Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 11 | 36% |
| AK-47 | 8 | 50% |
| AWP | 8 | 38% |
| SSG 08 | 7 | 14% |
| USP-S | 4 | 0% |
| R8 Revolver | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/74 | 13 1:44 | 1 kill (R8), 1 through smoke, 1 headshot CT | 2.6 |
| 23/74 | 15 1:29 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 2.2 |
| 33/74 | 1 1:14 | 1 kill (Deagle) T | 1.1 |
| 35/74 | 11 1:17 | 1 kill (AWP) T | 1.0 |
| 48/74 | 9 1:00 | 1 kill (AWP) T | 0.5 |
| 50/74 | 6 1:34 | 1 kill (R8) T | 0.3 |
| 61/74 | 7 1:07 | 1 kill (AK-47) T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:49 | 1v2 before the plant T · 66 HP · Mid Doors | lost - died in the first fight · saw each other |
| 6 1:05 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later · saw each other |
| 15 0:30 | 1v1 before the plant CT · 19 HP · Hole | lost - died later · saw them first |
Flashes
2 flashes: 2 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:50 | good | blinded 乡AshenShugar 3.4 s (0.8 s white), СлаваРоду 3.1 s (0.6 s white) |
| 10 1:48 | good | blinded СлаваРоду 3.4 s (0.8 s white); blinded WhyNotGoToSleep 2.1 s on the move through Outside Long - safe |
Throws
3 grenades: 2 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:15 | punished | killed by Maybe B 0.3 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 709 units away, thrown in the open; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Потужний was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:20 | peek together | peeked the same enemy as WhyNotGoToSleep, 531 ms after them - late - your team-mate went first, as bait |
| 1 0:56 | trade | ЭТО СОВУХ! was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 0:49 | trade | WhyNotGoToSleep was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:44 | trade | WhyNotGoToSleep was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:28 | hold | held with Потужний, 218 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Потужний) |
| 3 1:28 | hold | held with PARS ☪, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before PARS ☪) |
| 4 1:38 | trade | WhyNotGoToSleep was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | trade | PARS ☪ was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:32 | trade | ЭТО СОВУХ! was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:30 | trade | PARS ☪ was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:25 | trade | WhyNotGoToSleep was killed 406 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:38 | trade | Потужний was killed 203 units away: you traded in 4,375 ms (pros: 969 ms) |
| 6 1:17 | trade | ЭТО СОВУХ! was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:07 | trade | WhyNotGoToSleep was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:05 | trade | PARS ☪ was killed 133 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:23 | hold | held with WhyNotGoToSleep, 213 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:22 | trade | WhyNotGoToSleep was killed 215 units away: not traded within 5 s (pros: 969 ms) |
| 8 0:52 | line of fire | stood in PARS ☪'s line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 8 0:49 | line of fire | stood in PARS ☪'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 9 1:45 | trade | PARS ☪ was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:07 | trade | WhyNotGoToSleep was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:23 | trade | Потужний was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:39 | line of fire | stood in ЭТО СОВУХ!'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 bomb 0:39 | in their way | stood between ЭТО СОВУХ! and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 14 bomb 0:38 | in their way | stood between ЭТО СОВУХ! and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 15 1:30 | trade | PARS ☪ was killed 558 units away: you traded in 62 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | hit by them | P2000 | 688 ms | – | 5.6° | ||
| 1 1:14 | killed them | Desert Eagle | 266 ms | 953 ms | 0.8° | ||
| 1 1:08 | hit them | Desert Eagle | 547 ms | – | 11.2° | ||
| 1 0:45 | killed by them | USP-S | 156 ms | 156 ms | 1.8° | ||
| 2 1:29 | killed by them | SSG 08 | 422 ms | 422 ms | 0.3° | ||
| 3 1:28 | killed by them | MP5-SD | 531 ms | 922 ms | 5.9° | ||
| 4 1:28 | hit them | Desert Eagle | 16 ms | – | 0.4° | ||
| 4 1:28 | hit by them | M4A4 | 62 ms | – | 0.4° | ||
| 5 1:16 | killed by them | M4A1-S | 500 ms | 500 ms | 1.8° | ||
| 6 1:34 | killed them | R8 Revolver | 453 ms | 453 ms | 0.9° | ||
| 6 1:03 | hit by them | M4A4 | 47 ms | – | 1.8° | ||
| 6 1:03 | hit them | Desert Eagle | 172 ms | – | 0.7° | ||
| 6 0:58 | killed by them | Desert Eagle | 297 ms | 297 ms | 0.5° | ||
| 7 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | hit by them | M4A4 | 422 ms | – | 0.8° | ||
| 7 1:07 | killed them | AK-47 | 656 ms | 1000 ms | 4.7° | ||
| 7 1:06 | killed by them | Desert Eagle | 328 ms | 328 ms | 2.3° | ||
| 8 0:57 | hit by them | M4A4 | 16 ms | – | 0.2° | ||
| 8 0:30 | killed by them | M4A4 | 641 ms | 2297 ms | 3.3° | ||
| 9 1:00 | killed them | AWP | 328 ms | 328 ms | 1.9° | ||
| 9 0:46 | hit them | AWP | 469 ms | – | 5.0° | ||
| 9 0:46 | hit by them | M4A4 | 906 ms | – | 0.4° | ||
| 9 0:02 | killed by them | M4A1-S | 250 ms | 625 ms | 2.1° | ||
| 10 1:41 | hit them | AK-47 | 375 ms | – | 11.8° | ||
| 10 1:41 | killed by them | M4A1-S | 469 ms | 562 ms | 5.8° | ||
| 11 1:17 | killed them | AWP | 938 ms | 938 ms | 13.9° | ||
| 12 1:15 | killed by them | M4A1-S | 469 ms | 672 ms | 2.7° | ||
| 13 1:44 | killed them | R8 Revolver | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | killed by them | Glock-18 | 859 ms | 1297 ms | 1.2° | ||
| 14 1:36 | hit by them | MAC-10 | 875 ms | – | 9.3° | ||
| 14 bomb 0:39 | killed by them | MP7 | 562 ms | 1359 ms | 51.7° | ||
| 15 1:34 | hit by them | MP7 | 938 ms | – | 17.3° | ||
| 15 1:29 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:22 | hit them | SSG 08 | 516 ms | – | 5.2° | ||
| 15 0:19 | killed by them | MP7 | 422 ms | 906 ms | 26.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Desert Eagle | 447 | fine - pros would have fired it too | 0/2 | 60% / 60% | ||
| 1 1:20 | Desert Eagle | 663 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/2 | 23% / 59% | ||
| 1 1:16 | Desert Eagle | 503 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/2 | 35% / 41% | ||
| 1 1:14 | Desert Eagle | 423 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/3 | killed them | 14% / 43% | |
| 1 1:08 | Desert Eagle | 805 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 50% | |
| 1 0:47 | Desert Eagle | 587 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 16% / 40% | ||
| 2 1:32 | Desert Eagle | 2616 | fine - pros would have fired it too | 0/1 | 44% / 44% | ||
| 2 1:29 | Desert Eagle | 2711 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 21% / 24% | |
| 4 1:28 | Desert Eagle | 1139 | fine - pros would have fired it too | 1/1 | 63% / 63% | ||
| 7 1:08 | AK-47 | 1195 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 45% | |
| 7 1:07 | AK-47 | 1195 | fine - pros would have fired it too | 1/2 | killed them | 41% / 48% | |
| 7 1:06 | AK-47 | 633 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 52% | |
| 8 1:06 | AWP | 1915 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 35% / 71% | ||
| 8 0:56 | AWP | 1979 | fine - pros would have fired it too | 0/1 | 48% / 58% | ||
| 8 0:50 | AWP | 1768 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 27% / 81% | ||
| 9 1:00 | AWP | 922 | fine - pros would have fired it too | 1/1 | killed them | 69% / 71% | |
| 9 0:46 | AWP | 1347 | fine - pros would have fired it too | 1/1 | 58% / 61% | ||
| 10 1:41 | AK-47 | 596 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 19% / 48% | |
| 11 1:17 | AWP | 1179 | fine - pros would have fired it too | 1/1 | killed them | 48% / 73% | |
| 12 1:19 | AWP | 1157 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 27% / 71% | ||
| 15 0:19 | USP-S | 341 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 18% / 55% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
