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Mirage, tied 12-12 · Mon 26 Oct, 20:56

snekGold Nova III

The match

Aim

476 msTTD617 msTTK2.6°Crosshair↓23%1st bullet46%Spray23%Head72%Counter-strafe

Scoreboard

65ADR67%KAST

Positioning

Shots

22/39Rushed↓4/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474132%
M4A1-S2045%
USP-S1315%
Glock-18911%
SSG 08540%
MAC-10540%
AWP475%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
33/10417 1:17 2 kills (AK-47 ×2), all headshots, in 20 s T2.3
38/10418 1:13 1 kill (MAC-10), 1 through smoke T1.7
42/1049 1:28 2 kills (M4A1-S ×2), in 16 s CT1.5
45/1044 1:48 1 kill (Scout), 1 headshot CT1.0
53/10412 1:28 1 kill (AWP) CT0.9
59/10424 bomb 0:30 1 kill (AWP) T0.7
63/1045 1:33 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 14.9 s CT0.7
66/10421 0:59 2 kills (MAC-10, M4A1-S), 1 headshot, in 41.3 s T0.7
70/1046 bomb 0:20 1 kill (AWP) CT0.6
83/1047 1:19 1 kill (AK-47) CT-0.1
97/10413 1:33 1 kill (Glock), 1 headshot T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 bomb 0:32 1v1 after the plant CT · 28 HP · CT Spawnwon - defused it after 1 kill · saw each other
13 1:17 1v2 before the plant T · 100 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other
14 1:16 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
15 bomb 0:39 1v3 after the plant T · 100 HP · Apartmentslost - died later · saw each other
17 0:59 1v3 before the plant T · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other
18 1:16 1v4 before the plant T · 100 HP · Palace Interiorlost - died later, after 1 kill · first fight lost, they saw them first
21 1:29 1v3 before the plant T · 100 HP · Apartmentslost - died later, after 2 kills · saw each other
23 1:03 1v3 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:42 wastedno enemy blinded for long
20 1:39 wastedno enemy blinded for long
21 1:39 blinded an enemy, but hurt the team tooblinded domisie98 4.7 s (1.9 s white), Łudz п д с м 4.5 s (1.8 s white); blinded Agnostic 3.6 s holding Apartments - an enemy could see them; blinded żylasty syryjski 4.9 s holding Apartments - safe
21 0:13 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:43 punishedhit by kabeS with an HE out at Jungle, 3.5 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1072 units away; a running throw
5 1:37 exposeda molotov at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 853 units away
6 bomb 0:28 exposeda molotov at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 867 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 12 of your 28 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 10 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:28 LDSLDsBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 1:14 Łudz п д с мBombsite Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 10 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:48 holdheld with żylasty syryjski, 128 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after żylasty syryjski)
1 1:48 holdheld with żylasty syryjski, 115 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after żylasty syryjski)
3 1:47 holdheld with żylasty syryjski, 711 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before żylasty syryjski)
3 1:23 tradeżylasty syryjski was killed 552 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
5 1:20 holdheld with koam, 626 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:18 holdheld with BerciK, 188 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before BerciK)
5 1:18 holdheld with Agnostic, 401 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Agnostic)
6 1:34 tradeBerciK was killed 398 units away: not traded within 5 s (pros: 625 ms)
7 1:21 holdheld with koam, 966 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before koam)
9 1:35 tradeBerciK was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
9 1:30 holdheld with żylasty syryjski, 217 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after żylasty syryjski)
9 1:29 holdheld with żylasty syryjski, 244 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before żylasty syryjski)
9 1:23 holdheld with żylasty syryjski, 213 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after żylasty syryjski)
12 1:30 tradeżylasty syryjski was killed 361 units away: you traded in 1,812 ms (pros: 1,641 ms)
13 1:28 holdheld with Agnostic, 749 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Agnostic)
13 1:27 tradeAgnostic was killed 640 units away: not traded within 5 s (pros: 625 ms)
13 1:26 tradekoam was killed 767 units away: not traded within 5 s (pros: 625 ms)
13 1:17 tradeBerciK was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
14 1:37 tradeżylasty syryjski was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
14 1:37 tradeAgnostic was killed 252 units away: not traded within 5 s (pros: 1,641 ms)
14 1:36 tradeBerciK was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:40 tradeżylasty syryjski was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:39 tradeAgnostic was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 tradeAgnostic was killed 344 units away: not traded within 5 s (pros: 1,641 ms)
17 1:37 tradeBerciK was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
17 1:08 tradeżylasty syryjski was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
18 1:22 tradeżylasty syryjski was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
18 1:16 tradeAgnostic was killed 795 units away: you traded in 2,516 ms (pros: 2,031 ms)
21 1:38 tradeBerciK was killed 436 units away: not traded within 5 s (pros: 1,641 ms)
21 1:36 tradeAgnostic was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
21 1:30 tradeżylasty syryjski was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
24 1:48 tradeBerciK was killed 555 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 *BacZeś*hit themP2000328 ms–2.0°
1 1:44 Łudz п д с мhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:40 domisie98hit by themGlock-18531 ms–20.5°
2 1:43 kabeShit by themDesert Eagle812 ms–14.7°
2 1:42 kabeSkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:46 kabeShit by themAK-47391 ms–1.2°
3 1:17 LDSLDskilled by themAK-47766 ms859 ms15.0°
4 1:48 LDSLDskilled themSSG 08359 ms359 ms1.9°
5 1:35 kabeShit by themDesert Eagle391 ms–0.6°
5 1:35 kabeSkilled themAK-47453 ms2562 ms4.3°
5 1:27 LDSLDshit themAK-47609 ms–4.4°
5 1:27 LDSLDshit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:18 domisie98hit by themGlock-18406 ms–4.6°
5 1:18 domisie98killed themAK-47500 ms500 ms10.8°
6 1:35 kabeShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:32 kabeShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:20 domisie98killed themAWP234 ms234 ms2.4°
7 1:21 Łudz п д с мhit by themAK-47422 ms–1.0°
7 1:20 Łudz п д с мkilled themAK-47688 ms1562 ms0.5°
8 1:44 *BacZeś*killed by themDesert Eagle109 ms109 ms0.7°
9 1:28 kabeSkilled themM4A1-S969 ms1375 ms17.9°
9 1:12 domisie98hit by themMP7219 ms–2.8°
9 1:12 domisie98killed themM4A1-S297 ms391 ms2.0°
10 1:14 LDSLDskilled by themGalil AR688 ms1141 ms13.1°
10 1:14 LDSLDshit themAK-47719 ms–7.9°
11 1:30 LDSLDskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:28 kabeSkilled themAWP734 ms734 ms4.2°
13 1:34 *BacZeś*killed themGlock-18625 ms1641 ms5.9°
13 1:25 Łudz п д с мhit themP200062 ms–2.9°
13 1:13 Łudz п д с мkilled by themGlock-18234 ms1406 ms2.6°
14 1:05 *BacZeś*killed by themMP9312 ms516 ms1.2°
15 1:09 domisie98hit themSSG 08109 ms–0.7°
15 bomb 0:36 *BacZeś*hit by themMP9344 ms–2.6°
15 bomb 0:35 Łudz п д с мhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:33 *BacZeś*hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:27 *BacZeś*killed by themUSP-S453 ms453 ms6.2°
16 1:45 kabeShit by themFAMAS359 ms–2.5°
17 1:17 Łudz п д с мkilled themAK-47500 ms500 ms1.4°
17 0:57 *BacZeś*hit by themM4A4531 ms–1.1°
17 0:57 *BacZeś*killed themAK-47641 ms750 ms3.6°
17 0:51 kabeSkilled by themAWP203 ms203 ms1.3°
18 1:13 LDSLDskilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
18 0:47 Łudz п д с мkilled by themAK-47328 ms328 ms5.3°
19 1:07 kabeSkilled by themM4A1-S312 ms312 ms9.6°
20 1:33 *BacZeś*killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 0:59 LDSLDskilled themMAC-10359 ms438 ms2.4°
21 0:18 domisie98killed themM4A1-S656 ms1062 ms16.0°
21 0:18 domisie98hit by themMP7734 ms–1.2°
21 0:10 *BacZeś*hit themM4A4328 ms–0.7°
21 0:10 *BacZeś*killed by themM4A1-S297 ms297 ms4.9°
22 1:20 *BacZeś*killed by themM4A1-S469 ms859 ms7.5°
23 0:54 LDSLDskilled by themAK-47344 ms547 ms3.6°
24 bomb 0:30 domisie98killed themAWP375 ms375 ms0.6°

Shots

You fired 22 of your 39 first shots too soon: 12 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 *BacZeś*USP-S1102fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 36%
1 1:40 domisie98USP-S628aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/45% / 51%
5 1:35 kabeSAK-47820fired while moving (185 u/s), too fast to be accurate - stop first2/76% / 52%
5 1:28 LDSLDsAK-47923fired while moving (213 u/s), too fast to be accurate - stop first3/1222% / 71%
5 1:18 domisie98AK-47881too soon: your crosshair was still moving onto them, about 1.5 player widths (53 units) off - pros wait the split second it takes to get on target1/6killed them3% / 63%
6 bomb 0:29 domisie98AWP1159fired while moving (54 u/s), too fast to be accurate - stop first0/125% / 77%
6 bomb 0:20 domisie98AWP730fine - pros would have fired it too1/1killed them79% / 79%
7 1:21 Łudz п д с мAK-471619fine - pros would have fired it too0/145% / 45%
7 1:20 Łudz п д с мAK-471619aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 53%
7 1:20 Łudz п д с мAK-471619aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/219% / 45%
7 1:20 Łudz п д с мAK-471617fine - pros would have fired it too0/136% / 45%
7 1:19 Łudz п д с мAK-471614fine - pros would have fired it too1/1killed them38% / 49%
9 1:28 kabeSM4A1-S643fine - pros would have fired it too3/8killed them59% / 59%
9 1:12 domisie98M4A1-S543fired while moving (144 u/s), too fast to be accurate - stop first2/6killed them41% / 69%
10 1:14 LDSLDsAK-47709fine - pros would have fired it too3/5cut short (a death, a reload)58% / 58%
11 1:38 kabeSAK-471583fired while moving (182 u/s), too fast to be accurate - stop first0/10% / 56%
11 1:30 LDSLDsAK-471426aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/123% / 49%
12 1:28 kabeSAWP1389aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/1killed them16% / 61%
13 1:35 *BacZeś*Glock-18557fine - pros would have fired it too0/145% / 45%
13 1:34 *BacZeś*Glock-18571fine - pros would have fired it too1/330% / 46%
13 1:27 LDSLDsUSP-S1479fired while moving (159 u/s), too fast to be accurate - stop first0/17% / 39%
13 1:27 Łudz п д с мUSP-S1009aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/112% / 42%
13 1:26 LDSLDsUSP-S1473aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/11% / 33%
13 1:25 LDSLDsUSP-S1474fine - pros would have fired it too1/152% / 52%
13 1:24 LDSLDsUSP-S1475fired while moving (211 u/s), too fast to be accurate - stop first0/131% / 36%
13 1:14 Łudz п д с мUSP-S756fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
13 1:13 Łudz п д с мUSP-S716aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 39%
14 1:05 *BacZeś*Glock-18343fine - pros would have fired it too0/3cut short (a death, a reload)38% / 40%
15 bomb 0:32 *BacZeś*Glock-18405aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/214% / 51%
16 1:45 kabeSDesert Eagle776fine - pros would have fired it too0/131% / 42%
17 1:17 Łudz п д с мAK-471480fine - pros would have fired it too1/3killed them45% / 47%
17 0:57 *BacZeś*AK-471180fine - pros would have fired it too2/6killed them28% / 46%
21 1:00 LDSLDsMAC-10419aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/617% / 55%
21 0:59 LDSLDsMAC-10433fired while moving (178 u/s), too fast to be accurate - stop first2/7killed them31% / 48%
21 0:23 *BacZeś*M4A1-S1683fine - pros would have fired it too0/174% / 74%
21 0:18 domisie98M4A1-S1008aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first4/7killed them2% / 48%
21 0:10 *BacZeś*M4A1-S1008fired while moving (214 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)3% / 49%
23 0:54 LDSLDsAK-47608fired while moving (104 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)14% / 46%
24 bomb 0:30 domisie98AWP2278fine - pros would have fired it too1/1killed them84% / 84%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.