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Mirage, tied 12-12 · Mon 26 Oct, 20:56

domisie98Silver IV

The match

Aim

Scoreboard

53ADR54%KAST

Positioning

Shots

16/27Rushed↓1/10Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
MP76948%
M4A1-S3225%
Glock-181520%
USP-S1136%
AK-47333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/10414 1:37 2 kills (MP7 ×2), in 0.6 s CT3.5
30/1043 1:27 2 kills (MP7 ×2), 1 headshot, in 3.8 s T2.5
34/10421 1:30 1 kill (MP7), 1 through smoke, 1 headshot CT2.0
47/10412 1:21 1 kill (MP7), 1 headshot T1.0
68/10416 1:14 1 kill (M4A1-S), 1 headshot CT0.6
84/1046 bomb 0:32 1 kill (AK-47) T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:09 1v5 before the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other
6 bomb 0:39 1v2 after the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
7 0:59 1v4 before the plant T · 100 HP · Apartmentslost - died in the first fight · saw each other
24 1:28 1v4 before the plant CT · 100 HP · Bombsite Blost - died later · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 24 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:06 punishedkilled by żylasty syryjski 1.0 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 887 units away, thrown in the open
19 1:36 punishedkilled by BerciK 1.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 554 units away
21 1:39 exposedan HE at Bombsite B - seen by 2 enemies for 0.9 s, the nearest 405 units away
23 1:23 exposeda molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 564 units away

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 1 of your 20 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:40 snekBombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
5 1:18 snekBombsite Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
15 1:09 BerciKCatwalkpeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 26 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 trade*BacZeś* was killed 321 units away: not traded within 5 s (pros: 1,641 ms)
1 1:44 tradekabeS was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
1 1:44 peek togetherpeeked the same enemy as LDSLDs, 109 ms after them - a double peek
1 1:44 tradeLDSLDs was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
1 1:43 tradeŁudz п д с м was killed 201 units away: not traded within 5 s (pros: 625 ms)
2 1:33 tradekabeS was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 tradeLDSLDs was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 tradekabeS was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
3 1:33 tradeŁudz п д с м was killed 227 units away: not traded within 5 s (pros: 969 ms)
3 1:31 holdheld with *BacZeś*, 167 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:29 trade*BacZeś* was killed 141 units away: not traded within 5 s (pros: 969 ms)
4 1:24 tradekabeS was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
4 1:20 trade*BacZeś* was killed 242 units away: not traded within 5 s (pros: 969 ms)
4 1:09 tradeŁudz п д с м was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 tradeŁudz п д с м was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
5 1:33 tradekabeS was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
5 1:22 tradeLDSLDs was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
7 1:01 tradeLDSLDs was killed 500 units away: not traded within 5 s (pros: 1,641 ms)
7 0:59 trade*BacZeś* was killed 141 units away: not traded within 5 s (pros: 969 ms)
8 0:53 holdheld with *BacZeś*, 409 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:51 trade*BacZeś* was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
8 0:31 tradeLDSLDs was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
9 1:29 tradeLDSLDs was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 tradekabeS was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
9 1:23 trade*BacZeś* was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 tradekabeS was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
12 1:22 tradeŁudz п д с м was killed 456 units away: you traded in 688 ms (pros: 625 ms)
14 1:30 line of firestood in LDSLDs's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:13 tradeLDSLDs was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
21 1:35 holdheld with Łudz п д с м, 148 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Łudz п д с м)
21 1:33 tradeŁudz п д с м was killed 99 units away: you traded in 2,953 ms (pros: 625 ms)
23 1:19 holdheld with LDSLDs, 574 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before LDSLDs)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 BerciKhit by themP2000891 ms–5.2°
1 1:42 BerciKhit themGlock-18266 ms–2.6°
1 1:40 snekhit themGlock-18531 ms–20.5°
1 1:39 BerciKkilled by themUSP-S359 ms359 ms3.1°
2 1:28 BerciKkilled by themM4A1-S281 ms484 ms1.6°
3 1:27 koamkilled themMP7531 ms609 ms18.7°
3 1:23 żylasty syryjskikilled themMP7672 ms906 ms10.3°
4 1:05 żylasty syryjskikilled by themM4A1-S547 ms1484 ms1.5°
5 1:18 snekhit themGlock-18406 ms–4.6°
5 1:18 snekkilled by themAK-47500 ms500 ms10.8°
6 bomb 0:32 Agnostichit by themM4A4141 ms–1.8°
6 bomb 0:32 Agnostickilled themAK-47375 ms375 ms3.1°
6 bomb 0:20 snekkilled by themAWP234 ms234 ms2.4°
7 0:58 Agnostickilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
8 0:11 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:08 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:12 snekhit themMP7219 ms–2.8°
9 1:12 snekkilled by themM4A1-S297 ms391 ms2.0°
10 1:05 żylasty syryjskikilled by themAWP141 ms141 ms1.2°
11 1:38 koamkilled by themM4A4297 ms562 ms2.0°
12 1:22 koamkilled themMP7359 ms844 ms2.1°
12 1:08 BerciKkilled by themM4A1-S672 ms781 ms3.0°
13 1:22 żylasty syryjskihit themP20001641 ms–2.6°
13 1:20 żylasty syryjskihit by themGlock-18750 ms–53.3°
14 1:37 żylasty syryjskikilled themMP7250 ms484 ms4.0°
14 1:36 BerciKkilled themMP7391 ms703 ms5.9°
14 1:36 BerciKhit by themGlock-18484 ms–12.2°
15 1:11 żylasty syryjskihit themMP7641 ms–2.0°
15 1:09 żylasty syryjskihit by themAK-47422 ms–1.1°
15 1:09 BerciKhit themMP778 ms–3.9°
15 1:09 snekhit by themSSG 08109 ms–0.7°
15 1:09 BerciKkilled by themAK-47250 ms250 ms0.8°
16 1:14 BerciKkilled themM4A1-S688 ms781 ms2.4°
16 1:14 BerciKhit by themAK-47703 ms–5.8°
16 1:07 koamhit themM4A4219 ms–4.3°
16 1:07 koamkilled by themAK-47359 ms656 ms9.0°
17 1:18 żylasty syryjskikilled by themAK-47453 ms453 ms0.1°
19 1:35 BerciKkilled by themAK-47422 ms812 ms1.2°
21 1:31 żylasty syryjskikilled themMP7328 ms812 ms4.2°
21 0:18 snekkilled by themM4A1-S656 ms1062 ms16.0°
21 0:18 snekhit themMP7734 ms–1.2°
22 1:11 BerciKhit themM4A41734 ms–8.0°
22 1:11 BerciKhit by themAK-471172 ms–9.1°
23 1:19 BerciKhit by themAK-4762 ms–0.7°
23 1:17 BerciKkilled by themAK-4794 ms94 ms4.4°
24 bomb 0:35 żylasty syryjskihit themM4A4375 ms–1.6°
24 bomb 0:31 Agnostichit themM4A4516 ms–2.9°
24 bomb 0:30 Agnostichit by themGalil AR969 ms–0.8°
24 bomb 0:30 snekkilled by themAWP375 ms375 ms0.6°

Shots

You fired 16 of your 27 first shots too soon: 11 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 BerciKGlock-18591fine - pros would have fired it too3/1321% / 40%
1 1:40 snekGlock-18634fine - pros would have fired it too1/2cut short (a death, a reload)22% / 40%
3 1:27 koamMP7396aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first2/9killed them1% / 51%
3 1:24 żylasty syryjskiMP7952fired while moving (171 u/s), too fast to be accurate - stop first4/11killed them10% / 49%
5 1:32 koamGlock-181121fired while moving (232 u/s), too fast to be accurate - stop first0/55% / 36%
5 1:27 snekGlock-18954fine - pros would have fired it too0/518% / 38%
5 1:18 snekGlock-18881fine - pros would have fired it too1/1cut short (a death, a reload)49% / 52%
6 bomb 0:32 AgnosticAK-47368aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/6killed them12% / 47%
6 bomb 0:20 snekAK-47730fine - pros would have fired it too0/1cut short (a death, a reload)41% / 46%
9 1:12 snekMP7543fine - pros would have fired it too2/2cut short (a death, a reload)69% / 69%
12 1:22 koamMP7209fine - pros would have fired it too6/11killed them57% / 57%
13 1:23 żylasty syryjskiUSP-S850fine - pros would have fired it too4/11cut short (a death, a reload)29% / 39%
14 1:37 żylasty syryjskiMP7974fired while moving (101 u/s), too fast to be accurate - stop first6/18killed them74% / 82%
15 1:11 żylasty syryjskiMP7727fired while moving (109 u/s), too fast to be accurate - stop first3/121% / 51%
16 1:14 BerciKM4A1-S583fired while moving (117 u/s), too fast to be accurate - stop first2/8killed them19% / 47%
16 1:07 koamM4A1-S923fine - pros would have fired it too3/4cut short (a death, a reload)34% / 53%
17 1:18 żylasty syryjskiMP71176fired while moving (132 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 46%
21 1:32 żylasty syryjskiMP7656fine - pros would have fired it too0/526% / 46%
21 1:31 żylasty syryjskiMP7573fine - pros would have fired it too4/11killed them55% / 57%
21 0:19 snekMP71040fired while moving (141 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)1% / 61%
22 1:12 BerciKM4A1-S1006fired while moving (217 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 50%
22 1:11 BerciKM4A1-S960aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4cut short (a death, a reload)18% / 51%
23 1:19 BerciKM4A1-S718aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/51% / 47%
23 1:17 BerciKM4A1-S700aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1cut short (a death, a reload)4% / 46%
24 bomb 0:35 żylasty syryjskiM4A1-S1821fired while moving (116 u/s), too fast to be accurate - stop first1/43% / 55%
24 bomb 0:32 żylasty syryjskiM4A1-S1749fired while moving (197 u/s), too fast to be accurate - stop first0/41 bullet after pros would have stopped12% / 53%
24 bomb 0:31 AgnosticM4A1-S2079fired while moving (108 u/s), too fast to be accurate - stop first1/76 bullets after pros would have stopped18% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.