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Dust II, won 13-2 · Fri 09 Oct, 20:00

Maybe BGold Nova Master

The match

Aim

578 msTTD656 msTTK2.6°Crosshair↓33%1st bullet31%Spray25%Head64%Counter-strafe

Scoreboard

123ADR93%KAST

Positioning

Shots

21/41Rushed↓7/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S8242%
Glock-181436%
USP-S1346%
AK-47119%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/746 1:07 3 kills (M4A1-S ×2, Deagle), 2 headshots, in 9.5 s CT5.5
11/7412 1:14 2 kills (M4A1-S ×2), 1 headshot, in 6.4 s CT3.4
14/741 0:56 3 kills (USP-S ×3), all headshots, in 10.5 s CT3.1
15/747 1:24 2 kills (M4A1-S ×2), in 1.5 s CT3.0
22/742 1:32 1 kill (M4A1-S), a wallbang CT2.3
30/7415 1:30 1 kill (Deagle), 1 through smoke, 1 in the air, 1 headshot T1.4
32/7413 1:33 2 kills (Glock ×2), all headshots, in 3.2 s T1.2
39/7410 1:41 1 kill (M4A1-S), 1 headshot CT0.8
42/743 1:10 2 kills (M4A1-S ×2), in 4.8 s CT0.8
43/749 1:45 1 kill (M4A1-S), 1 headshot CT0.7
70/7411 1:07 1 kill (M4A1-S) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:12 1v2 before the plant CT · 100 HP · Mid Doorswon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:38 wastedno enemy blinded for long
7 1:10 misled a peekbarely blinded Supermen 1.0 s (0.1 s white) the enemy was barely blinded, and Maybe B peeked Supermen 1.8 s after the pop; hit them first
8 0:16 wastedno enemy blinded for long; blinded Agnostic 4.7 s on the move through Short Stairs - safe
9 1:47 goodblinded PARS ☪ 5.1 s (2.3 s white)
9 1:07 goodblinded WhyNotGoToSleep 4.8 s (1.9 s white) StruGGlerS peeked WhyNotGoToSleep 0.8 s before the pop - too late - the flash popped after they showed; got hit first
11 1:30 wastedno enemy blinded for long
11 1:15 wastedno enemy blinded for long
12 1:24 goodblinded Потужний 3.8 s (1.1 s white), Supermen 3.5 s (0.8 s white) StruGGlerS peeked Потужний 0.4 s before the pop - too late - the flash popped after they showed; hit them first
12 1:02 wastedbarely blinded WhyNotGoToSleep 1.0 s (0.1 s white)
14 1:48 goodblinded WhyNotGoToSleep 3.6 s (0.9 s white); blinded 乡AshenShugar 2.5 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 29 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:04 punishedkilled by WhyNotGoToSleep 0.4 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1096 units away; a running throw

Positioning

In 4 of your 30 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Under A. Pros do that in about 1 duel in 16. You crouched in 10 of your 27 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:20 SupermenUnder Acover not used: 32 units away, they'd have seen only your headlived
1 0:58 WhyNotGoToSleepCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 0:50 WhyNotGoToSleepCT Spawncover not used: 128 units away, they'd have seen only your headkilled them
9 0:47 SupermenUnder Acover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 holdheld with StruGGlerS, 658 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:23 tradeStruGGlerS was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
3 1:19 tradeStruGGlerS was killed 180 units away: not traded within 5 s (pros: 969 ms)
3 1:14 holdheld with 乡AshenShugar, 399 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:13 line of firestood in 乡AshenShugar's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:12 trade乡AshenShugar was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
6 1:34 tradeAgnostic was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
6 1:08 tradeStruGGlerS was killed 412 units away: you traded in 984 ms (pros: 625 ms)
8 1:11 holdheld with СлаваРоду, 412 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:57 holdheld with СлаваРоду, 621 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:01 tradeСлаваРоду was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 tradeAgnostic was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
10 1:51 tradeStruGGlerS was killed 278 units away: not traded within 5 s (pros: 1,641 ms)
11 1:17 tradeСлаваРоду was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
11 1:13 trade乡AshenShugar was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
12 1:30 tradeAgnostic was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeAgnostic was killed 207 units away: not traded within 5 s (pros: 969 ms)
13 1:33 holdheld with СлаваРоду, 208 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after СлаваРоду)
15 1:33 tradeStruGGlerS was killed 526 units away: you traded in 3,391 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Supermenhit themP2000688 ms–5.6°
1 0:57 WhyNotGoToSleephit themP2000781 ms–1.1°
1 0:56 ЭТО СОВУХ!killed themUSP-S1234 ms1500 ms10.9°
1 0:49 WhyNotGoToSleepkilled themUSP-S266 ms266 ms2.6°
1 0:45 Supermenkilled themUSP-S156 ms156 ms1.8°
2 1:33 ЭТО СОВУХ!killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:11 WhyNotGoToSleepkilled themM4A1-S266 ms578 ms3.5°
3 1:06 ЭТО СОВУХ!killed themM4A1-S1281 ms1984 ms13.7°
4 1:18 ЭТО СОВУХ!hit themM4A4578 ms–0.8°
6 1:07 WhyNotGoToSleepkilled themM4A1-S234 ms234 ms0.7°
6 1:05 PARS ☪killed themM4A1-S406 ms516 ms0.4°
6 1:03 Supermenhit themM4A447 ms–1.8°
6 1:03 Supermenhit by themDesert Eagle172 ms–0.7°
6 0:58 Supermenkilled themDesert Eagle297 ms297 ms0.5°
7 1:24 ЭТО СОВУХ!killed themM4A1-S406 ms1016 ms1.0°
7 1:23 WhyNotGoToSleepkilled themM4A1-S406 ms719 ms3.8°
7 1:15 Supermenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 Supermenhit themM4A4422 ms–0.8°
7 1:07 Supermenkilled by themAK-47656 ms1000 ms4.7°
8 1:01 Потужнийhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:59 Потужнийhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:54 Потужнийhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 round over PARS ☪killed by themAK-47375 ms375 ms3.4°
9 1:46 PARS ☪killed themM4A1-S609 ms1219 ms9.4°
9 0:46 Supermenhit by themAWP469 ms–5.0°
9 0:46 Supermenhit themM4A4906 ms–0.4°
10 1:41 Supermenhit by themAK-47375 ms–11.8°
10 1:41 Supermenkilled themM4A1-S469 ms562 ms5.8°
10 1:37 ЭТО СОВУХ!killed by themSG 553234 ms672 ms2.1°
10 1:37 ЭТО СОВУХ!hit themM4A4656 ms–19.9°
11 1:08 PARS ☪hit by themAK-47656 ms–21.1°
11 1:07 PARS ☪killed themM4A1-S1000 ms1312 ms6.0°
11 1:06 WhyNotGoToSleepkilled by themSSG 08656 ms656 ms6.8°
12 1:15 Supermenkilled themM4A1-S469 ms672 ms2.7°
12 1:08 PARS ☪killed themM4A1-S281 ms375 ms1.0°
12 1:04 WhyNotGoToSleepkilled by themDesert Eagle297 ms297 ms0.9°
13 1:37 WhyNotGoToSleephit themGlock-181062 ms–6.7°
13 1:33 WhyNotGoToSleepkilled themGlock-18656 ms656 ms20.3°
13 1:30 PARS ☪killed themGlock-18938 ms1141 ms1.8°
13 1:27 ЭТО СОВУХ!killed by themR8 Revolver812 ms2219 ms46.6°
13 1:26 ЭТО СОВУХ!hit themGlock-181422 ms–44.4°
14 1:28 WhyNotGoToSleephit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:29 WhyNotGoToSleephit themAK-47594 ms–0.9°
14 bomb 0:29 WhyNotGoToSleephit by themDesert Eagle1203 ms–7.5°
14 bomb 0:27 WhyNotGoToSleepkilled by themDesert Eagle359 ms359 ms1.7°
15 1:30 PARS ☪killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 Supermenkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 21 of your 41 first shots too soon: 12 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 WhyNotGoToSleepUSP-S686aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/16% / 48%
1 1:20 SupermenUSP-S665fine - pros would have fired it too1/341% / 48%
1 0:58 WhyNotGoToSleepUSP-S821aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 52%
1 0:57 WhyNotGoToSleepUSP-S856fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 54%
1 0:57 ЭТО СОВУХ!USP-S1017aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 52%
1 0:57 ЭТО СОВУХ!USP-S1010fired while moving (134 u/s), too fast to be accurate - stop first2/4killed them1% / 36%
1 0:49 WhyNotGoToSleepUSP-S1180fine - pros would have fired it too1/2killed them50% / 50%
1 0:47 SupermenUSP-S582fired while moving (165 u/s), too fast to be accurate - stop first0/247% / 50%
1 0:45 SupermenUSP-S460fired while moving (235 u/s), too fast to be accurate - stop first1/2killed them37% / 50%
3 1:11 WhyNotGoToSleepM4A1-S517fired while moving (101 u/s), too fast to be accurate - stop first2/7killed them19% / 47%
3 1:06 ЭТО СОВУХ!M4A1-S419fine - pros would have fired it too4/12killed them57% / 57%
4 1:19 ЭТО СОВУХ!M4A1-S1779aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/41 bullet after pros would have stopped13% / 61%
4 1:18 ЭТО СОВУХ!M4A1-S1807fine - pros would have fired it too0/53 bullets after pros would have stopped45% / 50%
6 1:07 WhyNotGoToSleepM4A1-S942fine - pros would have fired it too1/4killed them57% / 57%
6 1:05 PARS ☪M4A1-S1001fine - pros would have fired it too2/6killed them32% / 46%
6 1:03 SupermenM4A1-S1002fired while moving (104 u/s), too fast to be accurate - stop first1/532% / 68%
6 1:02 SupermenM4A1-S1005fine - pros would have fired it too0/1cut short (a death, a reload)27% / 48%
6 1:00 SupermenDesert Eagle904aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/125% / 66%
6 0:59 SupermenDesert Eagle926aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/15% / 36%
6 0:58 SupermenDesert Eagle925fine - pros would have fired it too1/1killed them64% / 64%
7 1:24 ЭТО СОВУХ!M4A1-S1582fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
7 1:24 ЭТО СОВУХ!M4A1-S1558fine - pros would have fired it too3/5killed them47% / 47%
7 1:23 WhyNotGoToSleepM4A1-S692fine - pros would have fired it too4/8killed them60% / 60%
7 1:08 SupermenM4A1-S1195fine - pros would have fired it too2/7cut short (a death, a reload)27% / 47%
9 1:46 PARS ☪M4A1-S761fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
9 1:45 PARS ☪M4A1-S823fine - pros would have fired it too1/4killed them66% / 66%
9 0:46 SupermenM4A1-S1347fine - pros would have fired it too1/61 bullet after pros would have stopped34% / 48%
10 1:42 SupermenM4A1-S596fired while moving (84 u/s), too fast to be accurate - stop first2/6killed them13% / 53%
10 1:37 ЭТО СОВУХ!M4A1-S248too soon: your crosshair was still moving onto them, about 2 player widths (59 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)1% / 50%
11 1:08 PARS ☪M4A1-S391fired while moving (131 u/s), too fast to be accurate - stop first2/14killed them11% / 60%
11 1:06 WhyNotGoToSleepM4A1-S1305aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)14% / 59%
12 1:19 SupermenM4A1-S764fine - pros would have fired it too0/665% / 65%
12 1:15 SupermenM4A1-S712fine - pros would have fired it too3/6killed them30% / 46%
12 1:08 PARS ☪M4A1-S1094fine - pros would have fired it too2/4killed them58% / 58%
13 1:37 WhyNotGoToSleepGlock-18675fired while moving (120 u/s), too fast to be accurate - stop first1/512% / 38%
13 1:33 WhyNotGoToSleepGlock-18805fired while moving (203 u/s), too fast to be accurate - stop first1/4killed them37% / 47%
13 1:30 PARS ☪Glock-18841fine - pros would have fired it too2/4killed them19% / 37%
13 1:27 ЭТО СОВУХ!Glock-18404fired while moving (82 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
13 1:26 ЭТО СОВУХ!Glock-18397aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
14 bomb 0:29 WhyNotGoToSleepAK-47912fired while moving (127 u/s), too fast to be accurate - stop first2/1411% / 48%
14 bomb 0:27 WhyNotGoToSleepAK-47895fired while moving (104 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.