Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 73 | 34% |
| AK-47 | 58 | 43% |
| USP-S | 12 | 33% |
| Glock-18 | 5 | 20% |
| MAC-10 | 4 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/104 | 12 1:08 | 3 kills (M4A1-S ×3), 1 headshot, in 2.5 s CT | 7.6 |
| 13/104 | 1 1:44 | 3 kills (USP-S ×3), all headshots, in 4.9 s CT | 5.1 |
| 18/104 | 10 1:40 | 2 kills (M4A1-S ×2), 2 through smoke, 1 headshot, in 18 s CT | 4.2 |
| 27/104 | 19 1:35 | 1 kill (AK-47), 1 through smoke T | 2.9 |
| 40/104 | 8 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 39.8 s CT | 1.6 |
| 43/104 | 2 1:28 | 2 kills (M4A1-S ×2), in 3.3 s CT | 1.5 |
| 77/104 | 20 0:53 | 1 kill (AK-47) T | 0.2 |
| 88/104 | 15 1:09 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 92/104 | 23 1:17 | 1 kill (AK-47) T | -0.4 |
| 96/104 | 5 1:44 | 2 kills (M4A1-S ×2), a wallbang, in 21.4 s CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:16 | 1v2 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
| 20 0:53 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
| 22 1:18 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · neither was looking |
Flashes
11 flashes: 3 good, 0 weak, 6 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:32 | wasted | no enemy blinded for long; blinded themselves 3.5 s holding Underpass - safe |
| 8 0:45 | wasted | no enemy blinded for long |
| 10 1:15 | wasted | no enemy blinded for long |
| 11 1:33 | wasted | barely blinded LDSLDs 0.8 s (0.1 s white) |
| 13 1:33 | good | blinded Łudz п д с м 4.2 s (1.5 s white), kabeS 4.0 s (1.3 s white) |
| 13 1:32 | good | blinded Łudz п д с м 4.2 s (1.4 s white), kabeS 4.0 s (1.3 s white); blinded koam 4.5 s on the move through T Ramp - safe |
| 15 1:12 | wasted | no enemy blinded for long |
| 15 bomb 0:40 | misled a peek | barely blinded *BacZeś* 1.0 s (0.1 s white); blinded żylasty syryjski 3.9 s holding Bombsite B - safe; blinded themselves 3.5 s holding Bombsite B - safe the enemy was barely blinded, and Agnostic peeked *BacZeś* 0.9 s after the pop; got hit first |
| 20 0:57 | wasted | no enemy blinded for long |
| 22 1:39 | good | blinded *BacZeś* 4.1 s (1.4 s white), kabeS 4.0 s (1.3 s white) |
| 23 1:10 | hurt the team | no enemy blinded for long; blinded Agnostic 4.4 s on the move through Bombsite B - took damage 0.5 s after the pop |
Throws
33 grenades: 22 thrown safely, 10 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:27 | exposed | a molotov at Middle - seen by 1 enemy for 1.0 s, the nearest 1352 units away, thrown in the open; a running throw |
| 7 1:03 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 553 units away |
| 8 0:56 | exposed | a molotov at Apartments - seen by 1 enemy for 0.9 s, the nearest 575 units away, thrown in the open; a running throw |
| 8 0:47 | exposed | a flash at Apartments - seen by 1 enemy for 0.2 s, the nearest 579 units away; a jump throw |
| 9 1:37 | punished | killed by kabeS 1.7 s after throwing a molotov at CT Spawn, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 948 units away |
| 10 1:24 | exposed | an HE at Underpass - seen by 1 enemy for 0.4 s, the nearest 1059 units away; a running throw |
| 15 1:06 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 817 units away; a running throw |
| 15 1:03 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 175 units away |
| 20 0:54 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1016 units away; a running throw |
| 22 1:15 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1836 units away |
| 22 1:13 | exposed | a molotov at Bombsite A - seen by 2 enemies for 2.1 s, the nearest 614 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 4 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | hold | held with żylasty syryjski, 784 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before żylasty syryjski) |
| 1 1:44 | hold | held with żylasty syryjski, 597 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after żylasty syryjski) |
| 3 1:18 | trade | Agnostic was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:24 | line of fire | stood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 5 1:24 | in their way | stood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 5 1:20 | hold | held with koam, 666 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after koam) |
| 5 1:18 | hold | held with snek, 188 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after snek) |
| 6 1:39 | trade | żylasty syryjski was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:08 | hold | held with Agnostic, 411 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:07 | trade | Agnostic was killed 413 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:39 | hold | held with Agnostic, 809 units and 140° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:37 | trade | Agnostic was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:28 | hold | held with Agnostic, 804 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after Agnostic) |
| 13 1:27 | trade | Agnostic was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:26 | trade | koam was killed 498 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:19 | trade | żylasty syryjski was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:37 | trade | żylasty syryjski was killed 108 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:37 | trade | Agnostic was killed 338 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 0:53 | trade | Agnostic was killed 385 units away: you traded in 16 ms (pros: 625 ms) |
| 22 1:19 | trade | koam was killed 554 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:18 | trade | żylasty syryjski was killed 826 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:08 | trade | Agnostic was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | USP-S | 766 ms | 766 ms | 5.3° | ||
| 1 1:43 | killed them | USP-S | 219 ms | 219 ms | 0.6° | ||
| 1 1:43 | hit them | P2000 | 891 ms | – | 5.2° | ||
| 1 1:42 | hit by them | Glock-18 | 266 ms | – | 2.6° | ||
| 1 1:39 | killed them | USP-S | 359 ms | 359 ms | 3.1° | ||
| 2 1:28 | killed them | M4A1-S | 281 ms | 484 ms | 1.6° | ||
| 2 1:25 | hit by them | Tec-9 | 312 ms | – | 3.0° | ||
| 2 1:25 | killed them | M4A1-S | 703 ms | 1109 ms | 17.8° | ||
| 3 1:13 | hit them | M4A4 | 344 ms | – | 1.2° | ||
| 3 1:13 | killed by them | AK-47 | 359 ms | 453 ms | 2.7° | ||
| 5 1:45 | killed them | M4A1-S | 453 ms | 1859 ms | 0.8° | ||
| 5 1:44 | hit by them | Desert Eagle | 1547 ms | – | 4.0° | ||
| 5 1:22 | killed them | M4A1-S | 359 ms | 359 ms | 3.4° | ||
| 5 1:17 | hit them | M4A4 | 234 ms | – | 1.4° | ||
| 5 1:17 | killed by them | Desert Eagle | 438 ms | 438 ms | 1.4° | ||
| 6 1:34 | hit them | M4A4 | 438 ms | – | 0.4° | ||
| 6 1:34 | killed by them | AK-47 | 500 ms | 500 ms | 4.6° | ||
| 7 1:02 | hit by them | AK-47 | 94 ms | – | 1.8° | ||
| 7 1:01 | hit them | M4A4 | 281 ms | – | 1.5° | ||
| 8 1:31 | killed them | AK-47 | 297 ms | 609 ms | 0.9° | ||
| 8 0:52 | hit by them | AK-47 | 344 ms | – | 3.0° | ||
| 8 0:52 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:05 | hit them | AK-47 | 344 ms | – | 2.2° | ||
| 8 round over | killed by them | AK-47 | 438 ms | 438 ms | 22.6° | ||
| 9 1:35 | killed by them | AK-47 | 859 ms | 859 ms | 3.7° | ||
| 10 1:40 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:22 | killed them | M4A1-S | 844 ms | 844 ms | 0.3° | ||
| 10 1:06 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | killed by them | AK-47 | 703 ms | 1000 ms | 21.8° | ||
| 11 1:26 | hit them | M4A4 | 484 ms | – | 5.2° | ||
| 12 1:08 | killed them | M4A1-S | 672 ms | 781 ms | 3.0° | ||
| 12 1:07 | killed them | M4A1-S | 172 ms | 469 ms | 5.6° | ||
| 12 1:06 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:40 | killed them | M4A1-S | 1344 ms | 1641 ms | 1.6° | ||
| 13 1:18 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:36 | killed by them | MP7 | 391 ms | 703 ms | 5.9° | ||
| 14 1:36 | hit them | Glock-18 | 484 ms | – | 12.2° | ||
| 15 1:09 | hit by them | MP7 | 78 ms | – | 3.9° | ||
| 15 1:09 | killed them | AK-47 | 250 ms | 250 ms | 0.8° | ||
| 15 1:02 | killed by them | MP9 | 156 ms | 359 ms | 3.0° | ||
| 16 1:14 | killed by them | M4A1-S | 688 ms | 781 ms | 2.4° | ||
| 16 1:14 | hit them | AK-47 | 703 ms | – | 5.8° | ||
| 17 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:35 | hit them | MAC-10 | 297 ms | – | 2.5° | ||
| 18 1:35 | killed by them | AK-47 | 344 ms | 547 ms | 1.6° | ||
| 19 1:35 | killed them | AK-47 | 422 ms | 812 ms | 1.2° | ||
| 19 1:31 | hit them | AK-47 | 500 ms | – | 4.8° | ||
| 19 1:31 | killed by them | AWP | 516 ms | 516 ms | 6.9° | ||
| 20 0:56 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:53 | killed them | AK-47 | 266 ms | 359 ms | 0.7° | ||
| 20 0:50 | killed by them | AK-47 | 250 ms | 859 ms | 5.4° | ||
| 20 0:50 | hit them | AK-47 | 688 ms | – | 52.7° | ||
| 22 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:11 | hit by them | M4A4 | 1734 ms | – | 8.0° | ||
| 22 1:11 | killed by them | AK-47 | 1219 ms | 1422 ms | 5.1° | ||
| 22 1:11 | hit them | AK-47 | 1172 ms | – | 9.1° | ||
| 23 1:19 | hit them | AK-47 | 62 ms | – | 0.7° | ||
| 23 1:18 | hit by them | AK-47 | 344 ms | – | 0.4° | ||
| 23 1:17 | killed them | AK-47 | 94 ms | 94 ms | 4.4° | ||
| 23 1:03 | hit them | AK-47 | 359 ms | – | 1.4° | ||
| 23 1:03 | killed by them | M4A1-S | 547 ms | 547 ms | 15.0° | ||
| 24 1:48 | killed by them | AK-47 | 141 ms | 141 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 455 | fine - pros would have fired it too | 1/3 | killed them | 35% / 47% | |
| 1 1:43 | USP-S | 344 | fine - pros would have fired it too | 2/9 | killed them | 42% / 42% | |
| 1 1:39 | USP-S | 522 | fine - pros would have fired it too | 1/2 | killed them | 39% / 39% | |
| 2 1:28 | M4A1-S | 735 | fine - pros would have fired it too | 3/6 | killed them | 52% / 54% | |
| 2 1:25 | M4A1-S | 783 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 3/11 | killed them | 10% / 46% | |
| 3 1:13 | M4A1-S | 1118 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 77% / 77% | |
| 5 1:45 | M4A1-S | 1394 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 5/20 | killed them; 7 bullets after pros would have stopped | 19% / 64% | |
| 5 1:24 | M4A1-S | 1217 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/6 | 5% / 52% | ||
| 5 1:17 | M4A1-S | 720 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 5% / 59% | |
| 6 1:34 | M4A1-S | 908 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 21% / 54% | |
| 7 1:02 | M4A1-S | 563 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 49% | |
| 7 1:01 | M4A1-S | 557 | fine - pros would have fired it too | 1/6 | 56% / 56% | ||
| 8 1:31 | AK-47 | 715 | fine - pros would have fired it too | 4/8 | killed them | 58% / 58% | |
| 8 0:05 | AK-47 | 408 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 3/6 | 14% / 60% | ||
| 8 round over | USP-S | 217 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 49% / 49% | |
| 10 1:22 | M4A1-S | 1100 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 64% | |
| 10 1:22 | M4A1-S | 1137 | fine - pros would have fired it too | 1/5 | killed them | 28% / 49% | |
| 11 1:26 | M4A1-S | 287 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 53% / 54% | |
| 12 1:08 | M4A1-S | 803 | fine - pros would have fired it too | 2/4 | killed them | 70% / 70% | |
| 12 1:07 | M4A1-S | 312 | fired while moving (84 u/s), too fast to be accurate - stop first | 3/8 | killed them | 64% / 71% | |
| 12 bomb 0:40 | M4A1-S | 1074 | fine - pros would have fired it too | 3/8 | killed them | 57% / 57% | |
| 14 1:37 | Glock-18 | 885 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 45% | |
| 15 1:09 | AK-47 | 1073 | fine - pros would have fired it too | 1/5 | killed them | 41% / 46% | |
| 15 1:02 | AK-47 | 88 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 63% | |
| 16 1:14 | AK-47 | 588 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 50% / 54% | |
| 18 1:35 | MAC-10 | 555 | fine - pros would have fired it too | 4/4 | cut short (a death, a reload) | 46% / 52% | |
| 19 1:35 | AK-47 | 575 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/9 | killed them | 19% / 48% | |
| 19 1:32 | AK-47 | 1300 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 23% / 45% | |
| 20 0:53 | AK-47 | 945 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/5 | killed them | 26% / 71% | |
| 20 0:50 | AK-47 | 725 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 43% / 49% | |
| 22 1:21 | AK-47 | 646 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/3 | 0% / 53% | ||
| 22 1:20 | AK-47 | 299 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/11 | 1% / 59% | ||
| 22 1:11 | AK-47 | 985 | aim far off: your crosshair was about 7 player widths (220 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 22 1:11 | AK-47 | 959 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 10% / 47% | |
| 23 1:19 | AK-47 | 717 | fine - pros would have fired it too | 3/6 | 51% / 51% | ||
| 23 1:18 | AK-47 | 1289 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/3 | 0% / 45% | ||
| 23 1:03 | AK-47 | 712 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 55% / 56% | |
| 24 1:48 | AK-47 | 1510 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 52% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
