Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 32% |
| M4A1-S | 20 | 45% |
| USP-S | 13 | 15% |
| Glock-18 | 9 | 11% |
| SSG 08 | 5 | 40% |
| MAC-10 | 5 | 40% |
| AWP | 4 | 75% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 33/104 | 17 1:17 | 2 kills (AK-47 ×2), all headshots, in 20 s T | 2.3 |
| 38/104 | 18 1:13 | 1 kill (MAC-10), 1 through smoke T | 1.7 |
| 42/104 | 9 1:28 | 2 kills (M4A1-S ×2), in 16 s CT | 1.5 |
| 45/104 | 4 1:48 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 53/104 | 12 1:28 | 1 kill (AWP) CT | 0.9 |
| 59/104 | 24 bomb 0:30 | 1 kill (AWP) T | 0.7 |
| 63/104 | 5 1:33 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 14.9 s CT | 0.7 |
| 66/104 | 21 0:59 | 2 kills (MAC-10, M4A1-S), 1 headshot, in 41.3 s T | 0.7 |
| 70/104 | 6 bomb 0:20 | 1 kill (AWP) CT | 0.6 |
| 83/104 | 7 1:19 | 1 kill (AK-47) CT | -0.1 |
| 97/104 | 13 1:33 | 1 kill (Glock), 1 headshot T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 bomb 0:32 | 1v1 after the plant CT · 28 HP · CT Spawn | won - defused it after 1 kill · saw each other |
| 13 1:17 | 1v2 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
| 14 1:16 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 15 bomb 0:39 | 1v3 after the plant T · 100 HP · Apartments | lost - died later · saw each other |
| 17 0:59 | 1v3 before the plant T · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 18 1:16 | 1v4 before the plant T · 100 HP · Palace Interior | lost - died later, after 1 kill · first fight lost, they saw them first |
| 21 1:29 | 1v3 before the plant T · 100 HP · Apartments | lost - died later, after 2 kills · saw each other |
| 23 1:03 | 1v3 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:42 | wasted | no enemy blinded for long |
| 20 1:39 | wasted | no enemy blinded for long |
| 21 1:39 | blinded an enemy, but hurt the team too | blinded domisie98 4.7 s (1.9 s white), Łudz п д с м 4.5 s (1.8 s white); blinded Agnostic 3.6 s holding Apartments - an enemy could see them; blinded żylasty syryjski 4.9 s holding Apartments - safe |
| 21 0:13 | wasted | no enemy blinded for long |
Throws
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:43 | punished | hit by kabeS with an HE out at Jungle, 3.5 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1072 units away; a running throw |
| 5 1:37 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 853 units away |
| 6 bomb 0:28 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 867 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:28 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 1:14 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 10 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:48 | hold | held with żylasty syryjski, 128 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after żylasty syryjski) |
| 1 1:48 | hold | held with żylasty syryjski, 115 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after żylasty syryjski) |
| 3 1:47 | hold | held with żylasty syryjski, 711 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before żylasty syryjski) |
| 3 1:23 | trade | żylasty syryjski was killed 552 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 5 1:20 | hold | held with koam, 626 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:18 | hold | held with BerciK, 188 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before BerciK) |
| 5 1:18 | hold | held with Agnostic, 401 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Agnostic) |
| 6 1:34 | trade | BerciK was killed 398 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:21 | hold | held with koam, 966 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before koam) |
| 9 1:35 | trade | BerciK was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:30 | hold | held with żylasty syryjski, 217 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after żylasty syryjski) |
| 9 1:29 | hold | held with żylasty syryjski, 244 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before żylasty syryjski) |
| 9 1:23 | hold | held with żylasty syryjski, 213 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after żylasty syryjski) |
| 12 1:30 | trade | żylasty syryjski was killed 361 units away: you traded in 1,812 ms (pros: 1,641 ms) |
| 13 1:28 | hold | held with Agnostic, 749 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Agnostic) |
| 13 1:27 | trade | Agnostic was killed 640 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:26 | trade | koam was killed 767 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:17 | trade | BerciK was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:37 | trade | żylasty syryjski was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:37 | trade | Agnostic was killed 252 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:36 | trade | BerciK was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:40 | trade | żylasty syryjski was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:39 | trade | Agnostic was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | trade | Agnostic was killed 344 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:37 | trade | BerciK was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:08 | trade | żylasty syryjski was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:22 | trade | żylasty syryjski was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:16 | trade | Agnostic was killed 795 units away: you traded in 2,516 ms (pros: 2,031 ms) |
| 21 1:38 | trade | BerciK was killed 436 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:36 | trade | Agnostic was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:30 | trade | żylasty syryjski was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:48 | trade | BerciK was killed 555 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | P2000 | 328 ms | – | 2.0° | ||
| 1 1:44 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:40 | hit by them | Glock-18 | 531 ms | – | 20.5° | ||
| 2 1:43 | hit by them | Desert Eagle | 812 ms | – | 14.7° | ||
| 2 1:42 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:46 | hit by them | AK-47 | 391 ms | – | 1.2° | ||
| 3 1:17 | killed by them | AK-47 | 766 ms | 859 ms | 15.0° | ||
| 4 1:48 | killed them | SSG 08 | 359 ms | 359 ms | 1.9° | ||
| 5 1:35 | hit by them | Desert Eagle | 391 ms | – | 0.6° | ||
| 5 1:35 | killed them | AK-47 | 453 ms | 2562 ms | 4.3° | ||
| 5 1:27 | hit them | AK-47 | 609 ms | – | 4.4° | ||
| 5 1:27 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | hit by them | Glock-18 | 406 ms | – | 4.6° | ||
| 5 1:18 | killed them | AK-47 | 500 ms | 500 ms | 10.8° | ||
| 6 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:20 | killed them | AWP | 234 ms | 234 ms | 2.4° | ||
| 7 1:21 | hit by them | AK-47 | 422 ms | – | 1.0° | ||
| 7 1:20 | killed them | AK-47 | 688 ms | 1562 ms | 0.5° | ||
| 8 1:44 | killed by them | Desert Eagle | 109 ms | 109 ms | 0.7° | ||
| 9 1:28 | killed them | M4A1-S | 969 ms | 1375 ms | 17.9° | ||
| 9 1:12 | hit by them | MP7 | 219 ms | – | 2.8° | ||
| 9 1:12 | killed them | M4A1-S | 297 ms | 391 ms | 2.0° | ||
| 10 1:14 | killed by them | Galil AR | 688 ms | 1141 ms | 13.1° | ||
| 10 1:14 | hit them | AK-47 | 719 ms | – | 7.9° | ||
| 11 1:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:28 | killed them | AWP | 734 ms | 734 ms | 4.2° | ||
| 13 1:34 | killed them | Glock-18 | 625 ms | 1641 ms | 5.9° | ||
| 13 1:25 | hit them | P2000 | 62 ms | – | 2.9° | ||
| 13 1:13 | killed by them | Glock-18 | 234 ms | 1406 ms | 2.6° | ||
| 14 1:05 | killed by them | MP9 | 312 ms | 516 ms | 1.2° | ||
| 15 1:09 | hit them | SSG 08 | 109 ms | – | 0.7° | ||
| 15 bomb 0:36 | hit by them | MP9 | 344 ms | – | 2.6° | ||
| 15 bomb 0:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:27 | killed by them | USP-S | 453 ms | 453 ms | 6.2° | ||
| 16 1:45 | hit by them | FAMAS | 359 ms | – | 2.5° | ||
| 17 1:17 | killed them | AK-47 | 500 ms | 500 ms | 1.4° | ||
| 17 0:57 | hit by them | M4A4 | 531 ms | – | 1.1° | ||
| 17 0:57 | killed them | AK-47 | 641 ms | 750 ms | 3.6° | ||
| 17 0:51 | killed by them | AWP | 203 ms | 203 ms | 1.3° | ||
| 18 1:13 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:47 | killed by them | AK-47 | 328 ms | 328 ms | 5.3° | ||
| 19 1:07 | killed by them | M4A1-S | 312 ms | 312 ms | 9.6° | ||
| 20 1:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:59 | killed them | MAC-10 | 359 ms | 438 ms | 2.4° | ||
| 21 0:18 | killed them | M4A1-S | 656 ms | 1062 ms | 16.0° | ||
| 21 0:18 | hit by them | MP7 | 734 ms | – | 1.2° | ||
| 21 0:10 | hit them | M4A4 | 328 ms | – | 0.7° | ||
| 21 0:10 | killed by them | M4A1-S | 297 ms | 297 ms | 4.9° | ||
| 22 1:20 | killed by them | M4A1-S | 469 ms | 859 ms | 7.5° | ||
| 23 0:54 | killed by them | AK-47 | 344 ms | 547 ms | 3.6° | ||
| 24 bomb 0:30 | killed them | AWP | 375 ms | 375 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1102 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 36% | |
| 1 1:40 | USP-S | 628 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | 5% / 51% | ||
| 5 1:35 | AK-47 | 820 | fired while moving (185 u/s), too fast to be accurate - stop first | 2/7 | 6% / 52% | ||
| 5 1:28 | AK-47 | 923 | fired while moving (213 u/s), too fast to be accurate - stop first | 3/12 | 22% / 71% | ||
| 5 1:18 | AK-47 | 881 | too soon: your crosshair was still moving onto them, about 1.5 player widths (53 units) off - pros wait the split second it takes to get on target | 1/6 | killed them | 3% / 63% | |
| 6 bomb 0:29 | AWP | 1159 | fired while moving (54 u/s), too fast to be accurate - stop first | 0/1 | 25% / 77% | ||
| 6 bomb 0:20 | AWP | 730 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 7 1:21 | AK-47 | 1619 | fine - pros would have fired it too | 0/1 | 45% / 45% | ||
| 7 1:20 | AK-47 | 1619 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 53% | |
| 7 1:20 | AK-47 | 1619 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 19% / 45% | ||
| 7 1:20 | AK-47 | 1617 | fine - pros would have fired it too | 0/1 | 36% / 45% | ||
| 7 1:19 | AK-47 | 1614 | fine - pros would have fired it too | 1/1 | killed them | 38% / 49% | |
| 9 1:28 | M4A1-S | 643 | fine - pros would have fired it too | 3/8 | killed them | 59% / 59% | |
| 9 1:12 | M4A1-S | 543 | fired while moving (144 u/s), too fast to be accurate - stop first | 2/6 | killed them | 41% / 69% | |
| 10 1:14 | AK-47 | 709 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 58% / 58% | |
| 11 1:38 | AK-47 | 1583 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | 0% / 56% | ||
| 11 1:30 | AK-47 | 1426 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 23% / 49% | ||
| 12 1:28 | AWP | 1389 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | killed them | 16% / 61% | |
| 13 1:35 | Glock-18 | 557 | fine - pros would have fired it too | 0/1 | 45% / 45% | ||
| 13 1:34 | Glock-18 | 571 | fine - pros would have fired it too | 1/3 | 30% / 46% | ||
| 13 1:27 | USP-S | 1479 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/1 | 7% / 39% | ||
| 13 1:27 | USP-S | 1009 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 12% / 42% | ||
| 13 1:26 | USP-S | 1473 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/1 | 1% / 33% | ||
| 13 1:25 | USP-S | 1474 | fine - pros would have fired it too | 1/1 | 52% / 52% | ||
| 13 1:24 | USP-S | 1475 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/1 | 31% / 36% | ||
| 13 1:14 | USP-S | 756 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 13 1:13 | USP-S | 716 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 39% | |
| 14 1:05 | Glock-18 | 343 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 38% / 40% | |
| 15 bomb 0:32 | Glock-18 | 405 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 14% / 51% | ||
| 16 1:45 | Desert Eagle | 776 | fine - pros would have fired it too | 0/1 | 31% / 42% | ||
| 17 1:17 | AK-47 | 1480 | fine - pros would have fired it too | 1/3 | killed them | 45% / 47% | |
| 17 0:57 | AK-47 | 1180 | fine - pros would have fired it too | 2/6 | killed them | 28% / 46% | |
| 21 1:00 | MAC-10 | 419 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/6 | 17% / 55% | ||
| 21 0:59 | MAC-10 | 433 | fired while moving (178 u/s), too fast to be accurate - stop first | 2/7 | killed them | 31% / 48% | |
| 21 0:23 | M4A1-S | 1683 | fine - pros would have fired it too | 0/1 | 74% / 74% | ||
| 21 0:18 | M4A1-S | 1008 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 4/7 | killed them | 2% / 48% | |
| 21 0:10 | M4A1-S | 1008 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 3% / 49% | |
| 23 0:54 | AK-47 | 608 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 14% / 46% | |
| 24 bomb 0:30 | AWP | 2278 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
