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Dust II, lost 10-13 · Tue 06 Oct, 16:44

AgnosticGold Nova Master

The match

Aim

430 msTTD445 msTTK4.4°Crosshair↓35%1st bullet26%Spray29%Head54%Counter-strafe

Scoreboard

111ADR74%KAST

Positioning

Shots

30/54Rushed↓11/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479525%
M4A45340%
MP91331%
USP-S933%
Desert Eagle425%
Glock-18367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/11511 1:44 2 kills (AK-47 ×2), all headshots, in 6.6 s T3.2
17/11521 bomb 0:40 3 kills (M4A4 ×2, USP-S), all headshots, in 24.8 s CT3.1
22/1153 1:45 1 kill (Deagle), 1 headshot T2.5
24/1156 1:44 2 kills (AK-47 ×2), all headshots, in 15 s T2.5
30/1158 bomb 0:31 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T1.8
37/1155 1:31 2 kills (AK-47 ×2), 1 headshot, in 2.5 s T1.0
40/11510 1:42 1 kill (AK-47), 1 headshot T1.0
43/11515 1:43 1 kill (M4A4) CT1.0
44/11517 1:32 1 kill (M4A4), 1 headshot CT1.0
49/11520 1:25 1 kill (M4A4) CT1.0
60/11518 bomb 0:34 1 kill (M4A4) CT0.7
62/1151 1:38 1 kill (Glock), 1 headshot T0.6
68/11522 1:33 1 kill (MP9) CT0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
21 bomb 0:17 1v3 after the plant CT · 7 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 bomb 0:32 goodblinded Dodanna 3.2 s (0.6 s white)
9 1:48 goodblinded Just Playin Games 3.7 s (1.0 s white); blinded PhAnToM 3.3 s holding Outside Long - safe; blinded themselves 3.3 s holding Outside Long - safe
18 bomb 0:35 wastedbarely blinded Ciro 0.7 s (0.1 s white), Just Playin Games 0.5 s (0.0 s white); blinded †AdWocHeL† 4.3 s holding Hole - safe
22 bomb 0:31 misled a peekbarely blinded Dodanna 0.7 s (0.1 s white); blinded themselves 3.1 s on the move through Short Stairs - safe the enemy was barely blinded, and Agnostic peeked Dodanna 1.7 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:31 punishedhit by AriaN 1.6 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1283 units away; a running throw
19 1:37 punishedkilled by Gon 1.4 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 644 units away

Positioning

In 5 of your 40 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 2 of your 31 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:32 AriaNA Rampcover not used: 96 units away, they'd have seen only your headkilled them
18 bomb 0:30 Just Playin GamesBombsite Bcover not used: 128 units away, they'd have seen only your headlived
19 1:40 DodannaLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
21 bomb 0:17 GonBombsite Bcover not used: 128 units away, they'd have seen only your headdied
22 bomb 0:29 CiroExtended Astanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 trade†AdWocHeL† was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
1 1:15 peek togetherpeeked the same enemy as PhAnToM, 906 ms before them - early - you went first, alone
3 1:45 peek togetherpeeked the same enemy as †AdWocHeL†, 484 ms after them - late - your team-mate went first, as bait
6 1:32 tradeAnToN was killed 977 units away: you traded in 3,750 ms (pros: 2,031 ms)
6 1:20 tradedeadlayn67 was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:39 tradedeadlayn67 was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:33 holdheld with †AdWocHeL†, 892 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after †AdWocHeL†)
8 bomb 0:32 trade†AdWocHeL† was killed 895 units away: you traded in 1,141 ms (pros: 2,031 ms)
9 1:31 tradePhAnToM was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
10 1:36 tradeAnToN was killed 299 units away: not traded within 5 s (pros: 1,641 ms)
13 1:41 trade†AdWocHeL† was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 line of firestood in deadlayn67's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
18 bomb 0:38 trade†AdWocHeL† was killed 397 units away: you traded in 3,891 ms (pros: 1,641 ms)
20 1:29 tradePhAnToM was killed 281 units away: not traded within 5 s (pros: 1,641 ms)
20 1:20 holdheld with deadlayn67, 632 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after deadlayn67)
21 bomb 0:17 tradedeadlayn67 was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:34 tradePhAnToM was killed 893 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:31 tradedeadlayn67 was killed 545 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Just Playin Gameskilled themGlock-18391 ms969 ms7.9°
1 1:14 AriaNkilled by themP2000297 ms297 ms3.1°
2 1:46 Just Playin Gameshit themAK-47469 ms–4.2°
2 1:46 Gonkilled by themMP7281 ms609 ms1.7°
3 1:45 AriaNkilled themDesert Eagle375 ms375 ms5.0°
3 1:31 Cirohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:23 Just Playin Gameshit themAK-47375 ms–0.9°
3 1:23 Just Playin Gameskilled by themM4A1-S422 ms719 ms5.1°
5 1:31 AriaNkilled themAK-47984 ms984 ms4.6°
5 1:30 Dodannakilled themAK-471125 ms2000 ms11.1°
6 1:44 Dodannahit by themMP9328 ms–19.0°
6 1:44 Dodannakilled themAK-47375 ms375 ms15.9°
6 1:40 Cirohit by themM4A4469 ms–1.8°
6 1:29 Cirohit by themM4A4312 ms–1.9°
6 1:29 Cirokilled themAK-47484 ms484 ms3.7°
6 1:14 AriaNkilled by themFive-SeveN297 ms297 ms6.0°
7 1:43 Dodannakilled by themM4A1-S688 ms1594 ms3.4°
7 1:43 Dodannahit themAK-47938 ms–20.8°
8 bomb 0:31 Dodannakilled themAK-47312 ms312 ms8.7°
8 bomb 0:30 AriaNkilled themAK-47875 ms1469 ms16.4°
8 bomb 0:29 Cirohit themAK-47188 ms–11.3°
8 bomb 0:29 Cirokilled by themM4A1-S297 ms484 ms0.5°
9 1:29 AriaNkilled by themM4A1-S578 ms1344 ms1.1°
10 1:42 AriaNkilled themAK-47375 ms375 ms0.5°
10 1:32 Dodannakilled by themAK-47828 ms922 ms16.2°
11 1:44 Dodannakilled themAK-47312 ms406 ms0.7°
11 1:44 Dodannahit by themMP9406 ms–1.0°
11 1:37 AriaNkilled themAK-47281 ms281 ms1.7°
11 bomb 0:35 Gonhit themAK-47422 ms–11.9°
11 bomb 0:35 Gonkilled by themM4A4516 ms781 ms25.6°
12 1:42 Dodannakilled by themMP9516 ms719 ms2.2°
12 1:42 Dodannahit themAK-47547 ms–3.9°
13 1:37 Dodannakilled by themGlock-18406 ms1906 ms2.9°
13 1:36 Dodannahit themP2000828 ms–0.5°
14 1:33 Gonhit by themMP7391 ms–2.9°
15 1:43 Gonkilled themM4A4250 ms344 ms1.4°
15 1:41 Cirohit themM4A4297 ms–1.0°
15 1:40 Dodannahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:39 Dodannahit by themMAC-1047 ms–1.8°
16 1:43 Dodannahit themAK-47453 ms–8.5°
16 1:43 Dodannakilled by themAK-47609 ms1000 ms3.0°
17 1:32 Cirokilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:25 Gonkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:34 AriaNkilled themM4A4500 ms766 ms20.3°
18 bomb 0:30 Just Playin Gameshit by themAK-47312 ms–2.3°
18 bomb 0:30 Just Playin Gameshit themM4A4156 ms–0.3°
19 1:40 Dodannahit themAK-47438 ms–2.3°
19 1:40 Gonhit by themMP7609 ms–4.3°
19 1:40 Dodannahit by themGlock-18797 ms–3.4°
19 1:37 Gonkilled by themMP7375 ms1266 ms3.0°
20 1:26 AriaNkilled themM4A4203 ms750 ms5.7°
20 1:14 Cirohit themM4A4438 ms–1.4°
20 1:14 Cirokilled by themAK-47453 ms453 ms1.7°
21 bomb 0:40 Just Playin Gameskilled themM4A41000 ms1000 ms3.4°
21 bomb 0:33 AriaNkilled themM4A4781 ms875 ms19.0°
21 bomb 0:19 Dodannahit by themMAC-10203 ms–0.5°
21 bomb 0:19 Dodannahit themM4A4531 ms–5.7°
21 bomb 0:15 Dodannakilled themUSP-S219 ms219 ms1.7°
21 bomb 0:14 Gonkilled by themMP72656 ms2656 ms1.9°
22 1:35 AriaNhit themMP9641 ms–14.4°
22 1:34 AriaNkilled themMP9156 ms375 ms0.8°
22 bomb 0:29 Cirohit by themAK-47516 ms–0.7°
22 bomb 0:28 Dodannakilled by themAK-471328 ms1328 ms8.2°

Shots

You fired 30 of your 54 first shots too soon: 24 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 Just Playin GamesGlock-18594fine - pros would have fired it too2/3killed them70% / 71%
2 1:46 Just Playin GamesAK-47894fired while moving (93 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)10% / 48%
3 1:45 AriaNDesert Eagle475fired while moving (89 u/s), too fast to be accurate - stop first1/1killed them62% / 68%
3 1:23 Just Playin GamesAK-47617fired while moving (170 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)7% / 55%
5 1:32 AriaNAK-47923aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 49%
5 1:31 AriaNAK-47920fine - pros would have fired it too1/2killed them67% / 67%
5 1:30 DodannaAK-47902fine - pros would have fired it too1/639% / 55%
5 1:29 DodannaAK-47974fine - pros would have fired it too2/9killed them55% / 55%
6 1:44 DodannaAK-47199fine - pros would have fired it too1/5killed them71% / 71%
6 1:40 GonAK-471357fine - pros would have fired it too0/147% / 47%
6 1:40 CiroAK-471150aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/17% / 53%
6 1:40 CiroAK-471150aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 54%
6 1:29 CiroAK-471102fine - pros would have fired it too1/1killed them64% / 64%
7 1:43 DodannaAK-47774fine - pros would have fired it too1/9cut short (a death, a reload)62% / 62%
8 bomb 0:31 DodannaAK-47473fine - pros would have fired it too1/4killed them64% / 64%
8 bomb 0:30 AriaNAK-47627fired while moving (79 u/s), too fast to be accurate - stop first3/11killed them13% / 56%
10 1:42 AriaNAK-471127fine - pros would have fired it too1/1killed them72% / 72%
10 1:35 Just Playin GamesAK-47720fired while moving (111 u/s), too fast to be accurate - stop first0/816% / 60%
10 1:33 DodannaAK-471210fired while moving (110 u/s), too fast to be accurate - stop first0/46% / 49%
11 1:44 DodannaAK-47458fired while moving (95 u/s), too fast to be accurate - stop first2/6killed them6% / 59%
11 1:37 AriaNAK-471179fine - pros would have fired it too1/3killed them55% / 55%
11 bomb 0:35 GonAK-47295fired while moving (95 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)19% / 53%
12 1:47 AriaNAK-47565fired while moving (106 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 63%
12 1:46 AriaNAK-47570fired while moving (145 u/s), too fast to be accurate - stop first0/43% / 52%
12 1:43 DodannaAK-47434fired while moving (202 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)0% / 54%
13 1:40 DodannaUSP-S933aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/310% / 39%
13 1:36 DodannaUSP-S744fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
13 1:36 DodannaUSP-S743fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
13 1:36 DodannaUSP-S744fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 38%
13 1:35 CiroUSP-S730fired while moving (142 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 41%
14 1:36 GonDesert Eagle1022fine - pros would have fired it too0/259% / 59%
14 1:32 GonDesert Eagle1157aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/124% / 54%
15 1:43 GonM4A41126fired while moving (100 u/s), too fast to be accurate - stop first2/5killed them29% / 70%
15 1:41 CiroM4A41081fine - pros would have fired it too4/538% / 59%
15 1:40 DodannaM4A41156aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/413% / 51%
16 1:43 DodannaAK-47709fine - pros would have fired it too3/6cut short (a death, a reload)66% / 66%
17 1:39 DodannaM4A41832fired while moving (225 u/s), too fast to be accurate - stop first0/20% / 59%
18 bomb 0:34 AriaNM4A4192fired while moving (107 u/s), too fast to be accurate - stop first4/8killed them18% / 48%
18 bomb 0:30 Just Playin GamesM4A41199fired while moving (88 u/s), too fast to be accurate - stop first1/425% / 65%
18 bomb 0:26 Just Playin GamesM4A41171fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
19 1:40 DodannaAK-471381fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
19 1:39 DodannaAK-471381fine - pros would have fired it too0/241% / 52%
20 1:26 AriaNM4A4379fired while moving (112 u/s), too fast to be accurate - stop first5/9killed them56% / 77%
20 1:19 Just Playin GamesM4A41252fired while moving (191 u/s), too fast to be accurate - stop first0/52% / 45%
20 1:14 CiroM4A4546fired while moving (173 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)29% / 65%
21 1:16 Just Playin GamesM4A4469fired while moving (155 u/s), too fast to be accurate - stop first1/13killed them17% / 62%
21 bomb 0:34 AriaNM4A4565fired while moving (159 u/s), too fast to be accurate - stop first2/8killed them8% / 55%
21 bomb 0:19 DodannaM4A4909fine - pros would have fired it too4/9cut short (a death, a reload)59% / 59%
21 bomb 0:15 DodannaUSP-S839fine - pros would have fired it too1/1killed them45% / 47%
22 1:35 AriaNMP91050fired while moving (102 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 50%
22 1:35 AriaNMP91040fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
22 1:34 AriaNMP9901fine - pros would have fired it too3/7killed them79% / 79%
22 bomb 0:28 DodannaMP91380fired while moving (141 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 44%
22 bomb 0:28 DodannaMP91380fired while moving (96 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)45% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.