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Mirage, tied 12-12 · Mon 26 Oct, 20:56

żylasty syryjskiDistinguished Master Guardian

The match

Aim

469 msTTD570 msTTK2.0°Crosshair↓35%1st bullet35%Spray23%Head76%Counter-strafe

Scoreboard

106ADR88%KAST

Positioning

Shots

15/41Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477326%
M4A1-S1953%
FAMAS1547%
USP-S944%
M4A4714%
AWP786%
Tec-9729%
Glock-18475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1049 1:29 3 kills (AWP ×3), 1 through smoke, a wallbang, a no-scope, 2 headshots, in 53.6 s CT8.6
11/1044 1:24 3 kills (M4A1-S ×3), 1 headshot, in 19.4 s CT5.7
15/10410 1:05 3 kills (AWP ×3), in 38.6 s CT4.8
29/10424 1:37 2 kills (AK-47 ×2), 1 headshot, in 8.7 s T2.7
39/1042 1:33 2 kills (FAMAS ×2), 1 headshot, in 1.1 s CT1.6
51/1041 1:47 2 kills (USP-S ×2), 1 headshot, in 3.3 s CT1.0
56/10421 1:33 1 kill (Tec-9), 1 through smoke T0.8
58/10411 bomb 0:37 1 kill (AWP) CT0.8
61/10417 1:18 1 kill (AK-47), 1 headshot T0.7
71/1043 1:44 1 kill (M4A4), 1 headshot CT0.5
73/10419 1:36 1 kill (AK-47), 1 headshot T0.5
91/10422 1:19 1 kill (AWP) T-0.4
94/1045 1:15 1 kill (AK-47) CT-0.6
98/10416 1:21 1 kill (AK-47) T-0.8
100/10420 1:29 1 kill (AK-47), 1 headshot T-1.0
102/10413 1:21 1 kill (Glock), 1 headshot T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:32 1v3 after the plant CT · 100 HP · Shoplost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:22 goodblinded *BacZeś* 3.2 s (0.6 s white), domisie98 3.0 s (0.5 s white); blinded snek 2.7 s holding Stairs - safe
14 1:42 goodblinded domisie98 4.8 s (1.9 s white), LDSLDs 4.1 s (1.3 s white)
17 1:45 weakbarely blinded Łudz п д с м 2.4 s (0.2 s white); blinded themselves 2.3 s holding Side Alley - safe; blinded Agnostic 1.8 s on the move through Top Mid - safe
21 1:40 goodblinded Łudz п д с м 4.6 s (1.8 s white)
24 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:35 exposeda smoke at Stairs - seen by 1 enemy for 0.2 s, the nearest 1090 units away; a jump throw
17 1:33 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1392 units away; a running throw

Positioning

In 2 of your 42 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 34 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:42 kabeSBombsite Acover not used: 48 units away, they'd have seen only your headdied
18 1:22 LDSLDsT Rampcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 5 of your 10 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:48 holdheld with snek, 128 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before snek)
1 1:48 holdheld with snek, 115 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before snek)
1 1:47 in their waystood between snek and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:47 line of firestood in snek's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
1 1:45 holdheld with BerciK, 784 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after BerciK)
1 1:44 holdheld with BerciK, 597 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before BerciK)
1 1:44 holdheld with BerciK, 599 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:42 tradesnek was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 tradeAgnostic was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
3 1:47 holdheld with snek, 711 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after snek)
3 1:28 holdheld with koam, 665 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after koam)
3 1:27 tradekoam was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
5 1:17 tradeBerciK was killed 1270 units away: you traded in 2,016 ms (pros: 2,609 ms)
9 1:43 tradekoam was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
9 1:35 tradeBerciK was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 holdheld with snek, 217 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before snek)
9 1:29 holdheld with snek, 244 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after snek)
9 1:23 holdheld with snek, 213 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before snek)
11 bomb 0:32 tradekoam was killed 320 units away: not traded within 5 s (pros: 1,641 ms)
13 1:26 tradekoam was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
14 1:37 peek togetherpeeked the same enemy as BerciK, 422 ms before them - early - you went first, alone
14 1:37 peek togetherpeeked the same enemy as Agnostic, 984 ms after them - late - your team-mate went first, as bait
15 1:02 tradeBerciK was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 tradeAgnostic was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
16 1:14 tradeBerciK was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
17 1:37 tradeBerciK was killed 199 units away: not traded within 5 s (pros: 969 ms)
17 1:26 tradekoam was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
21 1:38 tradeBerciK was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
21 1:36 tradeAgnostic was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
22 1:20 tradesnek was killed 447 units away: you traded in 1,031 ms (pros: 625 ms)
22 1:19 tradekoam was killed 222 units away: not traded within 5 s (pros: 625 ms)
23 1:45 holdheld with koam, 53 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after koam)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 *BacZeś*killed themUSP-S625 ms1016 ms2.8°
1 1:47 Łudz п д с мhit themP2000438 ms–2.0°
1 1:44 LDSLDskilled themUSP-S578 ms578 ms17.5°
1 1:44 Łudz п д с мhit by themGlock-18547 ms–17.3°
2 1:33 kabeSkilled themFAMAS281 ms641 ms4.9°
2 1:33 LDSLDskilled themFAMAS172 ms1297 ms1.4°
2 1:32 LDSLDshit by themDesert Eagle406 ms–0.4°
3 1:44 kabeSkilled themM4A4562 ms562 ms0.8°
3 1:23 domisie98killed by themMP7672 ms906 ms10.3°
4 1:24 kabeSkilled themM4A1-S469 ms562 ms1.8°
4 1:21 *BacZeś*killed themM4A1-S578 ms1406 ms1.0°
4 1:21 *BacZeś*hit by themAK-47906 ms–1.0°
4 1:05 domisie98killed themM4A1-S547 ms1484 ms1.5°
5 1:15 *BacZeś*killed themAK-47406 ms812 ms0.4°
6 1:41 kabeShit themAK-47562 ms–1.5°
6 1:39 kabeSkilled by themAK-47281 ms781 ms1.1°
9 1:42 LDSLDshit by themAK-4747 ms–0.2°
9 1:29 LDSLDskilled themAWP359 ms359 ms1.0°
9 1:23 *BacZeś*killed themAWP469 ms469 ms3.6°
9 0:36 Łudz п д с мkilled themAWP391 ms391 ms8.3°
10 1:05 domisie98killed themAWP141 ms141 ms1.2°
10 0:59 Łudz п д с мhit by themAK-4762 ms–1.0°
10 0:59 Łudz п д с мkilled themAWP328 ms328 ms1.7°
10 0:26 LDSLDskilled themAWP250 ms250 ms1.0°
11 bomb 0:37 Łudz п д с мkilled themAWP234 ms234 ms1.5°
11 bomb 0:24 LDSLDskilled by themAK-47266 ms266 ms1.4°
13 1:22 domisie98hit by themP20001641 ms–2.6°
13 1:21 LDSLDskilled themGlock-18844 ms844 ms51.5°
13 1:20 domisie98hit themGlock-18750 ms–53.3°
13 1:19 Łudz п д с мkilled by themUSP-S1062 ms1062 ms29.0°
14 1:39 LDSLDshit by themFAMAS453 ms–7.8°
14 1:37 domisie98killed by themMP7250 ms484 ms4.0°
15 1:11 domisie98hit by themMP7641 ms–2.0°
15 1:09 domisie98hit themAK-47422 ms–1.1°
15 bomb 0:40 *BacZeś*killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:21 kabeSkilled themAK-47172 ms172 ms9.5°
16 1:20 LDSLDshit themAK-47656 ms–35.4°
17 1:29 *BacZeś*hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:18 domisie98killed themAK-47453 ms453 ms0.1°
17 1:09 kabeShit themAK-47406 ms–2.4°
17 1:08 kabeSkilled by themAWP1234 ms1234 ms2.3°
18 1:22 LDSLDskilled by themAK-47312 ms312 ms6.1°
19 1:36 *BacZeś*hit by themAK-47484 ms–3.5°
19 1:36 *BacZeś*killed themAK-47672 ms672 ms17.6°
19 1:14 Łudz п д с мhit themAK-471000 ms–0.6°
19 1:08 Łudz п д с мkilled by themAWP250 ms250 ms2.2°
20 1:29 LDSLDshit by themM4A4484 ms–7.9°
20 1:29 LDSLDskilled themAK-47547 ms547 ms3.1°
20 1:29 kabeSkilled by themAK-47375 ms375 ms5.8°
21 1:34 Łudz п д с мkilled themTec-9953 ms1203 ms50.2°
21 1:31 domisie98killed by themMP7328 ms812 ms4.2°
22 1:19 *BacZeś*killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:18 LDSLDskilled by themM4A1-S0 ms500 ms1.1°
23 1:45 kabeSkilled by themAWP234 ms234 ms1.2°
24 1:37 LDSLDskilled themAK-47484 ms578 ms3.3°
24 1:29 *BacZeś*hit by themAK-47266 ms–4.9°
24 1:29 *BacZeś*killed themAK-47453 ms953 ms45.1°
24 bomb 0:35 domisie98hit by themM4A4375 ms–1.6°

Shots

You fired 15 of your 41 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:48 *BacZeś*USP-S1043fine - pros would have fired it too3/5killed them26% / 42%
1 1:44 Łudz п д с мUSP-S497fired while moving (234 u/s), too fast to be accurate - stop first1/635% / 44%
2 1:33 kabeSFAMAS501fine - pros would have fired it too5/7killed them56% / 56%
2 1:32 LDSLDsFAMAS609fired while moving (80 u/s), too fast to be accurate - stop first2/12killed them12% / 50%
3 1:44 kabeSM4A41158fine - pros would have fired it too1/6killed them44% / 58%
3 1:25 domisie98M4A4969fine - pros would have fired it too0/325% / 47%
3 1:24 domisie98M4A4952aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/430% / 56%
4 1:24 kabeSM4A1-S1237fired while moving (101 u/s), too fast to be accurate - stop first2/5killed them20% / 55%
4 1:21 *BacZeś*M4A1-S1184fine - pros would have fired it too4/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
4 1:20 *BacZeś*M4A1-S1182fine - pros would have fired it too1/3killed them42% / 45%
4 1:06 domisie98M4A1-S896fine - pros would have fired it too0/330% / 54%
4 1:06 domisie98M4A1-S953fine - pros would have fired it too2/836% / 50%
4 1:05 domisie98M4A1-S893aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6killed them27% / 52%
5 1:15 *BacZeś*AK-471226fine - pros would have fired it too2/6killed them70% / 70%
6 1:42 kabeSAK-471076fine - pros would have fired it too1/549% / 56%
6 1:39 kabeSAK-47967fine - pros would have fired it too0/5cut short (a death, a reload)53% / 53%
9 1:23 *BacZeś*AWP902fine - pros would have fired it too1/1killed them66% / 72%
9 0:36 Łudz п д с мAWP541fine - pros would have fired it too1/1killed them88% / 88%
10 1:05 domisie98AWP753fine - pros would have fired it too1/1killed them86% / 86%
10 0:59 Łudz п д с мAWP902fine - pros would have fired it too1/1killed them69% / 69%
10 0:26 LDSLDsAWP1306fine - pros would have fired it too1/1killed them71% / 71%
11 bomb 0:37 Łudz п д с мAWP884fine - pros would have fired it too1/1killed them84% / 84%
13 1:21 LDSLDsGlock-1846fine - pros would have fired it too1/2killed them53% / 53%
13 1:20 domisie98Glock-18816fine - pros would have fired it too2/4cut short (a death, a reload)44% / 47%
15 1:11 domisie98AK-47713aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/910% / 47%
15 1:09 domisie98AK-47782aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/820% / 48%
16 1:23 kabeSAK-47308aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
16 1:22 kabeSAK-47232fired while moving (175 u/s), too fast to be accurate - stop first1/7killed them14% / 57%
16 1:20 LDSLDsAK-471504fired while moving (77 u/s), too fast to be accurate - stop first2/67% / 46%
17 1:18 domisie98AK-471186fine - pros would have fired it too1/2killed them47% / 58%
17 1:09 kabeSAK-47722fine - pros would have fired it too2/10cut short (a death, a reload)38% / 49%
19 1:36 *BacZeś*AK-47182fired while moving (114 u/s), too fast to be accurate - stop first1/7killed them10% / 53%
19 1:15 Łudz п д с мAK-47684aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/829% / 63%
19 1:14 Łudz п д с мAK-47660fine - pros would have fired it too0/539% / 51%
20 1:29 LDSLDsAK-47360fine - pros would have fired it too1/7killed them36% / 57%
21 1:34 Łudz п д с мTec-9748aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/3killed them12% / 43%
21 1:31 domisie98Tec-9574aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)20% / 46%
24 1:37 LDSLDsAK-47996fired while moving (108 u/s), too fast to be accurate - stop first2/7killed them15% / 55%
24 1:29 *BacZeś*AK-47465fine - pros would have fired it too4/10killed them34% / 57%
24 bomb 0:35 domisie98AK-471815fine - pros would have fired it too0/234% / 44%
24 bomb 0:32 domisie98AWP1769fine - pros would have fired it too0/1cut short (a death, a reload)75% / 79%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.