Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 26% |
| M4A1-S | 19 | 53% |
| FAMAS | 15 | 47% |
| USP-S | 9 | 44% |
| M4A4 | 7 | 14% |
| AWP | 7 | 86% |
| Tec-9 | 7 | 29% |
| Glock-18 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/104 | 9 1:29 | 3 kills (AWP ×3), 1 through smoke, a wallbang, a no-scope, 2 headshots, in 53.6 s CT | 8.6 |
| 11/104 | 4 1:24 | 3 kills (M4A1-S ×3), 1 headshot, in 19.4 s CT | 5.7 |
| 15/104 | 10 1:05 | 3 kills (AWP ×3), in 38.6 s CT | 4.8 |
| 29/104 | 24 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 8.7 s T | 2.7 |
| 39/104 | 2 1:33 | 2 kills (FAMAS ×2), 1 headshot, in 1.1 s CT | 1.6 |
| 51/104 | 1 1:47 | 2 kills (USP-S ×2), 1 headshot, in 3.3 s CT | 1.0 |
| 56/104 | 21 1:33 | 1 kill (Tec-9), 1 through smoke T | 0.8 |
| 58/104 | 11 bomb 0:37 | 1 kill (AWP) CT | 0.8 |
| 61/104 | 17 1:18 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 71/104 | 3 1:44 | 1 kill (M4A4), 1 headshot CT | 0.5 |
| 73/104 | 19 1:36 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 91/104 | 22 1:19 | 1 kill (AWP) T | -0.4 |
| 94/104 | 5 1:15 | 1 kill (AK-47) CT | -0.6 |
| 98/104 | 16 1:21 | 1 kill (AK-47) T | -0.8 |
| 100/104 | 20 1:29 | 1 kill (AK-47), 1 headshot T | -1.0 |
| 102/104 | 13 1:21 | 1 kill (Glock), 1 headshot T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:32 | 1v3 after the plant CT · 100 HP · Shop | lost - died in the first fight · saw each other |
Flashes
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:22 | good | blinded *BacZeś* 3.2 s (0.6 s white), domisie98 3.0 s (0.5 s white); blinded snek 2.7 s holding Stairs - safe |
| 14 1:42 | good | blinded domisie98 4.8 s (1.9 s white), LDSLDs 4.1 s (1.3 s white) |
| 17 1:45 | weak | barely blinded Łudz п д с м 2.4 s (0.2 s white); blinded themselves 2.3 s holding Side Alley - safe; blinded Agnostic 1.8 s on the move through Top Mid - safe |
| 21 1:40 | good | blinded Łudz п д с м 4.6 s (1.8 s white) |
| 24 1:40 | wasted | no enemy blinded for long |
Throws
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:35 | exposed | a smoke at Stairs - seen by 1 enemy for 0.2 s, the nearest 1090 units away; a jump throw |
| 17 1:33 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1392 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:42 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 18 1:22 | T Ramp | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 5 of your 10 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:48 | hold | held with snek, 128 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before snek) |
| 1 1:48 | hold | held with snek, 115 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before snek) |
| 1 1:47 | in their way | stood between snek and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:47 | line of fire | stood in snek's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 1 1:45 | hold | held with BerciK, 784 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after BerciK) |
| 1 1:44 | hold | held with BerciK, 597 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before BerciK) |
| 1 1:44 | hold | held with BerciK, 599 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:42 | trade | snek was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | trade | Agnostic was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:47 | hold | held with snek, 711 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after snek) |
| 3 1:28 | hold | held with koam, 665 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after koam) |
| 3 1:27 | trade | koam was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:17 | trade | BerciK was killed 1270 units away: you traded in 2,016 ms (pros: 2,609 ms) |
| 9 1:43 | trade | koam was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:35 | trade | BerciK was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | hold | held with snek, 217 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before snek) |
| 9 1:29 | hold | held with snek, 244 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after snek) |
| 9 1:23 | hold | held with snek, 213 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before snek) |
| 11 bomb 0:32 | trade | koam was killed 320 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:26 | trade | koam was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:37 | peek together | peeked the same enemy as BerciK, 422 ms before them - early - you went first, alone |
| 14 1:37 | peek together | peeked the same enemy as Agnostic, 984 ms after them - late - your team-mate went first, as bait |
| 15 1:02 | trade | BerciK was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | trade | Agnostic was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:14 | trade | BerciK was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:37 | trade | BerciK was killed 199 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:26 | trade | koam was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:38 | trade | BerciK was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:36 | trade | Agnostic was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:20 | trade | snek was killed 447 units away: you traded in 1,031 ms (pros: 625 ms) |
| 22 1:19 | trade | koam was killed 222 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:45 | hold | held with koam, 53 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after koam) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed them | USP-S | 625 ms | 1016 ms | 2.8° | ||
| 1 1:47 | hit them | P2000 | 438 ms | – | 2.0° | ||
| 1 1:44 | killed them | USP-S | 578 ms | 578 ms | 17.5° | ||
| 1 1:44 | hit by them | Glock-18 | 547 ms | – | 17.3° | ||
| 2 1:33 | killed them | FAMAS | 281 ms | 641 ms | 4.9° | ||
| 2 1:33 | killed them | FAMAS | 172 ms | 1297 ms | 1.4° | ||
| 2 1:32 | hit by them | Desert Eagle | 406 ms | – | 0.4° | ||
| 3 1:44 | killed them | M4A4 | 562 ms | 562 ms | 0.8° | ||
| 3 1:23 | killed by them | MP7 | 672 ms | 906 ms | 10.3° | ||
| 4 1:24 | killed them | M4A1-S | 469 ms | 562 ms | 1.8° | ||
| 4 1:21 | killed them | M4A1-S | 578 ms | 1406 ms | 1.0° | ||
| 4 1:21 | hit by them | AK-47 | 906 ms | – | 1.0° | ||
| 4 1:05 | killed them | M4A1-S | 547 ms | 1484 ms | 1.5° | ||
| 5 1:15 | killed them | AK-47 | 406 ms | 812 ms | 0.4° | ||
| 6 1:41 | hit them | AK-47 | 562 ms | – | 1.5° | ||
| 6 1:39 | killed by them | AK-47 | 281 ms | 781 ms | 1.1° | ||
| 9 1:42 | hit by them | AK-47 | 47 ms | – | 0.2° | ||
| 9 1:29 | killed them | AWP | 359 ms | 359 ms | 1.0° | ||
| 9 1:23 | killed them | AWP | 469 ms | 469 ms | 3.6° | ||
| 9 0:36 | killed them | AWP | 391 ms | 391 ms | 8.3° | ||
| 10 1:05 | killed them | AWP | 141 ms | 141 ms | 1.2° | ||
| 10 0:59 | hit by them | AK-47 | 62 ms | – | 1.0° | ||
| 10 0:59 | killed them | AWP | 328 ms | 328 ms | 1.7° | ||
| 10 0:26 | killed them | AWP | 250 ms | 250 ms | 1.0° | ||
| 11 bomb 0:37 | killed them | AWP | 234 ms | 234 ms | 1.5° | ||
| 11 bomb 0:24 | killed by them | AK-47 | 266 ms | 266 ms | 1.4° | ||
| 13 1:22 | hit by them | P2000 | 1641 ms | – | 2.6° | ||
| 13 1:21 | killed them | Glock-18 | 844 ms | 844 ms | 51.5° | ||
| 13 1:20 | hit them | Glock-18 | 750 ms | – | 53.3° | ||
| 13 1:19 | killed by them | USP-S | 1062 ms | 1062 ms | 29.0° | ||
| 14 1:39 | hit by them | FAMAS | 453 ms | – | 7.8° | ||
| 14 1:37 | killed by them | MP7 | 250 ms | 484 ms | 4.0° | ||
| 15 1:11 | hit by them | MP7 | 641 ms | – | 2.0° | ||
| 15 1:09 | hit them | AK-47 | 422 ms | – | 1.1° | ||
| 15 bomb 0:40 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:21 | killed them | AK-47 | 172 ms | 172 ms | 9.5° | ||
| 16 1:20 | hit them | AK-47 | 656 ms | – | 35.4° | ||
| 17 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:18 | killed them | AK-47 | 453 ms | 453 ms | 0.1° | ||
| 17 1:09 | hit them | AK-47 | 406 ms | – | 2.4° | ||
| 17 1:08 | killed by them | AWP | 1234 ms | 1234 ms | 2.3° | ||
| 18 1:22 | killed by them | AK-47 | 312 ms | 312 ms | 6.1° | ||
| 19 1:36 | hit by them | AK-47 | 484 ms | – | 3.5° | ||
| 19 1:36 | killed them | AK-47 | 672 ms | 672 ms | 17.6° | ||
| 19 1:14 | hit them | AK-47 | 1000 ms | – | 0.6° | ||
| 19 1:08 | killed by them | AWP | 250 ms | 250 ms | 2.2° | ||
| 20 1:29 | hit by them | M4A4 | 484 ms | – | 7.9° | ||
| 20 1:29 | killed them | AK-47 | 547 ms | 547 ms | 3.1° | ||
| 20 1:29 | killed by them | AK-47 | 375 ms | 375 ms | 5.8° | ||
| 21 1:34 | killed them | Tec-9 | 953 ms | 1203 ms | 50.2° | ||
| 21 1:31 | killed by them | MP7 | 328 ms | 812 ms | 4.2° | ||
| 22 1:19 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:18 | killed by them | M4A1-S | 0 ms | 500 ms | 1.1° | ||
| 23 1:45 | killed by them | AWP | 234 ms | 234 ms | 1.2° | ||
| 24 1:37 | killed them | AK-47 | 484 ms | 578 ms | 3.3° | ||
| 24 1:29 | hit by them | AK-47 | 266 ms | – | 4.9° | ||
| 24 1:29 | killed them | AK-47 | 453 ms | 953 ms | 45.1° | ||
| 24 bomb 0:35 | hit by them | M4A4 | 375 ms | – | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:48 | USP-S | 1043 | fine - pros would have fired it too | 3/5 | killed them | 26% / 42% | |
| 1 1:44 | USP-S | 497 | fired while moving (234 u/s), too fast to be accurate - stop first | 1/6 | 35% / 44% | ||
| 2 1:33 | FAMAS | 501 | fine - pros would have fired it too | 5/7 | killed them | 56% / 56% | |
| 2 1:32 | FAMAS | 609 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/12 | killed them | 12% / 50% | |
| 3 1:44 | M4A4 | 1158 | fine - pros would have fired it too | 1/6 | killed them | 44% / 58% | |
| 3 1:25 | M4A4 | 969 | fine - pros would have fired it too | 0/3 | 25% / 47% | ||
| 3 1:24 | M4A4 | 952 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/4 | 30% / 56% | ||
| 4 1:24 | M4A1-S | 1237 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/5 | killed them | 20% / 55% | |
| 4 1:21 | M4A1-S | 1184 | fine - pros would have fired it too | 4/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 4 1:20 | M4A1-S | 1182 | fine - pros would have fired it too | 1/3 | killed them | 42% / 45% | |
| 4 1:06 | M4A1-S | 896 | fine - pros would have fired it too | 0/3 | 30% / 54% | ||
| 4 1:06 | M4A1-S | 953 | fine - pros would have fired it too | 2/8 | 36% / 50% | ||
| 4 1:05 | M4A1-S | 893 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | killed them | 27% / 52% | |
| 5 1:15 | AK-47 | 1226 | fine - pros would have fired it too | 2/6 | killed them | 70% / 70% | |
| 6 1:42 | AK-47 | 1076 | fine - pros would have fired it too | 1/5 | 49% / 56% | ||
| 6 1:39 | AK-47 | 967 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 53% / 53% | |
| 9 1:23 | AWP | 902 | fine - pros would have fired it too | 1/1 | killed them | 66% / 72% | |
| 9 0:36 | AWP | 541 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 10 1:05 | AWP | 753 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 10 0:59 | AWP | 902 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 10 0:26 | AWP | 1306 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 11 bomb 0:37 | AWP | 884 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 13 1:21 | Glock-18 | 46 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 13 1:20 | Glock-18 | 816 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 44% / 47% | |
| 15 1:11 | AK-47 | 713 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/9 | 10% / 47% | ||
| 15 1:09 | AK-47 | 782 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/8 | 20% / 48% | ||
| 16 1:23 | AK-47 | 308 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 16 1:22 | AK-47 | 232 | fired while moving (175 u/s), too fast to be accurate - stop first | 1/7 | killed them | 14% / 57% | |
| 16 1:20 | AK-47 | 1504 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/6 | 7% / 46% | ||
| 17 1:18 | AK-47 | 1186 | fine - pros would have fired it too | 1/2 | killed them | 47% / 58% | |
| 17 1:09 | AK-47 | 722 | fine - pros would have fired it too | 2/10 | cut short (a death, a reload) | 38% / 49% | |
| 19 1:36 | AK-47 | 182 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/7 | killed them | 10% / 53% | |
| 19 1:15 | AK-47 | 684 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/8 | 29% / 63% | ||
| 19 1:14 | AK-47 | 660 | fine - pros would have fired it too | 0/5 | 39% / 51% | ||
| 20 1:29 | AK-47 | 360 | fine - pros would have fired it too | 1/7 | killed them | 36% / 57% | |
| 21 1:34 | Tec-9 | 748 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/3 | killed them | 12% / 43% | |
| 21 1:31 | Tec-9 | 574 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 20% / 46% | |
| 24 1:37 | AK-47 | 996 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/7 | killed them | 15% / 55% | |
| 24 1:29 | AK-47 | 465 | fine - pros would have fired it too | 4/10 | killed them | 34% / 57% | |
| 24 bomb 0:35 | AK-47 | 1815 | fine - pros would have fired it too | 0/2 | 34% / 44% | ||
| 24 bomb 0:32 | AWP | 1769 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 75% / 79% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
