Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 77 | 31% |
| M4A1-S | 30 | 37% |
| AK-47 | 14 | 21% |
| P2000 | 13 | 23% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/74 | 14 bomb 0:38 | 4 kills (MP7 ×4), 2 through smoke, 1 headshot, in 21.9 s T | 11.5 |
| 10/74 | 15 0:42 | 3 kills (MP7 ×2, Knife), 2 headshots, in 23.9 s T | 3.9 |
| 18/74 | 7 bomb 0:13 | 2 kills (M4A1-S ×2), all headshots, in 2.6 s CT | 2.7 |
| 47/74 | 4 1:02 | 1 kill (M4A1-S) CT | 0.5 |
| 57/74 | 12 0:43 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 74/74 | 5 1:16 | 1 kill (M4A1-S), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:00 | 1v3 before the plant T · 100 HP · Bombsite A | won - killed all 3 · first fight won, saw them first |
Flashes
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:47 | wasted | no enemy blinded for long; blinded СлаваРоду 1.8 s on the move through Long A - safe |
| 7 bomb 0:18 | blinded an enemy, but hurt the team too | blinded Потужний 4.5 s (1.7 s white); blinded StruGGlerS 2.6 s on the move through Long A - an enemy could see them |
| 13 bomb 0:26 | good | blinded Потужний 4.0 s (1.3 s white) СлаваРоду peeked Потужний 1.0 s after the pop - too early - the enemy had recovered; hit them first |
| 14 1:47 | good | blinded WhyNotGoToSleep 3.5 s (0.9 s white); blinded themselves 2.2 s holding Outside Long - safe |
| 14 1:45 | wasted | no enemy blinded for long; blinded StruGGlerS 1.5 s on the move through Long Doors - safe |
| 15 1:44 | wasted | no enemy blinded for long |
Throws
24 grenades: 23 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:26 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 268 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:04 | Mid Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 1 0:56 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:14 | trade | Agnostic was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:05 | hold | held with StruGGlerS, 99 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after StruGGlerS) |
| 7 bomb 0:14 | hold | held with StruGGlerS, 939 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after StruGGlerS) |
| 11 1:28 | trade | Agnostic was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:17 | trade | СлаваРоду was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:50 | trade | СлаваРоду was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | Agnostic was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:27 | trade | Maybe B was killed 584 units away: you traded in 1,812 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:04 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:04 | hit by them | Glock-18 | 344 ms | – | 5.4° | ||
| 1 0:56 | hit them | P2000 | 484 ms | – | 10.0° | ||
| 1 0:55 | killed by them | USP-S | 1109 ms | 1109 ms | 8.3° | ||
| 3 1:13 | killed by them | M4A4 | 562 ms | 2078 ms | 10.4° | ||
| 3 1:13 | hit them | MP7 | 297 ms | – | 1.9° | ||
| 4 1:18 | hit them | M4A4 | 500 ms | – | 12.4° | ||
| 4 1:02 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:02 | hit by them | Galil AR | 188 ms | – | 0.6° | ||
| 5 1:16 | killed them | M4A1-S | 500 ms | 500 ms | 1.8° | ||
| 5 1:15 | killed by them | Galil AR | 219 ms | 312 ms | 8.0° | ||
| 7 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:13 | killed them | M4A1-S | 438 ms | 438 ms | 2.5° | ||
| 7 bomb 0:11 | hit by them | M4A4 | 516 ms | – | 4.1° | ||
| 7 bomb 0:11 | killed them | M4A1-S | 594 ms | 594 ms | 11.2° | ||
| 8 0:35 | hit them | AK-47 | 438 ms | – | 0.4° | ||
| 8 0:35 | killed by them | AK-47 | 609 ms | 2078 ms | 5.1° | ||
| 9 1:41 | killed by them | AK-47 | 375 ms | 1438 ms | 3.5° | ||
| 9 1:41 | hit them | M4A4 | 469 ms | – | 1.7° | ||
| 10 1:23 | killed by them | AK-47 | 125 ms | 125 ms | 2.8° | ||
| 11 1:13 | killed by them | SSG 08 | 1359 ms | 1359 ms | 0.9° | ||
| 12 0:43 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:39 | killed them | MP7 | 562 ms | 1359 ms | 51.7° | ||
| 14 bomb 0:39 | killed them | MP7 | 781 ms | 2781 ms | 40.4° | ||
| 14 bomb 0:38 | hit by them | MP7 | 1422 ms | – | 12.1° | ||
| 14 bomb 0:25 | killed them | MP7 | 344 ms | 344 ms | 13.9° | ||
| 14 bomb 0:20 | killed them | MP7 | 688 ms | 4172 ms | 7.9° | ||
| 14 bomb 0:18 | hit by them | SSG 08 | 375 ms | – | 2.6° | ||
| 15 0:31 | killed them | MP7 | 375 ms | 938 ms | 1.8° | ||
| 15 0:22 | hit by them | SSG 08 | 516 ms | – | 5.2° | ||
| 15 0:19 | killed them | MP7 | 422 ms | 906 ms | 26.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:04 | P2000 | 650 | fine - pros would have fired it too | 1/5 | 51% / 51% | ||
| 1 1:02 | P2000 | 742 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/6 | 3% / 52% | ||
| 1 0:56 | P2000 | 884 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 10% / 40% | |
| 4 1:18 | M4A1-S | 1121 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/9 | 16% / 52% | ||
| 4 1:02 | M4A1-S | 1619 | fine - pros would have fired it too | 2/4 | killed them | 68% / 68% | |
| 5 1:16 | M4A1-S | 564 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/7 | killed them | 2% / 58% | |
| 7 bomb 0:13 | M4A1-S | 783 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 7 bomb 0:11 | M4A1-S | 376 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/6 | killed them | 10% / 50% | |
| 8 0:35 | AK-47 | 1089 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/6 | 22% / 64% | ||
| 8 0:34 | AK-47 | 1067 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/4 | 7% / 53% | ||
| 8 0:33 | AK-47 | 1068 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 1% / 54% | |
| 9 1:41 | M4A1-S | 1494 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 56% | |
| 9 1:41 | M4A1-S | 1496 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload); 1 bullet after pros would have stopped | 68% / 68% | |
| 12 0:43 | M4A1-S | 455 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/6 | 1% / 51% | ||
| 14 bomb 0:39 | MP7 | 700 | fired while moving (220 u/s), too fast to be accurate - stop first | 13/30 | killed them | 56% / 65% | |
| 14 bomb 0:25 | MP7 | 402 | fired while moving (168 u/s), too fast to be accurate - stop first | 1/10 | killed them | 48% / 69% | |
| 14 bomb 0:20 | MP7 | 1550 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/13 | 9 bullets after pros would have stopped | 2% / 45% | |
| 14 bomb 0:18 | MP7 | 1386 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/9 | 2 bullets after pros would have stopped | 7% / 45% | |
| 14 bomb 0:17 | MP7 | 1316 | fired while moving (178 u/s), too fast to be accurate - stop first | 3/8 | killed them | 39% / 56% | |
| 15 0:31 | MP7 | 549 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 5/14 | killed them | 8% / 63% | |
| 15 0:19 | MP7 | 350 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/9 | killed them | 1% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
