Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 26% |
| MP7 | 27 | 56% |
| M4A1-S | 26 | 50% |
| MAC-10 | 18 | 28% |
| Desert Eagle | 9 | 11% |
| MP9 | 6 | 83% |
| Glock-18 | 5 | 60% |
| AWP | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/115 | 17 1:31 | 2 kills (M4A1-S ×2), a wallbang, in 52.4 s CT | 3.3 |
| 16/115 | 3 1:11 | 2 kills (MP7 ×2), 1 headshot, in 3.4 s T | 3.1 |
| 25/115 | 5 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T | 2.3 |
| 33/115 | 6 1:24 | 2 kills (AK-47 ×2), all headshots, in 25.1 s T | 1.5 |
| 34/115 | 1 1:14 | 2 kills (Glock ×2), all headshots, in 19.6 s T | 1.3 |
| 47/115 | 20 1:37 | 1 kill (AWP) CT | 1.0 |
| 52/115 | 4 1:45 | 1 kill (MP7), 1 headshot T | 0.9 |
| 54/115 | 10 1:17 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 61/115 | 15 1:05 | 1 kill (MP9) CT | 0.7 |
| 97/115 | 11 1:24 | 1 kill (AK-47) T | -0.4 |
| 101/115 | 2 1:41 | 1 kill (MAC-10), 1 headshot T | -0.9 |
| 102/115 | 16 1:31 | 1 kill (MAC-10) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:14 | 1v2 before the plant T · 100 HP · B Doors | won - killed both · first fight won, saw each other |
| 6 1:14 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · saw each other |
Flashes
13 flashes: 6 good, 0 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 4 of them, 2 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:30 | wasted | no enemy blinded for long |
| 4 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
| 5 1:48 | wasted | no enemy blinded for long |
| 6 0:55 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding Catwalk - safe |
| 7 1:47 | good | blinded Ciro 3.5 s (0.9 s white), Dodanna 3.5 s (0.8 s white) deadlayn67 peeked Ciro 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 8 1:44 | good | blinded Just Playin Games 3.9 s (1.2 s white) |
| 9 1:47 | good | blinded Just Playin Games 3.8 s (1.1 s white); blinded themselves 2.9 s holding Outside Long - safe; blinded Agnostic 3.0 s holding Outside Long - safe AnToN peeked Just Playin Games 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 11 1:39 | good | blinded Just Playin Games 5.0 s (2.2 s white) †AdWocHeL† peeked Just Playin Games 1.0 s before the pop - too late - the flash popped after they showed; hit them first |
| 15 1:36 | wasted | no enemy blinded for long |
| 18 1:38 | good | blinded AriaN 4.5 s (1.7 s white), Ciro 4.3 s (1.6 s white), Just Playin Games 4.2 s (1.5 s white) |
| 19 1:43 | blinded an enemy, but hurt the team too | blinded Just Playin Games 4.4 s (1.6 s white), Dodanna 4.4 s (1.6 s white); blinded Agnostic 3.8 s on the move through Long A - an enemy could see them Agnostic peeked Dodanna 2.5 s after the pop - too early - the enemy had recovered; hit them first |
| 20 1:46 | good | blinded Dodanna 3.3 s (0.7 s white) |
| 23 1:47 | wasted | no enemy blinded for long |
Throws
40 grenades: 33 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from B Doors (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 bomb 0:29 | exposed | a smoke at Extended A - seen by 1 enemy for 0.6 s, the nearest 1392 units away |
| 18 1:40 | exposed | a flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 793 units away; a running throw |
| 19 1:45 | punished | hit by Dodanna 1.8 s after throwing a flash at Long A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 1080 units away; a running throw |
| 21 1:49 | exposed | a smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 2600 units away; a running throw |
| 21 1:34 | punished | hit by AriaN 1.9 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 2 enemies for 1.5 s, the nearest 106 units away |
| 22 1:35 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1924 units away; a running throw |
| 23 bomb 0:23 | exposed | a smoke at B Doors - seen by 1 enemy for 0.4 s, the nearest 376 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:30 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 10 1:18 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 11 1:25 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 17 1:33 | Long A | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:23 | hold | held with deadlayn67, 264 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after deadlayn67) |
| 1 1:22 | trade | deadlayn67 was killed 421 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:14 | trade | Agnostic was killed 551 units away: you traded in 953 ms (pros: 2,031 ms) |
| 2 1:41 | peek together | peeked the same enemy as AnToN, 312 ms before them - early - you went first, alone |
| 4 1:32 | trade | deadlayn67 was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | trade | †AdWocHeL† was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | Agnostic was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | peek together | peeked the same enemy as deadlayn67, 203 ms before them - a double peek |
| 10 bomb 0:27 | trade | deadlayn67 was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | line of fire | stood in †AdWocHeL†'s line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 12 1:29 | hold | held with deadlayn67, 713 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before deadlayn67) |
| 14 1:44 | trade | †AdWocHeL† was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:29 | trade | Agnostic was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:09 | hold | held with deadlayn67, 577 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:55 | hold | held with deadlayn67, 1039 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:44 | trade | †AdWocHeL† was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:36 | trade | Agnostic was killed 451 units away: not traded within 5 s (pros: 625 ms) |
| 19 bomb 0:23 | line of fire | stood in deadlayn67's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 23 bomb 0:21 | trade | Agnostic was killed 259 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed them | Glock-18 | 406 ms | 406 ms | 2.7° | ||
| 1 bomb 0:29 | hit by them | P2000 | 828 ms | – | 2.3° | ||
| 1 bomb 0:29 | killed them | Glock-18 | 875 ms | 1984 ms | 1.9° | ||
| 2 1:41 | hit by them | Desert Eagle | 328 ms | – | 5.7° | ||
| 2 1:41 | killed them | MAC-10 | 375 ms | 594 ms | 2.1° | ||
| 2 1:40 | killed by them | Desert Eagle | 312 ms | 1281 ms | 2.9° | ||
| 3 1:11 | killed them | MP7 | 547 ms | 547 ms | 0.3° | ||
| 3 1:10 | killed them | MP7 | 1844 ms | 3875 ms | 8.9° | ||
| 4 1:45 | killed them | MP7 | 281 ms | 609 ms | 10.3° | ||
| 4 1:45 | hit by them | MP7 | 328 ms | – | 7.0° | ||
| 4 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:39 | killed them | AK-47 | 297 ms | 500 ms | 0.9° | ||
| 5 bomb 0:39 | hit by them | MP7 | 328 ms | – | 5.5° | ||
| 5 bomb 0:19 | killed them | AK-47 | 1109 ms | 1516 ms | 11.3° | ||
| 6 1:24 | killed them | AK-47 | 859 ms | 859 ms | 2.4° | ||
| 6 0:59 | hit by them | MP7 | 266 ms | – | 4.1° | ||
| 6 0:59 | killed them | AK-47 | 344 ms | 344 ms | 5.6° | ||
| 6 0:55 | killed by them | AWP | 219 ms | 219 ms | 1.4° | ||
| 7 1:22 | killed by them | M4A1-S | 469 ms | 891 ms | 6.0° | ||
| 8 1:42 | killed by them | M4A1-S | 203 ms | 547 ms | 3.0° | ||
| 9 1:31 | killed by them | M4A1-S | 578 ms | 875 ms | 0.5° | ||
| 10 1:17 | killed them | AK-47 | 672 ms | 672 ms | 1.3° | ||
| 11 1:25 | hit by them | AK-47 | 422 ms | – | 3.0° | ||
| 11 1:24 | killed them | AK-47 | 766 ms | 766 ms | 3.2° | ||
| 12 1:28 | hit them | AK-47 | 844 ms | – | 11.3° | ||
| 12 1:28 | hit by them | MP7 | 953 ms | – | 52.3° | ||
| 12 1:27 | killed by them | AK-47 | 844 ms | 844 ms | 7.8° | ||
| 13 bomb 0:21 | hit by them | Glock-18 | 344 ms | – | 7.8° | ||
| 13 bomb 0:20 | hit them | Desert Eagle | 1469 ms | – | 7.0° | ||
| 13 bomb 0:20 | killed by them | USP-S | 1125 ms | 1125 ms | 52.5° | ||
| 14 bomb 0:36 | killed by them | MP7 | 1109 ms | 1344 ms | 50.0° | ||
| 15 1:05 | killed them | MP9 | 797 ms | 1281 ms | 2.0° | ||
| 16 1:32 | killed them | MAC-10 | 250 ms | 469 ms | 4.7° | ||
| 16 1:30 | killed by them | AK-47 | 297 ms | 297 ms | 3.8° | ||
| 17 1:33 | hit by them | MP7 | 312 ms | – | 6.2° | ||
| 17 1:33 | killed them | M4A1-S | 406 ms | 2219 ms | 1.6° | ||
| 17 0:39 | killed them | M4A1-S | 422 ms | 969 ms | 2.1° | ||
| 18 1:35 | killed by them | AK-47 | 1406 ms | 1406 ms | 3.6° | ||
| 19 1:47 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:43 | hit by them | Glock-18 | 453 ms | – | 0.2° | ||
| 20 1:37 | killed them | AWP | 328 ms | 328 ms | 1.6° | ||
| 20 1:31 | hit by them | SSG 08 | 359 ms | – | 1.0° | ||
| 20 1:29 | killed by them | SSG 08 | 344 ms | 344 ms | 0.6° | ||
| 21 1:32 | killed by them | AK-47 | 391 ms | 688 ms | 42.9° | ||
| 21 1:32 | hit them | M4A4 | 781 ms | – | 50.8° | ||
| 22 bomb 0:34 | hit them | M4A4 | 1656 ms | – | 51.1° | ||
| 22 bomb 0:34 | killed by them | AK-47 | 3094 ms | 3094 ms | 7.8° | ||
| 23 bomb 0:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | Glock-18 | 529 | fine - pros would have fired it too | 1/1 | killed them | 38% / 52% | |
| 1 bomb 0:30 | Glock-18 | 628 | fine - pros would have fired it too | 1/4 | 65% / 65% | ||
| 1 bomb 0:28 | Glock-18 | 634 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/1 | killed them | 57% / 59% | |
| 2 1:41 | MAC-10 | 523 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 3/11 | killed them | 3% / 51% | |
| 2 1:40 | MAC-10 | 1055 | fired while moving (21 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 56% | |
| 2 1:39 | MAC-10 | 1059 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 48% | |
| 2 1:39 | MAC-10 | 1060 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 53% | |
| 3 1:11 | MP7 | 1007 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/2 | killed them | 28% / 53% | |
| 3 1:11 | MP7 | 1964 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | 0% / 43% | ||
| 3 1:10 | MP7 | 1865 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 18% / 57% | ||
| 3 1:10 | MP7 | 1880 | fine - pros would have fired it too | 1/2 | 71% / 71% | ||
| 3 1:10 | MP7 | 1886 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 24% / 52% | ||
| 3 1:09 | MP7 | 1886 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | 1 bullet after pros would have stopped | 26% / 52% | |
| 3 1:09 | MP7 | 1886 | fine - pros would have fired it too | 1/2 | 67% / 67% | ||
| 3 1:08 | MP7 | 1889 | fine - pros would have fired it too | 2/2 | 34% / 50% | ||
| 3 1:08 | MP7 | 1911 | fine - pros would have fired it too | 2/4 | killed them | 68% / 68% | |
| 4 1:45 | MP7 | 282 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 5/11 | killed them | 19% / 54% | |
| 4 1:40 | MP7 | 917 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 61% | |
| 5 bomb 0:39 | AK-47 | 184 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/6 | killed them | 32% / 50% | |
| 5 bomb 0:19 | AK-47 | 203 | fine - pros would have fired it too | 3/7 | killed them | 35% / 59% | |
| 6 1:24 | AK-47 | 965 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 6 0:59 | AK-47 | 286 | fine - pros would have fired it too | 1/3 | killed them | 73% / 73% | |
| 10 1:17 | AK-47 | 900 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | killed them | 13% / 55% | |
| 11 1:25 | AK-47 | 350 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/8 | killed them | 2% / 49% | |
| 12 1:29 | AK-47 | 106 | fired while moving (201 u/s), too fast to be accurate - stop first | 2/23 | cut short (a death, a reload) | 29% / 61% | |
| 13 bomb 0:21 | Desert Eagle | 140 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 31% / 63% | |
| 14 bomb 0:36 | Desert Eagle | 461 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 23% / 60% | |
| 15 1:05 | MP9 | 903 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 51% | |
| 15 1:05 | MP9 | 889 | fine - pros would have fired it too | 1/3 | killed them | 45% / 49% | |
| 17 1:33 | M4A1-S | 599 | fine - pros would have fired it too | 4/15 | 55% / 55% | ||
| 17 1:31 | M4A1-S | 599 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 17 0:39 | M4A1-S | 703 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 52% | |
| 17 0:38 | M4A1-S | 729 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 18 1:36 | AK-47 | 474 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 13% / 47% | |
| 19 1:47 | AWP | 1051 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 47% / 82% | ||
| 19 1:37 | AWP | 1068 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 26% / 79% | ||
| 19 1:29 | AWP | 1028 | fine - pros would have fired it too | 0/1 | 73% / 73% | ||
| 20 1:37 | AWP | 1002 | fine - pros would have fired it too | 1/1 | killed them | 62% / 70% | |
| 20 1:29 | AWP | 1321 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 77% | |
| 21 1:32 | M4A1-S | 272 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 57% / 57% | |
| 22 bomb 0:34 | M4A1-S | 700 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 41% / 70% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.