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Mirage, tied 12-12 · Mon 26 Oct, 20:56

Łudz п д с мDistinguished Master Guardian

The match

Aim

438 msTTD508 msTTK5.3°Crosshair↓30%1st bullet39%Spray25%Head65%Counter-strafe

Scoreboard

70ADR62%KAST

Positioning

Shots

13/25Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472934%
Glock-181547%
USP-S1520%
M4A1-S1533%
Galil AR771%
AWP560%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10413 1:27 5 kills (USP-S ×3, Glock ×2), 1 through smoke, a wallbang, all headshots, in 14.5 s CT19.5
24/10410 1:06 1 kill (AK-47), 1 through smoke, 1 headshot T3.0
25/10417 1:37 1 kill (AWP), 1 through smoke CT3.0
26/10419 1:31 2 kills (AWP ×2), 1 through smoke, in 23.2 s CT2.9
41/1048 0:07 2 kills (Galil, AK-47), 1 headshot, in 8 s T1.5
64/10423 1:08 1 kill (AWP) CT0.7
75/10418 1:18 2 kills (M4A1-S, AK-47), all headshots, in 30.5 s CT0.3
81/10422 1:23 1 kill (M4A1-S) CT0.0
90/10415 1:20 1 kill (M4A1-S) CT-0.4
95/10411 1:37 1 kill (AK-47) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:08 1v4 before the plant T · 97 HP · Apartmentslost - saved, the time ran out · first fight won, saw each other
9 1:12 1v3 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 1 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:40 weakbarely blinded Agnostic 2.1 s (0.2 s white)
11 1:38 wastedbarely blinded BerciK 0.8 s (0.1 s white)
14 1:11 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Snipers Nest - safe
15 1:35 goodblinded koam 3.2 s (0.7 s white); blinded themselves 1.0 s on the move through Middle - safe
17 1:23 goodblinded Agnostic 3.3 s (0.7 s white)
18 1:02 goodblinded snek 4.9 s (2.1 s white)
18 1:01 wastedno enemy blinded for long
20 1:08 wastedno enemy blinded for long
22 1:42 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Middle - safe; blinded LDSLDs 2.6 s holding Snipers Nest - safe
23 1:09 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 31 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:26 punishedkilled by koam 1.4 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 342 units away; a running throw
6 1:28 exposedan HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 2090 units away; a running throw
11 1:40 exposeda flash at Apartments - seen by 1 enemy for 0.1 s, the nearest 597 units away
12 1:24 exposeda smoke at Scaffolding - seen by 1 enemy for 1.6 s, the nearest 358 units away, thrown in the open
15 1:36 exposeda flash at Connector - seen by 1 enemy for 0.2 s, the nearest 1157 units away; a jump throw
16 1:35 punishedkilled by koam 1.5 s after throwing a molotov at Connector, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 166 units away; a jump throw
17 1:25 exposeda flash at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1198 units away; a running throw
22 1:33 exposeda smoke at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 865 units away; a running throw
24 1:41 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1194 units away

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Stairs. Pros do that in about 1 duel in 16. You crouched in 7 of your 24 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:44 żylasty syryjskiBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:28 AgnosticStairspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havekilled them
13 1:27 koamStairspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 26 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:48 peek togetherpeeked the same enemy as kabeS, 812 ms before them - early - you went first, alone
1 1:47 trade*BacZeś* was killed 32 units away: not traded within 5 s (pros: 625 ms)
1 1:44 tradekabeS was killed 72 units away: not traded within 5 s (pros: 969 ms)
1 1:44 peek togetherpeeked the same enemy as LDSLDs, 0 ms before them - a double peek
1 1:44 peek togetherpeeked the same enemy as domisie98, 109 ms before them - a double peek
1 1:44 tradeLDSLDs was killed 33 units away: not traded within 5 s (pros: 625 ms)
2 1:33 tradekabeS was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 tradeLDSLDs was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 tradekabeS was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
4 1:48 tradeLDSLDs was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
4 1:24 tradekabeS was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
4 1:20 trade*BacZeś* was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 tradekabeS was killed 168 units away: not traded within 5 s (pros: 969 ms)
8 0:51 trade*BacZeś* was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
8 0:31 tradeLDSLDs was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
8 0:08 tradedomisie98 was killed 157 units away: you traded in 719 ms (pros: 625 ms)
10 1:40 trade*BacZeś* was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 tradekabeS was killed 321 units away: not traded within 5 s (pros: 1,641 ms)
13 1:33 trade*BacZeś* was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
13 1:29 line of firestood in LDSLDs's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
13 1:27 tradekabeS was killed 318 units away: you traded in 672 ms (pros: 625 ms)
13 1:26 in their waystood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:25 in their waystood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:21 tradeLDSLDs was killed 255 units away: you traded in 1,594 ms (pros: 1,641 ms)
17 1:26 holdheld with kabeS, 106 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before kabeS)
17 1:25 line of firestood in kabeS's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
17 1:18 tradedomisie98 was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradekabeS was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
18 1:13 tradeLDSLDs was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
19 1:36 trade*BacZeś* was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
19 1:35 tradedomisie98 was killed 1369 units away: you traded in 3,438 ms (pros: 2,609 ms)
21 1:35 holdheld with domisie98, 148 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before domisie98)
22 1:51 line of firestood in domisie98's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
22 1:32 tradekabeS was killed 308 units away: not traded within 5 s (pros: 625 ms)
22 1:21 holdheld with LDSLDs, 278 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before LDSLDs)
22 1:21 holdheld with *BacZeś*, 747 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before *BacZeś*)
23 1:45 tradekabeS was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
24 1:42 holdheld with kabeS, 352 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after kabeS)
24 1:42 tradekabeS was killed 406 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 żylasty syryjskihit by themP2000438 ms–2.0°
1 1:44 snekhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:44 żylasty syryjskihit themGlock-18547 ms–17.3°
1 1:43 BerciKkilled by themUSP-S219 ms219 ms0.6°
2 1:25 koamkilled by themP90375 ms938 ms3.7°
3 1:33 koamkilled by themP90312 ms656 ms4.4°
3 1:33 koamhit themAK-47500 ms–16.1°
4 1:13 koamhit by themAWP94 ms–0.9°
4 1:09 koamkilled by themAWP234 ms234 ms1.4°
5 1:45 BerciKkilled by themM4A1-S453 ms1859 ms0.8°
5 1:44 BerciKhit themDesert Eagle1547 ms–4.0°
6 bomb 0:40 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:21 snekhit themAK-47422 ms–1.0°
7 1:20 snekkilled by themAK-47688 ms1562 ms0.5°
7 1:20 koamhit by themM4A4656 ms–1.5°
8 0:08 Agnostickilled themGalil AR484 ms844 ms26.8°
8 0:05 BerciKhit by themAK-47344 ms–2.2°
8 round over BerciKkilled themAK-47438 ms438 ms22.6°
9 0:36 żylasty syryjskikilled by themAWP391 ms391 ms8.3°
10 1:06 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:59 żylasty syryjskihit themAK-4762 ms–1.0°
10 0:59 żylasty syryjskikilled by themAWP328 ms328 ms1.7°
11 1:37 Agnostickilled themAK-4794 ms391 ms2.3°
11 1:37 Agnostichit by themM4A4250 ms–5.4°
11 bomb 0:37 żylasty syryjskikilled by themAWP234 ms234 ms1.5°
12 1:22 koamkilled by themM4A1-S3812 ms4422 ms6.1°
13 1:27 Agnostickilled themUSP-S1031 ms1031 ms10.5°
13 1:26 koamhit by themGlock-18438 ms–4.5°
13 1:26 koamkilled themUSP-S328 ms328 ms1.7°
13 1:25 snekhit by themP200062 ms–2.9°
13 1:19 żylasty syryjskikilled themUSP-S1062 ms1062 ms29.0°
13 1:18 BerciKkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:13 snekkilled themGlock-18234 ms1406 ms2.6°
15 1:20 koamkilled themM4A1-S734 ms734 ms2.0°
15 bomb 0:35 snekhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:34 koamkilled by themAK-47141 ms250 ms4.5°
17 1:37 BerciKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:17 snekkilled by themAK-47500 ms500 ms1.4°
18 1:18 koamhit by themAK-47156 ms–1.8°
18 1:18 koamkilled themM4A1-S344 ms344 ms16.2°
18 0:47 snekkilled themAK-47328 ms328 ms5.3°
19 1:31 BerciKhit by themAK-47500 ms–4.8°
19 1:31 BerciKkilled themAWP516 ms516 ms6.9°
19 1:14 żylasty syryjskihit by themAK-471000 ms–0.6°
19 1:08 żylasty syryjskikilled themAWP250 ms250 ms2.2°
19 1:06 Agnostickilled by themAK-47578 ms578 ms10.6°
21 1:34 żylasty syryjskikilled by themTec-9953 ms1203 ms50.2°
22 1:31 koamhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:23 Agnostickilled themM4A1-S203 ms500 ms32.2°
22 1:21 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:21 koamkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:08 Agnostickilled themAWP578 ms578 ms2.2°
24 1:39 koamkilled by themAK-47406 ms516 ms1.8°

Shots

You fired 13 of your 25 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 żylasty syryjskiGlock-18502aim far off: your crosshair was about 4 player widths (124 units) off their body - get on target first3/6cut short (a death, a reload)1% / 57%
3 1:33 koamAK-47522too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target2/3cut short (a death, a reload)11% / 47%
5 1:45 BerciKDesert Eagle1399fine - pros would have fired it too1/3cut short (a death, a reload)45% / 45%
7 1:21 snekAK-471619fine - pros would have fired it too2/346% / 49%
7 1:20 koamAK-47707aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/6cut short (a death, a reload)12% / 49%
8 0:08 AgnosticGalil AR528fired while moving (215 u/s), too fast to be accurate - stop first5/8killed them3% / 47%
8 round over BerciKAK-47218fired while moving (131 u/s), too fast to be accurate - stop first1/7killed them1% / 56%
9 0:36 żylasty syryjskiAK-47544fired while moving (101 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)28% / 60%
10 0:59 żylasty syryjskiAK-47903fine - pros would have fired it too2/3cut short (a death, a reload)74% / 74%
11 bomb 0:37 żylasty syryjskiAK-47885fine - pros would have fired it too0/1cut short (a death, a reload)34% / 46%
13 1:33 koamUSP-S967too soon: your crosshair was still moving onto them, about 2.5 player widths (80 units) off - pros wait the split second it takes to get on target0/61% / 46%
13 1:27 koamUSP-S247aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/212% / 41%
13 1:27 AgnosticUSP-S443aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/9killed them14% / 52%
13 1:20 żylasty syryjskiUSP-S96fine - pros would have fired it too1/6killed them29% / 43%
13 1:14 snekGlock-18729aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 52%
13 1:13 snekGlock-18723fired while moving (138 u/s), too fast to be accurate - stop first4/10killed them57% / 60%
15 1:20 koamM4A1-S1011fine - pros would have fired it too1/6killed them31% / 51%
18 1:18 koamM4A1-S507fine - pros would have fired it too1/5killed them68% / 68%
18 0:48 snekAK-47171fired while moving (215 u/s), too fast to be accurate - stop first1/6killed them16% / 48%
19 1:31 BerciKAWP1300fine - pros would have fired it too1/1killed them61% / 62%
19 1:08 żylasty syryjskiAWP896fine - pros would have fired it too1/1killed them85% / 85%
21 1:34 żylasty syryjskiM4A1-S725aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first0/82% / 61%
22 1:23 AgnosticM4A1-S181fine - pros would have fired it too4/6killed them37% / 49%
23 1:08 AgnosticAWP1352fine - pros would have fired it too1/1killed them89% / 89%
24 1:38 koamAWP997fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.