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Dust II, lost 2-13 · Fri 09 Oct, 20:00

ПотужнийMaster Guardian I

The match

Aim

320 msTTD516 msTTK2.2°Crosshair↓27%1st bullet38%Spray13%Head46%Counter-strafe

Scoreboard

68ADR67%KAST

Positioning

Shots

16/26Rushed↓1/8Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-474025%
Galil AR3746%
P2000714%
Glock-1830%
MP9333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/744 1:12 2 kills (Galil ×2), in 2.2 s T3.1
36/745 1:15 1 kill (Galil), 1 headshot T0.9
40/7410 1:23 1 kill (AK-47), 1 headshot T0.8
41/7411 1:28 1 kill (AK-47) T0.8
51/7415 1:00 1 kill (MP9), 1 headshot CT0.3
52/7412 1:30 1 kill (AK-47) T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:56 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
4 1:18 1v5 before the plant T · 100 HP · Top Midlost - died later, after 2 kills · first fight won, saw each other
5 1:16 1v4 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight won, saw them first
9 bomb 0:40 1v2 after the plant T · 100 HP · Long Doorslost - saved, they defused it
13 1:25 1v3 before the plant CT · 100 HP · Tunnel Stairslost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:33 punishedhit by 乡AshenShugar with an HE out at Upper Tunnel, 0.2 s before the throw - out of the enemy's view (through a smoke or a wall)

Positioning

In 3 of your 19 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 14 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:26 СлаваРодуMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
8 0:25 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:24 StruGGlerSExtended Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 0:56 tradePARS ☪ was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
3 1:28 holdheld with Supermen, 218 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Supermen)
3 1:27 tradeSupermen was killed 87 units away: not traded within 5 s (pros: 625 ms)
4 1:23 holdheld with PARS ☪, 491 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:23 tradePARS ☪ was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
4 1:23 tradeSupermen was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
5 1:16 tradeSupermen was killed 552 units away: you traded in 1,625 ms (pros: 2,031 ms)
7 1:22 tradeWhyNotGoToSleep was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
7 1:17 holdheld with PARS ☪, 766 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:28 tradeSupermen was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
9 1:45 tradePARS ☪ was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
10 1:18 tradePARS ☪ was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
12 1:32 tradeЭТО СОВУХ! was killed 324 units away: you traded in 1,484 ms (pros: 1,641 ms)
15 1:44 tradeЭТО СОВУХ! was killed 844 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 StruGGlerSkilled by themUSP-S438 ms797 ms1.2°
2 0:45 StruGGlerSkilled by themDesert Eagle406 ms406 ms8.2°
3 1:26 СлаваРодуhit by themMP7438 ms–5.5°
3 1:25 СлаваРодуhit themGalil AR547 ms–2.5°
3 1:24 StruGGlerSkilled by themDesert Eagle953 ms1250 ms2.0°
3 1:23 СлаваРодуhit themGalil AR109 ms–1.6°
4 1:12 Agnostichit by themM4A4438 ms–4.0°
4 1:12 Agnostickilled themGalil AR531 ms1000 ms0.6°
4 1:10 СлаваРодуkilled themGalil AR297 ms672 ms0.7°
4 1:10 СлаваРодуhit by themM4A4359 ms–1.5°
4 1:05 StruGGlerShit themGalil AR109 ms–2.0°
4 1:02 乡AshenShugarkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:02 乡AshenShugarhit themGalil AR188 ms–0.6°
5 1:15 乡AshenShugarkilled themGalil AR219 ms312 ms8.0°
5 1:08 СлаваРодуhit themGalil AR328 ms–1.0°
5 1:08 СлаваРодуkilled by themM4A1-S391 ms594 ms1.1°
6 1:41 Agnostichit by themAK-47250 ms–3.5°
6 1:41 Agnostichit themGalil AR750 ms–11.3°
6 1:38 Agnostichit themGalil AR94 ms–1.9°
6 1:38 Agnostickilled by themAK-47406 ms406 ms1.1°
7 1:33 乡AshenShugarhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:13 乡AshenShugarkilled by themM4A1-S438 ms438 ms2.5°
8 1:01 Maybe Bhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:59 Maybe Bhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:54 Maybe Bhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:24 Agnostichit themAK-47641 ms–4.3°
8 0:24 Agnostickilled by themM4A4891 ms1156 ms1.5°
10 1:23 乡AshenShugarkilled themAK-47125 ms125 ms2.8°
11 1:29 Agnostickilled themAK-47625 ms922 ms0.6°
11 1:29 Agnostichit by themM4A4688 ms–7.6°
12 1:30 Agnostichit by themM4A4312 ms–6.7°
12 1:30 Agnostickilled themAK-47312 ms516 ms3.5°
12 1:24 StruGGlerSkilled by themM4A4562 ms984 ms6.7°
13 bomb 0:24 СлаваРодуkilled by themGlock-18750 ms1703 ms6.6°
13 bomb 0:24 СлаваРодуhit themP20001078 ms–10.1°
14 bomb 0:29 StruGGlerSkilled by themMAC-10422 ms500 ms1.7°
15 1:00 Agnostickilled themMP9406 ms406 ms3.8°

Shots

You fired 16 of your 26 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 StruGGlerSGlock-181324fired while moving (103 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 41%
2 0:45 StruGGlerSGlock-18673fine - pros would have fired it too0/1cut short (a death, a reload)23% / 42%
3 1:26 СлаваРодуGalil AR921fired while moving (168 u/s), too fast to be accurate - stop first3/922% / 63%
3 1:23 СлаваРодуGalil AR857fine - pros would have fired it too2/2cut short (a death, a reload)55% / 59%
4 1:28 AgnosticGalil AR1435fine - pros would have fired it too0/341% / 53%
4 1:13 AgnosticGalil AR1420aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first3/9killed them2% / 51%
4 1:10 СлаваРодуGalil AR1229fired while moving (100 u/s), too fast to be accurate - stop first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 72%
4 1:10 СлаваРодуGalil AR1229aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4killed them19% / 48%
4 1:02 乡AshenShugarGalil AR1619fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
5 1:15 乡AshenShugarGalil AR156aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/5killed them31% / 62%
5 1:08 СлаваРодуGalil AR1361fine - pros would have fired it too2/3cut short (a death, a reload)70% / 70%
6 1:41 AgnosticGalil AR931fine - pros would have fired it too1/121 bullet after pros would have stopped62% / 62%
6 1:39 AgnosticGalil AR976fired while moving (206 u/s), too fast to be accurate - stop first0/48% / 56%
6 1:38 AgnosticGalil AR995fine - pros would have fired it too2/4cut short (a death, a reload)70% / 70%
7 bomb 0:19 StruGGlerSAK-472082fine - pros would have fired it too0/21 bullet after pros would have stopped53% / 53%
7 bomb 0:19 StruGGlerSAK-472074fired while moving (102 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped10% / 51%
7 bomb 0:17 StruGGlerSAK-471969aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/53 bullets after pros would have stopped5% / 53%
7 bomb 0:14 乡AshenShugarAK-47786fired while moving (178 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 51%
8 0:24 AgnosticAK-47394fired while moving (215 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)19% / 50%
10 1:23 乡AshenShugarAK-47133fine - pros would have fired it too1/4killed them62% / 62%
11 1:29 AgnosticAK-47397fired while moving (215 u/s), too fast to be accurate - stop first4/10killed them4% / 63%
12 1:30 AgnosticAK-47594fired while moving (176 u/s), too fast to be accurate - stop first2/7killed them10% / 47%
12 1:24 StruGGlerSAK-471129fired while moving (195 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)5% / 54%
13 bomb 0:25 СлаваРодуP2000626fired while moving (226 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)17% / 48%
14 bomb 0:29 StruGGlerSMP9358fired while moving (234 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 59%
15 1:00 AgnosticMP9406fine - pros would have fired it too1/4killed them49% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.