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Dust II, won 13-2 · Fri 09 Oct, 20:00

СлаваРодуGold Nova Master

The match

Aim

Scoreboard

70ADR93%KAST

Positioning

Shots

22/42Rushed↓8/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S9229%
MP5-SD2030%
Glock-182035%
USP-S40%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
37/745 1:07 1 kill (M4A1-S), 1 headshot CT0.9
45/7410 1:18 1 kill (M4A1-S) CT0.6
55/749 1:13 2 kills (M4A1-S ×2), 1 headshot, in 71.9 s CT0.1
60/748 0:26 1 kill (M4A1-S) CT-0.2
64/743 1:27 1 kill (MP5) CT-0.3
68/744 1:38 1 kill (M4A1-S) CT-0.6
69/7413 1:25 2 kills (Glock ×2), 1 headshot, in 27.1 s T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:23 1v3 before the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:17 goodblinded Supermen 3.4 s (0.7 s white)
8 1:14 goodblinded Supermen 3.8 s (1.1 s white); blinded Agnostic 4.3 s holding Catwalk - safe
14 1:48 goodblinded WhyNotGoToSleep 3.8 s (1.1 s white); blinded 乡AshenShugar 2.9 s holding Outside Long - safe; blinded Maybe B 1.1 s on the move through Outside Long - safe; blinded themselves 1.1 s on the move through Outside Long - safe
14 1:46 weakbarely blinded WhyNotGoToSleep 2.1 s (0.2 s white); blinded StruGGlerS 2.6 s on the move through Long Doors - safe; blinded 乡AshenShugar 2.2 s holding Outside Long - safe
15 1:50 wastedno enemy blinded for long; blinded 乡AshenShugar 1.7 s on the move through T Spawn - safe; blinded Maybe B 2.8 s on the move through Outside Long - safe; blinded themselves 3.1 s on the move through Outside Long - safe; blinded Agnostic 2.6 s on the move through Outside Long - safe
15 1:48 wastedbarely blinded Потужний 1.2 s (0.1 s white), WhyNotGoToSleep 0.6 s (0.0 s white); blinded StruGGlerS 2.2 s on the move through Outside Long - safe; blinded 乡AshenShugar 1.7 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:24 punishedhit by Потужний 0.4 s after throwing a molotov at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 785 units away
14 1:31 exposeda molotov at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1259 units away

Positioning

In 3 of your 22 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 0 of your 20 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:28 SupermenTop Midpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havekilled them
3 1:26 PARS ☪Top Midcover not used: 64 units away, they'd have seen only your headlived
13 1:27 ЭТО СОВУХ!Extended Astanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:44 tradeStruGGlerS was killed 785 units away: not traded within 5 s (pros: 2,031 ms)
12 1:04 tradeMaybe B was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeAgnostic was killed 214 units away: not traded within 5 s (pros: 969 ms)
13 1:33 holdheld with Maybe B, 208 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Maybe B)
13 1:26 tradeMaybe B was killed 442 units away: you traded in 859 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:08 Supermenhit by themDesert Eagle547 ms–11.2°
3 1:28 Supermenkilled themMP5-SD531 ms922 ms5.9°
3 1:26 PARS ☪hit themMP7328 ms–3.4°
3 1:26 Потужнийhit themMP7438 ms–5.5°
3 1:25 Потужнийhit by themGalil AR547 ms–2.5°
3 1:23 Потужнийhit by themGalil AR109 ms–1.6°
4 1:41 WhyNotGoToSleephit by themDesert Eagle312 ms–1.8°
4 1:39 WhyNotGoToSleepkilled themM4A1-S297 ms1656 ms1.8°
4 1:10 Потужнийkilled by themGalil AR297 ms672 ms0.7°
4 1:10 Потужнийhit themM4A4359 ms–1.5°
5 1:38 ЭТО СОВУХ!hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 WhyNotGoToSleephit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:08 Потужнийhit by themGalil AR328 ms–1.0°
5 1:08 Потужнийkilled themM4A1-S391 ms594 ms1.1°
7 1:23 WhyNotGoToSleephit themM4A4500 ms–1.7°
7 1:16 PARS ☪killed by themM4A41344 ms3562 ms2.2°
7 1:14 PARS ☪hit themM4A42453 ms–10.2°
8 1:10 PARS ☪hit by themAK-47234 ms–1.6°
8 1:04 PARS ☪hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:57 Supermenhit themM4A416 ms–0.2°
8 0:53 PARS ☪hit themM4A41359 ms–0.4°
8 0:26 ЭТО СОВУХ!hit by themAK-47359 ms–6.7°
8 0:26 ЭТО СОВУХ!killed themM4A1-S844 ms844 ms3.8°
8 0:02 PARS ☪hit themM4A4484 ms–13.3°
8 0:01 PARS ☪killed by themAK-47844 ms844 ms52.4°
9 1:15 ЭТО СОВУХ!killed themM4A1-S547 ms1797 ms39.6°
9 1:14 ЭТО СОВУХ!hit by themAK-47891 ms–6.9°
9 0:02 Supermenkilled themM4A1-S250 ms625 ms2.1°
10 1:19 PARS ☪killed themM4A1-S484 ms688 ms2.1°
10 1:12 ЭТО СОВУХ!killed by themSG 553641 ms969 ms7.1°
11 1:17 Supermenkilled by themAWP938 ms938 ms13.9°
12 1:29 PARS ☪hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:20 PARS ☪hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 0:51 WhyNotGoToSleephit themM4A4562 ms–4.1°
12 0:50 WhyNotGoToSleepkilled by themDesert Eagle1094 ms1094 ms34.7°
13 1:25 ЭТО СОВУХ!killed themGlock-181484 ms2219 ms48.3°
13 bomb 0:24 Потужнийkilled themGlock-18750 ms1703 ms6.6°
13 bomb 0:24 Потужнийhit by themP20001078 ms–10.1°
15 1:45 ЭТО СОВУХ!killed by themMP716 ms562 ms2.2°

Shots

You fired 22 of your 42 first shots too soon: 13 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:07 SupermenUSP-S765fired while moving (103 u/s), too fast to be accurate - stop first0/21% / 54%
3 1:28 SupermenMP5-SD997fine - pros would have fired it too3/11killed them28% / 45%
3 1:26 PARS ☪MP5-SD945fired while moving (199 u/s), too fast to be accurate - stop first3/122% / 48%
4 1:41 WhyNotGoToSleepM4A1-S1119fine - pros would have fired it too0/255% / 55%
4 1:40 WhyNotGoToSleepM4A1-S1119fired while moving (151 u/s), too fast to be accurate - stop first1/228% / 66%
4 1:39 WhyNotGoToSleepM4A1-S1120fine - pros would have fired it too2/361% / 61%
4 1:38 WhyNotGoToSleepM4A1-S1120fine - pros would have fired it too1/3killed them65% / 65%
4 1:10 ПотужнийM4A1-S1229fine - pros would have fired it too1/3cut short (a death, a reload)37% / 50%
5 1:08 ПотужнийM4A1-S1363fine - pros would have fired it too2/5killed them63% / 63%
7 1:24 WhyNotGoToSleepM4A1-S2084fine - pros would have fired it too1/21 bullet after pros would have stopped68% / 68%
7 1:23 WhyNotGoToSleepM4A1-S2085fired while moving (145 u/s), too fast to be accurate - stop first1/11% / 49%
7 1:23 WhyNotGoToSleepM4A1-S2085aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2cut short (a death, a reload); 1 bullet after pros would have stopped4% / 47%
7 1:16 PARS ☪M4A1-S1163too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/321% / 50%
7 1:16 PARS ☪M4A1-S1163aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 46%
7 1:15 PARS ☪M4A1-S1163fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
7 1:15 PARS ☪M4A1-S1163aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 48%
7 1:15 PARS ☪M4A1-S1162fired while moving (91 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 49%
7 1:14 PARS ☪M4A1-S1163fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
7 1:14 PARS ☪M4A1-S1163fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
7 1:13 PARS ☪M4A1-S1163fine - pros would have fired it too0/1cut short (a death, a reload)58% / 58%
8 1:10 PARS ☪M4A1-S1464fine - pros would have fired it too0/73 bullets after pros would have stopped59% / 59%
8 1:03 SupermenM4A1-S2057fired while moving (158 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload); 4 bullets after pros would have stopped6% / 44%
8 0:57 SupermenM4A1-S1981fine - pros would have fired it too2/267% / 67%
8 0:56 SupermenM4A1-S1980fine - pros would have fired it too0/234% / 50%
8 0:54 PARS ☪M4A1-S2164fired while moving (146 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped8% / 54%
8 0:54 PARS ☪M4A1-S2164fired while moving (77 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped21% / 44%
8 0:54 PARS ☪M4A1-S2164fine - pros would have fired it too0/21 bullet after pros would have stopped70% / 70%
8 0:53 PARS ☪M4A1-S2164fine - pros would have fired it too0/21 bullet after pros would have stopped23% / 44%
8 0:53 PARS ☪M4A1-S2164fine - pros would have fired it too1/6cut short (a death, a reload); 4 bullets after pros would have stopped57% / 57%
8 0:50 SupermenUSP-S1774aim far off: your crosshair was about 6 player widths (186 units) off their body - get on target first0/40% / 31%
8 0:26 ЭТО СОВУХ!M4A1-S821fine - pros would have fired it too1/5killed them26% / 48%
8 0:02 PARS ☪M4A1-S354fired while moving (105 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)45% / 60%
9 1:15 ЭТО СОВУХ!M4A1-S512fired while moving (189 u/s), too fast to be accurate - stop first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 48%
9 1:14 ЭТО СОВУХ!M4A1-S518fine - pros would have fired it too1/7killed them45% / 47%
9 0:02 SupermenM4A1-S612fired while moving (167 u/s), too fast to be accurate - stop first3/8killed them37% / 66%
10 1:19 PARS ☪M4A1-S746fired while moving (115 u/s), too fast to be accurate - stop first3/5killed them27% / 56%
10 1:12 ЭТО СОВУХ!M4A1-S1117aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)18% / 45%
12 0:51 WhyNotGoToSleepM4A1-S683fired while moving (117 u/s), too fast to be accurate - stop first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 48%
12 0:51 WhyNotGoToSleepM4A1-S706aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)14% / 46%
13 1:26 ЭТО СОВУХ!Glock-18667aim far off: your crosshair was about a player's width (38 units) off their body - get on target first4/10killed them4% / 38%
13 bomb 0:24 ПотужнийGlock-18624fine - pros would have fired it too3/9killed them29% / 53%
15 1:45 ЭТО СОВУХ!MP5-SD416aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/3cut short (a death, a reload)6% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.