Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 56 | 23% |
| AK-47 | 15 | 47% |
| FAMAS | 9 | 22% |
| Galil AR | 9 | 22% |
| Glock-18 | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/104 | 7 1:01 | 3 kills (M4A4 ×2, USP-S), 2 through smoke, 1 headshot, in 5.4 s CT | 9.9 |
| 8/104 | 6 1:26 | 3 kills (M4A4 ×3), a wallbang, 1 headshot, in 4.3 s CT | 7.0 |
| 37/104 | 3 1:29 | 1 kill (FAMAS), 1 through smoke CT | 1.9 |
| 87/104 | 19 1:06 | 1 kill (AK-47) T | -0.2 |
| 103/104 | 13 1:27 | 1 kill (Glock), 1 through smoke, 1 headshot T | -1.7 |
| 104/104 | 8 0:31 | 2 kills (M4A4 ×2), all headshots, in 22.7 s CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 bomb 0:38 | 1v1 after the plant T · 93 HP · Middle | lost - died later · saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:13 | good | blinded LDSLDs 3.6 s (0.9 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:37 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:37 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:33 | Palace Alley | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 19 bomb 0:20 | Fell for kabeS's fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 15 s to spare | baited you - killed you 2.6 s later; then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | peek together | peeked the same enemy as snek, 250 ms after them - a double peek |
| 2 1:42 | peek together | peeked the same enemy as snek, 234 ms after them - a double peek |
| 2 1:42 | trade | snek was killed 485 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:27 | trade | koam was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:23 | trade | żylasty syryjski was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:18 | hold | held with snek, 401 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after snek) |
| 7 1:00 | trade | koam was killed 1321 units away: you traded in 1,312 ms (pros: 2,609 ms) |
| 13 1:28 | hold | held with BerciK, 804 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before BerciK) |
| 13 1:28 | hold | held with snek, 749 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before snek) |
| 13 1:28 | hold | held with koam, 170 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before koam) |
| 14 1:37 | trade | żylasty syryjski was killed 436 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:02 | trade | BerciK was killed 574 units away: not traded within 5 s (pros: 625 ms) |
| 15 bomb 0:40 | trade | żylasty syryjski was killed 697 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:45 | hold | held with snek, 227 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:37 | trade | BerciK was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:22 | trade | żylasty syryjski was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:18 | trade | koam was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:31 | trade | BerciK was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:08 | trade | żylasty syryjski was killed 1227 units away: you traded in 2,156 ms (pros: 2,609 ms) |
| 21 1:38 | trade | BerciK was killed 186 units away: not traded within 5 s (pros: 625 ms) |
| 24 bomb 0:30 | in their way | stood between snek and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 24 bomb 0:30 | line of fire | stood in snek's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:41 | hit them | M4A4 | 297 ms | – | 1.6° | ||
| 2 1:41 | hit by them | Desert Eagle | 875 ms | – | 0.4° | ||
| 2 1:41 | killed by them | Desert Eagle | 922 ms | 922 ms | 11.3° | ||
| 3 1:30 | hit by them | AK-47 | 781 ms | – | 2.1° | ||
| 3 1:29 | killed them | FAMAS | 156 ms | 484 ms | 1.7° | ||
| 3 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | hit by them | AK-47 | 484 ms | – | 1.8° | ||
| 6 1:27 | killed them | M4A4 | 719 ms | 1703 ms | 4.2° | ||
| 6 1:24 | hit by them | AK-47 | 391 ms | – | 0.8° | ||
| 6 1:23 | killed them | M4A4 | 1422 ms | 1422 ms | 1.0° | ||
| 6 bomb 0:40 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:32 | hit them | M4A4 | 141 ms | – | 1.8° | ||
| 6 bomb 0:32 | killed by them | AK-47 | 375 ms | 375 ms | 3.1° | ||
| 7 1:01 | killed them | M4A4 | 734 ms | 734 ms | 19.0° | ||
| 7 0:59 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:58 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:31 | killed them | M4A4 | 297 ms | 391 ms | 9.0° | ||
| 8 0:08 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:08 | killed by them | Galil AR | 484 ms | 844 ms | 26.8° | ||
| 10 1:28 | killed by them | AK-47 | 250 ms | 750 ms | 1.9° | ||
| 10 1:28 | hit them | AK-47 | 500 ms | – | 1.5° | ||
| 11 1:39 | hit them | M4A4 | 0 ms | – | 4.7° | ||
| 11 1:37 | killed by them | AK-47 | 94 ms | 391 ms | 2.3° | ||
| 11 1:37 | hit by them | AK-47 | 672 ms | – | 5.0° | ||
| 11 1:37 | hit them | M4A4 | 250 ms | – | 5.4° | ||
| 13 1:27 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed by them | USP-S | 1031 ms | 1031 ms | 10.5° | ||
| 14 1:37 | killed by them | FAMAS | 281 ms | 375 ms | 5.0° | ||
| 15 bomb 0:39 | killed by them | MP9 | 62 ms | 625 ms | 6.1° | ||
| 16 1:33 | hit them | AK-47 | 250 ms | – | 4.8° | ||
| 16 1:33 | killed by them | FAMAS | 250 ms | 531 ms | 1.3° | ||
| 16 1:33 | hit by them | AK-47 | 188 ms | – | 2.2° | ||
| 17 0:59 | killed by them | AK-47 | 406 ms | 406 ms | 2.1° | ||
| 18 1:16 | killed by them | AK-47 | 969 ms | 969 ms | 3.5° | ||
| 19 1:06 | killed them | AK-47 | 578 ms | 578 ms | 10.6° | ||
| 19 bomb 0:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:18 | killed by them | AK-47 | 344 ms | 344 ms | 0.3° | ||
| 20 0:53 | hit them | AK-47 | 250 ms | – | 1.4° | ||
| 20 0:53 | killed by them | AWP | 281 ms | 281 ms | 2.7° | ||
| 22 1:23 | killed by them | M4A1-S | 203 ms | 500 ms | 32.2° | ||
| 23 1:10 | hit them | Galil AR | 750 ms | – | 2.4° | ||
| 23 1:10 | hit by them | AK-47 | 891 ms | – | 3.1° | ||
| 23 1:08 | killed by them | AWP | 578 ms | 578 ms | 2.2° | ||
| 24 bomb 0:31 | hit by them | M4A4 | 516 ms | – | 2.9° | ||
| 24 bomb 0:30 | hit them | Galil AR | 969 ms | – | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:46 | M4A4 | 1656 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 1% / 46% | ||
| 2 1:41 | M4A4 | 1664 | fine - pros would have fired it too | 1/2 | 47% / 55% | ||
| 2 1:41 | M4A4 | 1665 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 24% / 51% | |
| 3 1:30 | FAMAS | 1210 | fine - pros would have fired it too | 0/7 | 1 bullet after pros would have stopped | 66% / 66% | |
| 3 1:29 | FAMAS | 1211 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 45% | |
| 3 1:29 | FAMAS | 1212 | fine - pros would have fired it too | 1/4 | killed them | 42% / 45% | |
| 5 1:34 | M4A4 | 2361 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 20% / 46% | |
| 6 1:27 | M4A4 | 948 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 50% | |
| 6 1:26 | M4A4 | 959 | fine - pros would have fired it too | 0/4 | 59% / 59% | ||
| 6 1:26 | M4A4 | 965 | fine - pros would have fired it too | 1/5 | killed them | 43% / 46% | |
| 6 1:24 | M4A4 | 1931 | fine - pros would have fired it too | 0/2 | 37% / 43% | ||
| 6 1:24 | M4A4 | 1931 | fine - pros would have fired it too | 0/3 | 1 bullet after pros would have stopped | 53% / 53% | |
| 6 1:23 | M4A4 | 1932 | fine - pros would have fired it too | 1/4 | killed them; 1 bullet after pros would have stopped | 50% / 50% | |
| 7 1:02 | M4A4 | 220 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/7 | killed them | 23% / 47% | |
| 8 0:31 | M4A4 | 726 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 10 1:28 | AK-47 | 760 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 38% / 50% | |
| 11 1:37 | M4A4 | 914 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 3% / 50% | |
| 13 1:28 | Glock-18 | 730 | fine - pros would have fired it too | 1/6 | killed them | 36% / 40% | |
| 15 bomb 0:39 | AK-47 | 323 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 11% / 62% | |
| 16 1:33 | AK-47 | 462 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 58% / 58% | |
| 19 1:06 | AK-47 | 248 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | killed them | 29% / 60% | |
| 19 bomb 0:18 | AK-47 | 773 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 8% / 47% | |
| 20 0:53 | AK-47 | 1290 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 55% / 55% | |
| 23 1:10 | Galil AR | 1427 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 9% / 48% | ||
| 23 1:10 | Galil AR | 1427 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 59% | |
| 24 bomb 0:31 | Galil AR | 2078 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 11% / 48% | |
| 24 bomb 0:30 | Galil AR | 2052 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 24 bomb 0:30 | Galil AR | 2042 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 26% / 61% |
Throws
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
