ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 10-13 · Tue 06 Oct, 16:44

PhAnToM

The match

Aim

672 msTTD672 msTTK2.7°Crosshair↓43%1st bullet40%Spray18%Head54%Counter-strafe

Scoreboard

72ADR74%KAST

Positioning

Shots

23/41Rushed↓5/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474226%
MP72756%
M4A1-S2650%
MAC-101828%
Desert Eagle911%
MP9683%
Glock-18560%
AWP520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/11517 1:31 2 kills (M4A1-S ×2), a wallbang, in 52.4 s CT3.3
16/1153 1:11 2 kills (MP7 ×2), 1 headshot, in 3.4 s T3.1
25/1155 bomb 0:39 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T2.3
33/1156 1:24 2 kills (AK-47 ×2), all headshots, in 25.1 s T1.5
34/1151 1:14 2 kills (Glock ×2), all headshots, in 19.6 s T1.3
47/11520 1:37 1 kill (AWP) CT1.0
52/1154 1:45 1 kill (MP7), 1 headshot T0.9
54/11510 1:17 1 kill (AK-47), 1 headshot T0.8
61/11515 1:05 1 kill (MP9) CT0.7
97/11511 1:24 1 kill (AK-47) T-0.4
101/1152 1:41 1 kill (MAC-10), 1 headshot T-0.9
102/11516 1:31 1 kill (MAC-10) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:14 1v2 before the plant T · 100 HP · B Doorswon - killed both · first fight won, saw each other
6 1:14 1v2 before the plant T · 100 HP · Extended Alost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 6 good, 0 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 4 of them, 2 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:30 wastedno enemy blinded for long
4 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe
5 1:48 wastedno enemy blinded for long
6 0:55 wastedno enemy blinded for long; blinded themselves 2.0 s holding Catwalk - safe
7 1:47 goodblinded Ciro 3.5 s (0.9 s white), Dodanna 3.5 s (0.8 s white) deadlayn67 peeked Ciro 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
8 1:44 goodblinded Just Playin Games 3.9 s (1.2 s white)
9 1:47 goodblinded Just Playin Games 3.8 s (1.1 s white); blinded themselves 2.9 s holding Outside Long - safe; blinded Agnostic 3.0 s holding Outside Long - safe AnToN peeked Just Playin Games 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
11 1:39 goodblinded Just Playin Games 5.0 s (2.2 s white) †AdWocHeL† peeked Just Playin Games 1.0 s before the pop - too late - the flash popped after they showed; hit them first
15 1:36 wastedno enemy blinded for long
18 1:38 goodblinded AriaN 4.5 s (1.7 s white), Ciro 4.3 s (1.6 s white), Just Playin Games 4.2 s (1.5 s white)
19 1:43 blinded an enemy, but hurt the team tooblinded Just Playin Games 4.4 s (1.6 s white), Dodanna 4.4 s (1.6 s white); blinded Agnostic 3.8 s on the move through Long A - an enemy could see them Agnostic peeked Dodanna 2.5 s after the pop - too early - the enemy had recovered; hit them first
20 1:46 goodblinded Dodanna 3.3 s (0.7 s white)
23 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 33 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from B Doors (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 bomb 0:29 exposeda smoke at Extended A - seen by 1 enemy for 0.6 s, the nearest 1392 units away
18 1:40 exposeda flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 793 units away; a running throw
19 1:45 punishedhit by Dodanna 1.8 s after throwing a flash at Long A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 1080 units away; a running throw
21 1:49 exposeda smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 2600 units away; a running throw
21 1:34 punishedhit by AriaN 1.9 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 106 units away
22 1:35 exposeda molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1924 units away; a running throw
23 bomb 0:23 exposeda smoke at B Doors - seen by 1 enemy for 0.4 s, the nearest 376 units away; a running throw

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (4 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 27 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:30 CiroBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
10 1:18 CiroTop Midcover not used: 64 units away, they'd have seen only your headkilled them
11 1:25 CiroA Rampcover not used: 16 units away, they'd have seen only your headkilled them
17 1:33 Just Playin GamesLong Acover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:23 holdheld with deadlayn67, 264 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after deadlayn67)
1 1:22 tradedeadlayn67 was killed 421 units away: not traded within 5 s (pros: 625 ms)
1 1:14 tradeAgnostic was killed 551 units away: you traded in 953 ms (pros: 2,031 ms)
2 1:41 peek togetherpeeked the same enemy as AnToN, 312 ms before them - early - you went first, alone
4 1:32 tradedeadlayn67 was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 trade†AdWocHeL† was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradeAgnostic was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 peek togetherpeeked the same enemy as deadlayn67, 203 ms before them - a double peek
10 bomb 0:27 tradedeadlayn67 was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 line of firestood in †AdWocHeL†'s line of fire while they fought, for 875 ms (pros: 188 ms at a time)
12 1:29 holdheld with deadlayn67, 713 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before deadlayn67)
14 1:44 trade†AdWocHeL† was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
14 1:29 tradeAgnostic was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
17 1:09 holdheld with deadlayn67, 577 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:55 holdheld with deadlayn67, 1039 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:44 trade†AdWocHeL† was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
19 1:36 tradeAgnostic was killed 451 units away: not traded within 5 s (pros: 625 ms)
19 bomb 0:23 line of firestood in deadlayn67's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
23 bomb 0:21 tradeAgnostic was killed 259 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 AriaNkilled themGlock-18406 ms406 ms2.7°
1 bomb 0:29 Cirohit by themP2000828 ms–2.3°
1 bomb 0:29 Cirokilled themGlock-18875 ms1984 ms1.9°
2 1:41 AriaNhit by themDesert Eagle328 ms–5.7°
2 1:41 AriaNkilled themMAC-10375 ms594 ms2.1°
2 1:40 Cirokilled by themDesert Eagle312 ms1281 ms2.9°
3 1:11 Cirokilled themMP7547 ms547 ms0.3°
3 1:10 Dodannakilled themMP71844 ms3875 ms8.9°
4 1:45 Gonkilled themMP7281 ms609 ms10.3°
4 1:45 Gonhit by themMP7328 ms–7.0°
4 1:41 AriaNhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:39 Gonkilled themAK-47297 ms500 ms0.9°
5 bomb 0:39 Gonhit by themMP7328 ms–5.5°
5 bomb 0:19 Cirokilled themAK-471109 ms1516 ms11.3°
6 1:24 Gonkilled themAK-47859 ms859 ms2.4°
6 0:59 Just Playin Gameshit by themMP7266 ms–4.1°
6 0:59 Just Playin Gameskilled themAK-47344 ms344 ms5.6°
6 0:55 AriaNkilled by themAWP219 ms219 ms1.4°
7 1:22 Just Playin Gameskilled by themM4A1-S469 ms891 ms6.0°
8 1:42 Just Playin Gameskilled by themM4A1-S203 ms547 ms3.0°
9 1:31 AriaNkilled by themM4A1-S578 ms875 ms0.5°
10 1:17 Cirokilled themAK-47672 ms672 ms1.3°
11 1:25 Cirohit by themAK-47422 ms–3.0°
11 1:24 Cirokilled themAK-47766 ms766 ms3.2°
12 1:28 Gonhit themAK-47844 ms–11.3°
12 1:28 Gonhit by themMP7953 ms–52.3°
12 1:27 Dodannakilled by themAK-47844 ms844 ms7.8°
13 bomb 0:21 Just Playin Gameshit by themGlock-18344 ms–7.8°
13 bomb 0:20 Just Playin Gameshit themDesert Eagle1469 ms–7.0°
13 bomb 0:20 AriaNkilled by themUSP-S1125 ms1125 ms52.5°
14 bomb 0:36 Gonkilled by themMP71109 ms1344 ms50.0°
15 1:05 Dodannakilled themMP9797 ms1281 ms2.0°
16 1:32 Just Playin Gameskilled themMAC-10250 ms469 ms4.7°
16 1:30 Cirokilled by themAK-47297 ms297 ms3.8°
17 1:33 Just Playin Gameshit by themMP7312 ms–6.2°
17 1:33 Just Playin Gameskilled themM4A1-S406 ms2219 ms1.6°
17 0:39 Dodannakilled themM4A1-S422 ms969 ms2.1°
18 1:35 Just Playin Gameskilled by themAK-471406 ms1406 ms3.6°
19 1:47 Just Playin Gameshit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
19 1:43 Dodannahit by themGlock-18453 ms–0.2°
20 1:37 Gonkilled themAWP328 ms328 ms1.6°
20 1:31 Just Playin Gameshit by themSSG 08359 ms–1.0°
20 1:29 Just Playin Gameskilled by themSSG 08344 ms344 ms0.6°
21 1:32 AriaNkilled by themAK-47391 ms688 ms42.9°
21 1:32 Gonhit themM4A4781 ms–50.8°
22 bomb 0:34 Cirohit themM4A41656 ms–51.1°
22 bomb 0:34 Cirokilled by themAK-473094 ms3094 ms7.8°
23 bomb 0:21 Dodannakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 23 of your 41 first shots too soon: 12 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 AriaNGlock-18529fine - pros would have fired it too1/1killed them38% / 52%
1 bomb 0:30 CiroGlock-18628fine - pros would have fired it too1/465% / 65%
1 bomb 0:28 CiroGlock-18634fired while moving (108 u/s), too fast to be accurate - stop first1/1killed them57% / 59%
2 1:41 AriaNMAC-10523aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first3/11killed them3% / 51%
2 1:40 CiroMAC-101055fired while moving (21 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 56%
2 1:39 CiroMAC-101059fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 48%
2 1:39 CiroMAC-101060fine - pros would have fired it too0/1cut short (a death, a reload)49% / 53%
3 1:11 CiroMP71007fired while moving (114 u/s), too fast to be accurate - stop first1/2killed them28% / 53%
3 1:11 DodannaMP71964fired while moving (108 u/s), too fast to be accurate - stop first0/10% / 43%
3 1:10 DodannaMP71865aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/218% / 57%
3 1:10 DodannaMP71880fine - pros would have fired it too1/271% / 71%
3 1:10 DodannaMP71886aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/224% / 52%
3 1:09 DodannaMP71886aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/41 bullet after pros would have stopped26% / 52%
3 1:09 DodannaMP71886fine - pros would have fired it too1/267% / 67%
3 1:08 DodannaMP71889fine - pros would have fired it too2/234% / 50%
3 1:08 DodannaMP71911fine - pros would have fired it too2/4killed them68% / 68%
4 1:45 GonMP7282aim far off: your crosshair was about a player's width (25 units) off their body - get on target first5/11killed them19% / 54%
4 1:40 AriaNMP7917fired while moving (132 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 61%
5 bomb 0:39 GonAK-47184fired while moving (112 u/s), too fast to be accurate - stop first2/6killed them32% / 50%
5 bomb 0:19 CiroAK-47203fine - pros would have fired it too3/7killed them35% / 59%
6 1:24 GonAK-47965fine - pros would have fired it too1/2killed them73% / 73%
6 0:59 Just Playin GamesAK-47286fine - pros would have fired it too1/3killed them73% / 73%
10 1:17 CiroAK-47900aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/4killed them13% / 55%
11 1:25 CiroAK-47350fired while moving (215 u/s), too fast to be accurate - stop first1/8killed them2% / 49%
12 1:29 GonAK-47106fired while moving (201 u/s), too fast to be accurate - stop first2/23cut short (a death, a reload)29% / 61%
13 bomb 0:21 AriaNDesert Eagle140aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/7cut short (a death, a reload)31% / 63%
14 bomb 0:36 AriaNDesert Eagle461aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)23% / 60%
15 1:05 DodannaMP9903fired while moving (120 u/s), too fast to be accurate - stop first4/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 51%
15 1:05 DodannaMP9889fine - pros would have fired it too1/3killed them45% / 49%
17 1:33 Just Playin GamesM4A1-S599fine - pros would have fired it too4/1555% / 55%
17 1:31 Just Playin GamesM4A1-S599fine - pros would have fired it too1/1killed them64% / 64%
17 0:39 DodannaM4A1-S703fired while moving (108 u/s), too fast to be accurate - stop first3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 52%
17 0:38 DodannaM4A1-S729fine - pros would have fired it too2/3killed them64% / 64%
18 1:36 Just Playin GamesAK-47474fired while moving (155 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)13% / 47%
19 1:47 Just Playin GamesAWP1051aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/147% / 82%
19 1:37 GonAWP1068aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/126% / 79%
19 1:29 DodannaAWP1028fine - pros would have fired it too0/173% / 73%
20 1:37 GonAWP1002fine - pros would have fired it too1/1killed them62% / 70%
20 1:29 Just Playin GamesAWP1321aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1cut short (a death, a reload)8% / 77%
21 1:32 GonM4A1-S272fine - pros would have fired it too1/3cut short (a death, a reload)57% / 57%
22 bomb 0:34 CiroM4A1-S700fired while moving (133 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)41% / 70%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.