Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 82 | 42% |
| Glock-18 | 14 | 36% |
| USP-S | 13 | 46% |
| AK-47 | 11 | 9% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/74 | 6 1:07 | 3 kills (M4A1-S ×2, Deagle), 2 headshots, in 9.5 s CT | 5.5 |
| 11/74 | 12 1:14 | 2 kills (M4A1-S ×2), 1 headshot, in 6.4 s CT | 3.4 |
| 14/74 | 1 0:56 | 3 kills (USP-S ×3), all headshots, in 10.5 s CT | 3.1 |
| 15/74 | 7 1:24 | 2 kills (M4A1-S ×2), in 1.5 s CT | 3.0 |
| 22/74 | 2 1:32 | 1 kill (M4A1-S), a wallbang CT | 2.3 |
| 30/74 | 15 1:30 | 1 kill (Deagle), 1 through smoke, 1 in the air, 1 headshot T | 1.4 |
| 32/74 | 13 1:33 | 2 kills (Glock ×2), all headshots, in 3.2 s T | 1.2 |
| 39/74 | 10 1:41 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 42/74 | 3 1:10 | 2 kills (M4A1-S ×2), in 4.8 s CT | 0.8 |
| 43/74 | 9 1:45 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 70/74 | 11 1:07 | 1 kill (M4A1-S) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:12 | 1v2 before the plant CT · 100 HP · Mid Doors | won - killed both · first fight won, saw each other |
Flashes
10 flashes: 4 good, 0 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:38 | wasted | no enemy blinded for long |
| 7 1:10 | misled a peek | barely blinded Supermen 1.0 s (0.1 s white) the enemy was barely blinded, and Maybe B peeked Supermen 1.8 s after the pop; hit them first |
| 8 0:16 | wasted | no enemy blinded for long; blinded Agnostic 4.7 s on the move through Short Stairs - safe |
| 9 1:47 | good | blinded PARS ☪ 5.1 s (2.3 s white) |
| 9 1:07 | good | blinded WhyNotGoToSleep 4.8 s (1.9 s white) StruGGlerS peeked WhyNotGoToSleep 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 11 1:30 | wasted | no enemy blinded for long |
| 11 1:15 | wasted | no enemy blinded for long |
| 12 1:24 | good | blinded Потужний 3.8 s (1.1 s white), Supermen 3.5 s (0.8 s white) StruGGlerS peeked Потужний 0.4 s before the pop - too late - the flash popped after they showed; hit them first |
| 12 1:02 | wasted | barely blinded WhyNotGoToSleep 1.0 s (0.1 s white) |
| 14 1:48 | good | blinded WhyNotGoToSleep 3.6 s (0.9 s white); blinded 乡AshenShugar 2.5 s holding Outside Long - safe |
Throws
30 grenades: 29 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:04 | punished | killed by WhyNotGoToSleep 0.4 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1096 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:20 | Under A | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 1 0:58 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 0:50 | CT Spawn | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 9 0:47 | Under A | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | hold | held with StruGGlerS, 658 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:23 | trade | StruGGlerS was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:19 | trade | StruGGlerS was killed 180 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:14 | hold | held with 乡AshenShugar, 399 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:13 | line of fire | stood in 乡AshenShugar's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:12 | trade | 乡AshenShugar was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:34 | trade | Agnostic was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:08 | trade | StruGGlerS was killed 412 units away: you traded in 984 ms (pros: 625 ms) |
| 8 1:11 | hold | held with СлаваРоду, 412 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:57 | hold | held with СлаваРоду, 621 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:01 | trade | СлаваРоду was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | Agnostic was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:51 | trade | StruGGlerS was killed 278 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:17 | trade | СлаваРоду was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:13 | trade | 乡AshenShugar was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:30 | trade | Agnostic was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | Agnostic was killed 207 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:33 | hold | held with СлаваРоду, 208 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after СлаваРоду) |
| 15 1:33 | trade | StruGGlerS was killed 526 units away: you traded in 3,391 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | hit them | P2000 | 688 ms | – | 5.6° | ||
| 1 0:57 | hit them | P2000 | 781 ms | – | 1.1° | ||
| 1 0:56 | killed them | USP-S | 1234 ms | 1500 ms | 10.9° | ||
| 1 0:49 | killed them | USP-S | 266 ms | 266 ms | 2.6° | ||
| 1 0:45 | killed them | USP-S | 156 ms | 156 ms | 1.8° | ||
| 2 1:33 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:11 | killed them | M4A1-S | 266 ms | 578 ms | 3.5° | ||
| 3 1:06 | killed them | M4A1-S | 1281 ms | 1984 ms | 13.7° | ||
| 4 1:18 | hit them | M4A4 | 578 ms | – | 0.8° | ||
| 6 1:07 | killed them | M4A1-S | 234 ms | 234 ms | 0.7° | ||
| 6 1:05 | killed them | M4A1-S | 406 ms | 516 ms | 0.4° | ||
| 6 1:03 | hit them | M4A4 | 47 ms | – | 1.8° | ||
| 6 1:03 | hit by them | Desert Eagle | 172 ms | – | 0.7° | ||
| 6 0:58 | killed them | Desert Eagle | 297 ms | 297 ms | 0.5° | ||
| 7 1:24 | killed them | M4A1-S | 406 ms | 1016 ms | 1.0° | ||
| 7 1:23 | killed them | M4A1-S | 406 ms | 719 ms | 3.8° | ||
| 7 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | hit them | M4A4 | 422 ms | – | 0.8° | ||
| 7 1:07 | killed by them | AK-47 | 656 ms | 1000 ms | 4.7° | ||
| 8 1:01 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:59 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:54 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 round over | killed by them | AK-47 | 375 ms | 375 ms | 3.4° | ||
| 9 1:46 | killed them | M4A1-S | 609 ms | 1219 ms | 9.4° | ||
| 9 0:46 | hit by them | AWP | 469 ms | – | 5.0° | ||
| 9 0:46 | hit them | M4A4 | 906 ms | – | 0.4° | ||
| 10 1:41 | hit by them | AK-47 | 375 ms | – | 11.8° | ||
| 10 1:41 | killed them | M4A1-S | 469 ms | 562 ms | 5.8° | ||
| 10 1:37 | killed by them | SG 553 | 234 ms | 672 ms | 2.1° | ||
| 10 1:37 | hit them | M4A4 | 656 ms | – | 19.9° | ||
| 11 1:08 | hit by them | AK-47 | 656 ms | – | 21.1° | ||
| 11 1:07 | killed them | M4A1-S | 1000 ms | 1312 ms | 6.0° | ||
| 11 1:06 | killed by them | SSG 08 | 656 ms | 656 ms | 6.8° | ||
| 12 1:15 | killed them | M4A1-S | 469 ms | 672 ms | 2.7° | ||
| 12 1:08 | killed them | M4A1-S | 281 ms | 375 ms | 1.0° | ||
| 12 1:04 | killed by them | Desert Eagle | 297 ms | 297 ms | 0.9° | ||
| 13 1:37 | hit them | Glock-18 | 1062 ms | – | 6.7° | ||
| 13 1:33 | killed them | Glock-18 | 656 ms | 656 ms | 20.3° | ||
| 13 1:30 | killed them | Glock-18 | 938 ms | 1141 ms | 1.8° | ||
| 13 1:27 | killed by them | R8 Revolver | 812 ms | 2219 ms | 46.6° | ||
| 13 1:26 | hit them | Glock-18 | 1422 ms | – | 44.4° | ||
| 14 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:29 | hit them | AK-47 | 594 ms | – | 0.9° | ||
| 14 bomb 0:29 | hit by them | Desert Eagle | 1203 ms | – | 7.5° | ||
| 14 bomb 0:27 | killed by them | Desert Eagle | 359 ms | 359 ms | 1.7° | ||
| 15 1:30 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 686 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | 6% / 48% | ||
| 1 1:20 | USP-S | 665 | fine - pros would have fired it too | 1/3 | 41% / 48% | ||
| 1 0:58 | USP-S | 821 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 52% | |
| 1 0:57 | USP-S | 856 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 54% | |
| 1 0:57 | USP-S | 1017 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 52% | |
| 1 0:57 | USP-S | 1010 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/4 | killed them | 1% / 36% | |
| 1 0:49 | USP-S | 1180 | fine - pros would have fired it too | 1/2 | killed them | 50% / 50% | |
| 1 0:47 | USP-S | 582 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/2 | 47% / 50% | ||
| 1 0:45 | USP-S | 460 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/2 | killed them | 37% / 50% | |
| 3 1:11 | M4A1-S | 517 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/7 | killed them | 19% / 47% | |
| 3 1:06 | M4A1-S | 419 | fine - pros would have fired it too | 4/12 | killed them | 57% / 57% | |
| 4 1:19 | M4A1-S | 1779 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | 1 bullet after pros would have stopped | 13% / 61% | |
| 4 1:18 | M4A1-S | 1807 | fine - pros would have fired it too | 0/5 | 3 bullets after pros would have stopped | 45% / 50% | |
| 6 1:07 | M4A1-S | 942 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 6 1:05 | M4A1-S | 1001 | fine - pros would have fired it too | 2/6 | killed them | 32% / 46% | |
| 6 1:03 | M4A1-S | 1002 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/5 | 32% / 68% | ||
| 6 1:02 | M4A1-S | 1005 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 48% | |
| 6 1:00 | Desert Eagle | 904 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 25% / 66% | ||
| 6 0:59 | Desert Eagle | 926 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 5% / 36% | ||
| 6 0:58 | Desert Eagle | 925 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 7 1:24 | M4A1-S | 1582 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 7 1:24 | M4A1-S | 1558 | fine - pros would have fired it too | 3/5 | killed them | 47% / 47% | |
| 7 1:23 | M4A1-S | 692 | fine - pros would have fired it too | 4/8 | killed them | 60% / 60% | |
| 7 1:08 | M4A1-S | 1195 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 27% / 47% | |
| 9 1:46 | M4A1-S | 761 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 9 1:45 | M4A1-S | 823 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 9 0:46 | M4A1-S | 1347 | fine - pros would have fired it too | 1/6 | 1 bullet after pros would have stopped | 34% / 48% | |
| 10 1:42 | M4A1-S | 596 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/6 | killed them | 13% / 53% | |
| 10 1:37 | M4A1-S | 248 | too soon: your crosshair was still moving onto them, about 2 player widths (59 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 1% / 50% | |
| 11 1:08 | M4A1-S | 391 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/14 | killed them | 11% / 60% | |
| 11 1:06 | M4A1-S | 1305 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 59% | |
| 12 1:19 | M4A1-S | 764 | fine - pros would have fired it too | 0/6 | 65% / 65% | ||
| 12 1:15 | M4A1-S | 712 | fine - pros would have fired it too | 3/6 | killed them | 30% / 46% | |
| 12 1:08 | M4A1-S | 1094 | fine - pros would have fired it too | 2/4 | killed them | 58% / 58% | |
| 13 1:37 | Glock-18 | 675 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/5 | 12% / 38% | ||
| 13 1:33 | Glock-18 | 805 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/4 | killed them | 37% / 47% | |
| 13 1:30 | Glock-18 | 841 | fine - pros would have fired it too | 2/4 | killed them | 19% / 37% | |
| 13 1:27 | Glock-18 | 404 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 13 1:26 | Glock-18 | 397 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 14 bomb 0:29 | AK-47 | 912 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/14 | 11% / 48% | ||
| 14 bomb 0:27 | AK-47 | 895 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
