Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 69 | 48% |
| M4A1-S | 32 | 25% |
| Glock-18 | 15 | 20% |
| USP-S | 11 | 36% |
| AK-47 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/104 | 14 1:37 | 2 kills (MP7 ×2), in 0.6 s CT | 3.5 |
| 30/104 | 3 1:27 | 2 kills (MP7 ×2), 1 headshot, in 3.8 s T | 2.5 |
| 34/104 | 21 1:30 | 1 kill (MP7), 1 through smoke, 1 headshot CT | 2.0 |
| 47/104 | 12 1:21 | 1 kill (MP7), 1 headshot T | 1.0 |
| 68/104 | 16 1:14 | 1 kill (M4A1-S), 1 headshot CT | 0.6 |
| 84/104 | 6 bomb 0:32 | 1 kill (AK-47) T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:09 | 1v5 before the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 6 bomb 0:39 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 7 0:59 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other |
| 24 1:28 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later · saw each other |
Throws
28 grenades: 24 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:06 | punished | killed by żylasty syryjski 1.0 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 887 units away, thrown in the open |
| 19 1:36 | punished | killed by BerciK 1.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 554 units away |
| 21 1:39 | exposed | an HE at Bombsite B - seen by 2 enemies for 0.9 s, the nearest 405 units away |
| 23 1:23 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 564 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:40 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 5 1:18 | Bombsite A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 15 1:09 | Catwalk | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 26 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | *BacZeś* was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:44 | trade | kabeS was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:44 | peek together | peeked the same enemy as LDSLDs, 109 ms after them - a double peek |
| 1 1:44 | trade | LDSLDs was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:43 | trade | Łudz п д с м was killed 201 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:33 | trade | kabeS was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | trade | LDSLDs was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | trade | kabeS was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:33 | trade | Łudz п д с м was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:31 | hold | held with *BacZeś*, 167 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:29 | trade | *BacZeś* was killed 141 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:24 | trade | kabeS was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:20 | trade | *BacZeś* was killed 242 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:09 | trade | Łudz п д с м was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | trade | Łudz п д с м was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:33 | trade | kabeS was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:22 | trade | LDSLDs was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:01 | trade | LDSLDs was killed 500 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:59 | trade | *BacZeś* was killed 141 units away: not traded within 5 s (pros: 969 ms) |
| 8 0:53 | hold | held with *BacZeś*, 409 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:51 | trade | *BacZeś* was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 0:31 | trade | LDSLDs was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:29 | trade | LDSLDs was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | trade | kabeS was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:23 | trade | *BacZeś* was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | trade | kabeS was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:22 | trade | Łudz п д с м was killed 456 units away: you traded in 688 ms (pros: 625 ms) |
| 14 1:30 | line of fire | stood in LDSLDs's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:13 | trade | LDSLDs was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:35 | hold | held with Łudz п д с м, 148 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Łudz п д с м) |
| 21 1:33 | trade | Łudz п д с м was killed 99 units away: you traded in 2,953 ms (pros: 625 ms) |
| 23 1:19 | hold | held with LDSLDs, 574 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before LDSLDs) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | P2000 | 891 ms | – | 5.2° | ||
| 1 1:42 | hit them | Glock-18 | 266 ms | – | 2.6° | ||
| 1 1:40 | hit them | Glock-18 | 531 ms | – | 20.5° | ||
| 1 1:39 | killed by them | USP-S | 359 ms | 359 ms | 3.1° | ||
| 2 1:28 | killed by them | M4A1-S | 281 ms | 484 ms | 1.6° | ||
| 3 1:27 | killed them | MP7 | 531 ms | 609 ms | 18.7° | ||
| 3 1:23 | killed them | MP7 | 672 ms | 906 ms | 10.3° | ||
| 4 1:05 | killed by them | M4A1-S | 547 ms | 1484 ms | 1.5° | ||
| 5 1:18 | hit them | Glock-18 | 406 ms | – | 4.6° | ||
| 5 1:18 | killed by them | AK-47 | 500 ms | 500 ms | 10.8° | ||
| 6 bomb 0:32 | hit by them | M4A4 | 141 ms | – | 1.8° | ||
| 6 bomb 0:32 | killed them | AK-47 | 375 ms | 375 ms | 3.1° | ||
| 6 bomb 0:20 | killed by them | AWP | 234 ms | 234 ms | 2.4° | ||
| 7 0:58 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:08 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:12 | hit them | MP7 | 219 ms | – | 2.8° | ||
| 9 1:12 | killed by them | M4A1-S | 297 ms | 391 ms | 2.0° | ||
| 10 1:05 | killed by them | AWP | 141 ms | 141 ms | 1.2° | ||
| 11 1:38 | killed by them | M4A4 | 297 ms | 562 ms | 2.0° | ||
| 12 1:22 | killed them | MP7 | 359 ms | 844 ms | 2.1° | ||
| 12 1:08 | killed by them | M4A1-S | 672 ms | 781 ms | 3.0° | ||
| 13 1:22 | hit them | P2000 | 1641 ms | – | 2.6° | ||
| 13 1:20 | hit by them | Glock-18 | 750 ms | – | 53.3° | ||
| 14 1:37 | killed them | MP7 | 250 ms | 484 ms | 4.0° | ||
| 14 1:36 | killed them | MP7 | 391 ms | 703 ms | 5.9° | ||
| 14 1:36 | hit by them | Glock-18 | 484 ms | – | 12.2° | ||
| 15 1:11 | hit them | MP7 | 641 ms | – | 2.0° | ||
| 15 1:09 | hit by them | AK-47 | 422 ms | – | 1.1° | ||
| 15 1:09 | hit them | MP7 | 78 ms | – | 3.9° | ||
| 15 1:09 | hit by them | SSG 08 | 109 ms | – | 0.7° | ||
| 15 1:09 | killed by them | AK-47 | 250 ms | 250 ms | 0.8° | ||
| 16 1:14 | killed them | M4A1-S | 688 ms | 781 ms | 2.4° | ||
| 16 1:14 | hit by them | AK-47 | 703 ms | – | 5.8° | ||
| 16 1:07 | hit them | M4A4 | 219 ms | – | 4.3° | ||
| 16 1:07 | killed by them | AK-47 | 359 ms | 656 ms | 9.0° | ||
| 17 1:18 | killed by them | AK-47 | 453 ms | 453 ms | 0.1° | ||
| 19 1:35 | killed by them | AK-47 | 422 ms | 812 ms | 1.2° | ||
| 21 1:31 | killed them | MP7 | 328 ms | 812 ms | 4.2° | ||
| 21 0:18 | killed by them | M4A1-S | 656 ms | 1062 ms | 16.0° | ||
| 21 0:18 | hit them | MP7 | 734 ms | – | 1.2° | ||
| 22 1:11 | hit them | M4A4 | 1734 ms | – | 8.0° | ||
| 22 1:11 | hit by them | AK-47 | 1172 ms | – | 9.1° | ||
| 23 1:19 | hit by them | AK-47 | 62 ms | – | 0.7° | ||
| 23 1:17 | killed by them | AK-47 | 94 ms | 94 ms | 4.4° | ||
| 24 bomb 0:35 | hit them | M4A4 | 375 ms | – | 1.6° | ||
| 24 bomb 0:31 | hit them | M4A4 | 516 ms | – | 2.9° | ||
| 24 bomb 0:30 | hit by them | Galil AR | 969 ms | – | 0.8° | ||
| 24 bomb 0:30 | killed by them | AWP | 375 ms | 375 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 591 | fine - pros would have fired it too | 3/13 | 21% / 40% | ||
| 1 1:40 | Glock-18 | 634 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 22% / 40% | |
| 3 1:27 | MP7 | 396 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 2/9 | killed them | 1% / 51% | |
| 3 1:24 | MP7 | 952 | fired while moving (171 u/s), too fast to be accurate - stop first | 4/11 | killed them | 10% / 49% | |
| 5 1:32 | Glock-18 | 1121 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/5 | 5% / 36% | ||
| 5 1:27 | Glock-18 | 954 | fine - pros would have fired it too | 0/5 | 18% / 38% | ||
| 5 1:18 | Glock-18 | 881 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 52% | |
| 6 bomb 0:32 | AK-47 | 368 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/6 | killed them | 12% / 47% | |
| 6 bomb 0:20 | AK-47 | 730 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 46% | |
| 9 1:12 | MP7 | 543 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 69% / 69% | |
| 12 1:22 | MP7 | 209 | fine - pros would have fired it too | 6/11 | killed them | 57% / 57% | |
| 13 1:23 | USP-S | 850 | fine - pros would have fired it too | 4/11 | cut short (a death, a reload) | 29% / 39% | |
| 14 1:37 | MP7 | 974 | fired while moving (101 u/s), too fast to be accurate - stop first | 6/18 | killed them | 74% / 82% | |
| 15 1:11 | MP7 | 727 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/12 | 1% / 51% | ||
| 16 1:14 | M4A1-S | 583 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/8 | killed them | 19% / 47% | |
| 16 1:07 | M4A1-S | 923 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 34% / 53% | |
| 17 1:18 | MP7 | 1176 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 21 1:32 | MP7 | 656 | fine - pros would have fired it too | 0/5 | 26% / 46% | ||
| 21 1:31 | MP7 | 573 | fine - pros would have fired it too | 4/11 | killed them | 55% / 57% | |
| 21 0:19 | MP7 | 1040 | fired while moving (141 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 1% / 61% | |
| 22 1:12 | M4A1-S | 1006 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 50% | |
| 22 1:11 | M4A1-S | 960 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 18% / 51% | |
| 23 1:19 | M4A1-S | 718 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/5 | 1% / 47% | ||
| 23 1:17 | M4A1-S | 700 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 46% | |
| 24 bomb 0:35 | M4A1-S | 1821 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/4 | 3% / 55% | ||
| 24 bomb 0:32 | M4A1-S | 1749 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/4 | 1 bullet after pros would have stopped | 12% / 53% | |
| 24 bomb 0:31 | M4A1-S | 2079 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/7 | 6 bullets after pros would have stopped | 18% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
