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Dust II, won 13-2 · Fri 09 Oct, 20:00

乡AshenShugarMaster Guardian I

The match

Aim

476 msTTD906 msTTK8.9°Crosshair↓24%1st bullet26%Spray15%Head24%Counter-strafe

Scoreboard

80ADR87%KAST

Positioning

Shots

17/21Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP77731%
M4A1-S3037%
AK-471421%
P20001323%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/7414 bomb 0:38 4 kills (MP7 ×4), 2 through smoke, 1 headshot, in 21.9 s T11.5
10/7415 0:42 3 kills (MP7 ×2, Knife), 2 headshots, in 23.9 s T3.9
18/747 bomb 0:13 2 kills (M4A1-S ×2), all headshots, in 2.6 s CT2.7
47/744 1:02 1 kill (M4A1-S) CT0.5
57/7412 0:43 1 kill (M4A1-S), 1 headshot CT0.0
74/745 1:16 1 kill (M4A1-S), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:00 1v3 before the plant T · 100 HP · Bombsite Awon - killed all 3 · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:47 wastedno enemy blinded for long; blinded СлаваРоду 1.8 s on the move through Long A - safe
7 bomb 0:18 blinded an enemy, but hurt the team tooblinded Потужний 4.5 s (1.7 s white); blinded StruGGlerS 2.6 s on the move through Long A - an enemy could see them
13 bomb 0:26 goodblinded Потужний 4.0 s (1.3 s white) СлаваРоду peeked Потужний 1.0 s after the pop - too early - the enemy had recovered; hit them first
14 1:47 goodblinded WhyNotGoToSleep 3.5 s (0.9 s white); blinded themselves 2.2 s holding Outside Long - safe
14 1:45 wastedno enemy blinded for long; blinded StruGGlerS 1.5 s on the move through Long Doors - safe
15 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 23 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:26 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 268 units away

Positioning

In 2 of your 19 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 17 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:04 ЭТО СОВУХ!Mid Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
1 0:56 WhyNotGoToSleepB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:14 tradeAgnostic was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
4 1:05 holdheld with StruGGlerS, 99 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after StruGGlerS)
7 bomb 0:14 holdheld with StruGGlerS, 939 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after StruGGlerS)
11 1:28 tradeAgnostic was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
11 1:17 tradeСлаваРоду was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
12 0:50 tradeСлаваРоду was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeAgnostic was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:27 tradeMaybe B was killed 584 units away: you traded in 1,812 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:04 WhyNotGoToSleephit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:04 ЭТО СОВУХ!hit by themGlock-18344 ms–5.4°
1 0:56 WhyNotGoToSleephit themP2000484 ms–10.0°
1 0:55 WhyNotGoToSleepkilled by themUSP-S1109 ms1109 ms8.3°
3 1:13 ЭТО СОВУХ!killed by themM4A4562 ms2078 ms10.4°
3 1:13 WhyNotGoToSleephit themMP7297 ms–1.9°
4 1:18 ЭТО СОВУХ!hit themM4A4500 ms–12.4°
4 1:02 Потужнийkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:02 Потужнийhit by themGalil AR188 ms–0.6°
5 1:16 Supermenkilled themM4A1-S500 ms500 ms1.8°
5 1:15 Потужнийkilled by themGalil AR219 ms312 ms8.0°
7 1:33 Потужнийhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:13 Потужнийkilled themM4A1-S438 ms438 ms2.5°
7 bomb 0:11 PARS ☪hit by themM4A4516 ms–4.1°
7 bomb 0:11 PARS ☪killed themM4A1-S594 ms594 ms11.2°
8 0:35 ЭТО СОВУХ!hit themAK-47438 ms–0.4°
8 0:35 ЭТО СОВУХ!killed by themAK-47609 ms2078 ms5.1°
9 1:41 WhyNotGoToSleepkilled by themAK-47375 ms1438 ms3.5°
9 1:41 WhyNotGoToSleephit themM4A4469 ms–1.7°
10 1:23 Потужнийkilled by themAK-47125 ms125 ms2.8°
11 1:13 WhyNotGoToSleepkilled by themSSG 081359 ms1359 ms0.9°
12 0:43 WhyNotGoToSleepkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:39 Supermenkilled themMP7562 ms1359 ms51.7°
14 bomb 0:39 ЭТО СОВУХ!killed themMP7781 ms2781 ms40.4°
14 bomb 0:38 ЭТО СОВУХ!hit by themMP71422 ms–12.1°
14 bomb 0:25 WhyNotGoToSleepkilled themMP7344 ms344 ms13.9°
14 bomb 0:20 PARS ☪killed themMP7688 ms4172 ms7.9°
14 bomb 0:18 PARS ☪hit by themSSG 08375 ms–2.6°
15 0:31 WhyNotGoToSleepkilled themMP7375 ms938 ms1.8°
15 0:22 Supermenhit by themSSG 08516 ms–5.2°
15 0:19 Supermenkilled themMP7422 ms906 ms26.2°

Shots

You fired 17 of your 21 first shots too soon: 13 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:04 ЭТО СОВУХ!P2000650fine - pros would have fired it too1/551% / 51%
1 1:02 WhyNotGoToSleepP2000742fired while moving (207 u/s), too fast to be accurate - stop first0/63% / 52%
1 0:56 WhyNotGoToSleepP2000884fired while moving (240 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)10% / 40%
4 1:18 ЭТО СОВУХ!M4A1-S1121aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/916% / 52%
4 1:02 ПотужнийM4A1-S1619fine - pros would have fired it too2/4killed them68% / 68%
5 1:16 SupermenM4A1-S564fired while moving (98 u/s), too fast to be accurate - stop first1/7killed them2% / 58%
7 bomb 0:13 ПотужнийM4A1-S783fine - pros would have fired it too1/5killed them53% / 53%
7 bomb 0:11 PARS ☪M4A1-S376fired while moving (225 u/s), too fast to be accurate - stop first1/6killed them10% / 50%
8 0:35 ЭТО СОВУХ!AK-471089fired while moving (85 u/s), too fast to be accurate - stop first1/622% / 64%
8 0:34 ЭТО СОВУХ!AK-471067aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/47% / 53%
8 0:33 ЭТО СОВУХ!AK-471068aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first2/4cut short (a death, a reload)1% / 54%
9 1:41 WhyNotGoToSleepM4A1-S1494fired while moving (161 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 56%
9 1:41 WhyNotGoToSleepM4A1-S1496fine - pros would have fired it too3/10cut short (a death, a reload); 1 bullet after pros would have stopped68% / 68%
12 0:43 WhyNotGoToSleepM4A1-S455fired while moving (115 u/s), too fast to be accurate - stop first0/61% / 51%
14 bomb 0:39 SupermenMP7700fired while moving (220 u/s), too fast to be accurate - stop first13/30killed them56% / 65%
14 bomb 0:25 WhyNotGoToSleepMP7402fired while moving (168 u/s), too fast to be accurate - stop first1/10killed them48% / 69%
14 bomb 0:20 PARS ☪MP71550fired while moving (158 u/s), too fast to be accurate - stop first2/139 bullets after pros would have stopped2% / 45%
14 bomb 0:18 PARS ☪MP71386fired while moving (169 u/s), too fast to be accurate - stop first1/92 bullets after pros would have stopped7% / 45%
14 bomb 0:17 PARS ☪MP71316fired while moving (178 u/s), too fast to be accurate - stop first3/8killed them39% / 56%
15 0:31 WhyNotGoToSleepMP7549aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first5/14killed them8% / 63%
15 0:19 SupermenMP7350fired while moving (220 u/s), too fast to be accurate - stop first2/9killed them1% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.