ProPeeksBlogCalloutsDiscordSign in

Mirage, tied 12-12 · Mon 26 Oct, 20:56

AgnosticMaster Guardian I

The match

Aim

297 msTTD656 msTTK2.4°Crosshair↓24%1st bullet24%Spray16%Head76%Counter-strafe

Scoreboard

38ADR71%KAST

Positioning

Shots

13/28Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45623%
AK-471547%
FAMAS922%
Galil AR922%
Glock-18520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1047 1:01 3 kills (M4A4 ×2, USP-S), 2 through smoke, 1 headshot, in 5.4 s CT9.9
8/1046 1:26 3 kills (M4A4 ×3), a wallbang, 1 headshot, in 4.3 s CT7.0
37/1043 1:29 1 kill (FAMAS), 1 through smoke CT1.9
87/10419 1:06 1 kill (AK-47) T-0.2
103/10413 1:27 1 kill (Glock), 1 through smoke, 1 headshot T-1.7
104/1048 0:31 2 kills (M4A4 ×2), all headshots, in 22.7 s CT-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 bomb 0:38 1v1 after the plant T · 93 HP · Middlelost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:13 goodblinded LDSLDs 3.6 s (0.9 s white)

Positioning

In 3 of your 24 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Apartments. Pros do that in about 1 duel in 16. You crouched in 0 of your 11 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 9 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:37 Łudz п д с мApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:37 LDSLDsApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:33 *BacZeś*Palace Alleypeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
19 bomb 0:20 Fell for kabeS's fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 15 s to sparebaited you - killed you 2.6 s later; then defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 peek togetherpeeked the same enemy as snek, 250 ms after them - a double peek
2 1:42 peek togetherpeeked the same enemy as snek, 234 ms after them - a double peek
2 1:42 tradesnek was killed 485 units away: not traded within 5 s (pros: 625 ms)
3 1:27 tradekoam was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
3 1:23 tradeżylasty syryjski was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
5 1:18 holdheld with snek, 401 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after snek)
7 1:00 tradekoam was killed 1321 units away: you traded in 1,312 ms (pros: 2,609 ms)
13 1:28 holdheld with BerciK, 804 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before BerciK)
13 1:28 holdheld with snek, 749 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before snek)
13 1:28 holdheld with koam, 170 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before koam)
14 1:37 tradeżylasty syryjski was killed 436 units away: not traded within 5 s (pros: 625 ms)
15 1:02 tradeBerciK was killed 574 units away: not traded within 5 s (pros: 625 ms)
15 bomb 0:40 tradeżylasty syryjski was killed 697 units away: not traded within 5 s (pros: 625 ms)
16 1:45 holdheld with snek, 227 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:37 tradeBerciK was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
18 1:22 tradeżylasty syryjski was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
18 1:18 tradekoam was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
19 1:31 tradeBerciK was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
19 1:08 tradeżylasty syryjski was killed 1227 units away: you traded in 2,156 ms (pros: 2,609 ms)
21 1:38 tradeBerciK was killed 186 units away: not traded within 5 s (pros: 625 ms)
24 bomb 0:30 in their waystood between snek and an enemy they could see, for 250 ms (pros: 125 ms at a time)
24 bomb 0:30 line of firestood in snek's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:41 kabeShit themM4A4297 ms–1.6°
2 1:41 LDSLDshit by themDesert Eagle875 ms–0.4°
2 1:41 kabeSkilled by themDesert Eagle922 ms922 ms11.3°
3 1:30 *BacZeś*hit by themAK-47781 ms–2.1°
3 1:29 *BacZeś*killed themFAMAS156 ms484 ms1.7°
3 1:18 LDSLDskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 LDSLDshit by themAK-47484 ms–1.8°
6 1:27 LDSLDskilled themM4A4719 ms1703 ms4.2°
6 1:24 kabeShit by themAK-47391 ms–0.8°
6 1:23 kabeSkilled themM4A41422 ms1422 ms1.0°
6 bomb 0:40 Łudz п д с мkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:32 domisie98hit themM4A4141 ms–1.8°
6 bomb 0:32 domisie98killed by themAK-47375 ms375 ms3.1°
7 1:01 LDSLDskilled themM4A4734 ms734 ms19.0°
7 0:59 *BacZeś*killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 0:58 domisie98killed themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
8 0:31 LDSLDskilled themM4A4297 ms391 ms9.0°
8 0:08 domisie98killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:08 Łudz п д с мkilled by themGalil AR484 ms844 ms26.8°
10 1:28 kabeSkilled by themAK-47250 ms750 ms1.9°
10 1:28 kabeShit themAK-47500 ms–1.5°
11 1:39 *BacZeś*hit themM4A40 ms–4.7°
11 1:37 Łudz п д с мkilled by themAK-4794 ms391 ms2.3°
11 1:37 LDSLDshit by themAK-47672 ms–5.0°
11 1:37 Łudz п д с мhit themM4A4250 ms–5.4°
13 1:27 kabeSkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 Łudz п д с мkilled by themUSP-S1031 ms1031 ms10.5°
14 1:37 LDSLDskilled by themFAMAS281 ms375 ms5.0°
15 bomb 0:39 *BacZeś*killed by themMP962 ms625 ms6.1°
16 1:33 kabeShit themAK-47250 ms–4.8°
16 1:33 kabeSkilled by themFAMAS250 ms531 ms1.3°
16 1:33 *BacZeś*hit by themAK-47188 ms–2.2°
17 0:59 LDSLDskilled by themAK-47406 ms406 ms2.1°
18 1:16 LDSLDskilled by themAK-47969 ms969 ms3.5°
19 1:06 Łudz п д с мkilled themAK-47578 ms578 ms10.6°
19 bomb 0:27 kabeShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:24 kabeShit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:18 kabeSkilled by themAK-47344 ms344 ms0.3°
20 0:53 *BacZeś*hit themAK-47250 ms–1.4°
20 0:53 *BacZeś*killed by themAWP281 ms281 ms2.7°
22 1:23 Łudz п д с мkilled by themM4A1-S203 ms500 ms32.2°
23 1:10 LDSLDshit themGalil AR750 ms–2.4°
23 1:10 LDSLDshit by themAK-47891 ms–3.1°
23 1:08 Łudz п д с мkilled by themAWP578 ms578 ms2.2°
24 bomb 0:31 domisie98hit by themM4A4516 ms–2.9°
24 bomb 0:30 domisie98hit themGalil AR969 ms–0.8°

Shots

You fired 13 of your 28 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:46 LDSLDsM4A41656fired while moving (129 u/s), too fast to be accurate - stop first0/21% / 46%
2 1:41 kabeSM4A41664fine - pros would have fired it too1/247% / 55%
2 1:41 kabeSM4A41665aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)24% / 51%
3 1:30 *BacZeś*FAMAS1210fine - pros would have fired it too0/71 bullet after pros would have stopped66% / 66%
3 1:29 *BacZeś*FAMAS1211fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 45%
3 1:29 *BacZeś*FAMAS1212fine - pros would have fired it too1/4killed them42% / 45%
5 1:34 kabeSM4A42361aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/32 bullets after pros would have stopped20% / 46%
6 1:27 LDSLDsM4A4948aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 50%
6 1:26 LDSLDsM4A4959fine - pros would have fired it too0/459% / 59%
6 1:26 LDSLDsM4A4965fine - pros would have fired it too1/5killed them43% / 46%
6 1:24 kabeSM4A41931fine - pros would have fired it too0/237% / 43%
6 1:24 kabeSM4A41931fine - pros would have fired it too0/31 bullet after pros would have stopped53% / 53%
6 1:23 kabeSM4A41932fine - pros would have fired it too1/4killed them; 1 bullet after pros would have stopped50% / 50%
7 1:02 LDSLDsM4A4220aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/7killed them23% / 47%
8 0:31 LDSLDsM4A4726fine - pros would have fired it too2/5killed them50% / 50%
10 1:28 kabeSAK-47760fine - pros would have fired it too2/5cut short (a death, a reload)38% / 50%
11 1:37 LDSLDsM4A4914fired while moving (169 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)3% / 50%
13 1:28 kabeSGlock-18730fine - pros would have fired it too1/6killed them36% / 40%
15 bomb 0:39 *BacZeś*AK-47323too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)11% / 62%
16 1:33 kabeSAK-47462fine - pros would have fired it too3/3cut short (a death, a reload)58% / 58%
19 1:06 Łudz п д с мAK-47248fired while moving (95 u/s), too fast to be accurate - stop first1/5killed them29% / 60%
19 bomb 0:18 kabeSAK-47773fired while moving (164 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)8% / 47%
20 0:53 *BacZeś*AK-471290fine - pros would have fired it too1/1cut short (a death, a reload)55% / 55%
23 1:10 LDSLDsGalil AR1427aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/29% / 48%
23 1:10 LDSLDsGalil AR1427fired while moving (137 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 59%
24 bomb 0:31 domisie98Galil AR2078aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/32 bullets after pros would have stopped11% / 48%
24 bomb 0:30 domisie98Galil AR2052fine - pros would have fired it too1/159% / 59%
24 bomb 0:30 domisie98Galil AR2042fired while moving (76 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload); 1 bullet after pros would have stopped26% / 61%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.