Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 176 | 34% |
| M4A4 | 13 | 62% |
| AK-47 | 10 | 40% |
| USP-S | 4 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/115 | 6 1:34 | 1 kill (MP7), 1 through smoke, 1 headshot CT | 2.6 |
| 27/115 | 16 1:23 | 2 kills (MP7 ×2), in 9.4 s T | 1.9 |
| 31/115 | 11 1:42 | 2 kills (M4A4 ×2), in 32 s CT | 1.5 |
| 45/115 | 17 1:25 | 1 kill (AWP) T | 1.0 |
| 53/115 | 2 1:46 | 1 kill (MP7) CT | 0.8 |
| 59/115 | 14 bomb 0:36 | 1 kill (MP7) T | 0.7 |
| 73/115 | 22 bomb 0:31 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 76/115 | 10 bomb 0:27 | 1 kill (MP7) CT | 0.2 |
| 91/115 | 21 bomb 0:14 | 1 kill (MP7), 1 headshot T | -0.3 |
| 92/115 | 7 0:22 | 1 kill (AK-47) CT | -0.3 |
| 100/115 | 19 1:36 | 2 kills (MP7 ×2), 1 headshot, in 32.3 s T | -0.9 |
| 106/115 | 12 1:42 | 1 kill (MP7) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:31 | 1v1 before the plant CT · 46 HP · Long Doors | won - killed them · first fight won, saw each other |
| 10 1:17 | 1v3 before the plant CT · 100 HP · Long Doors | lost - saved, the bomb went off · first fight won, saw each other |
| 11 1:24 | 1v4 before the plant CT · 72 HP · Lower Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 19 bomb 0:28 | 1v4 after the plant T · 18 HP · Long Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
Flashes
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:29 | misled a peek | barely blinded PhAnToM 2.0 s (0.2 s white) the enemy was barely blinded, and Gon peeked PhAnToM 0.2 s after the pop; got hit first |
| 17 1:43 | wasted | no enemy blinded for long; blinded themselves 1.7 s holding Top Mid - safe |
| 21 bomb 0:31 | wasted | barely blinded Agnostic 0.9 s (0.1 s white) |
| 23 bomb 0:31 | good | blinded Agnostic 4.4 s (1.6 s white), PhAnToM 4.0 s (1.3 s white) |
Throws
20 grenades: 18 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 bomb 0:27 | exposed | an HE at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1398 units away; a running throw |
| 19 1:28 | exposed | a molotov at Long A - seen by 1 enemy for 0.9 s, the nearest 1378 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:29 | Middle | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 bomb 0:37 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:40 | hold | held with Ciro, 194 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Ciro) |
| 7 1:09 | trade | Just Playin Games was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:31 | trade | AriaN was killed 433 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:28 | line of fire | stood in Ciro's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 12 1:44 | trade | AriaN was killed 121 units away: you traded in 2,000 ms (pros: 969 ms) |
| 15 1:47 | trade | Just Playin Games was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:41 | in their way | stood between Dodanna and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 16 1:41 | line of fire | stood in Dodanna's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:19 | trade | AriaN was killed 189 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:41 | line of fire | stood in Just Playin Games's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 19 1:39 | line of fire | stood in Dodanna's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 bomb 0:28 | trade | AriaN was killed 2042 units away: you traded in 1,594 ms (pros: 2,609 ms) |
| 21 1:33 | peek together | peeked the same enemy as AriaN, 281 ms before them - early - you went first, alone |
| 21 bomb 0:33 | trade | AriaN was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:15 | trade | Dodanna was killed 452 units away: you traded in 781 ms (pros: 625 ms) |
| 23 1:38 | line of fire | stood in AriaN's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 23 bomb 0:11 | line of fire | stood in Dodanna's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | Glock-18 | 1000 ms | 1344 ms | 0.6° | ||
| 2 1:46 | killed them | MP7 | 281 ms | 609 ms | 1.7° | ||
| 3 1:35 | killed by them | SSG 08 | 484 ms | 484 ms | 1.0° | ||
| 4 1:45 | killed by them | MP7 | 281 ms | 609 ms | 10.3° | ||
| 4 1:45 | hit them | MP7 | 328 ms | – | 7.0° | ||
| 5 1:36 | hit them | MP7 | 906 ms | – | 13.8° | ||
| 5 bomb 0:39 | killed by them | AK-47 | 297 ms | 500 ms | 0.9° | ||
| 5 bomb 0:39 | hit them | MP7 | 328 ms | – | 5.5° | ||
| 6 1:35 | killed them | MP7 | 531 ms | 1391 ms | 1.3° | ||
| 6 1:35 | hit by them | M4A4 | 859 ms | – | 10.3° | ||
| 6 1:24 | killed by them | AK-47 | 859 ms | 859 ms | 2.4° | ||
| 7 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:25 | hit them | AK-47 | 234 ms | – | 2.5° | ||
| 7 0:22 | killed them | AK-47 | 344 ms | 344 ms | 0.7° | ||
| 8 bomb 0:28 | hit by them | SSG 08 | 688 ms | – | 0.8° | ||
| 9 1:41 | hit them | MP7 | 297 ms | – | 8.9° | ||
| 9 1:40 | killed by them | AK-47 | 672 ms | 859 ms | 32.4° | ||
| 10 bomb 0:28 | killed them | MP7 | 219 ms | 1266 ms | 1.1° | ||
| 10 bomb 0:27 | hit by them | M4A4 | 1172 ms | – | 3.7° | ||
| 11 1:42 | hit by them | MAC-10 | 1141 ms | – | 11.7° | ||
| 11 1:42 | killed them | M4A4 | 250 ms | 531 ms | 49.8° | ||
| 11 bomb 0:35 | hit by them | AK-47 | 422 ms | – | 11.9° | ||
| 11 bomb 0:35 | killed them | M4A4 | 516 ms | 781 ms | 25.6° | ||
| 11 bomb 0:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:18 | killed by them | AK-47 | 672 ms | 672 ms | 1.3° | ||
| 12 1:42 | killed them | MP7 | 109 ms | 266 ms | 4.2° | ||
| 12 1:28 | killed by them | AK-47 | 391 ms | 594 ms | 1.3° | ||
| 12 1:28 | hit by them | AK-47 | 844 ms | – | 11.3° | ||
| 12 1:28 | hit them | MP7 | 953 ms | – | 52.3° | ||
| 14 1:37 | hit them | MP7 | 391 ms | – | 6.3° | ||
| 14 1:33 | hit them | MP7 | 391 ms | – | 2.9° | ||
| 14 bomb 0:36 | killed them | MP7 | 1109 ms | 1344 ms | 50.0° | ||
| 15 1:43 | killed by them | M4A4 | 250 ms | 344 ms | 1.4° | ||
| 16 1:35 | hit them | MP7 | 422 ms | – | 4.2° | ||
| 16 1:23 | killed them | MP7 | 500 ms | 1047 ms | 3.9° | ||
| 16 bomb 0:35 | killed them | MP7 | 781 ms | 1734 ms | 18.3° | ||
| 16 bomb 0:34 | hit by them | P2000 | 1672 ms | – | 5.7° | ||
| 17 1:25 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:54 | killed by them | USP-S | 1406 ms | 2609 ms | 5.4° | ||
| 18 1:42 | killed by them | AWP | 344 ms | 344 ms | 1.6° | ||
| 19 1:40 | hit them | MP7 | 609 ms | – | 4.3° | ||
| 19 1:37 | killed them | MP7 | 375 ms | 1266 ms | 3.0° | ||
| 19 bomb 0:27 | killed them | MP7 | 828 ms | 828 ms | 2.3° | ||
| 19 bomb 0:25 | hit them | MP7 | 500 ms | – | 0.8° | ||
| 19 bomb 0:24 | hit by them | P2000 | 1484 ms | – | 6.0° | ||
| 19 bomb 0:24 | killed by them | AWP | 1344 ms | 1344 ms | 5.0° | ||
| 20 1:37 | killed by them | AWP | 328 ms | 328 ms | 1.6° | ||
| 21 1:32 | hit by them | M4A4 | 781 ms | – | 50.8° | ||
| 21 bomb 0:14 | killed them | MP7 | 2656 ms | 2656 ms | 1.9° | ||
| 22 bomb 0:32 | hit by them | M4A4 | 219 ms | – | 1.8° | ||
| 22 bomb 0:32 | killed them | AK-47 | 391 ms | 484 ms | 2.8° | ||
| 23 1:39 | hit by them | SSG 08 | 281 ms | – | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 667 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 3% / 54% | |
| 2 1:46 | MP7 | 834 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/10 | killed them | 52% / 62% | |
| 4 1:45 | MP7 | 275 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 10% / 53% | |
| 5 1:37 | MP7 | 891 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/13 | 76% / 81% | ||
| 5 bomb 0:39 | MP7 | 181 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 61% / 61% | |
| 6 1:35 | MP7 | 1132 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/8 | 4% / 61% | ||
| 6 1:34 | MP7 | 1132 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/8 | killed them | 10% / 47% | |
| 7 0:25 | AK-47 | 844 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 7 0:25 | AK-47 | 845 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/6 | 19% / 53% | ||
| 7 0:22 | AK-47 | 832 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | killed them | 14% / 50% | |
| 9 1:41 | MP7 | 133 | fine - pros would have fired it too | 4/10 | cut short (a death, a reload) | 57% / 59% | |
| 10 bomb 0:28 | MP7 | 415 | fired while moving (114 u/s), too fast to be accurate - stop first | 6/20 | killed them | 43% / 56% | |
| 11 1:42 | M4A4 | 382 | fine - pros would have fired it too | 4/8 | killed them | 51% / 51% | |
| 11 bomb 0:36 | M4A4 | 287 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 4/11 | killed them | 14% / 55% | |
| 11 bomb 0:19 | M4A4 | 357 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 20% / 50% | |
| 12 1:42 | MP7 | 401 | fired while moving (204 u/s), too fast to be accurate - stop first | 2/8 | killed them | 20% / 50% | |
| 12 1:29 | MP7 | 104 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 1% / 53% | |
| 14 1:37 | MP7 | 1286 | fired while moving (220 u/s), too fast to be accurate - stop first | 4/20 | 6 bullets after pros would have stopped | 11% / 52% | |
| 14 1:33 | MP7 | 1186 | fired while moving (165 u/s), too fast to be accurate - stop first | 3/7 | 19% / 56% | ||
| 14 bomb 0:36 | MP7 | 598 | fired while moving (166 u/s), too fast to be accurate - stop first | 4/11 | killed them | 6% / 46% | |
| 15 1:43 | MP7 | 1123 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 50% | |
| 16 1:41 | MP7 | 909 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/7 | 3% / 52% | ||
| 16 1:36 | MP7 | 894 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/22 | 10 bullets after pros would have stopped | 4% / 54% | |
| 16 1:24 | MP7 | 384 | fired while moving (206 u/s), too fast to be accurate - stop first | 5/15 | killed them | 7% / 50% | |
| 16 bomb 0:35 | MP7 | 1101 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/11 | 2 bullets after pros would have stopped | 1% / 47% | |
| 16 bomb 0:34 | MP7 | 1070 | fired while moving (177 u/s), too fast to be accurate - stop first | 2/4 | killed them | 20% / 46% | |
| 17 0:53 | AWP | 310 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 74% | |
| 19 1:40 | MP7 | 908 | fired while moving (219 u/s), too fast to be accurate - stop first | 1/7 | 1% / 52% | ||
| 19 1:37 | MP7 | 679 | fired while moving (209 u/s), too fast to be accurate - stop first | 5/14 | killed them | 24% / 58% | |
| 19 bomb 0:27 | MP7 | 1305 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 19 bomb 0:25 | MP7 | 974 | fired while moving (177 u/s), too fast to be accurate - stop first | 1/11 | 2 bullets after pros would have stopped | 6% / 58% | |
| 19 bomb 0:24 | MP7 | 970 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 64% / 64% | |
| 21 bomb 0:14 | MP7 | 758 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/6 | killed them | 39% / 48% | |
| 22 bomb 0:32 | AK-47 | 586 | fine - pros would have fired it too | 2/6 | killed them | 49% / 52% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
