Competitive · Mon 26 Oct, 20:56 · 24 rounds, 32 min · uploaded
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | ||||||||||||||||||||||||||||||||
![]() | 20 | 18 | 3 | +2 | 89 | 65% | 67% | 5-4 | 96 | 5 | 1/1 | 375 ms | 524 ms | 2.5° | 30% | 42% | 30% | 82% | 25 | 3% 1/37 | 1 | 0 | 0 | 35% | 0% 0/19 | 0/3 | 48% 15/31 | 6 | 9 | 0% 0/8 | 5% | 35% pro 58% | |||
![]() | 18 | 18 | 11 | +0 | 93 | 61% | 62% | 2-2 | 28 | 12 | 0/2 | 398 ms | 453 ms | 2.9° | 53% | 47% | 25% | 82% | 26 | 10% 4/39 | 2 | 0 | 2 | 46% | 18% 3/17 | 0% 0/5 | 25% 8/32 | 5 | 3 | 17% 2/12 | 4% | 43% pro 55% | |||
![]() | 17 | 17 | 3 | +0 | 70 | 53% | 62% | 1-2 | 178 | 4 | 0/2 | 438 ms | 508 ms | 5.3° | 30% | 39% | 25% | 65% | 19 | 9% 3/34 | 3 | 0 | 0 | 29% | 0% 0/11 | 0% 0/5 | 52% 13/25 | 5 | 8 | 20% 1/5 | 0% | 34% pro 56% | |||
![]() | 16 | 18 | 8 | -2 | 80 | 44% | 71% | 1-5 | 123 | 5 | 1/4 | 344 ms | 484 ms | 3.0° | 42% | 40% | 18% | 58% | 26 | 15% 5/34 | 2 | 1 | 2 | 34% | 8% 1/12 | 0% 0/5 | 47% 18/38 | 12 | 6 | 13% 2/15 | 0% | 35% pro 54% | |||
![]() | 10 | 18 | 6 | -8 | 53 | 40% | 54% | 1-1 | 269 | 0 | 0/4 | 398 ms | 742 ms | 3.5° | 33% | 47% | 8% | 29% | 20 | 10% 3/31 | 3 | 0 | 0 | 5% | 7% 1/14 | 0% 0/8 | 59% 16/27 | 11 | 5 | 10% 1/10 | 5% | 22% pro 51% | |||
| Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | ||||||||||||||||||||||||||||||||
![]() | 25 | 14 | 6 | +11 | 106 | 44% | 88% | 3-3 | 201 | 6 | 0/1 | 469 ms | 570 ms | 2.0° | 35% | 35% | 23% | 76% | 31 | 5% 2/42 | 0 | 0 | 2 | 44% | 10% 1/10 | 0/4 | 37% 15/41 | 7 | 8 | 14% 2/14 | 0% | 40% pro 57% | |||
![]() | 20 | 16 | 3 | +4 | 91 | 60% | 83% | 7-2 | 0 | 5 | – | 359 ms | 594 ms | 2.0° | 43% | 44% | 22% | 91% | 25 | 5% 2/38 | 0 | 1 | 2 | 62% | 12% 1/8 | 0% 0/5 | 33% 13/39 | 2 | 11 | 33% 5/15 | 11% | 41% pro 58% | |||
![]() | 18 | 19 | 9 | -1 | 96 | 39% | 75% | 2-3 | 161 | 8 | 0/3 | 359 ms | 546 ms | 2.2° | 31% | 39% | 15% | 69% | 31 | 0% 0/33 | 0 | 0 | 0 | 25% | 9% 1/11 | 0/3 | 50% 19/38 | 10 | 9 | 30% 3/10 | 6% | 31% pro 54% | |||
![]() | 15 | 16 | 4 | -1 | 65 | 40% | 67% | 2-2 | 53 | 2 | 1/8 | 476 ms | 617 ms | 2.6° | 23% | 46% | 23% | 72% | 20 | 5% 2/37 | 1 | 0 | 1 | 43% | 20% 2/10 | 0/2 | 56% 22/39 | 10 | 12 | 17% 4/24 | 0% | 29% pro 52% | |||
![]() | 11 | 17 | 5 | -6 | 38 | 46% | 71% | 0-0 | 23 | 2 | 0/1 | 297 ms | 656 ms | 2.4° | 24% | 24% | 16% | 76% | 15 | 12% 3/24 | 3 | 0 | 0 | 0% | 11% 1/9 | 0/3 | 46% 13/28 | 6 | 7 | 23% 3/13 | 2% | 33% pro 52% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 13 1:27 | 5 kills (USP-S ×3, Glock ×2), 1 through smoke, a wallbang, all headshots, in 14.5 s CT | 19.5 | |
| 2 | 15 1:02 | 4 kills (MP9 ×3, USP-S), 1 through smoke, 1 in the air, 1 headshot, in 13.2 s CT | 11.3 | |
| 3 | 7 1:01 | 3 kills (M4A4 ×2, USP-S), 2 through smoke, 1 headshot, in 5.4 s CT | 9.9 | |
| 4 | 16 1:34 | 4 kills (AK-47 ×4), 2 headshots, in 33.3 s T | 9.5 | |
| 5 | 9 1:29 | 3 kills (AWP ×3), 1 through smoke, a wallbang, a no-scope, 2 headshots, in 53.6 s CT | 8.6 | |
| 6 | 3 1:18 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 5.6 s T | 7.7 | |
| 7 | 12 1:08 | 3 kills (M4A1-S ×3), 1 headshot, in 2.5 s CT | 7.6 | |
| 8 | 6 1:26 | 3 kills (M4A4 ×3), a wallbang, 1 headshot, in 4.3 s CT | 7.0 | |
| 9 | 22 1:19 | 3 kills (M4A1-S ×2, AK-47), in 8.5 s CT | 6.7 | |
| 10 | 2 1:42 | 2 kills (Deagle ×2), all headshots, in 0.9 s T | 5.9 | |
| 11 | 4 1:24 | 3 kills (M4A1-S ×3), 1 headshot, in 19.4 s CT | 5.7 | |
| 12 | 19 1:07 | 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 25.1 s CT | 5.1 |
Every moment (104)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 1:44 | 3 kills (USP-S ×3), all headshots, in 4.9 s CT | 5.1 | |
| 14 | 11 1:30 | 3 kills (AK-47 ×3), all headshots, in 26.9 s T | 5.0 | |
| 15 | 10 1:05 | 3 kills (AWP ×3), in 38.6 s CT | 4.8 | |
| 16 | 17 1:26 | 3 kills (AWP ×3), 1 headshot, in 34.9 s CT | 4.8 | |
| 17 | 18 1:35 | 3 kills (AK-47 ×3), all headshots, in 19.1 s CT | 4.4 | |
| 18 | 10 1:40 | 2 kills (M4A1-S ×2), 2 through smoke, 1 headshot, in 18 s CT | 4.2 | |
| 19 | 22 1:32 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 10.4 s T | 3.7 | |
| 20 | 24 1:42 | 2 kills (AK-47 ×2), all headshots, in 3.5 s T | 3.6 | |
| 21 | 14 1:37 | 2 kills (MP7 ×2), in 0.6 s CT | 3.5 | |
| 22 | 20 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 47.5 s CT | 3.2 | |
| 23 | 6 1:39 | 2 kills (AK-47 ×2), all headshots, in 4.9 s T | 3.1 | |
| 24 | 10 1:06 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 3.0 | |
| 25 | 17 1:37 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 26 | 19 1:31 | 2 kills (AWP ×2), 1 through smoke, in 23.2 s CT | 2.9 | |
| 27 | 19 1:35 | 1 kill (AK-47), 1 through smoke T | 2.9 | |
| 28 | 7 1:44 | 1 kill (M4A4), a wallbang, 1 headshot CT | 2.8 | |
| 29 | 24 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 8.7 s T | 2.7 | |
| 30 | 3 1:27 | 2 kills (MP7 ×2), 1 headshot, in 3.8 s T | 2.5 | |
| 31 | 8 1:44 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 32 | 21 1:38 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 33 | 17 1:17 | 2 kills (AK-47 ×2), all headshots, in 20 s T | 2.3 | |
| 34 | 21 1:30 | 1 kill (MP7), 1 through smoke, 1 headshot CT | 2.0 | |
| 35 | 22 1:20 | 1 kill (M4A1-S), a wallbang CT | 2.0 | |
| 36 | 9 1:43 | 2 kills (AK-47 ×2), all headshots, in 7.5 s T | 2.0 | |
| 37 | 3 1:29 | 1 kill (FAMAS), 1 through smoke CT | 1.9 | |
| 38 | 18 1:13 | 1 kill (MAC-10), 1 through smoke T | 1.7 | |
| 39 | 2 1:33 | 2 kills (FAMAS ×2), 1 headshot, in 1.1 s CT | 1.6 | |
| 40 | 8 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 39.8 s CT | 1.6 | |
| 41 | 8 0:07 | 2 kills (Galil, AK-47), 1 headshot, in 8 s T | 1.5 | |
| 42 | 9 1:28 | 2 kills (M4A1-S ×2), in 16 s CT | 1.5 | |
| 43 | 2 1:28 | 2 kills (M4A1-S ×2), in 3.3 s CT | 1.5 | |
| 44 | 5 1:17 | 1 kill (Deagle), 1 headshot T | 1.1 | |
| 45 | 4 1:48 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 46 | 4 1:09 | 1 kill (AWP) CT | 1.0 | |
| 47 | 12 1:21 | 1 kill (MP7), 1 headshot T | 1.0 | |
| 48 | 15 1:40 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 49 | 18 1:23 | 1 kill (AK-47) T | 1.0 | |
| 50 | 24 1:48 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 51 | 1 1:47 | 2 kills (USP-S ×2), 1 headshot, in 3.3 s CT | 1.0 | |
| 52 | 10 1:13 | 1 kill (Galil) T | 0.9 | |
| 53 | 12 1:28 | 1 kill (AWP) CT | 0.9 | |
| 54 | 19 1:35 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 55 | 11 1:38 | 1 kill (M4A4) CT | 0.8 | |
| 56 | 21 1:33 | 1 kill (Tec-9), 1 through smoke T | 0.8 | |
| 57 | 23 0:54 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 58 | 11 bomb 0:37 | 1 kill (AWP) CT | 0.8 | |
| 59 | 24 bomb 0:30 | 1 kill (AWP) T | 0.7 | |
| 60 | 10 1:27 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 61 | 17 1:18 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 62 | 17 0:59 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 63 | 5 1:33 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 14.9 s CT | 0.7 | |
| 64 | 23 1:08 | 1 kill (AWP) CT | 0.7 | |
| 65 | 21 1:29 | 2 kills (M4A1-S ×2), 1 headshot, in 78.6 s CT | 0.7 | |
| 66 | 21 0:59 | 2 kills (MAC-10, M4A1-S), 1 headshot, in 41.3 s T | 0.7 | |
| 67 | 11 1:26 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 68 | 16 1:14 | 1 kill (M4A1-S), 1 headshot CT | 0.6 | |
| 69 | 6 1:43 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 70 | 6 bomb 0:20 | 1 kill (AWP) CT | 0.6 | |
| 71 | 3 1:44 | 1 kill (M4A4), 1 headshot CT | 0.5 | |
| 72 | 2 1:25 | 1 kill (P90) CT | 0.5 | |
| 73 | 19 1:36 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 74 | 23 1:45 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 75 | 18 1:18 | 2 kills (M4A1-S, AK-47), all headshots, in 30.5 s CT | 0.3 | |
| 76 | 14 1:04 | 1 kill (MP9) CT | 0.3 | |
| 77 | 20 0:53 | 1 kill (AK-47) T | 0.2 | |
| 78 | 3 1:33 | 1 kill (P90), 1 headshot CT | 0.0 | |
| 79 | 6 1:44 | 1 kill (AK-47), 1 headshot CT | 0.0 | |
| 80 | 14 1:16 | 1 kill (FAMAS), 1 headshot CT | 0.0 | |
| 81 | 22 1:23 | 1 kill (M4A1-S) CT | 0.0 | |
| 82 | 16 1:33 | 1 kill (FAMAS) CT | -0.0 | |
| 83 | 7 1:19 | 1 kill (AK-47) CT | -0.1 | |
| 84 | 6 bomb 0:32 | 1 kill (AK-47) T | -0.1 | |
| 85 | 7 1:00 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 86 | 20 1:33 | 2 kills (AWP ×2), 1 headshot, in 40.2 s CT | -0.1 | |
| 87 | 19 1:06 | 1 kill (AK-47) T | -0.2 | |
| 88 | 15 1:09 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 89 | 23 1:36 | 2 kills (M4A1-S ×2), in 33.2 s CT | -0.3 | |
| 90 | 15 1:20 | 1 kill (M4A1-S) CT | -0.4 | |
| 91 | 22 1:19 | 1 kill (AWP) T | -0.4 | |
| 92 | 23 1:17 | 1 kill (AK-47) T | -0.4 | |
| 93 | 23 1:45 | 1 kill (AWP) CT | -0.5 | |
| 94 | 5 1:15 | 1 kill (AK-47) CT | -0.6 | |
| 95 | 11 1:37 | 1 kill (AK-47) T | -0.6 | |
| 96 | 5 1:44 | 2 kills (M4A1-S ×2), a wallbang, in 21.4 s CT | -0.6 | |
| 97 | 13 1:33 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 98 | 16 1:21 | 1 kill (AK-47) T | -0.8 | |
| 99 | 14 1:37 | 1 kill (FAMAS) CT | -0.9 | |
| 100 | 20 1:29 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 101 | 12 1:22 | 1 kill (M4A1-S) CT | -1.3 | |
| 102 | 13 1:21 | 1 kill (Glock), 1 headshot T | -1.6 | |
| 103 | 13 1:27 | 1 kill (Glock), 1 through smoke, 1 headshot T | -1.7 | |
| 104 | 8 0:31 | 2 kills (M4A4 ×2), all headshots, in 22.7 s CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 2 1:25 | 1v3 before the plant T · 57 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 3 1:16 | 1v2 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 4 1:09 | 1v5 before the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 5 1:18 | 1v5 before the plant T · 98 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 bomb 0:39 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 bomb 0:32 | 1v1 after the plant CT · 28 HP · CT Spawn | won - defused it after 1 kill · saw each other | |
| 7 0:59 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other | |
| 8 0:08 | 1v4 before the plant T · 97 HP · Apartments | lost - saved, the time ran out · first fight won, saw each other | |
| 9 1:12 | 1v3 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 10 0:59 | 1v2 before the plant T · 12 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 11 bomb 0:32 | 1v3 after the plant CT · 100 HP · Shop | lost - died in the first fight · saw each other | |
| 12 1:06 | 1v3 before the plant T · 70 HP · Bombsite A | lost - died in the first fight · they saw them first | |
| 13 1:17 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 1:16 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 15 bomb 0:39 | 1v3 after the plant T · 100 HP · Apartments | lost - died later · saw each other | |
| 16 1:07 | 1v3 before the plant CT · 67 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 17 0:59 | 1v3 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 1:16 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died later, after 1 kill · first fight lost, they saw them first | |
| 19 1:06 | 1v2 before the plant CT · 100 HP · Connector | won - defused it after 2 kills · first fight won, saw each other | |
| 19 bomb 0:38 | 1v1 after the plant T · 93 HP · Middle | lost - died later · saw each other | |
| 20 0:53 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 1:29 | 1v3 before the plant T · 100 HP · Apartments | lost - died later, after 2 kills · saw each other | |
| 21 0:18 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 22 1:18 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · neither was looking | |
| 23 1:03 | 1v3 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 24 1:28 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 9 1:25 | misled a peek | barely blinded żylasty syryjski 0.7 s (0.1 s white); blinded domisie98 4.2 s on the move through Bombsite A - safe the enemy was barely blinded, and *BacZeś* peeked żylasty syryjski 1.7 s after the pop; got hit first | |
| 15 1:43 | misled a peek | barely blinded koam 2.7 s (0.4 s white) the enemy was barely blinded, and LDSLDs peeked koam 2.4 s after the pop; got hit first | |
| 15 bomb 0:40 | misled a peek | barely blinded *BacZeś* 1.0 s (0.1 s white); blinded żylasty syryjski 3.9 s holding Bombsite B - safe; blinded themselves 3.5 s holding Bombsite B - safe the enemy was barely blinded, and Agnostic peeked *BacZeś* 0.9 s after the pop; got hit first | |
| 16 1:40 | blinded an enemy, but hurt the team too | blinded Agnostic 4.7 s (1.9 s white); blinded kabeS 3.5 s on the move through Palace Interior - an enemy could see them | |
| 16 1:24 | blinded an enemy, but hurt the team too | blinded koam 4.4 s (1.6 s white); blinded LDSLDs 4.1 s on the move through CT Spawn - an enemy could see them; blinded *BacZeś* 2.9 s holding Bombsite A - safe; blinded domisie98 2.2 s on the move through Underpass - safe | |
| 21 1:40 | misled a peek | barely blinded koam 1.9 s (0.2 s white) the enemy was barely blinded, and kabeS peeked koam 1.1 s after the pop; got hit first | |
| 21 1:39 | blinded an enemy, but hurt the team too | blinded domisie98 4.7 s (1.9 s white), Łudz п д с м 4.5 s (1.8 s white); blinded Agnostic 3.6 s holding Apartments - an enemy could see them; blinded żylasty syryjski 4.9 s holding Apartments - safe | |
| 22 1:31 | hurt the team | barely blinded Agnostic 1.6 s (0.1 s white), BerciK 0.8 s (0.1 s white); blinded Łudz п д с м 4.9 s on the move through Bombsite A - an enemy could see them; blinded *BacZeś* 4.4 s holding Bombsite A - safe; blinded themselves 4.2 s holding Bombsite A - safe | |
| 23 1:10 | hurt the team | no enemy blinded for long; blinded Agnostic 4.4 s on the move through Bombsite B - took damage 0.5 s after the pop |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:48 | punished | killed by żylasty syryjski 0.5 s after throwing a smoke at T Ramp, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 987 units away, thrown in the open; a running throw | |
| 2 1:26 | punished | killed by koam 1.4 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 342 units away; a running throw | |
| 3 1:43 | punished | hit by kabeS with an HE out at Jungle, 3.5 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1072 units away; a running throw | |
| 4 1:06 | punished | killed by żylasty syryjski 1.0 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 887 units away, thrown in the open | |
| 9 1:37 | punished | killed by kabeS 1.7 s after throwing a molotov at CT Spawn, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 948 units away | |
| 12 1:21 | punished | killed by domisie98 with a smoke in hand at Palace Interior - seen by 1 enemy for 0.4 s, the nearest 186 units away | |
| 16 1:35 | punished | killed by koam 1.5 s after throwing a molotov at Connector, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 166 units away; a jump throw | |
| 19 1:36 | punished | killed by BerciK 1.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 554 units away | |
| 22 1:32 | punished | killed by koam 0.8 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1120 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 19 bomb 0:20 | Fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 15 s to spare | baited Agnostic - killed them 2.6 s later; then defused it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.







