ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 2-13 · Fri 09 Oct, 20:00

SupermenMaster Guardian Elite

The match

Aim

453 msTTD938 msTTK4.7°Crosshair↓33%1st bullet–Spray12%Head63%Counter-strafe

Scoreboard

53ADR67%KAST

Positioning

Shots

11/21Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle1136%
AK-47850%
AWP838%
SSG 08714%
USP-S40%
R8 Revolver367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/7413 1:44 1 kill (R8), 1 through smoke, 1 headshot CT2.6
23/7415 1:29 1 kill (Scout), 1 through smoke, 1 headshot CT2.2
33/741 1:14 1 kill (Deagle) T1.1
35/7411 1:17 1 kill (AWP) T1.0
48/749 1:00 1 kill (AWP) T0.5
50/746 1:34 1 kill (R8) T0.3
61/747 1:07 1 kill (AK-47) T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:49 1v2 before the plant T · 66 HP · Mid Doorslost - died in the first fight · saw each other
6 1:05 1v3 before the plant T · 100 HP · Long Doorslost - died later · saw each other
15 0:30 1v1 before the plant CT · 19 HP · Holelost - died later · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 2 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:50 goodblinded 乡AshenShugar 3.4 s (0.8 s white), СлаваРоду 3.1 s (0.6 s white)
10 1:48 goodblinded СлаваРоду 3.4 s (0.8 s white); blinded WhyNotGoToSleep 2.1 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
3 grenades: 2 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:15 punishedkilled by Maybe B 0.3 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 709 units away, thrown in the open; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeПотужний was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
1 1:20 peek togetherpeeked the same enemy as WhyNotGoToSleep, 531 ms after them - late - your team-mate went first, as bait
1 0:56 tradeЭТО СОВУХ! was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
1 0:49 tradeWhyNotGoToSleep was killed 917 units away: not traded within 5 s (pros: 2,031 ms)
2 1:44 tradeWhyNotGoToSleep was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 holdheld with Потужний, 218 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Потужний)
3 1:28 holdheld with PARS ☪, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before PARS ☪)
4 1:38 tradeWhyNotGoToSleep was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 tradePARS ☪ was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
5 1:32 tradeЭТО СОВУХ! was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
5 1:30 tradePARS ☪ was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
5 1:25 tradeWhyNotGoToSleep was killed 406 units away: not traded within 5 s (pros: 1,641 ms)
6 1:38 tradeПотужний was killed 203 units away: you traded in 4,375 ms (pros: 969 ms)
6 1:17 tradeЭТО СОВУХ! was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
6 1:07 tradeWhyNotGoToSleep was killed 211 units away: not traded within 5 s (pros: 969 ms)
6 1:05 tradePARS ☪ was killed 133 units away: not traded within 5 s (pros: 969 ms)
7 1:23 holdheld with WhyNotGoToSleep, 213 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:22 tradeWhyNotGoToSleep was killed 215 units away: not traded within 5 s (pros: 969 ms)
8 0:52 line of firestood in PARS ☪'s line of fire while they fought, for 562 ms (pros: 188 ms at a time)
8 0:49 line of firestood in PARS ☪'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
9 1:45 tradePARS ☪ was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
9 1:07 tradeWhyNotGoToSleep was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
12 1:23 tradeПотужний was killed 225 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:39 line of firestood in ЭТО СОВУХ!'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 bomb 0:39 in their waystood between ЭТО СОВУХ! and an enemy they could see, for 312 ms (pros: 125 ms at a time)
14 bomb 0:38 in their waystood between ЭТО СОВУХ! and an enemy they could see, for 312 ms (pros: 125 ms at a time)
15 1:30 tradePARS ☪ was killed 558 units away: you traded in 62 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Maybe Bhit by themP2000688 ms–5.6°
1 1:14 Agnostickilled themDesert Eagle266 ms953 ms0.8°
1 1:08 СлаваРодуhit themDesert Eagle547 ms–11.2°
1 0:45 Maybe Bkilled by themUSP-S156 ms156 ms1.8°
2 1:29 StruGGlerSkilled by themSSG 08422 ms422 ms0.3°
3 1:28 СлаваРодуkilled by themMP5-SD531 ms922 ms5.9°
4 1:28 Agnostichit themDesert Eagle16 ms–0.4°
4 1:28 Agnostichit by themM4A462 ms–0.4°
5 1:16 乡AshenShugarkilled by themM4A1-S500 ms500 ms1.8°
6 1:34 Agnostickilled themR8 Revolver453 ms453 ms0.9°
6 1:03 Maybe Bhit by themM4A447 ms–1.8°
6 1:03 Maybe Bhit themDesert Eagle172 ms–0.7°
6 0:58 Maybe Bkilled by themDesert Eagle297 ms297 ms0.5°
7 1:15 Maybe Bhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 Maybe Bhit by themM4A4422 ms–0.8°
7 1:07 Maybe Bkilled themAK-47656 ms1000 ms4.7°
7 1:06 StruGGlerSkilled by themDesert Eagle328 ms328 ms2.3°
8 0:57 СлаваРодуhit by themM4A416 ms–0.2°
8 0:30 Agnostickilled by themM4A4641 ms2297 ms3.3°
9 1:00 StruGGlerSkilled themAWP328 ms328 ms1.9°
9 0:46 Maybe Bhit themAWP469 ms–5.0°
9 0:46 Maybe Bhit by themM4A4906 ms–0.4°
9 0:02 СлаваРодуkilled by themM4A1-S250 ms625 ms2.1°
10 1:41 Maybe Bhit themAK-47375 ms–11.8°
10 1:41 Maybe Bkilled by themM4A1-S469 ms562 ms5.8°
11 1:17 СлаваРодуkilled themAWP938 ms938 ms13.9°
12 1:15 Maybe Bkilled by themM4A1-S469 ms672 ms2.7°
13 1:44 Agnostickilled themR8 Revolver–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 StruGGlerSkilled by themGlock-18859 ms1297 ms1.2°
14 1:36 StruGGlerShit by themMAC-10875 ms–9.3°
14 bomb 0:39 乡AshenShugarkilled by themMP7562 ms1359 ms51.7°
15 1:34 StruGGlerShit by themMP7938 ms–17.3°
15 1:29 Maybe Bkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 0:22 乡AshenShugarhit themSSG 08516 ms–5.2°
15 0:19 乡AshenShugarkilled by themMP7422 ms906 ms26.2°

Shots

You fired 11 of your 21 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 StruGGlerSDesert Eagle447fine - pros would have fired it too0/260% / 60%
1 1:20 Maybe BDesert Eagle663fired while moving (166 u/s), too fast to be accurate - stop first0/223% / 59%
1 1:16 AgnosticDesert Eagle503fired while moving (133 u/s), too fast to be accurate - stop first0/235% / 41%
1 1:14 AgnosticDesert Eagle423fired while moving (124 u/s), too fast to be accurate - stop first2/3killed them14% / 43%
1 1:08 СлаваРодуDesert Eagle805fired while moving (120 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 50%
1 0:47 Maybe BDesert Eagle587aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/216% / 40%
2 1:32 StruGGlerSDesert Eagle2616fine - pros would have fired it too0/144% / 44%
2 1:29 StruGGlerSDesert Eagle2711fine - pros would have fired it too0/1cut short (a death, a reload)21% / 24%
4 1:28 AgnosticDesert Eagle1139fine - pros would have fired it too1/163% / 63%
7 1:08 Maybe BAK-471195fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 45%
7 1:07 Maybe BAK-471195fine - pros would have fired it too1/2killed them41% / 48%
7 1:06 StruGGlerSAK-47633fired while moving (86 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 52%
8 1:06 СлаваРодуAWP1915aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/235% / 71%
8 0:56 СлаваРодуAWP1979fine - pros would have fired it too0/148% / 58%
8 0:50 СлаваРодуAWP1768aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/127% / 81%
9 1:00 StruGGlerSAWP922fine - pros would have fired it too1/1killed them69% / 71%
9 0:46 Maybe BAWP1347fine - pros would have fired it too1/158% / 61%
10 1:41 Maybe BAK-47596fired while moving (92 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)19% / 48%
11 1:17 СлаваРодуAWP1179fine - pros would have fired it too1/1killed them48% / 73%
12 1:19 StruGGlerSAWP1157aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/127% / 71%
15 0:19 乡AshenShugarUSP-S341aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/4cut short (a death, a reload)18% / 55%

Positioning

In none of your 26 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 19 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.