Competitive · Fri 09 Oct, 20:00 · 15 rounds, 22 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | ||||||||||||||||||||||||||||||||
![]() | 15 | 14 | 2 | +1 | 96 | 87% | 73% | 3-2 | 0 | 0 | 0/1 | 375 ms | 766 ms | 3.5° | 32% | 40% | 46% | 68% | 17 | 3% 1/32 | 1 | 0 | 0 | 33% | 0% 0/14 | 0/0 | 59% 20/34 | 10 | 10 | 18% 3/17 | 0% | 32% pro 54% | |||
![]() | 7 | 12 | 3 | -5 | 68 | 43% | 67% | 1-2 | 38 | 0 | 0/5 | 320 ms | 516 ms | 2.2° | 27% | 38% | 13% | 46% | 16 | 16% 3/19 | 2 | 0 | 1 | 29% | 0% 0/10 | 0/1 | 62% 16/26 | 12 | 4 | 12% 1/8 | 6% | 28% pro 56% | |||
![]() | 7 | 14 | 4 | -7 | 67 | 14% | 47% | 3-1 | 0 | 0 | 0/1 | 562 ms | 969 ms | 6.9° | 24% | 23% | 2% | 28% | 17 | 8% 2/26 | 1 | 0 | 1 | 13% | 0% 0/17 | 0/3 | 76% 22/29 | 10 | 12 | 43% 6/14 | 8% | 20% pro 53% | |||
![]() | 7 | 14 | 2 | -7 | 53 | 29% | 67% | 1-1 | 1 | 3 | 0/3 | 453 ms | 938 ms | 4.7° | 33% | – | 12% | 63% | 11 | 0% 0/26 | 0 | 0 | 0 | 21% | 0% 0/14 | 0/3 | 52% 11/21 | 6 | 5 | 15% 2/13 | – | 36% pro 55% | |||
![]() | 6 | 14 | 3 | -8 | 46 | 33% | 53% | 0-1 | 40 | 6 | 0/2 | 516 ms | 844 ms | 4.1° | 18% | 26% | 10% | 68% | 9 | 5% 1/20 | 0 | 0 | 1 | 31% | 0% 0/11 | 0/2 | 73% 19/26 | 12 | 7 | 39% 7/18 | 0% | 19% pro 51% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 19 | 8 | 4 | +11 | 123 | 58% | 93% | 1-0 | 95 | 4 | 1/1 | 578 ms | 656 ms | 2.6° | 33% | 31% | 25% | 64% | 27 | 13% 4/30 | 1 | 0 | 3 | 37% | 0% 0/10 | 0/3 | 51% 21/41 | 12 | 9 | 37% 7/19 | 4% | 31% pro 53% | |||
![]() | 18 | 8 | 4 | +10 | 117 | 56% | 93% | 2-2 | 45 | 1 | 0/1 | 484 ms | 648 ms | 1.7° | 23% | 23% | 29% | 43% | 23 | 6% 2/31 | 2 | 0 | 0 | 44% | 14% 2/14 | 0% 0/10 | 68% 21/31 | 16 | 5 | 20% 3/15 | 15% | 22% pro 51% | |||
![]() | 12 | 7 | 6 | +5 | 80 | 58% | 87% | 1-1 | 2 | 3 | 1/1 | 476 ms | 906 ms | 8.9° | 24% | 26% | 15% | 24% | 14 | 10% 2/19 | 2 | 0 | 1 | 29% | 0% 0/10 | 0% 0/8 | 81% 17/21 | 13 | 4 | 11% 1/9 | 8% | 23% pro 56% | |||
![]() | 10 | 11 | 3 | -1 | 72 | 40% | 67% | 2-4 | 57 | 3 | – | 438 ms | 1016 ms | 2.3° | 16% | 48% | 13% | 53% | 15 | 10% 2/19 | 2 | 0 | 0 | 25% | 0% 0/11 | 0/3 | 63% 12/19 | 9 | 3 | 0% 0/5 | 1% | 26% pro 54% | |||
![]() | 9 | 8 | 5 | +1 | 70 | 33% | 93% | 1-1 | 15 | 8 | 0/1 | 492 ms | 922 ms | 3.6° | 28% | 25% | 9% | 52% | 18 | 14% 3/22 | 1 | 1 | 2 | 0% | 0% 0/11 | 0% 0/5 | 52% 22/42 | 13 | 9 | 33% 8/24 | 13% | 32% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 2 1:44 | 4 kills (Scout ×3, Deagle), a wallbang, all headshots, in 59.1 s CT | 11.9 | |
| 2 | 14 bomb 0:38 | 4 kills (MP7 ×4), 2 through smoke, 1 headshot, in 21.9 s T | 11.5 | |
| 3 | 11 1:13 | 3 kills (Scout ×3), a wallbang, 2 headshots, in 9 s T | 9.1 | |
| 4 | 3 1:23 | 2 kills (Deagle ×2), in 0.9 s CT | 6.2 | |
| 5 | 6 1:07 | 3 kills (M4A1-S ×2, Deagle), 2 headshots, in 9.5 s CT | 5.5 | |
| 6 | 4 1:23 | 2 kills (Scout, Deagle), a wallbang, 1 headshot, in 5.4 s CT | 5.5 | |
| 7 | 5 1:32 | 3 kills (M4A4 ×3), 1 headshot, in 7.8 s CT | 5.0 | |
| 8 | 12 1:04 | 2 kills (Deagle ×2), all headshots, in 13.2 s T | 5.0 | |
| 9 | 11 1:23 | 1 kill (Deagle), 1 through smoke CT | 4.5 | |
| 10 | 15 0:42 | 3 kills (MP7 ×2, Knife), 2 headshots, in 23.9 s T | 3.9 | |
| 11 | 12 1:14 | 2 kills (M4A1-S ×2), 1 headshot, in 6.4 s CT | 3.4 | |
| 12 | 3 1:33 | 2 kills (Deagle, M4A4), in 20.6 s T | 3.2 |
Every moment (74)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 4 1:12 | 2 kills (Galil ×2), in 2.2 s T | 3.1 | |
| 14 | 1 0:56 | 3 kills (USP-S ×3), all headshots, in 10.5 s CT | 3.1 | |
| 15 | 7 1:24 | 2 kills (M4A1-S ×2), in 1.5 s CT | 3.0 | |
| 16 | 5 1:44 | 1 kill (Scout), 1 through smoke, 1 headshot T | 3.0 | |
| 17 | 10 1:51 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 18 | 7 bomb 0:13 | 2 kills (M4A1-S ×2), all headshots, in 2.6 s CT | 2.7 | |
| 19 | 13 1:44 | 1 kill (R8), 1 through smoke, 1 headshot CT | 2.6 | |
| 20 | 7 1:35 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 21 | 3 1:19 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 22 | 2 1:32 | 1 kill (M4A1-S), a wallbang CT | 2.3 | |
| 23 | 15 1:29 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 2.2 | |
| 24 | 9 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 21.3 s T | 2.1 | |
| 25 | 8 0:28 | 2 kills (M4A4 ×2), 1 headshot, in 4.8 s CT | 2.1 | |
| 26 | 9 1:07 | 1 kill (AK-47), a wallbang CT | 2.0 | |
| 27 | 10 1:37 | 2 kills (SG 553 ×2), in 25.4 s T | 1.7 | |
| 28 | 7 1:06 | 1 kill (Deagle) CT | 1.6 | |
| 29 | 8 0:01 | 2 kills (AK-47 ×2), 1 headshot, in 5.4 s T | 1.5 | |
| 30 | 15 1:30 | 1 kill (Deagle), 1 through smoke, 1 in the air, 1 headshot T | 1.4 | |
| 31 | 1 1:43 | 2 kills (USP-S ×2), all headshots, in 10.2 s CT | 1.4 | |
| 32 | 13 1:33 | 2 kills (Glock ×2), all headshots, in 3.2 s T | 1.2 | |
| 33 | 1 1:14 | 1 kill (Deagle) T | 1.1 | |
| 34 | 6 1:08 | 1 kill (Deagle), 1 headshot T | 1.0 | |
| 35 | 11 1:17 | 1 kill (AWP) T | 1.0 | |
| 36 | 5 1:15 | 1 kill (Galil), 1 headshot T | 0.9 | |
| 37 | 5 1:07 | 1 kill (M4A1-S), 1 headshot CT | 0.9 | |
| 38 | 8 round over | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 39 | 10 1:41 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 40 | 10 1:23 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 41 | 11 1:28 | 1 kill (AK-47) T | 0.8 | |
| 42 | 3 1:10 | 2 kills (M4A1-S ×2), in 4.8 s CT | 0.8 | |
| 43 | 9 1:45 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 44 | 10 1:32 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 45 | 10 1:18 | 1 kill (M4A1-S) CT | 0.6 | |
| 46 | 14 bomb 0:29 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 47 | 4 1:02 | 1 kill (M4A1-S) CT | 0.5 | |
| 48 | 9 1:00 | 1 kill (AWP) T | 0.5 | |
| 49 | 8 0:33 | 1 kill (AK-47) T | 0.4 | |
| 50 | 6 1:34 | 1 kill (R8) T | 0.3 | |
| 51 | 15 1:00 | 1 kill (MP9), 1 headshot CT | 0.3 | |
| 52 | 12 1:30 | 1 kill (AK-47) T | 0.2 | |
| 53 | 6 1:38 | 1 kill (AK-47), 1 headshot CT | 0.2 | |
| 54 | 12 1:23 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 55 | 9 1:13 | 2 kills (M4A1-S ×2), 1 headshot, in 71.9 s CT | 0.1 | |
| 56 | 15 1:44 | 1 kill (AK-47) T | 0.1 | |
| 57 | 12 0:43 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 58 | 14 bomb 0:27 | 1 kill (Deagle), 1 headshot CT | -0.1 | |
| 59 | 15 1:45 | 1 kill (MP7) CT | -0.1 | |
| 60 | 8 0:26 | 1 kill (M4A1-S) CT | -0.2 | |
| 61 | 7 1:07 | 1 kill (AK-47) T | -0.2 | |
| 62 | 12 1:32 | 1 kill (M4A1-S) CT | -0.2 | |
| 63 | 6 1:17 | 1 kill (M4A4) CT | -0.3 | |
| 64 | 3 1:27 | 1 kill (MP5) CT | -0.3 | |
| 65 | 7 1:13 | 1 kill (M4A4) T | -0.4 | |
| 66 | 10 1:33 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 67 | 15 1:33 | 1 kill (Scout) CT | -0.6 | |
| 68 | 4 1:38 | 1 kill (M4A1-S) CT | -0.6 | |
| 69 | 13 1:25 | 2 kills (Glock ×2), 1 headshot, in 27.1 s T | -0.9 | |
| 70 | 11 1:07 | 1 kill (M4A1-S) CT | -1.3 | |
| 71 | 13 1:26 | 1 kill (R8), 1 headshot CT | -1.3 | |
| 72 | 1 1:23 | 2 kills (Glock, USP-S), all headshots, in 27.5 s T | -1.4 | |
| 73 | 13 1:38 | 1 kill (Glock) T | -1.8 | |
| 74 | 5 1:16 | 1 kill (M4A1-S), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 0:49 | 1v2 before the plant T · 66 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 2 0:56 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 3 1:12 | 1v2 before the plant CT · 100 HP · Mid Doors | won - killed both · first fight won, saw each other | |
| 3 1:10 | 1v1 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 4 1:18 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · first fight won, saw each other | |
| 5 1:16 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw them first | |
| 6 1:05 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later · saw each other | |
| 7 bomb 0:13 | 1v2 after the plant T · 65 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 9 bomb 0:40 | 1v2 after the plant T · 100 HP · Long Doors | lost - saved, they defused it | |
| 10 1:23 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 1:06 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 12 1:08 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 2 kills · first fight won, saw each other | |
| 13 1:25 | 1v3 before the plant CT · 100 HP · Tunnel Stairs | lost - died in the first fight · saw each other | |
| 14 bomb 0:25 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - died later · saw each other | |
| 15 1:00 | 1v3 before the plant T · 100 HP · Bombsite A | won - killed all 3 · first fight won, saw them first | |
| 15 0:30 | 1v1 before the plant CT · 19 HP · Hole | lost - died later · saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 6 1:42 | blinded an enemy, but hurt the team too | blinded Supermen 3.5 s (0.8 s white); blinded themselves 1.8 s on the move through Catwalk - ran into a fight | |
| 7 1:10 | misled a peek | barely blinded Supermen 1.0 s (0.1 s white) the enemy was barely blinded, and Maybe B peeked Supermen 1.8 s after the pop; hit them first | |
| 7 bomb 0:18 | blinded an enemy, but hurt the team too | blinded Потужний 4.5 s (1.7 s white); blinded StruGGlerS 2.6 s on the move through Long A - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:33 | punished | killed by ЭТО СОВУХ! with a molotov in hand at Short Stairs - seen by 1 enemy for 1.0 s, the nearest 643 units away | |
| 3 1:24 | punished | hit by Потужний 0.4 s after throwing a molotov at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 785 units away | |
| 3 1:23 | punished | killed by StruGGlerS 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 2 enemies for 2.1 s, the nearest 339 units away, thrown in the open; a running throw | |
| 6 1:34 | punished | killed by Supermen with a molotov in hand at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1203 units away | |
| 7 1:33 | punished | hit by 乡AshenShugar with an HE out at Upper Tunnel, 0.2 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 11 1:27 | punished | hit by StruGGlerS 1.7 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.5 s, the nearest 1492 units away, thrown in the open | |
| 12 1:15 | punished | killed by Maybe B 0.3 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 709 units away, thrown in the open; a jump throw | |
| 12 1:04 | punished | killed by WhyNotGoToSleep 0.4 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1096 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




