Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 53% |
| M4A4 | 19 | 32% |
| P90 | 17 | 65% |
| M4A1-S | 13 | 31% |
| Glock-18 | 7 | 29% |
| AWP | 6 | 33% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/104 | 16 1:34 | 4 kills (AK-47 ×4), 2 headshots, in 33.3 s T | 9.5 |
| 19/104 | 22 1:32 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 10.4 s T | 3.7 |
| 20/104 | 24 1:42 | 2 kills (AK-47 ×2), all headshots, in 3.5 s T | 3.6 |
| 28/104 | 7 1:44 | 1 kill (M4A4), a wallbang, 1 headshot CT | 2.8 |
| 32/104 | 21 1:38 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 46/104 | 4 1:09 | 1 kill (AWP) CT | 1.0 |
| 48/104 | 15 1:40 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 49/104 | 18 1:23 | 1 kill (AK-47) T | 1.0 |
| 54/104 | 19 1:35 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 55/104 | 11 1:38 | 1 kill (M4A4) CT | 0.8 |
| 72/104 | 2 1:25 | 1 kill (P90) CT | 0.5 |
| 74/104 | 23 1:45 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 78/104 | 3 1:33 | 1 kill (P90), 1 headshot CT | 0.0 |
| 79/104 | 6 1:44 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 101/104 | 12 1:22 | 1 kill (M4A1-S) CT | -1.3 |
Flashes
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 17 1:38 | wasted | no enemy blinded for long |
| 19 1:29 | good | blinded kabeS 4.4 s (1.6 s white) |
| 22 1:41 | good | blinded kabeS 4.1 s (1.3 s white), *BacZeś* 3.8 s (1.1 s white) |
| 22 1:39 | good | blinded *BacZeś* 4.3 s (1.5 s white), kabeS 4.3 s (1.5 s white) |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:21 | punished | killed by domisie98 with a smoke in hand at Palace Interior - seen by 1 enemy for 0.4 s, the nearest 186 units away |
| 22 1:30 | exposed | an HE at T Ramp - seen by 1 enemy for 0.5 s, the nearest 693 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:26 | T Ramp | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died | ||
| 23 1:36 | Top Mid | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:28 | hold | held with żylasty syryjski, 665 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before żylasty syryjski) |
| 5 1:20 | hold | held with BerciK, 666 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before BerciK) |
| 7 1:21 | hold | held with snek, 966 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after snek) |
| 8 0:08 | hold | held with Agnostic, 988 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:07 | trade | Agnostic was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:28 | hold | held with Agnostic, 170 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Agnostic) |
| 13 1:27 | trade | Agnostic was killed 158 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:14 | trade | BerciK was killed 543 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:22 | trade | żylasty syryjski was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:07 | trade | snek was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:23 | trade | Agnostic was killed 535 units away: you traded in 1,266 ms (pros: 2,031 ms) |
| 22 1:21 | peek together | peeked the same enemy as żylasty syryjski, 109 ms after them - a double peek |
| 23 1:45 | hold | held with żylasty syryjski, 53 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before żylasty syryjski) |
| 23 1:45 | trade | żylasty syryjski was killed 35 units away: you traded in 31 ms (pros: 625 ms) |
| 24 1:48 | trade | BerciK was killed 140 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:25 | killed them | P90 | 375 ms | 938 ms | 3.7° | ||
| 3 1:33 | killed them | P90 | 312 ms | 656 ms | 4.4° | ||
| 3 1:33 | hit by them | AK-47 | 500 ms | – | 16.1° | ||
| 3 1:27 | killed by them | MP7 | 531 ms | 609 ms | 18.7° | ||
| 4 1:13 | hit them | AWP | 94 ms | – | 0.9° | ||
| 4 1:09 | killed them | AWP | 234 ms | 234 ms | 1.4° | ||
| 5 1:28 | hit by them | Desert Eagle | 359 ms | – | 0.8° | ||
| 5 1:19 | hit by them | Desert Eagle | 297 ms | – | 2.3° | ||
| 6 1:45 | killed them | AK-47 | 438 ms | 859 ms | 5.2° | ||
| 6 1:44 | hit by them | AK-47 | 828 ms | – | 19.6° | ||
| 6 1:43 | killed by them | AK-47 | 375 ms | 375 ms | 0.8° | ||
| 7 1:44 | killed them | M4A4 | 609 ms | 1031 ms | 3.7° | ||
| 7 1:20 | hit them | M4A4 | 656 ms | – | 1.5° | ||
| 7 1:01 | killed by them | AK-47 | 312 ms | 609 ms | 3.1° | ||
| 8 1:16 | hit them | M4A4 | 328 ms | – | 2.2° | ||
| 9 1:43 | hit them | M4A4 | 375 ms | – | 2.8° | ||
| 9 1:43 | killed by them | AK-47 | 375 ms | 375 ms | 5.3° | ||
| 11 1:38 | killed them | M4A4 | 297 ms | 562 ms | 2.0° | ||
| 11 bomb 0:32 | killed by them | AK-47 | 406 ms | 406 ms | 5.9° | ||
| 12 1:22 | killed them | M4A1-S | 3812 ms | 4422 ms | 6.1° | ||
| 12 1:22 | killed by them | MP7 | 359 ms | 844 ms | 2.1° | ||
| 13 1:33 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | hit them | Glock-18 | 438 ms | – | 4.5° | ||
| 13 1:26 | killed by them | USP-S | 328 ms | 328 ms | 1.7° | ||
| 14 1:16 | killed by them | FAMAS | 438 ms | 703 ms | 10.5° | ||
| 15 1:40 | killed them | AK-47 | 312 ms | 625 ms | 0.2° | ||
| 15 1:40 | hit by them | FAMAS | 391 ms | – | 4.5° | ||
| 15 1:20 | killed by them | M4A1-S | 734 ms | 734 ms | 2.0° | ||
| 16 1:34 | killed them | AK-47 | 141 ms | 250 ms | 4.5° | ||
| 16 1:26 | killed them | AK-47 | 281 ms | 281 ms | 0.5° | ||
| 16 1:07 | hit by them | M4A4 | 219 ms | – | 4.3° | ||
| 16 1:07 | killed them | AK-47 | 359 ms | 656 ms | 9.0° | ||
| 16 1:01 | killed them | AK-47 | 281 ms | 484 ms | 0.9° | ||
| 17 1:26 | killed by them | AWP | 328 ms | 328 ms | 0.6° | ||
| 18 1:23 | hit by them | AWP | 531 ms | – | 7.2° | ||
| 18 1:23 | killed them | AK-47 | 562 ms | 969 ms | 0.5° | ||
| 18 1:18 | hit them | AK-47 | 156 ms | – | 1.8° | ||
| 18 1:18 | killed by them | M4A1-S | 344 ms | 344 ms | 16.2° | ||
| 19 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:38 | hit them | AK-47 | 484 ms | – | 0.6° | ||
| 19 bomb 0:38 | killed by them | AK-47 | 719 ms | 922 ms | 7.1° | ||
| 20 1:37 | killed by them | AK-47 | 516 ms | 516 ms | 2.5° | ||
| 21 1:38 | killed them | Desert Eagle | 406 ms | 406 ms | 0.3° | ||
| 21 1:29 | killed by them | M4A1-S | 297 ms | 406 ms | 3.3° | ||
| 22 1:34 | killed them | AK-47 | 422 ms | 2312 ms | 3.2° | ||
| 22 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:19 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:45 | hit by them | AWP | 219 ms | – | 1.4° | ||
| 23 1:45 | killed them | AK-47 | 312 ms | 312 ms | 0.8° | ||
| 23 1:36 | killed by them | M4A1-S | 609 ms | 609 ms | 1.9° | ||
| 24 1:42 | killed them | AK-47 | 312 ms | 312 ms | 2.5° | ||
| 24 1:39 | killed them | AK-47 | 406 ms | 516 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:25 | P90 | 371 | fine - pros would have fired it too | 5/15 | killed them | 27% / 49% | |
| 3 1:33 | P90 | 520 | fine - pros would have fired it too | 6/11 | killed them | 51% / 54% | |
| 4 1:13 | AWP | 1191 | fine - pros would have fired it too | 1/1 | 59% / 77% | ||
| 4 1:09 | AWP | 1145 | fine - pros would have fired it too | 1/1 | killed them | 72% / 82% | |
| 5 1:38 | AWP | 1097 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 27% / 72% | ||
| 5 1:28 | AWP | 996 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 72% | |
| 5 1:20 | AWP | 1203 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 21% / 68% | ||
| 6 1:45 | AK-47 | 871 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 60% | |
| 6 1:44 | AK-47 | 861 | fine - pros would have fired it too | 3/5 | killed them | 59% / 59% | |
| 7 1:21 | M4A4 | 701 | fine - pros would have fired it too | 3/10 | 27% / 46% | ||
| 7 1:01 | AK-47 | 1120 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 7 1:01 | AK-47 | 875 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 8 1:16 | M4A4 | 1153 | fine - pros would have fired it too | 2/8 | 45% / 56% | ||
| 9 1:43 | M4A4 | 760 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 64% | |
| 11 1:38 | M4A4 | 237 | fine - pros would have fired it too | 2/6 | killed them | 71% / 71% | |
| 12 1:23 | M4A1-S | 364 | fine - pros would have fired it too | 0/6 | 40% / 54% | ||
| 12 1:22 | M4A1-S | 250 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/9 | killed them | 36% / 62% | |
| 13 1:38 | Glock-18 | 1530 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/1 | 23% / 32% | ||
| 13 1:33 | Glock-18 | 967 | aim far off: your crosshair was about 4.5 player widths (140 units) off their body - get on target first | 1/4 | 1% / 38% | ||
| 13 1:27 | Glock-18 | 312 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 5% / 41% | |
| 14 1:19 | Desert Eagle | 971 | fine - pros would have fired it too | 0/1 | 52% / 55% | ||
| 15 1:40 | AK-47 | 1311 | fine - pros would have fired it too | 4/7 | killed them | 49% / 56% | |
| 16 1:34 | AK-47 | 170 | fine - pros would have fired it too | 2/4 | killed them | 48% / 48% | |
| 16 1:27 | AK-47 | 1434 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 47% | |
| 16 1:26 | AK-47 | 1434 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 16 1:07 | AK-47 | 924 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 49% | |
| 16 1:07 | AK-47 | 924 | fine - pros would have fired it too | 2/5 | killed them | 40% / 51% | |
| 16 1:03 | AK-47 | 495 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 14% / 47% | ||
| 16 1:01 | AK-47 | 466 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 17 1:49 | AK-47 | 1465 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 60% | |
| 18 1:23 | AK-47 | 1066 | fine - pros would have fired it too | 4/7 | killed them | 63% / 63% | |
| 18 1:18 | AK-47 | 504 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 75% / 75% | |
| 19 bomb 0:38 | AK-47 | 615 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 68% / 68% | |
| 21 1:38 | Desert Eagle | 723 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 22 1:34 | AK-47 | 1120 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 5/27 | killed them; 14 bullets after pros would have stopped | 1% / 45% | |
| 23 1:45 | AK-47 | 1427 | fine - pros would have fired it too | 1/7 | killed them; 1 bullet after pros would have stopped | 54% / 54% | |
| 23 1:36 | AK-47 | 910 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 22% / 60% | |
| 24 1:42 | AK-47 | 1119 | fine - pros would have fired it too | 1/4 | killed them | 43% / 58% | |
| 24 1:39 | AK-47 | 998 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
