Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 30% |
| MP9 | 18 | 61% |
| M4A1-S | 18 | 61% |
| Tec-9 | 6 | 17% |
| Desert Eagle | 5 | 80% |
| USP-S | 4 | 25% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/104 | 15 1:02 | 4 kills (MP9 ×3, USP-S), 1 through smoke, 1 in the air, 1 headshot, in 13.2 s CT | 11.3 |
| 31/104 | 8 1:44 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 35/104 | 22 1:20 | 1 kill (M4A1-S), a wallbang CT | 2.0 |
| 44/104 | 5 1:17 | 1 kill (Deagle), 1 headshot T | 1.1 |
| 65/104 | 21 1:29 | 2 kills (M4A1-S ×2), 1 headshot, in 78.6 s CT | 0.7 |
| 67/104 | 11 1:26 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 76/104 | 14 1:04 | 1 kill (MP9) CT | 0.3 |
| 85/104 | 7 1:00 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 86/104 | 20 1:33 | 2 kills (AWP ×2), 1 headshot, in 40.2 s CT | -0.1 |
| 89/104 | 23 1:36 | 2 kills (M4A1-S ×2), in 33.2 s CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:25 | 1v3 before the plant T · 57 HP · Bombsite B | lost - died in the first fight · saw each other |
| 5 1:18 | 1v5 before the plant T · 98 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:06 | 1v3 before the plant T · 70 HP · Bombsite A | lost - died in the first fight · they saw them first |
| 21 0:18 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
13 flashes: 2 good, 0 weak, 9 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | wasted | no enemy blinded for long |
| 8 1:33 | wasted | barely blinded żylasty syryjski 0.7 s (0.1 s white) |
| 9 1:33 | good | blinded BerciK 4.8 s (2.0 s white); blinded LDSLDs 1.3 s on the move through Bombsite A - safe; blinded kabeS 4.2 s on the move through Bombsite A - safe |
| 9 1:25 | misled a peek | barely blinded żylasty syryjski 0.7 s (0.1 s white); blinded domisie98 4.2 s on the move through Bombsite A - safe the enemy was barely blinded, and *BacZeś* peeked żylasty syryjski 1.7 s after the pop; got hit first |
| 12 1:43 | wasted | no enemy blinded for long |
| 12 1:36 | wasted | barely blinded żylasty syryjski 0.7 s (0.1 s white) |
| 14 1:45 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Connector - safe |
| 14 1:18 | good | blinded koam 4.5 s (1.8 s white) kabeS peeked koam 1.3 s after the pop - too early - the enemy had recovered; hit them first |
| 15 1:40 | wasted | no enemy blinded for long |
| 16 1:40 | blinded an enemy, but hurt the team too | blinded Agnostic 4.7 s (1.9 s white); blinded kabeS 3.5 s on the move through Palace Interior - an enemy could see them |
| 17 1:39 | wasted | no enemy blinded for long |
| 20 1:46 | wasted | no enemy blinded for long |
| 21 0:19 | wasted | no enemy blinded for long |
Throws
34 grenades: 28 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:48 | punished | killed by żylasty syryjski 0.5 s after throwing a smoke at T Ramp, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 987 units away, thrown in the open; a running throw |
| 12 1:45 | exposed | a flash at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1393 units away; a running throw |
| 12 1:38 | exposed | a flash at T Ramp - seen by 1 enemy for 0.4 s, the nearest 792 units away; a running throw |
| 14 1:20 | exposed | a flash at Jungle - seen by 1 enemy for 0.6 s, the nearest 966 units away |
| 15 1:05 | exposed | an HE at Shop - seen by 1 enemy for 0.4 s, the nearest 817 units away; a running throw |
| 23 1:12 | exposed | an HE at Shop - seen by 1 enemy for 0.2 s, the nearest 1371 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:31 | T Ramp | cover not used: 16 units away, they'd have seen only your head | died | ||
| 9 1:23 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:02 | Shop | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 bomb 0:28 | Truck | standing: crouched, they'd have seen only your head | killed them | ||
| 23 1:03 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:48 | peek together | peeked the same enemy as Łudz п д с м, 328 ms before them - early - you went first, alone |
| 1 1:48 | peek together | peeked the same enemy as Łudz п д с м, 375 ms before them - early - you went first, alone |
| 2 1:28 | trade | domisie98 was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | trade | kabeS was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:33 | trade | Łudz п д с м was killed 201 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:24 | trade | kabeS was killed 138 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:44 | trade | Łudz п д с м was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:33 | trade | kabeS was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:31 | line of fire | stood in domisie98's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:22 | trade | LDSLDs was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:18 | trade | domisie98 was killed 372 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:01 | trade | LDSLDs was killed 279 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:29 | trade | LDSLDs was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | trade | kabeS was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | peek together | peeked the same enemy as Łudz п д с м, 391 ms after them - late - your team-mate went first, as bait |
| 11 1:39 | peek together | peeked the same enemy as LDSLDs, 281 ms before them - early - you went first, alone |
| 11 1:37 | in their way | stood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 1:35 | line of fire | stood in LDSLDs's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 11 1:28 | line of fire | stood in LDSLDs's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 bomb 0:37 | trade | Łudz п д с м was killed 552 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | trade | kabeS was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:08 | trade | domisie98 was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:07 | hold | held with LDSLDs, 764 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after LDSLDs) |
| 12 1:06 | trade | LDSLDs was killed 769 units away: not traded within 5 s (pros: 625 ms) |
| 15 bomb 0:33 | line of fire | stood in Łudz п д с м's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:34 | trade | Łudz п д с м was killed 989 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:18 | trade | domisie98 was killed 490 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:17 | hold | held with Łudz п д с м, 623 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:17 | trade | Łudz п д с м was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:53 | line of fire | stood in domisie98's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 19 1:52 | line of fire | stood in domisie98's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 21 0:18 | trade | domisie98 was killed 680 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:32 | trade | kabeS was killed 213 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:21 | hold | held with Łudz п д с м, 747 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Łudz п д с м) |
| 23 1:53 | line of fire | stood in LDSLDs's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 23 1:45 | trade | kabeS was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:36 | line of fire | stood in LDSLDs's line of fire while they fought, for 1,312 ms (pros: 188 ms at a time) |
| 24 1:37 | trade | LDSLDs was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | 328 ms | – | 2.0° | ||
| 1 1:47 | killed by them | USP-S | 625 ms | 1016 ms | 2.8° | ||
| 2 1:25 | hit them | Tec-9 | 312 ms | – | 3.0° | ||
| 2 1:25 | killed by them | M4A1-S | 703 ms | 1109 ms | 17.8° | ||
| 3 1:30 | hit them | AK-47 | 781 ms | – | 2.1° | ||
| 3 1:29 | killed by them | FAMAS | 156 ms | 484 ms | 1.7° | ||
| 4 1:21 | killed by them | M4A1-S | 578 ms | 1406 ms | 1.0° | ||
| 4 1:21 | hit them | AK-47 | 906 ms | – | 1.0° | ||
| 5 1:28 | hit them | Desert Eagle | 359 ms | – | 0.8° | ||
| 5 1:19 | hit them | Desert Eagle | 297 ms | – | 2.3° | ||
| 5 1:17 | hit by them | M4A4 | 234 ms | – | 1.4° | ||
| 5 1:17 | killed them | Desert Eagle | 438 ms | 438 ms | 1.4° | ||
| 5 1:15 | killed by them | AK-47 | 406 ms | 812 ms | 0.4° | ||
| 6 1:45 | killed by them | AK-47 | 438 ms | 859 ms | 5.2° | ||
| 6 1:44 | hit them | AK-47 | 828 ms | – | 19.6° | ||
| 7 1:01 | killed them | AK-47 | 312 ms | 609 ms | 3.1° | ||
| 7 0:59 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:44 | killed them | Desert Eagle | 109 ms | 109 ms | 0.7° | ||
| 8 0:52 | hit them | AK-47 | 344 ms | – | 3.0° | ||
| 8 0:52 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:23 | killed by them | AWP | 469 ms | 469 ms | 3.6° | ||
| 10 1:40 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:39 | hit by them | M4A4 | 0 ms | – | 4.7° | ||
| 11 1:26 | killed them | AK-47 | 703 ms | 1000 ms | 21.8° | ||
| 12 bomb 0:40 | killed by them | M4A1-S | 1344 ms | 1641 ms | 1.6° | ||
| 13 1:34 | killed by them | Glock-18 | 625 ms | 1641 ms | 5.9° | ||
| 14 1:05 | killed them | MP9 | 312 ms | 516 ms | 1.2° | ||
| 15 1:02 | killed them | MP9 | 156 ms | 359 ms | 3.0° | ||
| 15 bomb 0:40 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:39 | killed them | MP9 | 62 ms | 625 ms | 6.1° | ||
| 15 bomb 0:36 | hit them | MP9 | 344 ms | – | 2.6° | ||
| 15 bomb 0:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:27 | killed them | USP-S | 453 ms | 453 ms | 6.2° | ||
| 16 1:33 | hit them | AK-47 | 188 ms | – | 2.2° | ||
| 16 1:26 | killed by them | AK-47 | 281 ms | 281 ms | 0.5° | ||
| 17 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:57 | hit them | M4A4 | 531 ms | – | 1.1° | ||
| 17 0:57 | killed by them | AK-47 | 641 ms | 750 ms | 3.6° | ||
| 19 1:36 | hit them | AK-47 | 484 ms | – | 3.5° | ||
| 19 1:36 | killed by them | AK-47 | 672 ms | 672 ms | 17.6° | ||
| 20 1:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:56 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:53 | killed by them | AK-47 | 266 ms | 359 ms | 0.7° | ||
| 20 0:53 | hit by them | AK-47 | 250 ms | – | 1.4° | ||
| 20 0:53 | killed them | AWP | 281 ms | 281 ms | 2.7° | ||
| 21 1:29 | killed them | M4A1-S | 297 ms | 406 ms | 3.3° | ||
| 21 0:10 | hit by them | M4A4 | 328 ms | – | 0.7° | ||
| 21 0:10 | killed them | M4A1-S | 297 ms | 297 ms | 4.9° | ||
| 22 1:20 | killed them | M4A1-S | 469 ms | 859 ms | 7.5° | ||
| 22 1:19 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:36 | killed them | M4A1-S | 609 ms | 609 ms | 1.9° | ||
| 23 1:03 | hit by them | AK-47 | 359 ms | – | 1.4° | ||
| 23 1:03 | killed them | M4A1-S | 547 ms | 547 ms | 15.0° | ||
| 24 1:29 | hit them | AK-47 | 266 ms | – | 4.9° | ||
| 24 1:29 | killed by them | AK-47 | 453 ms | 953 ms | 45.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:25 | Tec-9 | 784 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 48% / 48% | |
| 3 1:30 | AK-47 | 1212 | fine - pros would have fired it too | 2/7 | 53% / 53% | ||
| 4 1:21 | AK-47 | 1184 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 63% / 63% | |
| 5 1:29 | Desert Eagle | 1815 | fine - pros would have fired it too | 0/1 | 24% / 42% | ||
| 5 1:28 | Desert Eagle | 996 | fine - pros would have fired it too | 1/1 | 24% / 40% | ||
| 5 1:19 | Desert Eagle | 1203 | fine - pros would have fired it too | 1/1 | 48% / 48% | ||
| 5 1:17 | Desert Eagle | 735 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 6 1:44 | AK-47 | 861 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 57% / 57% | |
| 7 1:01 | AK-47 | 876 | fine - pros would have fired it too | 3/7 | killed them | 45% / 50% | |
| 8 1:44 | Desert Eagle | 749 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 8 0:52 | AK-47 | 586 | fine - pros would have fired it too | 4/8 | 44% / 50% | ||
| 9 1:23 | AK-47 | 902 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 31% / 71% | |
| 11 1:27 | AK-47 | 126 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 11 1:27 | AK-47 | 86 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 2/7 | killed them | 25% / 52% | |
| 12 1:44 | AK-47 | 1400 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/1 | 1% / 44% | ||
| 13 1:34 | USP-S | 579 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 49% | |
| 13 1:34 | USP-S | 590 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 12% / 52% | ||
| 14 1:05 | MP9 | 332 | fired while moving (145 u/s), too fast to be accurate - stop first | 2/8 | killed them | 33% / 55% | |
| 15 1:02 | MP9 | 111 | fine - pros would have fired it too | 5/9 | killed them | 64% / 64% | |
| 15 bomb 0:39 | MP9 | 360 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 5/14 | killed them | 26% / 61% | |
| 15 bomb 0:36 | MP9 | 751 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 15% / 54% | |
| 15 bomb 0:32 | AK-47 | 383 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/5 | 2% / 56% | ||
| 15 bomb 0:30 | AK-47 | 308 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/6 | 18% / 57% | ||
| 15 bomb 0:28 | USP-S | 321 | fine - pros would have fired it too | 1/3 | killed them | 42% / 45% | |
| 16 1:33 | AK-47 | 699 | fired while moving (150 u/s), too fast to be accurate - stop first | 2/7 | 22% / 62% | ||
| 16 1:27 | AK-47 | 1434 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 41% / 49% | |
| 17 0:57 | M4A1-S | 1176 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 42% / 53% | |
| 19 1:36 | AK-47 | 192 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 35% / 55% | |
| 20 0:53 | AWP | 1289 | fine - pros would have fired it too | 1/1 | killed them | 58% / 66% | |
| 21 1:29 | M4A1-S | 632 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/5 | killed them | 36% / 58% | |
| 21 0:23 | M4A1-S | 1683 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/1 | 1% / 44% | ||
| 21 0:10 | M4A1-S | 991 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 22% / 49% | |
| 22 1:32 | M4A1-S | 963 | aim far off: your crosshair was about 3.5 player widths (119 units) off their body - get on target first | 0/4 | 1% / 54% | ||
| 22 1:21 | M4A1-S | 620 | fine - pros would have fired it too | 5/7 | killed them | 67% / 67% | |
| 23 1:36 | M4A1-S | 904 | fired while moving (132 u/s), too fast to be accurate - stop first | 1/6 | killed them | 8% / 47% | |
| 23 1:03 | M4A1-S | 721 | fine - pros would have fired it too | 1/5 | killed them | 45% / 46% | |
| 24 1:29 | AK-47 | 436 | fine - pros would have fired it too | 2/11 | 37% / 55% | ||
| 24 1:28 | AK-47 | 470 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 53% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
