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Mirage, tied 12-12 · Mon 26 Oct, 20:56

kabeSMaster Guardian II

The match

Aim

375 msTTD524 msTTK2.5°Crosshair↓30%1st bullet42%Spray30%Head82%Counter-strafe

Scoreboard

89ADR67%KAST

Positioning

Shots

15/31Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475934%
FAMAS1450%
Desert Eagle743%
AWP683%
USP-S20%
M4A1-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/1042 1:42 2 kills (Deagle ×2), all headshots, in 0.9 s T5.9
12/10419 1:07 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 25.1 s CT5.1
16/10417 1:26 3 kills (AWP ×3), 1 headshot, in 34.9 s CT4.8
22/10420 1:37 3 kills (AK-47 ×3), 2 headshots, in 47.5 s CT3.2
23/1046 1:39 2 kills (AK-47 ×2), all headshots, in 4.9 s T3.1
36/1049 1:43 2 kills (AK-47 ×2), all headshots, in 7.5 s T2.0
60/10410 1:27 1 kill (AK-47), 1 headshot T0.7
80/10414 1:16 1 kill (FAMAS), 1 headshot CT0.0
82/10416 1:33 1 kill (FAMAS) CT-0.0
93/10423 1:45 1 kill (AWP) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:06 1v2 before the plant CT · 100 HP · Connectorwon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 0 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:37 wastedno enemy blinded for long
15 bomb 0:32 wastedno enemy blinded for long
16 1:24 blinded an enemy, but hurt the team tooblinded koam 4.4 s (1.6 s white); blinded LDSLDs 4.1 s on the move through CT Spawn - an enemy could see them; blinded *BacZeś* 2.9 s holding Bombsite A - safe; blinded domisie98 2.2 s on the move through Underpass - safe
17 1:37 wastedno enemy blinded for long; blinded LDSLDs 2.0 s on the move through Bombsite A - safe
19 1:41 wastedno enemy blinded for long; blinded themselves 4.8 s on the move through Connector - safe
19 bomb 0:33 goodblinded Agnostic 4.7 s (1.9 s white)
20 1:42 wastedno enemy blinded for long; blinded *BacZeś* 1.5 s holding Snipers Nest - safe
21 1:40 misled a peekbarely blinded koam 1.9 s (0.2 s white) the enemy was barely blinded, and kabeS peeked koam 1.1 s after the pop; got hit first
22 1:31 hurt the teambarely blinded Agnostic 1.6 s (0.1 s white), BerciK 0.8 s (0.1 s white); blinded Łudz п д с м 4.9 s on the move through Bombsite A - an enemy could see them; blinded *BacZeś* 4.4 s holding Bombsite A - safe; blinded themselves 4.2 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 36 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 23 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:30 exposeda decoy at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 695 units away
10 1:25 exposeda smoke at Apartments - seen by 1 enemy for 0.9 s, the nearest 1034 units away, thrown in the open; a running throw
19 bomb 0:29 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 978 units away
21 1:41 exposeda flash at Middle - seen by 1 enemy for 0.1 s, the nearest 773 units away; a running throw
22 1:32 punishedkilled by koam 0.8 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1120 units away
24 1:44 exposedan HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1119 units away; a running throw

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 26 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:35 snekBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
19 bomb 0:20 Fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 15 s to sparebaited Agnostic - killed them 2.6 s later; then defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 trade*BacZeś* was killed 155 units away: not traded within 5 s (pros: 969 ms)
1 1:45 line of firestood in Łudz п д с м's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:42 holdheld with LDSLDs, 124 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before LDSLDs)
2 1:33 peek togetherpeeked the same enemy as LDSLDs, 344 ms after them - late - your team-mate went first, as bait
2 1:33 in their waystood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time)
9 1:29 tradeLDSLDs was killed 372 units away: not traded within 5 s (pros: 1,641 ms)
11 bomb 0:37 tradeŁudz п д с м was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
16 1:26 trade*BacZeś* was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
17 1:26 holdheld with Łudz п д с м, 106 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Łudz п д с м)
17 1:17 holdheld with Łudz п д с м, 668 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:17 tradeŁudz п д с м was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
19 1:35 tradeLDSLDs was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
19 1:06 tradeŁudz п д с м was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
20 1:29 tradeLDSLDs was killed 165 units away: you traded in 438 ms (pros: 969 ms)
20 0:53 trade*BacZeś* was killed 845 units away: you traded in 3,219 ms (pros: 2,031 ms)
24 1:42 holdheld with Łudz п д с м, 352 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Łudz п д с м)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 BerciKkilled by themUSP-S766 ms766 ms5.3°
2 1:43 snekhit themDesert Eagle812 ms–14.7°
2 1:42 snekkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 Agnostichit by themM4A4297 ms–1.6°
2 1:41 Agnostickilled themDesert Eagle922 ms922 ms11.3°
2 1:33 żylasty syryjskikilled by themFAMAS281 ms641 ms4.9°
3 1:46 snekhit themAK-47391 ms–1.2°
3 1:44 żylasty syryjskikilled by themM4A4562 ms562 ms0.8°
4 1:24 żylasty syryjskikilled by themM4A1-S469 ms562 ms1.8°
5 1:35 snekhit themDesert Eagle391 ms–0.6°
5 1:35 snekkilled by themAK-47453 ms2562 ms4.3°
6 1:41 żylasty syryjskihit by themAK-47562 ms–1.5°
6 1:39 żylasty syryjskikilled themAK-47281 ms781 ms1.1°
6 1:35 snekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 BerciKhit by themM4A4438 ms–0.4°
6 1:34 BerciKkilled themAK-47500 ms500 ms4.6°
6 1:32 snekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:24 Agnostichit themAK-47391 ms–0.8°
6 1:23 Agnostickilled by themM4A41422 ms1422 ms1.0°
7 1:44 koamkilled by themM4A4609 ms1031 ms3.7°
8 1:31 BerciKkilled by themAK-47297 ms609 ms0.9°
9 1:43 koamhit by themM4A4375 ms–2.8°
9 1:43 koamkilled themAK-47375 ms375 ms5.3°
9 1:35 BerciKkilled themAK-47859 ms859 ms3.7°
9 1:28 snekkilled by themM4A1-S969 ms1375 ms17.9°
10 1:28 Agnostickilled themAK-47250 ms750 ms1.9°
10 1:28 Agnostichit by themAK-47500 ms–1.5°
10 1:22 BerciKkilled by themM4A1-S844 ms844 ms0.3°
12 1:28 snekkilled by themAWP734 ms734 ms4.2°
13 1:33 koamhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 Agnostickilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:16 koamkilled themFAMAS438 ms703 ms10.5°
16 1:45 snekhit themFAMAS359 ms–2.5°
16 1:33 Agnostichit by themAK-47250 ms–4.8°
16 1:33 Agnostickilled themFAMAS250 ms531 ms1.3°
16 1:21 żylasty syryjskikilled by themAK-47172 ms172 ms9.5°
17 1:26 koamkilled themAWP328 ms328 ms0.6°
17 1:09 żylasty syryjskihit by themAK-47406 ms–2.4°
17 1:08 żylasty syryjskikilled themAWP1234 ms1234 ms2.3°
17 0:51 snekkilled themAWP203 ms203 ms1.3°
18 1:23 koamhit themAWP531 ms–7.2°
18 1:23 koamkilled by themAK-47562 ms969 ms0.5°
19 1:07 snekkilled themM4A1-S312 ms312 ms9.6°
19 bomb 0:38 koamhit by themAK-47484 ms–0.6°
19 bomb 0:38 koamkilled themAK-47719 ms922 ms7.1°
19 bomb 0:27 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:24 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:18 Agnostickilled themAK-47344 ms344 ms0.3°
20 1:37 koamkilled themAK-47516 ms516 ms2.5°
20 1:29 żylasty syryjskikilled themAK-47375 ms375 ms5.8°
20 0:50 BerciKkilled themAK-47250 ms859 ms5.4°
20 0:50 BerciKhit by themAK-47688 ms–52.7°
21 1:38 koamkilled by themDesert Eagle406 ms406 ms0.3°
22 1:34 koamkilled by themAK-47422 ms2312 ms3.2°
23 1:45 żylasty syryjskikilled themAWP234 ms234 ms1.2°
23 1:45 koamhit themAWP219 ms–1.4°
23 1:45 koamkilled by themAK-47312 ms312 ms0.8°
24 1:42 koamkilled by themAK-47312 ms312 ms2.5°

Shots

You fired 15 of your 31 first shots too soon: 9 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:45 AgnosticDesert Eagle1527fired while moving (93 u/s), too fast to be accurate - stop first0/167% / 81%
2 1:44 snekDesert Eagle1276too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target1/27% / 40%
2 1:42 AgnosticDesert Eagle1656aim far off: your crosshair was about 10 player widths (315 units) off their body - get on target first2/3killed them2% / 51%
3 1:46 snekAK-471072fired while moving (107 u/s), too fast to be accurate - stop first2/56% / 53%
4 1:24 żylasty syryjskiAK-471237too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)2% / 50%
5 1:35 snekDesert Eagle815fine - pros would have fired it too1/525% / 46%
6 1:39 żylasty syryjskiAK-47967fine - pros would have fired it too4/9killed them38% / 53%
6 1:34 BerciKAK-47908fine - pros would have fired it too1/6killed them26% / 49%
6 1:24 AgnosticAK-471931aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/86 bullets after pros would have stopped13% / 51%
8 1:31 BerciKAK-47713too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)6% / 46%
9 1:43 koamAK-47760fine - pros would have fired it too1/5killed them38% / 46%
9 1:36 BerciKAK-47961fired while moving (74 u/s), too fast to be accurate - stop first1/8killed them13% / 52%
9 1:28 snekAK-47641fine - pros would have fired it too0/4cut short (a death, a reload)25% / 47%
10 1:28 AgnosticAK-47763fine - pros would have fired it too3/9killed them76% / 76%
11 1:38 snekAK-471595aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/46% / 53%
13 1:28 AgnosticUSP-S747aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)16% / 49%
14 1:16 koamFAMAS381fine - pros would have fired it too3/6killed them61% / 61%
16 1:45 snekFAMAS775fine - pros would have fired it too2/1046% / 46%
16 1:33 AgnosticFAMAS462fired while moving (112 u/s), too fast to be accurate - stop first2/8killed them14% / 50%
17 1:26 koamAWP1291fine - pros would have fired it too1/1killed them72% / 72%
17 1:08 żylasty syryjskiAWP712fine - pros would have fired it too1/1killed them79% / 79%
17 0:51 snekAWP775fine - pros would have fired it too1/1killed them87% / 87%
18 1:23 koamAWP1066aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1cut short (a death, a reload)22% / 64%
19 1:07 snekM4A1-S331fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them49% / 61%
19 bomb 0:38 koamAK-47612fine - pros would have fired it too3/8killed them41% / 46%
19 bomb 0:18 AgnosticAK-47778fired while moving (150 u/s), too fast to be accurate - stop first1/6killed them12% / 54%
20 1:37 koamAK-47956fine - pros would have fired it too1/5killed them40% / 53%
20 1:29 żylasty syryjskiAK-47507fine - pros would have fired it too1/5killed them51% / 51%
20 0:50 BerciKAK-47682fine - pros would have fired it too3/10killed them72% / 72%
22 1:34 koamAWP1120aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first0/11% / 62%
23 1:45 żylasty syryjskiAWP1393fine - pros would have fired it too1/1killed them87% / 87%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.