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Mirage, tied 12-12 · Mon 26 Oct, 20:56

BerciKMaster Guardian Elite

The match

Aim

359 msTTD546 msTTK2.2°Crosshair↓31%1st bullet39%Spray15%Head69%Counter-strafe

Scoreboard

96ADR75%KAST

Positioning

Shots

19/38Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S7334%
AK-475843%
USP-S1233%
Glock-18520%
MAC-104100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10412 1:08 3 kills (M4A1-S ×3), 1 headshot, in 2.5 s CT7.6
13/1041 1:44 3 kills (USP-S ×3), all headshots, in 4.9 s CT5.1
18/10410 1:40 2 kills (M4A1-S ×2), 2 through smoke, 1 headshot, in 18 s CT4.2
27/10419 1:35 1 kill (AK-47), 1 through smoke T2.9
40/1048 1:31 2 kills (AK-47 ×2), 1 headshot, in 39.8 s CT1.6
43/1042 1:28 2 kills (M4A1-S ×2), in 3.3 s CT1.5
77/10420 0:53 1 kill (AK-47) T0.2
88/10415 1:09 1 kill (AK-47), 1 headshot T-0.3
92/10423 1:17 1 kill (AK-47) T-0.4
96/1045 1:44 2 kills (M4A1-S ×2), a wallbang, in 21.4 s CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:16 1v2 before the plant CT · 100 HP · Middlelost - died in the first fight · saw each other
20 0:53 1v4 before the plant T · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other
22 1:18 1v2 before the plant T · 100 HP · Bombsite Alost - died with two or more on them at once · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 0 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:32 wastedno enemy blinded for long; blinded themselves 3.5 s holding Underpass - safe
8 0:45 wastedno enemy blinded for long
10 1:15 wastedno enemy blinded for long
11 1:33 wastedbarely blinded LDSLDs 0.8 s (0.1 s white)
13 1:33 goodblinded Łudz п д с м 4.2 s (1.5 s white), kabeS 4.0 s (1.3 s white)
13 1:32 goodblinded Łudz п д с м 4.2 s (1.4 s white), kabeS 4.0 s (1.3 s white); blinded koam 4.5 s on the move through T Ramp - safe
15 1:12 wastedno enemy blinded for long
15 bomb 0:40 misled a peekbarely blinded *BacZeś* 1.0 s (0.1 s white); blinded żylasty syryjski 3.9 s holding Bombsite B - safe; blinded themselves 3.5 s holding Bombsite B - safe the enemy was barely blinded, and Agnostic peeked *BacZeś* 0.9 s after the pop; got hit first
20 0:57 wastedno enemy blinded for long
22 1:39 goodblinded *BacZeś* 4.1 s (1.4 s white), kabeS 4.0 s (1.3 s white)
23 1:10 hurt the teamno enemy blinded for long; blinded Agnostic 4.4 s on the move through Bombsite B - took damage 0.5 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 22 thrown safely, 10 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:27 exposeda molotov at Middle - seen by 1 enemy for 1.0 s, the nearest 1352 units away, thrown in the open; a running throw
7 1:03 exposeda smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 553 units away
8 0:56 exposeda molotov at Apartments - seen by 1 enemy for 0.9 s, the nearest 575 units away, thrown in the open; a running throw
8 0:47 exposeda flash at Apartments - seen by 1 enemy for 0.2 s, the nearest 579 units away; a jump throw
9 1:37 punishedkilled by kabeS 1.7 s after throwing a molotov at CT Spawn, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 948 units away
10 1:24 exposedan HE at Underpass - seen by 1 enemy for 0.4 s, the nearest 1059 units away; a running throw
15 1:06 exposeda smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 817 units away; a running throw
15 1:03 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 175 units away
20 0:54 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1016 units away; a running throw
22 1:15 exposedan HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1836 units away
22 1:13 exposeda molotov at Bombsite A - seen by 2 enemies for 2.1 s, the nearest 614 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 4 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 holdheld with żylasty syryjski, 784 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before żylasty syryjski)
1 1:44 holdheld with żylasty syryjski, 597 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after żylasty syryjski)
3 1:18 tradeAgnostic was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
5 1:24 line of firestood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
5 1:24 in their waystood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time)
5 1:20 holdheld with koam, 666 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after koam)
5 1:18 holdheld with snek, 188 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after snek)
6 1:39 tradeżylasty syryjski was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
8 0:08 holdheld with Agnostic, 411 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:07 tradeAgnostic was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
11 1:39 holdheld with Agnostic, 809 units and 140° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:37 tradeAgnostic was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
13 1:28 holdheld with Agnostic, 804 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after Agnostic)
13 1:27 tradeAgnostic was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
13 1:26 tradekoam was killed 498 units away: not traded within 5 s (pros: 625 ms)
13 1:19 tradeżylasty syryjski was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
14 1:37 tradeżylasty syryjski was killed 108 units away: not traded within 5 s (pros: 625 ms)
14 1:37 tradeAgnostic was killed 338 units away: not traded within 5 s (pros: 1,641 ms)
20 0:53 tradeAgnostic was killed 385 units away: you traded in 16 ms (pros: 625 ms)
22 1:19 tradekoam was killed 554 units away: not traded within 5 s (pros: 625 ms)
22 1:18 tradeżylasty syryjski was killed 826 units away: not traded within 5 s (pros: 625 ms)
23 1:08 tradeAgnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 kabeSkilled themUSP-S766 ms766 ms5.3°
1 1:43 Łudz п д с мkilled themUSP-S219 ms219 ms0.6°
1 1:43 domisie98hit themP2000891 ms–5.2°
1 1:42 domisie98hit by themGlock-18266 ms–2.6°
1 1:39 domisie98killed themUSP-S359 ms359 ms3.1°
2 1:28 domisie98killed themM4A1-S281 ms484 ms1.6°
2 1:25 *BacZeś*hit by themTec-9312 ms–3.0°
2 1:25 *BacZeś*killed themM4A1-S703 ms1109 ms17.8°
3 1:13 LDSLDshit themM4A4344 ms–1.2°
3 1:13 LDSLDskilled by themAK-47359 ms453 ms2.7°
5 1:45 Łudz п д с мkilled themM4A1-S453 ms1859 ms0.8°
5 1:44 Łudz п д с мhit by themDesert Eagle1547 ms–4.0°
5 1:22 LDSLDskilled themM4A1-S359 ms359 ms3.4°
5 1:17 *BacZeś*hit themM4A4234 ms–1.4°
5 1:17 *BacZeś*killed by themDesert Eagle438 ms438 ms1.4°
6 1:34 kabeShit themM4A4438 ms–0.4°
6 1:34 kabeSkilled by themAK-47500 ms500 ms4.6°
7 1:02 LDSLDshit by themAK-4794 ms–1.8°
7 1:01 LDSLDshit themM4A4281 ms–1.5°
8 1:31 kabeSkilled themAK-47297 ms609 ms0.9°
8 0:52 *BacZeś*hit by themAK-47344 ms–3.0°
8 0:52 *BacZeś*killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:11 domisie98hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:05 Łudz п д с мhit themAK-47344 ms–2.2°
8 round over Łudz п д с мkilled by themAK-47438 ms438 ms22.6°
9 1:35 kabeSkilled by themAK-47859 ms859 ms3.7°
10 1:40 *BacZeś*killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:22 kabeSkilled themM4A1-S844 ms844 ms0.3°
10 1:06 Łudz п д с мkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 *BacZeś*killed by themAK-47703 ms1000 ms21.8°
11 1:26 LDSLDshit themM4A4484 ms–5.2°
12 1:08 domisie98killed themM4A1-S672 ms781 ms3.0°
12 1:07 LDSLDskilled themM4A1-S172 ms469 ms5.6°
12 1:06 LDSLDshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:40 *BacZeś*killed themM4A1-S1344 ms1641 ms1.6°
13 1:18 Łudz п д с мkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:36 domisie98killed by themMP7391 ms703 ms5.9°
14 1:36 domisie98hit themGlock-18484 ms–12.2°
15 1:09 domisie98hit by themMP778 ms–3.9°
15 1:09 domisie98killed themAK-47250 ms250 ms0.8°
15 1:02 *BacZeś*killed by themMP9156 ms359 ms3.0°
16 1:14 domisie98killed by themM4A1-S688 ms781 ms2.4°
16 1:14 domisie98hit themAK-47703 ms–5.8°
17 1:37 Łudz п д с мkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:35 LDSLDshit themMAC-10297 ms–2.5°
18 1:35 LDSLDskilled by themAK-47344 ms547 ms1.6°
19 1:35 domisie98killed themAK-47422 ms812 ms1.2°
19 1:31 Łudz п д с мhit themAK-47500 ms–4.8°
19 1:31 Łudz п д с мkilled by themAWP516 ms516 ms6.9°
20 0:56 *BacZeś*hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:53 *BacZeś*killed themAK-47266 ms359 ms0.7°
20 0:50 kabeSkilled by themAK-47250 ms859 ms5.4°
20 0:50 kabeShit themAK-47688 ms–52.7°
22 1:21 Łudz п д с мhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:11 domisie98hit by themM4A41734 ms–8.0°
22 1:11 LDSLDskilled by themAK-471219 ms1422 ms5.1°
22 1:11 domisie98hit themAK-471172 ms–9.1°
23 1:19 domisie98hit themAK-4762 ms–0.7°
23 1:18 LDSLDshit by themAK-47344 ms–0.4°
23 1:17 domisie98killed themAK-4794 ms94 ms4.4°
23 1:03 *BacZeś*hit themAK-47359 ms–1.4°
23 1:03 *BacZeś*killed by themM4A1-S547 ms547 ms15.0°
24 1:48 LDSLDskilled by themAK-47141 ms141 ms0.8°

Shots

You fired 19 of your 38 first shots too soon: 10 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 kabeSUSP-S455fine - pros would have fired it too1/3killed them35% / 47%
1 1:43 Łudz п д с мUSP-S344fine - pros would have fired it too2/9killed them42% / 42%
1 1:39 domisie98USP-S522fine - pros would have fired it too1/2killed them39% / 39%
2 1:28 domisie98M4A1-S735fine - pros would have fired it too3/6killed them52% / 54%
2 1:25 *BacZeś*M4A1-S783too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target3/11killed them10% / 46%
3 1:13 LDSLDsM4A1-S1118fine - pros would have fired it too1/2cut short (a death, a reload)77% / 77%
5 1:45 Łudz п д с мM4A1-S1394aim far off: your crosshair was about a player's width (31 units) off their body - get on target first5/20killed them; 7 bullets after pros would have stopped19% / 64%
5 1:24 LDSLDsM4A1-S1217aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/65% / 52%
5 1:17 *BacZeś*M4A1-S720aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/4cut short (a death, a reload)5% / 59%
6 1:34 kabeSM4A1-S908fired while moving (128 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)21% / 54%
7 1:02 LDSLDsM4A1-S563aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
7 1:01 LDSLDsM4A1-S557fine - pros would have fired it too1/656% / 56%
8 1:31 kabeSAK-47715fine - pros would have fired it too4/8killed them58% / 58%
8 0:05 Łudz п д с мAK-47408aim far off: your crosshair was about a player's width (33 units) off their body - get on target first3/614% / 60%
8 round over Łudz п д с мUSP-S217fine - pros would have fired it too0/2cut short (a death, a reload)49% / 49%
10 1:22 kabeSM4A1-S1100fired while moving (90 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 64%
10 1:22 kabeSM4A1-S1137fine - pros would have fired it too1/5killed them28% / 49%
11 1:26 LDSLDsM4A1-S287fine - pros would have fired it too1/3cut short (a death, a reload)53% / 54%
12 1:08 domisie98M4A1-S803fine - pros would have fired it too2/4killed them70% / 70%
12 1:07 LDSLDsM4A1-S312fired while moving (84 u/s), too fast to be accurate - stop first3/8killed them64% / 71%
12 bomb 0:40 *BacZeś*M4A1-S1074fine - pros would have fired it too3/8killed them57% / 57%
14 1:37 domisie98Glock-18885fired while moving (239 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 45%
15 1:09 domisie98AK-471073fine - pros would have fired it too1/5killed them41% / 46%
15 1:02 *BacZeś*AK-4788aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/1cut short (a death, a reload)2% / 63%
16 1:14 domisie98AK-47588fine - pros would have fired it too1/5cut short (a death, a reload)50% / 54%
18 1:35 LDSLDsMAC-10555fine - pros would have fired it too4/4cut short (a death, a reload)46% / 52%
19 1:35 domisie98AK-47575fired while moving (92 u/s), too fast to be accurate - stop first4/9killed them19% / 48%
19 1:32 Łudz п д с мAK-471300fine - pros would have fired it too1/2cut short (a death, a reload)23% / 45%
20 0:53 *BacZeś*AK-47945fired while moving (118 u/s), too fast to be accurate - stop first2/5killed them26% / 71%
20 0:50 kabeSAK-47725fine - pros would have fired it too1/1cut short (a death, a reload)43% / 49%
22 1:21 LDSLDsAK-47646fired while moving (78 u/s), too fast to be accurate - stop first2/30% / 53%
22 1:20 *BacZeś*AK-47299fired while moving (142 u/s), too fast to be accurate - stop first0/111% / 59%
22 1:11 domisie98AK-47985aim far off: your crosshair was about 7 player widths (220 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
22 1:11 domisie98AK-47959fired while moving (126 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)10% / 47%
23 1:19 domisie98AK-47717fine - pros would have fired it too3/651% / 51%
23 1:18 LDSLDsAK-471289fired while moving (89 u/s), too fast to be accurate - stop first0/30% / 45%
23 1:03 *BacZeś*AK-47712fine - pros would have fired it too1/3cut short (a death, a reload)55% / 56%
24 1:48 LDSLDsAK-471510aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)16% / 52%

Positioning

In none of your 33 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 20 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.