-47 | 281 ms | 484 ms | 7.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 1212 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 46% | |
| 1 1:26 | USP-S | 1297 | fine - pros would have fired it too | 1/1 | killed them | 26% / 38% | |
| 1 bomb 0:30 | USP-S | 629 | fine - pros would have fired it too | 1/4 | 53% / 53% | ||
| 2 1:40 | Desert Eagle | 1050 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/4 | killed them | 17% / 60% | |
| 2 1:34 | Desert Eagle | 380 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/2 | killed them | 29% / 68% | |
| 3 1:29 | Desert Eagle | 1190 | fine - pros would have fired it too | 0/1 | 40% / 53% | ||
| 3 1:23 | Desert Eagle | 878 | fine - pros would have fired it too | 0/2 | 24% / 38% | ||
| 3 1:11 | Desert Eagle | 1007 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 24% / 49% | |
| 4 1:44 | M4A4 | 793 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 3% / 50% | |
| 5 bomb 0:19 | MP7 | 195 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 54% | |
| 6 1:40 | M4A4 | 1150 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | 22% / 45% | ||
| 6 1:33 | M4A4 | 1340 | fired while moving (104 u/s), too fast to be accurate - stop first | 2/4 | killed them | 22% / 65% | |
| 6 1:29 | M4A4 | 1102 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 55% / 55% | |
| 8 bomb 0:30 | M4A1-S | 811 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 15% / 46% | ||
| 8 bomb 0:29 | M4A1-S | 829 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/5 | killed them | 18% / 48% | |
| 8 bomb 0:25 | M4A1-S | 1771 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/5 | 2 bullets after pros would have stopped | 20% / 48% | |
| 8 bomb 0:25 | M4A1-S | 1767 | fine - pros would have fired it too | 1/7 | 3 bullets after pros would have stopped | 35% / 49% | |
| 9 1:17 | M4A1-S | 433 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 50% | |
| 9 1:16 | M4A1-S | 423 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/7 | killed them | 6% / 61% | |
| 10 1:21 | AK-47 | 919 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/9 | 29% / 72% | ||
| 11 1:27 | AK-47 | 1107 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 10% / 51% | ||
| 11 1:26 | AK-47 | 1088 | fine - pros would have fired it too | 1/6 | 44% / 45% | ||
| 11 1:25 | AK-47 | 349 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 8% / 61% | |
| 12 1:22 | Desert Eagle | 355 | fine - pros would have fired it too | 1/3 | 71% / 71% | ||
| 12 1:20 | Desert Eagle | 461 | fine - pros would have fired it too | 1/3 | killed them | 49% / 51% | |
| 13 1:44 | Glock-18 | 896 | fired while moving (231 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 13 1:43 | Glock-18 | 777 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/16 | killed them | 12% / 41% | |
| 13 1:39 | Glock-18 | 976 | fine - pros would have fired it too | 0/1 | 23% / 44% | ||
| 13 1:35 | Glock-18 | 729 | fine - pros would have fired it too | 0/2 | 40% / 48% | ||
| 13 bomb 0:00 | Glock-18 | 445 | fine - pros would have fired it too | 1/6 | 38% / 42% | ||
| 13 round over | Glock-18 | 129 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 47% / 47% | |
| 15 1:08 | Galil AR | 597 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/12 | cut short (a death, a reload) | 8% / 48% | |
| 16 1:30 | AK-47 | 492 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 16 1:29 | AK-47 | 519 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/10 | killed them | 18% / 49% | |
| 18 bomb 0:24 | AK-47 | 392 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 47% | |
| 19 1:32 | Desert Eagle | 1469 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 19 bomb 0:33 | Desert Eagle | 1081 | fine - pros would have fired it too | 0/2 | 56% / 59% | ||
| 20 1:14 | AK-47 | 542 | fine - pros would have fired it too | 1/6 | killed them | 35% / 49% | |
| 20 1:11 | AK-47 | 1138 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 54% | |
| 20 1:10 | AK-47 | 1131 | fine - pros would have fired it too | 3/5 | killed them | 64% / 64% | |
| 20 0:39 | AK-47 | 1367 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 58% | |
| 20 0:38 | AK-47 | 1384 | fine - pros would have fired it too | 2/6 | killed them | 40% / 58% | |
| 20 0:25 | AK-47 | 262 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/10 | killed them | 31% / 64% | |
| 21 1:30 | AK-47 | 161 | fired while moving (44 u/s), too fast to be accurate - stop first | 3/6 | killed them | 46% / 58% | |
| 21 bomb 0:18 | AK-47 | 196 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | killed them | 27% / 58% | |
| 22 bomb 0:34 | AK-47 | 718 | fine - pros would have fired it too | 1/6 | killed them | 25% / 46% | |
| 22 bomb 0:29 | AK-47 | 1046 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 58% | |
| 23 bomb 0:29 | AK-47 | 476 | fine - pros would have fired it too | 3/6 | killed them | 44% / 56% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
