Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 34% |
| Glock-18 | 15 | 47% |
| USP-S | 15 | 20% |
| M4A1-S | 15 | 33% |
| Galil AR | 7 | 71% |
| AWP | 5 | 60% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/104 | 13 1:27 | 5 kills (USP-S ×3, Glock ×2), 1 through smoke, a wallbang, all headshots, in 14.5 s CT | 19.5 |
| 24/104 | 10 1:06 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 3.0 |
| 25/104 | 17 1:37 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 26/104 | 19 1:31 | 2 kills (AWP ×2), 1 through smoke, in 23.2 s CT | 2.9 |
| 41/104 | 8 0:07 | 2 kills (Galil, AK-47), 1 headshot, in 8 s T | 1.5 |
| 64/104 | 23 1:08 | 1 kill (AWP) CT | 0.7 |
| 75/104 | 18 1:18 | 2 kills (M4A1-S, AK-47), all headshots, in 30.5 s CT | 0.3 |
| 81/104 | 22 1:23 | 1 kill (M4A1-S) CT | 0.0 |
| 90/104 | 15 1:20 | 1 kill (M4A1-S) CT | -0.4 |
| 95/104 | 11 1:37 | 1 kill (AK-47) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:08 | 1v4 before the plant T · 97 HP · Apartments | lost - saved, the time ran out · first fight won, saw each other |
| 9 1:12 | 1v3 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
Flashes
10 flashes: 3 good, 1 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:40 | weak | barely blinded Agnostic 2.1 s (0.2 s white) |
| 11 1:38 | wasted | barely blinded BerciK 0.8 s (0.1 s white) |
| 14 1:11 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Snipers Nest - safe |
| 15 1:35 | good | blinded koam 3.2 s (0.7 s white); blinded themselves 1.0 s on the move through Middle - safe |
| 17 1:23 | good | blinded Agnostic 3.3 s (0.7 s white) |
| 18 1:02 | good | blinded snek 4.9 s (2.1 s white) |
| 18 1:01 | wasted | no enemy blinded for long |
| 20 1:08 | wasted | no enemy blinded for long |
| 22 1:42 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Middle - safe; blinded LDSLDs 2.6 s holding Snipers Nest - safe |
| 23 1:09 | wasted | no enemy blinded for long |
Throws
40 grenades: 31 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:26 | punished | killed by koam 1.4 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 342 units away; a running throw |
| 6 1:28 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 2090 units away; a running throw |
| 11 1:40 | exposed | a flash at Apartments - seen by 1 enemy for 0.1 s, the nearest 597 units away |
| 12 1:24 | exposed | a smoke at Scaffolding - seen by 1 enemy for 1.6 s, the nearest 358 units away, thrown in the open |
| 15 1:36 | exposed | a flash at Connector - seen by 1 enemy for 0.2 s, the nearest 1157 units away; a jump throw |
| 16 1:35 | punished | killed by koam 1.5 s after throwing a molotov at Connector, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 166 units away; a jump throw |
| 17 1:25 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1198 units away; a running throw |
| 22 1:33 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 865 units away; a running throw |
| 24 1:41 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1194 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:44 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:28 | Stairs | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | killed them | ||
| 13 1:27 | Stairs | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 26 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:48 | peek together | peeked the same enemy as kabeS, 812 ms before them - early - you went first, alone |
| 1 1:47 | trade | *BacZeś* was killed 32 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:44 | trade | kabeS was killed 72 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:44 | peek together | peeked the same enemy as LDSLDs, 0 ms before them - a double peek |
| 1 1:44 | peek together | peeked the same enemy as domisie98, 109 ms before them - a double peek |
| 1 1:44 | trade | LDSLDs was killed 33 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:33 | trade | kabeS was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | trade | LDSLDs was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | trade | kabeS was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:48 | trade | LDSLDs was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:24 | trade | kabeS was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:20 | trade | *BacZeś* was killed 778 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | trade | kabeS was killed 168 units away: not traded within 5 s (pros: 969 ms) |
| 8 0:51 | trade | *BacZeś* was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:31 | trade | LDSLDs was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:08 | trade | domisie98 was killed 157 units away: you traded in 719 ms (pros: 625 ms) |
| 10 1:40 | trade | *BacZeś* was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | trade | kabeS was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:33 | trade | *BacZeś* was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:29 | line of fire | stood in LDSLDs's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 13 1:27 | trade | kabeS was killed 318 units away: you traded in 672 ms (pros: 625 ms) |
| 13 1:26 | in their way | stood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:25 | in their way | stood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:21 | trade | LDSLDs was killed 255 units away: you traded in 1,594 ms (pros: 1,641 ms) |
| 17 1:26 | hold | held with kabeS, 106 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before kabeS) |
| 17 1:25 | line of fire | stood in kabeS's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 17 1:18 | trade | domisie98 was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | kabeS was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:13 | trade | LDSLDs was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:36 | trade | *BacZeś* was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:35 | trade | domisie98 was killed 1369 units away: you traded in 3,438 ms (pros: 2,609 ms) |
| 21 1:35 | hold | held with domisie98, 148 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before domisie98) |
| 22 1:51 | line of fire | stood in domisie98's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 22 1:32 | trade | kabeS was killed 308 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:21 | hold | held with LDSLDs, 278 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before LDSLDs) |
| 22 1:21 | hold | held with *BacZeś*, 747 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before *BacZeś*) |
| 23 1:45 | trade | kabeS was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:42 | hold | held with kabeS, 352 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after kabeS) |
| 24 1:42 | trade | kabeS was killed 406 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | 438 ms | – | 2.0° | ||
| 1 1:44 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:44 | hit them | Glock-18 | 547 ms | – | 17.3° | ||
| 1 1:43 | killed by them | USP-S | 219 ms | 219 ms | 0.6° | ||
| 2 1:25 | killed by them | P90 | 375 ms | 938 ms | 3.7° | ||
| 3 1:33 | killed by them | P90 | 312 ms | 656 ms | 4.4° | ||
| 3 1:33 | hit them | AK-47 | 500 ms | – | 16.1° | ||
| 4 1:13 | hit by them | AWP | 94 ms | – | 0.9° | ||
| 4 1:09 | killed by them | AWP | 234 ms | 234 ms | 1.4° | ||
| 5 1:45 | killed by them | M4A1-S | 453 ms | 1859 ms | 0.8° | ||
| 5 1:44 | hit them | Desert Eagle | 1547 ms | – | 4.0° | ||
| 6 bomb 0:40 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:21 | hit them | AK-47 | 422 ms | – | 1.0° | ||
| 7 1:20 | killed by them | AK-47 | 688 ms | 1562 ms | 0.5° | ||
| 7 1:20 | hit by them | M4A4 | 656 ms | – | 1.5° | ||
| 8 0:08 | killed them | Galil AR | 484 ms | 844 ms | 26.8° | ||
| 8 0:05 | hit by them | AK-47 | 344 ms | – | 2.2° | ||
| 8 round over | killed them | AK-47 | 438 ms | 438 ms | 22.6° | ||
| 9 0:36 | killed by them | AWP | 391 ms | 391 ms | 8.3° | ||
| 10 1:06 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:59 | hit them | AK-47 | 62 ms | – | 1.0° | ||
| 10 0:59 | killed by them | AWP | 328 ms | 328 ms | 1.7° | ||
| 11 1:37 | killed them | AK-47 | 94 ms | 391 ms | 2.3° | ||
| 11 1:37 | hit by them | M4A4 | 250 ms | – | 5.4° | ||
| 11 bomb 0:37 | killed by them | AWP | 234 ms | 234 ms | 1.5° | ||
| 12 1:22 | killed by them | M4A1-S | 3812 ms | 4422 ms | 6.1° | ||
| 13 1:27 | killed them | USP-S | 1031 ms | 1031 ms | 10.5° | ||
| 13 1:26 | hit by them | Glock-18 | 438 ms | – | 4.5° | ||
| 13 1:26 | killed them | USP-S | 328 ms | 328 ms | 1.7° | ||
| 13 1:25 | hit by them | P2000 | 62 ms | – | 2.9° | ||
| 13 1:19 | killed them | USP-S | 1062 ms | 1062 ms | 29.0° | ||
| 13 1:18 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:13 | killed them | Glock-18 | 234 ms | 1406 ms | 2.6° | ||
| 15 1:20 | killed them | M4A1-S | 734 ms | 734 ms | 2.0° | ||
| 15 bomb 0:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:34 | killed by them | AK-47 | 141 ms | 250 ms | 4.5° | ||
| 17 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:17 | killed by them | AK-47 | 500 ms | 500 ms | 1.4° | ||
| 18 1:18 | hit by them | AK-47 | 156 ms | – | 1.8° | ||
| 18 1:18 | killed them | M4A1-S | 344 ms | 344 ms | 16.2° | ||
| 18 0:47 | killed them | AK-47 | 328 ms | 328 ms | 5.3° | ||
| 19 1:31 | hit by them | AK-47 | 500 ms | – | 4.8° | ||
| 19 1:31 | killed them | AWP | 516 ms | 516 ms | 6.9° | ||
| 19 1:14 | hit by them | AK-47 | 1000 ms | – | 0.6° | ||
| 19 1:08 | killed them | AWP | 250 ms | 250 ms | 2.2° | ||
| 19 1:06 | killed by them | AK-47 | 578 ms | 578 ms | 10.6° | ||
| 21 1:34 | killed by them | Tec-9 | 953 ms | 1203 ms | 50.2° | ||
| 22 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:23 | killed them | M4A1-S | 203 ms | 500 ms | 32.2° | ||
| 22 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:08 | killed them | AWP | 578 ms | 578 ms | 2.2° | ||
| 24 1:39 | killed by them | AK-47 | 406 ms | 516 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 502 | aim far off: your crosshair was about 4 player widths (124 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 1% / 57% | |
| 3 1:33 | AK-47 | 522 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 2/3 | cut short (a death, a reload) | 11% / 47% | |
| 5 1:45 | Desert Eagle | 1399 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 45% | |
| 7 1:21 | AK-47 | 1619 | fine - pros would have fired it too | 2/3 | 46% / 49% | ||
| 7 1:20 | AK-47 | 707 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 12% / 49% | |
| 8 0:08 | Galil AR | 528 | fired while moving (215 u/s), too fast to be accurate - stop first | 5/8 | killed them | 3% / 47% | |
| 8 round over | AK-47 | 218 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 56% | |
| 9 0:36 | AK-47 | 544 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 28% / 60% | |
| 10 0:59 | AK-47 | 903 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 74% / 74% | |
| 11 bomb 0:37 | AK-47 | 885 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 46% | |
| 13 1:33 | USP-S | 967 | too soon: your crosshair was still moving onto them, about 2.5 player widths (80 units) off - pros wait the split second it takes to get on target | 0/6 | 1% / 46% | ||
| 13 1:27 | USP-S | 247 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 12% / 41% | ||
| 13 1:27 | USP-S | 443 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/9 | killed them | 14% / 52% | |
| 13 1:20 | USP-S | 96 | fine - pros would have fired it too | 1/6 | killed them | 29% / 43% | |
| 13 1:14 | Glock-18 | 729 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 52% | |
| 13 1:13 | Glock-18 | 723 | fired while moving (138 u/s), too fast to be accurate - stop first | 4/10 | killed them | 57% / 60% | |
| 15 1:20 | M4A1-S | 1011 | fine - pros would have fired it too | 1/6 | killed them | 31% / 51% | |
| 18 1:18 | M4A1-S | 507 | fine - pros would have fired it too | 1/5 | killed them | 68% / 68% | |
| 18 0:48 | AK-47 | 171 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/6 | killed them | 16% / 48% | |
| 19 1:31 | AWP | 1300 | fine - pros would have fired it too | 1/1 | killed them | 61% / 62% | |
| 19 1:08 | AWP | 896 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 21 1:34 | M4A1-S | 725 | aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first | 0/8 | 2% / 61% | ||
| 22 1:23 | M4A1-S | 181 | fine - pros would have fired it too | 4/6 | killed them | 37% / 49% | |
| 23 1:08 | AWP | 1352 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 24 1:38 | AWP | 997 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
