Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 34% |
| FAMAS | 14 | 50% |
| Desert Eagle | 7 | 43% |
| AWP | 6 | 83% |
| USP-S | 2 | 0% |
| M4A1-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/104 | 2 1:42 | 2 kills (Deagle ×2), all headshots, in 0.9 s T | 5.9 |
| 12/104 | 19 1:07 | 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 25.1 s CT | 5.1 |
| 16/104 | 17 1:26 | 3 kills (AWP ×3), 1 headshot, in 34.9 s CT | 4.8 |
| 22/104 | 20 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 47.5 s CT | 3.2 |
| 23/104 | 6 1:39 | 2 kills (AK-47 ×2), all headshots, in 4.9 s T | 3.1 |
| 36/104 | 9 1:43 | 2 kills (AK-47 ×2), all headshots, in 7.5 s T | 2.0 |
| 60/104 | 10 1:27 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 80/104 | 14 1:16 | 1 kill (FAMAS), 1 headshot CT | 0.0 |
| 82/104 | 16 1:33 | 1 kill (FAMAS) CT | -0.0 |
| 93/104 | 23 1:45 | 1 kill (AWP) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:06 | 1v2 before the plant CT · 100 HP · Connector | won - defused it after 2 kills · first fight won, saw each other |
Flashes
9 flashes: 1 good, 0 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:37 | wasted | no enemy blinded for long |
| 15 bomb 0:32 | wasted | no enemy blinded for long |
| 16 1:24 | blinded an enemy, but hurt the team too | blinded koam 4.4 s (1.6 s white); blinded LDSLDs 4.1 s on the move through CT Spawn - an enemy could see them; blinded *BacZeś* 2.9 s holding Bombsite A - safe; blinded domisie98 2.2 s on the move through Underpass - safe |
| 17 1:37 | wasted | no enemy blinded for long; blinded LDSLDs 2.0 s on the move through Bombsite A - safe |
| 19 1:41 | wasted | no enemy blinded for long; blinded themselves 4.8 s on the move through Connector - safe |
| 19 bomb 0:33 | good | blinded Agnostic 4.7 s (1.9 s white) |
| 20 1:42 | wasted | no enemy blinded for long; blinded *BacZeś* 1.5 s holding Snipers Nest - safe |
| 21 1:40 | misled a peek | barely blinded koam 1.9 s (0.2 s white) the enemy was barely blinded, and kabeS peeked koam 1.1 s after the pop; got hit first |
| 22 1:31 | hurt the team | barely blinded Agnostic 1.6 s (0.1 s white), BerciK 0.8 s (0.1 s white); blinded Łudz п д с м 4.9 s on the move through Bombsite A - an enemy could see them; blinded *BacZeś* 4.4 s holding Bombsite A - safe; blinded themselves 4.2 s holding Bombsite A - safe |
Throws
42 grenades: 36 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (4 of 23 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:30 | exposed | a decoy at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 695 units away |
| 10 1:25 | exposed | a smoke at Apartments - seen by 1 enemy for 0.9 s, the nearest 1034 units away, thrown in the open; a running throw |
| 19 bomb 0:29 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 978 units away |
| 21 1:41 | exposed | a flash at Middle - seen by 1 enemy for 0.1 s, the nearest 773 units away; a running throw |
| 22 1:32 | punished | killed by koam 0.8 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1120 units away |
| 24 1:44 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1119 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:35 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 19 bomb 0:20 | Fake defuse let go after 0.12 s · 1 v 1, alone · a kit, 15 s to spare | baited Agnostic - killed them 2.6 s later; then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | *BacZeś* was killed 155 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:45 | line of fire | stood in Łudz п д с м's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:42 | hold | held with LDSLDs, 124 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before LDSLDs) |
| 2 1:33 | peek together | peeked the same enemy as LDSLDs, 344 ms after them - late - your team-mate went first, as bait |
| 2 1:33 | in their way | stood between LDSLDs and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 9 1:29 | trade | LDSLDs was killed 372 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 bomb 0:37 | trade | Łudz п д с м was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:26 | trade | *BacZeś* was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:26 | hold | held with Łudz п д с м, 106 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Łudz п д с м) |
| 17 1:17 | hold | held with Łudz п д с м, 668 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:17 | trade | Łudz п д с м was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:35 | trade | LDSLDs was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:06 | trade | Łudz п д с м was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:29 | trade | LDSLDs was killed 165 units away: you traded in 438 ms (pros: 969 ms) |
| 20 0:53 | trade | *BacZeś* was killed 845 units away: you traded in 3,219 ms (pros: 2,031 ms) |
| 24 1:42 | hold | held with Łudz п д с м, 352 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Łudz п д с м) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | USP-S | 766 ms | 766 ms | 5.3° | ||
| 2 1:43 | hit them | Desert Eagle | 812 ms | – | 14.7° | ||
| 2 1:42 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | hit by them | M4A4 | 297 ms | – | 1.6° | ||
| 2 1:41 | killed them | Desert Eagle | 922 ms | 922 ms | 11.3° | ||
| 2 1:33 | killed by them | FAMAS | 281 ms | 641 ms | 4.9° | ||
| 3 1:46 | hit them | AK-47 | 391 ms | – | 1.2° | ||
| 3 1:44 | killed by them | M4A4 | 562 ms | 562 ms | 0.8° | ||
| 4 1:24 | killed by them | M4A1-S | 469 ms | 562 ms | 1.8° | ||
| 5 1:35 | hit them | Desert Eagle | 391 ms | – | 0.6° | ||
| 5 1:35 | killed by them | AK-47 | 453 ms | 2562 ms | 4.3° | ||
| 6 1:41 | hit by them | AK-47 | 562 ms | – | 1.5° | ||
| 6 1:39 | killed them | AK-47 | 281 ms | 781 ms | 1.1° | ||
| 6 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | hit by them | M4A4 | 438 ms | – | 0.4° | ||
| 6 1:34 | killed them | AK-47 | 500 ms | 500 ms | 4.6° | ||
| 6 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:24 | hit them | AK-47 | 391 ms | – | 0.8° | ||
| 6 1:23 | killed by them | M4A4 | 1422 ms | 1422 ms | 1.0° | ||
| 7 1:44 | killed by them | M4A4 | 609 ms | 1031 ms | 3.7° | ||
| 8 1:31 | killed by them | AK-47 | 297 ms | 609 ms | 0.9° | ||
| 9 1:43 | hit by them | M4A4 | 375 ms | – | 2.8° | ||
| 9 1:43 | killed them | AK-47 | 375 ms | 375 ms | 5.3° | ||
| 9 1:35 | killed them | AK-47 | 859 ms | 859 ms | 3.7° | ||
| 9 1:28 | killed by them | M4A1-S | 969 ms | 1375 ms | 17.9° | ||
| 10 1:28 | killed them | AK-47 | 250 ms | 750 ms | 1.9° | ||
| 10 1:28 | hit by them | AK-47 | 500 ms | – | 1.5° | ||
| 10 1:22 | killed by them | M4A1-S | 844 ms | 844 ms | 0.3° | ||
| 12 1:28 | killed by them | AWP | 734 ms | 734 ms | 4.2° | ||
| 13 1:33 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:16 | killed them | FAMAS | 438 ms | 703 ms | 10.5° | ||
| 16 1:45 | hit them | FAMAS | 359 ms | – | 2.5° | ||
| 16 1:33 | hit by them | AK-47 | 250 ms | – | 4.8° | ||
| 16 1:33 | killed them | FAMAS | 250 ms | 531 ms | 1.3° | ||
| 16 1:21 | killed by them | AK-47 | 172 ms | 172 ms | 9.5° | ||
| 17 1:26 | killed them | AWP | 328 ms | 328 ms | 0.6° | ||
| 17 1:09 | hit by them | AK-47 | 406 ms | – | 2.4° | ||
| 17 1:08 | killed them | AWP | 1234 ms | 1234 ms | 2.3° | ||
| 17 0:51 | killed them | AWP | 203 ms | 203 ms | 1.3° | ||
| 18 1:23 | hit them | AWP | 531 ms | – | 7.2° | ||
| 18 1:23 | killed by them | AK-47 | 562 ms | 969 ms | 0.5° | ||
| 19 1:07 | killed them | M4A1-S | 312 ms | 312 ms | 9.6° | ||
| 19 bomb 0:38 | hit by them | AK-47 | 484 ms | – | 0.6° | ||
| 19 bomb 0:38 | killed them | AK-47 | 719 ms | 922 ms | 7.1° | ||
| 19 bomb 0:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:18 | killed them | AK-47 | 344 ms | 344 ms | 0.3° | ||
| 20 1:37 | killed them | AK-47 | 516 ms | 516 ms | 2.5° | ||
| 20 1:29 | killed them | AK-47 | 375 ms | 375 ms | 5.8° | ||
| 20 0:50 | killed them | AK-47 | 250 ms | 859 ms | 5.4° | ||
| 20 0:50 | hit by them | AK-47 | 688 ms | – | 52.7° | ||
| 21 1:38 | killed by them | Desert Eagle | 406 ms | 406 ms | 0.3° | ||
| 22 1:34 | killed by them | AK-47 | 422 ms | 2312 ms | 3.2° | ||
| 23 1:45 | killed them | AWP | 234 ms | 234 ms | 1.2° | ||
| 23 1:45 | hit them | AWP | 219 ms | – | 1.4° | ||
| 23 1:45 | killed by them | AK-47 | 312 ms | 312 ms | 0.8° | ||
| 24 1:42 | killed by them | AK-47 | 312 ms | 312 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:45 | Desert Eagle | 1527 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | 67% / 81% | ||
| 2 1:44 | Desert Eagle | 1276 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 1/2 | 7% / 40% | ||
| 2 1:42 | Desert Eagle | 1656 | aim far off: your crosshair was about 10 player widths (315 units) off their body - get on target first | 2/3 | killed them | 2% / 51% | |
| 3 1:46 | AK-47 | 1072 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/5 | 6% / 53% | ||
| 4 1:24 | AK-47 | 1237 | too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 2% / 50% | |
| 5 1:35 | Desert Eagle | 815 | fine - pros would have fired it too | 1/5 | 25% / 46% | ||
| 6 1:39 | AK-47 | 967 | fine - pros would have fired it too | 4/9 | killed them | 38% / 53% | |
| 6 1:34 | AK-47 | 908 | fine - pros would have fired it too | 1/6 | killed them | 26% / 49% | |
| 6 1:24 | AK-47 | 1931 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/8 | 6 bullets after pros would have stopped | 13% / 51% | |
| 8 1:31 | AK-47 | 713 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 6% / 46% | |
| 9 1:43 | AK-47 | 760 | fine - pros would have fired it too | 1/5 | killed them | 38% / 46% | |
| 9 1:36 | AK-47 | 961 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/8 | killed them | 13% / 52% | |
| 9 1:28 | AK-47 | 641 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 25% / 47% | |
| 10 1:28 | AK-47 | 763 | fine - pros would have fired it too | 3/9 | killed them | 76% / 76% | |
| 11 1:38 | AK-47 | 1595 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/4 | 6% / 53% | ||
| 13 1:28 | USP-S | 747 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 16% / 49% | |
| 14 1:16 | FAMAS | 381 | fine - pros would have fired it too | 3/6 | killed them | 61% / 61% | |
| 16 1:45 | FAMAS | 775 | fine - pros would have fired it too | 2/10 | 46% / 46% | ||
| 16 1:33 | FAMAS | 462 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/8 | killed them | 14% / 50% | |
| 17 1:26 | AWP | 1291 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 17 1:08 | AWP | 712 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 17 0:51 | AWP | 775 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 18 1:23 | AWP | 1066 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 22% / 64% | |
| 19 1:07 | M4A1-S | 331 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 49% / 61% | |
| 19 bomb 0:38 | AK-47 | 612 | fine - pros would have fired it too | 3/8 | killed them | 41% / 46% | |
| 19 bomb 0:18 | AK-47 | 778 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/6 | killed them | 12% / 54% | |
| 20 1:37 | AK-47 | 956 | fine - pros would have fired it too | 1/5 | killed them | 40% / 53% | |
| 20 1:29 | AK-47 | 507 | fine - pros would have fired it too | 1/5 | killed them | 51% / 51% | |
| 20 0:50 | AK-47 | 682 | fine - pros would have fired it too | 3/10 | killed them | 72% / 72% | |
| 22 1:34 | AWP | 1120 | aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first | 0/1 | 1% / 62% | ||
| 23 1:45 | AWP | 1393 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
