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Mirage, tied 12-12 · Mon 26 Oct, 20:56

LDSLDsMaster Guardian II

The match

Aim

398 msTTD453 msTTK2.9°Crosshair↓53%1st bullet47%Spray25%Head82%Counter-strafe

Scoreboard

93ADR62%KAST

Positioning

Shots

8/32Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475655%
M4A1-S1747%
Desert Eagle944%
FAMAS956%
Galil AR683%
USP-S30%
SSG 0810%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1043 1:18 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 5.6 s T7.7
9/10422 1:19 3 kills (M4A1-S ×2, AK-47), in 8.5 s CT6.7
14/10411 1:30 3 kills (AK-47 ×3), all headshots, in 26.9 s T5.0
17/10418 1:35 3 kills (AK-47 ×3), all headshots, in 19.1 s CT4.4
50/10424 1:48 1 kill (AK-47), 1 headshot CT1.0
52/10410 1:13 1 kill (Galil) T0.9
57/10423 0:54 1 kill (AK-47), 1 headshot CT0.8
62/10417 0:59 1 kill (AK-47), 1 headshot CT0.7
69/1046 1:43 1 kill (AK-47), 1 headshot T0.6
99/10414 1:37 1 kill (FAMAS) CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:59 1v2 before the plant T · 12 HP · Bombsite Alost - died in the first fight · saw each other
16 1:07 1v3 before the plant CT · 67 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 6 good, 1 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:05 goodblinded Agnostic 4.3 s (1.5 s white)
10 1:45 wastedbarely blinded żylasty syryjski 0.7 s (0.1 s white)
11 1:41 goodblinded Agnostic 3.0 s (0.5 s white) *BacZeś* peeked Agnostic 1.9 s after the pop - too early - the enemy had recovered; got hit first
12 1:47 weakbarely blinded koam 1.6 s (0.1 s white), żylasty syryjski 1.3 s (0.1 s white)
12 1:42 wastedno enemy blinded for long
15 1:43 misled a peekbarely blinded koam 2.7 s (0.4 s white) the enemy was barely blinded, and LDSLDs peeked koam 2.4 s after the pop; got hit first
17 1:48 wastedbarely blinded BerciK 0.6 s (0.0 s white)
17 1:38 goodblinded BerciK 3.6 s (0.9 s white), Agnostic 3.5 s (0.8 s white); blinded *BacZeś* 3.8 s on the move through Catwalk - safe
18 1:48 wastedbarely blinded żylasty syryjski 1.3 s (0.1 s white); blinded *BacZeś* 2.3 s on the move through Middle - safe
19 1:49 wastedno enemy blinded for long; blinded *BacZeś* 1.3 s on the move through Snipers Nest - safe
20 1:42 goodblinded koam 4.2 s (1.4 s white)
21 1:48 goodblinded koam 3.2 s (0.6 s white); blinded *BacZeś* 2.4 s on the move through Middle - safe
23 1:41 goodblinded koam 3.0 s (0.5 s white); blinded *BacZeś* 4.0 s holding Middle - safe
24 1:48 wastedno enemy blinded for long; blinded *BacZeś* 1.3 s on the move through Snipers Nest - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:50 exposeda flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1456 units away; a running throw
24 1:50 exposeda flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1507 units away; a running throw

Positioning

In 4 of your 39 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 13 of your 28 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 17 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:44 żylasty syryjskiBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:28 snekBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived
6 1:43 koamSide Alleycover not used: 16 units away, they'd have seen only your headkilled them
16 1:01 koamSnipers Nestcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 trade*BacZeś* was killed 231 units away: not traded within 5 s (pros: 969 ms)
1 1:44 tradekabeS was killed 93 units away: not traded within 5 s (pros: 969 ms)
2 1:44 holdheld with kabeS, 297 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:42 holdheld with kabeS, 124 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after kabeS)
2 1:33 tradekabeS was killed 77 units away: not traded within 5 s (pros: 625 ms)
3 1:33 tradeŁudz п д с м was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 holdheld with *BacZeś*, 652 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:29 trade*BacZeś* was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 tradeŁudz п д с м was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
5 1:33 tradekabeS was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
6 1:44 trade*BacZeś* was killed 475 units away: you traded in 1,312 ms (pros: 1,641 ms)
8 0:51 trade*BacZeś* was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
11 1:27 peek togetherpeeked the same enemy as *BacZeś*, 625 ms after them - late - your team-mate went first, as bait
11 bomb 0:37 tradeŁudz п д с м was killed 235 units away: not traded within 5 s (pros: 969 ms)
11 bomb 0:30 line of firestood in kabeS's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
12 1:28 tradekabeS was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
12 1:08 tradedomisie98 was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
12 1:07 holdheld with *BacZeś*, 764 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after *BacZeś*)
14 1:37 peek togetherpeeked the same enemy as domisie98, 922 ms after them - late - your team-mate went first, as bait
16 1:34 holdheld with Łudz п д с м, 601 units and 82° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:34 tradeŁudz п д с м was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradekabeS was killed 797 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 tradekabeS was killed 364 units away: not traded within 5 s (pros: 1,641 ms)
22 1:21 holdheld with Łudz п д с м, 278 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Łudz п д с м)
22 1:21 tradeŁudz п д с м was killed 276 units away: you traded in 2,047 ms (pros: 1,641 ms)
22 1:19 trade*BacZeś* was killed 898 units away: you traded in 1,047 ms (pros: 625 ms)
23 1:19 holdheld with domisie98, 574 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after domisie98)
23 1:17 tradedomisie98 was killed 699 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 żylasty syryjskikilled by themUSP-S578 ms578 ms17.5°
2 1:41 Agnostichit themDesert Eagle875 ms–0.4°
2 1:33 żylasty syryjskikilled by themFAMAS172 ms1297 ms1.4°
2 1:32 żylasty syryjskihit themDesert Eagle406 ms–0.4°
3 1:18 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:17 snekkilled themAK-47766 ms859 ms15.0°
3 1:13 BerciKhit by themM4A4344 ms–1.2°
3 1:13 BerciKkilled themAK-47359 ms453 ms2.7°
4 1:48 snekkilled by themSSG 08359 ms359 ms1.9°
5 1:27 snekhit by themAK-47609 ms–4.4°
5 1:27 snekhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:22 BerciKkilled by themM4A1-S359 ms359 ms3.4°
6 1:43 koamkilled themAK-47375 ms375 ms0.8°
6 1:27 Agnostichit themAK-47484 ms–1.8°
6 1:27 Agnostickilled by themM4A4719 ms1703 ms4.2°
7 1:02 BerciKhit themAK-4794 ms–1.8°
7 1:01 BerciKhit by themM4A4281 ms–1.5°
7 1:01 Agnostickilled by themM4A4734 ms734 ms19.0°
8 1:16 koamhit by themM4A4328 ms–2.2°
8 0:31 Agnostickilled by themM4A4297 ms391 ms9.0°
9 1:42 żylasty syryjskihit themAK-4747 ms–0.2°
9 1:29 żylasty syryjskikilled by themAWP359 ms359 ms1.0°
10 1:14 snekkilled themGalil AR688 ms1141 ms13.1°
10 1:14 snekhit by themAK-47719 ms–7.9°
10 0:26 żylasty syryjskikilled by themAWP250 ms250 ms1.0°
11 1:37 Agnostichit themAK-47672 ms–5.0°
11 1:30 snekkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 BerciKhit by themM4A4484 ms–5.2°
11 bomb 0:32 koamkilled themAK-47406 ms406 ms5.9°
11 bomb 0:24 żylasty syryjskikilled themAK-47266 ms266 ms1.4°
12 1:07 BerciKkilled by themM4A1-S172 ms469 ms5.6°
12 1:06 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:21 żylasty syryjskikilled by themGlock-18844 ms844 ms51.5°
14 1:39 żylasty syryjskihit themFAMAS453 ms–7.8°
14 1:37 Agnostickilled themFAMAS281 ms375 ms5.0°
15 1:40 koamkilled by themAK-47312 ms625 ms0.2°
15 1:40 koamhit themFAMAS391 ms–4.5°
16 1:20 żylasty syryjskihit by themAK-47656 ms–35.4°
16 1:01 koamkilled by themAK-47281 ms484 ms0.9°
17 0:59 Agnostickilled themAK-47406 ms406 ms2.1°
18 1:35 BerciKhit by themMAC-10297 ms–2.5°
18 1:35 BerciKkilled themAK-47344 ms547 ms1.6°
18 1:22 żylasty syryjskikilled themAK-47312 ms312 ms6.1°
18 1:16 Agnostickilled themAK-47969 ms969 ms3.5°
18 1:13 snekkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
19 1:35 koamkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:35 koamhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:29 żylasty syryjskihit themM4A4484 ms–7.9°
20 1:29 żylasty syryjskikilled by themAK-47547 ms547 ms3.1°
21 0:59 snekkilled by themMAC-10359 ms438 ms2.4°
22 1:19 koamkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
22 1:18 żylasty syryjskikilled themM4A1-S0 ms500 ms1.1°
22 1:11 BerciKkilled themAK-471219 ms1422 ms5.1°
23 1:18 BerciKhit themAK-47344 ms–0.4°
23 1:10 Agnostichit by themGalil AR750 ms–2.4°
23 1:10 Agnostichit themAK-47891 ms–3.1°
23 0:54 snekkilled themAK-47344 ms547 ms3.6°
24 1:48 BerciKkilled themAK-47141 ms141 ms0.8°
24 1:37 żylasty syryjskikilled by themAK-47484 ms578 ms3.3°

Shots

You fired 8 of your 32 first shots too soon: 5 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:45 AgnosticDesert Eagle1655aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/15% / 30%
2 1:41 AgnosticDesert Eagle1528fine - pros would have fired it too1/1cut short (a death, a reload)74% / 74%
2 1:32 żylasty syryjskiDesert Eagle601fine - pros would have fired it too2/3cut short (a death, a reload)36% / 51%
3 1:17 snekAK-471257fine - pros would have fired it too2/7killed them60% / 60%
3 1:13 BerciKAK-471118fine - pros would have fired it too2/6killed them50% / 50%
5 1:28 BerciKDesert Eagle1407aim far off: your crosshair was about 5 player widths (161 units) off their body - get on target first1/41% / 32%
6 1:43 koamAK-47991fine - pros would have fired it too1/3killed them58% / 58%
6 1:27 AgnosticAK-47944fired while moving (125 u/s), too fast to be accurate - stop first4/13cut short (a death, a reload)10% / 46%
9 1:42 żylasty syryjskiAK-471267fine - pros would have fired it too1/254% / 54%
10 1:14 snekGalil AR712fine - pros would have fired it too5/11killed them63% / 63%
11 1:37 AgnosticAK-47917fine - pros would have fired it too2/843% / 50%
11 1:26 BerciKAK-47285fired while moving (1 u/s), too fast to be accurate - stop first0/412% / 47%
11 bomb 0:32 koamAK-47919fine - pros would have fired it too1/4killed them47% / 51%
13 1:21 żylasty syryjskiUSP-S44fine - pros would have fired it too0/2cut short (a death, a reload)36% / 48%
14 1:39 żylasty syryjskiFAMAS1027fine - pros would have fired it too1/642% / 52%
14 1:37 AgnosticFAMAS630fine - pros would have fired it too2/6killed them55% / 55%
15 1:40 koamFAMAS1311fine - pros would have fired it too2/3cut short (a death, a reload)61% / 61%
16 1:20 żylasty syryjskiAWP1505fine - pros would have fired it too0/174% / 76%
17 0:59 AgnosticAK-47464fine - pros would have fired it too1/5killed them44% / 52%
18 1:35 BerciKAK-47551fine - pros would have fired it too3/7killed them63% / 63%
18 1:22 żylasty syryjskiAK-47837fine - pros would have fired it too1/4killed them37% / 54%
18 1:16 AgnosticAK-47906fine - pros would have fired it too1/5killed them59% / 59%
20 1:29 żylasty syryjskiM4A1-S353fired while moving (76 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)28% / 52%
21 0:59 snekM4A1-S429fired while moving (87 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)25% / 62%
22 1:20 BerciKM4A1-S538aim far off: your crosshair was about 14.5 player widths (461 units) off their body - get on target first3/61% / 56%
22 1:11 BerciKAK-47682fired while moving (40 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 47%
22 1:11 BerciKAK-47677fine - pros would have fired it too3/8killed them51% / 55%
23 1:18 BerciKAK-471286fine - pros would have fired it too2/665% / 65%
23 1:13 AgnosticAK-471277fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
23 1:10 AgnosticAK-471427fine - pros would have fired it too1/95 bullets after pros would have stopped71% / 71%
23 0:54 snekAK-47606fine - pros would have fired it too3/8killed them63% / 63%
24 1:48 BerciKAK-471510fine - pros would have fired it too1/2killed them42% / 44%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.