Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 56 | 55% |
| M4A1-S | 17 | 47% |
| Desert Eagle | 9 | 44% |
| FAMAS | 9 | 56% |
| Galil AR | 6 | 83% |
| USP-S | 3 | 0% |
| SSG 08 | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/104 | 3 1:18 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 5.6 s T | 7.7 |
| 9/104 | 22 1:19 | 3 kills (M4A1-S ×2, AK-47), in 8.5 s CT | 6.7 |
| 14/104 | 11 1:30 | 3 kills (AK-47 ×3), all headshots, in 26.9 s T | 5.0 |
| 17/104 | 18 1:35 | 3 kills (AK-47 ×3), all headshots, in 19.1 s CT | 4.4 |
| 50/104 | 24 1:48 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 52/104 | 10 1:13 | 1 kill (Galil) T | 0.9 |
| 57/104 | 23 0:54 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 62/104 | 17 0:59 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 69/104 | 6 1:43 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 99/104 | 14 1:37 | 1 kill (FAMAS) CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:59 | 1v2 before the plant T · 12 HP · Bombsite A | lost - died in the first fight · saw each other |
| 16 1:07 | 1v3 before the plant CT · 67 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
14 flashes: 6 good, 1 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:05 | good | blinded Agnostic 4.3 s (1.5 s white) |
| 10 1:45 | wasted | barely blinded żylasty syryjski 0.7 s (0.1 s white) |
| 11 1:41 | good | blinded Agnostic 3.0 s (0.5 s white) *BacZeś* peeked Agnostic 1.9 s after the pop - too early - the enemy had recovered; got hit first |
| 12 1:47 | weak | barely blinded koam 1.6 s (0.1 s white), żylasty syryjski 1.3 s (0.1 s white) |
| 12 1:42 | wasted | no enemy blinded for long |
| 15 1:43 | misled a peek | barely blinded koam 2.7 s (0.4 s white) the enemy was barely blinded, and LDSLDs peeked koam 2.4 s after the pop; got hit first |
| 17 1:48 | wasted | barely blinded BerciK 0.6 s (0.0 s white) |
| 17 1:38 | good | blinded BerciK 3.6 s (0.9 s white), Agnostic 3.5 s (0.8 s white); blinded *BacZeś* 3.8 s on the move through Catwalk - safe |
| 18 1:48 | wasted | barely blinded żylasty syryjski 1.3 s (0.1 s white); blinded *BacZeś* 2.3 s on the move through Middle - safe |
| 19 1:49 | wasted | no enemy blinded for long; blinded *BacZeś* 1.3 s on the move through Snipers Nest - safe |
| 20 1:42 | good | blinded koam 4.2 s (1.4 s white) |
| 21 1:48 | good | blinded koam 3.2 s (0.6 s white); blinded *BacZeś* 2.4 s on the move through Middle - safe |
| 23 1:41 | good | blinded koam 3.0 s (0.5 s white); blinded *BacZeś* 4.0 s holding Middle - safe |
| 24 1:48 | wasted | no enemy blinded for long; blinded *BacZeś* 1.3 s on the move through Snipers Nest - safe |
Throws
28 grenades: 26 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:50 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1456 units away; a running throw |
| 24 1:50 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1507 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:44 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:28 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 1:43 | Side Alley | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 16 1:01 | Snipers Nest | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | *BacZeś* was killed 231 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:44 | trade | kabeS was killed 93 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:44 | hold | held with kabeS, 297 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:42 | hold | held with kabeS, 124 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after kabeS) |
| 2 1:33 | trade | kabeS was killed 77 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:33 | trade | Łudz п д с м was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | hold | held with *BacZeś*, 652 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:29 | trade | *BacZeś* was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | trade | Łudz п д с м was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:33 | trade | kabeS was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:44 | trade | *BacZeś* was killed 475 units away: you traded in 1,312 ms (pros: 1,641 ms) |
| 8 0:51 | trade | *BacZeś* was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:27 | peek together | peeked the same enemy as *BacZeś*, 625 ms after them - late - your team-mate went first, as bait |
| 11 bomb 0:37 | trade | Łudz п д с м was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 11 bomb 0:30 | line of fire | stood in kabeS's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 12 1:28 | trade | kabeS was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:08 | trade | domisie98 was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:07 | hold | held with *BacZeś*, 764 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after *BacZeś*) |
| 14 1:37 | peek together | peeked the same enemy as domisie98, 922 ms after them - late - your team-mate went first, as bait |
| 16 1:34 | hold | held with Łudz п д с м, 601 units and 82° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:34 | trade | Łudz п д с м was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | kabeS was killed 797 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | kabeS was killed 364 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:21 | hold | held with Łudz п д с м, 278 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Łudz п д с м) |
| 22 1:21 | trade | Łudz п д с м was killed 276 units away: you traded in 2,047 ms (pros: 1,641 ms) |
| 22 1:19 | trade | *BacZeś* was killed 898 units away: you traded in 1,047 ms (pros: 625 ms) |
| 23 1:19 | hold | held with domisie98, 574 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after domisie98) |
| 23 1:17 | trade | domisie98 was killed 699 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | USP-S | 578 ms | 578 ms | 17.5° | ||
| 2 1:41 | hit them | Desert Eagle | 875 ms | – | 0.4° | ||
| 2 1:33 | killed by them | FAMAS | 172 ms | 1297 ms | 1.4° | ||
| 2 1:32 | hit them | Desert Eagle | 406 ms | – | 0.4° | ||
| 3 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:17 | killed them | AK-47 | 766 ms | 859 ms | 15.0° | ||
| 3 1:13 | hit by them | M4A4 | 344 ms | – | 1.2° | ||
| 3 1:13 | killed them | AK-47 | 359 ms | 453 ms | 2.7° | ||
| 4 1:48 | killed by them | SSG 08 | 359 ms | 359 ms | 1.9° | ||
| 5 1:27 | hit by them | AK-47 | 609 ms | – | 4.4° | ||
| 5 1:27 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:22 | killed by them | M4A1-S | 359 ms | 359 ms | 3.4° | ||
| 6 1:43 | killed them | AK-47 | 375 ms | 375 ms | 0.8° | ||
| 6 1:27 | hit them | AK-47 | 484 ms | – | 1.8° | ||
| 6 1:27 | killed by them | M4A4 | 719 ms | 1703 ms | 4.2° | ||
| 7 1:02 | hit them | AK-47 | 94 ms | – | 1.8° | ||
| 7 1:01 | hit by them | M4A4 | 281 ms | – | 1.5° | ||
| 7 1:01 | killed by them | M4A4 | 734 ms | 734 ms | 19.0° | ||
| 8 1:16 | hit by them | M4A4 | 328 ms | – | 2.2° | ||
| 8 0:31 | killed by them | M4A4 | 297 ms | 391 ms | 9.0° | ||
| 9 1:42 | hit them | AK-47 | 47 ms | – | 0.2° | ||
| 9 1:29 | killed by them | AWP | 359 ms | 359 ms | 1.0° | ||
| 10 1:14 | killed them | Galil AR | 688 ms | 1141 ms | 13.1° | ||
| 10 1:14 | hit by them | AK-47 | 719 ms | – | 7.9° | ||
| 10 0:26 | killed by them | AWP | 250 ms | 250 ms | 1.0° | ||
| 11 1:37 | hit them | AK-47 | 672 ms | – | 5.0° | ||
| 11 1:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | hit by them | M4A4 | 484 ms | – | 5.2° | ||
| 11 bomb 0:32 | killed them | AK-47 | 406 ms | 406 ms | 5.9° | ||
| 11 bomb 0:24 | killed them | AK-47 | 266 ms | 266 ms | 1.4° | ||
| 12 1:07 | killed by them | M4A1-S | 172 ms | 469 ms | 5.6° | ||
| 12 1:06 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:21 | killed by them | Glock-18 | 844 ms | 844 ms | 51.5° | ||
| 14 1:39 | hit them | FAMAS | 453 ms | – | 7.8° | ||
| 14 1:37 | killed them | FAMAS | 281 ms | 375 ms | 5.0° | ||
| 15 1:40 | killed by them | AK-47 | 312 ms | 625 ms | 0.2° | ||
| 15 1:40 | hit them | FAMAS | 391 ms | – | 4.5° | ||
| 16 1:20 | hit by them | AK-47 | 656 ms | – | 35.4° | ||
| 16 1:01 | killed by them | AK-47 | 281 ms | 484 ms | 0.9° | ||
| 17 0:59 | killed them | AK-47 | 406 ms | 406 ms | 2.1° | ||
| 18 1:35 | hit by them | MAC-10 | 297 ms | – | 2.5° | ||
| 18 1:35 | killed them | AK-47 | 344 ms | 547 ms | 1.6° | ||
| 18 1:22 | killed them | AK-47 | 312 ms | 312 ms | 6.1° | ||
| 18 1:16 | killed them | AK-47 | 969 ms | 969 ms | 3.5° | ||
| 18 1:13 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:29 | hit them | M4A4 | 484 ms | – | 7.9° | ||
| 20 1:29 | killed by them | AK-47 | 547 ms | 547 ms | 3.1° | ||
| 21 0:59 | killed by them | MAC-10 | 359 ms | 438 ms | 2.4° | ||
| 22 1:19 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:18 | killed them | M4A1-S | 0 ms | 500 ms | 1.1° | ||
| 22 1:11 | killed them | AK-47 | 1219 ms | 1422 ms | 5.1° | ||
| 23 1:18 | hit them | AK-47 | 344 ms | – | 0.4° | ||
| 23 1:10 | hit by them | Galil AR | 750 ms | – | 2.4° | ||
| 23 1:10 | hit them | AK-47 | 891 ms | – | 3.1° | ||
| 23 0:54 | killed them | AK-47 | 344 ms | 547 ms | 3.6° | ||
| 24 1:48 | killed them | AK-47 | 141 ms | 141 ms | 0.8° | ||
| 24 1:37 | killed by them | AK-47 | 484 ms | 578 ms | 3.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:45 | Desert Eagle | 1655 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 5% / 30% | ||
| 2 1:41 | Desert Eagle | 1528 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 74% / 74% | |
| 2 1:32 | Desert Eagle | 601 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 36% / 51% | |
| 3 1:17 | AK-47 | 1257 | fine - pros would have fired it too | 2/7 | killed them | 60% / 60% | |
| 3 1:13 | AK-47 | 1118 | fine - pros would have fired it too | 2/6 | killed them | 50% / 50% | |
| 5 1:28 | Desert Eagle | 1407 | aim far off: your crosshair was about 5 player widths (161 units) off their body - get on target first | 1/4 | 1% / 32% | ||
| 6 1:43 | AK-47 | 991 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 6 1:27 | AK-47 | 944 | fired while moving (125 u/s), too fast to be accurate - stop first | 4/13 | cut short (a death, a reload) | 10% / 46% | |
| 9 1:42 | AK-47 | 1267 | fine - pros would have fired it too | 1/2 | 54% / 54% | ||
| 10 1:14 | Galil AR | 712 | fine - pros would have fired it too | 5/11 | killed them | 63% / 63% | |
| 11 1:37 | AK-47 | 917 | fine - pros would have fired it too | 2/8 | 43% / 50% | ||
| 11 1:26 | AK-47 | 285 | fired while moving (1 u/s), too fast to be accurate - stop first | 0/4 | 12% / 47% | ||
| 11 bomb 0:32 | AK-47 | 919 | fine - pros would have fired it too | 1/4 | killed them | 47% / 51% | |
| 13 1:21 | USP-S | 44 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 48% | |
| 14 1:39 | FAMAS | 1027 | fine - pros would have fired it too | 1/6 | 42% / 52% | ||
| 14 1:37 | FAMAS | 630 | fine - pros would have fired it too | 2/6 | killed them | 55% / 55% | |
| 15 1:40 | FAMAS | 1311 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 61% / 61% | |
| 16 1:20 | AWP | 1505 | fine - pros would have fired it too | 0/1 | 74% / 76% | ||
| 17 0:59 | AK-47 | 464 | fine - pros would have fired it too | 1/5 | killed them | 44% / 52% | |
| 18 1:35 | AK-47 | 551 | fine - pros would have fired it too | 3/7 | killed them | 63% / 63% | |
| 18 1:22 | AK-47 | 837 | fine - pros would have fired it too | 1/4 | killed them | 37% / 54% | |
| 18 1:16 | AK-47 | 906 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 20 1:29 | M4A1-S | 353 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 28% / 52% | |
| 21 0:59 | M4A1-S | 429 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 25% / 62% | |
| 22 1:20 | M4A1-S | 538 | aim far off: your crosshair was about 14.5 player widths (461 units) off their body - get on target first | 3/6 | 1% / 56% | ||
| 22 1:11 | AK-47 | 682 | fired while moving (40 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 47% | |
| 22 1:11 | AK-47 | 677 | fine - pros would have fired it too | 3/8 | killed them | 51% / 55% | |
| 23 1:18 | AK-47 | 1286 | fine - pros would have fired it too | 2/6 | 65% / 65% | ||
| 23 1:13 | AK-47 | 1277 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 23 1:10 | AK-47 | 1427 | fine - pros would have fired it too | 1/9 | 5 bullets after pros would have stopped | 71% / 71% | |
| 23 0:54 | AK-47 | 606 | fine - pros would have fired it too | 3/8 | killed them | 63% / 63% | |
| 24 1:48 | AK-47 | 1510 | fine - pros would have fired it too | 1/2 | killed them | 42% / 44% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
