Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 25% |
| Galil AR | 37 | 46% |
| P2000 | 7 | 14% |
| Glock-18 | 3 | 0% |
| MP9 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/74 | 4 1:12 | 2 kills (Galil ×2), in 2.2 s T | 3.1 |
| 36/74 | 5 1:15 | 1 kill (Galil), 1 headshot T | 0.9 |
| 40/74 | 10 1:23 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 41/74 | 11 1:28 | 1 kill (AK-47) T | 0.8 |
| 51/74 | 15 1:00 | 1 kill (MP9), 1 headshot CT | 0.3 |
| 52/74 | 12 1:30 | 1 kill (AK-47) T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:56 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 4 1:18 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · first fight won, saw each other |
| 5 1:16 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw them first |
| 9 bomb 0:40 | 1v2 after the plant T · 100 HP · Long Doors | lost - saved, they defused it |
| 13 1:25 | 1v3 before the plant CT · 100 HP · Tunnel Stairs | lost - died in the first fight · saw each other |
Throws
19 grenades: 18 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:33 | punished | hit by 乡AshenShugar with an HE out at Upper Tunnel, 0.2 s before the throw - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:26 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 8 0:25 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:24 | Extended A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 0:56 | trade | PARS ☪ was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:28 | hold | held with Supermen, 218 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Supermen) |
| 3 1:27 | trade | Supermen was killed 87 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:23 | hold | held with PARS ☪, 491 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:23 | trade | PARS ☪ was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:23 | trade | Supermen was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:16 | trade | Supermen was killed 552 units away: you traded in 1,625 ms (pros: 2,031 ms) |
| 7 1:22 | trade | WhyNotGoToSleep was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:17 | hold | held with PARS ☪, 766 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:28 | trade | Supermen was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:45 | trade | PARS ☪ was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:18 | trade | PARS ☪ was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:32 | trade | ЭТО СОВУХ! was killed 324 units away: you traded in 1,484 ms (pros: 1,641 ms) |
| 15 1:44 | trade | ЭТО СОВУХ! was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | USP-S | 438 ms | 797 ms | 1.2° | ||
| 2 0:45 | killed by them | Desert Eagle | 406 ms | 406 ms | 8.2° | ||
| 3 1:26 | hit by them | MP7 | 438 ms | – | 5.5° | ||
| 3 1:25 | hit them | Galil AR | 547 ms | – | 2.5° | ||
| 3 1:24 | killed by them | Desert Eagle | 953 ms | 1250 ms | 2.0° | ||
| 3 1:23 | hit them | Galil AR | 109 ms | – | 1.6° | ||
| 4 1:12 | hit by them | M4A4 | 438 ms | – | 4.0° | ||
| 4 1:12 | killed them | Galil AR | 531 ms | 1000 ms | 0.6° | ||
| 4 1:10 | killed them | Galil AR | 297 ms | 672 ms | 0.7° | ||
| 4 1:10 | hit by them | M4A4 | 359 ms | – | 1.5° | ||
| 4 1:05 | hit them | Galil AR | 109 ms | – | 2.0° | ||
| 4 1:02 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:02 | hit them | Galil AR | 188 ms | – | 0.6° | ||
| 5 1:15 | killed them | Galil AR | 219 ms | 312 ms | 8.0° | ||
| 5 1:08 | hit them | Galil AR | 328 ms | – | 1.0° | ||
| 5 1:08 | killed by them | M4A1-S | 391 ms | 594 ms | 1.1° | ||
| 6 1:41 | hit by them | AK-47 | 250 ms | – | 3.5° | ||
| 6 1:41 | hit them | Galil AR | 750 ms | – | 11.3° | ||
| 6 1:38 | hit them | Galil AR | 94 ms | – | 1.9° | ||
| 6 1:38 | killed by them | AK-47 | 406 ms | 406 ms | 1.1° | ||
| 7 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:13 | killed by them | M4A1-S | 438 ms | 438 ms | 2.5° | ||
| 8 1:01 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:59 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:54 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:24 | hit them | AK-47 | 641 ms | – | 4.3° | ||
| 8 0:24 | killed by them | M4A4 | 891 ms | 1156 ms | 1.5° | ||
| 10 1:23 | killed them | AK-47 | 125 ms | 125 ms | 2.8° | ||
| 11 1:29 | killed them | AK-47 | 625 ms | 922 ms | 0.6° | ||
| 11 1:29 | hit by them | M4A4 | 688 ms | – | 7.6° | ||
| 12 1:30 | hit by them | M4A4 | 312 ms | – | 6.7° | ||
| 12 1:30 | killed them | AK-47 | 312 ms | 516 ms | 3.5° | ||
| 12 1:24 | killed by them | M4A4 | 562 ms | 984 ms | 6.7° | ||
| 13 bomb 0:24 | killed by them | Glock-18 | 750 ms | 1703 ms | 6.6° | ||
| 13 bomb 0:24 | hit them | P2000 | 1078 ms | – | 10.1° | ||
| 14 bomb 0:29 | killed by them | MAC-10 | 422 ms | 500 ms | 1.7° | ||
| 15 1:00 | killed them | MP9 | 406 ms | 406 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 1324 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 41% | |
| 2 0:45 | Glock-18 | 673 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 42% | |
| 3 1:26 | Galil AR | 921 | fired while moving (168 u/s), too fast to be accurate - stop first | 3/9 | 22% / 63% | ||
| 3 1:23 | Galil AR | 857 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 55% / 59% | |
| 4 1:28 | Galil AR | 1435 | fine - pros would have fired it too | 0/3 | 41% / 53% | ||
| 4 1:13 | Galil AR | 1420 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 3/9 | killed them | 2% / 51% | |
| 4 1:10 | Galil AR | 1229 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 72% | |
| 4 1:10 | Galil AR | 1229 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | killed them | 19% / 48% | |
| 4 1:02 | Galil AR | 1619 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 60% | |
| 5 1:15 | Galil AR | 156 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/5 | killed them | 31% / 62% | |
| 5 1:08 | Galil AR | 1361 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 70% / 70% | |
| 6 1:41 | Galil AR | 931 | fine - pros would have fired it too | 1/12 | 1 bullet after pros would have stopped | 62% / 62% | |
| 6 1:39 | Galil AR | 976 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/4 | 8% / 56% | ||
| 6 1:38 | Galil AR | 995 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 70% / 70% | |
| 7 bomb 0:19 | AK-47 | 2082 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 53% / 53% | |
| 7 bomb 0:19 | AK-47 | 2074 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 10% / 51% | |
| 7 bomb 0:17 | AK-47 | 1969 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/5 | 3 bullets after pros would have stopped | 5% / 53% | |
| 7 bomb 0:14 | AK-47 | 786 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 51% | |
| 8 0:24 | AK-47 | 394 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 19% / 50% | |
| 10 1:23 | AK-47 | 133 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 11 1:29 | AK-47 | 397 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/10 | killed them | 4% / 63% | |
| 12 1:30 | AK-47 | 594 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/7 | killed them | 10% / 47% | |
| 12 1:24 | AK-47 | 1129 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 5% / 54% | |
| 13 bomb 0:25 | P2000 | 626 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 17% / 48% | |
| 14 bomb 0:29 | MP9 | 358 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 59% | |
| 15 1:00 | MP9 | 406 | fine - pros would have fired it too | 1/4 | killed them | 49% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
