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Mirage, tied 12-12 · Mon 26 Oct, 20:56

*BacZeś*Supreme Master First Class

The match

Aim

344 msTTD484 msTTK3.0°Crosshair↓42%1st bullet40%Spray18%Head58%Counter-strafe

Scoreboard

80ADR71%KAST

Positioning

Shots

18/38Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476630%
MP91861%
M4A1-S1861%
Tec-9617%
Desert Eagle580%
USP-S425%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10415 1:02 4 kills (MP9 ×3, USP-S), 1 through smoke, 1 in the air, 1 headshot, in 13.2 s CT11.3
31/1048 1:44 1 kill (Deagle), 1 headshot T2.5
35/10422 1:20 1 kill (M4A1-S), a wallbang CT2.0
44/1045 1:17 1 kill (Deagle), 1 headshot T1.1
65/10421 1:29 2 kills (M4A1-S ×2), 1 headshot, in 78.6 s CT0.7
67/10411 1:26 1 kill (AK-47), 1 headshot T0.6
76/10414 1:04 1 kill (MP9) CT0.3
85/1047 1:00 1 kill (AK-47), 1 headshot T-0.1
86/10420 1:33 2 kills (AWP ×2), 1 headshot, in 40.2 s CT-0.1
89/10423 1:36 2 kills (M4A1-S ×2), in 33.2 s CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:25 1v3 before the plant T · 57 HP · Bombsite Blost - died in the first fight · saw each other
5 1:18 1v5 before the plant T · 98 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
12 1:06 1v3 before the plant T · 70 HP · Bombsite Alost - died in the first fight · they saw them first
21 0:18 1v1 before the plant CT · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 2 good, 0 weak, 9 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 wastedno enemy blinded for long
8 1:33 wastedbarely blinded żylasty syryjski 0.7 s (0.1 s white)
9 1:33 goodblinded BerciK 4.8 s (2.0 s white); blinded LDSLDs 1.3 s on the move through Bombsite A - safe; blinded kabeS 4.2 s on the move through Bombsite A - safe
9 1:25 misled a peekbarely blinded żylasty syryjski 0.7 s (0.1 s white); blinded domisie98 4.2 s on the move through Bombsite A - safe the enemy was barely blinded, and *BacZeś* peeked żylasty syryjski 1.7 s after the pop; got hit first
12 1:43 wastedno enemy blinded for long
12 1:36 wastedbarely blinded żylasty syryjski 0.7 s (0.1 s white)
14 1:45 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Connector - safe
14 1:18 goodblinded koam 4.5 s (1.8 s white) kabeS peeked koam 1.3 s after the pop - too early - the enemy had recovered; hit them first
15 1:40 wastedno enemy blinded for long
16 1:40 blinded an enemy, but hurt the team tooblinded Agnostic 4.7 s (1.9 s white); blinded kabeS 3.5 s on the move through Palace Interior - an enemy could see them
17 1:39 wastedno enemy blinded for long
20 1:46 wastedno enemy blinded for long
21 0:19 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 28 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:48 punishedkilled by żylasty syryjski 0.5 s after throwing a smoke at T Ramp, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 987 units away, thrown in the open; a running throw
12 1:45 exposeda flash at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1393 units away; a running throw
12 1:38 exposeda flash at T Ramp - seen by 1 enemy for 0.4 s, the nearest 792 units away; a running throw
14 1:20 exposeda flash at Jungle - seen by 1 enemy for 0.6 s, the nearest 966 units away
15 1:05 exposedan HE at Shop - seen by 1 enemy for 0.4 s, the nearest 817 units away; a running throw
23 1:12 exposedan HE at Shop - seen by 1 enemy for 0.2 s, the nearest 1371 units away; a running throw

Positioning

In 5 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 10 of your 29 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:31 AgnosticT Rampcover not used: 16 units away, they'd have seen only your headdied
9 1:23 żylasty syryjskiBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:02 BerciKShoppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 bomb 0:28 snekTruckstanding: crouched, they'd have seen only your headkilled them
23 1:03 BerciKBombsite Bcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 22 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:48 peek togetherpeeked the same enemy as Łudz п д с м, 328 ms before them - early - you went first, alone
1 1:48 peek togetherpeeked the same enemy as Łudz п д с м, 375 ms before them - early - you went first, alone
2 1:28 tradedomisie98 was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 tradekabeS was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
3 1:33 tradeŁudz п д с м was killed 201 units away: not traded within 5 s (pros: 969 ms)
4 1:24 tradekabeS was killed 138 units away: not traded within 5 s (pros: 969 ms)
5 1:44 tradeŁudz п д с м was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
5 1:33 tradekabeS was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
5 1:31 line of firestood in domisie98's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:22 tradeLDSLDs was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
5 1:18 tradedomisie98 was killed 372 units away: not traded within 5 s (pros: 1,641 ms)
7 1:01 tradeLDSLDs was killed 279 units away: not traded within 5 s (pros: 1,641 ms)
9 1:29 tradeLDSLDs was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 tradekabeS was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 peek togetherpeeked the same enemy as Łudz п д с м, 391 ms after them - late - your team-mate went first, as bait
11 1:39 peek togetherpeeked the same enemy as LDSLDs, 281 ms before them - early - you went first, alone
11 1:37 in their waystood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 1:35 line of firestood in LDSLDs's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
11 1:28 line of firestood in LDSLDs's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 bomb 0:37 tradeŁudz п д с м was killed 552 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 tradekabeS was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
12 1:08 tradedomisie98 was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
12 1:07 holdheld with LDSLDs, 764 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after LDSLDs)
12 1:06 tradeLDSLDs was killed 769 units away: not traded within 5 s (pros: 625 ms)
15 bomb 0:33 line of firestood in Łudz п д с м's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:34 tradeŁudz п д с м was killed 989 units away: not traded within 5 s (pros: 2,031 ms)
17 1:18 tradedomisie98 was killed 490 units away: not traded within 5 s (pros: 625 ms)
17 1:17 holdheld with Łudz п д с м, 623 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:17 tradeŁudz п д с м was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
19 1:53 line of firestood in domisie98's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
19 1:52 line of firestood in domisie98's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 0:18 tradedomisie98 was killed 680 units away: not traded within 5 s (pros: 625 ms)
22 1:32 tradekabeS was killed 213 units away: not traded within 5 s (pros: 625 ms)
22 1:21 holdheld with Łudz п д с м, 747 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Łudz п д с м)
23 1:53 line of firestood in LDSLDs's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
23 1:45 tradekabeS was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
23 1:36 line of firestood in LDSLDs's line of fire while they fought, for 1,312 ms (pros: 188 ms at a time)
24 1:37 tradeLDSLDs was killed 710 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 snekhit by themP2000328 ms–2.0°
1 1:47 żylasty syryjskikilled by themUSP-S625 ms1016 ms2.8°
2 1:25 BerciKhit themTec-9312 ms–3.0°
2 1:25 BerciKkilled by themM4A1-S703 ms1109 ms17.8°
3 1:30 Agnostichit themAK-47781 ms–2.1°
3 1:29 Agnostickilled by themFAMAS156 ms484 ms1.7°
4 1:21 żylasty syryjskikilled by themM4A1-S578 ms1406 ms1.0°
4 1:21 żylasty syryjskihit themAK-47906 ms–1.0°
5 1:28 koamhit themDesert Eagle359 ms–0.8°
5 1:19 koamhit themDesert Eagle297 ms–2.3°
5 1:17 BerciKhit by themM4A4234 ms–1.4°
5 1:17 BerciKkilled themDesert Eagle438 ms438 ms1.4°
5 1:15 żylasty syryjskikilled by themAK-47406 ms812 ms0.4°
6 1:45 koamkilled by themAK-47438 ms859 ms5.2°
6 1:44 koamhit themAK-47828 ms–19.6°
7 1:01 koamkilled themAK-47312 ms609 ms3.1°
7 0:59 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:44 snekkilled themDesert Eagle109 ms109 ms0.7°
8 0:52 BerciKhit themAK-47344 ms–3.0°
8 0:52 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:23 żylasty syryjskikilled by themAWP469 ms469 ms3.6°
10 1:40 BerciKkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:39 Agnostichit by themM4A40 ms–4.7°
11 1:26 BerciKkilled themAK-47703 ms1000 ms21.8°
12 bomb 0:40 BerciKkilled by themM4A1-S1344 ms1641 ms1.6°
13 1:34 snekkilled by themGlock-18625 ms1641 ms5.9°
14 1:05 snekkilled themMP9312 ms516 ms1.2°
15 1:02 BerciKkilled themMP9156 ms359 ms3.0°
15 bomb 0:40 żylasty syryjskikilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:39 Agnostickilled themMP962 ms625 ms6.1°
15 bomb 0:36 snekhit themMP9344 ms–2.6°
15 bomb 0:33 snekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:27 snekkilled themUSP-S453 ms453 ms6.2°
16 1:33 Agnostichit themAK-47188 ms–2.2°
16 1:26 koamkilled by themAK-47281 ms281 ms0.5°
17 1:29 żylasty syryjskihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 0:57 snekhit themM4A4531 ms–1.1°
17 0:57 snekkilled by themAK-47641 ms750 ms3.6°
19 1:36 żylasty syryjskihit themAK-47484 ms–3.5°
19 1:36 żylasty syryjskikilled by themAK-47672 ms672 ms17.6°
20 1:33 snekkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 0:56 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:53 BerciKkilled by themAK-47266 ms359 ms0.7°
20 0:53 Agnostichit by themAK-47250 ms–1.4°
20 0:53 Agnostickilled themAWP281 ms281 ms2.7°
21 1:29 koamkilled themM4A1-S297 ms406 ms3.3°
21 0:10 snekhit by themM4A4328 ms–0.7°
21 0:10 snekkilled themM4A1-S297 ms297 ms4.9°
22 1:20 snekkilled themM4A1-S469 ms859 ms7.5°
22 1:19 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:36 koamkilled themM4A1-S609 ms609 ms1.9°
23 1:03 BerciKhit by themAK-47359 ms–1.4°
23 1:03 BerciKkilled themM4A1-S547 ms547 ms15.0°
24 1:29 żylasty syryjskihit themAK-47266 ms–4.9°
24 1:29 żylasty syryjskikilled by themAK-47453 ms953 ms45.1°

Shots

You fired 18 of your 38 first shots too soon: 12 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:25 BerciKTec-9784fine - pros would have fired it too1/6cut short (a death, a reload)48% / 48%
3 1:30 AgnosticAK-471212fine - pros would have fired it too2/753% / 53%
4 1:21 żylasty syryjskiAK-471184fine - pros would have fired it too2/9cut short (a death, a reload)63% / 63%
5 1:29 AgnosticDesert Eagle1815fine - pros would have fired it too0/124% / 42%
5 1:28 koamDesert Eagle996fine - pros would have fired it too1/124% / 40%
5 1:19 koamDesert Eagle1203fine - pros would have fired it too1/148% / 48%
5 1:17 BerciKDesert Eagle735fine - pros would have fired it too1/1killed them67% / 67%
6 1:44 koamAK-47861fine - pros would have fired it too1/2cut short (a death, a reload)57% / 57%
7 1:01 koamAK-47876fine - pros would have fired it too3/7killed them45% / 50%
8 1:44 snekDesert Eagle749fine - pros would have fired it too1/1killed them62% / 62%
8 0:52 BerciKAK-47586fine - pros would have fired it too4/844% / 50%
9 1:23 żylasty syryjskiAK-47902fired while moving (90 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)31% / 71%
11 1:27 BerciKAK-47126fired while moving (167 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
11 1:27 BerciKAK-4786too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target2/7killed them25% / 52%
12 1:44 żylasty syryjskiAK-471400fired while moving (154 u/s), too fast to be accurate - stop first0/11% / 44%
13 1:34 snekUSP-S579fired while moving (125 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 49%
13 1:34 snekUSP-S590aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/112% / 52%
14 1:05 snekMP9332fired while moving (145 u/s), too fast to be accurate - stop first2/8killed them33% / 55%
15 1:02 BerciKMP9111fine - pros would have fired it too5/9killed them64% / 64%
15 bomb 0:39 AgnosticMP9360aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first5/14killed them26% / 61%
15 bomb 0:36 snekMP9751aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/7cut short (a death, a reload)15% / 54%
15 bomb 0:32 snekAK-47383fired while moving (206 u/s), too fast to be accurate - stop first0/52% / 56%
15 bomb 0:30 snekAK-47308fired while moving (192 u/s), too fast to be accurate - stop first0/618% / 57%
15 bomb 0:28 snekUSP-S321fine - pros would have fired it too1/3killed them42% / 45%
16 1:33 AgnosticAK-47699fired while moving (150 u/s), too fast to be accurate - stop first2/722% / 62%
16 1:27 koamAK-471434fine - pros would have fired it too0/3cut short (a death, a reload)41% / 49%
17 0:57 snekM4A1-S1176fine - pros would have fired it too2/4cut short (a death, a reload)42% / 53%
19 1:36 żylasty syryjskiAK-47192fired while moving (91 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)35% / 55%
20 0:53 AgnosticAWP1289fine - pros would have fired it too1/1killed them58% / 66%
21 1:29 koamM4A1-S632fired while moving (93 u/s), too fast to be accurate - stop first2/5killed them36% / 58%
21 0:23 snekM4A1-S1683fired while moving (136 u/s), too fast to be accurate - stop first0/11% / 44%
21 0:10 snekM4A1-S991aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them22% / 49%
22 1:32 AgnosticM4A1-S963aim far off: your crosshair was about 3.5 player widths (119 units) off their body - get on target first0/41% / 54%
22 1:21 snekM4A1-S620fine - pros would have fired it too5/7killed them67% / 67%
23 1:36 koamM4A1-S904fired while moving (132 u/s), too fast to be accurate - stop first1/6killed them8% / 47%
23 1:03 BerciKM4A1-S721fine - pros would have fired it too1/5killed them45% / 46%
24 1:29 żylasty syryjskiAK-47436fine - pros would have fired it too2/1137% / 55%
24 1:28 żylasty syryjskiAK-47470fine - pros would have fired it too0/2cut short (a death, a reload)53% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.