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Mirage, tied 12-12 · Mon 26 Oct, 20:56

koamLegendary Eagle Master

The match

Aim

359 msTTD594 msTTK2.0°Crosshair↓43%1st bullet44%Spray22%Head91%Counter-strafe

Scoreboard

91ADR83%KAST

Positioning

Shots

13/39Rushed↓5/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475753%
M4A41932%
P901765%
M4A1-S1331%
Glock-18729%
AWP633%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10416 1:34 4 kills (AK-47 ×4), 2 headshots, in 33.3 s T9.5
19/10422 1:32 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 10.4 s T3.7
20/10424 1:42 2 kills (AK-47 ×2), all headshots, in 3.5 s T3.6
28/1047 1:44 1 kill (M4A4), a wallbang, 1 headshot CT2.8
32/10421 1:38 1 kill (Deagle), 1 headshot T2.5
46/1044 1:09 1 kill (AWP) CT1.0
48/10415 1:40 1 kill (AK-47), 1 headshot T1.0
49/10418 1:23 1 kill (AK-47) T1.0
54/10419 1:35 1 kill (AK-47), 1 headshot T0.9
55/10411 1:38 1 kill (M4A4) CT0.8
72/1042 1:25 1 kill (P90) CT0.5
74/10423 1:45 1 kill (AK-47), 1 headshot T0.5
78/1043 1:33 1 kill (P90), 1 headshot CT0.0
79/1046 1:44 1 kill (AK-47), 1 headshot CT0.0
101/10412 1:22 1 kill (M4A1-S) CT-1.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
17 1:38 wastedno enemy blinded for long
19 1:29 goodblinded kabeS 4.4 s (1.6 s white)
22 1:41 goodblinded kabeS 4.1 s (1.3 s white), *BacZeś* 3.8 s (1.1 s white)
22 1:39 goodblinded *BacZeś* 4.3 s (1.5 s white), kabeS 4.3 s (1.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:21 punishedkilled by domisie98 with a smoke in hand at Palace Interior - seen by 1 enemy for 0.4 s, the nearest 186 units away
22 1:30 exposedan HE at T Ramp - seen by 1 enemy for 0.5 s, the nearest 693 units away; a jump throw

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 16 of your 26 duels (62%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:26 kabeST Rampstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied
23 1:36 *BacZeś*Top Midcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:28 holdheld with żylasty syryjski, 665 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before żylasty syryjski)
5 1:20 holdheld with BerciK, 666 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before BerciK)
7 1:21 holdheld with snek, 966 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after snek)
8 0:08 holdheld with Agnostic, 988 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:07 tradeAgnostic was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
13 1:28 holdheld with Agnostic, 170 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Agnostic)
13 1:27 tradeAgnostic was killed 158 units away: not traded within 5 s (pros: 625 ms)
16 1:14 tradeBerciK was killed 543 units away: not traded within 5 s (pros: 2,031 ms)
18 1:22 tradeżylasty syryjski was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
19 1:07 tradesnek was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
22 1:23 tradeAgnostic was killed 535 units away: you traded in 1,266 ms (pros: 2,031 ms)
22 1:21 peek togetherpeeked the same enemy as żylasty syryjski, 109 ms after them - a double peek
23 1:45 holdheld with żylasty syryjski, 53 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before żylasty syryjski)
23 1:45 tradeżylasty syryjski was killed 35 units away: you traded in 31 ms (pros: 625 ms)
24 1:48 tradeBerciK was killed 140 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:25 Łudz п д с мkilled themP90375 ms938 ms3.7°
3 1:33 Łudz п д с мkilled themP90312 ms656 ms4.4°
3 1:33 Łudz п д с мhit by themAK-47500 ms–16.1°
3 1:27 domisie98killed by themMP7531 ms609 ms18.7°
4 1:13 Łudz п д с мhit themAWP94 ms–0.9°
4 1:09 Łudz п д с мkilled themAWP234 ms234 ms1.4°
5 1:28 *BacZeś*hit by themDesert Eagle359 ms–0.8°
5 1:19 *BacZeś*hit by themDesert Eagle297 ms–2.3°
6 1:45 *BacZeś*killed themAK-47438 ms859 ms5.2°
6 1:44 *BacZeś*hit by themAK-47828 ms–19.6°
6 1:43 LDSLDskilled by themAK-47375 ms375 ms0.8°
7 1:44 kabeSkilled themM4A4609 ms1031 ms3.7°
7 1:20 Łudz п д с мhit themM4A4656 ms–1.5°
7 1:01 *BacZeś*killed by themAK-47312 ms609 ms3.1°
8 1:16 LDSLDshit themM4A4328 ms–2.2°
9 1:43 kabeShit themM4A4375 ms–2.8°
9 1:43 kabeSkilled by themAK-47375 ms375 ms5.3°
11 1:38 domisie98killed themM4A4297 ms562 ms2.0°
11 bomb 0:32 LDSLDskilled by themAK-47406 ms406 ms5.9°
12 1:22 Łudz п д с мkilled themM4A1-S3812 ms4422 ms6.1°
12 1:22 domisie98killed by themMP7359 ms844 ms2.1°
13 1:33 kabeShit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 Łudz п д с мhit themGlock-18438 ms–4.5°
13 1:26 Łudz п д с мkilled by themUSP-S328 ms328 ms1.7°
14 1:16 kabeSkilled by themFAMAS438 ms703 ms10.5°
15 1:40 LDSLDskilled themAK-47312 ms625 ms0.2°
15 1:40 LDSLDshit by themFAMAS391 ms–4.5°
15 1:20 Łudz п д с мkilled by themM4A1-S734 ms734 ms2.0°
16 1:34 Łudz п д с мkilled themAK-47141 ms250 ms4.5°
16 1:26 *BacZeś*killed themAK-47281 ms281 ms0.5°
16 1:07 domisie98hit by themM4A4219 ms–4.3°
16 1:07 domisie98killed themAK-47359 ms656 ms9.0°
16 1:01 LDSLDskilled themAK-47281 ms484 ms0.9°
17 1:26 kabeSkilled by themAWP328 ms328 ms0.6°
18 1:23 kabeShit by themAWP531 ms–7.2°
18 1:23 kabeSkilled themAK-47562 ms969 ms0.5°
18 1:18 Łudz п д с мhit themAK-47156 ms–1.8°
18 1:18 Łudz п д с мkilled by themM4A1-S344 ms344 ms16.2°
19 1:35 LDSLDskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:35 LDSLDshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:38 kabeShit themAK-47484 ms–0.6°
19 bomb 0:38 kabeSkilled by themAK-47719 ms922 ms7.1°
20 1:37 kabeSkilled by themAK-47516 ms516 ms2.5°
21 1:38 kabeSkilled themDesert Eagle406 ms406 ms0.3°
21 1:29 *BacZeś*killed by themM4A1-S297 ms406 ms3.3°
22 1:34 kabeSkilled themAK-47422 ms2312 ms3.2°
22 1:31 Łudz п д с мhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:21 Łudz п д с мkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:19 LDSLDskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:45 kabeShit by themAWP219 ms–1.4°
23 1:45 kabeSkilled themAK-47312 ms312 ms0.8°
23 1:36 *BacZeś*killed by themM4A1-S609 ms609 ms1.9°
24 1:42 kabeSkilled themAK-47312 ms312 ms2.5°
24 1:39 Łudz п д с мkilled themAK-47406 ms516 ms1.8°

Shots

You fired 13 of your 39 first shots too soon: 11 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:25 Łudz п д с мP90371fine - pros would have fired it too5/15killed them27% / 49%
3 1:33 Łudz п д с мP90520fine - pros would have fired it too6/11killed them51% / 54%
4 1:13 Łudz п д с мAWP1191fine - pros would have fired it too1/159% / 77%
4 1:09 Łudz п д с мAWP1145fine - pros would have fired it too1/1killed them72% / 82%
5 1:38 kabeSAWP1097aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/327% / 72%
5 1:28 *BacZeś*AWP996aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)17% / 72%
5 1:20 *BacZeś*AWP1203aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/121% / 68%
6 1:45 *BacZeś*AK-47871fired while moving (77 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 60%
6 1:44 *BacZeś*AK-47861fine - pros would have fired it too3/5killed them59% / 59%
7 1:21 Łudz п д с мM4A4701fine - pros would have fired it too3/1027% / 46%
7 1:01 LDSLDsAK-471120fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
7 1:01 *BacZeś*AK-47875aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
8 1:16 LDSLDsM4A41153fine - pros would have fired it too2/845% / 56%
9 1:43 kabeSM4A4760fine - pros would have fired it too1/2cut short (a death, a reload)64% / 64%
11 1:38 domisie98M4A4237fine - pros would have fired it too2/6killed them71% / 71%
12 1:23 *BacZeś*M4A1-S364fine - pros would have fired it too0/640% / 54%
12 1:22 Łudz п д с мM4A1-S250aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/9killed them36% / 62%
13 1:38 kabeSGlock-181530fired while moving (198 u/s), too fast to be accurate - stop first0/123% / 32%
13 1:33 Łudz п д с мGlock-18967aim far off: your crosshair was about 4.5 player widths (140 units) off their body - get on target first1/41% / 38%
13 1:27 Łudz п д с мGlock-18312aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/6cut short (a death, a reload)5% / 41%
14 1:19 *BacZeś*Desert Eagle971fine - pros would have fired it too0/152% / 55%
15 1:40 LDSLDsAK-471311fine - pros would have fired it too4/7killed them49% / 56%
16 1:34 Łudz п д с мAK-47170fine - pros would have fired it too2/4killed them48% / 48%
16 1:27 *BacZeś*AK-471434fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 47%
16 1:26 *BacZeś*AK-471434fine - pros would have fired it too1/3killed them70% / 70%
16 1:07 domisie98AK-47924fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 49%
16 1:07 domisie98AK-47924fine - pros would have fired it too2/5killed them40% / 51%
16 1:03 LDSLDsAK-47495aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/114% / 47%
16 1:01 LDSLDsAK-47466fine - pros would have fired it too3/6killed them56% / 56%
17 1:49 LDSLDsAK-471465aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 60%
18 1:23 kabeSAK-471066fine - pros would have fired it too4/7killed them63% / 63%
18 1:18 Łudz п д с мAK-47504fine - pros would have fired it too1/3cut short (a death, a reload)75% / 75%
19 bomb 0:38 kabeSAK-47615fine - pros would have fired it too1/5cut short (a death, a reload)68% / 68%
21 1:38 kabeSDesert Eagle723fine - pros would have fired it too1/1killed them56% / 56%
22 1:34 kabeSAK-471120aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first5/27killed them; 14 bullets after pros would have stopped1% / 45%
23 1:45 kabeSAK-471427fine - pros would have fired it too1/7killed them; 1 bullet after pros would have stopped54% / 54%
23 1:36 *BacZeś*AK-47910aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/3cut short (a death, a reload)22% / 60%
24 1:42 kabeSAK-471119fine - pros would have fired it too1/4killed them43% / 58%
24 1:39 Łudz п д с мAK-47998fine - pros would have fired it too2/6killed them62% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.