ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-10 · Tue 06 Oct, 16:44

GonGold Nova II

The match

Aim

391 msTTD938 msTTK4.2°Crosshair↓21%1st bullet38%Spray12%Head28%Counter-strafe

Scoreboard

72ADR65%KAST

Positioning

Shots

26/34Rushed↓1/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP717634%
M4A41362%
AK-471040%
USP-S40%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/1156 1:34 1 kill (MP7), 1 through smoke, 1 headshot CT2.6
27/11516 1:23 2 kills (MP7 ×2), in 9.4 s T1.9
31/11511 1:42 2 kills (M4A4 ×2), in 32 s CT1.5
45/11517 1:25 1 kill (AWP) T1.0
53/1152 1:46 1 kill (MP7) CT0.8
59/11514 bomb 0:36 1 kill (MP7) T0.7
73/11522 bomb 0:31 1 kill (AK-47), 1 headshot T0.3
76/11510 bomb 0:27 1 kill (MP7) CT0.2
91/11521 bomb 0:14 1 kill (MP7), 1 headshot T-0.3
92/1157 0:22 1 kill (AK-47) CT-0.3
100/11519 1:36 2 kills (MP7 ×2), 1 headshot, in 32.3 s T-0.9
106/11512 1:42 1 kill (MP7) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:31 1v1 before the plant CT · 46 HP · Long Doorswon - killed them · first fight won, saw each other
10 1:17 1v3 before the plant CT · 100 HP · Long Doorslost - saved, the bomb went off · first fight won, saw each other
11 1:24 1v4 before the plant CT · 72 HP · Lower Tunnellost - died with two or more on them at once, after 1 kill · first fight won, saw each other
19 bomb 0:28 1v4 after the plant T · 18 HP · Long Doorslost - died with two or more on them at once, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:29 misled a peekbarely blinded PhAnToM 2.0 s (0.2 s white) the enemy was barely blinded, and Gon peeked PhAnToM 0.2 s after the pop; got hit first
17 1:43 wastedno enemy blinded for long; blinded themselves 1.7 s holding Top Mid - safe
21 bomb 0:31 wastedbarely blinded Agnostic 0.9 s (0.1 s white)
23 bomb 0:31 goodblinded Agnostic 4.4 s (1.6 s white), PhAnToM 4.0 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 bomb 0:27 exposedan HE at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1398 units away; a running throw
19 1:28 exposeda molotov at Long A - seen by 1 enemy for 0.9 s, the nearest 1378 units away, thrown in the open; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 25 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:29 deadlayn67Middlepeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
14 bomb 0:37 PhAnToMBombsite Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:40 holdheld with Ciro, 194 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Ciro)
7 1:09 tradeJust Playin Games was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
7 0:31 tradeAriaN was killed 433 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:28 line of firestood in Ciro's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
12 1:44 tradeAriaN was killed 121 units away: you traded in 2,000 ms (pros: 969 ms)
15 1:47 tradeJust Playin Games was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
16 1:41 in their waystood between Dodanna and an enemy they could see, for 375 ms (pros: 125 ms at a time)
16 1:41 line of firestood in Dodanna's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:19 tradeAriaN was killed 189 units away: not traded within 5 s (pros: 969 ms)
19 1:41 line of firestood in Just Playin Games's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
19 1:39 line of firestood in Dodanna's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 bomb 0:28 tradeAriaN was killed 2042 units away: you traded in 1,594 ms (pros: 2,609 ms)
21 1:33 peek togetherpeeked the same enemy as AriaN, 281 ms before them - early - you went first, alone
21 bomb 0:33 tradeAriaN was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:15 tradeDodanna was killed 452 units away: you traded in 781 ms (pros: 625 ms)
23 1:38 line of firestood in AriaN's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
23 bomb 0:11 line of firestood in Dodanna's line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 AnToNkilled by themGlock-181000 ms1344 ms0.6°
2 1:46 Agnostickilled themMP7281 ms609 ms1.7°
3 1:35 AnToNkilled by themSSG 08484 ms484 ms1.0°
4 1:45 PhAnToMkilled by themMP7281 ms609 ms10.3°
4 1:45 PhAnToMhit themMP7328 ms–7.0°
5 1:36 deadlayn67hit themMP7906 ms–13.8°
5 bomb 0:39 PhAnToMkilled by themAK-47297 ms500 ms0.9°
5 bomb 0:39 PhAnToMhit themMP7328 ms–5.5°
6 1:35 †AdWocHeL†killed themMP7531 ms1391 ms1.3°
6 1:35 †AdWocHeL†hit by themM4A4859 ms–10.3°
6 1:24 PhAnToMkilled by themAK-47859 ms859 ms2.4°
7 1:24 deadlayn67hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:25 AnToNhit themAK-47234 ms–2.5°
7 0:22 AnToNkilled themAK-47344 ms344 ms0.7°
8 bomb 0:28 AnToNhit by themSSG 08688 ms–0.8°
9 1:41 deadlayn67hit themMP7297 ms–8.9°
9 1:40 deadlayn67killed by themAK-47672 ms859 ms32.4°
10 bomb 0:28 deadlayn67killed themMP7219 ms1266 ms1.1°
10 bomb 0:27 deadlayn67hit by themM4A41172 ms–3.7°
11 1:42 AnToNhit by themMAC-101141 ms–11.7°
11 1:42 AnToNkilled themM4A4250 ms531 ms49.8°
11 bomb 0:35 Agnostichit by themAK-47422 ms–11.9°
11 bomb 0:35 Agnostickilled themM4A4516 ms781 ms25.6°
11 bomb 0:19 †AdWocHeL†hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:18 deadlayn67killed by themAK-47672 ms672 ms1.3°
12 1:42 AnToNkilled themMP7109 ms266 ms4.2°
12 1:28 deadlayn67killed by themAK-47391 ms594 ms1.3°
12 1:28 PhAnToMhit by themAK-47844 ms–11.3°
12 1:28 PhAnToMhit themMP7953 ms–52.3°
14 1:37 deadlayn67hit themMP7391 ms–6.3°
14 1:33 Agnostichit themMP7391 ms–2.9°
14 bomb 0:36 PhAnToMkilled themMP71109 ms1344 ms50.0°
15 1:43 Agnostickilled by themM4A4250 ms344 ms1.4°
16 1:35 deadlayn67hit themMP7422 ms–4.2°
16 1:23 deadlayn67killed themMP7500 ms1047 ms3.9°
16 bomb 0:35 AnToNkilled themMP7781 ms1734 ms18.3°
16 bomb 0:34 AnToNhit by themP20001672 ms–5.7°
17 1:25 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 0:54 AnToNkilled by themUSP-S1406 ms2609 ms5.4°
18 1:42 †AdWocHeL†killed by themAWP344 ms344 ms1.6°
19 1:40 Agnostichit themMP7609 ms–4.3°
19 1:37 Agnostickilled themMP7375 ms1266 ms3.0°
19 bomb 0:27 †AdWocHeL†killed themMP7828 ms828 ms2.3°
19 bomb 0:25 AnToNhit themMP7500 ms–0.8°
19 bomb 0:24 AnToNhit by themP20001484 ms–6.0°
19 bomb 0:24 deadlayn67killed by themAWP1344 ms1344 ms5.0°
20 1:37 PhAnToMkilled by themAWP328 ms328 ms1.6°
21 1:32 PhAnToMhit by themM4A4781 ms–50.8°
21 bomb 0:14 Agnostickilled themMP72656 ms2656 ms1.9°
22 bomb 0:32 deadlayn67hit by themM4A4219 ms–1.8°
22 bomb 0:32 deadlayn67killed themAK-47391 ms484 ms2.8°
23 1:39 †AdWocHeL†hit by themSSG 08281 ms–0.6°

Shots

You fired 26 of your 34 first shots too soon: 20 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 AnToNUSP-S667aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/4cut short (a death, a reload)3% / 54%
2 1:46 AgnosticMP7834fired while moving (114 u/s), too fast to be accurate - stop first4/10killed them52% / 62%
4 1:45 PhAnToMMP7275fired while moving (114 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)10% / 53%
5 1:37 deadlayn67MP7891fired while moving (86 u/s), too fast to be accurate - stop first3/1376% / 81%
5 bomb 0:39 PhAnToMMP7181fine - pros would have fired it too2/3cut short (a death, a reload)61% / 61%
6 1:35 †AdWocHeL†MP71132fired while moving (220 u/s), too fast to be accurate - stop first3/84% / 61%
6 1:34 †AdWocHeL†MP71132aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/8killed them10% / 47%
7 0:25 AnToNAK-47844fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
7 0:25 AnToNAK-47845aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/619% / 53%
7 0:22 AnToNAK-47832aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6killed them14% / 50%
9 1:41 deadlayn67MP7133fine - pros would have fired it too4/10cut short (a death, a reload)57% / 59%
10 bomb 0:28 deadlayn67MP7415fired while moving (114 u/s), too fast to be accurate - stop first6/20killed them43% / 56%
11 1:42 AnToNM4A4382fine - pros would have fired it too4/8killed them51% / 51%
11 bomb 0:36 AgnosticM4A4287too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target4/11killed them14% / 55%
11 bomb 0:19 deadlayn67M4A4357fired while moving (96 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)20% / 50%
12 1:42 AnToNMP7401fired while moving (204 u/s), too fast to be accurate - stop first2/8killed them20% / 50%
12 1:29 PhAnToMMP7104aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first1/9cut short (a death, a reload)1% / 53%
14 1:37 deadlayn67MP71286fired while moving (220 u/s), too fast to be accurate - stop first4/206 bullets after pros would have stopped11% / 52%
14 1:33 AgnosticMP71186fired while moving (165 u/s), too fast to be accurate - stop first3/719% / 56%
14 bomb 0:36 PhAnToMMP7598fired while moving (166 u/s), too fast to be accurate - stop first4/11killed them6% / 46%
15 1:43 AgnosticMP71123fired while moving (166 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 50%
16 1:41 deadlayn67MP7909fired while moving (220 u/s), too fast to be accurate - stop first0/73% / 52%
16 1:36 deadlayn67MP7894fired while moving (220 u/s), too fast to be accurate - stop first1/2210 bullets after pros would have stopped4% / 54%
16 1:24 deadlayn67MP7384fired while moving (206 u/s), too fast to be accurate - stop first5/15killed them7% / 50%
16 bomb 0:35 AnToNMP71101fired while moving (125 u/s), too fast to be accurate - stop first2/112 bullets after pros would have stopped1% / 47%
16 bomb 0:34 AnToNMP71070fired while moving (177 u/s), too fast to be accurate - stop first2/4killed them20% / 46%
17 0:53 AnToNAWP310fine - pros would have fired it too0/1cut short (a death, a reload)58% / 74%
19 1:40 AgnosticMP7908fired while moving (219 u/s), too fast to be accurate - stop first1/71% / 52%
19 1:37 AgnosticMP7679fired while moving (209 u/s), too fast to be accurate - stop first5/14killed them24% / 58%
19 bomb 0:27 †AdWocHeL†MP71305fine - pros would have fired it too1/4killed them55% / 55%
19 bomb 0:25 AnToNMP7974fired while moving (177 u/s), too fast to be accurate - stop first1/112 bullets after pros would have stopped6% / 58%
19 bomb 0:24 AnToNMP7970fine - pros would have fired it too0/2cut short (a death, a reload)64% / 64%
21 bomb 0:14 AgnosticMP7758fired while moving (97 u/s), too fast to be accurate - stop first1/6killed them39% / 48%
22 bomb 0:32 deadlayn67AK-47586fine - pros would have fired it too2/6killed them49% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.