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Dust II, won 13-10 · Tue 06 Oct, 16:44

AriaNMaster Guardian II

The match

Aim

438 msTTD766 msTTK2.7°Crosshair↓35%1st bullet30%Spray26%Head76%Counter-strafe

Scoreboard

81ADR65%KAST

Positioning

Shots

18/40Rushed↓5/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474326%
M4A1-S3247%
Galil AR1421%
Desert Eagle1030%
Glock-18862%
M4A4714%
P20003100%
USP-S333%
Five-SeveN1100%
AWP1100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1159 1:31 3 kills (M4A1-S ×2, P2000), 1 headshot, in 4.2 s CT7.7
4/1156 1:20 3 kills (Scout, Five-SeveN, AWP), a wallbang, a no-scope, 1 headshot, in 24.7 s CT6.6
7/11523 1:39 3 kills (AK-47 ×2, Zeus), 1 headshot, in 39.6 s T4.3
19/1154 1:32 1 kill (M4A1-S), 1 through smoke CT2.8
32/11521 1:32 2 kills (AK-47 ×2), all headshots, in 10.1 s T1.5
36/1151 1:22 2 kills (P2000 ×2), all headshots, in 7.7 s CT1.1
70/1158 bomb 0:39 1 kill (M4A4), 1 headshot CT0.3
79/1157 1:09 1 kill (AWP) CT0.2
85/11518 bomb 0:38 1 kill (AK-47) T-0.2
104/11513 1:42 2 kills (Glock, USP-S), all headshots, in 31 s T-1.1
105/11514 bomb 0:33 1 kill (AK-47), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:41 1v5 before the plant CT · 100 HP · Catwalklost - died later, after 1 kill · saw each other
6 0:59 1v1 before the plant CT · 100 HP · Lower Tunnelwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 9 good, 2 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 0:52 weakbarely blinded AnToN 2.8 s (0.4 s white)
8 bomb 0:32 goodblinded †AdWocHeL† 3.7 s (1.0 s white)
14 1:47 goodblinded PhAnToM 3.7 s (1.0 s white), †AdWocHeL† 3.5 s (0.8 s white)
14 1:35 goodblinded Agnostic 3.7 s (1.0 s white) Gon peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; hit them first
14 bomb 0:35 blinded an enemy, but hurt the team tooblinded AnToN 4.4 s (1.7 s white); blinded themselves 1.0 s on the move through Under A - ran into a fight; blinded Dodanna 4.3 s on the move through Under A - safe
16 1:47 goodblinded Agnostic 3.6 s (0.9 s white), deadlayn67 3.3 s (0.7 s white); blinded themselves 1.1 s holding Outside Long - safe
16 1:46 goodblinded deadlayn67 3.1 s (0.6 s white)
16 1:29 goodblinded deadlayn67 4.4 s (1.6 s white); blinded Dodanna 1.4 s on the move through Long A - safe; blinded Gon 4.6 s on the move through Bombsite A - safe
17 1:39 goodblinded Agnostic 5.0 s (2.2 s white)
18 1:43 misled a peekbarely blinded †AdWocHeL† 1.0 s (0.1 s white), PhAnToM 0.8 s (0.1 s white) the enemy was barely blinded, and Gon peeked †AdWocHeL† 1.2 s after the pop; got hit first
18 1:41 hurt the teamno enemy blinded for long; blinded Dodanna 1.8 s on the move through Bombsite B - an enemy could see them; blinded themselves 4.1 s on the move through Upper Tunnel - safe; blinded Ciro 4.2 s holding Upper Tunnel - safe; blinded Gon 1.7 s holding Bombsite B - safe; blinded Just Playin Games 1.7 s on the move through Bombsite B - safe
19 1:48 goodblinded PhAnToM 3.5 s (0.8 s white); blinded themselves 3.4 s holding Outside Long - safe Just Playin Games peeked PhAnToM 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
19 1:46 weakbarely blinded PhAnToM 2.0 s (0.2 s white)
21 1:44 wastedbarely blinded AnToN 1.4 s (0.1 s white), PhAnToM 0.7 s (0.1 s white)
21 1:34 wastedno enemy blinded for long
22 1:47 goodblinded deadlayn67 3.4 s (0.8 s white); blinded themselves 1.1 s holding Outside Long - safe
22 1:46 wastedno enemy blinded for long
23 1:44 wastedbarely blinded †AdWocHeL† 0.9 s (0.1 s white)
23 1:41 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 27 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 0:54 exposeda flash at Long Doors - seen by 1 enemy for 0.8 s, the nearest 1004 units away
14 bomb 0:37 exposeda flash at Bombsite A - seen by 1 enemy for 1.4 s, the nearest 446 units away, thrown in the open; a running throw
17 1:41 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1191 units away; a running throw
17 1:39 exposedan HE at Top Mid - seen by 2 enemies for 1.2 s, the nearest 1087 units away, thrown in the open; a running throw
18 bomb 0:36 exposeda smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 205 units away
21 1:36 exposeda flash at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 83 units away
22 1:33 punishedkilled by Agnostic with a smoke in hand at Top Mid - seen by 1 enemy for 0.6 s, the nearest 896 units away

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 9 of your 26 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:23 deadlayn67Bombsite Bcover not used: 64 units away, they'd have seen only your headkilled them
3 1:45 AgnosticTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
23 bomb 0:10 deadlayn67Bombsite Bcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 tradeJust Playin Games was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 holdheld with Ciro, 611 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Ciro)
4 1:41 tradeJust Playin Games was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
6 1:29 tradeCiro was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
6 1:24 tradeGon was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
6 0:59 tradeJust Playin Games was killed 692 units away: you traded in 4,500 ms (pros: 2,031 ms)
7 1:18 tradeDodanna was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:31 in their waystood between Ciro and an enemy they could see, for 375 ms (pros: 125 ms at a time)
15 1:43 tradeGon was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
17 1:32 tradeCiro was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
18 1:42 tradeGon was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
18 1:36 holdheld with Just Playin Games, 330 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after Just Playin Games)
18 1:31 tradeDodanna was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
19 1:20 tradeJust Playin Games was killed 257 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:35 holdheld with Dodanna, 614 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:33 tradeDodanna was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:32 tradeCiro was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:40 tradeJust Playin Games was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
23 1:40 peek togetherpeeked the same enemy as Gon, 141 ms before them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 deadlayn67killed themP2000938 ms938 ms8.2°
1 1:14 Agnostickilled themP2000297 ms297 ms3.1°
1 1:14 PhAnToMkilled by themGlock-18406 ms406 ms2.7°
2 1:41 PhAnToMhit themDesert Eagle328 ms–5.7°
2 1:41 PhAnToMkilled by themMAC-10375 ms594 ms2.1°
3 1:45 Agnostickilled by themDesert Eagle375 ms375 ms5.0°
4 1:41 PhAnToMhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:32 deadlayn67killed themM4A1-S234 ms328 ms1.7°
4 1:23 †AdWocHeL†hit by themM4A4609 ms–0.8°
4 1:20 †AdWocHeL†killed by themM4A4672 ms672 ms2.7°
5 1:31 Agnostickilled by themAK-47984 ms984 ms4.6°
6 1:20 deadlayn67killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 Agnostickilled themFive-SeveN297 ms297 ms6.0°
6 0:55 PhAnToMkilled themAWP219 ms219 ms1.4°
7 1:09 †AdWocHeL†killed themAWP766 ms766 ms2.7°
7 0:31 AnToNkilled by themSSG 0862 ms62 ms0.2°
8 bomb 0:39 deadlayn67killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:30 Agnostickilled by themAK-47875 ms1469 ms16.4°
9 1:31 PhAnToMkilled themM4A1-S578 ms875 ms0.5°
9 1:29 Agnostickilled themM4A1-S578 ms1344 ms1.1°
9 1:28 AnToNhit by themMAC-10312 ms–1.4°
9 1:28 AnToNkilled themP2000719 ms2156 ms3.5°
9 1:24 †AdWocHeL†hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:21 †AdWocHeL†hit themM4A4344 ms–3.5°
9 1:21 †AdWocHeL†killed by themAK-47609 ms609 ms0.4°
10 1:42 Agnostickilled by themAK-47375 ms375 ms0.5°
11 1:37 Agnostickilled by themAK-47281 ms281 ms1.7°
12 1:46 AnToNhit themDesert Eagle438 ms–5.9°
12 1:46 AnToNhit by themMAC-10516 ms–18.7°
12 1:44 AnToNhit themDesert Eagle281 ms–2.7°
12 1:44 AnToNkilled by themMAC-10594 ms969 ms9.5°
13 1:43 AnToNhit by themP200078 ms–14.8°
13 1:43 AnToNkilled themGlock-18203 ms922 ms1.5°
13 bomb 0:20 PhAnToMkilled themUSP-S1125 ms1125 ms52.5°
14 bomb 0:38 AnToNhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:34 AnToNkilled themAK-471000 ms1859 ms2.2°
15 1:43 †AdWocHeL†killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:19 deadlayn67killed by themAWP359 ms359 ms0.6°
18 bomb 0:38 †AdWocHeL†killed themAK-47641 ms641 ms2.0°
18 bomb 0:34 Agnostickilled by themM4A4500 ms766 ms20.3°
19 bomb 0:30 †AdWocHeL†hit themGalil AR438 ms–1.0°
19 bomb 0:29 †AdWocHeL†killed by themAK-47984 ms1672 ms2.7°
20 1:26 Agnostickilled by themM4A4203 ms750 ms5.7°
21 1:32 PhAnToMkilled themAK-47391 ms688 ms42.9°
21 1:21 †AdWocHeL†killed themAK-47359 ms359 ms1.5°
21 bomb 0:33 Agnostickilled by themM4A4781 ms875 ms19.0°
22 1:39 †AdWocHeL†hit by themMP9859 ms–3.6°
22 1:36 †AdWocHeL†hit themAK-47781 ms–2.9°
22 1:35 Agnostichit by themMP9641 ms–14.4°
22 1:34 Agnostickilled by themMP9156 ms375 ms0.8°
23 1:39 †AdWocHeL†killed themAK-47562 ms672 ms10.3°
23 bomb 0:09 deadlayn67killed themAK-47719 ms1016 ms1.4°

Shots

You fired 18 of your 40 first shots too soon: 11 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 deadlayn67P20001007fine - pros would have fired it too1/1killed them49% / 49%
1 1:14 AgnosticP2000365fine - pros would have fired it too1/2killed them54% / 58%
2 1:46 PhAnToMDesert Eagle468fine - pros would have fired it too0/144% / 47%
2 1:45 PhAnToMDesert Eagle314fine - pros would have fired it too0/262% / 63%
2 1:41 PhAnToMDesert Eagle508aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1cut short (a death, a reload)30% / 59%
4 1:40 PhAnToMM4A1-S911fine - pros would have fired it too0/866% / 66%
4 1:32 deadlayn67M4A1-S338fine - pros would have fired it too2/6killed them69% / 69%
4 1:21 †AdWocHeL†M4A1-S827aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 52%
5 1:32 AgnosticDesert Eagle922aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)15% / 45%
6 1:14 AgnosticFive-SeveN313fine - pros would have fired it too1/3killed them66% / 68%
7 1:09 †AdWocHeL†AWP1685fine - pros would have fired it too1/1killed them84% / 84%
8 bomb 0:39 †AdWocHeL†M4A4503aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first1/41% / 51%
8 bomb 0:30 AgnosticM4A4623fired while moving (133 u/s), too fast to be accurate - stop first0/60% / 48%
9 1:31 PhAnToMM4A1-S733fired while moving (78 u/s), too fast to be accurate - stop first4/6killed them39% / 56%
9 1:30 AgnosticM4A1-S1386fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 46%
9 1:29 AgnosticM4A1-S1436fine - pros would have fired it too3/6killed them42% / 47%
9 1:28 AnToNM4A1-S890aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/5cut short (a death, a reload)7% / 62%
9 1:26 AnToNP2000860fine - pros would have fired it too1/2killed them63% / 63%
9 1:21 †AdWocHeL†M4A1-S1008fired while moving (106 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)5% / 50%
10 1:42 AgnosticM4A1-S1140aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)17% / 51%
12 1:46 AgnosticDesert Eagle566fine - pros would have fired it too1/345% / 45%
12 1:44 AnToNDesert Eagle276fine - pros would have fired it too1/2cut short (a death, a reload)64% / 64%
13 1:44 AnToNGlock-18223fired while moving (225 u/s), too fast to be accurate - stop first5/10killed them27% / 50%
13 bomb 0:20 PhAnToMUSP-S145aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4killed them19% / 51%
14 bomb 0:34 AnToNAK-47548too soon: your crosshair was still moving onto them, about 3 player widths (100 units) off - pros wait the split second it takes to get on target1/72% / 60%
14 bomb 0:33 AnToNAK-47482fired while moving (140 u/s), too fast to be accurate - stop first1/6killed them2% / 47%
17 1:19 deadlayn67AK-47651fine - pros would have fired it too0/1cut short (a death, a reload)55% / 55%
18 bomb 0:38 †AdWocHeL†AK-47401fine - pros would have fired it too1/4killed them58% / 58%
18 bomb 0:34 AgnosticAK-47192fine - pros would have fired it too0/4cut short (a death, a reload)29% / 53%
19 bomb 0:30 †AdWocHeL†Galil AR865aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/14cut short (a death, a reload)26% / 57%
21 1:32 PhAnToMAK-47358fired while moving (208 u/s), too fast to be accurate - stop first2/8killed them25% / 60%
21 1:22 †AdWocHeL†AK-471459fine - pros would have fired it too1/3killed them33% / 44%
21 bomb 0:34 AgnosticAK-47573too soon: your crosshair was still moving onto them, about 1.5 player widths (43 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)7% / 61%
22 1:39 †AdWocHeL†AK-471073aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 58%
22 1:37 †AdWocHeL†AK-47957fine - pros would have fired it too0/258% / 59%
22 1:36 †AdWocHeL†AK-47928fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
22 1:36 †AdWocHeL†AK-47873fine - pros would have fired it too1/234% / 49%
22 1:35 AgnosticAK-471062fired while moving (73 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
23 1:39 †AdWocHeL†AK-471346fine - pros would have fired it too2/2killed them43% / 55%
23 bomb 0:09 deadlayn67AK-47865fine - pros would have fired it too3/6killed them63% / 63%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.