Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 17% |
| MP7 | 34 | 18% |
| M4A1-S | 23 | 56% |
| USP-S | 16 | 25% |
| SSG 08 | 10 | 70% |
| Glock-18 | 9 | 11% |
| CZ75-Auto | 6 | 17% |
| Negev | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/115 | 7 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 2.2 s CT | 3.6 |
| 28/115 | 8 1:41 | 1 kill (M4A1-S), 1 through smoke CT | 1.8 |
| 48/115 | 20 1:29 | 1 kill (Scout) T | 1.0 |
| 66/115 | 10 1:36 | 1 kill (Scout) CT | 0.5 |
| 74/115 | 2 1:38 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 82/115 | 18 1:35 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 83/115 | 12 1:17 | 1 kill (CZ75), 1 headshot CT | -0.0 |
| 103/115 | 3 1:22 | 1 kill (M4A1-S), 1 headshot CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:17 | 1v1 before the plant CT · 100 HP · Top Mid | won - killed them · first fight won, saw them first |
| 18 bomb 0:24 | 1v3 after the plant T · 49 HP · Bombsite B | lost - died in the first fight · saw each other |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:46 | punished | hit by Agnostic 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 866 units away, thrown in the open; a running throw |
| 11 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 873 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:23 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 1:20 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:45 | trade | Gon was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:17 | trade | Ciro was killed 1187 units away: you traded in 31 ms (pros: 625 ms) |
| 13 1:43 | line of fire | stood in Dodanna's line of fire while they fought, for 1,188 ms (pros: 188 ms at a time) |
| 13 bomb 0:22 | peek together | peeked the same enemy as AriaN, 219 ms before them - a double peek |
| 17 1:32 | trade | Ciro was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | Gon was killed 108 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:36 | hold | held with AriaN, 330 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before AriaN) |
| 18 bomb 0:34 | trade | AriaN was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:24 | trade | Ciro was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:47 | peek together | peeked the same enemy as Dodanna, 141 ms before them - a double peek |
| 22 1:40 | hold | held with Dodanna, 420 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Dodanna) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed by them | Glock-18 | 391 ms | 969 ms | 7.9° | ||
| 2 1:46 | hit by them | AK-47 | 469 ms | – | 4.2° | ||
| 2 1:38 | killed them | USP-S | 1109 ms | 1109 ms | 3.5° | ||
| 3 1:23 | hit by them | AK-47 | 375 ms | – | 0.9° | ||
| 3 1:23 | killed them | M4A1-S | 422 ms | 719 ms | 5.1° | ||
| 3 1:22 | killed by them | MAC-10 | 188 ms | 969 ms | 2.0° | ||
| 3 1:22 | hit them | M4A4 | 219 ms | – | 3.0° | ||
| 4 1:41 | killed by them | AK-47 | 297 ms | 391 ms | 4.8° | ||
| 5 bomb 0:23 | hit them | P2000 | 1328 ms | – | 10.9° | ||
| 5 bomb 0:22 | killed by them | M4A4 | 2922 ms | 2922 ms | 4.2° | ||
| 6 0:59 | hit them | MP7 | 266 ms | – | 4.1° | ||
| 6 0:59 | killed by them | AK-47 | 344 ms | 344 ms | 5.6° | ||
| 7 1:22 | killed them | M4A1-S | 469 ms | 891 ms | 6.0° | ||
| 7 1:20 | hit by them | AK-47 | 125 ms | – | 1.1° | ||
| 7 1:20 | killed them | M4A1-S | 172 ms | 328 ms | 0.6° | ||
| 7 1:11 | hit by them | SSG 08 | 391 ms | – | 1.2° | ||
| 7 1:09 | killed by them | SSG 08 | 328 ms | 328 ms | 0.7° | ||
| 8 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:42 | killed them | M4A1-S | 203 ms | 547 ms | 3.0° | ||
| 8 1:39 | hit them | M4A4 | 266 ms | – | 3.1° | ||
| 8 1:38 | killed by them | AK-47 | 500 ms | 500 ms | 8.3° | ||
| 9 1:46 | killed by them | MAC-10 | 656 ms | 1781 ms | 50.0° | ||
| 9 1:45 | hit them | M4A4 | 2188 ms | – | 1.7° | ||
| 10 1:39 | hit them | SSG 08 | 16 ms | – | 1.0° | ||
| 10 1:36 | hit by them | MAC-10 | 516 ms | – | 4.1° | ||
| 10 1:36 | killed them | SSG 08 | 625 ms | 625 ms | 2.7° | ||
| 10 1:28 | killed by them | AK-47 | 609 ms | 703 ms | 4.7° | ||
| 11 1:39 | killed by them | AK-47 | 312 ms | 516 ms | 2.0° | ||
| 11 1:39 | hit them | Negev | 469 ms | – | 3.1° | ||
| 12 1:17 | killed them | CZ75-Auto | 906 ms | 906 ms | 1.7° | ||
| 13 bomb 0:21 | hit them | Glock-18 | 344 ms | – | 7.8° | ||
| 13 bomb 0:20 | hit by them | Desert Eagle | 1469 ms | – | 7.0° | ||
| 13 bomb 0:08 | killed by them | USP-S | 4094 ms | 4469 ms | 48.1° | ||
| 14 1:47 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.4° | ||
| 15 1:47 | killed by them | SSG 08 | 219 ms | 219 ms | 0.6° | ||
| 16 1:32 | killed by them | MAC-10 | 250 ms | 469 ms | 4.7° | ||
| 17 1:33 | hit them | MP7 | 312 ms | – | 6.2° | ||
| 17 1:33 | killed by them | M4A1-S | 406 ms | 2219 ms | 1.6° | ||
| 18 1:35 | killed them | AK-47 | 1406 ms | 1406 ms | 3.6° | ||
| 18 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:30 | hit them | AK-47 | 312 ms | – | 2.3° | ||
| 18 bomb 0:30 | hit by them | M4A4 | 156 ms | – | 0.3° | ||
| 18 bomb 0:25 | hit by them | AWP | 688 ms | – | 5.4° | ||
| 18 bomb 0:21 | hit them | AK-47 | 891 ms | – | 30.5° | ||
| 18 bomb 0:21 | killed by them | USP-S | 1078 ms | 1625 ms | 2.3° | ||
| 19 1:47 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:20 | killed by them | AWP | 94 ms | 94 ms | 1.4° | ||
| 20 1:50 | hit them | SSG 08 | 297 ms | – | 1.3° | ||
| 20 1:31 | hit them | SSG 08 | 359 ms | – | 1.0° | ||
| 20 1:29 | killed them | SSG 08 | 344 ms | 344 ms | 0.6° | ||
| 20 1:19 | hit by them | AWP | 438 ms | – | 2.9° | ||
| 20 1:18 | killed by them | USP-S | 453 ms | 453 ms | 1.1° | ||
| 21 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:31 | hit them | SSG 08 | 609 ms | – | 1.8° | ||
| 21 bomb 0:40 | killed by them | M4A4 | 1000 ms | 1000 ms | 3.4° | ||
| 22 1:39 | hit by them | M4A4 | 438 ms | – | 7.2° | ||
| 22 1:39 | hit them | AK-47 | 594 ms | – | 0.8° | ||
| 22 bomb 0:29 | hit them | AK-47 | 266 ms | – | 3.0° | ||
| 22 bomb 0:29 | killed by them | AK-47 | 438 ms | 438 ms | 5.7° | ||
| 23 1:49 | hit them | SSG 08 | 422 ms | – | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 600 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 36% / 41% | |
| 2 1:38 | USP-S | 204 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 3 1:23 | M4A1-S | 623 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | 12% / 62% | ||
| 3 1:23 | M4A1-S | 602 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/8 | killed them | 26% / 51% | |
| 3 1:22 | M4A1-S | 761 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 17% / 52% | |
| 5 bomb 0:24 | USP-S | 1025 | fired while moving (137 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 2% / 41% | |
| 6 1:00 | MP7 | 283 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 45% / 48% | |
| 7 1:22 | M4A1-S | 680 | fine - pros would have fired it too | 5/7 | killed them | 62% / 62% | |
| 7 1:20 | M4A1-S | 740 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/6 | killed them | 20% / 52% | |
| 8 1:42 | M4A1-S | 1116 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 12 1:17 | CZ75-Auto | 928 | fine - pros would have fired it too | 1/2 | killed them | 23% / 36% | |
| 13 1:43 | Glock-18 | 990 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/4 | 12% / 47% | ||
| 13 bomb 0:21 | Glock-18 | 143 | fine - pros would have fired it too | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 16 1:32 | CZ75-Auto | 430 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 14% / 43% | |
| 17 1:33 | MP7 | 599 | fine - pros would have fired it too | 6/21 | 58% / 61% | ||
| 18 1:36 | AK-47 | 523 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/11 | killed them | 14% / 47% | |
| 18 bomb 0:31 | AK-47 | 1208 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/2 | 2% / 60% | ||
| 18 bomb 0:30 | AK-47 | 1200 | fine - pros would have fired it too | 1/4 | 46% / 56% | ||
| 18 bomb 0:27 | AK-47 | 1170 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 57% | |
| 18 bomb 0:26 | AK-47 | 1171 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 45% | |
| 18 bomb 0:25 | AK-47 | 698 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 21% / 50% | ||
| 18 bomb 0:21 | AK-47 | 303 | fired while moving (174 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 5% / 63% | |
| 19 1:43 | MP7 | 1349 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 3/22 | 17 bullets after pros would have stopped | 3% / 49% | |
| 19 1:20 | MP7 | 1338 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 49% / 66% | |
| 22 1:39 | AK-47 | 1243 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/9 | 1 bullet after pros would have stopped | 3% / 47% | |
| 22 bomb 0:29 | AK-47 | 179 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 70% / 70% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
