Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 95 | 25% |
| M4A4 | 53 | 40% |
| MP9 | 13 | 31% |
| USP-S | 9 | 33% |
| Desert Eagle | 4 | 25% |
| Glock-18 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/115 | 11 1:44 | 2 kills (AK-47 ×2), all headshots, in 6.6 s T | 3.2 |
| 17/115 | 21 bomb 0:40 | 3 kills (M4A4 ×2, USP-S), all headshots, in 24.8 s CT | 3.1 |
| 22/115 | 3 1:45 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 24/115 | 6 1:44 | 2 kills (AK-47 ×2), all headshots, in 15 s T | 2.5 |
| 30/115 | 8 bomb 0:31 | 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T | 1.8 |
| 37/115 | 5 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T | 1.0 |
| 40/115 | 10 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 43/115 | 15 1:43 | 1 kill (M4A4) CT | 1.0 |
| 44/115 | 17 1:32 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 49/115 | 20 1:25 | 1 kill (M4A4) CT | 1.0 |
| 60/115 | 18 bomb 0:34 | 1 kill (M4A4) CT | 0.7 |
| 62/115 | 1 1:38 | 1 kill (Glock), 1 headshot T | 0.6 |
| 68/115 | 22 1:33 | 1 kill (MP9) CT | 0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 bomb 0:17 | 1v3 after the plant CT · 7 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 bomb 0:32 | good | blinded Dodanna 3.2 s (0.6 s white) |
| 9 1:48 | good | blinded Just Playin Games 3.7 s (1.0 s white); blinded PhAnToM 3.3 s holding Outside Long - safe; blinded themselves 3.3 s holding Outside Long - safe |
| 18 bomb 0:35 | wasted | barely blinded Ciro 0.7 s (0.1 s white), Just Playin Games 0.5 s (0.0 s white); blinded †AdWocHeL† 4.3 s holding Hole - safe |
| 22 bomb 0:31 | misled a peek | barely blinded Dodanna 0.7 s (0.1 s white); blinded themselves 3.1 s on the move through Short Stairs - safe the enemy was barely blinded, and Agnostic peeked Dodanna 1.7 s after the pop; got hit first |
Throws
20 grenades: 18 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:31 | punished | hit by AriaN 1.6 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1283 units away; a running throw |
| 19 1:37 | punished | killed by Gon 1.4 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 644 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:32 | A Ramp | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 18 bomb 0:30 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 19 1:40 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 bomb 0:17 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died | ||
| 22 bomb 0:29 | Extended A | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | †AdWocHeL† was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:15 | peek together | peeked the same enemy as PhAnToM, 906 ms before them - early - you went first, alone |
| 3 1:45 | peek together | peeked the same enemy as †AdWocHeL†, 484 ms after them - late - your team-mate went first, as bait |
| 6 1:32 | trade | AnToN was killed 977 units away: you traded in 3,750 ms (pros: 2,031 ms) |
| 6 1:20 | trade | deadlayn67 was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:39 | trade | deadlayn67 was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:33 | hold | held with †AdWocHeL†, 892 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after †AdWocHeL†) |
| 8 bomb 0:32 | trade | †AdWocHeL† was killed 895 units away: you traded in 1,141 ms (pros: 2,031 ms) |
| 9 1:31 | trade | PhAnToM was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:36 | trade | AnToN was killed 299 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:41 | trade | †AdWocHeL† was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | line of fire | stood in deadlayn67's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 18 bomb 0:38 | trade | †AdWocHeL† was killed 397 units away: you traded in 3,891 ms (pros: 1,641 ms) |
| 20 1:29 | trade | PhAnToM was killed 281 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:20 | hold | held with deadlayn67, 632 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after deadlayn67) |
| 21 bomb 0:17 | trade | deadlayn67 was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:34 | trade | PhAnToM was killed 893 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:31 | trade | deadlayn67 was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed them | Glock-18 | 391 ms | 969 ms | 7.9° | ||
| 1 1:14 | killed by them | P2000 | 297 ms | 297 ms | 3.1° | ||
| 2 1:46 | hit them | AK-47 | 469 ms | – | 4.2° | ||
| 2 1:46 | killed by them | MP7 | 281 ms | 609 ms | 1.7° | ||
| 3 1:45 | killed them | Desert Eagle | 375 ms | 375 ms | 5.0° | ||
| 3 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:23 | hit them | AK-47 | 375 ms | – | 0.9° | ||
| 3 1:23 | killed by them | M4A1-S | 422 ms | 719 ms | 5.1° | ||
| 5 1:31 | killed them | AK-47 | 984 ms | 984 ms | 4.6° | ||
| 5 1:30 | killed them | AK-47 | 1125 ms | 2000 ms | 11.1° | ||
| 6 1:44 | hit by them | MP9 | 328 ms | – | 19.0° | ||
| 6 1:44 | killed them | AK-47 | 375 ms | 375 ms | 15.9° | ||
| 6 1:40 | hit by them | M4A4 | 469 ms | – | 1.8° | ||
| 6 1:29 | hit by them | M4A4 | 312 ms | – | 1.9° | ||
| 6 1:29 | killed them | AK-47 | 484 ms | 484 ms | 3.7° | ||
| 6 1:14 | killed by them | Five-SeveN | 297 ms | 297 ms | 6.0° | ||
| 7 1:43 | killed by them | M4A1-S | 688 ms | 1594 ms | 3.4° | ||
| 7 1:43 | hit them | AK-47 | 938 ms | – | 20.8° | ||
| 8 bomb 0:31 | killed them | AK-47 | 312 ms | 312 ms | 8.7° | ||
| 8 bomb 0:30 | killed them | AK-47 | 875 ms | 1469 ms | 16.4° | ||
| 8 bomb 0:29 | hit them | AK-47 | 188 ms | – | 11.3° | ||
| 8 bomb 0:29 | killed by them | M4A1-S | 297 ms | 484 ms | 0.5° | ||
| 9 1:29 | killed by them | M4A1-S | 578 ms | 1344 ms | 1.1° | ||
| 10 1:42 | killed them | AK-47 | 375 ms | 375 ms | 0.5° | ||
| 10 1:32 | killed by them | AK-47 | 828 ms | 922 ms | 16.2° | ||
| 11 1:44 | killed them | AK-47 | 312 ms | 406 ms | 0.7° | ||
| 11 1:44 | hit by them | MP9 | 406 ms | – | 1.0° | ||
| 11 1:37 | killed them | AK-47 | 281 ms | 281 ms | 1.7° | ||
| 11 bomb 0:35 | hit them | AK-47 | 422 ms | – | 11.9° | ||
| 11 bomb 0:35 | killed by them | M4A4 | 516 ms | 781 ms | 25.6° | ||
| 12 1:42 | killed by them | MP9 | 516 ms | 719 ms | 2.2° | ||
| 12 1:42 | hit them | AK-47 | 547 ms | – | 3.9° | ||
| 13 1:37 | killed by them | Glock-18 | 406 ms | 1906 ms | 2.9° | ||
| 13 1:36 | hit them | P2000 | 828 ms | – | 0.5° | ||
| 14 1:33 | hit by them | MP7 | 391 ms | – | 2.9° | ||
| 15 1:43 | killed them | M4A4 | 250 ms | 344 ms | 1.4° | ||
| 15 1:41 | hit them | M4A4 | 297 ms | – | 1.0° | ||
| 15 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:39 | hit by them | MAC-10 | 47 ms | – | 1.8° | ||
| 16 1:43 | hit them | AK-47 | 453 ms | – | 8.5° | ||
| 16 1:43 | killed by them | AK-47 | 609 ms | 1000 ms | 3.0° | ||
| 17 1:32 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:25 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:34 | killed them | M4A4 | 500 ms | 766 ms | 20.3° | ||
| 18 bomb 0:30 | hit by them | AK-47 | 312 ms | – | 2.3° | ||
| 18 bomb 0:30 | hit them | M4A4 | 156 ms | – | 0.3° | ||
| 19 1:40 | hit them | AK-47 | 438 ms | – | 2.3° | ||
| 19 1:40 | hit by them | MP7 | 609 ms | – | 4.3° | ||
| 19 1:40 | hit by them | Glock-18 | 797 ms | – | 3.4° | ||
| 19 1:37 | killed by them | MP7 | 375 ms | 1266 ms | 3.0° | ||
| 20 1:26 | killed them | M4A4 | 203 ms | 750 ms | 5.7° | ||
| 20 1:14 | hit them | M4A4 | 438 ms | – | 1.4° | ||
| 20 1:14 | killed by them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 21 bomb 0:40 | killed them | M4A4 | 1000 ms | 1000 ms | 3.4° | ||
| 21 bomb 0:33 | killed them | M4A4 | 781 ms | 875 ms | 19.0° | ||
| 21 bomb 0:19 | hit by them | MAC-10 | 203 ms | – | 0.5° | ||
| 21 bomb 0:19 | hit them | M4A4 | 531 ms | – | 5.7° | ||
| 21 bomb 0:15 | killed them | USP-S | 219 ms | 219 ms | 1.7° | ||
| 21 bomb 0:14 | killed by them | MP7 | 2656 ms | 2656 ms | 1.9° | ||
| 22 1:35 | hit them | MP9 | 641 ms | – | 14.4° | ||
| 22 1:34 | killed them | MP9 | 156 ms | 375 ms | 0.8° | ||
| 22 bomb 0:29 | hit by them | AK-47 | 516 ms | – | 0.7° | ||
| 22 bomb 0:28 | killed by them | AK-47 | 1328 ms | 1328 ms | 8.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 594 | fine - pros would have fired it too | 2/3 | killed them | 70% / 71% | |
| 2 1:46 | AK-47 | 894 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 10% / 48% | |
| 3 1:45 | Desert Eagle | 475 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/1 | killed them | 62% / 68% | |
| 3 1:23 | AK-47 | 617 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 7% / 55% | |
| 5 1:32 | AK-47 | 923 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 49% | |
| 5 1:31 | AK-47 | 920 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 5 1:30 | AK-47 | 902 | fine - pros would have fired it too | 1/6 | 39% / 55% | ||
| 5 1:29 | AK-47 | 974 | fine - pros would have fired it too | 2/9 | killed them | 55% / 55% | |
| 6 1:44 | AK-47 | 199 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 6 1:40 | AK-47 | 1357 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 6 1:40 | AK-47 | 1150 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 7% / 53% | ||
| 6 1:40 | AK-47 | 1150 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 54% | |
| 6 1:29 | AK-47 | 1102 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 7 1:43 | AK-47 | 774 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 62% / 62% | |
| 8 bomb 0:31 | AK-47 | 473 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 8 bomb 0:30 | AK-47 | 627 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/11 | killed them | 13% / 56% | |
| 10 1:42 | AK-47 | 1127 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 10 1:35 | AK-47 | 720 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/8 | 16% / 60% | ||
| 10 1:33 | AK-47 | 1210 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/4 | 6% / 49% | ||
| 11 1:44 | AK-47 | 458 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/6 | killed them | 6% / 59% | |
| 11 1:37 | AK-47 | 1179 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 11 bomb 0:35 | AK-47 | 295 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 19% / 53% | |
| 12 1:47 | AK-47 | 565 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 63% | |
| 12 1:46 | AK-47 | 570 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/4 | 3% / 52% | ||
| 12 1:43 | AK-47 | 434 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 0% / 54% | |
| 13 1:40 | USP-S | 933 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 10% / 39% | ||
| 13 1:36 | USP-S | 744 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 13 1:36 | USP-S | 743 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 13 1:36 | USP-S | 744 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 38% | |
| 13 1:35 | USP-S | 730 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 41% | |
| 14 1:36 | Desert Eagle | 1022 | fine - pros would have fired it too | 0/2 | 59% / 59% | ||
| 14 1:32 | Desert Eagle | 1157 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 24% / 54% | ||
| 15 1:43 | M4A4 | 1126 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/5 | killed them | 29% / 70% | |
| 15 1:41 | M4A4 | 1081 | fine - pros would have fired it too | 4/5 | 38% / 59% | ||
| 15 1:40 | M4A4 | 1156 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/4 | 13% / 51% | ||
| 16 1:43 | AK-47 | 709 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 66% / 66% | |
| 17 1:39 | M4A4 | 1832 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/2 | 0% / 59% | ||
| 18 bomb 0:34 | M4A4 | 192 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/8 | killed them | 18% / 48% | |
| 18 bomb 0:30 | M4A4 | 1199 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/4 | 25% / 65% | ||
| 18 bomb 0:26 | M4A4 | 1171 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 19 1:40 | AK-47 | 1381 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 19 1:39 | AK-47 | 1381 | fine - pros would have fired it too | 0/2 | 41% / 52% | ||
| 20 1:26 | M4A4 | 379 | fired while moving (112 u/s), too fast to be accurate - stop first | 5/9 | killed them | 56% / 77% | |
| 20 1:19 | M4A4 | 1252 | fired while moving (191 u/s), too fast to be accurate - stop first | 0/5 | 2% / 45% | ||
| 20 1:14 | M4A4 | 546 | fired while moving (173 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 29% / 65% | |
| 21 1:16 | M4A4 | 469 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/13 | killed them | 17% / 62% | |
| 21 bomb 0:34 | M4A4 | 565 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/8 | killed them | 8% / 55% | |
| 21 bomb 0:19 | M4A4 | 909 | fine - pros would have fired it too | 4/9 | cut short (a death, a reload) | 59% / 59% | |
| 21 bomb 0:15 | USP-S | 839 | fine - pros would have fired it too | 1/1 | killed them | 45% / 47% | |
| 22 1:35 | MP9 | 1050 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 50% | |
| 22 1:35 | MP9 | 1040 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 22 1:34 | MP9 | 901 | fine - pros would have fired it too | 3/7 | killed them | 79% / 79% | |
| 22 bomb 0:28 | MP9 | 1380 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 44% | |
| 22 bomb 0:28 | MP9 | 1380 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 45% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
